Follow TV Tropes

Following

History VideoGame / Cube

Go To

OR

Is there an issue? Send a MessageReason:
None


[[NamesTheSame Completely unrelated]] to [[Film/{{Cube}} the movie of the same name.]]

to:

[[NamesTheSame [[SimilarlyNamedWorks Completely unrelated]] to [[Film/{{Cube}} the movie of the same name.]]
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


The "Trooper Edition," update to ''Sauerbraten'' turned all of the dials UpToEleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].

to:

The "Trooper Edition," update to ''Sauerbraten'' turned all of the dials UpToEleven up to eleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].
Is there an issue? Send a MessageReason:
None


Both games can be found [[http://cubeengine.com/ here]].

to:

Both games can be found [[http://cubeengine.com/ here]].
Both games can be found here.]]
Is there an issue? Send a MessageReason:
None


!!The games provide examples of:

to:

!!The games provide game provides examples of:

Changed: 23

Removed: 358

Is there an issue? Send a MessageReason:


** GratuitousFrench: Cube, Assault Cube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the Assault Cube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
** GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)

to:

** * GratuitousFrench: Cube, Assault Cube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the Assault Cube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
** * GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)



* [[LoadsAndLoadsOfCharacters Loads And Loads Of Levels]]: The last official package of ''Cube'' includes more than 130 maps, including singleplayer ones! Something that any ''VideoGame/UnrealTournament'' game wouldn't boast with. Although that's justified, since the maps were created by various fan authors AND considering all the ease of the level editor.



* [[WordSaladTitle Word Beefy Title]]: ''Sauerbraten''.

to:

* [[WordSaladTitle Word Beefy Title]]: WordSaladTitle: ''Sauerbraten''.
Is there an issue? Send a MessageReason:
None


* GenreThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style deathmatches.

to:

* GenreThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style ''VideoGame/{{Quake}}''-style deathmatches.
Is there an issue? Send a MessageReason:
None


Despite being based on both ''{{Quake}}'' and ''VideoGame/{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.

to:

Despite being based on both ''{{Quake}}'' ''VideoGame/{{Quake}}'' and ''VideoGame/{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
Is there an issue? Send a MessageReason:
The Playable Menu is not on by default.


* PlayableMenu: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a [[TimeKeepsOnTicking real-time]] floating-on-the-level options/level select menu.

to:

* PlayableMenu: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a [[TimeKeepsOnTicking real-time]] floating-on-the-level options/level select menu. (It's not on by default. Still TimeKeepsOnTicking though.)

Added: 216

Changed: 216

Is there an issue? Send a MessageReason:
None


* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.

to:

* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.deal.
* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
Is there an issue? Send a MessageReason:
glitch fixing


** GratuitousFrench: Cube, AssaultCube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.

to:

** GratuitousFrench: Cube, AssaultCube Assault Cube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube Assault Cube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.

Added: 547

Changed: 280

Is there an issue? Send a MessageReason:
three new entries


* GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)

to:

* GratuitousForeignLanguage: several example, which can be [[BilingualBonus Bilingual Bonuses]]
** GratuitousFrench: Cube, AssaultCube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
**
GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch) Dutch)
* KnightTemplar: Captain Cannon

Changed: 207

Removed: 180

Is there an issue? Send a MessageReason:


* GratuitousGerman: There is no adequate reason why the game is named after a kind of German pickled roast beef.
** Actually, there is. The original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)

to:

* GratuitousGerman: There is no adequate reason why the The game is named after a kind of German pickled roast beef.
** Actually, there is. The
beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)

Changed: 263

Removed: 332

Is there an issue? Send a MessageReason:
Examples Are Not Recent + misused tropes


The latest update to ''Sauerbraten'', the "Trooper Edition," turned all of the dials UpToEleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].

to:

The latest update to ''Sauerbraten'', the The "Trooper Edition," update to ''Sauerbraten'' turned all of the dials UpToEleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].



* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
* DesignatedHero, DesignatedVillain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.

to:

* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
* DesignatedHero, DesignatedVillain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
deal.* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
Is there an issue? Send a MessageReason:
None


[[NamesTheSame Completely unrelated]] to [[{{Cube}} the movie of the same name.]]

to:

[[NamesTheSame Completely unrelated]] to [[{{Cube}} [[Film/{{Cube}} the movie of the same name.]]
Is there an issue? Send a MessageReason:
None


[[SimilarlyNamedWorks Completely unrelated]] to [[{{Cube}} the movie of the same name.]]

to:

[[SimilarlyNamedWorks [[NamesTheSame Completely unrelated]] to [[{{Cube}} the movie of the same name.]]
Is there an issue? Send a MessageReason:
None


* GeorgeLucasThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style deathmatches.

to:

* GeorgeLucasThrowback: GenreThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style deathmatches.
Is there an issue? Send a MessageReason:
Added the reason for the Name Sauerbraten

Added DiffLines:

** Actually, there is. The original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
Is there an issue? Send a MessageReason:
misuse of renamed trope (Mundane Made Awesome)


* WhatDoYouMeanItsNotAwesome: The Trooper Edition of ''Sauerbraten'' adds ragdoll effects... with an adjustable "Velocity Multiplier." Set at one, ragdolls act as you'd expect. Set at 20, ragdolls are propelled across the entire map by pistol shots.
Is there an issue? Send a MessageReason:
namespace stuff Fix of DOOM!


Despite being based on both ''{{Quake}}'' and ''{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.

to:

Despite being based on both ''{{Quake}}'' and ''{{Doom}}'' ''VideoGame/{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
Is there an issue? Send a MessageReason:
None


[[NamesTheSame Completely unrelated]] to [[{{Cube}} the movie of the same name.]]

to:

[[NamesTheSame [[SimilarlyNamedWorks Completely unrelated]] to [[{{Cube}} the movie of the same name.]]



The games provide examples of:

to:

The !!The games provide examples of:

Top