History VideoGame / Cube

16th May '16 1:37:52 AM TheOneWhoTropes
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Despite being based on both ''{{Quake}}'' and ''VideoGame/{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.

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Despite being based on both ''{{Quake}}'' ''VideoGame/{{Quake}}'' and ''VideoGame/{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
7th Feb '15 3:16:31 AM gamemanj
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* PlayableMenu: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a [[TimeKeepsOnTicking real-time]] floating-on-the-level options/level select menu.

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* PlayableMenu: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a [[TimeKeepsOnTicking real-time]] floating-on-the-level options/level select menu. (It's not on by default. Still TimeKeepsOnTicking though.)
12th Jan '15 11:56:55 AM Fallingwater
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* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.

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* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.deal.
* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
11th Oct '14 1:21:46 PM Asmanel
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** GratuitousFrench: Cube, AssaultCube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.

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** GratuitousFrench: Cube, AssaultCube Assault Cube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube Assault Cube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
11th Oct '14 8:10:42 AM Asmanel
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* GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)

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* GratuitousForeignLanguage: several example, which can be [[BilingualBonus Bilingual Bonuses]]
** GratuitousFrench: Cube, AssaultCube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
**
GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch) Dutch)
* KnightTemplar: Captain Cannon
15th Oct '13 7:13:14 PM Someoneman
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* GratuitousGerman: There is no adequate reason why the game is named after a kind of German pickled roast beef.
** Actually, there is. The original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)

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* GratuitousGerman: There is no adequate reason why the The game is named after a kind of German pickled roast beef.
** Actually, there is. The
beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
15th Oct '13 7:12:17 PM Someoneman
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The latest update to ''Sauerbraten'', the "Trooper Edition," turned all of the dials UpToEleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].

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The latest update to ''Sauerbraten'', the The "Trooper Edition," update to ''Sauerbraten'' turned all of the dials UpToEleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].



* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
* DesignatedHero, DesignatedVillain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.

to:

* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
* DesignatedHero, DesignatedVillain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
deal.* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
20th Sep '13 4:24:59 PM demonfiren
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[[NamesTheSame Completely unrelated]] to [[{{Cube}} the movie of the same name.]]

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[[NamesTheSame Completely unrelated]] to [[{{Cube}} [[Film/{{Cube}} the movie of the same name.]]
20th Sep '13 4:24:47 PM demonfiren
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[[SimilarlyNamedWorks Completely unrelated]] to [[{{Cube}} the movie of the same name.]]

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[[SimilarlyNamedWorks [[NamesTheSame Completely unrelated]] to [[{{Cube}} the movie of the same name.]]
1st Dec '12 2:57:35 PM Oreochan
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* GeorgeLucasThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style deathmatches.

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* GeorgeLucasThrowback: GenreThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style deathmatches.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Cube