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* MindScrew: What makes it even harder to tell what happens is that the basic events of the story change depending on the playthrough. Even with such simple matters as how the narrator reached the island; sometimes he is a willing hermit, seeking solace, where in others he is a sailor who has been marooned. And at times, the line between the player character and the narrator blurs -- are you someone tracing the footsteps of that hermit, or are you rambling as you go on?

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* MindScrew: What makes it even harder to tell what happens is that the basic events of the story change [[RandomlyGeneratedLevels depending on the playthrough.playthrough]]. Even with such simple matters as how the narrator reached the island; sometimes he is a willing hermit, seeking solace, where in others he is a sailor who has been marooned. And at times, the line between the player character and the narrator blurs -- are you someone tracing the footsteps of that hermit, or are you rambling as you go on?

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Removed: 650

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* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change. The biggest change from playthrough to playthrough is how Esther died. [[spoiler:In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self-loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that led to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death. And in yet others, it is implied that Esther was pregnant when she died]].



* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change. The biggest change from playthrough to playthrough is how Esther died. [[spoiler:In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self-loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that led to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death. And in yet others, it is implied that Esther was pregnant when she died]].

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dear_esther.jpg]]

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%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16722618110.65370300
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dear_esther.jpg]]org/pmwiki/pub/images/dester_cover.png]]
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[[AC:For the proper reading experience, play [[https://youtu.be/rjMCqjDOvRQ?t=825 the game's soundtrack]] while reading on.]]

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[[AC:For the proper reading experience, play [[https://youtu.be/rjMCqjDOvRQ?t=825 [[https://www.youtube.com/watch?v=rjMCqjDOvRQ&t=825s the game's soundtrack]] while reading on.]]



** There are twenty-one connections in the circuit diagram of the anti-lock brakes,

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** There are twenty-one connections in the circuit diagram of the anti-lock brakes, brakes.



--> ''"The moon over the Sandford junction, headlights in your retinas. Donnelly drove a grey hatchback without a bottom, all the creatures of the tarmac rose to sing to him."'' [[note]]''"All manner of symbols crudely scrawled across the cliff face of my unrest. My life reduced to an electrical diagram. All my gulls have taken flight; they will no longer roost on these outcrops. The lure of the moon over the Sandford junction is too strong."''[[/note]]

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--> ''"The -->''"The moon over the Sandford junction, headlights in your retinas. Donnelly drove a grey hatchback without a bottom, all the creatures of the tarmac rose to sing to him."'' [[note]]''"All manner of symbols crudely scrawled across the cliff face of my unrest. My life reduced to an electrical diagram. All my gulls have taken flight; they will no longer roost on these outcrops. The lure of the moon over the Sandford junction is too strong."''[[/note]]
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More accurate.


* EpistolaryNovel: The {{narration}} consists of snippets of letters addressed to someone called Esther, voiced out by a male character as the player wanders around the island.

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* EpistolaryNovel: The {{narration}} {{unreliable narrat|or}}ion consists of snippets of letters addressed to someone called Esther, voiced out by a male character as the player wanders around the island.
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->''"If the subject matter is obscure, the writer's literary style is even more so, \\
it is not the text of a stable or trustworthy reporter."''

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->''"If the subject matter is obscure, the writer's literary style is even more so, \\
it is not the text of a stable or trustworthy reporter."''
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Crosswicking from new page.

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* CreepyCave: The protagonist descends ever deeper into a series of increasingly dark, creepy caves, [[EmpathicEnvironment all meant to reflect his distraught emotional state]].

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* AllJustADream / OrWasItADream: In [[WordOfGod the director's commentary]] the creators said they wanted to leave it deliberately ambiguous whether the game is actually happening and whether the island is even a real place, or whether it's all in the protagonist's head.



* RoomFullOfCrazy: Just what do the bizarre symbols all over the caves and rock faces mean? One of the tunnels in the caves is particularly dense with luminescent scrawlings, making it somewhat unnerving to walk through.

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* RoomFullOfCrazy: Just what do MadnessMantra: Not by a person, but by the bizarre symbols all over game itself- the caves and rock faces mean? One music that plays at the start of the tunnels in final chapter upon emerging from the caves is particularly dense with luminescent scrawlings, making it somewhat unnerving to walk through.case contains a repeated rhythm that spells out "Esther" in Morse code, over and over again.


Added DiffLines:

* RoomFullOfCrazy: Just what do the bizarre symbols all over the caves and rock faces mean? One of the tunnels in the caves is particularly dense with luminescent scrawlings, making it somewhat unnerving to walk through.


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* WhamShot: One that is twice as whammy for the fact that, like most of the things in the game, [[RandomlyGeneratedLevels whether it even appears or not in any given playthrough is entirely up to chance]]: [[spoiler:the ultrasound photo that reveals Esther was pregnant when she died]].
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[[AC:For the proper reading experience, play [[https://www.youtube.com/watch?v=rjMCqjDOvRQ the game's soundtrack]] while reading on.]]

to:

[[AC:For the proper reading experience, play [[https://www.youtube.com/watch?v=rjMCqjDOvRQ [[https://youtu.be/rjMCqjDOvRQ?t=825 the game's soundtrack]] while reading on.]]
Is there an issue? Send a MessageReason:
None


* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change. The biggest change from playthrough to playthrough is how Esther died. [[spoiler:In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self-loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that led to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death]].

to:

* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change. The biggest change from playthrough to playthrough is how Esther died. [[spoiler:In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self-loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that led to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death]].death. And in yet others, it is implied that Esther was pregnant when she died]].

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