History VideoGame / DearEsther

22nd Jul '16 12:36:26 AM Luigifan
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*** The 22nd letter - the one whose text the player implicitly hears - is the last one written,folded into an aeroplane instead of a boat.
*** Several references to the Biblical book of Acts, Chapter 22 are painted on walls all over the island. Acts 22 describes the famous "Road to Damascus" ephiphany of St Paul - an epiphany like the one the narrator craves,to the point of calling the island his own "Damascus".
* ArcSymbol: Gulls, cans of paint, paper boats, circuits, molecules (particularly [[spoiler: ethanol]]), [[spoiler: car parts, sonogram pictures]]... Even ''stones'' manages to become one.

to:

*** The 22nd letter - -- the one whose text the player implicitly hears - -- is the last one written,folded written, folded into an aeroplane instead of a boat.
*** Several references to the Biblical book of Acts, Chapter 22 are painted on walls all over the island. Acts 22 describes the famous "Road to Damascus" ephiphany of St Paul - -- an epiphany like the one the narrator craves,to craves, to the point of calling the island his own "Damascus".
* ArcSymbol: Gulls, cans of paint, paper boats, circuits, molecules (particularly [[spoiler: ethanol]]), [[spoiler: car [[spoiler:ethanol]]), [[spoiler:car parts, sonogram pictures]]... Even ''stones'' manages to become one.



* AsTheGoodBookSays: Fragments of the Biblical story of Paul on the Road to Damascus are painted on walls in the final area the player finds. Earlier,it is also possible to find painted references to the prophesied destruction of Damascus in the Book of Isaiah.

to:

* AsTheGoodBookSays: Fragments of the Biblical story of Paul on the Road to Damascus are painted on walls in the final area the player finds. Earlier,it Earlier, it is also possible to find painted references to the prophesied destruction of Damascus in the Book of Isaiah.



* {{Determinator}}: [[spoiler: The narrator forces himself to continue his journey despite fracturing his leg and having it become infected, using willpower and a lot of painkillers.]]

to:

* {{Determinator}}: [[spoiler: The [[spoiler:The narrator forces himself to continue his journey despite fracturing his leg and having it become infected, using willpower and a lot of painkillers.]]



* EveryoneIsRelated: [[spoiler: Several lines refer to Esther Donnelly and Paul Jakobsen. However much like with everything in the game, it can't definitively be said if this is the case]].

to:

* EveryoneIsRelated: [[spoiler: Several [[spoiler:Several lines refer to Esther Donnelly and Paul Jakobsen. However However, much like with everything in the game, it can't definitively be said if this is the case]].



* MelancholyMoon: The full moon in last chapter adds to the gloomy atmosphere.
* MindScrew: What makes it even harder to tell what happens is that the basic events of the story change depending on playthrough. Even with such simple matters as how the narrator reached the island; sometimes he is a willing hermit, seeking solace, where in others he is a sailor who has been marooned. And at times, the line between the player character and the narrator blurs - are you someone tracing the footsteps of that hermit, or are you rambling as you go on?

to:

* MelancholyMoon: The full moon in the last chapter adds to the gloomy atmosphere.
* MindScrew: What makes it even harder to tell what happens is that the basic events of the story change depending on the playthrough. Even with such simple matters as how the narrator reached the island; sometimes he is a willing hermit, seeking solace, where in others he is a sailor who has been marooned. And at times, the line between the player character and the narrator blurs - -- are you someone tracing the footsteps of that hermit, or are you rambling as you go on?



* NoAntagonist: The story concerns a single man's attempts to come to terms with a terrible event in his past. He is the only person on the island and even the event that drove him to solitude was just an tragic accident.

to:

* NoAntagonist: The story concerns a single man's attempts to come to terms with a terrible event in his past. He is the only person on the island and even the event that drove him to solitude was just an a tragic accident.



* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change. The biggest change from playthrough to playthrough is how Esther died. [[spoiler: In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that lead to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death]].

to:

* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change. The biggest change from playthrough to playthrough is how Esther died. [[spoiler: In [[spoiler:In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self loathing. self-loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that lead led to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death]].



* SilentProtagonist: He does have very noisy shoes though. It's not entirely clear if the Narrator is the same person as the protagonist too, but if they are, then he's quite chatty.
* SinisterSilhouettes: Every now and then you'll see a shadowy figure standing or walking around in the distance. If you're quick enough, you can run right up to them, but they won't respond to you and will sometimes even vanish instantly.

to:

* SilentProtagonist: He does have very noisy shoes though. It's not entirely clear if the Narrator is the same person as the protagonist protagonist, too, but if they are, then he's quite chatty.
* SinisterSilhouettes: Every now and then then, you'll see a shadowy figure standing or walking around in the distance. If you're quick enough, you can run right up to them, but they won't respond to you and will sometimes even vanish instantly.



* SuperDrowningSkills: Dip your head below the ocean's surface for too long, you drown. [[spoiler: Later [[SuperNotDrowningSkills inverted]] when you can stay underwater in the cave pools for as long as you want.]]

to:

* SuperDrowningSkills: Dip your head below the ocean's surface for too long, you drown. [[spoiler: Later [[spoiler:Later [[SuperNotDrowningSkills inverted]] when you can stay underwater in the cave pools for as long as you want.]]



* ViolationOfCommonSense: There are a couple points in the game that require jumps (or falls, rather, in the absence of actual jumping) no reasonable person would ever make. Especially odd considering a couple of these happen shortly after [[spoiler: the player is informed his leg is broken]].

to:

* ViolationOfCommonSense: There are a couple points in the game that require jumps (or falls, rather, in the absence of actual jumping) no reasonable person would ever make. Especially odd considering a couple of these happen shortly after [[spoiler: the [[spoiler:the player is informed his leg is broken]].



** [[spoiler: "He tells me that he was not drunk at all."]]
*** Some playthroughs even have this line appear in a subtly different but even more gut-punching form: [[spoiler: He tells me that I was not drunk at all!"]]
** [[spoiler: "I will look to my left and see Esther Donnelly, flying beside me. I will look to my right and see Paul Jakobsen, flying beside me."]]
** [[spoiler: "And you were rendered opaque by the car of a drunk."]]
** [[spoiler: "It can only be a dead shepherd who has come to drunk drive you home."]]

to:

** [[spoiler: "He [[spoiler:"He tells me that he was not drunk at all."]]
*** Some playthroughs even have this line appear in a subtly different but even more gut-punching form: [[spoiler: He [[spoiler:"He tells me that I was not drunk at all!"]]
** [[spoiler: "I [[spoiler:"I will look to my left and see Esther Donnelly, flying beside me. I will look to my right and see Paul Jakobsen, flying beside me."]]
** [[spoiler: "And [[spoiler:"And you were rendered opaque by the car of a drunk."]]
** [[spoiler: "It [[spoiler:"It can only be a dead shepherd who has come to drunk drive you home."]]
2nd Jul '16 5:13:09 AM petersohn
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Added DiffLines:

* LighthousePoint: You start out near one.
5th Jun '16 6:15:27 AM corruptmalemenace
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* AbandonedArea: The island was once inhabited by shepherds, but that was clearly a ''long'' time ago.



* ArcSymbol: Gulls, cans of paint, paper boats, circuits, molecules (particularly [[spoiler: ethanol]]), [[spoiler: car parts, sonogram pictures]]...
* ArcWords: Damascus.

to:

* ArcSymbol: Gulls, cans of paint, paper boats, circuits, molecules (particularly [[spoiler: ethanol]]), [[spoiler: car parts, sonogram pictures]]...
pictures]]... Even ''stones'' manages to become one.
* ArcWords: Damascus."Damascus". More subtly, "come back".
* AsTheGoodBookSays: Fragments of the Biblical story of Paul on the Road to Damascus are painted on walls in the final area the player finds. Earlier,it is also possible to find painted references to the prophesied destruction of Damascus in the Book of Isaiah.


Added DiffLines:

* RenaissanceMan: The narrator appears to be very well-read in history, chemistry, biology, electronics, Biblical studies, and Hebrew numerology.


Added DiffLines:

*** Some playthroughs even have this line appear in a subtly different but even more gut-punching form: [[spoiler: He tells me that I was not drunk at all!"]]
5th Jun '16 5:41:27 AM corruptmalemenace
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* ArcSymbol: Gulls, cans of paint, paper boats, circuits, molecules, [[spoiler: car parts, sonogram pictures]]...

to:

** The Hebrew alphanumeric representation of the number 21 has been painted onto several walls all over the island.
** Related to this, 22 seems to represent closure:
*** The narrator drove the motorway 21 times, meaning the 22nd journey would have been the journey back home (it's unclear whether he took it or whether he just never went home).
*** The 22nd letter - the one whose text the player implicitly hears - is the last one written,folded into an aeroplane instead of a boat.
*** Several references to the Biblical book of Acts, Chapter 22 are painted on walls all over the island. Acts 22 describes the famous "Road to Damascus" ephiphany of St Paul - an epiphany like the one the narrator craves,to the point of calling the island his own "Damascus".
* ArcSymbol: Gulls, cans of paint, paper boats, circuits, molecules, molecules (particularly [[spoiler: ethanol]]), [[spoiler: car parts, sonogram pictures]]...
2nd Jun '16 4:26:26 PM eroock
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''Dear Esther'' is a mod built with the Source engine (the same used for ''VideoGame/HalfLife2'', among other games). While designed in the FirstPersonShooter format, it is in reality more of a [[ArtGame sparse, linear narrative with complete emphasis on the plot]], and as such is probably the TropeCodifier for EnvironmentalNarrativeGames. The player is placed on an uninhabited, Hebridean island, and while exploring the picturesque landscape an unidentified narrator regularly intervenes with bits of voiced-over letters addressed to a woman named Esther. This is a story that you quite literally walk through: nothing is [[EverythingTryingToKillYou trying to kill you]], and there are no [[PuzzleGame puzzles that you must solve to progress]]. Unless, of course, you count the [[MindScrew plot]].

to:

''Dear Esther'' is a mod created by Creator/TheChineseRoom, built with the Source engine (the same used for ''VideoGame/HalfLife2'', among other games). While designed in the FirstPersonShooter format, it is in reality more of a [[ArtGame sparse, linear narrative with complete emphasis on the plot]], and as such is probably the TropeCodifier for EnvironmentalNarrativeGames. The player is placed on an uninhabited, Hebridean island, and while exploring the picturesque landscape an unidentified narrator regularly intervenes with bits of voiced-over letters addressed to a woman named Esther. This is a story that you quite literally walk through: nothing is [[EverythingTryingToKillYou trying to kill you]], and there are no [[PuzzleGame puzzles that you must solve to progress]]. Unless, of course, you count the [[MindScrew plot]].
2nd May '16 4:08:34 AM eroock
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* EpistolaryNovel: The narration consists of letters addressed to someone called Esther, voiced out by a male character.

to:

* EpistolaryNovel: The narration {{narration}} consists of snippets of letters addressed to someone called Esther, voiced out by a male character.character as the player wanders around the island.
-->''"Dear Esther, I sometimes feel as if I've given birth to this island..."''



* {{Narrator}}: An single voice reads snippets of letters as the player wanders the island.
-->''"Dear Esther, I sometimes feel as if I've given birth to this island..."''
2nd May '16 4:03:07 AM eroock
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Added DiffLines:

* EpistolaryNovel: The narration consists of letters addressed to someone called Esther, voiced out by a male character.
18th Dec '15 12:40:45 PM Darksilverhawk
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* EtherealChoir / OneWomanWail:

to:

* EtherealChoir / OneWomanWail: EtherealChoir:



* InsurmountableWaistHighFence
* [[RoomFullOfCrazy Island Full of Crazy]]: Just what do the bizarre symbols all over the caves and rock faces mean?
** One of the tunnels in the caves is particularly dense with luminescent scrawlings, making it somewhat unnerving to walk through.

to:

* InsurmountableWaistHighFence
InsurmountableWaistHighFence: A few literal waist-high fences keep the player from plunging off the rocks into the ocean.
* [[RoomFullOfCrazy Island Full of Crazy]]: RoomFullOfCrazy: Just what do the bizarre symbols all over the caves and rock faces mean?
**
mean? One of the tunnels in the caves is particularly dense with luminescent scrawlings, making it somewhat unnerving to walk through.



* {{Narrator}}: ''"Dear Esther, I sometimes feel as if I've given birth to this island..."''

to:

* {{Narrator}}: ''"Dear An single voice reads snippets of letters as the player wanders the island.
-->''"Dear
Esther, I sometimes feel as if I've given birth to this island..."''"''
* NoAntagonist: The story concerns a single man's attempts to come to terms with a terrible event in his past. He is the only person on the island and even the event that drove him to solitude was just an tragic accident.



* OntologicalMystery: Why are you visiting this island? Who is the narrator? Who is Esther? Who built the mast? Who painted all these molecules and messages on these surfaces? Is the island real or is it a dream? The game constantly prompts all these questions, and never quite gives concrete answers.

to:

* OntologicalMystery: Why are you visiting this island? Who is the narrator? Who is Esther? Who built the mast? Who painted all these molecules and messages on these surfaces? Is the island real or is it a dream? The game constantly prompts all these questions, questions and never quite gives concrete answers.



* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change.
** The biggest change from playthrough to playthrough is how Esther died. [[spoiler: In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that lead to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death]].

to:

* RandomlyGeneratedLevels: Subtly done. In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change.
**
change. The biggest change from playthrough to playthrough is how Esther died. [[spoiler: In some tellings, the narrator himself was the drunk, and Paul an innocent bystander, making the narrator filled with self loathing. In others, Paul was not intoxicated, and the narrator bemoans fate and the happenstance that lead to it. In others again, Paul was intoxicated, and the narrator comes to terms with Esther's death]].



** ''"The moon over the Sandford junction, headlights in your retinas. Donnelly drove a grey hatchback without a bottom, all the creatures of the tarmac rose to sing to him."'' [[note]]''"All manner of symbols crudely scrawled across the cliff face of my unrest. My life reduced to an electrical diagram. All my gulls have taken flight; they will no longer roost on these outcrops. The lure of the moon over the Sandford junction is too strong."''[[/note]]

to:

** --> ''"The moon over the Sandford junction, headlights in your retinas. Donnelly drove a grey hatchback without a bottom, all the creatures of the tarmac rose to sing to him."'' [[note]]''"All manner of symbols crudely scrawled across the cliff face of my unrest. My life reduced to an electrical diagram. All my gulls have taken flight; they will no longer roost on these outcrops. The lure of the moon over the Sandford junction is too strong."''[[/note]]



* TitleDrop: [[ArcWords Several times]] during the narrator's readings.

to:

* TitleDrop: [[ArcWords Several times]] during the narrator's readings.readings, as it's implied he's reading letters written to Esther.



* ViolationOfCommonSense: There are a couple points in the game that require jumps (or falls, rather, in the absence of actual jumping) no reasonable person would ever make.
** Especially considering a couple of these happen shortly after [[spoiler: the player is informed his leg is broken]].

to:

* ViolationOfCommonSense: There are a couple points in the game that require jumps (or falls, rather, in the absence of actual jumping) no reasonable person would ever make.
**
make. Especially odd considering a couple of these happen shortly after [[spoiler: the player is informed his leg is broken]].
15th Dec '15 9:12:26 AM Jzcaesar
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* EveryoneIsRelated: [[spoiler: Several lines refer to Esther Donnelly and Paul Jakobsen. However much like with everything in the game, it can't definitively be said if this is the case]].* GainaxEnding: The ending is as mysterious in its resolution as the island is in its exploration.

to:

* EveryoneIsRelated: [[spoiler: Several lines refer to Esther Donnelly and Paul Jakobsen. However much like with everything in the game, it can't definitively be said if this is the case]].case]].
* GainaxEnding: The ending is as mysterious in its resolution as the island is in its exploration.
7th Nov '15 2:20:04 PM eroock
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dear_ester.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dear_ester.org/pmwiki/pub/images/dear_esther.jpg]]
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