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Added Hammer Of The Holy example.

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* HammerOfTheHoly: Healer units tend to have impact weapons like staves (White Mages, Elvish Shamans and Druids, Mermaid Priestesses and Diviners, the Saurian Augur lines) and in one case flails (Mages of Light).
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* SmashMook: Trolls, Ogres, and the rarely encountered Yeti.
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* RedIsHeroic: Red is the default colour for the first player and as such is the heroes' colour in most campaigns, with the exception of ''Liberty'' (where Baldras's side starts out blue before switching to black when they become outlaws) and ''Descent into Darkness'' (where Malin's side is dark blue throughout).
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Crosswicking.

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* AttackFailureChance: All attacks have a chance to hit that depends on [[GeoEffects the terrain type of the hex the defending unit is standing in]]. Some Abilities and Weapon Specials change this -- for example, Magical attacks always have 70% chance to hit, Marksman attacks have at least 60% chance to hit when used offensively, and the Diversion ability causes flanked units to lose 20% chance to hit.
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Crosswicking.

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* HealthyGreenHarmfulRed: Unit's health bar is green when the unit is close to full health and red when it's close to dying.
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trope disambig


* BladeOnAStick: Multiple units use these; the most obvious example is the Loyalists' Spearman, and one of its advancement lines (Spearman → Pikeman → Halberdier).
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Elaborated on a zero-context example.


* IdleAnimation

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* IdleAnimationIdleAnimation: When they're not near enemies or badly injured, certain types of units will periodically do idle animations, such as Elvish Archers adjusting their bowstrings or Saurian Skirmishers digging up worms with their spears.
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Reworded the Eternal Equinox example to correct a spelling error and crosswick Acceptable Breaks From Reality without having to do fancy formatting.


* EternalEquinox: Days and nights are always of equal lenght. On the associated fora, it was first justified as the result of the granularity of the turns, but then pointed out that at its apparent latitude and granularity, there should still be a noticeable change, but kept as an Acceptable Break From Reality.

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* EternalEquinox: Days and nights are always of equal lenght. length. On the associated fora, it was first justified as the result of the granularity of the turns, but then pointed out that at its apparent latitude and granularity, there should still be a noticeable change, but kept as an Acceptable Break From Reality.one of the game's AcceptableBreaksFromReality.
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* EternalEquinox: Days and nights are always of equal lenght. On the associated fora, it was first justified as the result of the granularity of the turns, but then pointed out that at its apparent latitude and granularity, there should still be a noticeable change, but kept as an Acceptable Break From Reality.
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Corrected a spelling error.


* TheAlliance: The Knagalan Alliance, a union of the Dwarves and some human border states.

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* TheAlliance: The Knagalan Knalgan Alliance, a union of the Dwarves and some human border states.
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* TheAlliance: The Knagalan Alliance, a union of the Dwarves and some human border states.
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* FleshEatingZombie: The Ghoul line unit is said to consume the bodies of the dead. After it levels up into a Necrophage any enemy it kills is devoured, permanently raising its HP by 1.


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* PlagueZombie: The Walking Corpse line is your typical zombie that turns anyone it kills into another zombie.
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* {{Mythopoeia}}: The creator and fans of the game have done a great deal of world-building for Wesnoth as well as the wider world of Irdya. This likely comes from the admitted inspiration, Literature/LordOfTheRings, but even with orcs, elves, and dwarves at center stage the game has enough of its own identity to not be called a knockoff. Even some campaigns or factions you can download will have a surprising amount of lore all their own.
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* IdleAnimation
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* SlidingScaleOfTurnRealism: Of the Round by Round variety. Each turn represents four hours of the day.
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* GodGuise: [[spoiler:Your party in Under the Burning Suns follows what they believe are visions from Eloh, an elven goddess. It's revealed that Eloh is in fact Yechnagoth, an eldritch monster pretending to be her who also serves as the final boss of the campaign./spoiler]]

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* GodGuise: [[spoiler:Your party in Under In ''Under the Burning Suns Suns'' [[spoiler:your party follows what they believe are visions from Eloh, an elven goddess. It's revealed that Eloh is in fact Yechnagoth, an eldritch monster pretending to be her who also serves as the final boss of the campaign./spoiler]]]]



** [[spoiler:Princess Li'sar]] in ''Heir to the Throne'' eventually realizes that Queen Asheivere is evil and joins the heroes' side
** [[spoiler:The Lady Outlaw/Jessene]] in ''Rise of Wesnoth'' starts out as a shady antagonist to Haldric before deciding to actively helps Haldric since both of them actually have the same goal.

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** [[spoiler:Princess Li'sar]] in ''Heir to the Throne'' eventually realizes that Queen Asheivere is evil and joins the heroes' side
side.
** [[spoiler:The Lady Outlaw/Jessene]] in ''Rise of Wesnoth'' starts out as a shady antagonist to Haldric before deciding to actively helps help Haldric since both of them actually have the same goal.
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* GodGuise: [[spoiler:Your party in Under the Burning Suns follows what they believe are visions from Eloh, an elven goddess. It's revealed that Eloh is in fact Yechnagoth, an eldritch monster pretending to be her who also serves as the final boss of the campaign./spoiler]]
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* RunicMagic: The dwarves have no casters like the other races but their Runesmiths are talented artisans who can infuse magical power into weapons using runes.
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* BloodsuckingBats: The Vampire Bat line appropriately enough sucks the blood of their victims when they attack. This is reflected in gameplay by the bats healing with every successful hit.

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