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-->-- '''Conrac'''

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-->-- '''Conrac'''
'''Conruc'''



* AllEncompassingMantle: The traditional clothing of the Vanhatai, though it looks more like a poncho than a mantle.

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* AllEncompassingMantle: The traditional clothing of the Vanhatai, Vahnatai, though it looks more like a poncho than a mantle.



* AdaptedOut: The Twelve Masters of [[DenOfIniquity Angierach]] in 2 are reduced to Ten (Three humans, three Rakshasi, a Criodemon, two Ifrits and Midori the Lich) in ''Crystal Souls''.

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* AdaptedOut: The Twelve Masters of [[DenOfIniquity Angierach]] in 2 are reduced to Ten (Three humans, three Rakshasi, a Criodemon, Cryodemon, two Ifrits Efreets and Midori the Lich) in ''Crystal Souls''.



** While she's a minor NPC that is mostly irrelevant to main quests, Yong-Mi appears in Avernum 1, 2 and 4. In the first game, she's a voluntary exile that is trying to find a way inside an undead crypt. In the second, she does recon missions at the ruins of Cotra. The fourth game reveals that [[spoiler:she's helping the Darkside Loyalists by letting local bandits into Cotra, for which you have to confront her and then kill her.]]

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** While she's a minor NPC that is mostly irrelevant to main quests, Yong-Mi appears in Avernum 1, 2 and 4. In the first game, she's a voluntary exile that is trying to find a way inside an undead crypt. In the second, she does recon missions at the ruins of Cotra. The fourth game reveals that [[spoiler:she's helping And in the fourth, she's become the Captain of Cotra, which has a bandit problem at the time. [[spoiler:It looks like some Darkside Loyalists Loyalists, led by letting local bandits into Cotra, for which you Quickshank, have to confront been assisted by her and then kill her.if you reveal this secret, she will attack you.]]



** Monastery of Madness in the above-mentioned game is basically the "Lair of AxCrazy Monks"

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** Monastery of Madness in the above-mentioned game Avernum 3 is basically the "Lair of AxCrazy Monks"



** Similarly Sulfras in ''Ruined World''. Should you decide to fight him, he will cast Death Curses now and then during combat, which will cause the target to take a huge amount of damage after a few turns. For no apparent practical reason there are several water basins around him which will dispel the curse.

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** Similarly Sulfras in ''Ruined World''. Should you decide to fight him, he her, she will cast Death Curses now and then during combat, which will cause the target to take a huge amount of damage after a few turns. For no apparent practical reason there are several water basins around him her which will dispel the curse.



** Early in ''Escape From the Pit'', Lagram is something of a warmup boss helping your party get accustomed to combat. You can face Lagram again much later in the game; you find that [[spoiler:in the meantime he's suffered a HumiliationConga where he's been rejected not only by Avernum, but also [[TruceZone the freehold of Kyass]] and even [[WretchedHive the cities of the Abyss]]. He tried to set up his bandit nation in the no-man's-land between Fort Saffron and Fort Spire, only for his base to get destroyed by eyebeasts. You're basically there to put him out of his misery.]]

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** Early in ''Escape From the Pit'', Lagram Lagran is something of a warmup boss helping your party get accustomed to combat. You can face Lagram Lagran again much later in the game; you find that [[spoiler:in the meantime he's suffered a HumiliationConga where he's been rejected not only by Avernum, but also [[TruceZone the freehold of Kyass]] and even [[WretchedHive the cities of the Abyss]]. He tried to set up his bandit nation in the no-man's-land between Fort Saffron and Fort Spire, only for his base to get destroyed by eyebeasts. You're basically there to put him out of his misery.]]



** In ''6'', there's a fortress in the Western Reaches (based on an old Vanhatai fortress) where Avernites are trying to dig a way through to reach a fabled way out to the surface, as a double nod to the first game (the passage) and fourth (the Vanhatai fortress). One of the troubles in ''6'' is also derived by a summoned Haakai inside Colony Tower (former Tower of Magery), just like in the first game.

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** In ''6'', there's a fortress in the Western Reaches (based on an old Vanhatai Vahnatai fortress) where Avernites are trying to dig a way through to reach a fabled way out to the surface, as a double nod to the first game (the passage) and fourth (the Vanhatai fortress). One of the troubles in ''6'' is also derived by a summoned Haakai inside Colony Tower (former Tower of Magery), Magi), just like in the first game.



* FallenHero: Solberg: for the first four games, Solberg is a humble, kind and helpful if reclusive sorcerer who defeated Grah-Hoth in the past alongside Erika and Patrick and helped the heroes saving Avernum plenty of times. By the time of the fifth game, he's been reduced to a paranoid, senile ControlFreak who has established his own "utopic" domain in the north for a limited amount of people, uses potentially unstable golems as sentinels and regularly blames everyone else for his mistakes. Because of his senility, he's lost (almost) everybody's respect in the sixth game and nobody in Fort Duvno cares enough to stop him when he decides to join you to fight the Slith Horde head-on.

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* FallenHero: Solberg: for the first four games, Solberg is a humble, kind and helpful if reclusive sorcerer who defeated Grah-Hoth in the past alongside Erika and Patrick and helped the heroes saving Avernum plenty of times. By the time of the fifth game, he's been reduced to a paranoid, senile ControlFreak who has established his own "utopic" domain in the north for a limited amount of people, uses potentially unstable golems as sentinels and regularly blames everyone else for his mistakes. Because of his senility, he's lost (almost) everybody's respect in the sixth game and nobody in Fort Duvno cares enough to stop him when he decides to leave the fort and then join you to fight the Slith Horde head-on.



* FantasticHonorifics: The Vahnatai add suffixes to their names based on rank, including "Ihrno" for high-level mages and "Bok" for Crystal Souls (as well as individuals who will become Crystal Souls when they die).

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* FantasticHonorifics: The Vahnatai add suffixes to their names based on rank, including "Ihrno" for high-level mages and mages, "Tel" for leaders/mayors, or "Bok" for Crystal Souls (as well as individuals who will become Crystal Souls when they die).



* FlowerFromTheMountaintop: In the third installment, there is a quest like this. Said flower is also guarded by hordes of gremlins who [[CharmPerson charm]] you constantly.
%%* ForcedTutorial: In the fourth and fifth games.
%%* FriendlyFireproof: Most spells use this. However, Wall of Blades will damage anyone nearby.

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* FlowerFromTheMountaintop: In the third installment, there is a quest like this. Said flower is also guarded by hordes of gremlins who (in original games) [[CharmPerson charm]] you constantly.
%%* ForcedTutorial: In all games after the fourth and fifth games.
fourth, including remakes.
%%* FriendlyFireproof: Most spells use this. However, Wall Cloud of Blades will damage anyone nearby.



* GrayAndGrayMorality: Especially true in ''5'': as you're told pretty soon, you're an empire soldier, a stranger, thus the long-term benefits of Avernum do not really concern you and none of the various cities and villages you visit are especially good or bad. More often than not, completing certain quests will result in you making an enemy of a faction you just aided and viceversa.

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* GrayAndGrayMorality: Especially true in ''5'': as you're told pretty soon, you're an empire soldier, a stranger, thus the long-term benefits of Avernum do not really concern you and none of the various cities and villages you visit are especially good or bad. More often than not, completing certain quests will result in you making an enemy of a faction you just aided and viceversa.vice versa.



* LackOfEmpathy: The Vanhatai in ''6'' are insesitive to the suffering of the Avernite caused by the Blight and the Slith Horde, feeling that it's only the best solution to restore the balance to the caverns.

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* LackOfEmpathy: The Vanhatai Vahnatai in ''6'' are insesitive insensitive to the suffering of the Avernite caused by the Blight and the Slith Horde, feeling that it's only the best solution to restore the balance to the caverns.



* {{Magitek}}: Some of the rarer technology of the Vahanati and even the Empire fits as this, in Blades the abandoned Skylark School of Magery even had functioning supercomputers.

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* {{Magitek}}: Some of the rarer technology of the Vahanati Vahnatai and even the Empire fits as this, in Blades the abandoned Skylark School of Magery even had functioning supercomputers.



* TheManBehindTheMan: [[spoiler:When you assassinate the Slith King Sss-thsss in the first game, King Micah then dispatches you to look into the destruction of Fort Remote. Grah-Hoth reveals himself, and expresses anger that you killed his "pet".]]

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* TheManBehindTheMan: [[spoiler:When you assassinate the Slith King Sss-thsss Sss-Thsss in the first game, King Micah then dispatches you to look into the destruction of Fort Remote. Grah-Hoth reveals himself, and expresses anger that you killed his "pet".]]



** Gremlins no longer charm you in the remakes.



* NotSoHarmlessVillain: In ''Escape from the Pit'', the bandit Lagram serves little purpose other than to serve as your intro to combat at the start of the game. [[spoiler:Late in the game, he reappears not only ''much'' stronger than before (complete with an upgraded sprite), but he has an entire team of high level bandits and monsters at his command.]]

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* NotSoHarmlessVillain: In ''Escape from the Pit'', the bandit Lagram Lagran serves little purpose other than to serve as your intro to combat at the start of the game. [[spoiler:Late in the game, he reappears not only ''much'' stronger than before (complete with an upgraded sprite), but he has an entire team of high level bandits and monsters at his command.]]



** In ''Escape from the Pit'', Lagram's thugs have this reaction if you choose to immediately attack rather than plead for mercy as they expected.

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** In ''Escape from the Pit'', Lagram's Lagran's thugs have this reaction if you choose to immediately attack rather than plead for mercy as they expected.



** The entire plot of ''3'' revolves around this, and the primary suspects are Erika, the remaining three dragons, and the vahnatai. All of them have motivation to take revenge on the Empire. [[spoiler:It's a large portion of the vahnatai, led by Rentar-Ihrno, who are behind this. Erika eventually comes to help you stop the plot--apparently, laying waste to the surface is too much even for ''her''.]]

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** The entire plot of ''3'' revolves around this, and the primary suspects are Erika, the remaining three dragons, and the vahnatai.Vahnatai. All of them have motivation to take revenge on the Empire. [[spoiler:It's a large portion of the vahnatai, Vahnatai, led by Rentar-Ihrno, who are behind this. Erika eventually comes to help you stop the plot--apparently, laying waste to the surface is too much even for ''her''.]]



* SmallNameBigEgo: Lagram of ''Escape From the Pit'' incorrectly thinks he will become the great leader of a bandits' paradise. Even [[spoiler:his last words are that he knows your weakness, and that he will defeat you next time... cue him falling dead]].

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* SmallNameBigEgo: Lagram Lagran of ''Escape From the Pit'' incorrectly thinks he will become the great leader of a bandits' paradise. Even [[spoiler:his last words are that he knows your weakness, and that he will defeat you next time... cue him falling dead]].



* StarterVillain: Lagram in ''Escape from the Pit'', the Slime Plague in ''Ruined World'', Lysstak the Beast in ''5''.

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* StarterVillain: Lagram Lagran in ''Escape from the Pit'', the Slime Plague in ''Ruined World'', Lysstak the Beast in ''5''.



** Not all the sentinels of Tranquility are under control and an entire quadrant has lethal sentiles ready to murder anyone passing through.

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** Not all the sentinels of Tranquility are under control and an entire quadrant has lethal sentiles sentinels ready to murder anyone passing through.



* VillainousBreakdown: In ''Escape'', [[spoiler: Grah Hoth undergoes one as you fight him. At first, he's amused when you wound him and summon mooks to help him out. Then he claims that he should punish himself after killing you for having grown so weak in these years. By the time you've gravely injured him, he's reduced to a psychopatic, frothing berserk bent on destroying you above all else. Averted, strangely enough, with Emperor Hawthorne: he's so deluded and senile that he doesn't even realize that his shield has exhausted, allowing you to land the finishing blow.]]

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* VillainousBreakdown: In ''Escape'', [[spoiler: Grah Hoth Grah-Hoth undergoes one as you fight him. At first, he's amused when you wound him and summon mooks to help him out. Then he claims that he should punish himself after killing you for having grown so weak in these years. By the time you've gravely injured him, he's reduced to a psychopatic, frothing berserk bent on destroying you above all else. Averted, strangely enough, with Emperor Hawthorne: he's so deluded and senile that he doesn't even realize that his shield has exhausted, allowing you to land the finishing blow.]]



** Dorikas costantly talks about how he wants to make the Empire safe and strong again against all threats and sees himself as the right man for the right time. [[spoiler: Even when defeated, he's willing to leave his fortress to the Empire as an outpost to keep Avernites in check.]]

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** Dorikas costantly constantly talks about how he wants to make the Empire safe and strong again against all threats and sees himself as the right man for the right time. [[spoiler: Even when defeated, he's willing to leave his fortress to the Empire as an outpost to keep Avernites in check.]]
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Crosswicking

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* TileFlippingPuzzle: ''Exile II: Crystal Souls'': This tile-based movement game has two instances of a 3x3 room of pressure plates:
## [[https://www.spiderwebsoftware.com/hints/exileII.html Chapter 2 - Dark Waters]]'s "Pressure Plate Room" has only one passage, serving as both entrance and exit. Each tile is a pressure plate that changes the states of three portculli nearby leading to the rest of the dungeon.
## The Test of Mind: The puzzle is impossible and instead requires exiting by a secret door.
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''Avernum'' was rewritten ''again'', starting with '''Avernum: Escape From The Pit'''. The main reason behind this is that the first series (Avernum 1, 2, 3) doesn't run well or at all on modern [=OSes=] (especially UsefulNotes/MacOS X 10.6 or above), and the programmer wanted to use a better looking engine. As well as porting the game to the iPad. '''Avernum 2: Crystal Souls''' was released for the same three systems, with '''Avernum 3: Ruined World''' being released in 2018.

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''Avernum'' was rewritten ''again'', starting with '''Avernum: Escape From The Pit'''. The main reason behind this is that the first series (Avernum 1, 2, 3) doesn't run well or at all on modern [=OSes=] (especially UsefulNotes/MacOS Platform/MacOS X 10.6 or above), and the programmer wanted to use a better looking engine. As well as porting the game to the iPad. '''Avernum 2: Crystal Souls''' was released for the same three systems, with '''Avernum 3: Ruined World''' being released in 2018.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: Very common, a particular istance of this trope happens in ''5'' if you either go for the optional [[BrutalBonusLevel side areas]] or you follow the Lark questline and hunt for rare unique monsters so that she can make power up soup with their body parts. The last of these battles pits you against the Black Horror in what's possibly the hardest battle of the game.


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* OptionalBoss: Very common, a particular instance of this trope happens in ''5'' if you either go for the optional [[BrutalBonusLevel side areas]] or you follow the Lark questline and hunt for rare unique monsters so that she can make power up soup with their body parts. The last of these battles pits you against the Black Horror in what's possibly the hardest battle of the game.
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Aerith and Bob

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* AerithAndBob: Names are drawn from a variety of sources, often referencing pop culture or giving cameos to the developer's acquaintances or beta testers, leading to a wide range of names from "Erika" to "Garzahd".

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[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/avernum_vi_928.jpg]]

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[[quoteright:259:https://static.%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16921409740.18650200
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/avernum_vi_928.jpg]]org/pmwiki/pub/images/44d2abebf4eeac7f8e011656406a2f58b218f6728123f1999fcc5ca185ca076f.jpg]]
%%
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trope disambig


* BladeOnAStick: Preferred weapon of Sliths, who favor the two-pronged variant. The first series had, in order, spears, pikes and halberds, while from ''Escape'' onwards they have been reduced to spears and halberds, both two-handed weapons (contrasting swords, which are all one-handed)
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No-context example.


** To WesternAnimation/SouthPark in one of the Blades of Avernum scenarios. There is a statue guard with a muffled voice [[spoiler: who gets smashed by an explosion.]]

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** To WesternAnimation/SouthPark ''WesternAnimation/SouthPark'', in one of the Blades of Avernum scenarios. There is a statue guard with a muffled voice [[spoiler: who gets smashed by an explosion.]]



** Quite a few of the names in the various games [[{{Tuckerization}} contain shout-outs of various kinds]].
* SmallNameBigEgo: Lagram of ''Escape From the Pit'' is this, thinking he's to become the great leader of a bandits' paradise. To the point where [[spoiler:his last words are that he knows your weakness, and that he will defeat you next time... cue him falling dead]].

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** Quite a few of the names in the various games [[{{Tuckerization}} contain shout-outs of various kinds]].
In ''Escape From The Pit'', there's an Abyss [[Literature/TheScarletLetter healer with scarlet hair named "Prynne"]].
* SmallNameBigEgo: Lagram of ''Escape From the Pit'' is this, thinking he's to incorrectly thinks he will become the great leader of a bandits' paradise. To the point where Even [[spoiler:his last words are that he knows your weakness, and that he will defeat you next time... cue him falling dead]].

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Avernums 1 and 2 were originally released in 2000, while Avernum 3 was released in 2002.

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Avernums 1 ''Avernums 1'' and 2 ''2'' were originally released in 2000, while Avernum 3 ''Avernum 3'' was released in 2002.



* PoliteVillainsRudeHeroes: Used in a roundabout way in ''5'': the Avernite people you meet and your own Imperial superiors treat you with contempt, disgust and in some cases hatred. The Darkside Loyalist you're there to destroy however are much more sympathetic to your cause, try to win you over and, before fighting, comments how's a shame that they've come to this and promise to give you a proper burial.



* RudeHeroesPoliteVillains: Used in a roundabout way in ''5'': the Avernite people you meet and your own Imperial superiors treat you with contempt, disgust and in some cases hatred. The Darkside Loyalist you're there to destroy however are much more sympathetic to your cause, try to win you over and, before fighting, comments how's a shame that they've come to this and promise to give you a proper burial.
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* NiceJobBreakingItHero: In 1 alone, you have to [[spoiler: release the satanic Grah-Hoth from his prison, allowing him to reform his castle, so that you can kill him for good.]] You can also questions Erika's plans for assassinating the Emperor, though she's very aware of the consequences, but doesn't care.

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* NiceJobBreakingItHero: In 1 alone, you have to [[spoiler: release the satanic Grah-Hoth from his prison, allowing him to reform his castle, so that you can kill him for good.]] You can also questions question Erika's plans for assassinating the Emperor, though she's very aware of the consequences, but she doesn't care.



--> Before they send us
--> to a grave
--> Alien Beasts use
--> Burma Shave

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--> Before -->Before they send us
-->
us\\
to a grave
-->
grave\\
Alien Beasts use
-->
use\\
Burma Shave



* TheStarscream: Subverted by Garzahd in ''Escape'': Even if you try to entice him by telling him that he could rule in lieu of Hawthorne if he lets you pass, he laughs at this ridicolous notion. Indeed, even after becoming leader of the punitive expedition in ''Crystal Souls'', he does obey Prazac, though he considers her weak and foolish. In ''5'' you can play as a traitor who secretly wants to ditch his place and join the Darkside Loyalists.

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* TheStarscream: Subverted by Garzahd in ''Escape'': Even if you try to entice him by telling him that he could rule in lieu of Hawthorne if he lets you pass, he laughs at this ridicolous ridiculous notion. Indeed, even after becoming leader of the punitive expedition in ''Crystal Souls'', he does obey Prazac, though he considers her weak and foolish. In ''5'' ''5'', you can play as a traitor who secretly wants to ditch his place and join the Darkside Loyalists.



* TurnsRed: A feature seen in the remake trilogy, Bosses this time around will resort to special tricks (often with dialogue to go along with it) when wounded enough, making the fights more memorable and trickier. Usually involves powering up, using more attacks, teleporting characters away or summoning more help.

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* TurnsRed: A feature seen in the remake trilogy, trilogy. Bosses this time around will resort to special tricks (often with dialogue to go along with it) when wounded enough, making the fights more memorable and trickier. Usually involves powering up, using more attacks, teleporting characters away or summoning more help.

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Vendor Trash is being disambiguated, commented out ZCEs


* AdaptationExpansion: What ''Avernum'' is to the ''VideoGame/{{Exile}}'' series.
** In turn, the latest re-release of the first game adds more to the original game yet again (especially an extended tutorial intro), much like how the first ''Avernum'' polished and refined the gameplay from the first ''Exile'' game.

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* %%* AdaptationExpansion: What ''Avernum'' is to the ''VideoGame/{{Exile}}'' series.
**
series. In turn, the latest re-release of the first game adds more to the original game yet again (especially an extended tutorial intro), much like how the first ''Avernum'' polished and refined the gameplay from the first ''Exile'' game.



* AnimatedArmor: Doomguards.

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* %%* AnimatedArmor: Doomguards.



* AnvilOnHead: In the first game, 'X' is trying to research a spell that literally does this. [[spoiler: By the last game, he perfects it.]]

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* %%* AnvilOnHead: In the first game, 'X' is trying to research a spell that literally does this. [[spoiler: By the last game, he perfects it.]]



* AutomatonHorses: ''Avernum 3''. Averted in ''Ruined World'', where horses are absent.

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* %%* AutomatonHorses: ''Avernum 3''. Averted in ''Ruined World'', where horses are absent.



* BarrierChangeBoss: A few minor bosses in the second trilogy.
* BeneathTheEarth: The setting, except for ''3'' and ''Blades'', most of which take place on the surface.

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* %%* BarrierChangeBoss: A few minor bosses in the second trilogy.
* %%* BeneathTheEarth: The setting, except for ''3'' and ''Blades'', most of which take place on the surface.



* BookcasePassage

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* %%* BookcasePassage



** X and his anvil spell.

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** %%** X and his anvil spell.



* DeadpanSnarker: The PC's self-narration in 5 can falls into this category.

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* %%* DeadpanSnarker: The PC's self-narration in 5 can falls into this category.



* DialogueTree: It's a lot like VideoGame/{{Fallout}}'s.

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* %%* DialogueTree: It's a lot like VideoGame/{{Fallout}}'s.



* FightWoosh: Only for outdoor battles in the original trilogy.

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* %%* FightWoosh: Only for outdoor battles in the original trilogy.



* FireIceLightning: And poison, acid, and "disruption."

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* %%* FireIceLightning: And poison, acid, and "disruption."



* ForcedTutorial: In the fourth and fifth games.
* FriendlyFireproof: Most spells use this. However, Wall of Blades will damage anyone nearby.

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* %%* ForcedTutorial: In the fourth and fifth games.
* %%* FriendlyFireproof: Most spells use this. However, Wall of Blades will damage anyone nearby.



* {{Geas}}: This is what you get if you accept to work for Gladwell as a price for his help.

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* %%* {{Geas}}: This is what you get if you accept to work for Gladwell as a price for his help.



* GhostlyChill: A good sign that you're entering a crypt or other haunted place is the sudden chill in the air.

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* %%* GhostlyChill: A good sign that you're entering a crypt or other haunted place is the sudden chill in the air.



* HarderThanHard: Torment. It [[NintendoHard lives up to its name]], particularly in the fifth game.

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* %%* HarderThanHard: Torment. It [[NintendoHard lives up to its name]], particularly in the fifth game.



* HeWhoFightsMonsters: [[spoiler: Garzahd's background, shockingly enough, as well as ultimately Rentar-Ihrno.]]
* HeelFaceTurn: [[spoiler: Rentar-Ihrno in the 4th game, depending on your dialogue choices.]]

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* %%* HeWhoFightsMonsters: [[spoiler: Garzahd's background, shockingly enough, as well as ultimately Rentar-Ihrno.]]
* HeelFaceTurn: [[spoiler: Rentar-Ihrno HeelFaceTurn:
%%** [[spoiler:Rentar-Ihrno
in the 4th game, depending on your dialogue choices.]]



* InexplicablyIdenticalIndividuals: The Merry brothers in the third game.

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* %%* InexplicablyIdenticalIndividuals: The Merry brothers in the third game.



* InsurmountableWaistHeightFence: Plenty of them.

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* %%* InsurmountableWaistHeightFence: Plenty of them.



* LaResistance: The Scimitar.

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* %%* LaResistance: The Scimitar.



* LemonyNarrator: Particularly in regard to being a DeadpanSnarker.

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* %%* LemonyNarrator: Particularly in regard to being a DeadpanSnarker.



* LimitedSoundEffects

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* %%* LimitedSoundEffects



* MinmaxersDelight: The "Divinely Touched" character trait.

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* %%* MinmaxersDelight: The "Divinely Touched" character trait.



* NPCAmnesia
* NumericalHard

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* %%* NPCAmnesia
* %%* NumericalHard



* OnlySaneMan: Solberg in 3 is one of the few wizards in the Tower of Magi who still distrusts Linda, rightfully so.
* OpeningTheSandbox: The final chapter in ''Avernum 2''.
* OrganDrops: Fortunately, they're usually quest items rather than food.

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* %%* OnlySaneMan: Solberg in 3 is one of the few wizards in the Tower of Magi who still distrusts Linda, rightfully so.
* %%* OpeningTheSandbox: The final chapter in ''Avernum 2''.
* %%* OrganDrops: Fortunately, they're usually quest items rather than food.



* PamphletShelf

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* %%* PamphletShelf



* PortalNetwork: In the second trilogy.
* PsychoSerum: Skribbane. See FantasticDrug above.

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* %%* PortalNetwork: In the second trilogy.
* %%* PsychoSerum: Skribbane. See FantasticDrug above.



* {{Tuckerization}}: See [[http://spiderwebforums.ipbhost.com/index.php?/topic/9166-name-cameos-in-jeffs-games/ this thread]] for a list.

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* %%* {{Tuckerization}}: See [[http://spiderwebforums.ipbhost.com/index.php?/topic/9166-name-cameos-in-jeffs-games/ this thread]] for a list.



* VendorTrash
* VideoGameRemake: Of the ''VideoGame/{{Exile}}'' series.

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* VendorTrash
*
%%* VideoGameRemake: Of the ''VideoGame/{{Exile}}'' series.



* YouAllLookFamiliar: Lampshaded three times in the third game. They are brothers.

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* %%* YouAllLookFamiliar: Lampshaded three times in the third game. They are brothers.



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* WeAreStrugglingTogether: In the third game though it is clear to various Empire officials that the monster plagues threaten to turn the entire continent into a wasteland, this does not stop some of them from being hostile towards the group of Avernites (who they know are helping) or focusing on internal power struggles and personal grievances towards other officials instead.
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* DeathIsCheap: Only 375 GP at your local healer. Games 4, 5, and 6 replace it with {{Non Lethal KO}}.

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* DeathIsCheap: Only 375 GP at your local healer. Games 4, 5, and 6 as well as the remakes of the original trilogy replace it with {{Non Lethal KO}}.
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* CallForward: In ''Escape from the Pit'', completing a quest for for the talking spider tribe rewards with an unusually thin cloak and strange, shuriken-like blades. Veterans of the series will recognize these as Vahnatai equipment.

to:

* CallForward: In ''Escape from the Pit'', completing a quest for for the talking spider tribe rewards with an unusually thin cloak and strange, shuriken-like blades. Veterans of the series will recognize these as Vahnatai equipment. You can also find a tunnel sealed with magical barriers that contain a Vahnatai corpse.

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* BrutalBonusLevel: The fifth game has some hidden side dungeons located in certain areas, including a secret Slith temple, a crypt of powerful undead, a series of puzzle-based caves and the hidden domain of a mighty Lich: all these levels contain very hard, extremely brutal fights with enemies stronger than average and a tricky boss, but are also very rewarding when it comes to items or spellbooks.



* CallBack: The Black Horror in ''5'' looks identical to the Shades from the previous game and even undergoes three phases where he obtains a power up based on the Shades themselves.

to:

* CallBack: CallBack:
**
The Black Horror in ''5'' looks identical to the Shades from the previous game and even undergoes three phases where he obtains a power up based on the Shades themselves.themselves.
** In ''6'', there's a fortress in the Western Reaches (based on an old Vanhatai fortress) where Avernites are trying to dig a way through to reach a fabled way out to the surface, as a double nod to the first game (the passage) and fourth (the Vanhatai fortress). One of the troubles in ''6'' is also derived by a summoned Haakai inside Colony Tower (former Tower of Magery), just like in the first game.



* DudeWheresMyRespect: To ludicrous extent in 5: since you're playing as an imperial soldier, everyone in Avernum will absolutely hate your guts over the still-strong anti-imperial feeling, even by younger generations born years after the war. Furthermore, since you're basically a vanguard of fledgelings tricked into carrying out an extremely dangerous mission, even your coworkers treat you with disdain. This trend seems to be extremely common in the second trilogy as a whole, with the starting town/fortress having its people treating your party as a bunch of idiots prone to cut off their own heads if handed a sword.

to:

* DudeWheresMyRespect: DudeWheresMyRespect:
**
To ludicrous extent in 5: since you're playing as an imperial soldier, everyone in Avernum will absolutely hate your guts over the still-strong anti-imperial feeling, even by younger generations born years after the war. Furthermore, since you're basically a vanguard of fledgelings tricked into carrying out an extremely dangerous mission, even your coworkers treat you with disdain. This trend seems to be extremely common in the second trilogy as a whole, with the starting town/fortress having its people treating your party as a bunch of idiots prone to cut off their own heads if handed a sword.sword.
** In the sixth game, you start off as the guards of a food depot and your superior reluctanctly tasks you with killing some goblins. You're then sent to the Castle, where you slowly get more authority and respect as you complete more quests successfully.


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* LegionsOfHell: A side effect of the portals in ''6'' is that they tend to attract demons of all size to them. In fact, the Great Portal will eventually break and starts spamming demons like there's no tomorrow.

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* ClimaxBoss: Sss-Thsss in the first game, as well as Rentar-Ihrno's [[spoiler:first]] fight in the 4th game. Though the fact that you still have a third of the map to explore might spoil this one.

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* ClimaxBoss: Sss-Thsss in the first game, as well as Rentar-Ihrno's [[spoiler:first]] fight in the 4th game. Though the fact that you still have a third of the map to explore might spoil this one. The fifth game has the battle against Dervish Tholmen.



* DudeWheresMyRespect: To ludicrous extent in 5: since you're playing as an imperial soldier, everyone in Avernum will absolutely hate your guts over the still-strong anti-imperial feeling, even by younger generations born years after the war. Furthermore, since you're basically a vanguard of fledgelings tricked into carrying out an extremely dangerous mission, even your coworkers treat you with disdain.

to:

* DudeWheresMyRespect: To ludicrous extent in 5: since you're playing as an imperial soldier, everyone in Avernum will absolutely hate your guts over the still-strong anti-imperial feeling, even by younger generations born years after the war. Furthermore, since you're basically a vanguard of fledgelings tricked into carrying out an extremely dangerous mission, even your coworkers treat you with disdain. This trend seems to be extremely common in the second trilogy as a whole, with the starting town/fortress having its people treating your party as a bunch of idiots prone to cut off their own heads if handed a sword.



* EndOfAnAge: ''Avernum 6''.

to:

* EndOfAnAge: ''Avernum 6''.6'' has this recurring theme, with the changing of relationship between the Empire and the Avernites, as well as the fact that the Blight and the Slith Horde may cause the end of the underworld as the people know it.



* FighterMageThief: From the gameplay basis, we have Fighters (Soldier, Berserker, Archer), Thief (Rogue, Rebel) and Mage (Shaman, Priest, Sorcerer, Hedge Wizard). The three human Masters from Angierach are also this, combined with OldMaster (they're described as so old and wizened you cannot even tell their gender or appearance).

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* FighterMageThief: From the gameplay basis, we have Fighters (Soldier, Berserker, Archer), Thief (Rogue, Rebel) and Mage (Shaman, Priest, Sorcerer, Hedge Wizard). The three human Masters from Angierach are also this, combined with OldMaster (they're described as so old and wizened you cannot even tell their gender or appearance). In the sixth game, the three leaders of the Slith Horde follow this pattern.



* FinalBoss: In ''Escape'', each of the three Main Quests has a boss fight with a powerful creature near the end: You have to fight Grah Hoth, the [[DemBones Deathtouch Horror]] and, of course, Emperor Hawthorne. In ''Crystal Souls'' you have to face Garzahd (depending on the order you completed the missions, once as a true boss battle and once as an AdvancingBossOfDoom who rains deadly spells on you on a roof while Quickfire advances.

to:

* FinalBoss: FinalBoss:
**
In ''Escape'', each of the three Main Quests has a boss fight with a powerful creature near the end: You have to fight Grah Hoth, Grah-Hoth, the [[DemBones Deathtouch Horror]] and, of course, Emperor Hawthorne. Hawthorne.
**
In ''Crystal Souls'' you have to face Garzahd (depending on the order you completed the missions, once as a true boss battle and once as an AdvancingBossOfDoom who rains deadly spells on you on a roof while Quickfire advances.advances.
** In ''Ruined World'', you have to confront the force behind the Monster Plagues [[spoiler: Rentar-Ihrno]] in the final dungeon.
** In ''4'', the final boss which needs to be beaten to finish the game is [[spoiler: Rentar-Ihrno's Crystal Soul form]], though if you did the right choices before then it's possible to persuade the boss to give up.
** In ''5'', there's the final showdown with the rebellious Dorikas inside his hidden keep.



** 6 opens with you finding out that the Goblin tribe pestering the food depot was sent by Khrez-Yss the Shadow, one of the three leaders of the Slith Horde.



** The final game has a similar approach to decide the future of Avernum and who will remain on the top.

to:

** The final game has a similar approach to decide the future of Avernum and who will remain on the top. Again, this is influenced by many sidequests, usually related to either Gladwell or Melanchion.



* NotSoDifferentRemark: Kyass in ''Escape'' unfavorably compares the kingdom of Avernum and Hawthorne's Empire - after all, the Avernites have been busy establishing a new monarchy over as much territory as they can and driving out the "monstrous" races, as well as banishing their own undesirables to an even less pleasant part of Avernum, the Abyss. The Nephilim and Sliths may be violent, but the Avernites ''are'' invaders as far as they're concerned.

to:

* NotSoDifferentRemark: Kyass in ''Escape'' unfavorably compares the kingdom of Avernum and Hawthorne's Empire - after all, the Avernites have been busy establishing a new monarchy over as much territory as they can and driving out the "monstrous" races, as well as banishing their own undesirables to an even less pleasant part of Avernum, the Abyss. The Nephilim and Sliths may be violent, but the Avernites ''are'' invaders as far as they're concerned. In the fifth game, Dorikas claims to see a little of himself in the players.
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* LackOfEmpathy: The Vanhatai in ''6'' are insesitive to the suffering of the Avernite caused by the Blight and the Slith Horde, feeling that it's only the best solution to restore the balance to the caverns.


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** The final game has a similar approach to decide the future of Avernum and who will remain on the top.
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* BonusBoss: Very common, a particular istance of this trope happens in ''5'' if you either go for the optional [[BrutalBonusLevel side areas]] or you follow the Lark questline and hunt for rare unique monsters so that she can make power up soup with their body parts. The last of these battles pits you against the Black Horror in what's possibly the hardest battle of the game.


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* CallBack: The Black Horror in ''5'' looks identical to the Shades from the previous game and even undergoes three phases where he obtains a power up based on the Shades themselves.


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* RudeHeroesPoliteVillains: Used in a roundabout way in ''5'': the Avernite people you meet and your own Imperial superiors treat you with contempt, disgust and in some cases hatred. The Darkside Loyalist you're there to destroy however are much more sympathetic to your cause, try to win you over and, before fighting, comments how's a shame that they've come to this and promise to give you a proper burial.


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* TwentyBearAsses: Not unusual to have (usually sidequests) involving killing certain creatures and collecting their body parts for a bounty.

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* AllSwordsAreTheSame: Due to graphic limitation, aside from category, swords and polearms look all alike. In the first four entries though, the weapon shown depend on the character model (for example a spear on one character will look like a pike, while another wields a staff and another one again has a massive axe and so on).



** In the second trilogy and the remake, bows no longer need ammo to work.



* BittersweetEnding: In ''5'': [[spoiler: if you choose to stay loyal to the Empire and kill Dorikas, then General Mandfred Redmark becomes the next emperor and makes your party in charge of Blackchasm Fortress, pretty much leaving you stuck in Avernum for the rest of your life, except for some occasional return to the surface. However, especially if you bought a share of the Underworld Trading Company, your life there isn't that bad, you can still import luxuries from above and you do wonders to help strenghtening the relationships between Avernites and Imperials.]]



* BoulderBludgeon: The Giants are fond of using large rocks as weapons and will carefully craft them to make them the more effective. In the first trilogy you could even use ''rocks'' as emergency throwing weapons.



* ChoiceOfTwoWeapons: In Melee, you simply have the choice bewteen Melee weapons (daggers, swords and broadswords) and Polearms (spears and halberds), the latter being more damaging but preventing you from using a shield or dual wielding. For ranged combat, you can choose between either bows (in the earlier titles that included crossbows) and thrown weapons (such as javelins and razordisks).



* TheMole: If you look around enough, you can discover that the Empire secretly left agents in strategic locations to keep Avernum in check. [[spoiler: Sergeant Cienna in ''5'' is ForcedIntoEvil by Dorikas.]]



* TheStarscream: Subverted by Garzahd in ''Escape'': Even if you trite to entice him by telling him that he could rule in lieu of Hawthorne if he lets you pass, he laughs at this ridicolous notion. Indeed, even after becoming leader of the punitive expedition in ''Crystal Souls'', he does obey Prazac, though he considers her weak and foolish.

to:

* TheStarscream: Subverted by Garzahd in ''Escape'': Even if you trite try to entice him by telling him that he could rule in lieu of Hawthorne if he lets you pass, he laughs at this ridicolous notion. Indeed, even after becoming leader of the punitive expedition in ''Crystal Souls'', he does obey Prazac, though he considers her weak and foolish. In ''5'' you can play as a traitor who secretly wants to ditch his place and join the Darkside Loyalists.



* WellIntentionedExtremist: [[spoiler: Garzahd is really terrified of the threat posed by demons and other beings such as Vahnatai, and he believes that the only way to save his Empire and even Avernum is to crush them with might and violence until they're gone.]]

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* WellIntentionedExtremist: WellIntentionedExtremist:
**
[[spoiler: Garzahd is really terrified of the threat posed by demons and other beings such as Vahnatai, and he believes that the only way to save his Empire and even Avernum is to crush them with might and violence until they're gone.]]
** Dorikas costantly talks about how he wants to make the Empire safe and strong again against all threats and sees himself as the right man for the right time. [[spoiler: Even when defeated, he's willing to leave his fortress to the Empire as an outpost to keep Avernites in check.
]]
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* FallenHero: Solberg: for the first four games, Solberg is a humble, kind and helpful if reclusive sorcerer who defeated Grah-Hoth in the past alongside Erika and Patrick and helped the heroes saving Avernum plenty of times. By the time of the fifth game, he's been reduced to a paranoid, senile ControlFreak who has established his own "utopic" domain in the north for a limited amount of people, uses potentially unstable golems as sentinels and regularly blames everyone else for his mistakes.

to:

* FallenHero: Solberg: for the first four games, Solberg is a humble, kind and helpful if reclusive sorcerer who defeated Grah-Hoth in the past alongside Erika and Patrick and helped the heroes saving Avernum plenty of times. By the time of the fifth game, he's been reduced to a paranoid, senile ControlFreak who has established his own "utopic" domain in the north for a limited amount of people, uses potentially unstable golems as sentinels and regularly blames everyone else for his mistakes. Because of his senility, he's lost (almost) everybody's respect in the sixth game and nobody in Fort Duvno cares enough to stop him when he decides to join you to fight the Slith Horde head-on.



* {{Hellfire}}: Quickfire. Only certain magical barriers can prevent it from spreading.

to:

* {{Hellfire}}: Quickfire. Only certain magical barriers can prevent it from spreading. They also outright kill you in the remakes, instead of damaging you like they do in the original games.



* MildlyMilitary: For some reason Avernum's military is fond of sending its ill-prepared new grunts (not even special forces or shock troops) out on scouting missions in groups of four (in plainclothes, no less, though somehow other Avernites will recognize you as a team of soldiers), while the better-trained and stronger troops remain to guard the fort. In most of the cases the loose justification is that you're actually PrivateMilitaryContractors (and therefore disposable). Justified in the fifth game: your party of Empire soldiers was simply supposed to get to New Harston and get the permission papers for the real Dorikas-hunting team... but was force by the Avernites to take part to the hunt themselves.

to:

* MildlyMilitary: For some reason Avernum's military is fond of sending its ill-prepared new grunts (not even special forces or shock troops) out on scouting missions in groups of four (in plainclothes, no less, though somehow other Avernites will recognize you as a team of soldiers), while the better-trained and stronger troops remain to guard the fort. In most of the cases the loose justification is that you're actually PrivateMilitaryContractors (and therefore disposable). Justified in the fifth game: your party of Empire soldiers was simply supposed to get to New Harston and get the permission papers for the real Dorikas-hunting team... but was force forced by the Avernites to take part to the hunt themselves.



** Demons: Of a secular variety, believe it or not. They're a ProudWarriorRace with a sadistic sense of humor, but they spend most of their time fighting each other. The game also has Ifrits who, however, use a different sprite.

to:

** Demons: Of a secular variety, believe it or not. They're a ProudWarriorRace with a sadistic sense of humor, but they spend most of their time fighting each other. The game also has Ifrits Efreets who, however, use a different sprite.



* SetAMookToKillAMook: Control Mind spell can charm a monster (or a player), turning it against the opponents. Used in a curious PuzzleBoss in ''5'': in order to defeat the NighInvulnerable Prime Sentinel, you have to damage the four Unstable Servant summoned hard enough to turn them by your side for a while, causing them to attack the Sentinel instead.

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* SetAMookToKillAMook: Control Mind spell can charm a monster (or a player), turning it against the opponents.opponents (unless they are of undead variety, since they are immune to charm magic). Used in a curious PuzzleBoss in ''5'': in order to defeat the NighInvulnerable Prime Sentinel, you have to damage the four Unstable Servant summoned hard enough to turn them by your side for a while, causing them to attack the Sentinel instead.

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* FridgeLogic: InUniverse, in ''5'' you can try to invoke this with an Anama wand maker by pointing out that they are using sorcerer's spells through wands and potions. The speaker explains that Anama are actually fine with the inherent power of components and herbs which can be used to make potions and wands alike, they are specifically against the words of power employed by sorcery (thus, spellcasting and scrolls).



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



** OurDragonsAreDifferent: Avaricious, arrogant, and annoying, they're also ridiculously tough. Fortunately, only five of them are left alive as of the first game. Unfortunately, they're breeding...

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** OurDragonsAreDifferent: Avaricious, arrogant, and annoying, they're also ridiculously tough. Fortunately, only five of them are left alive as of the first game. Unfortunately, they're breeding... smaller Drakes are often encounterd as late game encounters.



** RodentsOfUnusualSize

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** RodentsOfUnusualSizeRodentsOfUnusualSize: Giant rats are often encountered as pests. Some of them are found as stronger monsters with nasty surprises such as charm spells and acid bite.



* WizardingSchool: The Tower of Magi.
* YouAllLookFamiliar: Lampshaded three times in the third game.

to:

* WizardingSchool: The Tower of Magi.
Magi. Skylark Vale had one, which [[spoiler: secretly included a research center and a giant building which seemingly does nothing but produce toxic waste.]]
* YouAllLookFamiliar: Lampshaded three times in the third game. They are brothers.

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* AllEncompassingMantle: The traditional clothing of the Vanhatai, though it looks more like a poncho than a mantle.



* AnimalWrongsGroup: In ''Avernum 5'' there is the Circle of Life cult which breed various nasty critters and release them back into their (newly settled) natural habitat, much to the displeasure of others. However when the group is confronted it is shown that they are quite pacifistic.

to:

* AnimalWrongsGroup: In ''Avernum 5'' there is the Circle of Life cult which breed various nasty critters and release them back into their (newly settled) natural habitat, much to the displeasure of others. However when the group is confronted it is shown that they are quite pacifistic.pacifistic, but also racist (insensitively compare Sliths and Nephilim to the monsters they've been breeding) and foolish (seems to genuinely think that one day, the monsters will become sentient enough to converse with people and reach agreements with them).



* AntiFrustrationFeatures:
** In the second trilogy and the remakes, rather than having up to three different "death" stati, your characters are merely knocked out and can be revived by walking across the gates of any friendly settlement.
** In the sixth game and the remakes, long-lasting spells such as Steel Skin and augmentation are removed in favor of Cloaks and Wards, which function similarly but can envelope the entire party, so that you don't spend large amounts of Energy in casting the spells on all your party members each time.



* DudeWeresMyRespect: To ludicrous extent in 5: since you're playing as an imperial soldier, everyone in Avernum will absolutely hate your guts over the still-strong anti-imperial feeling, even by younger generations born years after the war. Furthermore, since you're basically a vanguard of fledgelings tricked into carrying out an extremely dangerous mission, even your coworkers treat you with disdain.

to:

* DudeWeresMyRespect: DudeWheresMyRespect: To ludicrous extent in 5: since you're playing as an imperial soldier, everyone in Avernum will absolutely hate your guts over the still-strong anti-imperial feeling, even by younger generations born years after the war. Furthermore, since you're basically a vanguard of fledgelings tricked into carrying out an extremely dangerous mission, even your coworkers treat you with disdain.



* PuzzleBoss: In ''Escape'', [[spoiler: Emperor Hawthorne]] is one, protected by an impregnable barrier and watched over by Golems and spawing reinforcements. However, if you damage the golems enough, he will replenish their health at the cost of his barrier. Once said barrier's gone, you can kill him with any attack.

to:

* PuzzleBoss: PuzzleBoss:
**
In ''Escape'', [[spoiler: Emperor Hawthorne]] is one, protected by an impregnable barrier and watched over by Golems and spawing reinforcements. However, if you damage the golems enough, he will replenish their health at the cost of his barrier. Once said barrier's gone, you can kill him with any attack.
** In ''Ruined World'', you can deal much more damage to the boss of the Golem Factory by manipulating the room's mirrors: if done correctly, then once in a while a focused energy beam will be redirected into the boss, damaging him.
** In the same game, [[spoiler: Rentar-Ihrno]] is too powerful to be confronted directly: instead you must navigate the area and activate the right switches in the correct order to overload her machine system and cause a giant explosion in the lair.
** [[spoiler: Lich Anastasia]] in ''4'' has powerful defenses, sustained by eight ethereal spirits floating around her, each representing a resistance: killing the spirits will weaken the boss, allowing you to actually deal damage.
** The Prime Sentinel in ''5'' is too hard to damage normally, but if you deal enough damage to the summoned servants they'll briefly fight for you and hit hard enough to actually damage the Sentinel. [[TakingAThirdOption You can also use an Assault Potion/Elixir/Crystal, so that the Prime Sentinel gets damaged on each
attack.]]



* ReallySevenHundredYearsOld: The Vahnatai.

to:

* ReallySevenHundredYearsOld: The Vahnatai.Vahnatai are the most long-lived of the Avernum races, thanks also to their ability to sleep in crystal coffins for long periods of time.



* StarterVillain: Lagram in ''Escape from the Pit''.

to:

* StarterVillain: Lagram in ''Escape from the Pit''.Pit'', the Slime Plague in ''Ruined World'', Lysstak the Beast in ''5''.



* TownWithADarkSecret: The western city in Drake Pillars in 5 has a very old, weakened Drake imprisoned beneath the city, not to mention people in cahoots with the local bandit lord plagueing the area.

to:

* TownWithADarkSecret: TownWithADarkSecret:
**
The western city in Drake Pillars in 5 has a very old, weakened Drake imprisoned beneath the city, not to mention people in cahoots with the local bandit lord plagueing the area.area.
** Not all the sentinels of Tranquility are under control and an entire quadrant has lethal sentiles ready to murder anyone passing through.
** The Anama town [[spoiler: is secretly forced to serve the Darkside Loyalist and let them ambush your party later on]].

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* GrayAndGrayMorality: Especially true in ''5'': as you're told pretty soon, you're an empire soldier, a stranger, thus the long-term benefits of Avernum do not really concern you and none of the various cities and villages you visit are especially good or bad. More often than not, completing certain quests will result in you making an enemy of a faction you just aided and viceversa.



*** ReptilesAreAbhorrent: Subverted; in the first game, they're introduced as an enemy, but they're only fighting you because of the warlike leader Sss-Thsss commanding them. [[spoiler:Then you find out that he and many of the others were influenced by demons, so now you have to rid the sliths of their taint.]] By the second game, most sliths are peaceful, though you still have to deal with some slith brigands from time to time. The Alien Beasts from ''Ruined World'' have a more reptilian look, despite looking more wolf-like in 3 and Blades.

to:

*** ReptilesAreAbhorrent: Subverted; in the first game, they're introduced as an enemy, but they're only fighting you because of the warlike leader Sss-Thsss commanding them. [[spoiler:Then you find out that he and many of the others were influenced by demons, so now you have to rid the sliths of their taint.]] By the second game, most sliths are peaceful, though you still have to deal with some slith brigands from time to time.time and in the final game they come back as the main threat. The Alien Beasts from ''Ruined World'' have a more reptilian look, despite looking more wolf-like in 3 and Blades.


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** Abundant in Avernum ''5'', especially in Azure Gallery, where most of the quests end up with you potentially cause the destruction of the poor but overall friendly village of Muck to satisfy haughtier allies.

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* AIIsACrapshoot: Magitech variation in ''5'': Solberg's attempts to create a ''thinking'' Golem Sentinel to automatically control and watch over the other Sentinels results in the Prime Sentinel going mad, failing to distinguish friend from foe and, in general, causing every Sentinel in proximity to go mad and attack ferociously.



* AntiMagicalFaction: The Church of Anama is a downplayed example in that they still use and promote priest spells but are vehemently opposed to sorcery and wizards, an [[WellIntentionedExtremist overly-paranoid but not-entirely-unjustified stance]]. By the time of the fifth game though, Prazac declared the Anama outlaw and sent them to Avernum.

to:

* AntiMagicalFaction: The Church of Anama is a downplayed example in that they still use and promote priest spells but are vehemently opposed to sorcery and wizards, an [[WellIntentionedExtremist overly-paranoid but not-entirely-unjustified stance]]. By the time of the fifth game though, Prazac declared the Anama outlaw and sent them to Avernum.Avernum, [[IronicHell often leaving them at the mercy of the powerful wizards ruling the place]].



** The fourth game has the entity behind the Shades [[spoiler: Rentar-Ihrno and her faction]], as well as Dorikas as a secondary but optional villain.



* BookEnds: In ''Avernum 4'', one of the first side caves you enter near the beginning of the game is dead-ended by three squares of cave-in. Much later, you find that the other side of that cave-in was a hideout of endgame-level mountain giants.

to:

* BookEnds: BookEnds:
**
In ''Avernum 4'', one of the first side caves you enter near the beginning of the game is dead-ended by three squares of cave-in. Much later, you find that the other side of that cave-in was a hideout of endgame-level mountain giants.giants.
** The first game has an ongoing war with feral Sliths as a major problem. A Slith horde comes back from their homeland to invade Avernum in the sixth and last game.



* EnemySummoner: in a [[SummonMagic literal sense]].

to:

* EnemySummoner: in a [[SummonMagic literal sense]]. Starting from the second trilogy, certain bosses will automatically "call for aid" when their health is low and summon several creatures in a turn.



* FallenHero: Solberg: for the first four games, Solberg is a humble, kind and helpful if reclusive sorcerer who defeated Grah-Hoth in the past alongside Erika and Patrick and helped the heroes saving Avernum plenty of times. By the time of the fifth game, he's been reduced to a paranoid, senile ControlFreak who has established his own "utopic" domain in the north for a limited amount of people, uses potentially unstable golems as sentinels and regularly blames everyone else for his mistakes.



* SetAMookToKillAMook: Control Mind spell can charm a monster (or a player), turning it against the opponents. Used in a curious PuzzleBoss in ''5'': in order to defeat the NighInvulnerable Prime Sentinel, you have to damage the four Unstable Servant summoned hard enough to turn them by your side for a while, causing them to attack the Sentinel instead.



* UngratefulBastard: While most of the mayors of the various Empire towns in 3 are more than grateful for your assistance, even if you're an Avernite, the ones from Lorelei and Gale are the worst: the former keeps expecting help from the Empire, and downright [[DudeWheresMyRespect refuses to believe that you've stopped the plague, treating you like a mad vagrant.]] The one in Gale doesn't move a finger to aid against the Golems, refuses to interact with you and has your entire party arrested if you stay in Gale for too long.

to:

* UngratefulBastard: UngratefulBastard:
**
While most of the mayors of the various Empire towns in 3 are more than grateful for your assistance, even if you're an Avernite, the ones from Lorelei and Gale are the worst: the former keeps expecting help from the Empire, and downright [[DudeWheresMyRespect refuses to believe that you've stopped the plague, treating you like a mad vagrant.]] The one in Gale doesn't move a finger to aid against the Golems, refuses to interact with you and has your entire party arrested if you stay in Gale for too long.long.
** Since you're an empire soldier stranded in Avernum, don't expect much gratitude from the people you help in ''5'' either.

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* LuredIntoATrap: A rather common event in the games, it becomes ''really'' frequent in the fifth: whenever an NPC gives you a clue on your current mission or offers help, eight time out of ten he's working for the bad guys and leading you to a trap, usually an ambush.



* TheManBehindTheMan: [[spoiler:When you assaassinate the Slith King Sss-thsss in the first game, King Micah then dispatches you to look into the destruction of Fort Remote. Grah-Hoth reveals himself, and expresses anger that you killed his "pet".]]

to:

* TheManBehindTheMan: [[spoiler:When you assaassinate assassinate the Slith King Sss-thsss in the first game, King Micah then dispatches you to look into the destruction of Fort Remote. Grah-Hoth reveals himself, and expresses anger that you killed his "pet".]]



** 4 has the mysterious Shades plagueing the cities of Avernum, [[spoiler: again sent by Rentar-Ihrno.]]
** 5 has many bandits and villains you face secretly or not sent by Dorikas.



* MildlyMilitary: For some reason Avernum's military is fond of sending its ill-prepared new grunts (not even special forces or shock troops) out on scouting missions in groups of four (in plainclothes, no less, though somehow other Avernites will recognize you as a team of soldiers), while the better-trained and stronger troops remain to guard the fort. In most of the cases the loose justification is that you're actually PrivateMilitaryContractors (and therefore disposable).

to:

* MildlyMilitary: For some reason Avernum's military is fond of sending its ill-prepared new grunts (not even special forces or shock troops) out on scouting missions in groups of four (in plainclothes, no less, though somehow other Avernites will recognize you as a team of soldiers), while the better-trained and stronger troops remain to guard the fort. In most of the cases the loose justification is that you're actually PrivateMilitaryContractors (and therefore disposable). Justified in the fifth game: your party of Empire soldiers was simply supposed to get to New Harston and get the permission papers for the real Dorikas-hunting team... but was force by the Avernites to take part to the hunt themselves.

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* AllInARow

to:

* AllInARowAllInARow: How the party moves around, you can even choose the order of the fellowship members.



** In 5, you get them in spades from both your imperial superiors (who are tricked by Avernum in having a party of greenhorns authorized in hunting down the highly dangerous Dorikas, instead of the highly-trained troops they were preparing) and the entirety of Avernum, who are either too scared of you or despise you too much to be helpful in any way.



* AntiMagicalFaction: The Church of Anama is a downplayed example in that they still use and promote priest spells but are vehemently opposed to sorcery and wizards, an [[WellIntentionedExtremist overly-paranoid but not-entirely-unjustified stance]]. By the time of the fifth game though, Prazac declared the Anama outlaw and sent them to Avernum.



* AscendedExtra: [[spoiler:Anastasia/Zemera goes from a minor early-game boss in ''1/Escape from the Pit'' to one half of the BigBadDuumvirate in ''4''.]]

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* AscendedExtra: [[spoiler:Anastasia/Zemera goes from a minor early-game boss in ''1/Escape from the Pit'' to one half an important aid of the BigBadDuumvirate BigBad in ''4''.]]


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* DemonLordsAndArchDevils: Demons in the series are often lead by very powerful being called Haakai, which are all late-level enemies in terms of power. The legendary Haakai Lord Grah-Hoth is even more powerful.


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* DudeWeresMyRespect: To ludicrous extent in 5: since you're playing as an imperial soldier, everyone in Avernum will absolutely hate your guts over the still-strong anti-imperial feeling, even by younger generations born years after the war. Furthermore, since you're basically a vanguard of fledgelings tricked into carrying out an extremely dangerous mission, even your coworkers treat you with disdain.


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** In 5, your party of imperial soldiers faces costant insults, glares, obstructions and even murder attempts by the locals, sometimes because of the BigBad's plot, others simply because the people of Avernum are still awfully rancorous.


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* {{Geas}}: This is what you get if you accept to work for Gladwell as a price for his help.


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* TownWithADarkSecret: The western city in Drake Pillars in 5 has a very old, weakened Drake imprisoned beneath the city, not to mention people in cahoots with the local bandit lord plagueing the area.

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Per TRS, this was merged into Unintentionally Unwinnable. Also removed Word Cruft.


* UnintentionallyUnwinnable:
** In ''1'' and ''Escape from the Pit'', it is possible to [[spoiler:kill Athron before she teaches you a password you need.]] The latter game has a console cheat specifically for remedying this.
** In ''Crystal Souls'', you can [[spoiler:destabilize the Empire Portal]] and set off its countdown before completing the quests needed to not die afterwards. There is also a console code for this.



* UnwinnableByMistake:
** In ''1'' and ''Escape from the Pit'', it is possible to [[spoiler:kill Athron before she teaches you a password you need.]] The latter game has a console cheat specifically for remedying this.
** Similarly, in ''Crystal Souls'', you can [[spoiler:destabilize the Empire Portal]] and set off its countdown before completing the quests needed to not die afterwards. There is also a console code for this.
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* NotSoDifferent: Kyass in ''Escape'' unfavorably compares the kingdom of Avernum and Hawthorne's Empire - after all, the Avernites have been busy establishing a new monarchy over as much territory as they can and driving out the "monstrous" races, as well as banishing their own undesirables to an even less pleasant part of Avernum, the Abyss. The Nephilim and Sliths may be violent, but the Avernites ''are'' invaders as far as they're concerned.

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* NotSoDifferent: NotSoDifferentRemark: Kyass in ''Escape'' unfavorably compares the kingdom of Avernum and Hawthorne's Empire - after all, the Avernites have been busy establishing a new monarchy over as much territory as they can and driving out the "monstrous" races, as well as banishing their own undesirables to an even less pleasant part of Avernum, the Abyss. The Nephilim and Sliths may be violent, but the Avernites ''are'' invaders as far as they're concerned.
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''Blades of Avernum'' happens after ''Avernum 3'' and doesn't follow the exploits of Avernites per se. In fact, it does not have any cohesive, overarching plot at all. Instead, it lets you [[GameMaker create your own scenarios]] and [[GameMod play the ones other people have made]]. It has been all but abandoned by Spiderweb Software. However, there is still a community of designers for it and dozen scenarios have been produced.

to:

''Blades of Avernum'' happens after ''Avernum 3'' and doesn't follow the exploits of Avernites per se. In fact, it does not have any cohesive, overarching plot at all. Instead, it lets you [[GameMaker create your own scenarios]] and [[GameMod play the ones other people have made]]. It has been all but abandoned by Spiderweb Software. However, there is still a community of designers for it and dozen dozens of scenarios have been produced.

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