History VideoGame / DearEsther

18th Dec '15 12:40:45 PM Darksilverhawk
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Do not pothole tropes before example text
* EtherealChoir / OneWomanWail:
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* EtherealChoir / OneWomanWail: EtherealChoir:

* InsurmountableWaistHighFence * [[RoomFullOfCrazy Island Full of Crazy]]: Just what do the bizarre symbols all over the caves and rock faces mean? ** One of the tunnels in the caves is particularly dense with luminescent scrawlings, making it somewhat unnerving to walk through.
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* InsurmountableWaistHighFence InsurmountableWaistHighFence: A few literal waist-high fences keep the player from plunging off the rocks into the ocean. * [[RoomFullOfCrazy Island Full of Crazy]]: RoomFullOfCrazy: Just what do the bizarre symbols all over the caves and rock faces mean? ** mean? One of the tunnels in the caves is particularly dense with luminescent scrawlings, making it somewhat unnerving to walk through.

* {{Narrator}}: ''"Dear Esther, I sometimes feel as if I've given birth to this island..."''
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* {{Narrator}}: ''"Dear An single voice reads snippets of letters as the player wanders the island. -->''"Dear Esther, I sometimes feel as if I've given birth to this island..."''"'' * NoAntagonist: The story concerns a single man's attempts to come to terms with a terrible event in his past. He is the only person on the island and even the event that drove him to solitude was just an tragic accident.

* OntologicalMystery: Why are you visiting this island? Who is the narrator? Who is Esther? Who built the mast? Who painted all these molecules and messages on these surfaces? Is the island real or is it a dream? The game constantly prompts all these questions, and never quite gives concrete answers.
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* OntologicalMystery: Why are you visiting this island? Who is the narrator? Who is Esther? Who built the mast? Who painted all these molecules and messages on these surfaces? Is the island real or is it a dream? The game constantly prompts all these questions, questions and never quite gives concrete answers.

* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change. ** The biggest change from playthrough to playthrough is how Esther died. [[spoiler: In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that lead to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death]].
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* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change. ** change. The biggest change from playthrough to playthrough is how Esther died. [[spoiler: In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that lead to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death]].

** ''"The moon over the Sandford junction, headlights in your retinas. Donnelly drove a grey hatchback without a bottom, all the creatures of the tarmac rose to sing to him."'' [[note]]''"All manner of symbols crudely scrawled across the cliff face of my unrest. My life reduced to an electrical diagram. All my gulls have taken flight; they will no longer roost on these outcrops. The lure of the moon over the Sandford junction is too strong."''[[/note]]
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** --> ''"The moon over the Sandford junction, headlights in your retinas. Donnelly drove a grey hatchback without a bottom, all the creatures of the tarmac rose to sing to him."'' [[note]]''"All manner of symbols crudely scrawled across the cliff face of my unrest. My life reduced to an electrical diagram. All my gulls have taken flight; they will no longer roost on these outcrops. The lure of the moon over the Sandford junction is too strong."''[[/note]]

* TitleDrop: [[ArcWords Several times]] during the narrator's readings.
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* TitleDrop: [[ArcWords Several times]] during the narrator's readings.readings, as it's implied he's reading letters written to Esther.

* ViolationOfCommonSense: There are a couple points in the game that require jumps (or falls, rather, in the absence of actual jumping) no reasonable person would ever make. ** Especially considering a couple of these happen shortly after [[spoiler: the player is informed his leg is broken]].
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* ViolationOfCommonSense: There are a couple points in the game that require jumps (or falls, rather, in the absence of actual jumping) no reasonable person would ever make. ** make. Especially odd considering a couple of these happen shortly after [[spoiler: the player is informed his leg is broken]].
15th Dec '15 9:12:26 AM Jzcaesar
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Moved 'Gainax Ending' entry to its own line.
* EveryoneIsRelated: [[spoiler: Several lines refer to Esther Donnelly and Paul Jakobsen. However much like with everything in the game, it can't definitively be said if this is the case]].* GainaxEnding: The ending is as mysterious in its resolution as the island is in its exploration.
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* EveryoneIsRelated: [[spoiler: Several lines refer to Esther Donnelly and Paul Jakobsen. However much like with everything in the game, it can't definitively be said if this is the case]].case]]. * GainaxEnding: The ending is as mysterious in its resolution as the island is in its exploration.
7th Nov '15 2:20:04 PM eroock
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dear_ester.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dear_ester.org/pmwiki/pub/images/dear_esther.jpg]]
7th Nov '15 2:16:45 PM eroock
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fixed alphabetic order of entries
* EveryoneIsRelated: [[spoiler: Several lines refer to Esther Donnelly and Paul Jakobsen. However much like with everything in the game, it can't definitively be said if this is the case]].

* GainaxEnding: The ending is as mysterious in its resolution as the island is in its exploration.
to:
* EveryoneIsRelated: [[spoiler: Several lines refer to Esther Donnelly and Paul Jakobsen. However much like with everything in the game, it can't definitively be said if this is the case]].* GainaxEnding: The ending is as mysterious in its resolution as the island is in its exploration.

* GainaxEnding: The ending is as mysterious in its resolution as StoryToGameplayRatio: On the island is in its exploration. ''highest'' end of the story side of the scale, near the VisualNovel genre.

* StoryToGameplayRatio: On the ''highest'' end of the story side of the scale, near the VisualNovel genre.
7th Nov '15 2:13:34 PM eroock
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[[AC:"For the proper reading experience, play [[https://www.youtube.com/watch?v=rjMCqjDOvRQ the game's soundtrack]] while reading on.]]
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[[AC:"For [[AC:For the proper reading experience, play [[https://www.youtube.com/watch?v=rjMCqjDOvRQ the game's soundtrack]] while reading on.]]
7th Nov '15 2:12:54 PM eroock
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Added DiffLines:
[[AC:"For the proper reading experience, play [[https://www.youtube.com/watch?v=rjMCqjDOvRQ the game's soundtrack]] while reading on.]]
7th Nov '15 2:08:57 PM eroock
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%%* DrivenToSuicide
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%%* DrivenToSuicide* DrivenToSuicide: Seeking freedom from this world of guilt and grief while also hoping for a [[TogetherInDeath reunion with his beloved Esther]], the protagonist jumps off the beacon at the end.
7th Nov '15 2:05:55 PM eroock
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not the trope. this is the narrator speaking
* HearingVoices: The whole story is told via a faceless narrator reading letters to the eponymous Esther.
7th Nov '15 1:52:35 PM eroock
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* ArcNumber: 21. ''[[spoiler: "There are twenty-one connections in the circuit diagram of the anti-lock brakes, there are twenty-one species of gull inhabiting these islands , it is twenty-one miles between the Sandford junction and the turn off for home. All these things cannot, will not, be a co-incidence!"]]''
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* ArcNumber: 21. ''[[spoiler: "There ** There are twenty-one connections in the circuit diagram of the anti-lock brakes, there brakes, ** There are twenty-one species of gull inhabiting these islands , it islands. ** It is twenty-one miles between the Sandford junction and the turn off for home. All these things cannot, will not, be a co-incidence!"]]''home. ** The number of times the narrator drove the M5 motorway, looking for signs of the accident. ** The number of days that passed before Donnelly's body was opened up by medical students. ** It took twenty-one minutes for rescue vehicles to arrive at the scene. ** It took twenty-one attempts to revive Paul. ** The number of minutes the narrator watches the aircraft vapour trails. ** The number of paper boats that split up into the ocean.
25th Sep '15 3:11:36 PM eroock
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Added DiffLines:
* MelancholyMoon: The full moon in last chapter adds to the gloomy atmosphere.
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