Video Game: Death To Spies

Death to Spies is a World-war II era Stealth-Based Game following the story of a Russian operative. Stealth is handled by wearing enemy uniforms, and trying to complete objectives under a disguise. The stealth portion is difficult as there's bound to be at least one person specifically watching over the only route to the objective, who is likewise being watched.

This game provides examples of:

  • The All-Seeing A.I.: If you're in their field of view, certain enemies clearly see through an initial disguise, and these tend to cluster around routes you normally need to go through. The only way to minimize the number of suspicious individuals is to find an officer's uniform, which is only seen through by a small number of individuals. This is corrected in Moment of Truth, where enemies get suspicious but are not hyperactive about it.
  • Crouch and Prone: Used to reduce visibility, but not otherwise special.
  • Dressing as the Enemy: The main form of stealth used in the game, although enemies tend to see right through initial disguises. Moment of Truth corrects the hyperactive guards, provides different disguise classes (where civilian clothes can be less suspicious in some cases compared to officer's clothes) and also adds a difficulty setting that makes it impossible to take clothes from fallen enemies.
  • Enemy Detecting Radar: The overhead map shows the position of each person, the direction they're facing, and their field of view (in some situations). It also describes their suspicion, where green guards allowing you past, and red being hyperactive.
  • It's Probably Nothing: While minor noises can be dismissed if the guard sees nothing happened, anything significant (such as hearing gunfire or seeing a dead body) causes forces the guard to become alert, and remain like that for the rest of the mission.
  • Laxative Prank: In the first Moment of Truth mission, used to get the guards away from an AA gun when they periodically eat from some stew. They run to the infirmary, but revert to normal combat behavior should they detect combat or suspicious activity.
  • Locked Door: You can normally pick locks, but certain locks (normally safes) may only be opened with the necessary key.
  • Timed Mission: Certain missions, such as Lightning from Moment of Truth have time limits that may trigger. This mission, for example, gives 50 minutes to complete other objectives once you destroy the radar, and also gives you 30 minutes to reach a rally point once you call the squad.
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