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** It's very heavily implied the [[spoiler:Erusean Radicals]] are supporting Torres' quest for nuclear terrorism, as they pass on intel to one of his sailors despite Erusea trying to apprehend Torres when the Alicorn launches.

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** It's very heavily implied the [[spoiler:Erusean Radicals]] are supporting Torres' quest for nuclear terrorism, as they pass on intel to one of his sailors despite Erusea trying to apprehend Torres when the Alicorn launches. His target is, after all, Osea.
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** [[spoiler: The DualBoss [=UAVs=] in Mission 20, Hugin and Munin, are named for the two ravens who spied for Odin in NorseMythology. The names are quite appropriate for a pair of ADF-11F ''Ravens''.]]

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* LetNoCrisisGoToWaste: During Operation Domino, one of the Erusean port facility staff jokes that all the freshly-sunk ships are going to net them a fortune once the war's over, and suggests buying stocks in salvage companies in advance.

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* LetNoCrisisGoToWaste: LetNoCrisisGoToWaste:
**
During Operation Domino, one of the Erusean port facility staff jokes that all the freshly-sunk ships are going to net them a fortune once the war's over, and suggests buying stocks in salvage companies in advance.advance.
** It's very heavily implied the [[spoiler:Erusean Radicals]] are supporting Torres' quest for nuclear terrorism, as they pass on intel to one of his sailors despite Erusea trying to apprehend Torres when the Alicorn launches.
** It's further implied the reason why {{Mega Corp}}s take over the world in ''VideoGame/AceCombat3Electrosphere'' is due to the [[spoiler:anti-satellite missiles of Osea and Erusea destroying worldwide communications and shipping]]; it's no wonder why Neucom and General Resources, who both have communications as one of their moneymakers[[note]]You can see a Neucom-made smartphone ad in Anchorhead[[/note]] and the latter with shipping as part of their major operations, wind up being the two big corps in ''Electrosphere''.
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* SelfMadeLie: [[TheNeidermeyer Colonel McKinsey]] unintentionally does this to himself. He leads the Spare Squadron penal unit from a prison disguised as an airbase, and hoards all of their accomplishments for himself in the hopes that he'll be transferred over to a [[DeskJockey desk job]] far away from the frontlines. Instead, Osea High Command sends him ''directly'' to the frontlines, because they find him to be the right man to lead against Erusea thanks to his "accomplishments".
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** Mihaly flies an Su-[=30SM=]. This plane is specialized version of the thrust-vectoring [=Su-30MKI=] and MKM. [[spoiler:In Mission 18, he enters the fight in a X-02S Strike Wyvern, an evolution of the [[UsefulNotes/PlayStation2 PS2]] games' own forward-swept variable wing X-02 that comes equipped with a railgun.]]

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** Mihaly flies an Su-[=30SM=]. This plane is specialized version of the thrust-vectoring [=Su-30MKI=] and MKM. [[spoiler:In Mission 18, he enters the fight in a X-02S Strike Wyvern, an evolution of the [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] games' own forward-swept variable wing X-02 that comes equipped with a railgun.]]
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** DLC Mission 02, [["https://www.youtube.com/watch?v=7iFaiHRyrEw Anchorhead Raid",]] is, [[ExactlyWhatItSaysOnTheTin as the name suggests]], a raid on the Erusean port city of Anchorhead, with the goal of crippling Erusea's consolidated naval forces. Not only that, but they receive reports that Captain Matias Torres himself is bringing the ''Alicorn'' to Anchorhead (ostensibly to join the Erusean naval forces), providing another opportunity to stop the super-submarine before it causes even more damage. The LRSSG sets out once again, aiming to hobble the Erusean Navy and sink the ''Alicorn'' in one fell swoop, but treachery follows their every step, and enemies lurk in places they least expect.

** DLC Mission 03, "Ten Million Relief Plan", serves as the conclusion to the three-mission DLC story arc. Torres plans on using the ''Alicorn'''s weaponry to devastate the Osean capital city of Oured, last seen in ''[[VideoGame/AceCombat5TheUnsungWar Ace Combat 5: The Unsung War]]''. Trigger's squadron conducts a desperate hunt in the waters off southwestern Usea to find and destroy the ''Alicorn'' before Torres and his crew can kill a million people with it, and Torres does not intend to go down without a fight. With time running out, our heroes desperately chase after the mad captain, but there's nothing more dangerous than a {{cornered|Rattlesnake}} lunatic...

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** DLC Mission 02, [["https://www.youtube.com/watch?v=7iFaiHRyrEw Anchorhead Raid",]] "Anchorhead Raid", is, [[ExactlyWhatItSaysOnTheTin as the name suggests]], a raid on the Erusean port city of Anchorhead, with the goal of crippling Erusea's consolidated naval forces. Not only that, but they receive reports that Captain Matias Torres himself is bringing the ''Alicorn'' to Anchorhead (ostensibly to join the Erusean naval forces), providing another opportunity to stop the super-submarine before it causes even more damage. The LRSSG sets out once again, aiming to hobble the Erusean Navy and sink the ''Alicorn'' in one fell swoop, but treachery follows their every step, and enemies lurk in places they least expect.

** DLC Mission 03, "Ten Million Relief Plan", serves as the conclusion to the three-mission DLC story arc. Torres plans on using the ''Alicorn'''s weaponry to devastate the Osean capital city of Oured, last seen in ''[[VideoGame/AceCombat5TheUnsungWar Ace Combat 5: The Unsung War]]''.Oured. Trigger's squadron conducts a desperate hunt in the waters off southwestern Usea to find and destroy the ''Alicorn'' before Torres and his crew can kill a million people with it, and Torres does not intend to go down without a fight. With time running out, our heroes desperately chase after the mad captain, but there's nothing more dangerous than a {{cornered|Rattlesnake}} lunatic...



** The "After the Blue Dove" short story in ''Aces at War'' explains [[spoiler:what exactly Nagase was doing on the Pilgrim One space mission: Osean astronomers detected a second asteroid on a collision course with the planet, so they arranged for a secret mission to send a team of astronauts to destroy or divert the asteroid, which ended up being the Pilgrim One mission, and Nagase was selected to be the ship's pilot]].

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** The "After the Blue Dove" short story in ''Aces at War'' explains [[spoiler:what exactly Nagase was doing on the Pilgrim One space mission: Osean astronomers detected a second asteroid on a collision course with the planet, so and given the damage done twenty years ago not only Ulysses but all the weapons intended to destroy it, they arranged for a secret mission to send a team of astronauts to destroy or divert the asteroid, asteroid instead, which ended up being the Pilgrim One mission, and Nagase was selected to be the ship's pilot]].



* AlphaStrike: During the climax of Operation Daredevil, Osean [[spoiler:and Erusean]] forces, from bombers to warships and every air squadron available, fire everything they have at the final Arsenal Bird. The attack fails when the Arsenal Bird activates its APS barrier and {{No-Sell}}s every single warhead coming at it, before crippling the navy and most of the air force. [[spoiler:It's only when Cossette shuts down the shield that Strider Squadron has a real chance at taking down the airborne carrier once and for all.]]

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* AlphaStrike: During the climax of Operation Daredevil, Osean [[spoiler:and Erusean]] forces, from bombers to warships and every air squadron available, fire everything they have at the final Arsenal Bird. The attack fails when the Arsenal Bird activates its APS barrier and {{No-Sell}}s NoSell[=s=] every single warhead coming at it, before crippling the navy and most of the air force. [[spoiler:It's only when Cossette shuts down the shield that Strider Squadron has a real chance at taking down the airborne carrier once and for all.]]



** If you run out of standard missiles and go to fire again, your plane will reload 2 more that you can then fire off. You technically have infinite ammo, but the reload time is even longer than it would usually be.

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** If you run Running out of standard missiles and go to fire again, your plane won't completely screw you over, since they will reload 2 more that you can then fire off. You technically have infinite ammo, keep reloading anyway but the reload time is even longer at a much slower rate than it would usually be.normal.
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replacing with official English announcement.


Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a space elevator called the "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18, 2019 on Platform/PlayStation4 and Platform/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''. ''Ace Combat 7: Skies Unknown: [[https://www.youtube.com/watch?v=wXc3bUw8A6o Deluxe Edition]]'' is set to release on the Platform/NintendoSwitch on July 11, 2024.

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Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a space elevator called the "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18, 2019 on Platform/PlayStation4 and Platform/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''. ''Ace Combat 7: Skies Unknown: [[https://www.youtube.com/watch?v=wXc3bUw8A6o com/watch?v=K0hfksxSstk Deluxe Edition]]'' is set to release on the Platform/NintendoSwitch on July 11, 2024.
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Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a space elevator called the "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18, 2019 on Platform/PlayStation4 and Platform/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''. A Platform/NintendoSwitch version is set to release on July 11, 2024.

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Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a space elevator called the "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18, 2019 on Platform/PlayStation4 and Platform/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''. A ''Ace Combat 7: Skies Unknown: [[https://www.youtube.com/watch?v=wXc3bUw8A6o Deluxe Edition]]'' is set to release on the Platform/NintendoSwitch version is set to release on July 11, 2024.
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Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a space elevator called the "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18, 2019 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''.

to:

Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a space elevator called the "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18, 2019 on UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne, Platform/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''.
''VideoGame/AceCombatAssaultHorizon''. A Platform/NintendoSwitch version is set to release on July 11, 2024.

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General clarification on works content


** As part of [[spoiler: Strider]] Squadron, Trigger has to perform a high-speed canyon run while dodging searchlights.
** The final mission features the most intense tunnel run in the series' history: [[spoiler:a supersonic chase through a tunnel that makes the tunnel under Sudentor from ''VideoGame/AceCombat5TheUnsungWar'' look positively spacious. The tunnels are barely wider than some of the larger planes, even small bends become hard to correct for, and gates close in front of you. You then have to pull a tight bank in an enclosed circular underground chamber, avoid crashing into one of the pillars in the middle, and fly through the hollow space elevator tower to escape. Here, it's basically a ''vertical'' tunnel mission, where your plane will be affected by the wind and gravity as you avoid elevator pods and walls until you finally reach the exit, ascending over ''12 kilometers'' completely vertically]].

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** As part of [[spoiler: Strider]] Squadron, Trigger has to perform a high-speed canyon run while dodging searchlights.
searchlights. [[TheGuardsMustBeCrazy How they don't just hear you coming is anyone's guess.]]
** Finally taking out the second Arsenal Bird by hitting its rectenna is a minor example; the craft is flying at a relatively low altitude and the only way to reliably hit the rectenna is from directly below as it's shielded by the craft's hull on all other sides. You'll need to skim the water whilst watching your distance to the Bird, then pull up and snap off missiles as you pull away to avoid both stalling and crashing into the Arsenal Bird itself.
** The final mission features the most intense tunnel run in the series' history: [[spoiler:a supersonic chase through a tunnel that makes the tunnel under Sudentor from ''VideoGame/AceCombat5TheUnsungWar'' look positively spacious. The tunnels are barely wider than some of the larger planes, even small bends become hard to correct for, and gates abruptly close in front of you. You then have to pull a tight bank in an enclosed circular underground chamber, avoid crashing into one of the pillars in the middle, and fly through the hollow space elevator tower to escape. Here, it's basically a ''vertical'' tunnel mission, where your plane will be affected by the wind and gravity as you avoid elevator pods and walls until you finally reach the exit, ascending over ''12 kilometers'' completely vertically]].



* ArtificialBrilliance: {{Invoked}} with the Arsenal Bird. Any attempt to destroy it from a long distance is met with swarms of drones TakingTheBullet. If you fly in closer, the drones will [[InstantDeathRadius simultaneously target you]] and [[MacrossMissileMassacre spam missiles that will eat up ''and'' get past your flares]].

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* ArtificialBrilliance: {{Invoked}} with the Arsenal Bird. Any attempt to destroy it from a long distance is met with swarms of drones TakingTheBullet. If you fly in closer, the drones will [[InstantDeathRadius simultaneously target you]] and [[MacrossMissileMassacre spam missiles missiles]] that will eat up ''and'' get past your flares]].flares, whilst the Arsenal Bird itself will ''also'' harass you with volleys of missiles from its AAM launchers. Flying below wing level to avoid the [=AAMs=]? The underside is studded with close-range defensive weapons (either machineguns for the first, or pulse lasers for the second) to make your life hell. Dare to attack the second one head on, especially from below? It'll slice you to ribbons with its main laser turret. You know, the one that was making surgical cuts on ''warships'' like they were made out of butter.
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* NoOneCouldSurviveThat: In Mission 07, if Trigger is struck by one of Mihaly's missiles and is not destroyed, Sol 2 asks if Trigger is down (implicitly expecting a yes), but Mihaly remarks that Trigger simply took it "in a non-critical area" and offers to explain how to do that when they return to base. [[spoiler:This gets flipped around later]] in Mission 18, [[spoiler:where Mihaly takes multiple missiles to finally shoot down and Count remarks that he's "flying in a way that minimizes the damage", clearly expecting that one missile should've made his plane eat dirt.]]
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* AcceptableBreaksFromReality: Most airplanes actually cannot fly straight up; their "thrust-to-weight ratio" is too low. But implementing this would run the risk of making the final mission UnwinnableByMistake. So the game fudges the physics in the name of fun.

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* AcceptableBreaksFromReality: Most airplanes actually cannot fly straight up; their "thrust-to-weight ratio" is too low. But implementing this would run the risk of making the final mission UnwinnableByMistake.UnintentionallyUnwinnable. So the game fudges the physics in the name of fun.
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** Mission 12 - Stonehenge Defensive features a reworked version of of "[[https://www.youtube.com/watch?v=e9U-qBU8fos&pp=ygUXQUM0IHN0b25laGVuZ2UncyBhdHRhY2s%3D Stonehenge's Attack]]".

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** Mission 12 - Stonehenge Defensive features a reworked version of of "[[https://www.youtube.com/watch?v=e9U-qBU8fos&pp=ygUXQUM0IHN0b25laGVuZ2UncyBhdHRhY2s%3D Stonehenge's Attack]]".
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** The ADF-11F Raven, also a futuristic fighter and is the very same airplane that you fight in mission 19. It comes with a pulse laser as its primary weapon, giving it near hit-scan capabilities right off the bat. One of its secondary weapons are deployable [=UAVs=], which can score hits on ''anything'', including the very ADF-11F drones you fight. With all this it comes with a couple of major drawback: it's not as manueverable in your hands and it has a rather large hit box, making you a rather easy target. The latter is extremely noticeable in the tunnel flying sequence in Mission 19, where if you so much as look left or right, the plane collides with the tunnel and explodes.
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* DarkerAndEdgier: In addition to having [[AnyoneCanDie one of the higher body counts in the series]], ''Skies Unknown'' touches on some fairly dark themes, such as the usage of convicts as military assets, the efficacy of drone warfare, and the utter chaos of war in general and its effect on the civilian population, as well as deconstructing the typical ''Ace Combat'' player through the character of Mihaly (see below). [[spoiler: This trope especially comes into play in the last act when the collapse of Usea's satellite network plunges Erusea into civil war, sparks refugee crises across the continent, and very nearly allowed two highly advanced drones to launch an apocalyptic RobotWar.]] There is also [[ArsonMurderAndJaywalking a lot more swearing]].

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* DarkerAndEdgier: In addition to having [[AnyoneCanDie one of the higher body counts in the series]], ''Skies Unknown'' touches on some fairly dark themes, such as the usage of convicts as military assets, the efficacy ethics of efficient drone warfare, and the utter chaos of collateral damage war in general and its effect has on the civilian population, society, as well as deconstructing the typical ''Ace Combat'' player through the character of Mihaly (see below). [[spoiler: This trope especially comes into play in the last act when the collapse of Usea's satellite network plunges Erusea into civil war, sparks refugee crises across the continent, and very nearly allowed two highly advanced drones to launch an apocalyptic RobotWar.]] There is also [[ArsonMurderAndJaywalking a lot more swearing]].
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** The southern Usean countries that hosted Osean and IUN forces [[VideoGame/AceCombatAssaultHorizonLegacy are the very same countries which tried to sign an alliance with Osea]], which caused protests from other nations, ''including Erusea.''
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Fixed broken spoiler tag.


* AnyoneCanDie: This game has a noticeably higher major character body count than previous games in the series, which is especially evident when you join the [[WeHaveReserves expendable 444th Fighter Squadron]]. [[spoiler:By the end of the game, you and Count are the only named survivors of said squadron, and other allied squadrons don't fare much better either. [[spoiler:Ex-President Vincent Harling]] returns [[SuddenSequelDeathSyndrome only to be killed off]], and even Princess Rosa's adorable dog is killed!]]

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* AnyoneCanDie: This game has a noticeably higher major character body count than previous games in the series, which is especially evident when you join the [[WeHaveReserves expendable 444th Fighter Squadron]]. [[spoiler:By the end of the game, you and Count are the only named survivors of said squadron, and other allied squadrons don't fare much better either. [[spoiler:Ex-President Ex-President Vincent Harling]] Harling returns [[SuddenSequelDeathSyndrome only to be killed off]], and even Princess Rosa's adorable dog is killed!]]
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** Unlike the above Greek theme, the Erusean super submarine ''[[MeaningfulName Alicorn]]'' is Latin for the horn of the unicorn, keeping up with the mytholocal horse ThemeNaming adapted by its predecessors ''Scinfaxi'' and ''Hrimfaxi''.[[labelnote:Explanation]](Adapted from ''Skinfaxi'' and ''Hrimfaxi'', the horses of Dagr and Nótt, the personifications of Day and Night in Norse mythology.)[[/labelnote]] This becomes even more meaningful when the ''Alicorn'' [[spoiler:reveals its massive rail cannon that makes up part of the runway, which is raised upward from its hull, protuding into the sky ''just like a unicorn's horn''.]]

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** Unlike the above Greek theme, the Erusean super submarine ''[[MeaningfulName Alicorn]]'' is Latin for the horn of the unicorn, keeping up with the mytholocal horse ThemeNaming adapted by its predecessors ''Scinfaxi'' and ''Hrimfaxi''.[[labelnote:Explanation]](Adapted from ''Skinfaxi'' and ''Hrimfaxi'', the horses of Dagr and Nótt, the personifications of Day and Night in Norse mythology.)[[/labelnote]] This becomes even more meaningful when the ''Alicorn'' [[spoiler:reveals its massive rail cannon that makes up part of the runway, which is raised upward from its hull, protuding protruding into the sky ''just like a unicorn's horn''.]]



* RuleOfThree: Several important details of the game often occurred three time:

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* RuleOfThree: Several important details of the game often occurred occur three time:times:



** You fought Mihaly A. Shilage, aka Mister X, and the Arsenal Birds three times each throughout the game.
** Trigger flew for three squadrons throughout the story: from Mage Squadron, Spare Squadron, and later [[spoiler:Strider Squadron]].
** Trigger gets three 'sin lines' on his tailwings when he joined Spare Squadron, which he would later fashioned to become the [[spoiler:''Three Strikes'' symbol once he joined Strider Squadron]].

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** You fought fight Mihaly A. Shilage, aka Mister X, and the Arsenal Birds three times each throughout the game.
** Trigger flew flies for three squadrons throughout the story: from Mage Squadron, Spare Squadron, and later [[spoiler:Strider Squadron]].
** Trigger gets three 'sin lines' on his tailwings when he joined joins Spare Squadron, which he would later fashioned fashions to become the [[spoiler:''Three Strikes'' symbol once he joined joins Strider Squadron]].



** Even the [=DLC=] missions get in on this. There are three SP missions, all of which involved Captain Matias Torres, the rogue Erusean captain of the ''Alicorn'' Super-Scinfaxi class submarine, which is itself the ''third'' super submarine that Yuktobania developed following [[VideoGame/AceCombat5TheUnsungWar the Scinfaxi and the Hrimfaxi]] that ended up fighting Osean pilots once again.

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** Even the [=DLC=] DLC missions get in on this. There are three SP missions, all of which involved Captain Matias Torres, the rogue Erusean captain of the ''Alicorn'' Super-Scinfaxi class ''Alicorn''-class submarine, which is itself the ''third'' super submarine that Yuktobania developed following [[VideoGame/AceCombat5TheUnsungWar the Scinfaxi and the Hrimfaxi]] that ended up fighting Osean pilots once again.again, as well as the third class of super submarines used in modern warfare after the aforementioned Scinfaxi-class and the earlier [[VideoGame/AceCombat2 Dragonet-class]].
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* RearrangeTheSong: A couple of songs featured in ''VideoGame/AceCombat04ShatteredSkies'' were rearranged for the game's respective missions:
** In the 2nd half of Mission 9 - Pipeline Destruction, "Three of a Kind" (a rearrangement and DarkReprise of "[[https://www.youtube.com/watch?v=B5Js_nL0aXI Aquila]]") will play in the background.
** Mission 15 - Battle for Farbanti's theme takes cues from "[[https://www.youtube.com/watch?v=0FKEcnxNyAI&pp=ygUMQUM0IEZhcmJhbnRp Farbanti]]" with strong emphasis in orchestra while featuring the game's {{Leitmotif}}.
** Mission 12 - Stonehenge Defensive features a reworked version of of "[[https://www.youtube.com/watch?v=e9U-qBU8fos&pp=ygUXQUM0IHN0b25laGVuZ2UncyBhdHRhY2s%3D Stonehenge's Attack]]".
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Badass Baritone has been disambiguated


** The Mission Briefing officer for the LRSSG has the same BadassBaritone as the [[VideoGame/AceCombat5TheUnsungWar Mission Briefing officer of the Sand Island Airbase.]] They are implied to be the same person, as they shared the same voice actor, that being Creator/JamiesonPrice.

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** The Mission Briefing officer for the LRSSG has the same BadassBaritone baritone as the [[VideoGame/AceCombat5TheUnsungWar Mission Briefing officer of the Sand Island Airbase.]] They are implied to be the same person, as they shared the same voice actor, that being Creator/JamiesonPrice.
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* AcceptableBreaksFromReality: Most airplanes actually cannot fly straight up; their "thrust-to-weight ratio" is too low. But implementing this would make the final mission impossible unless you were flying one of those specific craft. (To be fair, you're likely to be; most of them are at or near the the end of the aircraft tree.) So the game fudges the physics in the name of fun.

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* AcceptableBreaksFromReality: Most airplanes actually cannot fly straight up; their "thrust-to-weight ratio" is too low. But implementing this would make run the risk of making the final mission impossible unless you were flying one of those specific craft. (To be fair, you're likely to be; most of them are at or near the the end of the aircraft tree.) UnwinnableByMistake. So the game fudges the physics in the name of fun.
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* AcceptableBreaksFromReality: Most airplanes actually cannot fly straight up; their "thrust-to-weight ratio" is too low. But implementing this would make the final mission impossible unless you were flying one of those specific craft. (To be fair, you're likely to be; most of them are at or near the the end of the aircraft tree.) So the game fudges the physics in the name of fun.
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** As usual for the series, though it's taken UpToEleven here. The 444th Fighter Squadron is composed of expendable convicts that the Osean Air Force does not hesitate to send into suicidal battles with impossible odds and almost zero hope to survive, including an intense air-to-ground operation in a series of cloudy valleys while under the watch of a powerful [[KillSat satellite-based anti-air defense system]].

to:

** As usual for the series, though it's taken UpToEleven exaggerated here. The 444th Fighter Squadron is composed of expendable convicts that the Osean Air Force does not hesitate to send into suicidal battles with impossible odds and almost zero hope to survive, including an intense air-to-ground operation in a series of cloudy valleys while under the watch of a powerful [[KillSat satellite-based anti-air defense system]].




































































































































































































































































































































































































































































































































































































































































































































































































































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** In an inverse example, Colonel [=McKinley=] desperately wants a cushy job away from the frontlines. Thanks to his stealing the credit for Trigger and Count's performance that gets the 444 pardoned, his superiors reward him with a ticket to the front lines, [[SarcasmMode where, surely, his gallantry and tactical prowess will save him.]]
Is there an issue? Send a MessageReason:
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** Osea is heavily implied to have some of the same real-world political problems of modern-day (as of 2019) America: harsh laws targeting the poor in what's heavily implied to be a scheme for cheap penal labour, an over-budgeted trigger-happy military that inflicts collateral damage wherever it goes, neo-colonialist imperialist tendencies dressed up as international aid that wind up screwing over other countries' economies, and an overcrowded prison system. It ''still'' isn't the aggressor in the Lighthouse War, and [[spoiler:it turns out Harling genuinely wanted the ISEV as an international effort for all countries, and not for Osea to gain the upper hand in the space race. On top of this, it's stated the Royal Family was goaded into accepting war for Erusea's own imperialist tendencies by military officers who wanted world domination at best, and at worst, total genocide like Torres]].

to:

** Osea is heavily implied to have some of the same real-world political problems of modern-day (as of 2019) America: harsh laws targeting the poor in what's heavily implied to be a scheme for cheap penal labour, an over-budgeted trigger-happy military that inflicts collateral damage wherever it goes, goes in the name of "freedom", neo-colonialist imperialist tendencies dressed up as international aid that wind up screwing over other countries' economies, and an overcrowded prison system. It ''still'' isn't the aggressor in the Lighthouse War, and [[spoiler:it turns out Harling genuinely wanted the ISEV as an international effort for all countries, and not for Osea to gain the upper hand in the space race. On top of this, it's stated the Royal Family was goaded (and in the younger family members' case, groomed) into accepting war imperialist aggression and warhawking for Erusea's own imperialist tendencies by military officers who wanted world domination at best, and at worst, total genocide like Torres]].



** The Tactical Laser System (TLS) packs a powerful punch, but is strictly boresighted (denying you the ability to lead your target like with a conventional gun), can't penetrate clouds, and requires you to face your target while you fire, which means you can't maneuver away from enemy missiles. Without the ability to lead your target (unless you're ''very'' dexterous), you also risk not doing enough damage against smaller targets or just plain missing them.

to:

** The Tactical Laser System (TLS) packs a powerful punch, but is strictly boresighted (denying you the ability to lead your target like with a conventional gun), can't penetrate clouds, and requires you to face your target while you fire, which means you can't maneuver away from enemy missiles. Without the ability to lead your target (unless you're ''very'' dexterous), you also risk not doing enough damage against smaller targets or just plain missing them. Even when using it against big targets like the Arsenal Birds, their countermeasures will ensure you'll have to break off or get shot down.



* BalkanizeMe: By the game's third act, [[spoiler:with everyone having lost central communications and mapping, national borders are thrown into disarray. At least one long-defunct kingdom declares itself independent, and it's heavily implied that even if Erusea doesn't completely cease to exist, it'll only ever be a shadow of its pre-war self.]]

to:

* BalkanizeMe: By the game's third act, [[spoiler:with everyone having lost central communications and mapping, national borders are thrown into disarray.disarray... especially Erusea, which is composed of many different nations, cities, and kingdoms absorbed into its own kingdom. At least one long-defunct kingdom declares itself independent, and it's heavily implied that even if Erusea doesn't completely cease to exist, it'll only ever be a shadow of its pre-war self.]]
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Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a space elevator called the "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18 2019 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''.

to:

Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a space elevator called the "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18 18, 2019 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''.

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typos and stuff


Three years have passed since [[VideoGame/AceCombat6FiresOfLiberation the last major continental war]] and now the Kingdom of Erusea, [[VideoGame/AceCombat04ShatteredSkies formerly the Federal Republic of Erusea]], has come into conflict with the Osean Federation. Princess Rosa Cossette D'Elise claims that Osea has violated her kingdom's sovereignty by forcing the construction of their SpaceElevator on their territory, and has declared war in retaliation. You take on the role of Mage 2, codename Trigger. After a rescue mission goes wrong, Trigger finds himself being thrown into the 444th Fighter Squadron -- aka the Spare Squadron -- composed of other prisoners, where he must work off his crimes while keeping Osea safe. The game is set between May and November 2019 of the Strangereal calendar, taking place a year before the [[VideoGame/AceCombatXSkiesOfDeception Leasath-Aurelia war]] in October 2020.

Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a SpaceElevator called the "Lighthouse." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18 2019 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''.

to:

Three years have passed since [[VideoGame/AceCombat6FiresOfLiberation the last major continental war]] war]], and now the Kingdom of Erusea, [[VideoGame/AceCombat04ShatteredSkies formerly the Federal Republic of Erusea]], has come into conflict with the Osean Federation. Princess Rosa Cossette D'Elise claims that Osea has violated her kingdom's sovereignty by forcing the construction of their SpaceElevator on their territory, and has declared war in retaliation. You take on the role of Mage 2, codename Trigger. After a rescue mission goes wrong, Trigger finds himself being thrown into the 444th Fighter Squadron -- aka Squadron--aka the Spare Squadron -- composed Squadron--composed of other prisoners, where he must work off clear his crimes name while keeping Osea safe. The game is set between May and November 2019 of the Strangereal calendar, taking place a year before the [[VideoGame/AceCombatXSkiesOfDeception Leasath-Aurelia war]] in October 2020.

Announced near the end of 2015, the first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows an Osean F-22 Raptor chasing after an Erusean Su-30M2 as they approach a SpaceElevator space elevator called the "Lighthouse." "Lighthouse". [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. See [[https://www.youtube.com/watch?v=T_nDzM0ELPM here]] for the E3 2017 trailer, and [[https://www.youtube.com/watch?v=Zc2qUPHAlas here]] for the Gamescom 2018 trailer. The game was released on January 18 2019 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne, and February 1st for PC; the first multi-platform release since ''VideoGame/AceCombatAssaultHorizon''.



* DLC Mission 01, "Unexpected Visitor," introduces OIA Agent David North, who has discovered the location of the ''Alicorn,'' a massive Erusean [[MilitaryMashupMachine submarine aircraft carrier]] with the strike power of an entire fleet and which, most alarmingly, has WMD capabilities. Anxious to capture the ''Alicorn'' to use as a bargaining chip against the Eruseans in peace negotiations, Osean High Command tasks Trigger's squadron to assist the operation. But the captain of the ''Alicorn'' is much more than he seems...and may have an agenda of his own for his ship.
* DLC Mission 02, "[[https://www.youtube.com/watch?v=7iFaiHRyrEw Anchorhead Raid]]," is, [[ExactlyWhatItSaysOnTheTin as the name suggests,]] a raid on the Erusean port of Anchorhead, with the goal of crippling Erusea's consolidated naval forces. Not only that, but they receive reports that Torres himself is bringing the ''Alicorn'' to Anchorhead, ostensibly to join the Erusean naval forces, providing another opportunity to stop the super-submarine before it causes even more damage. The LRSSG sets out once again, aiming to hobble the Erusean Navy and sink the ''Alicorn'' in one fell swoop, but treachery follows their every step, and their enemies lurk in places they least expect it.
* DLC Mission 03, "Ten Million Relief Plan", serves as the conclusion to the three-mission DLC story arc. Torres is planning on using the ''Alicorn'''s weaponry to devastate the Osean capital city of Oured, last seen in ''[[VideoGame/AceCombat5TheUnsungWar Ace Combat 5: The Unsung War]]''. Trigger's squadron conducts a desperate hunt in the waters off southwestern Usea to find and destroy the ''Alicorn'' before Torres and his crew can kill a million people with it, and Torres does not intend to go down without a fight. With time running out, our heroes desperately chase after the mad captain, but there's nothing more dangerous than a cornered lunatic...
* 25th Anniversary Original Aircraft Series -- Released on October 28th, 2020. Adds the [[VideoGame/AceCombat6FiresOfLiberation CFA-44 Nosferatu]], [[VideoGame/AceCombatAssaultHorizon ASF-X]] [[VideoGame/AceCombatInfinity Shinden]], and the [[VideoGame/AceCombat2 XFA-27]] to the roster, as well as more plane skins and emblems.
* 25th Anniversary Experimental Planes Series -- Released on April 28th, 2021. Added the F-15 S/MDT, F-16XL, and FB-22 Strike Raptor, as well as more skins and emblems.
* 25th Anniversary Cutting-edge Aircraft Series -- Released on November 22nd, 2021. Added the F/A-18F Super Hornet Block III, F-2A -Super Kai-, and [=MiG=]-35D Super Fulcrum as playable aircraft, as well as more skins and emblems.
* ''Film/TopGunMaverick'' Aircraft Set -- Released on May 26th, 2022 as a {{Crossover}} with the release of the film. Added the [=DarkStar=], F/A-18E Super Hornet, F/A-18E Super Hornet "Top Gun Maverick" version, F-14A Tomcat, F-14A Tomcat "Top Gun Maverick" version, and the 5th Generation Fighter[[note]]The movie's official designation for an advanced Su-57[[/note]] from the film as playable aircraft, as well as Top Gun-themed skins and emblems.

to:

*
**
DLC Mission 01, "Unexpected Visitor," introduces OIA Agent agent David North, who has discovered the location of the ''Alicorn,'' a massive Erusean [[MilitaryMashupMachine submarine aircraft carrier]] with the strike power of an entire fleet and which, and, most alarmingly, has WMD capabilities. Anxious to capture the ''Alicorn'' to use as a bargaining chip against the Eruseans in peace negotiations, Osean High Command high command tasks Trigger's squadron to assist the operation. But the captain of the ''Alicorn'' is much more than he seems... and may have an agenda of his own for his ship.
*
own.

**
DLC Mission 02, "[[https://www.[["https://www.youtube.com/watch?v=7iFaiHRyrEw Anchorhead Raid]]," Raid",]] is, [[ExactlyWhatItSaysOnTheTin as the name suggests,]] suggests]], a raid on the Erusean port city of Anchorhead, with the goal of crippling Erusea's consolidated naval forces. Not only that, but they receive reports that Captain Matias Torres himself is bringing the ''Alicorn'' to Anchorhead, ostensibly Anchorhead (ostensibly to join the Erusean naval forces, forces), providing another opportunity to stop the super-submarine before it causes even more damage. The LRSSG sets out once again, aiming to hobble the Erusean Navy and sink the ''Alicorn'' in one fell swoop, but treachery follows their every step, and their enemies lurk in places they least expect it.
*
expect.

**
DLC Mission 03, "Ten Million Relief Plan", serves as the conclusion to the three-mission DLC story arc. Torres is planning plans on using the ''Alicorn'''s weaponry to devastate the Osean capital city of Oured, last seen in ''[[VideoGame/AceCombat5TheUnsungWar Ace Combat 5: The Unsung War]]''. Trigger's squadron conducts a desperate hunt in the waters off southwestern Usea to find and destroy the ''Alicorn'' before Torres and his crew can kill a million people with it, and Torres does not intend to go down without a fight. With time running out, our heroes desperately chase after the mad captain, but there's nothing more dangerous than a cornered lunatic...
{{cornered|Rattlesnake}} lunatic...

* 25th Anniversary Original Aircraft Series -- Released on October 28th, 2020. Adds the [[VideoGame/AceCombat6FiresOfLiberation CFA-44 Nosferatu]], [[VideoGame/AceCombatAssaultHorizon ASF-X]] [[VideoGame/AceCombatInfinity Shinden]], and the [[VideoGame/AceCombat2 XFA-27]] to the roster, as well as more plane skins and emblems.
emblems.
* 25th Anniversary Experimental Planes Series -- Released on April 28th, 2021. Added Adds the F-15 S/MDT, F-16XL, and FB-22 Strike Raptor, as well as more skins and emblems.
* 25th Anniversary Cutting-edge Aircraft Series -- Released on November 22nd, 2021. Added Adds the F/A-18F Super Hornet Block III, F-2A -Super Kai-, Super Kai, and [=MiG=]-35D Super Fulcrum as playable aircraft, as well as more skins and emblems.
* ''Film/TopGunMaverick'' Aircraft Set -- Released on May 26th, 2022 as a {{Crossover}} with the release of the film. Added Adds the [=DarkStar=], two F/A-18E Super Hornet, F/A-18E Super Hornet "Top Gun Maverick" version, Hornets, two F-14A Tomcat, F-14A Tomcat "Top Gun Maverick" version, Tomcats, and the 5th "5th Generation Fighter[[note]]The Fighter"[[note]]The movie's official designation for an advanced Su-57[[/note]] from the film as playable aircraft, as well as Top Gun-themed skins and emblems.






** Trigger is accused of shooting down [[spoiler:Harling]]'s plane while going after some drones which were harassing him, which gets him sent to a penal squadron. [[spoiler:However, it's later revealed that Trigger ''didn't'' fire the missile which killed Harling. Unbeknownst to everyone at the time, Erusea had gained the ability to hack into the Osean satellite-based IFF systems, allowing them to make their drones appear on radar as Osean allied fighters. One of said disguised drones was deployed into the battle around the Space Elevator and managed to shoot down Harling before making its retreat, leaving Trigger (the allied unit in closest proximity to Harling at the time the drone took its shot) to take the fall.]]
** Count shoots down [[spoiler:Full Band]] due to his IFF designating him as an enemy after Erusean drones spoof Osean IFF signals and, on suggestion from the rest of the group, Bandog hastily redesignates everyone not formed up around Trigger as hostile. [[spoiler:It's implied that Bandog did this on purpose (Count certainly believes so), given Full Band spent much of the mission talking about some highly-sensitive data he'd hacked and some later revelations regarding Osea's war plan.]]

to:

** Trigger is accused of shooting down [[spoiler:Harling]]'s plane while going after some drones which were harassing him, which gets him sent to a penal squadron. [[spoiler:However, it's later revealed that Trigger ''didn't'' fire the missile which killed Harling. Unbeknownst to everyone at the time, Erusea had gained the ability to hack into the Osean satellite-based IFF systems, allowing them to make their drones appear on radar as Osean allied fighters. One of said disguised drones was deployed into the battle around the Space Elevator ISEV and managed to shoot down Harling before making its retreat, leaving Trigger (the Trigger--the allied unit in closest proximity to Harling at the time the drone took its shot) to time--to take the fall.]]
** After Erusean drones spoof Osean IFF signals and Bandog hastily redesignates everyone not formed up around Trigger as hostile, Count shoots down [[spoiler:Full Band]] due to his IFF designating him as an enemy after Erusean drones spoof Osean IFF signals and, on suggestion from the rest of the group, Bandog hastily redesignates everyone not formed up around Trigger as hostile. enemy. [[spoiler:It's implied that Bandog did this on purpose (Count certainly believes so), given Full Band spent much of the mission talking about some highly-sensitive data he'd hacked gleaned and some later revelations regarding Osea's war plan.]]]]



** An inevitable result of the plane customization system is that your plane will significantly outperform its baseline specs. Insofar as aesthetics, Trigger himself has two: The first is his custom emblem of a wolf clutching a revolver in its jaws, and the second, gained during his stay with the 444th, is three white "strikes" across his tail, [[spoiler: which are later appropriated into a set of three jagged claw marks when Trigger joins the LRSSG, and earning him the enemy nickname "Three Strikes."]]
** Mihaly's Su-30SM is heavily modified, eliminating the [[GuyInBack second seat]] in favor of a system that automates most of the GuyInBack's tasks and records his flight data in great detail and the plane displays ''extreme'' maneuverability. [[spoiler: His two-seat X-02S Strike Wyvern boasts similar automation and flight recording enhancements.]]
* AIIsACrapshoot:
** [[spoiler: The drones utilized by the Erusean military begin to go rogue following the collapse of Usea's satellite network as the strategic AI that controls them does not know when to cease its function. Schroeder first notices this when the F/A-18 drone escorts of Cossette's transport stopped obeying his orders over Anchorhead Bay]].
** [[spoiler:ALEX, David North's AI assistant in the three DLC missions (Unexpected Vistor, Anchorhead Raid, and Ten Million Relief Plan) appears to be completely benign though, capable of sassing North when his train of thought strays into "trash" territory, and even coining her own variant of the game's oft-repeated refrain of "Stick with Trigger and you'll make it."]]
* AirborneAircraftCarrier: The two Arsenal Birds built in concert with the Lighthouse are a more thought-through example than most. They are entirely uncrewed and only carry shorter ranged [[AttackDrone Unmanned Aerial Vehicles]] instead of conventional fighter jets. They stay aloft perpetually, given thrust by sets of propellers with giant blades powered by electrical engines that are remotely fed power beamed from the Lighthouse itself. As the top of the Lighthouse terminates in geosynchronous orbit, this effectively gives the Arsenal Birds a range covering approximately half the planet if they ever interpreted their programming to send them elsewhere beyond Erusea.

to:

** An inevitable result of the plane customization system is that your plane will can significantly outperform its baseline specs. Insofar as aesthetics, Trigger himself has two: The first is his custom emblem of a wolf clutching a revolver in its jaws, and the second, gained during his stay with the 444th, is three white "strikes" across his tail, [[spoiler: which tailfin(s), [[spoiler:which are later appropriated into a set of three jagged claw marks when Trigger joins the LRSSG, and earning earn him the enemy nickname "Three Strikes."]]
** Mihaly's Su-30SM is heavily modified, eliminating the [[GuyInBack second seat]] seat in favor of a system that automates most of the GuyInBack's tasks and records his Mihaly's flight data in great detail and the plane detail. It also displays ''extreme'' maneuverability. [[spoiler: His two-seat X-02S Strike Wyvern boasts similar automation and flight recording enhancements.]]
]]

* AIIsACrapshoot:
** [[spoiler: The
AIIsACrapshoot: [[spoiler:The drones utilized by the Erusean military begin to go rogue following the collapse of Usea's satellite network network, as the strategic AI that controls them does not know when to cease its function. Schroeder first notices this when the F/A-18 drone escorts of Cossette's transport stopped stop obeying his orders over Anchorhead Bay]].
** [[spoiler:ALEX, ALEX, David North's AI assistant in the three DLC missions (Unexpected Vistor, Anchorhead Raid, and Ten Million Relief Plan) missions, appears to be completely benign though, capable of sassing North when his train of thought strays into "trash" territory, territory and even coining [[spoiler:coining her own variant of the game's oft-repeated refrain of "Stick with Trigger and you'll make it."]]
it"]].

* AirborneAircraftCarrier: The two Arsenal Birds built in concert with the Lighthouse are a more thought-through example than most. They are entirely uncrewed and only carry shorter ranged [[AttackDrone Unmanned Aerial Vehicles]] shorter-range {{Attack Drone}}s instead of conventional fighter jets. They stay aloft perpetually, given thrust by sets of propellers with giant blades powered by electrical electric propeller engines that are remotely fed power beamed power from the Lighthouse itself. As the top of the Lighthouse terminates in geosynchronous orbit, this effectively gives the Arsenal Birds a range covering approximately half the planet if they ever interpreted their programming to send them elsewhere beyond Erusea.Erusea.



** As usual for the series, though it's taken up to eleven here. The 444th Fighter Squadron which Trigger is a part of is composed of expendable convicts that the Osean Air Force does not hesitate to send them into suicidal battles, hence most of their missions pit the squadron against impossible odds with almost zero hope to survive, including an intense air-to-ground operation in a series of cloudy valleys while under the watch of a powerful satellite-based anti-air defense system.
** In Mission 6, Trigger can fly into a tunnel that cuts through a hill, resulting in a LampshadeHanging conversation where Bandog assumes that Trigger crashed until a Spare points out that he invoked this trope.

to:

** As usual for the series, though it's taken up to eleven UpToEleven here. The 444th Fighter Squadron which Trigger is a part of is composed of expendable convicts that the Osean Air Force does not hesitate to send them into suicidal battles, hence most of their missions pit the squadron against battles with impossible odds with and almost zero hope to survive, including an intense air-to-ground operation in a series of cloudy valleys while under the watch of a powerful [[KillSat satellite-based anti-air defense system.
system]].
** In Mission 6, Trigger can fly into a tunnel that cuts through a hill, resulting in a LampshadeHanging conversation where Bandog assumes that Trigger crashed until a Spare pilot points out that he invoked this trope.



** The final mission features the most intense tunnel run in the series' history, engaging in a supersonic chase through a tunnel that makes the tunnel under Sudentor from ''VideoGame/AceCombat5TheUnsungWar'' look positively spacious. The tunnels are barely wider than some of the larger planes, even small bends become hard to correct for, and gates close in front of you. Finally, after you finish your mission in there, you have to fly upward through the corridor in the space elevator itself to escape. You need to pull a tight bank in an enclosed circular underground chamber before quickly pull your plane upward to avoid crashing into one of the pillars to even get into the elevator shaft in the first place. Afterward, it's basically a tunnel mission ''vertically'', where your plane will be affected by the wind and gravity as you try to maintain your plane through the long corridor, avoiding elevators and walls until you finally reach the exit, ascending over ''12 kilometers'' completely vertically.

to:

** The final mission features the most intense tunnel run in the series' history, engaging in a history: [[spoiler:a supersonic chase through a tunnel that makes the tunnel under Sudentor from ''VideoGame/AceCombat5TheUnsungWar'' look positively spacious. The tunnels are barely wider than some of the larger planes, even small bends become hard to correct for, and gates close in front of you. Finally, after you finish your mission in there, you You then have to fly upward through the corridor in the space elevator itself to escape. You need to pull a tight bank in an enclosed circular underground chamber before quickly pull your plane upward to chamber, avoid crashing into one of the pillars to even get into in the middle, and fly through the hollow space elevator shaft in the first place. Afterward, tower to escape. Here, it's basically a ''vertical'' tunnel mission ''vertically'', mission, where your plane will be affected by the wind and gravity as you try to maintain your plane through the long corridor, avoiding elevators avoid elevator pods and walls until you finally reach the exit, ascending over ''12 kilometers'' completely vertically.vertically]].






** The [=Weapons UAVs=] deployed by the FinalBoss are tiny copies of the X-45 experimental drone.

to:

** The [=Weapons UAVs=] deployed by the FinalBoss are tiny copies of the X-45 experimental drone.



** Osea is heavily implied to have some of the same real-world political problems of modern-day (as of 2019) America: harsh laws targeting the poor in what's heavily implied to be a scheme for cheap penal labour, an over-budgeted trigger-happy military that inflicts collateral damage wherever it goes, neocolonialist imperialist tendencies dressed up as international aid that wind up screwing over other countries' economies, and an overstuffed prison system. It ''still'' isn't the aggressor in the Lighthouse War, and [[spoiler:it turns out Harling genuinely wanted the Space Elevator as an international effort for all countries, and not for Osea to gain the upper hand in the space race. On top of this, it's stated the Royal Family was goaded and groomed into accepting war for Erusea's own imperialist tendencies by military officers who wanted world domination at best, and at worst, total genocide like Torres.]]
** When [[spoiler:the Erusean Civil War breaks out]], both sides commit massive war crimes: [[spoiler:the Conservatives]] begin shooting Belkans on sight, even plain-ol' civilians and ''fully naturalized soldiers'', which [[spoiler:accidentally tips the war in Osea's favour by causing a key soldier in Erusea's frame-up of Trigger to defect to Osea]]... and then you have the [[spoiler:Radicals,]] who want to dominate the world and outright massacre ''civilians leaving their war zones, including children'' regardless of nationality for being "cowards" not reveling in the glory of war, up to [[spoiler:trying to kill the Princess herself for daring to lead a refugee convoy.]]
* AllThereInTheManual: Several instances:
** The 2019 edition of the ''Aces at War: A History'' book included with the Aces at War physical edition of ''Ace Combat 7'' for [=PlayStation=] 4 and Xbox One show that [[spoiler:AWACS Argus was fed false information about Osean Captain Karl being an impostor which he believed, causing him order the destruction of the helicopter containing TheMole Erusean General Labarthe and Captain Karl. An Osean [=F-16=] complies with said orders and shoots down the chopper, killing both men, causing Operation Gorgon to fail and become a radical Erusean victory.]]
** It's implied in-game that Spare Squadron's missions have an additional motive, [[spoiler:as several convicts notice the 444th keeps encountering Erusean drones. In addition, Mission 11's briefing officer mentions the loss of many pilots in order to find an opening in Erusea's auto-intercept drone network. A section of ''Aces at War: A History'' on the Lighthouse War confirms this was part of Osean strategy, which established both the LRSSG for long-range strikes at Erusea's capital and used Spare Squadron to test the auto-intercept network for weaknesses.]]
** What were the supply ships launched in Mission 17 carrying? ''Aces at War'' reveals the supply ships launched from Tyler Island's mass driver contain ammunition and fuel for the MQ-101s, as well as engine lubricant and munitions (such as Helios missiles) for the Arsenal Birds.
** The "After the Blue Dove" short story in the ''Aces at War'' book explains [[spoiler:what exactly Nagase was doing on the Pilgrim One space mission. Osean astronomers detected a second asteroid on a collision course with the planet, so they arranged for a secret mission to send a team of astronauts to destroy or divert the asteroid, which ended up being the Pilgrim One mission, and Nagase was selected to be the ship's pilot.]]

to:

** Osea is heavily implied to have some of the same real-world political problems of modern-day (as of 2019) America: harsh laws targeting the poor in what's heavily implied to be a scheme for cheap penal labour, an over-budgeted trigger-happy military that inflicts collateral damage wherever it goes, neocolonialist neo-colonialist imperialist tendencies dressed up as international aid that wind up screwing over other countries' economies, and an overstuffed overcrowded prison system. It ''still'' isn't the aggressor in the Lighthouse War, and [[spoiler:it turns out Harling genuinely wanted the Space Elevator ISEV as an international effort for all countries, and not for Osea to gain the upper hand in the space race. On top of this, it's stated the Royal Family was goaded and groomed into accepting war for Erusea's own imperialist tendencies by military officers who wanted world domination at best, and at worst, total genocide like Torres.]]
Torres]].
** When [[spoiler:the Erusean Civil War breaks out]], both sides commit massive war crimes: [[spoiler:the Conservatives]] begin shooting Belkans on sight, even plain-ol' civilians and ''fully naturalized soldiers'', which [[spoiler:accidentally tips the war in Osea's favour by causing a key soldier officer in Erusea's frame-up of Trigger to defect to Osea]]... and then you have the [[spoiler:Radicals,]] who want to dominate the world and outright massacre ''civilians civilians leaving their war zones, including children'' zones (including ''children'') regardless of nationality for being "cowards" not who aren't reveling in the [[WarIsGlorious glory of war, war]], up to [[spoiler:trying to kill the Princess herself for daring to lead a refugee convoy.]]
]]

* AllThereInTheManual: Several instances:
** The
instances in the 2019 edition of the ''Aces at War: A History'' book included with the Aces at War physical edition of ''Ace Combat 7'' for [=PlayStation=] 4 and Xbox One show that One.
**
[[spoiler:AWACS Argus was fed false information about Osean Captain Karl being an impostor impostor, which he believed, causing him to order the destruction of the helicopter containing TheMole Karl and [[TheMole Erusean General Labarthe and Captain Karl. general Edouard Labarthe]]. An Osean [=F-16=] complies with said orders and shoots down the chopper, killing both men, causing Operation Gorgon to fail and become a radical Erusean victory.men.]]
** It's implied in-game that Spare Squadron's missions have an additional motive, [[spoiler:as several convicts notice the 444th keeps encountering Erusean drones. In addition, Mission 11's briefing officer mentions the loss of many pilots in order to find an opening in Erusea's auto-intercept drone network. A section of ''Aces at War: A History'' the book on the Lighthouse War confirms this was part of the Osean strategy, which established both the LRSSG for long-range strikes at on Erusea's capital and used Spare Squadron to test the auto-intercept network for weaknesses.]]
** What were the supply ships launched in Mission 17 carrying? ''Aces at War'' The book reveals that the supply ships launched from Tyler Island's mass driver contain contained ammunition and fuel for the MQ-101s, as well as engine lubricant and munitions (such as Helios missiles) for the Arsenal Birds.
** The "After the Blue Dove" short story in the ''Aces at War'' book explains [[spoiler:what exactly Nagase was doing on the Pilgrim One space mission. mission: Osean astronomers detected a second asteroid on a collision course with the planet, so they arranged for a secret mission to send a team of astronauts to destroy or divert the asteroid, which ended up being the Pilgrim One mission, and Nagase was selected to be the ship's pilot.]]pilot]].



** The Space Elevator gets occupied by the Eruseans at the outset of the war. The nearby city of Selatapura, which seceded from Erusea, is also taken.
** The [=LRSSG=] hijack an important Erusean base under cover of night and [[AirstrikeImpossible through a heavily-guarded canyon system]].
** In a "heroic" example, the [=LRSSG=] later [[spoiler: are forced to take over an old Erusean castle that was housing both Erusean conservatives (read: anti-war soldiers trying to survive) and refugees to resupply for their final battle against the Loyalists in the Space Elevator.]]
* AlphaStrike: During the climax of Operation Daredevil, Osean [[spoiler:and Erusean]] forces fire everything they have at the final Arsenal Bird, from bombers to warships and every squadron available. The attack fails because the Arsenal Bird activates its APS barrier and neuters every single warhead coming at it, before crippling the navy and most of the air force. [[spoiler:It's only when Cossette shuts down the shield that Strider Squadron has a real chance at taking down the airborne carrier once and for all.]]
** Also possible to the player if they select any of the multi-[=AAM=]s. Firing a bunch of them at a single target and immediately following them with two standard missiles will often result in more incoming warheads than the soon-to-be-disassembled bandit knows how to handle. This is by far the most efficient way to take out anyone in Sol Squadron.
* AndThereWasMuchRejoicing: Allowing Erusean bombers to destroy the airbase (and thus kill [=McKinsey=]) in Mission 5 earns you a mission failure, but also makes everyone in Spare Squadron ''cheer''. Given that [=McKinsey=] is ostensibly the most hateful character in the game, it comes as nothing short of cathartic.

to:

** The ISEV[[note]](International Space Elevator gets Elevator)[[/note]] is occupied by the Eruseans at the outset of the war. The nearby city of Selatapura, which seceded from Erusea, is also taken.
** The [=LRSSG=] hijack an important Erusean base under cover of night and via [[AirstrikeImpossible through a heavily-guarded canyon system]].
winding canyon]].
** In a "heroic" example, the [=LRSSG=] later [[spoiler: are forced to take over an old Erusean castle that was housing both Erusean conservatives (read: anti-war soldiers trying to survive) and refugees to resupply for their final battle against the Loyalists in at the Space Elevator.]]
]]

* AlphaStrike: During the climax of Operation Daredevil, Osean [[spoiler:and Erusean]] forces forces, from bombers to warships and every air squadron available, fire everything they have at the final Arsenal Bird, from bombers to warships and every squadron available. Bird. The attack fails because when the Arsenal Bird activates its APS barrier and neuters {{No-Sell}}s every single warhead coming at it, before crippling the navy and most of the air force. [[spoiler:It's only when Cossette shuts down the shield that Strider Squadron has a real chance at taking down the airborne carrier once and for all.]]
** Also possible to the player if they select any of the multi-[=AAM=]s. Firing a bunch of them at a single target and immediately following them with two standard missiles will often result in more incoming warheads than the soon-to-be-disassembled bandit knows how to handle. This is by far the most an efficient way to take out anyone in Sol Squadron.
Squadron... provided you don't miss.

* AndThereWasMuchRejoicing: Allowing Erusean bombers to destroy the airbase (and thus kill [=McKinsey=]) in Mission 5 earns you a mission failure, but also makes everyone in Spare Squadron ''cheer''. Given that [=McKinsey=] is ostensibly the most hateful hated character in the game, it comes as nothing short of cathartic.cathartic.



** Checkpoints retain your score, and if you haven't taken any damage prior to a checkpoint, retain that information as well if you go down afterwards (or manually restart from them), making them a huge frustration-saver on a NoDamageRun, a machine gun only run, or when going for S ranks. As an added layer of frustration relief, restarting from a checkpoint restores all of your ammo. The only drawback is that your overall mission time keeps ticking when you restart from a checkpoint, even if there haven't actually been any yet.
** There is a significant first time completion bonus on missions that helps make sure that you can afford a high-end plane on your first time through the game, even if you're struggling to get rank bonuses and thus offsetting UnstableEquilibrium.

to:

** Checkpoints retain your score, and if you haven't taken any damage prior to a checkpoint, retain that information as well if you go down afterwards (or manually restart from them), making them a huge frustration-saver on a NoDamageRun, a machine gun only guns-only run, or when going for S ranks.rank attempts. As an added layer of frustration relief, restarting from a checkpoint restores all of your ammo. The only drawback is that your overall mission time keeps ticking when you restart from a checkpoint, even if there haven't actually been any yet.
** There is a significant first time first-time completion bonus on missions that helps make sure that you can afford a high-end plane on your first time through the game, playthrough, even if you're struggling to get rank bonuses and thus offsetting the UnstableEquilibrium.



** Mihaly's [[spoiler: EML]] can't take you down in a single hit. So long as you have taken less than a certain amount of damage, it will only take you to 99%, no matter how much damage you had taken before. It's even {{Lampshade|Hanging}}d by Mihaly, who notes that the shot partially missed, and if you ''had'' been shot down immediately, it wouldn't be much of a fight.
** Using the target designator in Mission 13 does not violate the requirements for the machine guns only medal, so long as it is only used to destroy the ballistic missile silos. Though, alternatively, they can be ignored entirely, which just results in more missiles to shoot down in the second stage of the mission, rather than an immediate failure.
** In Missions 16 and 17, holding down the target button will help identify unknown targets much faster and from further away, especially in the clear-HUD view which lets you zoom in on a target with that function. Your allies will eventually identify unknowns on their own if given enough time.
* AnyoneCanDie: This game noticeably has higher major character body counts than previous games in the series, which is especially evident when you joined up the [[WeHaveReserves expendable 444th Fighter Squadron]]. [[spoiler:By the end of the game, you and Count are the only named survivors of the original squadron, and casualties among other allied squadrons aren't pretty either. President Harling returns only to be killed off, and even Princess Rosa's adorable dog is killed!]]
* TheAlliance: The International Union Peacekeeping Force, which consists of Osea and countries in South-East Usea.
* ArcWelding: While most ''Ace Combat'' games have standalone stories with some ContinuityNod here and there, ''Ace Combat 7'' is the one that has plot points connected to many games in the series, mainly ''VideoGame/AceCombat04ShatteredSkies'' and ''VideoGame/AceCombat5TheUnsungWar''. The countries Erusea and Osea, two major countries from the two games, finally interact with each other, and the motivation of the leaders of both factions are tied with the aftermath of the conflicts that happened in their own games. Princess Cossette wants to protect Erusea's sovereignty from a potential threat posed by Osea's Space Elevator because she does not want to see her country fall for the second time. The Space Elevator itself is also the brainchild of [[spoiler: former Osean President Vincent Harling, who envisions the tower to be a symbol of unity and a bridge for mankind to reach into outer space after the Circum-Pacific War ended, and a replacement for the fallen Arkbird (which was built for the same purpose and, just like the Space Elevator, subverted for the purpose of war). Belka is once again revealed to be the root behind the conflict, with some Belkan individuals ''still'' looking to avenge their country after it was defeated in ''VideoGame/AceCombatZeroTheBelkanWar'', and manipulates Erusea into going to war with Osea by providing them with advanced AI technology to create a drone army derived from the Zone of Endless project from ''VideoGame/AceCombat2'' (and slightly expanded upon in its VideoGameRemake, ''VideoGame/AceCombatAssaultHorizonLegacy''). Said drone army proved to be so advanced, it's implied that it paved the way for the rise of A.I. pilots in ''VideoGame/AceCombat3Electrosphere'' as well. Mihaly's advanced G-suit that he gets halfway through the game to assist him with flying shares a lot of qualities with the COFFIN system utilized in ''Electrosphere,'' making it a likely predecessor to COFFIN.]]

to:

** Mihaly's [[spoiler: EML]] can't take you down in a single hit. So long as you have you've taken less than a certain amount of damage, it will only take you [[HPTo1 to 99%, 99%]], no matter how much damage you had you'd taken before. It's even {{Lampshade|Hanging}}d by Mihaly, who notes that the shot partially missed, "partially missed", and if you ''had'' been shot down immediately, it wouldn't be much of a fight.
** Using the target designator in Mission 13 does not violate the requirements for the machine guns only guns-only medal, so long as it is only used to destroy the ballistic missile silos. Though, alternatively, they can be ignored entirely, which just merely results in more missiles to shoot down in the second stage of the mission, rather than an immediate failure.
** In Missions 16 and 17, holding down the target button will help identify unknown targets much faster from different directions and from further away, especially in the clear-HUD clear HUD view which lets you zoom in on a target with that function. Your allies will eventually identify unknowns on their own if given enough time.
time.

* AnyoneCanDie: This game has a noticeably has higher major character body counts count than previous games in the series, which is especially evident when you joined up join the [[WeHaveReserves expendable 444th Fighter Squadron]]. [[spoiler:By the end of the game, you and Count are the only named survivors of the original said squadron, and casualties among other allied squadrons aren't pretty don't fare much better either. President Harling [[spoiler:Ex-President Vincent Harling]] returns [[SuddenSequelDeathSyndrome only to be killed off, off]], and even Princess Rosa's adorable dog is killed!]]
killed!]]

* TheAlliance: The International Union Peacekeeping Force, which consists of Osea and countries in South-East Usea.
southeast Usea.

* ArcWelding: While most ''Ace Combat'' games have standalone stories with some ContinuityNod {{Continuity Nod}}s here and there, ''Ace Combat 7'' is the one that has plot points connected to many games in the series, mainly ''VideoGame/AceCombat04ShatteredSkies'' and ''VideoGame/AceCombat5TheUnsungWar''. The countries Erusea and Osea, two major countries from the two games, finally interact with go to war against each other, other directly, and the motivation motivations of the both factions' leaders of both factions are tied with to the aftermath of the conflicts that happened in their own games. Princess Cossette wants to protect Erusea's sovereignty from a potential threat posed by Osea's Space Elevator space elevator because she does not doesn't want to see her country fall for the second time. The Space Elevator space elevator itself is also the brainchild of [[spoiler: former Osean then-Osean President Vincent Harling, who envisions the tower envisioned it to be a symbol of unity and a bridge for mankind to reach into outer space after the Circum-Pacific War ended, and a replacement for the fallen Arkbird (which was built for the same purpose and, just like the Space Elevator, subverted space elevator, exploited for the purpose of war). Belka is once again revealed to be the root behind the conflict, with some Belkan individuals Belkans ''still'' looking to avenge their country after it was defeated in ''VideoGame/AceCombatZeroTheBelkanWar'', and manipulates the events of ''VideoGame/AceCombatZeroTheBelkanWar'' are once again revealed to be the root of the conflict, manipulating Erusea into going to war with Osea by providing them with advanced AI technology to create a drone army derived from the Zone of Endless project from ''VideoGame/AceCombat2'' (and slightly expanded upon in its VideoGameRemake, ''VideoGame/AceCombatAssaultHorizonLegacy''). Said drone army proved proves to be so advanced, it's implied that it paved the way for the rise of A.I. pilots in ''VideoGame/AceCombat3Electrosphere'' as well. well]]. Mihaly's advanced G-suit that he gets halfway through the game to assist him with flying shares a lot of qualities with the COFFIN system utilized in ''Electrosphere,'' making it a likely predecessor to COFFIN.]] COFFIN]].



** "Can you hear me?", which gains a new meaning after [[spoiler:the Battle of Farbanti]]. At first, it reflects how in an era where information flows uninterrupted all the time, being cut off for even the shortest moment can have massive consequences. After [[spoiler:the communication blackout]], it's a plea to try and reach to allies in a war where nobody can differentiate friend from foe anymore.
** According to a Famitsu interview with the project leads, "Dark Blue", both as actual spoken words, and as a color motif. If Avril is in a scene, there are good odds that she'll say the words. Furthermore, the game is functionally [[BookEnds Bookended]] by the term, with Avril's opening monologue introducing the concept, and the final mission is entitled "Dark Blue".

to:

** "Can you hear me?", which gains a new meaning after [[spoiler:the Battle of Farbanti]]. At first, it reflects how in an era where information flows uninterrupted all the time, being cut off for even the shortest moment can have massive consequences. After [[spoiler:the communication communications blackout]], it's a plea to try and reach out to allies in a war where nobody can differentiate friend from foe anymore.
** According to a Famitsu interview with the project leads, "Dark Blue", both as actual spoken words, words and as a color motif. If Avril is in a scene, there are good odds that she'll say the words. Furthermore, the game is functionally [[BookEnds Bookended]] bookended]] by the term, with Avril's opening monologue introducing the concept, concept and the final mission is entitled being titled "Dark Blue".



** "Stick with Trigger and you'll make it" becomes a recurring line. [[spoiler: The SP Missions hammer it home with [=ALEX=] pointing out that, for every mission where Trigger was present and where his fellow pilots stayed near him, the survival rates of allied pilots skyrocketed compared to HQ's predictions.]]
** "Dumbass." The moniker is used by and appended to numerous characters in the story, most prominently Trigger. It's even one of the unlockable nicknames the player can use in multiplayer mode.

to:

** "Stick with Trigger and you'll make it" becomes a recurring line. [[spoiler: The SP Missions hammer it home with [=ALEX=] ALEX pointing out that, for every mission where Trigger was present and where his fellow pilots stayed near him, the survival rates of allied said pilots skyrocketed compared to HQ's predictions.]]
** "Dumbass." "Dumbass". The moniker is used by and appended to numerous characters in the story, most prominently Trigger. It's even one of the unlockable nicknames the player can use in multiplayer mode.






** Osea's [[FourIsDeath 444th]] Fighter Squadron -- otherwise known as Spare Squadron -- is a penal unit whose members have been convicted of severe crimes, with their leader indicating that he can decide whether they live or not. Heck, even their AWACS insults them!

to:

** Osea's [[FourIsDeath 444th]] Fighter Squadron -- otherwise known as Spare Squadron -- is a penal unit whose members have been convicted of severe crimes, with their leader commanding officer indicating that he can decide whether they live or not. Heck, Hell, even their AWACS insults them!






** On Tyler Island, Avril takes a moment to rub salt in the wound to Princess Cossette after she experiences that WarIsHell firsthand.

to:

** On Tyler Island, Avril takes a moment to rub salt in the wound to Princess Cossette Cossette's wound after she experiences that WarIsHell firsthand.



** Ionela gives ones to [[spoiler:native Belkan and Grey Men successor Dr Schroeder at the drone factory]].
-->'''Ionela:''' Is this about [[spoiler:Erusea]]? Or about [[spoiler:Belka]]?

to:

** Ionela gives ones to [[spoiler:native Belkan and Grey Men successor Dr Dr. Schroeder at the drone factory]].
-->'''Ionela:''' Is this about [[spoiler:Erusea]]? [[spoiler:Erusea? Or about [[spoiler:Belka]]?Belka]]?



* ArtificialBrilliance: {{Invoked}} with the Arsenal Bird. Any attempt to destroy it from long distance is met with swarms of drones TakingTheBullet. If you fly in closer, the drones will [[InstantDeathRadius simultaneously target you]] and [[MacrossMissileMassacre spam missiles that will eat up AND get past your flares]].
* ArtificialStupidity: {{Invoked}} - The autonomous drones have fittingly inhuman agility, but their systems aren't as flexible as a real pilot and they have exploitable quirks to their behavior. (And this is integrated into the actual gameplay: almost every drone encountered has a nasty habit of flying straight ahead after firing on you, making them much easier to hit if you can keep track of the drone.) As a result, as the war goes on, Erusea's drones start to suffer higher and higher loss rates, which leads Mihaly, who provided flight data for the drones, to take back to the skies and provide newer and better data.

to:


* ArtificialBrilliance: {{Invoked}} with the Arsenal Bird. Any attempt to destroy it from a long distance is met with swarms of drones TakingTheBullet. If you fly in closer, the drones will [[InstantDeathRadius simultaneously target you]] and [[MacrossMissileMassacre spam missiles that will eat up AND ''and'' get past your flares]].
flares]].

* ArtificialStupidity: {{Invoked}} - The {{Invoked}}--the autonomous drones have fittingly inhuman agility, but their systems aren't as flexible as a real pilot and they have exploitable quirks to their behavior. (And this (This is integrated into the actual gameplay: gameplay; almost every drone encountered has a nasty habit of flying straight ahead after firing on you, making them much easier to hit if you can keep track of seize the drone.opportunity.) As a result, as the war goes on, Erusea's drones start to suffer higher and higher loss rates, which leads Mihaly, who provided flight data for the drones, Mihaly to take back to the skies and provide newer and better data.flight data for them.



* ArtisticLicenseBiology: In the opening cutscene, Avril claims an Osean fighter and the Erusean drone it was chasing "must have been doing thirty G's at least". Even an extremely fit and well-trained individual wearing a G-suit would succumb to G-LOC and black out by 15 G's. The F-15C's airframe also has a limit of 9Gs; anything above that would risk destruction of the airframe. Of course, given that the aircraft aren't actually shown doing particularly impressive maneuvers, Avril may have been engaging in some hyperbole.
* ArtisticLicenseShips:
** During the mission "Fleet Destruction", if you sink the Erusean aircraft carrier ''Njörðr'', her crew mentions the catapults becoming inoperable, despite ''Njörðr'' being a ''Kuznetsov''-class carrier, which is a STOBAR "ski-jump" design with no catapults in the first place.
** At the end of Mission 19, you land on the (presumably ''Nimitz''-class equivalent) aircraft carrier Admiral Anderson to rearm, repair and resupply prior to the final mission. The problem is that the carrier is stated to have run aground and been abandoned at sea weeks if not months prior to the mission, but somehow Osea finds enough crew to reactivate it and begin flight ops within 24 hours. At bare minimum you'd need at least a day to get the reactors started up again if you bypassed every safety check(and risk serious damage to the engineering spaces/crew if you messed anything up), not to mention all the other vital equipment for flight ops. Also, you'd need at least 1000 (normal ship and aircrew is close to 5000) sailors working non-stop and they knew exactly what to do, or significantly more if they were less seasoned and stopping to eat and sleep.
* ArtisticLicenseLaw: Assuming Osea has a military court system similar to or the same as the U.S., Avril, a civilian mechanic, should never have been transferred to a ''military'' penal base, which is strictly for enlisted personnel, regardless of whether or not she broke "wartime aviation laws." Even if she was flying a plane not properly equipped with a transponder, that would fall under the jurisdiction of the federal courts (more specifically the Osean equivalent of the FAA), not the military, even in wartime and ''especially'' considering this all occurred over the Osean homeland. Of course, there are implications that this was all deliberate, to cover up the fact that an Osean military aircraft engaged and downed a civilian aircraft without attempting to signal or contact the pilot, which is ''itself'' a war crime even by real life standards.
* AscendedGlitch: The August 2020 update, which added several skins in collaboration with the United States Armed Forces, had a bug where the Red Devils F/A-18F skin would show up as a glowing blue-white instead of the proper skin design. This was popular and amusing, but was quickly patched away. Later, with the game's second anniversary update, Project Aces added several previous player character skins, a Crow Team skin for the F-16C from ''VideoGame/AceCombatZeroTheBelkanWar'', a Ridgebacks Team skin for the ASF-X Shinden II from ''VideoGame/AceCombatInfinity'', UPEO skins for the Eurofighter Typhoon and Su-37 from ''VideoGame/AceCombat3Electrosphere'', and a glowing skin for the X-02S Strike Wyvern that replicates the old glowing glitch at all times.
* AssholeVictim: Full Band spends much of his airtime mocking his slain comrades ''right after they bite it'', being a DirtyCoward, and bragging about having classified intel that could have jeopardized [[spoiler:the Stonehenge op]]. While Count doesn't like it, [[spoiler:it's no big loss when he's accidentally killed himself after the IFF goes haywire and targets him.]]

to:


* ArtisticLicenseBiology: In the opening cutscene, Avril claims an Osean fighter and the Erusean drone it was chasing "must have been doing thirty G's [=Gs=] at least". Even an extremely fit and well-trained individual wearing a G-suit would succumb to G-LOC and black out by 15 G's. [=Gs=]. The F-15C's airframe also has a limit of 9Gs; 9 [=Gs=]; anything above that would risk destruction of the airframe. it breaking apart in midair. Of course, given that the aircraft aren't actually shown doing particularly impressive maneuvers, Avril may have simply been engaging in some hyperbole.
hyperbole.

* ArtisticLicenseShips:
ArtisticLicenseShips:
** During the mission "Fleet Destruction", if you sink the Erusean aircraft carrier ''Njörðr'', her crew mentions the catapults becoming inoperable, despite ''Njörðr'' being a ''Kuznetsov''-class carrier, which is a carrier--a STOBAR "ski-jump" "ski jump" design with no catapults in the first place.
** At the end of Mission 19, you land on the (presumably ''Nimitz''-class equivalent) aircraft carrier Admiral Anderson Andersen to rearm, repair and resupply prior to the final mission. The problem is that the carrier is stated to have run aground and been abandoned at sea weeks if not months prior to the mission, but Osea somehow Osea finds enough of a crew to reactivate it and begin flight ops within 24 hours. At the bare minimum minimum, you'd need at least a day to get the reactors started up again if you bypassed every safety check(and risk check (and thus risked serious damage to the engineering spaces/crew if you messed anything up), not to mention all the other vital equipment for flight ops. Also, you'd need at least 1000 (normal ship and aircrew is crew members[[note]](a normal carrier has close to 5000) sailors 5000)[[/note]] working non-stop and they knew knowing exactly what to do, or significantly more if they were less seasoned and stopping to eat and sleep.
sleep.

* ArtisticLicenseLaw: Assuming Osea has a military court system similar or identical to or the same as the U.S., US's, Avril, a civilian mechanic, should never have been transferred to a ''military'' penal base, which is strictly for already enlisted personnel, regardless of whether or not she broke "wartime aviation laws." laws". Even if she was flying a plane not properly equipped with a transponder, that would fall under the jurisdiction of the federal courts (more specifically the Osean equivalent of the FAA), not the military, even in wartime and ''especially'' considering this all occurred over the Osean homeland. Of course, there are implications that this was all deliberate, to cover up the fact that an Osean military aircraft engaged and downed a civilian aircraft without attempting to signal or contact the pilot, which is ''itself'' itself a war crime even by in real life standards.
life.

* AscendedGlitch: The August 2020 update, which added several skins in collaboration with the United States Armed Forces, had a bug where the Red Devils F/A-18F skin would show up as a glowing blue-white instead of the proper skin design. This was popular and amusing, but was quickly patched away. Later, with the game's second anniversary update, Project Aces update that added several previous player character skins, a [[VideoGame/AceCombatZeroTheBelkanWar Crow Team skin for the Team]] F-16C from ''VideoGame/AceCombatZeroTheBelkanWar'', skin, a [[VideoGame/AceCombatInfinity Ridgebacks Team skin for the Team]] ASF-X Shinden II from ''VideoGame/AceCombatInfinity'', UPEO skin, [[VideoGame/AceCombat3Electrosphere UPEO]] skins for the Eurofighter Typhoon and Su-37 from ''VideoGame/AceCombat3Electrosphere'', and Su-37, a glowing skin was also introduced for the X-02S Strike Wyvern that replicates the old glowing glitch at all times.
times.

* AssholeVictim: Full Band [[spoiler:Full Band]] spends much of his airtime air time mocking his slain comrades ''right after they bite it'', being a DirtyCoward, and bragging about having classified intel that could have jeopardized [[spoiler:the Stonehenge op]]. While Count doesn't like it, [[spoiler:it's no big loss when he's accidentally killed himself after the IFF goes haywire and targets him.]]by Count.]]



* AwesomeButImpractical:
** [=8AAMs=] - they can lock multiple missiles onto a single target, which looks cool, but is incredibly wasteful, as very few targets can survive a single SP weapon missile of any sort. Fortunately, after an update, [=8AAMs=] tend to come with much higher payloads than 6 or [=4AAMs=], mitigating how easy it was in the release version to waste them all on only a few planes, as they initially had similar payloads to their smaller-salvo cousins. They also have very poor lock on range even with upgrades, so by the time you're close enough to a large group of enemies to lock on and fire, said group will have scattered. The only time where it could actually be useful is against a large airborne enemy with lots of targets on it, namely [[spoiler:the Arsenal Birds.]]
** [=8AGMs=] have all the problems of their air-to-air counterparts (except, of course, against ground targets instead of air) but come in smaller payloads, not having received the payload buff [=8AAMs=] received. While situationally useful against hard targets like Aegis Ashore and warships, they're usually less useful than the less-flashy but more efficient, more common, and more plentiful [=4AGMs=].
** The F-104C Starfighter's Guided Rocket Launcher locks onto ground targets and fires an entire salvo of homing rockets that strike with pinpoint accuracy no matter how much you're moving around. The weapon is quite powerful at overwhelming CIWS and destroying ships and AEGIS Ashore installations, but long range air-to-ship missiles are more efficient and generally have a higher ammo count. The toughest reasonably common ground targets in the game are tanks and air defense tanks, which both take only two normal missiles to destroy, making this a strong case of NoKillLikeOverkill.
** The Integrated Electronic Warfare System on the ADFX-01 Morgan, XFA-27, and CFA-44 Nosferatu disrupts enemy missile accuracy while enhancing your allies. In the campaign mode, there are very few instances on any difficulty where you would need such defenses, and it doesn't affect your allies at all. Multiplayer is a different story altogether.
** The Tactical Laser System packs a powerful punch, but it's strictly bore sighted, denying you the ability to lead your target like a conventional gun, can't penetrate clouds, and you have to remain facing your target while you fire, which means you can't maneuver away from enemy missiles. Without the ability to lead your target (unless you're ''very'' dexterous), you also risk not doing enough damage (or just plain missing) against smaller targets.
** Post-stall maneuvers allow you to slow down suddenly and [[TopGunned force the enemy to overshoot]], and look cool while doing it. Unfortunately, to initiate a PSM you have to be flying very slowly, just above stall speed, which makes you an easy target. It's mainly useful as a last-ditch escape if you have no energy for anything else.
** The [=DarkStar=] from the ''Film/TopGunMaverick'' aircraft set is a sleek-looking and very powerful futuristic stealth fighter with a design worthy of the original aircraft that Ace Combat has created themselves, but it has some obvious drawbacks.
*** Don't fly it from inside the Cockpit view. The plane only has two viewports to the sides, and the in-game cockpit adds a third to the roof for the player's sake, because looking out directly ahead from your cockpit is nothing but a giant X obscuring your field of vision by the plane itself.
*** It has close to, if not the, highest straight-line speed in the game but it handles only marginally better than a beached whale, making it a royal pain in any close range, high maneuverability dog fight or anything requiring course correction, like [[spoiler:the final flight to ascend from the Lighthouse's core.]] Don't even think about dogfighting in the clouds, as the lasers that replace the machine gun are useless in clouds.
* BackForTheDead: [[spoiler:Former Osean President Vincent Harling, who is initially rescued by Sea Goblin, who are both killed trying to defend the space elevator from being destroyed, in the very mission that is the CallBack to the mission that introduced him in ''Ace Combat 5'', no less.]]

to:


* AwesomeButImpractical:
AwesomeButImpractical:
** [=8AAMs=] - [=8AAMs=]; they can lock multiple missiles onto a single target, which looks cool, but is incredibly ''incredibly'' wasteful, as very few targets can survive a single SP weapon special missile of any sort. Fortunately, after an update, [=8AAMs=] tend to come with much higher payloads than 6 [=6AAMs=] or [=4AAMs=], mitigating how easy it was in the release version to waste them all on only a few planes, as they initially had similar payloads to their smaller-salvo cousins. planes. They also have very poor lock on lock-on range even with upgrades, so by the time you're close enough to a large group of enemies to lock on and fire, said group will likely have scattered. The only time where it could actually be useful is against a large airborne enemy with lots of targets on it, namely [[spoiler:the [[spoiler:an Arsenal Birds.]]
Bird]].
** [=8AGMs=] have all the problems of their air-to-air counterparts (except, of course, against ground targets instead of air) air targets) but come in smaller payloads, not having received the payload buff [=8AAMs=] received. While situationally useful against hard targets like Aegis Ashore installations and warships, they're usually less useful than the less-flashy less flashy but more efficient, more common, and more plentiful [=4AGMs=].
** The F-104C Starfighter's Guided Rocket Launcher (GRKT) locks onto ground targets and fires an entire salvo of homing rockets that strike with pinpoint accuracy no matter how much you're moving around. The weapon is quite powerful at overwhelming CIWS and destroying ships and AEGIS Ashore installations, Aegis Ashores, but long range air-to-ship missiles are more efficient and generally have a higher ammo count. The toughest reasonably common ground targets in the game are tanks and air defense tanks, which both take only two normal missiles to destroy, making this a strong case of NoKillLikeOverkill.
** The Integrated Electronic Warfare System (IEWS) on the ADFX-01 Morgan, XFA-27, and CFA-44 Nosferatu disrupts enemy missile accuracy targeting while enhancing that of you and your allies. In the campaign mode, there are very few instances on any difficulty where you would need such defenses, and it doesn't affect your allies at all. Multiplayer is a different story altogether.
** The Tactical Laser System (TLS) packs a powerful punch, but it's is strictly bore sighted, denying boresighted (denying you the ability to lead your target like with a conventional gun, gun), can't penetrate clouds, and requires you have to remain facing face your target while you fire, which means you can't maneuver away from enemy missiles. Without the ability to lead your target (unless you're ''very'' dexterous), you also risk not doing enough damage (or just plain missing) against smaller targets.
targets or just plain missing them.
** Post-stall maneuvers allow you to slow down suddenly and [[TopGunned force the enemy to overshoot]], and look cool while doing it. Unfortunately, to initiate a PSM PSM, you have to be flying very slowly, just above stall speed, ''very'' slowly (under 500 km/h), which makes you an easy target. It's mainly useful as a last-ditch escape if you have no energy momentum for anything else.
** The [=DarkStar=] from the ''Film/TopGunMaverick'' aircraft set is a sleek-looking futuristic, sleek-looking, and very powerful futuristic stealth fighter craft with a design worthy of the original aircraft that Ace Combat has Project Aces created themselves, but it has some obvious drawbacks.
*** Don't fly it from inside the Cockpit cockpit view. The plane only has two viewports to the sides, and the in-game cockpit adds a third to the roof for the player's sake, because looking out directly ahead from your cockpit is would otherwise give you nothing but a giant X obscuring your field of vision by the plane itself.
vision.
*** It has close to, if not the, ''the'' highest straight-line speed in the game game, but it handles only marginally better than a beached whale, making it a royal pain in any close range, high maneuverability close-range, high-maneuverability dog fight or anything requiring course correction, like [[spoiler:the final flight to ascend from the Lighthouse's core.]] Don't even think about dogfighting in the clouds, as the lasers that replace the machine gun are useless in clouds.
clouds.

* BackForTheDead: [[spoiler:Former Osean President president Vincent Harling, who is initially rescued by Sea Goblin, who are both killed trying to defend the space elevator from being destroyed, in the very a mission that is serves as the CallBack to the mission that introduced him in ''Ace Combat 5'', no less.]]]]



* BadBoss: Col. [=McKinsey=], who runs the 444th, and to a lesser extent Bandog, the AWACS contact who serves as their MissionControl, certainly qualify. [=McKinsey=] is an open GloryHound who plans to ride to victory on the sweat (and corpses) of his pilots. Bandog treats his prisoners with nothing but scorn, even encouraging Trigger to let his comrades die and focus on the mission by pointing out he has no need to be honorable for a bunch of criminals, but he's no [=McKinsey=]: he shuts the Colonel up to stop him from interfering with a bombing run on his own base that would have killed everyone if he hadn't intervened, and allows the prisoners to use a base for resupply after it's clear the current op would need more munitions to complete. In fact, the "good" Colonel is so hated that Bandog drily comments nothing of value was lost if [=McKinsey=] is shot down during "Transfer Orders".

to:


* BadBoss: Col. Colonel [=McKinsey=], who runs the 444th, and to a lesser extent Bandog, the AWACS contact officer who serves as their MissionControl, certainly qualify.MissionControl. [=McKinsey=] is an open GloryHound who plans to ride to victory on the sweat (and corpses) of his pilots. Bandog treats his prisoners with nothing but scorn, even encouraging Trigger to let his comrades die and focus on the mission by pointing out he has no need to be honorable for a bunch of criminals, but he's no [=McKinsey=]: he shuts the Colonel up to stop him from interfering with a bombing run on his own base that would have killed everyone if he hadn't intervened, and allows the prisoners to use a base for resupply after it's clear the current op would need more munitions to complete. In fact, the "good" Colonel is so hated that Bandog drily comments that nothing of value was lost if [=McKinsey=] is shot down during "Transfer Orders".Orders".



* TheBattlestar: The Arsenal Birds are gigantic {{Airborne Aircraft Carrier}}s that carry an insane number of AAM batteries and laser weapons on top of their scores of [[AttackDrone UAVs]]. Taking one of these beasts on in direct combat is a monumentally dangerous task no matter how you approach it, and their sheer amount of firepower pretty much guarantees heavy casualties among the attacking forces.
* BecomingTheMask: In an odd, non-character sense, the 444th Air Base, originally established as a complete fake to draw Erusean bombers, gradually became more and more realistic to make sure the Eruseans remained fooled. First, it was just balloon vehicles and painted runways with empty shells of airplanes, then they started having the convicts run jet engines to fool Erusean thermal imaging, then they started actually flying rebuilt planes and making dry runs at Erusean bombers, and then eventually, shortly after Trigger's arrival, started actually shooting back, turning a decoy air base into an actual, functional air base with its own fighter squadron.

to:


* TheBattlestar: The Arsenal Birds are gigantic {{Airborne Aircraft Carrier}}s that carry an insane number of AAM batteries and laser weapons on top of their scores of [[AttackDrone UAVs]]. [=UAVs=]. Taking one of these beasts on in direct combat is a monumentally dangerous task no matter how you approach it, and their sheer amount of firepower pretty much guarantees heavy casualties among the attacking forces.
forces.

* BecomingTheMask: In an odd, non-character sense, the 444th Air Base, originally established as a complete fake to draw Erusean bombers, gradually became more and more realistic to make sure the Eruseans remained fooled. First, it was just balloon vehicles and painted runways with empty shells of airplanes, then they started having the convicts run jet engines to fool Erusean thermal imaging, then they started before actually flying rebuilt planes and making dry runs at Erusean bombers, and then eventually, finally, shortly after Trigger's arrival, started actually shooting back, turning a decoy air base into an actual, functional air base with its own fighter squadron.squadron.



** Osea's plan to neutralize one of the hijacked Arsenal Bird hinges on [[spoiler:the reactivation of the lone Stonehenge cannon that was spared by [[VideoGame/AceCombat04ShatteredSkies Mobius One]] due to being non-operational at the time. It ends up being the only superweapon still available to Osea that can outright shoot through the Arsenal Bird's impossibly powerful APS barrier, and promptly stops functioning once it fires the shot that splits the ''Liberty'' in two.]]
** The ''Alicorn'' is equipped with two powerful railguns that can vaporize ships in a hurry, but they're not significantly bigger than the ship guns found on most capital ships. What instead qualifies the submarine for this trope is [[spoiler:the hidden 600-mm/128 caliber rail cannon whose barrel length exceed 70 meters and makes up part of the runway for the ''Alicorn'''s fighter complement. It is also its most dangerous weapon, being able to fire projectiles over a distance of over 3,000 kilometers - a good fraction of the range of an ICBM - and among the projectiles are two tactical nuclear shells that allow Torres to carry out his grim plan of killing a million lives in Oured in order to terrify the world into stopping the Lighthouse War.]]
* BigBadassBattleSequence: Mission 19 is the culmination of all that transpires during the cutscenes following the midwar crisis of [[spoiler:Erusea's EnemyCivilWar. Here you join up with the Osean air force ''and'' some rebel Erusean squadrons in an attempt to free the Space Elevator from the radical Erusean government forces and bring down the last Arsenal Bird. A massive furball between the combined Osean-Erusean alliance and the Erusean government drones then ensues over the sea surrounding the ISEV, topped by the Arsenal Bird's appearance and the alliance's massive AlphaStrike on it, which fails due to its APS barrier. Princess Rosa manages to disable the shield permanently, allowing you to strike the Arsenal Bird unimpeded as the triumphant OneWomanWail of "Daredevil" hammers on.]]
* BittersweetEnding: The Lighthouse War has ended, but many people have died on both sides. [[spoiler:Erusea has lost another war, its military and air force have been utterly decimated a second time and its future as a country (and as a kingdom) is uncertain. In addition, many of its conquered provinces used the chaos of the IFF network's destruction to declare their independence]]. Osea did not escape the war unscathed as well; [[spoiler:its naval power took a serious blow early in the conflict, it lost both Arsenal Birds]], and the revelation that [[spoiler: Belka was once again responsible for instigating a conflict will no doubt cause issues among Osean officials.]] Moreover, if one takes [[ForegoneConclusion what happens in]] ''VideoGame/AceCombat3Electrosphere'' into consideration, [[spoiler:eventually various governments will collapse and Mega-Corps will take over, conflicts will become commonplace, and the fact that its protagonist is a combat AI far superior than its predecessors which downplays the actions and sacrifices of everyone who fought in the Lighthouse War.]]
* {{Blackmail}}: Avril Mead has her ways of pulling favor among the Spare Squadron. In the disorder to pack up the air base and ship everyone elsewhere across Usea, someone left an old rotary phone unplugged. Avril monologues that prisoners aren't allowed to use the phone, and that she's good at remembering numbers. The next scene heavily implies that she made a phone call that would have inconvenienced Col. [=McKinsey=] if he didn't offer to take her along on his plane. He agrees, but she isn't the least bit surprised that he took off and left her behind.
* BookEnds: The game begins with [[spoiler:Avril staring out to the sky, and ends with Cossette staring out at the space elevator]], both of them in the same pose.

to:

** Osea's plan to neutralize one of the hijacked Arsenal Bird hinges on [[spoiler:the reactivation of the lone Stonehenge cannon that was spared by [[VideoGame/AceCombat04ShatteredSkies Mobius One]] 1]] due to being non-operational at the time. It ends up being the only superweapon still available to Osea that can outright shoot through the Arsenal Bird's impossibly powerful APS barrier, and promptly stops functioning once it fires the shot that splits the ''Liberty'' in two.]]
** The ''Alicorn'' is equipped with two powerful railguns that can vaporize ships in a hurry, but they're not significantly bigger than the ship guns found on most capital ships. What instead qualifies the submarine for this trope is [[spoiler:the hidden 600-mm/128 caliber 600-mm/128-caliber rail cannon cannon, whose barrel length exceed exceeds 70 meters and makes up part of the runway for the ''Alicorn'''s fighter complement. It is also its most dangerous weapon, being able to fire projectiles over a distance of over 3,000 kilometers - a kilometers--a good fraction of the range of an ICBM - and ICBM--and among the projectiles are two tactical nuclear shells that allow Torres to carry out his grim plan of killing ending a million civilian lives in Oured in order to terrify the world into stopping the Lighthouse War.]]
]]

* BigBadassBattleSequence: Mission 19 is the culmination of all that transpires during the cutscenes following the midwar mid-war crisis of [[spoiler:Erusea's EnemyCivilWar. Here Here, you join up with the Osean air force ''and'' some rebel Erusean squadrons in an attempt to free the Space Elevator ISEV from the radical Erusean government forces and bring down the last Arsenal Bird. A massive furball between the combined Osean-Erusean alliance and the Erusean government drones then ensues over the sea surrounding the ISEV, topped by the Arsenal Bird's appearance and the alliance's massive AlphaStrike on it, which fails due to its APS barrier. Princess Rosa manages to disable the shield permanently, allowing you to strike empty your payload into the Arsenal Bird unimpeded as the triumphant OneWomanWail of "Daredevil" hammers on.]]
]]

* BittersweetEnding: The Lighthouse War has ended, but many people have died on both sides. [[spoiler:Erusea has lost another war, its military and air force have been utterly decimated a second time time, and its future as a country (and country--and as a kingdom) is kingdom--is uncertain. In addition, many of its conquered provinces used the chaos of the IFF network's destruction to declare their independence]]. Osea did not escape the war unscathed as well; [[spoiler:its naval power took a serious blow early in the conflict, it lost both Arsenal Birds]], and the revelation that [[spoiler: Belka was [[spoiler:Belkans were once again responsible for instigating a conflict will no doubt cause issues among Osean officials.]] Moreover, if one takes [[ForegoneConclusion what happens in]] ''VideoGame/AceCombat3Electrosphere'' into consideration, [[spoiler:eventually various [[spoiler:various governments will eventually collapse and Mega-Corps {{Mega-Corp}}s will take over, conflicts will become commonplace, and the fact that its protagonist is a combat AI far superior than its predecessors which downplays [[AllForNothing trivializes]] the actions and sacrifices of everyone who fought in the Lighthouse War.]]
War]].

* {{Blackmail}}: Avril Mead has her ways of pulling favor among the Spare Squadron. In the disorder to pack up the air base and ship everyone elsewhere across Usea, someone left an old rotary phone unplugged. Avril monologues that prisoners aren't allowed to use the phone, phones and that she's good at remembering numbers. The next scene heavily implies that she made a phone call that would have inconvenienced Col. [=McKinsey=] if he didn't offer to take her along on his plane. He agrees, but she isn't the least bit surprised that when he took ultimately takes off and left leaves her behind.
behind.

* BookEnds: The game begins with [[spoiler:Avril Avril staring out to up at the sky, sky and ends with Cossette [[spoiler:Cossette staring out up at the space elevator]], both of them in the same pose.






** The Self-Forging Fragmentation Submunition (SFFS), or, in common parlance, cluster bomb. While not as flashy as cruise missiles or dedicated anti-ship missiles, when dropped from the correct (low-ish) altitude, SFFS will oneshot or at most twoshot any non-boss ship in the game while having a relatively obscene ammo count (especially compared to cruise missiles) and a large blast radius for non-ship targets, and, unlike cruise missiles, can't be intercepted. It also for this reason renders the Guided Pentration Bomb (GPB) completely worthless in every respect, the GPB being much weaker and having a smaller blast, a shorter useful range, and less ammo. Nearly every high score run of Missions 11 and [=SP02=] feature a F-15E or Su-34 armed with them for a reason.
** The standard missiles, which technically have infinite ammunition and can be enhanced with upgrade parts that allow for more speed, homing ability, and lock-on capabilities, which are useful for taking down the most agile of the enemy planes.
** The XFA-27's Multiple-Launch Standard Missile (MSTM), which is essentially four more charges of standard missiles that have the same potency as the latter, only that they're affected by special weapon parts. While it's not flashy for a weapon wielded by a superplane, it definitely does its job well by allowing pilots to spam standard missiles nonstop on multiple targets, making it a solid choice for annihilation missions that don't feature too many difficult targets like battlecruisers and highly agile aircraft.
** Regular Unguided Bombs (UGB). They're only a little more powerful than standard missiles, and ships and the arsenal birds take reduced damage from them, but you can carry a lot of them, they have a nice big blast, take out tanks and air-defense tanks in a single blast instead of two missiles, and have a short cooldown. All-in-all, they're excellent general-purpose air-to-ground weapons that are often more useful than fancy guided weapons like GPB or 4/8AGM.
** The [=MiG=]-21 bis's Machine Gun Pods (MGP) are only rivaled by Unguided Bombs in how primitive they are, but in a world of fancy laser weapons, missile spam, railguns, and attack drones, simply strapping two more machine guns to your plane is often one of the most effective weapons you can pick. While they don't have the range or homing or hitscan or per-hit damage of other weapons, bearing down on an enemy with the integrated machine gun and [=MGPs=] blazing puts out a horrific amount of damage per second that can overwhelm almost anything.

to:

** The Self-Forging Fragmentation Submunition Submunitions (SFFS), or, in common parlance, cluster bomb. While not as flashy as cruise missiles or dedicated anti-ship missiles, when dropped from the correct (low-ish) altitude, an SFFS bomb will oneshot [[OneHitKill one-shot]] or at most twoshot two-shot any non-boss ship in the game while having game. It also benefits from a relatively obscene ammo count (especially compared to cruise missiles) and a large blast radius for non-ship targets, and, unlike cruise missiles, can't be intercepted. It also for this reason renders the Guided Pentration Bomb (GPB) completely worthless in every respect, aspect, the GPB being much weaker and having a smaller blast, a shorter useful range, and less ammo. Nearly every high score run of Missions 11 and [=SP02=] feature a an F-15E or Su-34 armed with them for a reason.
** The standard missiles, which technically have infinite ammunition and can be enhanced with upgrade parts that allow for more speed, homing ability, and lock-on capabilities, which are useful for taking down the most more agile of the enemy planes.
** The XFA-27's Multiple-Launch Standard Missile (MSTM), (MSTM) weapon, which is essentially four more charges of standard missiles that have the same potency as the latter, only that they're are affected by special weapon parts. While it's not flashy for a weapon wielded by a superplane, it definitely does its job well by allowing pilots to spam standard missiles nonstop on multiple targets, making it a solid choice for annihilation missions that don't feature too many difficult targets like battlecruisers (like battle cruisers and highly agile aircraft.
aircraft). It's also useful for Missions 16 and 17, given the risk of collateral damage that multi-lock missiles and bombs run there.
** Regular Unguided Bombs (UGB). ([=UGBs=]). They're only a little more powerful than standard missiles, and ships and the arsenal birds Arsenal Birds take reduced damage from them, but you can carry a lot of them, they have a nice big blast, take out tanks and air-defense air defense tanks in a single blast instead of two missiles, and have a short cooldown. All-in-all, they're excellent general-purpose air-to-ground weapons that are often more useful than fancy guided weapons like GPB [=GPBs=] or 4/8AGM.
[=4/8AGMs=].
** The [=MiG=]-21 bis's [=MiG-21bis=]'s Machine Gun Pods (MGP) ([=MGPs=]) are only rivaled by Unguided Bombs [=UGBs=] in how primitive they are, but in a world of fancy laser weapons, missile spam, railguns, and attack drones, simply strapping two more machine guns to your plane is often one of the most effective weapons you can pick. While they don't have the range or homing or hitscan or per-hit damage of other weapons, bearing down on an enemy with the integrated machine gun and ''and'' [=MGPs=] blazing puts out a horrific amount of damage per second that can overwhelm tear through almost anything.anything.



** The final mission, "Dark Blue", is home to only 2 hostiles: [[spoiler:two ADF-11F RAVEN drones, nicknamed Hugin and Munin, provide the FinalBoss fight of the game, duking it out with Trigger and every Osean and Erusean ace still available over Gunther Bay. It is notable in that the boss fight prolongs itself by way of the [=UAV=]s detaching themselves from the base aircraft, with one continuing to engage you in battle while the other attempts to escape through the space elevator's underwater tunnels.]]
** The third DLC mission, "Ten Million Relief Plan", is populated by nothing but aircraft and equipment fielded by the ''Alicorn'', which is saying a lot considering you end up fighting about 20 SACS Rafale M and up to nearly a hundred SLUAV launched from the submarine. [[spoiler:And this before taking into consideration the flock of barrier drones deployed after half of the ballast tanks are destroyed.]]
* BossRemix: The boss theme of the DLC mission "Anchorhead Raid", "[[https://www.youtube.com/watch?v=Kuq3tsmBS88 Mimic]]", has three variations to it depending on the flow of the battle: one for both Rage and Scream together, [[https://www.youtube.com/watch?v=l-FNItAOhag one for after Rage has been shot down]], and [[https://www.youtube.com/watch?v=rHqNdxsfRs4 one for after Scream has been shot down]]. Both variant tracks double as musical storytelling. [[spoiler:In the Scream version, the drums become incoherent, intentionally slipping notes and disregarding the timing of the rest of the instruments, reflecting Scream's psychotic breakdown after watching her brother die. In the Rage version, the drums go into an extended drum solo, still keeping time with the rest of the instruments but not following their rhythm, showing Rage's all-encompassing, well, rage towards Trigger and Count for killing his sister. Ultimately both characters and both versions of the song, which had functioned quite well up to that point despite themselves, devolve into angry incoherence after their sibling dies.]]
* BraggingRightsReward:
** The special skin for the F-104 Starfighter requires earning an S-rank in every mission on the highest difficulty.
** Beating the game's most difficult challenges, like attaining the coveted S-rank in all campaign missions on [[HarderThanHard Ace difficulty]], doesn't actually get you anything except unique skins for some high-end planes to show off in multiplayer. Some also unlock additional nicknames, which is just as inconsequential for actual gameplay.

to:

** The final mission, "Dark Blue", is home to only 2 hostiles: [[spoiler:two ADF-11F RAVEN Raven drones, nicknamed Hugin and Munin, provide the FinalBoss fight of the game, duking it out with Trigger and every Osean and Erusean ace still available over Gunther Bay. Munin. It is notable in that the boss fight prolongs itself by way of the [=UAV=]s [[DisposableVehicleSection detaching themselves from the base aircraft, aircraft]], with one continuing to engage you in battle while the other attempts to escape through the space elevator's underwater undersea tunnels.]]
** The third DLC mission, "Ten Million Relief Plan", is populated by nothing but aircraft and equipment fielded by the ''Alicorn'', which is saying a lot considering you end up fighting about 20 SACS Rafale M [=Ms=] and up to nearly a hundred SLUAV [=SLUAVs=] launched from the submarine. [[spoiler:And this is before taking into consideration the flock of barrier drones deployed after half of the ballast tanks are destroyed.]]
]]

* BossRemix: The boss theme of the DLC mission "Anchorhead Raid", "[[https://www.youtube.com/watch?v=Kuq3tsmBS88 Mimic]]", has three variations to it depending on the flow of the battle: one for both Rage and Scream together, [[https://www.youtube.com/watch?v=l-FNItAOhag one for after Rage has been shot down]], and [[https://www.youtube.com/watch?v=rHqNdxsfRs4 one for after Scream has been shot down]]. Both variant tracks double as musical storytelling. [[spoiler:In the Scream version, the drums become incoherent, intentionally slipping notes and disregarding the timing of the rest of the instruments, reflecting Scream's psychotic breakdown after watching her brother die. In the Rage version, the drums go into an extended drum solo, still keeping time with the rest of the instruments but not following their rhythm, showing Rage's all-encompassing, well, rage towards Trigger and Count for killing his sister. Ultimately Ultimately, both characters and (and both their versions of the song, song), which had functioned quite well up to that point despite themselves, devolve into angry incoherence after their sibling dies.]]
]]

* BraggingRightsReward:
BraggingRightsReward:
** The special skin for the F-104 Starfighter requires earning an S-rank S rank in every mission on the highest difficulty.
[[HarderThanHard Ace difficulty]].
** Beating the game's most difficult challenges, like attaining the coveted S-rank S rank in all campaign missions on [[HarderThanHard Ace difficulty]], Ace, doesn't actually get you anything except unique skins for some high-end planes to show off in multiplayer. Some also unlock additional nicknames, which is just as inconsequential for actual gameplay.gameplay.



** {{Downplayed|Trope}} with the 444 Squadron - they're equipped with until-recently mothballed planes hastily recommissioned to make their base seem more "authentic", including ancient F-104 Starfighters and [=MiG=]-21s and an eclectic mix of Su-33s, [=F/A-18Fs=], Mirage 2000-5s, and [=MiG-29As=]. However, it's not because newer planes are strictly unavailable, but because the 444, being a penal squadron, isn't considered worth Osea's time or effort to equip with anything better, and the original intent didn't even call for the planes to be able to do more than run their engines to fool Erusean thermal imaging. It's only thanks to the efforts of [[WrenchWench Avril Mead, the "Scrap Queen,"]] that their planes are fully functional and able to keep up with those used by proper squadrons.
** The Osean Army moved in to capture [[spoiler:the abandoned Stonehenge and put effort into repairing the only cannon that wasn't destroyed by Mobius One in order to use it to destroy one of the Arsenal Birds. The cannon, which is now ''two decades old'' in the Strangereal timeline (as it was built in the late 1990s), still proves to pack enough firepower to one-shot the Arsenal Bird in half even with its shield active.]]

to:

** {{Downplayed|Trope}} with the 444 Squadron - they're Squadron--they're equipped with until-recently mothballed planes hastily recommissioned to make their base seem more "authentic", including ancient F-104 Starfighters and [=MiG=]-21s and an eclectic mix of Su-33s, [=F/A-18Fs=], Mirage 2000-5s, and [=MiG-29As=]. However, it's not because newer planes are strictly unavailable, but because the 444, being a penal squadron, isn't considered worth Osea's time or effort to equip with anything better, and the original intent didn't even call for the planes to be able to do more than run their engines to fool Erusean thermal imaging. It's only thanks to the efforts of [[WrenchWench Avril Mead, the "Scrap Queen,"]] Queen",]] that their planes are fully functional and able to keep up with those used by proper squadrons.
** The Osean Army moved in to capture [[spoiler:the abandoned Stonehenge and put effort into repairing the only cannon that wasn't destroyed by Mobius One 1 in order to use it to destroy one of the Arsenal Birds. The cannon, which is now ''two decades old'' in the Strangereal timeline (as it was built in the late 1990s), still proves to pack enough firepower to one-shot the Arsenal Bird in half even with its shield active.]]






** [[spoiler:A somber female chorus rendition of the {{Leitmotif}} of ''VideoGame/AceCombat5TheUnsungWar'' mourn when Harling is killed at the end of Mission 04, with the song titled "Tears of Razgriz".]]

to:

** [[spoiler:A somber female chorus rendition of the {{Leitmotif}} of ''VideoGame/AceCombat5TheUnsungWar'' mourn is heard when Harling is killed at the end of Mission 04, with the song titled "Tears of Razgriz".]]



** [[spoiler: Mission 12 is entitled "Stonehenge Defensive, a role reversal of ''VideoGame/AceCombat04ShatteredSkies''[='=]s twelfth mission, "Stonehenge Offensive". In ''Shattered Skies'', Mobius One destroyed the seven operational Stonehenge cannons (the 8th one had been put out of commission before the ISAF attack, after Ulysses fragments hit its power supply), and in ''Skies Unknown'', Trigger and Cyclops and Strider Squadrons fly cover for Osean forces repairing the eighth gun. The musical accompaniment for the mission, "Stonehenge Defensive", is also comprised of elements from the track "Stonehenge Offensive" from ''Shattered Skies'' only played in reverse. Slipped into the song as well is the first three notes of the ISAF trumpet leitmotif, though the back four notes that would complete the theme are different, highlighting the blend of the familiar and the new.]]
** The Arsenal Birds take more than a few design cues from the [[VideoGame/AceCombat5TheUnsungWar Arkbird]]. Stark white paint, sweeping upwards wings, a large number of small control surfaces that evoke the image of feathers, bird-like frontal area, a similar (if not identical) resupply strategy and resulting aft-ventral configuration; the craft is essentially a successor to the legendary spaceplane. (Given that both craft were developed by the Osean Federation, this only makes sense.) They also boast a similar armament to the Arkbird and the musical cues that accompany their presence on screen sounds like a more menacing version of "White Bird" at times. Their shape evoke also a more streamlined version of the [[VideoGame/AceCombat6FiresOfLiberation P-1112 Aigaion]] and its ancestor, the [[VideoGame/AceCombatZeroTheBelkanWar XB-0 Hresvelgr]].
** The Arsenal Birds' Helios long-range airburst type missiles is similar to the Nimbus missiles used by the Aigaion.
** [[spoiler: President Harling's plane is once again code-named Mother Goose One, and the mission that you met him is very similar to the mission that he first appeared in ''Ace Combat 5'', namely with you flying through the hole in the enemy's anti-air radar system and escort his plane out of there. When Harling is killed at the end of the mission, the music even briefly plays a version of ''Ace Combat 5's'' theme.]]
** [[spoiler: Belka is once again involved in a plot that manipulates two superpower countries into war with each other in the name of revenge. This time Gründer sold their advanced AI technology to Erusea, allowing the Radicals to develop a large drone army, which they use to manipulate Princess Rosa into declaring war on Osea.]]
** [[spoiler:The drones at the focus of the latter part of the narrative, specifically the ADF-11F Hugin and Munin, are a part of the restarted Zone of Endless AI fighter project from ''[[VideoGame/AceCombat2 Ace Combat 2]]'' and its recent remake ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]''. The underlying plot of those games centered around Gründer Industries taking advantage of a war on Usea to create the ultimate AI pilot and next-generation superplane for it to fly, the ADF-01 FALKEN. The ADF-11F RAVEN of ''Skies Unknown'' appears to be a continuation of the same project, having flown under similar circumstances. The ADF-11F also sports the Z.O.E. "squadron" logo on its cockpit just to hammer the point home.]]
** The latter half of Mission 13 has [[spoiler:the Eruseans launching ballistic missiles out from an underground silo hidden in a reservoir behind a dam. [[VideoGame/AceCombatZeroTheBelkanWar Where have we heard that before?]]]]

to:

** [[spoiler: Mission 12 is entitled "Stonehenge Defensive, [[spoiler:"Stonehenge Defensive", a role reversal of ''VideoGame/AceCombat04ShatteredSkies''[='=]s twelfth mission, "Stonehenge Offensive". In ''Shattered Skies'', Mobius One 1 destroyed the seven operational Stonehenge cannons (the 8th one had been put out of commission before the ISAF attack, attack after Ulysses fragments hit its power supply), and in ''Skies Unknown'', Trigger and the Cyclops and Strider Squadrons fly cover for Osean forces repairing the eighth gun. The musical accompaniment for the mission, "Stonehenge Defensive", is also comprised of elements from the track "Stonehenge Offensive" from ''Shattered Skies'' Skies,'' only played in reverse. Slipped into the song as well is are the first three notes of the ISAF trumpet leitmotif, though the back following four notes that would complete the theme are different, highlighting the blend of the familiar and the new.]]
** The Arsenal Birds take more than a few design cues from the [[VideoGame/AceCombat5TheUnsungWar Arkbird]]. Stark white paint, sweeping upwards upwards-sweeping wings, a large number of small control surfaces that evoke the image of feathers, a bird-like frontal area, a similar (if not identical) resupply strategy and resulting aft-ventral configuration; the configuration--the craft is essentially a successor to the legendary spaceplane. (Given Given that both craft were developed by the Osean Federation, this only makes sense.) They sense. The Arsenal Birds also boast a similar armament to the Arkbird and the musical cues that accompany their presence on screen sounds like a more menacing version of "White Bird" at times. Their shape evoke also evokes a more streamlined version of the [[VideoGame/AceCombat6FiresOfLiberation P-1112 Aigaion]] Aigaion]], and its ancestor, the [[VideoGame/AceCombatZeroTheBelkanWar XB-0 Hresvelgr]].
** The Arsenal Birds' Helios long-range airburst type missiles is are similar to the Nimbus missiles used by the Aigaion.
** [[spoiler: President [[spoiler:President Harling's plane is once again code-named Mother Goose One, and the mission that you met meet him in is very similar to the mission that he first appeared in ''Ace Combat 5'', namely with 5'' where you flying escort his transport through the a hole in the enemy's anti-air radar system and escort his plane out of there. system. When Harling is killed at the end of the mission, the music even briefly plays a version of ''Ace Combat 5's'' ''5'''s theme.]]
** [[spoiler: Belka is [[spoiler:Belkans are once again involved in a plot that manipulates two superpower countries global superpowers into war with each other in the name of revenge. This time time, Gründer sold their advanced AI technology to Erusea, allowing the Radicals to develop a large drone army, which they use to manipulate Princess Rosa into declaring war on Osea.]]
** [[spoiler:The drones at the focus of the latter part of the narrative, specifically the ADF-11F Hugin and Munin, are a part of the restarted Zone of Endless AI fighter project from ''[[VideoGame/AceCombat2 Ace Combat 2]]'' ''VideoGame/AceCombat2'' and its recent remake ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]''. The underlying plot of those games centered around Gründer Industries taking advantage of a war on Usea to create the ultimate AI pilot and next-generation superplane for it to fly, the ADF-01 FALKEN. The ADF-11F RAVEN Raven of ''Skies Unknown'' appears to be a continuation of the same project, having flown under similar circumstances. The ADF-11F also sports the Z.O.E. "squadron" logo on its cockpit just to hammer the point home.]]
** The latter half of Mission 13 has [[spoiler:the Eruseans launching ballistic missiles out from an underground silo missiles, one of which is hidden in a reservoir behind a dam. dam]]. [[VideoGame/AceCombatZeroTheBelkanWar Where have we heard that before?]]]]before?]]



** The first DLC "Unexpected Visitor" takes place only two days after Mission 13 - "Bunker Buster". The briefing begins with members of the LRSSG wondering how Fencer's condition is doing, with the confirmation that he's out of the hospital but not yet cleared for duty. Fencer was injured in Mission 12 - "Stonehenge Defensive" and had to pull out of the battle.
*** It also takes place at Artiglio Port, the same place you attacked with Spare Squadron in Mission 8 - "Pipeline Destruction". The attack is mentioned, and Count comments that it's been a while since then.
** The submarine ''Alicorn'', a major feature of the first three DLC missions, is explicitly stated to have been sold to Erusea [[spoiler:(via General Resource)]] by Yuktobania, whose previous super-subs ''Scinfaxi'' and ''Hrimfaxi'' were bosses in ''VideoGame/AceCombat5TheUnsungWar''. The ''Alicorn'' is even classified as a ''Super-Scinfaxi'' class sub.
** In Mission 02, Brownie expresses concern about innocent people being caught by the falling debris of enemy aircraft shot down. This is exactly what happened to the family of the narrator boy in ''VideoGame/AceCombat04ShatteredSkies'', with a plane shot down by Yellow 13 crashed into the narrator's house and killing his family. This also doubles as {{Foreshadowing}} to what happens later down the storyline of this game as well, as mentioned below.

to:

** The first DLC "Unexpected Visitor" takes place only two days after Mission 13 - 13, "Bunker Buster". The briefing begins with members of the LRSSG wondering how Fencer's condition Fencer is doing, doing after being injured in Mission 12 ("Stonehenge Defensive"), with the confirmation that he's out of the hospital but not yet cleared for duty. Fencer was injured in Mission 12 - "Stonehenge Defensive" and had to pull out of the battle.
duty.
*** It also takes place at Artiglio Port, the same place area you attacked with Spare Squadron in Mission 8 - "Pipeline Destruction". The ("Pipeline Destruction"). Said attack is mentioned, and with Count comments commenting that it's been a while since then.
** The submarine ''Alicorn'', a major feature of the first three DLC missions, is explicitly stated to have been sold to Erusea [[spoiler:(via General Resource)]] by Yuktobania, whose previous super-subs ''Scinfaxi'' and ''Hrimfaxi'' were bosses in ''VideoGame/AceCombat5TheUnsungWar''. The ''Alicorn'' is even classified as a ''Super-Scinfaxi'' class ''Super-Scinfaxi''-class sub.
** In Mission 02, Brownie expresses concern about innocent people civilians being caught by in the falling debris path of shot-down enemy aircraft shot down. aircraft. This is exactly what happened to the family of the side story narrator boy in ''VideoGame/AceCombat04ShatteredSkies'', with a plane shot down by Yellow 13 crashed crashing into the narrator's his house and killing his family. This also doubles as {{Foreshadowing}} to what happens later down the storyline of this game as well, as mentioned below.below.



** Dr. Schroeder refers to having a young female assistant named "Massa," which is a mistranslation of the middle name of [[spoiler: Yoko Martha Inoue, the researcher who perfected [[BrainUploading Sublimation]] with Abyssal Dision as her test subject. Supplementary materials also suggest that Simon Orestes Cohen (the creator of [[PlayerCharacter Nemo]]) was a part of Schroeder's team alongside Inoue.]]

to:

** Dr. Schroeder refers to having a young female assistant named "Massa," which is a mistranslation of the middle name of [[spoiler: Yoko [[spoiler:Yoko Martha Inoue, the researcher who perfected [[BrainUploading Sublimation]] with Abyssal Dision as her test subject. Supplementary materials also suggest that Simon Orestes Cohen (the creator of [[PlayerCharacter Nemo]]) was a part of Schroeder's team alongside Inoue.]]Inoue]].



** After Neucom in ''Ace Combat X'', General Resource Limited returns, playing an important part in the DLC missions; [[spoiler: Erusea purchased the ''Alicorn'' from Yuktobania via GR Trading, then had it towed across the ocean by General Resource Marine Transportation, and Mimic Squadron was part of General Resource Guardian Mercenaries.]] You can see Neucom adverts for their phone in Anchorhead as well.
** Both Osea and Erusea launch [[spoiler:a high-altitude strike on the others' opposing satellites]]. Decades later, Neucom, which bought Erusea's space and aviation agency, or UPEO, the IUPF's successor organisation, will do the same thing to General Resources.
** The entire behavior of Erusea's drone army [[spoiler: and Z.O.E. by extension]] as well as Alex and its simulation of the Lighthouse War is this for [[spoiler: Nemo.]]

to:

** After Neucom in ''Ace Combat X'', General Resource Limited returns, playing an important part in the DLC missions; [[spoiler: Erusea purchased the ''Alicorn'' from Yuktobania via GR Trading, then had it towed across the ocean by General Resource GR Marine Transportation, and Mimic Squadron was part of General Resource under [[PrivateMilitaryContractors GR Guardian Mercenaries.Mercenaries]].]] You can see Neucom adverts for their a Neucom phone in Anchorhead as well.
** Both Osea and Erusea launch [[spoiler:a high-altitude strike on the others' opposing each other's satellites]]. Decades later, Neucom, which bought [[spoiler:bought out Erusea's space and aviation agency, agency]], or UPEO, the IUPF's successor organisation, will do does the same thing to General Resources.
Resource.
** The entire behavior of Erusea's drone army [[spoiler: and Z.O.E. by extension]] extension]], as well as Alex ALEX and its simulation of the Lighthouse War War, is this for [[spoiler: Nemo.]]]]






** Creator/DanWoren is again playing [[Literature/SentouYouseiYukikaze a commanding officer of a special air force squadron made up of convicts]]. [[ReasonableAuthorityFigure Unlike that time]], he's a total {{Jerkass}} here.
** [[Creator/DCDouglas D.C. Douglas]] is playing [[Franchise/ResidentEvil a mad scientist obsessing over gathering combat data]]. [[spoiler:Unlike [[VideoGame/ResidentEvil5 last time]], he grows repentant by the end (and survives the events of the game).]] That Dr. Schroeder's specialty is in Artificial Intelligence also calls to mind [[VideoGame/MassEffect2 the times Douglas voiced]] an A.I. himself in the forms of [[VideoGame/MassEffect3 Legion]], [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Valimar]], and [[VideoGame/NierAutomata Pod 042.]]
* CentralTheme: Who is FriendOrFoe in a war where information is everything? Much of the game's tension is being unable to figure out for sure who is really the enemy and who can you trust.
** [[spoiler:Harling's death is the result of Osea's IFF system being hacked, allowing an Erusean drone (which appears as an Osean allied fighter on everyone's radar) to sneak in right behind Trigger himself and shoot him down in the chaos of his extraction.]]
** At one point the Spare Squadron comes under attack from a squad of drones. However these particular drones [[spoiler:initially appear on their IFF systems as allied fighters. This designation confusion both allows the drones to get a drop on the unsuspecting Spare Squadron, and also leaves them unable to properly retaliate for fear of causing a FriendlyFire incident - a fear which comes true when Full Band is mistakenly ([[YouHaveOutlivedYourUsefulness or deliberately]]) tagged as an enemy and is promptly shot down by Count.]]
** During the Battle of Farbanti, [[spoiler: Osea and Erusea launch simultaneous anti-satellite attacks in attempt to destroy the other side's military satellites. Both these attacks succeed, essentially removing IFF from the picture entirely. However the sheer amount of debris the destruction of these satellites generate end up damaging nearly every ''other'' satellite in orbit, which essentially cripples global satellite communication network. Being unable to tell who is friend or foe, coupled with both side's chain of command being utterly broken due to lack of functioning communication systems, leads to chaos throughout the Usea Continent, making good on the game's title: Skies Unknown.]]
** The game also deals in the power of false information. [[spoiler: Erusea used spoofed IFF to assassinate Harling and later to ambush Spare Squadron, Bandog falsely tagged Full Band as an enemy plane, resulting in the latter's death from Count, and Erusean hackers fed false intel to Osean AWACS planes to get General Labarthe killed.]] It actually ties well into the themes of who is friend or who is foe, since it shows how difficult to tell what is truth and what is a lie in a world dependent on the flow of information.

to:

** Creator/DanWoren is again playing plays [[Literature/SentouYouseiYukikaze a commanding officer of a special air force squadron made up of convicts]]. [[ReasonableAuthorityFigure Unlike that time]], he's a total {{Jerkass}} here.
** [[Creator/DCDouglas D.C. Douglas]] is playing plays [[Franchise/ResidentEvil a mad scientist obsessing over gathering combat data]]. [[spoiler:Unlike [[VideoGame/ResidentEvil5 last time]], he grows repentant by the end (and and survives the events of the game).game.]] That Dr. Schroeder's specialty is in Artificial Intelligence artificial intelligence also calls to mind [[VideoGame/MassEffect2 the times Douglas voiced]] an A.I. AI himself in the forms of [[VideoGame/MassEffect3 Legion]], [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Valimar]], and [[VideoGame/NierAutomata Pod 042.042]].

* CentralTheme: Who is FriendOrFoe in a war where information is everything? Much of the game's tension is being unable to figure out for sure who's really the enemy and who you can trust.
** [[spoiler:Harling's death is the result of Osea's IFF system being compromised, allowing an Erusean drone (which appears as an Osean allied fighter on everyone's radar) to sneak in right behind Trigger himself and shoot him down in the chaos of his extraction.
]]
* CentralTheme: Who is FriendOrFoe in a war where information is everything? Much of ** At one point, the game's tension is being Spare Squadron comes under attack from a squad of drones. However, these particular drones [[spoiler:initially appear on their IFF systems as allied fighters. This designation confusion both allows the drones to get a drop on the unsuspecting Spare Squadron, and also leaves them unable to figure out properly retaliate for sure who fear of causing a FriendlyFire incident--a fear which comes true when Full Band is really the mistakenly ([[YouHaveOutlivedYourUsefulness or deliberately]]) tagged as an enemy and who can you trust.
** [[spoiler:Harling's death is the result of Osea's IFF system being hacked, allowing an Erusean drone (which appears as an Osean allied fighter on everyone's radar) to sneak in right behind Trigger himself and shoot him
shot down in the chaos of his extraction.by Count.]]
** At one point the Spare Squadron comes under attack from a squad of drones. However these particular drones [[spoiler:initially appear on their IFF systems as allied fighters. This designation confusion both allows the drones to get a drop on the unsuspecting Spare Squadron, and also leaves them unable to properly retaliate for fear of causing a FriendlyFire incident - a fear which comes true when Full Band is mistakenly ([[YouHaveOutlivedYourUsefulness or deliberately]]) tagged as an enemy and is promptly shot down by Count.]]
** During the Battle of Farbanti, [[spoiler: Osea and Erusea launch simultaneous anti-satellite attacks in attempt to destroy the other side's military satellites. Both these attacks succeed, essentially removing IFF from the picture entirely. However However, the sheer amount of debris the destruction of these satellites generate end ends up damaging nearly every ''other'' satellite in orbit, which essentially cripples global satellite communication network. communications networks. Being unable to tell who is friend or foe, coupled with both side's chain chains of command being utterly broken due to a lack of functioning communication systems, leads to chaos throughout the Usea Continent, Usean continent, making good on the game's title: Skies Unknown.]]
** The game also deals in the power of false information. [[spoiler: Erusea used a spoofed IFF to assassinate Harling and later to ambush Spare Squadron, Bandog falsely tagged Full Band as an enemy plane, resulting in the latter's death from Count, (leading to his death), and Erusean hackers fed false intel to Osean AWACS planes officers to get General Labarthe killed.]] It actually ties well into the themes of who is friend or who is foe, since it shows how difficult to tell what is truth and what is a lie in a world dependent on the flow of information. information.



** Erusea feels this way about their drone forces, which were a selling point even. It allows them to [[TakingTheBullet shield]] the Arsenal Bird and the Space Elevator from missiles, and they never have to worry about living pilots getting killed.

to:

** Erusea feels this way about their drone forces, which were forces; it was even a selling point even. for them. It allows them to [[TakingTheBullet shield]] the Arsenal Bird and the Space Elevator ISEV from missiles, and they never have to worry about living pilots getting killed.killed.



** [[SpeedRun Photon Blitz]] is awarded for completing a speedrun of the campaign in under four hours.
** [[NoDamageRun Not A Scratch]] is awarded for completing the campaign without taking a single hit.
** [[MoreDakka Machine Gun Maniac]] is awarded for completing the campaign without ever using any weapon other than machine guns (note that the Raven and Darkstar's integrated pulse lasers but ''not'' pulse laser pods and the [=MiG=]-21 bis's machine gun pods both count as machine guns for the purposes of the achievement, and that the target designator in Bunker Buster is permitted so long as it's only used on the missile silos).

to:

** [[SpeedRun "[[SpeedRun Photon Blitz]] Blitz]]" is awarded for completing a speedrun of the campaign in under four hours.
** [[NoDamageRun "[[NoDamageRun Not A Scratch]] Scratch]]" is awarded for completing the campaign without taking a single hit.
** [[MoreDakka "[[MoreDakka Machine Gun Maniac]] Maniac]]" is awarded for completing the campaign without ever using any weapon other than machine guns (note that the (the Raven and Darkstar's [=DarkStar=]'s integrated pulse lasers but ''not'' pulse laser pods and the [=MiG=]-21 bis's [=MiG-21bis=]'s machine gun pods both count as machine guns for the purposes of the achievement, and that the target designator in Bunker Buster is permitted so long as it's only used on the missile silos).



** First Contact awards "Relieved" for shooting down all the drones before any allies send a distress signal.
** Bunker Buster awards "Clairvoyant" for taking out all the real silos in under five minutes.

to:

** First Contact awards "Relieved" for shooting down all the drones before any allies send a seven distress signal.
signals.
** Bunker Buster awards "Clairvoyant" for taking out all the real missile silos in under five minutes.



* CheckpointStarvation: Barring some rare exceptions, most campaign missions tend to be pretty light on checkpoints. You only get an autosave once a mission objective is either completed or changes due to unforeseen events, and a long time can pass before that happens. Annihilation missions (Long Day, Pipeline Destruction, Fleet Destruction, etc) are notorious for this because their first phase is a full 15 minutes of attempting to wreak havoc in an op zone that's absolutely crawling with things shooting at you. Dying at any point in this phase resets you back to the very beginning.
* ChekhovsGun: The eighth gun of Stonehenge, which was rendered inoperable after a meteorite damaged its power or control systems prior to the events of ''VideoGame/AceCombat04ShatteredSkies'' and which was conspicuous by its non-target status during the assault on Stonehenge in ''Ace Combat 04'' is finally repaired and fired over sixteen years in real life and nearly as long in InUniverse after first being seen.
* ChessMotifs: A variant occurs in the DLC regarding Trigger and Matias Torres. Alex's battle simulations between the two is represented with a chessboard with Trigger's plane and the Alicorn as their own pieces, resulting in stalemates. Both of them are regarded as singularities by David and Alex, where they do not follow standard rules of their game and thus are not bound by regular roles and movements attributed to any of the chess pieces. Before the third and final DLC mission, the Alicorn is represented as approaching the King, while Trigger's plane enters to defend it.
* ClarkesThirdLaw: [[spoiler:Erusean General Labarthe]] states that Gründer's drone technology is so advanced that understanding it would be equivalent to magic or alchemy. Erusian Conservative pilots even call it alchemy later on in the same mission.
* ClownCarBase: The OFS [[spoiler:''Admiral Andersen'']] is loaded to the brim with planes that it was transporting to other bases. This is a LampshadeHanging to how the [[VideoGame/AceCombat5TheUnsungWar Kestrel]] had full access to every plane available in the game's roster, when it canonically could only use carrier-based planes.
* TheComputerIsALyingBastard: Simply put, the stated statistics of aircraft mean almost nothing and are often incredibly misleading. For example, the stated statistics indicate that the [=MiG=]-21bis handles like a brick, but in actual gameplay, it's one of the most agile planes in the entire game and is able to outturn many of the highest-end planes in the game, despite their stated superiority in maneuverability.
* ConcealmentEqualsCover: The Tactical Laser System and Pulse Lasers cannot penetrate clouds, which merely act as concealment against guided weapons, which may lose lock and home worse when flying through, and don't even offer more than the most basic visual cover against unguided projectiles.

to:

* CheckpointStarvation: Barring some rare exceptions, most campaign missions tend to be pretty light on checkpoints. You only get an autosave once a mission objective is either completed or changes due to unforeseen events, and a long time can pass before that happens. Annihilation missions (Long Day, Pipeline Destruction, Fleet Destruction, etc) are notorious for this this, because their first phase is a full 15 minutes of attempting to wreak havoc in an op zone that's absolutely crawling with things shooting at you. Dying at any point in this phase resets you back to the very beginning.
beginning.

* ChekhovsGun: The [[spoiler:The eighth gun of Stonehenge, which was rendered inoperable after a meteorite damaged its power or control systems prior to the events of ''VideoGame/AceCombat04ShatteredSkies'' and which was conspicuous by its non-target status during the assault on Stonehenge in ''Ace Combat 04'' 04,'' is finally repaired and fired over sixteen years in real life and nearly as long in InUniverse after first being seen.
seen]].

* ChessMotifs: A variant occurs in the DLC regarding Trigger and Matias Torres. Alex's ALEX's battle simulations between the two is are represented with using a chessboard with Trigger's plane and the Alicorn as their own pieces, resulting in stalemates. Both of them are regarded as singularities by David and Alex, ALEX, where they do not follow the standard rules of their game and thus are not bound by regular roles and movements attributed to any of the chess pieces. Before the third and final DLC mission, the Alicorn is represented as approaching the King, king, while Trigger's plane enters arrives to defend it.
it.

* ClarkesThirdLaw: [[spoiler:Erusean General Labarthe]] states that Gründer's drone technology is so advanced that understanding it would be equivalent to magic or alchemy. Erusian Erusean Conservative pilots even call it alchemy later on in the same mission.
mission.

* ClownCarBase: The OFS [[spoiler:''Admiral Andersen'']] is loaded to the brim with planes that it was transporting to other bases. This is a LampshadeHanging to {{lampshade|Hanging}}s how the [[VideoGame/AceCombat5TheUnsungWar Kestrel]] had full access to every plane available in the game's roster, when it canonically could only use carrier-based planes.
planes.

* TheComputerIsALyingBastard: Simply put, the stated statistics of aircraft mean almost nothing and are often incredibly misleading. For example, the stated statistics indicate that the [=MiG=]-21bis [=MiG-21bis=] handles like a brick, but in actual gameplay, it's one of the most agile planes in the entire game and is able to outturn many of the highest-end planes in the game, despite their stated superiority in maneuverability.
maneuverability.

* ConcealmentEqualsCover: The Tactical Laser System TLS and Pulse Lasers cannot penetrate clouds, which merely act as concealment against guided weapons, which weapons (which may lose lock and home worse when flying through, through) and don't even offer more than the most basic visual cover against unguided projectiles.projectiles.



* ContinuityNod:
** The 2016 trailer shows a brief look at the destroyed Stonehenge from ''VideoGame/AceCombat04ShatteredSkies''. A few moments later, a cutscene shows a meteor storm entering Earth's atmosphere. The 2018 Gamescom trailer shows the last of its cannons firing, the eighth gun, which had been rendered inoperable by a meteorite impact before Operation Stone Crusher in ''VideoGame/AceCombat04ShatteredSkies'', while the other seven guns are still utterly smashed from Mobius One's attack on the facility. [[spoiler: Osea is revealed to have been secretly rebuilding the smashed Stonehenge site, and brings in power equipment to get the 8th gun up and running. It is the setting of Mission 12: Stonehenge Defensive, where Trigger has to defend Stonehenge against a massive Erusean assault. The cannon only gathers power for one shot, which it uses to destroy one of the Arsenal Birds as it approaches the area. Afterwards, the cannon collapses to the ground.]]
** During the operation at Stonehenge, Húxiān (Cyclops 4) takes a hit just like Yellow 4; unlike Yellow 4 she's not wounded, and gets ordered to withdraw instead.

to:


* ContinuityNod:
ContinuityNod:
** The 2016 trailer shows a brief look at the destroyed Stonehenge from ''VideoGame/AceCombat04ShatteredSkies''. A few moments later, a cutscene shows a meteor storm entering Earth's atmosphere. The 2018 Gamescom trailer shows the last of its cannons firing, the eighth gun, which had been rendered inoperable by a meteorite impact before Operation Stone Crusher in ''VideoGame/AceCombat04ShatteredSkies'', while the other seven guns are still utterly smashed from Mobius One's 1's attack on the facility. [[spoiler: Osea is revealed to have been secretly rebuilding the smashed Stonehenge site, and brings in power equipment to get the 8th gun up and running. It is the setting of Mission 12: Stonehenge Defensive, where Trigger has to defend Stonehenge against a massive Erusean assault. The cannon only gathers power for one shot, which it uses to destroy one of the Arsenal Birds as it approaches the area. Afterwards, the cannon collapses to the ground.]]
** During the operation at Stonehenge, Húxiān (Cyclops 4) takes a hit just like Yellow 4; 4, but unlike Yellow 4 she's not wounded, wounded and gets is ordered to withdraw instead.



** On the topic of the ''Kestrel'' herself, ''Ace Combat 5'' fans would know the ''Kestrel II'' in ''Skies Unknown'' is the successor to the original ''Kestrel'', which was sunk at the end of ''The Unsung War''. [[spoiler: However the ''Kestrel II'' is sunk off of Farbanti in the early days of the war, and is never seen in action by the player.]]

to:

** On the topic of the ''Kestrel'' herself, ''Ace Combat 5'' fans would know the ''Kestrel II'' in ''Skies Unknown'' is to be the successor to the original ''Kestrel'', which was sunk at the end of ''The Unsung War''. [[spoiler: However However, the ''Kestrel II'' is sunk off of Farbanti in the early days of the war, war and is never seen in action by the player.]]



** The Mission Briefing officer for the LRSSG has the same deep voice as the [[VideoGame/AceCombat5TheUnsungWar Mission Briefing officer of the Sand Island Airbase.]] They are implied to be the same person as they shared the same voice actor: Jamieson Price.
** [[spoiler:A space center on Tyler Island similar to the Basset Space Center, along with its iconic mass driver, is the setting of Mission 17: Homeward.]]
** The aircraft carrier [[spoiler: which the Strider launches off of in their bid to put a stop to the war once and for all]] is christened the ''Admiral Andersen'', after the brave admiral of ''Kestrel'' in ''Ace Combat 5''. Avril Mead even recounts the tale of how Andersen steadfastly made sure that the capsizing ''Kestrel'' managed to launch the fighter squadron that ended the Circum-Pacific War before the ship sank.
** [[spoiler:Captain Kei Nagase herself shows up in the ending. She is now an astronaut on a spacecraft named Pilgrim One, which has just returned from an exploration mission in the Asteroid Belt. She thanked Trigger for saving the space elevator so that she could land safety.]]

to:

** The Mission Briefing officer for the LRSSG has the same deep voice BadassBaritone as the [[VideoGame/AceCombat5TheUnsungWar Mission Briefing officer of the Sand Island Airbase.]] They are implied to be the same person person, as they shared the same voice actor: Jamieson Price.
actor, that being Creator/JamiesonPrice.
** [[spoiler:A space center on Tyler Island similar to the Basset Space Center, along with its iconic mass driver, is the setting of Mission 17: Homeward.17 ("Homeward").]]
** The aircraft carrier [[spoiler: which the Strider Squadron launches off of in their bid to put a stop to the war once and for all]] is christened the ''Admiral Andersen'', after the brave admiral of the ''Kestrel'' in ''Ace Combat 5''. Avril Mead even recounts the tale of how Andersen steadfastly made sure that the capsizing ''Kestrel'' managed to launch the fighter squadron that ended the Circum-Pacific War before the ship it sank.
** [[spoiler:Captain Kei Nagase herself shows up in the ending. She is now an astronaut on a spacecraft named Pilgrim One, which has just returned from an exploration mission in the Asteroid Belt. She thanked thanks Trigger for saving liberating the space elevator so that she could can land safety.safely.]]



** The "Unexpected Visitor" DLC features a background article in the news magazine GAZE talking about a submarine that Erusea purchased from Yuktobania through a third party company. The author of the article is [[VideoGame/AceCombat5TheUnsungWar Albert]] [[VideoGame/AceCombatXSkiesOfDeception Genette]]. The Yuktobania connection comes from how the ''Alicorn'' submarine is actually a heavily upgraded and upscaled ''Scinfaxi''-class to the point that it qualifies as its own class, the ''Super Scinfaxi''-class.
** The briefing for Anchorhead Raid reveals that [[spoiler:Captain Torres became an Erusean hero because he managed to save much of his crew]] when Mobius One destroyed the fleet located at Comberth Harbor in the Continental War. It is even revealed he was the captain of the Erusean battleship ''Tanager,'' which you can personally sink in ''Ace Combat 04.'' In addition, when North is discussing Comberth Harbor during the briefing, he pulls up a list of ships sunk during the Continental War; those names actually ''correspond'' to named ships that show up as targets during the ''Ace Combat 04'' mission.

to:

** The "Unexpected Visitor" DLC features a background [[Magazine/TimeMagazine Gaze]] article in the news magazine GAZE background talking about a submarine that Erusea purchased from Yuktobania through a third party third-party company. The author of the article is [[VideoGame/AceCombat5TheUnsungWar Albert]] [[VideoGame/AceCombatXSkiesOfDeception Genette]]. The Yuktobania connection comes from how the ''Alicorn'' ''Alicorn'', the submarine in question, is actually a heavily upgraded and upscaled ''Scinfaxi''-class to the point that it qualifies as its own class, the ''Super Scinfaxi''-class.
** The briefing for Anchorhead Raid reveals that [[spoiler:Captain Torres became an Erusean hero because he managed to save much of his crew]] when Mobius One 1 destroyed the Erusean fleet located at Comberth Harbor in the Continental War. It is even revealed he was the captain of the Erusean battleship ''Tanager,'' which you can personally sink in ''Ace Combat 04.'' In addition, when North is discussing discusses Comberth Harbor during the briefing, he pulls up a list of ships sunk during the Continental War; those names actually ''correspond'' correspond to named ships that show up as targets during the ''Ace Combat 04'' mission.''AC04'' mission.



** Being set just 1 year before ''VideoGame/AceCombatXSkiesOfDeception'' creates InUniverse TechnologyMarchesOn issues for that game, what with no one there making the slightest mention of the Lighthouse, the ascent of AttackDrone armies and other worldshaking events that happened here. There is all of one thing there that might have received a CallForward here, namely a throwaway line about a [[spoiler:satellite network]] being restored that could have followed the [[spoiler:anti-satellite attacks]] in this game, but that is tenuous.
** A minor example is in the SP Missions, which take place prior to the second Battle of Farbanti. Count's personality is closer to [[CharacterDevelopment his]] [[TookALevelInKindness appearances]] after the earthshaking mission that is Farbanti, [[spoiler: despite the fact that Wiseman is still alive during the hunt for the ''Alicorn,'']] and he's constantly designated as Strider 2, even in "Ten Million Relief Plan", where Cyclops is also deployed. That said, Count does have his moments, such as being happy Wiseman isn't watching his every move and [[spoiler:being the most vocal about wanting to destroy Torres when he initially surrenders]].

to:

** Being set just 1 year before ''VideoGame/AceCombatXSkiesOfDeception'' creates InUniverse TechnologyMarchesOn issues for that game, what with no one there making the slightest mention of the Lighthouse, the ascent of AttackDrone armies armies, and other worldshaking events that happened here.such events. There is all of one thing there that might have received a CallForward here, namely a throwaway line about a [[spoiler:satellite network]] being restored that could have followed the [[spoiler:anti-satellite attacks]] in this game, but that is tenuous.
** A minor example is in the SP Missions, which take place prior to the second Battle of Farbanti. Count's personality is closer to [[CharacterDevelopment his]] [[TookALevelInKindness appearances]] after the earthshaking mission that is Farbanti, [[spoiler: despite Farbanti [[spoiler:despite the fact that Wiseman is still alive during the hunt for the ''Alicorn,'']] ''Alicorn'']], and he's constantly designated as Strider 2, even in "Ten Million Relief Plan", where Cyclops is also deployed. That said, Count does have his moments, such as being happy Wiseman isn't watching his every move and [[spoiler:being the most vocal about wanting to destroy Torres when he [[ISurrenderSuckers initially surrenders]].surrenders]]]].



** Avril gets thrown in the 444th for unauthorized wartime flight because her test flight of her F-104C just happened mere hours after the Lighthouse War officially began, before her or most of the rest of the world was even given notice of the declaration.
** In Mission 15, [[spoiler:Osea and Erusea's simultaneous satellite attacks happened at the exact moment you're running Mihaly down in the last minutes of the Battle of Farbanti, disrupting everyone's electronic devices and conveniently allowing Mihaly to escape. Not only that, but the simultaneous attacks were carried out by accident as well, with Osea shooting down the satellites that Erusea hijacked from them, and Erusea shooting down the Osean satellites they did ''not'' control, resulting in a massive debris field that takes out whatever was left after the attack.]]
** The final battle just so happen to take place in the same day [[spoiler:as Nagase's return trip from her seven-years-long mission into outer space.]]
* CoolAirship: The Arsenal Birds, a pair of absolutely titanic, wing-shaped aerial warships used to defend the Lighthouse, whose wingspan is measured at a whopping 1,100 meters and can carry a plethora of weapons and smaller escort UAV. Not only are they armed to the teeth with edge-cutting technology, they're also protected by a deployable energy barrier that's impervious to all but the very strongest projectiles Strangereal can offer. [[spoiler:It says something when one of these behemoths had to be shot down by ''Stonehenge'', while the other needed its APS barrier neutralized permanently for Trigger to bring it down.]]
* CoolBoat: The ''Alicorn'', the massive Erusean super-submarine featured in the SP DLC missions. It's nearly half a kilometer long, can stage aircraft operations as if it was a carrier, and boasts an impressive arsenal, namely two railguns with an effective range of 400 kilometers. David North recounts that it spent nearly two years stuck to the bottom of the ocean with most of its crew still alive after accidentally running aground during sea trials. [[spoiler:Once Captain Torres goes rogue, he annihilates Osea's fleet with the sub's railguns and starts his grim crusade to kill a million people.]]
* CoolButInefficient: Numerous upgrade parts sound cool in theory but prove rather disappointing in practice, like the Machine Gun Radar Lock[[note]]automatically pulls the machine gun reticule on the target you're locked onto, but it doesn't account for bullet travel time, so it doesn't actually increase your chances to hit unless you're in a situation where you would've hit anyway, like from right behind the target[[/note]] or the Anti-Stealth Microwave Radar[[note]]hostile stealth planes are few and far between, and the ones that appear normally engage you in combat anyway, making the upgrade completely useless for anything beyond chasing down stealthed aces, of which there are exactly three[[/note]].
* CoolPlane: It's not an ''Ace Combat'' entry if it doesn't introduce real-life and fictional superplanes.
** During your escort of [=McKinsey=]'s aircraft in Mission 10, a dangerous experimental UCAV shows up after all hostiles are down, setting up for a boss fight. It's a white unmanned aircraft with forward-swept wings, an angular windowless cockpit and no vertical tail, unique enough to be distinct from the droves of UCAV that are deployed from the Arsenal Bird. It's also shown to be incredibly agile, performing barrel rolls on a fly. [[spoiler:It is the experimental ADFX-10, which ends up being the prototype for the ADF-11 encountered in the final mission, itself being the centerpiece for the ADF-11F RAVEN mentioned below.]]
** [[spoiler:Near the end of Mission 19, two black superplanes unexpectedly arrive and strike at the skydiving Cosette. They are the ADF-11F RAVEN, an even more advanced successor to the [[VideoGame/AceCombat5TheUnsungWar ADF-01 FALKEN]]. The main visual difference between the Raven from the Falken is that its wings aren't forward-swept, instead being backward-swept with canted wingtips, and it lacks the FALKEN's vertical tails. The key difference between the two, and the most distinctive trait of the Raven, is that the Raven is actually a combination of a cockpit and a RAW-F body, with a UAV version using an ADF-11 drone (the completed form of the ADFX-10) loaded with advanced AI as the cockpit, and a manned version using a [[VideoGame/AceCombat3Electrosphere COFFIN]] cockpit. On the UAV version, if the RAW-F is damaged, the ADF-11 holding actual core of the UAV will detach the RAW-F, expand its wings, and fly off, turning into an ''extremely'' maneuverable craft surpassing even the ADFX-10. In the campaign, the two Raven drones, Hugin and Munin, controlled by an advanced version of the [[VideoGame/AceCombat2 Zone of Endless]] AI, loaded with tip of the edge combat data from Mihaly himself, prove to be ''by far'' the deadliest planes on the ''planet'', destroying dozens of planes in ''seconds''. Hugin and Munin serve as the final boss of the game, and are rightfully the strongest enemies in the entire game.]]
** Mihaly flies an Su-[=30SM=]. This plane is specialized version of the thrust-vectoring [=Su-30MKI=] and MKM. [[spoiler:In Mission 18, he enters the fight in a X-02S Strike Wyvern, an evolution of the [[UsefulNotes/PlayStation2 PS2]] games' own forward-swept variable wing X-02 that comes equipped with a EML.]]
** Interestingly, Trigger appears to have two canonical planes. Media shown after Mission 10, such as the [=DLC=] trailers, uses a [=McDonnell=] Douglas F-15C to represent him, but by the time of the final few missions Trigger has switched to the Lockheed Martin F-22 with wing-mounted stealth weapon pods.
** All 3 of the [[https://youtu.be/bubsFU4znlE Season Pass]] aircraft undoubtedly qualify, as original superplane designs[[note]]The "'''A'''dvanced '''D'''ominance '''F'''ighter" programme started by Belka[[/note]] unique to ''VideoGame/AceCombat'' - the ADFX-01 Morgan from ''VideoGame/AceCombatZeroTheBelkanWar'', ADF-01 FALKEN from ''VideoGame/AceCombat5TheUnsungWar'', and ADF-11F Raven (finally averting Mission 20's UnusableEnemyEquipment).
*** The ADFX-01[[note]]"'''A'''dvanced '''D'''ominance '''F'''ighter e'''X'''perimental"[[/note]] is a 20+ year old prototype by the time of ''Skies Unknown'', with its distinctive bulky twin engine design, forward-swept wings, and rear mounted Tactical Laser System. It's also a SuperPrototype in a way, as the ADFX-01 was originally a test platform for Belka's newly developed weapons like the Multi-Purpose Burst Missile, which was never adopted by other planes in the ADF series.
*** Its successor, the ADF-01 FALKEN, shares a largely identical body but ditches its conventional glass canopy in favour of the [[FunWithAcronyms COFFIN]][[note]]"Connection For Flight Interface"[[/note]] cockpit that gives the FALKEN its trademark appearance. Unlike the ADFX-01, the FALKEN's TLS is concealed in its nose, which opens to reveal the emitter.
*** The latest member of the ADF program is the ADF-11F Raven, still based on the same twin engine layout of the ADFX-01 & ADF-01 FALKEN but using a rear-swept wing design without vertical tails. It's also armed with some of ''Ace Combat's'' most futuristic weaponry - the Tactical Laser System; two [[AttackDrone Weapon UAVs]]; and is the first aircraft in the series to use Pulse Lasers instead of a gun.

to:

** Avril gets thrown in the 444th for unauthorized wartime flight flight, because her test flight of her F-104C just happened mere hours ''hours'' after the Lighthouse War officially began, and before her or she (or most of the rest of the world world) was even given notice of the declaration.
** In Mission 15, [[spoiler:Osea and Erusea's simultaneous satellite attacks happened at the exact moment you're running Mihaly down in the last minutes of the Battle of Farbanti, disrupting everyone's electronic devices and conveniently allowing Mihaly to escape. Not only that, but the simultaneous attacks were carried out by accident as well, with Osea shooting down the satellites that Erusea hijacked from them, and Erusea shooting down the Osean satellites they did ''not'' control, resulting in a massive debris field that takes out whatever was left after the attack.]]
** The final battle just so happen to take place in the same day [[spoiler:as Nagase's as [[spoiler:Nagase's return trip from her seven-years-long seven-year-long mission into outer space.]]
]]

* CoolAirship: The Arsenal Birds, a pair of absolutely titanic, wing-shaped titanic flying-wing-shaped aerial warships used to defend the Lighthouse, whose wingspan is measured at with a whopping 1,100 meters 1,100-meter wingspan and can carry a plethora of weapons and smaller escort UAV. Not only are they [=UAVs=]. They're armed to the teeth with edge-cutting cutting-edge technology, they're also protected by including a deployable [[DeflectorShields energy barrier barrier]] that's impervious to all but the very strongest projectiles Strangereal can offer. [[spoiler:It says something when one of these behemoths had to be shot down by ''Stonehenge'', while the other needed its APS barrier neutralized permanently for Trigger to bring it down.]]
]]

* CoolBoat: The ''Alicorn'', the massive Erusean super-submarine featured in the SP DLC missions. SP Missions. It's nearly half a kilometer long, can stage aircraft operations as if it was like a carrier, and boasts an impressive arsenal, namely two railguns with an effective range of 400 kilometers. David North recounts that it spent nearly two years stuck to the bottom of the ocean with most of its crew still alive after accidentally running aground during sea trials. [[spoiler:Once Captain Torres goes rogue, he annihilates Osea's an Osean naval fleet with the sub's railguns and starts his grim crusade to kill a million people.]]
]]

* CoolButInefficient: Numerous upgrade parts sound cool in theory but prove rather disappointing in practice, like the Machine Gun Radar Lock[[note]]automatically pulls the machine gun reticule on reticle towards the target you're locked onto, but since it doesn't account for bullet travel time, so it doesn't actually increase your chances to hit unless you're in a situation where you would've hit anyway, like from right behind the target[[/note]] or the Anti-Stealth Microwave Radar[[note]]hostile stealth planes are few and far between, and the ones that appear normally engage you in combat anyway, making the upgrade completely useless for anything beyond chasing down stealthed stealth-capable aces, of which there are exactly three[[/note]].
three[[/note]].

* CoolPlane: It's not an ''Ace Combat'' entry game if it doesn't introduce real-life and fictional superplanes.
superplanes.
** During your escort of [=McKinsey=]'s aircraft in Mission 10, a dangerous experimental UCAV shows up after all hostiles are down, setting up for a boss fight. It's a white unmanned aircraft with forward-swept wings, an angular windowless cockpit cockpit, and no vertical tail, unique enough to be distinct from the droves of UCAV [=UCAVs=] that are deployed from the Arsenal Bird. It's also shown to be incredibly agile, performing barrel rolls [[{{Pun}} on a fly. [[spoiler:It the fly]]. [[spoiler:Said UCAV is the experimental ADFX-10, which ends up being the prototype for the ADF-11 encountered in the final mission, itself being the centerpiece for core of the ADF-11F RAVEN Raven mentioned below.]]
** [[spoiler:Near the end of Mission 19, two black superplanes unexpectedly arrive and strike at the skydiving Cosette. They are the ADF-11F RAVEN, Raven, an even more advanced successor to the [[VideoGame/AceCombat5TheUnsungWar ADF-01 FALKEN]]. The main visual difference between the Raven from and the Falken FALKEN is that its the former's wings aren't forward-swept, instead being backward-swept with canted wingtips, and it the Raven lacks the FALKEN's vertical tails. tailfins. The key difference between the two, and the most distinctive trait of the Raven, is that the Raven is actually a combination of a cockpit "RAW-F" body and a RAW-F body, with a UAV version using either an ADF-11 drone (the completed form of the ADFX-10) loaded with advanced AI as the cockpit, and or a manned version cockpit module using a [[VideoGame/AceCombat3Electrosphere COFFIN]] cockpit. system. On the UAV version, if the RAW-F is sufficiently damaged, the ADF-11 holding actual core of the UAV will detach [[DisposableVehicleSection detach]] from the RAW-F, expand its wings, and fly off, turning into an ''extremely'' maneuverable craft surpassing even the ADFX-10. In the campaign, the two Raven drones, Hugin and Munin, controlled by an advanced version of the [[VideoGame/AceCombat2 Zone of Endless]] AI, AI and loaded with tip of the edge tip-of-the-edge combat data from Mihaly himself, prove to be ''by far'' the deadliest planes on the ''planet'', planet ''by far'', destroying dozens a dozen of planes your allies in ''seconds''. Hugin and Munin serve as the final boss of the game, and are rightfully the strongest enemies in the entire game.]]
** Mihaly flies an Su-[=30SM=]. This plane is specialized version of the thrust-vectoring [=Su-30MKI=] and MKM. [[spoiler:In Mission 18, he enters the fight in a X-02S Strike Wyvern, an evolution of the [[UsefulNotes/PlayStation2 PS2]] games' own forward-swept variable wing X-02 that comes equipped with a EML.railgun.]]
** Interestingly, Trigger appears to have two canonical planes. Media shown after Mission 10, such as the [=DLC=] trailers, uses a [=McDonnell=] Douglas an F-15C to represent him, but by the time of the final few missions missions, Trigger has switched to the Lockheed Martin an F-22 with wing-mounted stealth weapon pods.
pods.
** All 3 of the [[https://youtu.be/bubsFU4znlE Season Pass]] aircraft undoubtedly qualify, as original superplane designs[[note]]The "'''A'''dvanced '''D'''ominance '''F'''ighter" programme started by Belka[[/note]] unique to ''VideoGame/AceCombat'' - the ''VideoGame/AceCombat''--the ADFX-01 Morgan from ''VideoGame/AceCombatZeroTheBelkanWar'', ADF-01 FALKEN from ''VideoGame/AceCombat5TheUnsungWar'', and ADF-11F Raven (finally averting Mission 20's UnusableEnemyEquipment).
*** The ADFX-01[[note]]"'''A'''dvanced ADFX-01,[[note]]"'''A'''dvanced '''D'''ominance '''F'''ighter e'''X'''perimental"[[/note]] nicknamed "Morgan", is a 20+ year old an at-least-24-year-old prototype by the time of ''Skies Unknown'', with its distinctive bulky twin engine design, forward-swept wings, and rear mounted Tactical Laser System. top-mounted TLS pod. It's also a SuperPrototype in a way, as the ADFX-01 was originally a test platform for Belka's newly developed weapons like (like the Multi-Purpose Burst Missile, Missile (MPBM), which was never adopted by other planes in the ADF series.
series).
*** Its successor, the ADF-01 FALKEN, shares a largely identical body airframe layout but ditches its a conventional glass canopy in favour of the [[FunWithAcronyms COFFIN]][[note]]"Connection For Flight Interface"[[/note]] cockpit that gives the FALKEN its trademark appearance. Unlike the ADFX-01, the FALKEN's FALKEN conceals its TLS is concealed in its nose, which opens to reveal the emitter.
*** The latest member of the ADF program is the ADF-11F Raven, still based on the same twin engine twin-engine layout of the ADFX-01 & ADF-01 FALKEN but using a rear-swept wing design without vertical tails. It's also armed with some of ''Ace Combat's'' most futuristic weaponry - the weaponry--the Tactical Laser System; System and two [[AttackDrone Weapon UAVs]]; and UAVs--and is the first aircraft in the series to use a Pulse Lasers Laser instead of a gun.



*** The XFA-27 is one of ''Ace Combat's'' earliest original designs, having debuted in ''Ace Combat 2'' alongside the ADF-01 FALKEN as the first playable[[note]]The FALKEN was exclusively flown by Z.O.E.[[/note]] superplane in the series. Constructed during the Usean coup d'état over two decades ago, the XFA-27's swing-wings and elegantly swept fins were designed for acceleration and maneuverability.
*** Developed by Estovakia for use on the "Aerial Fleet" during their civil war, the CFA-44 Nosferatu is a carrier-based stealth fighter built with strong offensive capabilities in mind. As a result, it can be armed with numerous experimental weapons - two rapid-fire [=EMLs=], the All Direction Multi-Purpose Missile (ADMM), a swarm of "Malebolge" [=UAVs=], or an electronic warfare system (IEWS).
*** A CanonImmigrant from the ''Assault Horizon'' universe, the ASF-X Shinden II was designed in collaboration with ''Macross'' creator Creator/ShojiKawamori as a next-generation fighter for the JASDF. Best described as a combination of the F-35B and the Su-47 Berkut, the ASF-X's relatively grounded appearance was the result of setting ''Assault Horizon'' in the real world.
* CrazyPrepared: Evidently, the Federation of Central Usea set up range tables when they were building Stonehenge, despite the fact that in its intended use of shooting falling asteroid fragments, it would ''need'' its supercomputer targeting array to have any chance of hitting its targets, and even in its later Erusean use of long-range aerial interdiction, without computerized targeting, it would be nearly useless.
* CreepyChildrenSinging: Although Mihaly's granddaughters aren't creepy themselves, their singing is given a creepy context [[spoiler: in a cutscene before the final mission, with shots from the viewpoint of the [[AIIsACrapshoot "Zone of Endless" AI]], as well as automated factories preparing for a RobotWar.]]
* CripplingOverspecialization:
** The Erusean military, on their drones in general but the Arsenal Birds in particular. The drones represent a fast, precise, and cheap counter to the vastly more powerful allied forces, consisting of the Osean Air Defense Force (and their naval counterparts) and their IUN allies (consisting of most of the nations that formally comprised ISAF, who by themselves were able to beat Erusea in a war). The Arsenal Birds have an argument as the most indestructible superweapon yet created in Strangereal, with their massive drone swarms, macross missile systems, and nearly-impenetrable defensive shields (and ironically they're stolen from Osea). Having both on air superiority lets Erusea occupy most of Usea. [[spoiler:However, once Osea and the IUN manage to shoot one down with Stonehenge, Erusea has to shrink the defensive envelope of the remaining one, and Osea and the IUN manage to liberate most of Erusea's occupied territory... in a single off-hand mention in a briefing.]]
** Some planes and SP weapons are massively specialized for a single mission profile to the detriment of pretty much everything else.
*** The A-10C is an excellent pure ground attack plane with a very low stall speed, huge reserve of machine gun ammo, and vast reserves of any of its three air-to-ground SP weapons (4AGM, UGB, and RKT), but it's in a game with maybe one pure ground attack mission and its poor speed and handling makes it probably the worst dogfighting plane in the game, especially when it can only engage other planes with its machine gun and standard missiles.
*** The F-15J is entirely specialized the other way - it's the only plane with only guided air-to-air SP weapons (SAAM, HCAA, QAAM), leaving it in a rough spot in ground attack scenarios, and especially against hard targets like ships.
*** The F-104C's GRKT special weapon is probably the single most specialized weapon in the game. It fires several rockets all at one target, doing tremendous damage and easily overwhelming defenses like CIWS. However, such targets are rare and its long cooldown makes it hard to use to in most situations. It's unmatched against ships, but in the regular campaign, that's only really relevant in two missions and it's not very useful against the much more common tanks and [=SAMs=] and AA guns.
* CriticalExistenceFailure: {{Discussed|Trope}} in Mission 18, "Lost Kingdom", when the conditions are met. Getting hit by [[spoiler:Mihaly's EML]] will turn your plane from undamaged to 99% in one hit. Count and Jaeger will comment on how your plane should be shrapnel by now and is just barely holding together.

to:

*** The XFA-27 is one of ''Ace Combat's'' earliest original designs, having debuted in ''Ace Combat 2'' alongside the ADF-01 FALKEN as the first playable[[note]]The FALKEN was exclusively flown by Z.O.E.[[/note]] superplane in the series. Constructed during the Usean coup d'état over two decades ago, the XFA-27's swing-wings swing wings and elegantly swept fins were designed for acceleration and maneuverability.
*** Developed by Estovakia for use on the "Aerial Fleet" during their civil war, the CFA-44 Nosferatu is a carrier-based stealth fighter built with strong offensive capabilities in mind. As a result, it can be armed with numerous experimental weapons - weapons: two rapid-fire [=EMLs=], the Electromagnetic Launchers ([=EMLs=]), three retractable [[MacrossMissileMassacre All Direction Multi-Purpose Missile (ADMM), a swarm of "Malebolge" [=UAVs=], (ADMM) batteries]], or an electronic warfare system (IEWS).
internal IEWS pods.
*** A CanonImmigrant from the ''Assault Horizon'' universe, the ASF-X Shinden II was designed in collaboration with ''Macross'' creator Creator/ShojiKawamori as a next-generation fighter for the JASDF. [[UsefulNotes/KaijuDefenseForce JASDF]]. Best described as a combination of the F-35B F-35 and the Su-47 Berkut, Su-47, the ASF-X's relatively grounded appearance was the result of setting ''Assault Horizon'' in the real world.
world.

* CrazyPrepared: Evidently, the Federation of Central Usea set up range tables when they were building Stonehenge, despite the fact that in its intended use of shooting falling asteroid fragments, it would ''need'' its supercomputer targeting array to have any chance of hitting its targets, and even targets. Even in its later Erusean use of long-range aerial interdiction, it would be nearly useless without computerized targeting, it would be nearly useless.
targeting.

* CreepyChildrenSinging: Although Mihaly's granddaughters aren't creepy themselves, their singing is given a creepy context [[spoiler: in a cutscene before the final mission, with shots from the viewpoint of the [[AIIsACrapshoot "Zone Zone of Endless" Endless AI]], as well as automated factories preparing for a RobotWar.]]
]]

* CripplingOverspecialization:
CripplingOverspecialization:
** The Erusean military, on their drones in general but the Arsenal Birds in particular. The drones represent a fast, precise, and cheap counter to the vastly more powerful allied forces, consisting of the Osean Air Defense Force (and their naval counterparts) and their IUN allies (consisting of most of the nations that formally comprised ISAF, who by themselves were able to beat Erusea in a war). The Arsenal Birds have an argument as the most indestructible superweapon yet created in Strangereal, with their massive drone swarms, macross missile systems, MacrossMissileMassacre capabilities, and nearly-impenetrable defensive shields (and ironically (and, ironically, they're stolen from Osea). Having both on air superiority duties lets Erusea occupy most of Usea. [[spoiler:However, once Osea and the IUN manage to shoot one down with Stonehenge, Erusea has to shrink the defensive envelope of the remaining one, and Osea and the IUN manage to liberate most of Erusea's occupied territory... in a single off-hand mention in a briefing.]]
** Some planes and SP special weapons are massively specialized for a single mission profile profile, to the detriment of pretty much everything else.
*** The A-10C is an excellent pure ground attack plane with a very low stall speed, huge reserve of machine gun ammo, and vast reserves of any of its three air-to-ground SP weapons (4AGM, UGB, and RKT), but it's in a game with maybe one pure ground attack mission mission, and its poor agility ''and'' speed and handling makes make it probably the worst dogfighting plane in the game, especially when it can only engage other planes with its machine gun and standard missiles.
*** The F-15J is entirely specialized the other way - it's way--it's the only plane with only guided air-to-air SP weapons (SAAM, HCAA, QAAM), leaving it in a rough spot in ground attack scenarios, and especially scenarios (especially against hard targets like ships.
ships).
*** The F-104C's GRKT special weapon is probably the single most specialized weapon in the game. It fires several rockets all at one target, doing tremendous damage and easily overwhelming defenses like CIWS. However, such targets are rare rare, and its long cooldown makes it hard to use to in most situations. It's unmatched against ships, but in the regular campaign, that's only really relevant in two missions and it's not very useful against the much more common tanks and [=SAMs=] and AA guns.
guns.

* CriticalExistenceFailure: {{Discussed|Trope}} in Mission 18, "Lost Kingdom", when the conditions are met.Kingdom". Getting hit by [[spoiler:Mihaly's EML]] will turn your plane from undamaged to 99% in one hit. Count and Jaeger will comment on how your plane should be shrapnel by now and is just barely holding together.together.



* {{Crossover}}: With ''Film/TopGunMaverick''. The game was given the "Top Gun Maverick Aircraft Set" DLC released on the same day as the movie in theaters on May 26th, 2022.

to:


* {{Crossover}}: With ''Film/TopGunMaverick''. The game was given the "Top Gun Maverick Aircraft Set" DLC DLC, released on the same day as the movie in theaters on (on May 26th, 2022.2022).



** Trigger's first encounter with Erusea's hijacked Arsenal Bird ends in a disastrous defeat for the IUPF, with the entire Skeleton Squadron wiped out and Osean command forcing a retreat due to being unable to even put a dent in the airship. [[note]]Sure enough, the Arsenal Bird spams [=UCAVs=], abuses the cloud mechanic to hide itself, and is deceptively fast despite its size [[spoiler: and has DeflectorShields, which it deploys once it has taken a certain amount of damage.]][[/note]]
** Champ versus Mihaly in the canyons of Yinshi Valley. The former thinks he can go toe-to-toe with the Erusean ace, ignoring Bandog's orders to disengage and pulling a Pugachev's Cobra to get behind "Mister X". Mere seconds later, Mihaly pulls a Kulbit and shoots down Champ in reverse position. Mihaly's bored tone when Wit berates him for [[WhyDontYouJustShootHim not downing Champ straight away]] confirms that he was toying with Spare 8 and hoping there would be ''at least'' a worthy fight, which he does get moments later against Trigger.

to:

** Trigger's first encounter with Erusea's hijacked Arsenal Bird ends in a disastrous defeat for the IUPF, with the entire Skeleton Squadron wiped out and Osean command forcing a retreat due to being unable to even put a dent in the airship. [[note]]Sure enough, the Arsenal Bird spams [=UCAVs=], abuses the cloud mechanic to hide itself, and is deceptively fast despite its size size... [[spoiler: and has DeflectorShields, which it deploys once it has taken a certain amount of damage.]][[/note]]
** Champ [[spoiler:Champ versus Mihaly in the canyons of Yinshi Valley. The former thinks he can go toe-to-toe with the Erusean ace, ignoring Bandog's orders to disengage and pulling a Pugachev's Cobra to get behind "Mister X". Mere seconds later, Mihaly pulls a Kulbit and shoots down Champ in reverse position. at near-point blank range.]] Mihaly's bored tone when Wit berates him for [[WhyDontYouJustShootHim not downing Champ straight away]] confirms that he was toying with Spare 8 his target and hoping there would be ''at least'' a [[ChallengeSeeker worthy fight, fight]], which he does get moments later against Trigger.



* DarkerAndEdgier: In addition to having [[AnyoneCanDie one of the higher body counts in the series]], ''Skies Unknown'' touches on some fairly dark themes such as the usage of convicts as military assets, the efficacy of drone warfare, and the utter chaos of war in general and its effect on the civilian population. As well as deconstructing the typical ''Ace Combat'' player through the character of Mihaly. [[spoiler: This trope especially comes into play in the last act when the collapse of Usea's satellite network plunges Erusea into civil war, sparks refugee crises across the continent, and very nearly allowed two highly advanced drones to launch an apocalyptic RobotWar.]] There is also a lot more swearing.

to:


* DarkerAndEdgier: In addition to having [[AnyoneCanDie one of the higher body counts in the series]], ''Skies Unknown'' touches on some fairly dark themes themes, such as the usage of convicts as military assets, the efficacy of drone warfare, and the utter chaos of war in general and its effect on the civilian population. As population, as well as deconstructing the typical ''Ace Combat'' player through the character of Mihaly.Mihaly (see below). [[spoiler: This trope especially comes into play in the last act when the collapse of Usea's satellite network plunges Erusea into civil war, sparks refugee crises across the continent, and very nearly allowed two highly advanced drones to launch an apocalyptic RobotWar.]] There is also [[ArsonMurderAndJaywalking a lot more swearing.swearing]].



** AA guns and CIWS try to inflict this upon you, and it's very likely that you'll take one or two hits from them over the course of a mission. However, there are very few cases in which they're likely to actually get the "thousand cuts" they need.
** Flying close to an Arsenal Bird not only gets CIWS lighting you up, but also opens you to missile spam that ''will'' force you to peel away unless you like watching your health deplete in steady chunks to zero.
* {{Cult}}: It's heavily implied Captain Torres turned the Alicorn's personnel into his personal cult, worshipping nuclear destruction as "Salvation" and his brand of nuclear-enforced peace. Several pilots throw away their lives to sacrifice themselves for his vision, hollering "Salvation" as they die like suicide bombers, and one pilot fervently chants that he will always obey his commanding officers at all times like some kind of prayer. Even to the end, none of Torres' sailors attempt to man the lifeboats and willingly follow his commands to flood the sub simply for another chance to enact nuclear geno- er, "salvation".
* {{Deconstruction}}:
** Of the trope WouldNotShootACivilian. For most of the war, Erusea used drones to target Osean military targets without even scratching a single civilian. [[spoiler:But this was due to the work of the radical faction within the Erusean military, who are driven by the AI technology they received from Belka and use it to develop an advanced drone army. The drone performance and accuracy goes beyond all expectations, so they use this to gain public opinion on their side and opportunists into declaring war on Osea , even manipulating the Princess. To put it simply, the radicals avoided civilian casualties ''simply as a means to their end''.]]
*** Taken further, the use of drone launchers disguised as commercial shipping containers is a bad idea: later in the game, you're clearly attacking shipping containers that MIGHT contain drones. You get points for killing them no matter what, but there's no guarantee that they're launchers. The use of camouflaged drone launchers results in devastation to civilian shipping. This is further confirmed in the [[https://www.youtube.com/watch?v=XGJa5fkOWB4 trailer for the "Unexpected Visitor" story DLC]], where near the end of the video, the news ticker at the bottom says that container shipping traffic has deadlocked everywhere because containers are being inspected to make sure they aren't drone launchers, and there aren't enough inspectors to keep traffic moving.
** The Erusean top ace Mihaly is also a deconstruction of typical ''Ace Combat'' players: he's an ace pilot who's a LivingLegend who finds little to no enjoyment in life other than flying, and he's been flying for so long through so many wars, it's putting a strain on his aging body. He also [[BloodKnight doesn't care what he shoots down]], [[spoiler:even if it's harmless, fleeing pilots who posed no threat like Brownie, even toying with her as she's scared out of her mind, before taking the shot anyway, [[YouBastard the same thing we've been doing before]] as a [[AceCombatZeroTheBelkanWar Mercenary-route Cipher]] and even [[AceCombat04ShatteredSkies Mobius 1 himself]].]]
** Of previous ''Ace Combat'' games, which depict war as clean and controlled, and flying as safe and reliable, only breaking these rules to twist the plot. Clouds constantly block the player's view and missiles, icing up if they spend too long in them. Powerful and sudden windbursts can knock planes off course or into the ground. Lightning will cause instant InterfaceScrew, often recovering straight into a mountainside. War itself is shown to be brutal, where AnyoneCanDie is in full effect; people can and do just perish from random fire and events, with PlotArmor kicking in just a few times. Identification tech is unreliable, not every target really is one, and weapons don't just cleanly do what they're supposed to. As a result, almost every mission has some sort of PlotTwist in it.
* DeflectorShields: Receiving wireless energy from the space elevator with its Microwave Powered Dome, the Arsenal Bird is able to deploy a large spherical barrier called the Active Protection System around itself to protect against long-range missile strikes. Said shield is so powerful, even a concentrated missile attack won't hurt it. [[spoiler:However, it's not so mighty as to withstand a direct hit from Stonehenge.]]
* DespairEventHorizon: [[spoiler: The LRSSG commander reaches this after the satellite communications networks go down, throwing the entire continent and both sides into chaos, and their one chance at restoring peace is killed in a case of friendly fire. It is so bad that your [=AWACS=] operator is forced to step in as the ''de facto'' commander for the rest of the game.]]

to:

** AA guns and CIWS try to inflict this upon you, and it's very likely that you'll take one or two hits from them over the course of a mission. However, there are very few cases in which they're likely to actually get ''get'' the "thousand cuts" thousand cuts they need.
** Flying close to an Arsenal Bird not only gets CIWS lighting you up, but also opens you up to missile spam that ''will'' force you to peel away unless you like watching your health deplete in steady chunks to zero.
zero.

* {{Cult}}: It's heavily implied that Captain Torres turned the Alicorn's personnel into his personal cult, worshipping nuclear destruction as "Salvation" "salvation" and his brand of nuclear-enforced peace. Several pilots throw away their lives to sacrifice themselves for his vision, hollering "Salvation" as they die like suicide bombers, and one pilot fervently chants that he will always obey his commanding officers at all times like some kind of prayer. Even to the end, none of Torres' sailors attempt to man the lifeboats and willingly follow his commands to flood part of the sub simply for another chance to enact nuclear geno- terrorism-- er, "salvation".
"salvation".

* {{Deconstruction}}:
{{Deconstruction}}:
** Of the trope WouldNotShootACivilian. For most of the war, Erusea used uses drones to target Osean military targets without even scratching injuring a single civilian. [[spoiler:But [[spoiler:However, this was is due to the work of the radical faction within the Erusean military, who are driven by the use Belkan AI technology they received from Belka and use it to develop an advanced drone army. The drone drones' performance and accuracy goes beyond all expectations, so which they use this to gain public opinion on their side and opportunists into declaring create an opportunity to declare war on Osea , Osea, even manipulating the Princess.royal family. To put it simply, the radicals avoided civilian casualties ''simply as a means to their end''.]]
*** Taken further, the use of drone launchers disguised as commercial shipping containers is a bad idea: later in the game, you're clearly attacking shipping containers that MIGHT ''might'' contain drones. You get points for killing blowing them up no matter what, but there's no guarantee that they're launchers. The use of camouflaged drone launchers results in devastation to civilian shipping.shipping being crippled. This is further confirmed in the [[https://www.youtube.com/watch?v=XGJa5fkOWB4 trailer for the "Unexpected Visitor" story DLC]], where near the end of the video, the news ticker at the bottom says that container shipping traffic has is deadlocked everywhere because containers are being inspected to make sure they aren't drone launchers, and there aren't enough inspectors to keep traffic moving.
** The Erusean top ace Mihaly A. Shilage is also a deconstruction of typical ''Ace Combat'' players: he's an ace pilot who's players; a LivingLegend [[TheAce ace pilot]] who finds little to no enjoyment in life other than flying, and he's been flying [[OldSoldier for so long through so many wars, it's putting a strain on his aging body. body]]. He also [[BloodKnight doesn't care what he shoots down]], [[spoiler:even even if it's harmless, [[spoiler:it's a harmless fleeing pilots pilot who posed poses no threat like Brownie, even toying with her as she's scared out of her mind, mind before taking the shot anyway, [[YouBastard anyway--[[YouBastard the same thing we've been doing before]] as a [[AceCombatZeroTheBelkanWar Mercenary-route Mercenary Cipher]] and even [[AceCombat04ShatteredSkies Mobius 1 himself]].]]
himself]]]].
** Of previous ''Ace Combat'' games, which depict war as clean and controlled, controlled and flying as safe and reliable, only breaking these rules to twist the plot. Clouds constantly block the player's view and missiles, with the plane itself icing up if they spend it spends too long in them. Powerful and sudden windbursts crosswinds can knock planes off course or into the ground. Lightning will cause instant InterfaceScrew, {{Interface Screw}}s, with pilots often recovering straight into a mountainside. War itself is shown to be brutal, where AnyoneCanDie is in full effect; people can and do (and do) just perish from random fire and events, with PlotArmor kicking in just a few times. Identification tech is unreliable, not every target really is ''is'' one, and weapons don't just cleanly do what they're supposed to. As a result, almost every mission has some sort of PlotTwist in it.
it.

* DeflectorShields: Receiving wireless energy from the space elevator with its Microwave Powered Dome, elevator, the Arsenal Bird is able to deploy a large spherical barrier called the Active Protection System around itself to protect against long-range missile strikes. Said shield is so powerful, even a concentrated missile attack won't hurt it. [[spoiler:However, it's not so mighty as to withstand a direct hit from Stonehenge.]]

* DespairEventHorizon: [[spoiler: The LRSSG commander reaches this after the satellite communications networks go down, throwing the entire continent and both sides into chaos, and their one chance at restoring peace is killed by friendly fire. It gets so bad that your [=AWACS=] operator is forced to step in as the ''de facto'' commander for the rest of the game.
]]
* DespairEventHorizon: [[spoiler: The LRSSG commander reaches this after the satellite communications networks go down, throwing the entire continent and both sides into chaos, and their one chance at restoring peace is killed in a case of friendly fire. It is so bad that your [=AWACS=] operator is forced to step in as the ''de facto'' commander for the rest of the game.]]



** Different planes have their gun types accounted for; planes like the Su-37 and Su-35S (which have a single-barrel autocannon) have a lower ammunition cap and fire slower, while the A-10 has its famous GAU-8 Avenger with a cap of 4800 rounds, higher damage and a faster fire rate. Similarly, planes like the F-22 and F/A-18F (which have multi-barrel Gatling guns) have higher fire rates and higher ammo caps.
** There is overall a surprising level of detail on the various mission maps. In Mission 1 you take off in the midst of an air raid, and the activity of the base reflects to prove it; people running around, ground vehicles mobilizing for emergency response, and other aircraft lining up to take off behind you as choppers lift off from helipads. And the kicker is that those units don't just ''disappear'' once you get far enough from the base; they ''all'' have their own set locations and objectives to get to. For example, as you begin your takeoff roll, a pair of Chinook helicopters next to you take off as well. If you follow them, they cross the channel and hover near a burning watch tower, ostensibly for the purposes of recovering injured personnel. In Mission 2, when you begin the attack on the airbase, you can not only hear enemy radio chatter referencing the preparation of the drones you fight in the last part of the mission, but, if you have a good eye, you can actually ''see'' the disguised container trucks moving across the airfield from their staging positions to the launch positions.

to:

** Different planes have their gun types accounted for; planes like the Su-37 and Su-35S (which have a single-barrel autocannon) have a lower ammunition cap reserve and fire slower, while the A-10 has its famous GAU-8 Avenger with a cap of 4800 rounds, higher damage damage, and a faster fire rate. Similarly, planes like the F-22 and F/A-18F (which have multi-barrel Gatling guns) have higher fire rates and higher ammo caps.
** There is overall is, overall, a surprising level of detail on the various mission maps. In Mission 1 1, you take off in the midst of an air raid, and the activity of the base reflects to prove it; it, with people running around, ground vehicles mobilizing for emergency response, and other aircraft lining up to take off behind you as choppers lift off from helipads. And the kicker is that those units don't just ''disappear'' once you get far enough from the base; they ''all'' have their own set locations and objectives to get to. For example, as you begin your takeoff roll, a pair of Chinook helicopters next to you take off as well. If you follow them, they cross the channel and hover near a burning watch tower, ostensibly for the purposes of recovering injured personnel. In Mission 2, when you begin the attack on the airbase, you can not only hear enemy radio chatter referencing the preparation of the drones you fight in the last part of the mission, but, if you have a good eye, you can actually ''see'' the disguised container trucks moving across the airfield from their staging positions to the their launch positions.



** On Mission 3, you conduct a joint operation with the Navy. Before you start the mission, you play a mini-game to refuel your plane in mid-air. However, if you select a naval aircraft (like the F-14D), you take off from the Navy's carrier instead of refueling with the tanker.
** Halfway through Mission 3, Brownie gets severely damaged and has to withdraw while your job is protect other retreating allied aircraft from the Arsenal Bird's drones. While you're doing this and she is about to leave the area, [[spoiler: Mihaly shows up and manages to shoot her down.]] Even though you are far away from them because you are to protect the other allies, if you follow Brownie, you can see the whole encounter play out in-game, Mihaly's Su-30 and all. [[spoiler: Unfortunately he is invulnerable; [[ButThouMust Brownie must die for the sake of the plot]]]].
** If you think you can shoot down the Arsenal Bird in Mission 3 [[NewGamePlus with a powerful enough plane]], think again. If you render enough damage, the Arsenal Bird will activate its shield and will remain active throughout the mission.
** During the first duel with Mihaly, he has dialogue for his wingmen for every time he hits Trigger with a missile. There's about five conversations, even though most planes can only survive two missiles from Mihaly.
** In Mission 11, Wiseman will show that the support pylons of the ocean platforms can be destroyed, sending the platform and anything on it and under it crashing into the water. However, even though you can't directly lock onto the pylons until after the event, ''you can still shoot and destroy them'', if you manage to damage them with direct hit weapons or a lucky hit from a cruise missile. The dialogue will even change, with your fellow pilots in awe of your skill for hitting something with no targeting and Long Caster even swapping his line to reference you instead of Wiseman.

to:

** On In Mission 3, you conduct a joint operation with the Navy. Before you start the mission, you play a mini-game to refuel your plane in mid-air.midair. However, if you select a naval aircraft (like the F-14D), you take off from the Navy's carrier instead of refueling with the tanker.
** Halfway through Mission 3, Brownie gets severely damaged and has to withdraw withdraw, while your job is to protect other retreating allied aircraft from the Arsenal Bird's drones. While you're doing this and she is she's about to leave the area, [[spoiler: Mihaly shows up and manages to shoot shoots her down.]] Even though you are far away from them because you are to protect the other allies, if you follow Brownie, you can see the whole encounter play out in-game, Mihaly's Su-30 and all. [[spoiler: Unfortunately Unfortunately, he is invulnerable; [[ButThouMust Brownie must die for the sake of the plot]]]].
** If you think you can shoot down the Arsenal Bird in Mission 3 [[NewGamePlus with a powerful enough plane]], think again. If you render deal enough damage, the Arsenal Bird will activate its shield and will remain active throughout the mission.
early.
** During the first duel with Mihaly, he has dialogue for his wingmen for every time he hits Trigger with a missile. There's There are about five conversations, even though most planes can only survive two missiles from Mihaly.
** In Mission 11, Wiseman will show that the support pylons of the ocean platforms can be destroyed, sending the platform and anything on it and under it crashing into the water. However, even though you can't directly lock onto the pylons until after the event, ''you you can still shoot and destroy them'', if you manage to damage them with direct hit weapons or a lucky hit from a cruise missile. dumb-fired missiles and other unguided weapons. The dialogue will even change, with your fellow pilots in awe of your skill for you hitting something with no targeting and Long Caster even swapping his line to reference you instead of Wiseman.



** Also in the final mission, [[spoiler:your plane will take off from the aircraft carrier ''Admiral Andersen''. You can choose any plane for the mission, but if you pick a non-carrier-based plane, your plane will launch from further back of the aircraft carrier. If you pick a carrier-based plane, it will launch from the middle of the carrier with normal procedures, including using a catapult and jet blast deflector.]]

to:

** Also in the final mission, [[spoiler:your plane will take off from the aircraft carrier ''Admiral Andersen''. You can choose any plane for the mission, but if you pick a non-carrier-based plane, your plane will launch from further back of on the aircraft carrier.carrier's runway. If you pick a carrier-based plane, it will launch from the middle of the carrier with normal procedures, including using a catapult and jet blast deflector.]]



--->'''Control Tower:''' Go back to flight school already. The aircraft can't seriously handle your shit!\\
'''Control Tower (alternate dialogue):''' Do you even know how to land a plane?!

to:

--->'''Control Tower:''' Go back to flight school already. The aircraft ''seriously'' can't seriously handle your shit!\\
''shit''.\\
'''Control Tower (alternate dialogue):''' Tower:''' Do you even know how to land a plane?!plane?!



** Unknown Known - Erusea neglects securing Stonehenge after it once again falls within their territory, not because they don't know its power, but rather because they don't see how a wrecked superweapon could be useful. By the time they realize that it's not completely useless (Mobius One only smashed ''seven'' of the eight guns during [[VideoGame/AceCombat04ShatteredSkies the Usean Continental War]], as the eighth had been silenced by a meteor impact that took out its power supply, but left the gun itself intact prior to the war) and there's a reason there's a small pocket of Osean forces there, it's almost too late for them to do anything about it. This failure to recognize the importance of this particular known value and close the pocket around Stonehenge sooner costs Erusea one of the Arsenal Birds.
** Unknown Unknown - ''neither'' side could foresee that they would launch their ASAT missions at ''exactly the same time'' while Osea was besieging the Erusean capital of Farbanti. On top of this, neither side had a real contingency for what to do if ''their entire communications network'' goes dark, resulting in widespread chaos and anarchy as nations secede, entire military units rebel, and people start shooting at each other.
* DifficultButAwesome: In multiplayer, the Electromagnetic Launcher is a OneHitKill on all planes with a value below 2000 points. Manually lining up your plane to aim it is the challenge. You can get a kill or two on an unsuspecting player at the start of a match, but good luck when they all gather into a furball.

to:

** Unknown Known - Known: Erusea neglects securing Stonehenge to secure [[spoiler:Stonehenge after it once again falls within their territory, not because they don't know of its power, but rather because they don't see how a wrecked superweapon could be useful. By the time they realize that it's not completely useless (Mobius One 1 only smashed ''seven'' of the eight guns during [[VideoGame/AceCombat04ShatteredSkies the Usean Continental War]], as the eighth had been silenced by a meteor impact that took out its power supply, but left the gun itself intact prior to the war) and there's a reason there's a small pocket of Osean forces there, it's almost too late for them to do anything about it. This failure to recognize the importance of this particular known value and close the pocket around Stonehenge sooner costs Erusea one of the Arsenal Birds.
Birds]].
** Unknown Unknown - Unknown: ''neither'' side could foresee that they would launch their ASAT missions at ''exactly the same time'' while Osea was besieging the Erusean capital of Farbanti. On top of this, neither side had a real contingency for what to do if ''their entire communications network'' goes dark, resulting in widespread chaos and anarchy as nations secede, entire military units rebel, and people start shooting at each other.
other.

* DifficultButAwesome: In multiplayer, the Electromagnetic Launcher EML is a OneHitKill on all planes with a value below 2000 points. Manually lining up your plane to aim it is the challenge. You can get a kill or two on an unsuspecting player at the start of a match, but good luck when they all gather into a furball.furball.



** The fourth mission, "Rescue", is centered around "Operation Lighthouse Keeper," a daring, intricate mission to rescue former president Vincent Harling from the Lighthouse, but the it all falls apart about halfway through.
*** While Mage and Golem squadron successfully clear the Lighthouse of anti-aircraft weapons for Sea Goblin, the mission's rescue team, to land, they come under attack from MQ-99 drones launched from the mainland; this ends up dividing the mission's air support as they intercept the drones, leaving Sea Goblin without effective air cover.

to:

** The fourth mission, "Rescue", is centered around "Operation Lighthouse Keeper," a daring, intricate mission to rescue former [[spoiler:former president Vincent Harling Harling]] from the Lighthouse, but the it all falls apart about halfway through.
*** While Mage and Golem squadron successfully clear the Lighthouse of anti-aircraft weapons for the Sea Goblin, the mission's Goblin rescue team, team to land, they come under attack from MQ-99 drones launched from the mainland; this ends up dividing the mission's air support as they intercept the drones, leaving Sea Goblin without effective air cover.



*** Shortly after locating Harling, a thermobaric rocket demolishes Sea Goblin's helicopter, and a second one finishes off the survivors; Harling's escort, Colonel Johnson, is forced to find alternate transportation off the Lighthouse by stealing an Erusian Osprey.
*** No sooner does "Mother Goose One" (Harling's/Johnson's Osprey) lift off the landing pad when a new swarm of drones show up, these being the more advanced MQ-101 which are known to herald the arrival of an Arsenal Bird. The drones waste no time attacking both Mother Goose One and the IUN squadrons, turning the extraction into an aerial furball.

to:

*** Shortly after locating Harling, [[spoiler:Harling]], a thermobaric rocket demolishes Sea Goblin's helicopter, and a second one finishes off the survivors; Harling's his escort, Colonel Johnson, is forced to find alternate transportation off the Lighthouse by stealing an Erusian Erusean Osprey.
*** No sooner does "Mother Goose One" (Harling's/Johnson's (Johnson's Osprey) lift off the landing pad when a new swarm of drones show shows up, these being the more advanced MQ-101 which [=MQ-101s=] (which are known to herald the arrival of an Arsenal Bird.Bird). The drones waste no time attacking both Mother Goose One and the IUN squadrons, turning the extraction into an aerial furball.



*** During the chaos, Mother Goose One is hit by a missile. While the aircraft continues flying, the cockpit is seriously damaged, and Johnson is mortally wounded. With only Harling inside the stricken aircraft, the escorting pilots try desperately to contact him, to seemingly no avail.
*** Not long after losing radio contact, Mother Goose One, ostensibly under Harling's control now, turns back towards the Lighthouse, still not responding to hails or directions to leave the airspace, even as drones begin to swarm the aircraft.
*** Finally, a missile, assumed to be a stray one fired by Mage Two [[spoiler: but later revealed to have been fired by a drone spoofing Mage Two's IFF]], strikes Mother Goose One, causing the aircraft to explode in midair with no survivors. With the primary objective failed and the Arsenal Bird ''Liberty'' entering the airspace, the IUN-PKF forces declare the mission a failure and pull out.
** [[spoiler:Osea and Erusea's simultaneous anti-satellite attacks kick off an [[http://en.wikipedia.org/wiki/Kessler_syndrome ablation cascade]], a well-documented hypothetical real life DisasterDominoes scenario wherein space debris starts hitting satellites, breaking them and spreading more debris that breaks more satellites and making more debris and so on, that destroys most of the global satellite network and creates an information blackout that plunges the world into chaos]].

to:

*** During the chaos, Mother Goose One is hit by a missile. While the aircraft continues flying, the cockpit is seriously damaged, and Johnson is mortally wounded. With only Harling [[spoiler:Harling]] inside the stricken aircraft, the escorting pilots try desperately to contact him, to seemingly no avail.
*** Not long after losing radio contact, Mother Goose One, ostensibly under Harling's [[spoiler:Harling]]'s control now, turns back towards the Lighthouse, still not responding to hails or directions to leave the airspace, even as drones begin to swarm the aircraft.
*** Finally, a missile, assumed to be a stray one fired by Mage Two 2 [[spoiler: but later revealed to have been fired by a drone spoofing Mage Two's 2's IFF]], strikes Mother Goose One, causing the aircraft to explode in midair with no survivors. With the primary objective failed and the Arsenal Bird ''Liberty'' entering the airspace, the IUN-PKF forces declare the mission a failure and pull out.
** [[spoiler:Osea and Erusea's simultaneous anti-satellite attacks kick off an [[http://en.wikipedia.org/wiki/Kessler_syndrome ablation cascade]], a well-documented hypothetical real life DisasterDominoes scenario wherein space debris starts hitting satellites, breaking them and spreading more debris that breaks more satellites and making more debris and so on, that destroys most of the global satellite network and creates an information blackout that plunges the world into chaos]]. chaos]].



** The [=F/A-18F=] Super Hornet and Su-33 Flanker-D, some of the earlier planes you unlock and more or less equivalent aircraft between the US and Russian branches (each only has a single pre-requisite - the F-14D for the [=F/A-18F=], and the [=MiG-29A=] for the Su-33), share access to some of the most powerful special weapons in the entire game, including the EML railgun and the deadly LASM, which makes mincemeat of otherwise highly durable ships. While the planes starts to fall behind later in the game, they can easily last you a long time just by themselves.
** In multi-player, the [=MiG-21=]bis. It's far, far more maneuverable at both high and low speed, than its stated stats would indicate, and due to its massive parts cap, it can buff its missiles so high that normal missiles maneuver almost like [=QAAMs=]. This, combined with its low "cost" makes it a monster in low-points and no-subweapon rooms, and surprisingly competitive in unlimited rooms.
** If a player is persistent enough, there's nothing stopping them from grinding out enough MRP to unlock the YF-23, F-22, or Su-57 by playing Multiplayer or Free Mission after playing the first mission in the story. Any MRP you earn is permanent and carry over, so you can play through the campaign on your first try with the best planes. Previous games in the series required completing the campaign before even unlocking free mission mode and better aircraft were unlocked through campaign progression, instead of the now free-form [[TechTree Aircraft Tree]]. You still have to beat the campaign to unlock the X-02S Strike Wyvern though.
** [[BribingYourWayToVictory With the appropriate DLC installed]], players can hop into the cockpit of an ADF-11F Raven (stat-wise ''the'' best plane bar none) from the moment they fire up the game for the first time. Its somewhat lackluster choice of SP weapons tends to let the Raven be overshadowed by the F-22 and the X-02S once they become available, but it remains one of the most powerful planes in the game and can make most of the campaign that much easier, especially for new players with limited access to advanced planes and upgrade parts.
** Early missions against drones can be handled easily via the Hyper-Velocity Air-to-Air Missiles special weapon, first available on the F-2A and later on the Su-33 and YF-23. They have very high accuracy due to their speed, allowing you to OneHitKill drones about as quickly as you can get the missiles to respawn on your plane's hardpoints.
* DontCelebrateJustYet: In Mission 19, [[spoiler:all seems to be well when the second Arsenal Bird is finally destroyed...and then the two new super-drones Hugin and Munin show up and starts to tear the Oseans [[EnemyMine and Eruseans]] a new one. The remaining fighters are forced to make a landing at a nearby abandoned carrier so that they can regroup.]]

to:

** The [=F/A-18F=] Super Hornet and Su-33 Flanker-D, some of the earlier planes you unlock and more or less equivalent aircraft between the US and Russian branches (each only has a single pre-requisite - the F-14D for the [=F/A-18F=], [=F/A-18F=] and the [=MiG-29A=] for the Su-33), share access to some of the most powerful special weapons in the entire game, including the EML railgun and the deadly LASM, Long-Range Anti-Ship Missile (LASM), which makes mincemeat of otherwise highly durable ships. warships. While the planes starts start to fall behind later in the game, they can easily last you a long time just by themselves.
** In multi-player, multiplayer, the [=MiG-21=]bis. [=MiG-21bis=]. It's far, far more maneuverable at both high and low speed, speeds than its stated stats would indicate, and due to its massive parts cap, it can buff its missiles so high that normal missiles maneuver almost like [=QAAMs=]. This, combined with its low "cost" "cost", makes it a monster in low-points and no-subweapon rooms, and surprisingly competitive in unlimited rooms.
rooms.
** If a player is persistent enough, there's nothing stopping them from grinding out enough MRP to unlock the YF-23, F-22, or Su-57 by playing Multiplayer multiplayer or Free Mission after playing the first mission in the story. Any MRP you earn is permanent and carry carries over, so you can play through the campaign on your first try with the best planes. Previous games in the series required completing the campaign before even unlocking free mission mode Free Mission mode, and better aircraft were unlocked through campaign progression, progression instead of the now free-form [[TechTree Aircraft Tree]]. You still have to beat the campaign to unlock the X-02S Strike Wyvern though.
** [[BribingYourWayToVictory With the appropriate DLC installed]], players can hop into the cockpit of an ADF-11F Raven (stat-wise ''the'' best plane bar none) from the moment they fire up the game for the first time. Its somewhat lackluster choice of SP special weapons tends to let the Raven be overshadowed by the F-22 and the X-02S once they become available, but it remains one of the most powerful planes in the game and can make most of the campaign that much easier, especially for new players with limited access to advanced planes and upgrade parts.
*** The ADF-01 FALKEN boasts established air superiority performance, but its Fuel-Air Explosive Bomb (FAEB) can dish out damage to clustered ground targets surpassing that of the SFFS.
** Early missions against drones can be handled easily via the Hyper-Velocity Air-to-Air Missiles special weapon, ([=HVAAs=]), first available on the F-2A and later on the Su-33 and YF-23. They have very high decent accuracy from a distance due to their speed, allowing you to OneHitKill drones about as quickly as you can get the missiles to respawn on your plane's hardpoints.
hardpoints.

* DisposableVehicleSection: One of the core features of the [[spoiler:AI-piloted ADF-11F Ravens]].

* DontCelebrateJustYet: In Mission 19, [[spoiler:all seems to be well when the second Arsenal Bird is finally destroyed... and then the two new super-drones Hugin and Munin show up and starts start to tear the Oseans [[EnemyMine and Eruseans]] a new one.ones. The remaining fighters are forced to make a landing at a nearby abandoned carrier so that they can regroup.]]]]



* DudeNotFunny: No one, ''not even [[{{Jerkass}} Bandog]]'', is amused at Full Band literally chortling over [[spoiler:High Roller's]] death and shitty "jokes" at the newly-dead pilot's expense. His mocking is met with a frigid silence until Bandog breaks the ice by mocking ''him'':
-->C'mon, guys, where's your sense of humour? Your buddy made a joke. [[SarcasmMode Laugh already.]]
* DudeWheresMyRespect: ZigZagged - at first, it's {{averted|trope}}, as Trigger is a new pilot who quickly earns the respect of Mage Squadron and becomes trusted enough by high command to send on extremely dangerous missions, then it's played straight when he gets reassigned to Spare Squadron, as Spare is a penal unit and the base C.O, [[MilesGloriosus McKinsey]], takes all credit for Spare's achievements. [[spoiler:Then the trope gets {{subverted|trope}} as Spare Squadron's accomplishments convince HQ that they're worth being incorporated into the military proper. All members of Spare Squadron are pardoned. Some of the members are sent off to other squadrons. Meanwhile Wiseman vouches for Trigger and Count, which gets them both absorbed into the Long Range Strategic Strike Group as parts of Strider and Cyclops Squadrons.]] Finally [[GoneHorriblyRight owing to his great success commanding Spare Squadron]], [=McKinsey=] is reassigned to a prestigious post [[spoiler:on the front lines]].
* DuelBoss: In Mission 18 - "Lost Kingdom", you fight Mihaly for the third and final time [[spoiler:as he pilots the X-02S Strike Wyvern equipped with an Electromagnetic Launcher,]] and Strider Squadron, fully aware that only Trigger is able to match the Erusean ace, resign themselves to forming a perimeter around the duel so that no other hostile may interfere. Meanwhile, Mihaly instructs the rest of Sol Squadron to retreat and pursue their objective of [[spoiler:claiming independence for their own land from Erusea,]] adding that he's not the one that will be guiding them towards that objective.
* DwindlingParty: 444th Fighter Squadron is sent up against impossible odds again and again and is guaranteed to lose some of their members in every other mission, to the point that even your named wingmen are not safe. [[spoiler:After the initial mission, each subsequent level sees Spare Squadron's ranks dwindle: High Roller is shot down by enemy fighters, Champ is killed by Mihaly, Full Band is marked as a hostile by Bandog and is subsequently shot down by Count; while Tabloid survives to see the 444 considered a proper military unit, he suffers an off-screen death helping civilians on land. By the end of the game, Trigger and Count (and Avril, but she's the mechanic) are the only known survivors of the original squadron.]]
* EasierThanEasy: Casual Easy difficulty is recommended for players new to the Ace Combat franchise. It gives the player both unlimited guns and standard missiles while significantly reducing damage taken from enemies.
* EasyLevelTrick: Mission 13 (Bunker Buster) requires 5 missile silos to be taken out by directing bombers to deliver ground penetration explosives within a fairly strict time limit. Complicating this is the Eruseans have created 3 dummy silos scattered amongst the real ones, and the fake ones are randomised each time the mission is started. However, The fake silos do not change if the mission or checkpoint reset, and the fake silos can be determined either by looking closely at them(the fake ones are painted on concrete and two dimensional while the real ones are not) or shoot them with your machine gun before attempting to bomb them(the fake ones will be removed as a TGT from your map and count will comment on finding a fake). It's possible to play the mission the first time with the sole purpose of finding the fake silos and then reset the mission knowing which three silos to ignore for the actual bombing runs to maximize the time you have and focus on landing the bombs on the silos.

to:


* DudeNotFunny: No one, ''not even [[{{Jerkass}} Bandog]]'', Bandog]],'' is amused at Full Band literally chortling over [[spoiler:High Roller's]] Roller]]'s death and cracking shitty "jokes" jokes at the newly-dead pilot's expense. His mocking is met with a frigid silence until Bandog breaks the ice by mocking ''him'':
-->C'mon, guys, where's your sense of humour? Your buddy made a joke. [[SarcasmMode ''[[SarcasmMode Laugh already.]]
already]]''.

* DudeWheresMyRespect: ZigZagged - at ZigZagged--at first, it's {{averted|trope}}, as Trigger is a new pilot who quickly earns the respect of the Mage Squadron and becomes trusted enough by high command to send on extremely dangerous missions, then it's played straight when he gets reassigned to Spare Squadron, as Spare is a penal unit unit, and the base C.O, CO, [[MilesGloriosus McKinsey]], takes all credit for Spare's achievements. [[spoiler:Then the trope gets {{subverted|trope}} as Spare Squadron's accomplishments convince HQ that they're worth being incorporated into the military proper. All members of Spare Squadron are pardoned. Some of the members pardoned and some are sent off to other squadrons. Meanwhile squadrons, but Wiseman vouches for Trigger and Count, which gets them both absorbed into the Long Range Strategic Strike Group as parts members of Strider and Cyclops Squadrons.]] Finally Finally, [[GoneHorriblyRight owing to his great success "great success" commanding Spare Squadron]], [=McKinsey=] is reassigned to a prestigious post [[spoiler:on the front lines]].
lines]].

* DuelBoss: In Mission 18 - "Lost Kingdom", ("Lost Kingdom"), you fight Mihaly for the third and final time [[spoiler:as he pilots the an X-02S Strike Wyvern equipped with an Electromagnetic Launcher,]] EML]], and Strider Squadron, fully aware that only Trigger is able to match the Erusean ace, resign themselves to forming a perimeter around the duel so that no other hostile hostiles may interfere. Meanwhile, Mihaly instructs the rest of Sol Squadron to retreat and pursue their objective of [[spoiler:claiming Shilagean independence for their own land from Erusea,]] adding that he's not the one that will be guiding them towards that objective.
objective.

* DwindlingParty: 444th Fighter Squadron is sent up against impossible odds again and again and is guaranteed to lose some of their members in every other mission, to the point that even your named wingmen are not safe. [[spoiler:After the initial mission, each subsequent level sees Spare Squadron's ranks dwindle: High Roller is shot down by enemy fighters, Champ is killed by Mihaly, Full Band is marked as a hostile by Bandog and is subsequently shot down by Count; while Tabloid survives to see the 444 considered a proper military unit, he suffers an off-screen death helping civilians on land.the ground. By the end of the game, Trigger and Count (and Avril, but she's the mechanic) are the only known survivors of the original squadron.]]
]]

* EasierThanEasy: Casual Easy difficulty is recommended for players new to the Ace Combat franchise. ''Ace Combat'' as a whole. It gives the player both unlimited guns and standard missiles while significantly reducing damage taken from enemies.
enemies.

* EasyLevelTrick: Mission 13 (Bunker Buster) ("Bunker Buster") requires 5 missile silos to be taken out by directing bombers to deliver ground penetration explosives within a fairly strict time limit. Complicating this is are the Eruseans have created 3 dummy silos scattered amongst the real ones, and the fake ones are randomised each time the mission is started. However, The the fake silos do not change if the mission or checkpoint reset, is restarted, and the fake silos they can be determined either by looking closely at them(the them (the fake ones are painted on concrete and two dimensional two-dimensional, while the real ones are not) aren't) or shoot shooting at them with your machine gun before attempting to bomb them(the them (the fake ones will be removed as a TGT targets from your map map, and count Count will comment on finding a fake). It's possible to play the mission the first time with the sole purpose of finding the fake silos silos, and then reset the mission knowing which three silos to ignore for the actual bombing runs runs, to maximize the time you have and focus on landing the bombs on the silos. silos.



** Mister X's Sol Squadron stands head and shoulder above any regular enemy pilot you'll encounter on the battlefield. Mister X himself is the most dangerous human enemy in the game, and his wingmen are all ace pilots in their own right. They also fly nothing but top-tier planes that can withstand significantly more damage than most of the regular enemy planes. That they tend to show up at the end of long missions when you're likely to be low on ammo only makes them that much more dangerous. Thankfully you're never required to actually shoot them down[[note]]the first time they show up you just need to survive for a couple minutes until everyone's IFF goes haywire. The second time you "only" need to defeat Mister X himself while the rest of Sol Squadron watches the duel from the sidelines[[/note]].

to:

** Mister X's Sol Squadron stands head and shoulder above any regular enemy pilot you'll encounter on the battlefield. Mister X himself is the most dangerous human [[spoiler:human]] enemy in the game, and his wingmen are all ace pilots in their own right. They also fly nothing but top-tier planes that can withstand significantly more damage than most of the regular enemy planes. That they tend to show up at the end of long missions when you're likely to be low on ammo only makes them that much more dangerous. Thankfully Thankfully, you're never required to actually shoot them down[[note]]the down.[[note]]The first time they show up up, you just need to survive for a couple minutes until everyone's IFF goes haywire. The second time time, you "only" need to defeat Mister X himself while the rest of Sol Squadron watches the duel from the sidelines[[/note]].sidelines.[[/note]]






* EndOfAnAge: The onset of unmanned aircraft with AI comparable or superior to regular pilots brings forward the question: "What does it mean to be unmanned?". Avril recounts that her grandfather gave her a magazine with the title "Era of the Drones" and the tagline "Soon, there will be no one gripping a control stick and taking to the skies", referencing the increasing replacement of pilots by unmanned aircraft. On the Erusean side of the story, Dr. Schroeder tries to extract flight data from the aging ace Mihaly in order to improve the [=UAVs=]' war performance and produce powerful drones armed with a depth of combat experience and unhindered by human limitations. [[spoiler:Eventually, several characters start voicing their disapproval of UAV technology being used in the war, claiming that it has no place in the conflict and is no better than witchcraft, thus defying the trope.]]

to:


* EndOfAnAge: The onset of unmanned aircraft with AI comparable or superior to regular pilots brings forward the question: "What does it mean to be unmanned?". Avril recounts that her grandfather gave her a magazine with the title "Era of the Drones" and the tagline "Soon, there will be no one gripping a control stick and taking to the skies", referencing the increasing replacement of human pilots by unmanned aircraft. On the Erusean side of the story, Dr. Schroeder tries to extract flight data from the aging ace Mihaly in order to improve the [=UAVs=]' war performance and produce powerful drones armed with a depth of combat experience and unhindered by human limitations. [[spoiler:Eventually, several characters start voicing their disapproval of UAV technology being used in the war, claiming that it has no place in the conflict and is no better than witchcraft, thus defying the trope.]]]]






** In the third SP Mission 'Ten Million Relief Plan', [[spoiler:[[EveryoneHasStandards even Erusea is horrified of what Captain Torres and his crew planned to do]], so they sent the specifications of the ''Alicorn'' super submarine to Osea to allow the LRSSG to take the fight to Torres before the madman can accomplish his goals of ending the war swiftly and violently with his nuclear shells.]] It is, however, [[spoiler:implied that Erusea dragged their feet on sending the submarine blueprints, and that at least one faction of Eruseans had a vested interest in nuking a capital city.]]
** In the final two missions, [[spoiler:all forces that are against the use of drone warfare teams up together to take the fight to the Radical Erusean forces who attempted to prolong the war even after the entire world had been thrown into chaos following the satellite disaster. After taking care of them, they later fight the two super [=UAVs=] Hugin and Munin to stop them from kickstarting a devastating RobotWar.]]

to:

** In the third SP Mission 'Ten Million Relief Plan', [[spoiler:[[EveryoneHasStandards even Erusea is horrified of what Captain Torres and his crew planned to do]], so they sent send the specifications of the ''Alicorn'' super submarine to Osea to allow the LRSSG to take the fight to Torres Torres, before the madman he can accomplish his goals of ending the war swiftly and violently with his nuclear shells.]] It is, however, [[spoiler:implied that Erusea dragged their feet on sending the submarine blueprints, and that at least one faction of Eruseans had a vested interest in nuking a capital city.]]
** In the final two missions, [[spoiler:all forces that are against the use of drone warfare teams team up together to take the fight to the Radical Erusean forces radicals, who attempted attempt to prolong the war even after the entire world had been thrown into chaos following the satellite disaster. After taking care of them, they the coalition later fight the two super [=UAVs=] fights Hugin and Munin to stop them from kickstarting a devastating RobotWar.]] ]]



** The F-15C, [=MiG-31B=], and Su-57 can carry laser pods that shoot out blue laser blasts (PLSL or Pulse Laser) similar to how previous games used the Machine Gun Pod (MGP).
** The F-15E and Su-37 Terminator can carry a single TLS pod that resembles a streamlined version of Morgan's "Zoisite" TLS, and fires a continuous red laser beam at significantly reduced damage compared to the [=PS2=] games.

to:

** The F-15C, [=MiG-31B=], and Su-57 can carry laser Pulse Laser (PLSL) pods that shoot out blue [[SlowLaser laser blasts (PLSL or Pulse Laser) similar blasts]], similarly to how previous games used the Machine Gun Pod (MGP).
Pods ([=MGPs=]).
** The F-15E and Su-37 Terminator can carry a single TLS pod that resembles a streamlined version of the Morgan's "Zoisite" TLS, and fires a continuous red white laser beam at significantly reduced damage compared to the [=PS2=] games.



** The ADF-11F RAVEN is able to fire a lengthy pink laser beam from its beak, much like its predecessor, the ADF-01 FALKEN. It can also deploy smaller [=UAVs=] that ''also'' fire a continuous pink beam. The playable version of the plane not only features the TLS as a subweapon, but also features Pulse Lasers as the default weapon instead of internal guns.
** The ADF-01 FALKEN included in the second DLC also fires a continuous laser beam from its retractable beak, only this time it's clear blue like the game it debuted in. It also retains a power level closer to its pre-nerfed incarnation, taking 3 "pulses" to destroy an enemy bomber while the TLS on all other planes take 5.
** The third DLC adds the ADFX-01 Morgan, which can equip its classic "Zoisite" TLS pod, which fires a similar red beam to the regular TLS.

to:

** The ADF-11F RAVEN Raven is able to fire a lengthy pink laser TLS beam from its beak, much like its predecessor, the ADF-01 FALKEN. It can also deploy smaller [=UAVs=] that ''also'' fire a continuous pink beam. use TLS. The playable version of the plane not only features the TLS as a subweapon, but also features Pulse Lasers as replaces the default weapon instead of internal guns.
machine gun with a PLSL cannon.
** The ADF-01 FALKEN included in the second DLC also fires a continuous laser beam from its retractable beak, nose, only this time time, it's clear blue like the game it debuted in. It also retains a power level closer to its pre-nerfed incarnation, taking 3 "pulses" to destroy an enemy bomber while the TLS on all other planes take takes 5.
** The third DLC adds the ADFX-01 Morgan, which can equip its classic "Zoisite" TLS pod, which fires a similar red beam to the regular TLS.pod.



** Mission 16 requires you to see a civilian vehicle through the a battlefield of chaos where enemy units aren't immediately identified as such.
* EstablishingCharacterMoment: The mission "444", is an establishing character moment for the ''entire Spare Squadron''. It starts off with Champ forcing a take off after cutting off Tabloid's plane on the taxiway, and telling the Air Traffic Control (who unsubtly keeps implying Trigger can't fly his plane) to ‘Go to hell’ after they call him out on it. Count tries to assume command of the squadron, but nobody listens to him, High Roller sets up a betting pool on whose going to live and whose going to die, Full Band proceeds to SpeakIllOfTheDead when mentioning how Trigger got transferred over to the Spare Squadron by shooting a missile in between [[spoiler:old Harling’s eyes]], and last but not least, AWACS Bandog sends out a warning to the squadron, ‘This is the penal unit. [[ImpliedDeathThreat I decide when you die]].’ When the mission is over, [[TheNeidermeyer Colonel [=McKinsey=]]] throws everyone into solitary for disobeying ''his'' orders to not fire on the enemy bombers until he gave the go ahead, [[UngratefulBastard despite the fact that he and most of the base personnel would likely have been]] ''[[UngratefulBastard obliterated]]'' [[UngratefulBastard by said bombers had Spare Squadron not intervened]]. It all goes to show how dysfunctional the Spare Squadron is.

to:

** Mission 16 requires you to see a civilian vehicle through the a battlefield of chaos chaotic [[UrbanWarfare urban battlefield]] where enemy units aren't immediately identified as such.
such.

* EstablishingCharacterMoment: The mission "444", "444" is an establishing character moment for the ''entire Spare Squadron''. It starts off with Champ forcing a take off take-off after cutting off Tabloid's plane on the taxiway, and telling the Air Traffic Control (who unsubtly keeps implying Trigger can't fly his plane) to ‘Go "go to hell’ hell" after they call him out on it. Count tries to assume command of the squadron, but nobody listens to him, High Roller sets up a betting pool on whose who's going to live and whose who's going to die, Full Band proceeds to SpeakIllOfTheDead when mentioning how Trigger got transferred over to the Spare Squadron by shooting a missile in "in between [[spoiler:old Harling’s eyes]], Harling]]’s eyes", and last but not least, AWACS Bandog sends out a warning to the squadron, ‘This squadron: "This is the penal unit. [[ImpliedDeathThreat I decide when you die]]." When the mission is over, [[TheNeidermeyer Colonel [=McKinsey=]]] throws everyone into solitary for disobeying ''his'' orders to not fire on the enemy bombers until he gave the go ahead, [[UngratefulBastard bombers, despite the fact that [[UngratefulBastard he and most of the base personnel would likely have been]] ''[[UngratefulBastard obliterated]]'' [[UngratefulBastard by said bombers had Spare Squadron not intervened]]. It all goes to show how dysfunctional the Spare Squadron is.is.



** Several of the in-game medals require the player to perform certain feats with machine guns. Since the [=MiG=]-21bis's ''machine gun'' pods are machine guns, even though they're not the internal machine guns and are fired separately from them, they ''do'' count for the medals and can be used when pursuing them.
** On your first mission as the 444th, Erusean bombers are fooled into thinking that the base (which was initially a decoy) is legit. [=McKinsey=] orders you to intercept them to make it more convincing. However, he did not say to ''shoot them down'' (though you need to in order to progress), and throws the whole squadron in solitary for "disobeying" orders.
* FalseFlagOperation: Erusea sics drones on Spare Squadron during a recon operation. But what's worse than just killer drones? The drones are conventional aircraft converted into [=UAVs=] and painted in Osean colors (and they spoof [=IFF=] signals, making them a violation of international law). One can tell that the planes are drones by the weird glowing bars below the cockpit canopies, but that requires getting a little too close to the drones for comfort.
* FantasticRacism: Since the [[VideoGame/AceCombat5TheUnsungWar Circum-Pacific War]], Belkans have become stereotyped as warmongering conspirators who frequently instigate conflicts with their technology. [[spoiler: Following Erusea’s descent into civil war from the ablation cascade, Erusean conservative forces on Tyler Island indiscriminately massacre the Belkan engineers and their families who lived and worked near the island’s mass driver, blaming them for leading their country to ruin. During Mission 18, the retreating Osean forces on the aforementioned island end up discovering the mass grave where the killings took place. The radicals aren't much better in that they're killing ''every'' citizen they come across.]]

to:

** Several of the in-game medals require the player to perform certain feats with machine guns. Since the [=MiG=]-21bis's ''machine gun'' pods are machine guns, even though they're not the internal machine guns and are fired separately from them, they ''do'' The [=MiG-21bis=]'s [=MGPs=] count for the medals and can be used when pursuing them.
as such.
** On your first mission as in the 444th, Erusean bombers are fooled into thinking that the base (which was initially a decoy) is legit. [=McKinsey=] orders you to intercept them to make it more convincing. However, he did not say to ''shoot them down'' (though you need to in order to progress), and throws the whole squadron in solitary for "disobeying" orders.
orders.

* FalseFlagOperation: Erusea sics drones on Spare Squadron during a recon operation. But what's worse than just killer drones? The drones are conventional aircraft converted into [=UAVs=] and painted in Osean colors (and they spoof [=IFF=] signals, making them a violation of international law). One can tell that the planes are drones by the weird glowing bars below the cockpit canopies, but that requires getting a little too close to the drones for comfort.
comfort.

* FantasticRacism: Since the [[VideoGame/AceCombat5TheUnsungWar Circum-Pacific War]], Belkans have become stereotyped as warmongering conspirators who frequently instigate conflicts with their advanced technology. [[spoiler: Following Erusea’s descent into civil war from the ablation cascade, Erusean conservative forces on Tyler Island indiscriminately massacre the Belkan engineers and their families who lived and worked near the island’s mass driver, blaming them for leading their country to ruin. During Mission 18, the retreating Osean forces on the aforementioned island end up discovering the mass grave where the killings took place. The radicals aren't much better in that they're killing ''every'' citizen they come across.]]]]



** As part of the game's analysis on the growing role of drones in warfare, Erusea appears to be exploiting a loophole in laws prohibiting combatants from disguising themselves as civilians with intent to attack - apparently loading an armed drone into a shipping container and getting it into position across state lines via civilian freight doesn't quite constitute a war crime (it helps that the Princess immediately leans on how this allowed them to hit military assets without damaging civilian centers, in contrast to messier counter-attacks, which causes Osea to get lots of news flak from the media). As autonomously self-guided drones are not people, they cannot be prosecuted.

to:

** As part of the game's analysis on the growing role of drones in warfare, Erusea appears to be exploiting a loophole in laws prohibiting combatants from disguising themselves as civilians with intent to attack - apparently attack--apparently, loading an armed drone into a shipping container and getting it into position across state lines via civilian freight doesn't quite constitute a war crime (it helps that the Princess immediately leans on how this allowed them to hit military assets without damaging civilian centers, in contrast to messier counter-attacks, which causes caused Osea to get lots of news flak from the media). As autonomously self-guided drones are not people, they cannot be prosecuted.



* FinalBossPreview: Exactly halfway into the game, you fight [[spoiler:a prototype drone with extreme maneuverability and combat skills, to the point that Strider Squadron, who were following it, didn't expect anyone to be able to shoot it down. Two drones of the same type appeared in the final mission, code-named ADF-11. They split off of their "shell" - the ADF-11F - after they were shot down by Trigger, forcing Trigger to fight them again as the final enemies of the game.]]
* FiveSecondForeshadowing: In Mission 9, after you finish taking out all of the aircraft that were tagged as enemies, Bandog will inform Spare Squadron that there's just one left to take out. [[spoiler:The fact that Full Band specifically is the one to ask where it is gives a hint as to [[UnfriendlyFire what's about to happen to him.]]]]
* ForcedToWatch: In Mission 10, the Bulgurdarestian forces guarding the border are itching to assist Spare Squadron and Roper 1 as they head toward the border, but their commanding officer denies permission to fire on the Erusean aircraft harassing them as that would be taken as a pretext for invasion, so the big mass of blue "Friendly" units can do nothing but watch. Indeed, the Eruseans even broadcast a warning to Bulgurdarest that any attempt to fire on Erusean forces ''will'' be taken as hostile military action, and they are already preparing combat engineers to get into position to launch a ground invasion of Bulgurdarest if they are dumb enough to try and help Spare Squadron.

to:


* FinalBossPreview: Exactly halfway into the game, you fight [[spoiler:a prototype drone with extreme maneuverability and combat skills, to the point that Strider Squadron, who were following it, didn't expect anyone to be able to shoot it down. Two drones of the same type appeared appear in the final mission, code-named ADF-11. codenamed Hugin and Munin. They split off of from their "shell" - the ADF-11F - after they were "shell"--the ADF-11F--after being shot down by Trigger, down, forcing Trigger to fight them again as [=ADF-11s=], the final enemies of the game.]]
]]

* FiveSecondForeshadowing: In Mission 9, after you finish taking out all of the aircraft that were tagged as enemies, Bandog will inform Spare Squadron that there's just one left to take out. [[spoiler:The fact that Full Band specifically is the one to ask where it is gives a hint as to [[UnfriendlyFire what's about to happen to him.]]]]
him]].]]

* ForcedToWatch: In Mission 10, the Bulgurdarestian forces guarding the border are itching to assist Spare Squadron and Roper 1 as they head toward the border, but their commanding officer denies permission to fire on the Erusean aircraft harassing them them, as that it would be taken as a pretext for invasion, so the big mass of blue "Friendly" units can do nothing but watch. Indeed, the Eruseans even broadcast a warning to Bulgurdarest that any attempt to fire on Erusean forces ''will'' be taken as hostile military action, and they are they're already preparing combat engineers to get into position to launch a ground invasion of Bulgurdarest if they are they're dumb enough to try and help Spare Squadron. Squadron.



** The news broadcast after Mission 1 shows Erusean [=UAVs=] launching from cargo containers, [[spoiler: one of which is labeled North Osea Gründer Industries.]] And in Mission 2, some of the Erusean radio chatter talks about giving "feedback for those war merchants" and complaining about manuals written in a foreign language [[spoiler: both of which are hinting at a Belkan connection behind the drones.]]
** As early as Mission 2, you can get a JumpScare when certain ground targets explode with a ''huge'' blast. Strangely, it also [[UnusuallyUninterestingSight goes unremarked on by either your AWACS or your wingmen.]] Eventually, you find out that these [[spoiler: were warheads for the Arsenal Birds' Helios burst missiles, which have the same effect: a massive blue explosion that causes your HUD to temporarily fritz out.]]
** In Mission 2, the five MQ-99 drones perform an aerobatic "bomb burst" maneuver. [[spoiler: Later, in Farbanti, this is shown to have been learned from Mihaly and the Sol Squadron.]]
** At the end of Mission 2, Knocker replies to Brownie's concerns of innocents being killed with, "You shoot, and someone gets killed. The guys in charge take care of the rest." [[spoiler: Come Mission 4, Trigger shoots, and ''Harling'' inadvertently gets killed. The "guys in charge" took care of it by finding Trigger guilty of murder and transferring him to the 444th.]]
** Similarly, Brownie expresses concern of innocents being killed by falling enemy aircraft. [[spoiler: Come Mission 19, Tabloid dies saving a child from a shot down drone crashing.]]
** No matter how many of the Arsenal Bird's engines you disable in Mission 3 before it puts up its shield, the ending cinematic will always show it recalling its drones and leaving with all engines fully functional. At first it seems like an egregious case of GameplayAndStorySegregation...[[spoiler:until the penultimate mission, where it is revealed that the Arsenal Birds have ''automated repair systems'' which allow it to restart damaged engines after a short while and owe to their extreme longevity.]]
** During Mission 04, an Erusean controller says that the Arsenal Birds' strategic AI sent ''Liberty'' over ''Justice'' to come defend the space elevator. [[spoiler:After the communications blackout, nations annexed by Erusea claim independence and start purging anybody related to Belka and the drone technology in revenge, choosing their liberty over justice towards the real culprits (the Radical Eruseans and what's left of the Grey Men)]].

to:

** The news broadcast after Mission 1 shows Erusean [=UAVs=] launching from cargo containers, [[spoiler: one [[spoiler:one of which is labeled North "North Osea Gründer Industries.Industries".]] And in Mission 2, some of the Erusean radio chatter talks about giving "feedback for those war merchants" and complaining about manuals written in a foreign language [[spoiler: both of which are language, [[spoiler:both hinting at a Belkan connection behind the drones.]]
drones]].
** As early as Mission 2, you can get a JumpScare when certain ground targets explode with a ''huge'' blast. Strangely, it also [[UnusuallyUninterestingSight goes unremarked on by either your AWACS or your wingmen.]] Eventually, you find out that these [[spoiler: were warheads it came from [[spoiler:warheads for the Arsenal Birds' Helios burst airburst missiles, which have the same effect: a massive blue explosion that causes your HUD to temporarily fritz out.]]
** In Mission 2, the five MQ-99 drones perform an aerobatic "bomb burst" maneuver. [[spoiler: Later, [[spoiler:Later, in Farbanti, this is shown to have been learned from Mihaly and the Sol Squadron.]]
** At the end of Mission 2, Knocker replies to Brownie's concerns of innocents being killed with, "You shoot, and someone gets killed. The guys in charge take care of the rest." [[spoiler: Come Mission 4, Trigger shoots, and ''Harling'' inadvertently gets killed. The "guys in charge" took take care of it by [[KangarooCourt finding Trigger guilty of murder murder]] and transferring him to the 444th.]]
** Similarly, Brownie expresses concern of innocents being killed by falling enemy aircraft. [[spoiler: Come During Mission 19, Tabloid dies saving a child from a shot down drone crashing.]]
** No matter how many of the Arsenal Bird's engines you disable in Mission 3 before it puts up its shield, the ending cinematic will always show it recalling its drones and leaving with all engines fully functional. At first it seems like an egregious case of GameplayAndStorySegregation... [[spoiler:until the penultimate mission, where it is revealed that the Arsenal Birds have ''automated repair systems'' which allow it them to restart damaged engines after a short while and owe to their extreme longevity.]]
** During Mission 04, an Erusean controller says that the Arsenal Birds' strategic AI sent ''Liberty'' over ''Justice'' to come defend the space elevator. [[spoiler:After the communications blackout, nations annexed by Erusea claim independence and start purging anybody related to Belka and the drone technology in revenge, choosing their liberty ''liberty'' over justice ''justice'' towards the real culprits (the Radical Eruseans and what's left of the Grey Men)]].



*** Bandog also unintentionally gives another bit of symbolic foreshadowing when he responds to Count's snide remarks towards Trigger with, "You wouldn't understand. Not until you take a good look in the mirror." "Harling's Mirror" is an InUniverse riddle to describe the dichotomy between whether Harling intended to destroy the Lighthouse due to it causing the war, or save it in the hopes that it could bring peace. [[spoiler: For Count, he experiences growing jealousy over Trigger's performance overshadowing his own, as well as his superiority complex over being under the (benevolent) thumb of Wiseman. Wiseman's death, putting him as de facto leader of Cyclops Squadron and doing an okay job (once both Cyclops and Strider Squadron chew his ear) and the final battle at the Lighthouse allow him to put aside his jealousy and recognizes Trigger for the true ace he is.]]
** The first time Cyclops Squadron and Strider Squadron are introduced, it is mentioned that they are returning back from a deep reconnaissance mission into Erusean territory. When one of the Spare pilots questions what they are doing so far behind enemy lines, Full Band says that all he could dig up was that they were investigating "the ruins." [[spoiler:Said ruins turn out to be that of Stonehenge, and the Osean military forces move in to capture it in order to repair the remaining cannon and use it to shoot down one of the Arsenal Birds.]]
** During the mission where [[spoiler:the enemy planes are tagged as allies ambushing Spare Squadron, an Arsenal Bird starts launching Helios missiles into the area as well. Tabloid is puzzled as to why the Eruseans would fire Helios into the area indiscriminately without caring that this might shoot their own planes down. The enemy planes are also conspicuously silent during the mission, without the usual enemy chatter that often accompanies them. This is another hint that those planes don't actually have any pilots flying inside them: they're all being flown by [=AIs=].]]
** Trigger and Count encounter an odd drone while on an escort mission, one that is much more maneuverable and capable than the previous [=UAVs=]. [[spoiler: It is a prototype of the final drone they fight, based on Mihaly's (and Trigger's!) complete flight data.]]
** Mage Squadron's AWACS calls attention to Osea's satellite-based IFF system in the second mission of the game, mentioning on how it is [[TemptingFate almost infallible]] and explains how it is what allows for Osea's almost-instant IFF tagging. [[spoiler: Later the entire system goes down when Erusea destroys Osea's communications satellites, forcing Trigger to rely on the more traditional (and slower) visual processing-based IFF systems and AWACS datalink for the rest of the game.]]
** During the first battle at the space elevator, Gargoyle Squadron's flight leader suddenly yells: "Babel, babel, babel!", followed by the entire squadron turning towards the space elevator and firing a volley of missiles at it, though the [=UAVs=] suddenly swarm the elevator and [[TakingTheBullet intercept almost all the missiles themselves]]. Mage Squadron wonders what the hell was going on until they conclude command forgot to keep everyone informed again. [[spoiler:When the satellite network goes down, this sort of right hand vs. left hand conflict becomes commonplace.]]
** There is an early hint in Mission 4 that the Erusean military is factionalized. [[spoiler: The Erusean radio chatter shows the Arsenal Bird's operator complaining to someone else about a senior officer who is ordering him to have the drones fire "warning shots" at Harling's escape craft. The operator (who sounds rather young himself) then snidely remarks "He's an old-timer. Has no idea how drones are used." This is the earliest hint in the game that the younger Eruseans are very gung-ho about using drones aggressively while the older Eruseans are more cautious, a split that becomes official after the satellites go down.]]
** In Mission 16, there is some Erusean radio chatter [[spoiler: reporting that the drones are behaving strangely and are not acknowledging new orders being transmitted to them. One officer asks if the drones can be switched to slave mode instead. Shortly after, an Erusean pilot alarmingly reports that he [[UnfriendlyFire was fired upon by a friendly drone.]] At the end of the mission, the drones do go haywire, and in Mission 19 the remnants of the Radical faction slave their remaining drones to human-operated aircraft to gain control over the unstable network.]]
** The first time you face drones in Mission 2, the Eruseans launch five drones, which immediately perform a starburst maneuver. When you face all of Sol Squadron in Mission 15, they perform an identical starburst, hinting just how deeply involved Sol Squadron was in Erusea's drone program.

to:

*** Bandog also unintentionally gives another bit of symbolic foreshadowing when he responds to Count's snide remarks towards Trigger with, "You wouldn't understand. Not until you take a good look in the mirror." "Harling's Mirror" is an InUniverse riddle to describe the dichotomy between whether Harling intended to destroy the Lighthouse due to it causing the war, or save it in the hopes that it could bring peace. [[spoiler: For Count, he [[spoiler:Count experiences growing jealousy over Trigger's performance overshadowing his own, towards Trigger, as well as his superiority complex over being under the (benevolent) thumb of Wiseman. Wiseman's death, putting him as making Count the de facto leader of Cyclops Squadron and doing an okay job (once both Cyclops and Strider Squadron chew his ear) Squadron, and the final battle at the Lighthouse allow him to put aside his jealousy and recognizes recognize Trigger for the true ace he is.]]
** The first time Cyclops Squadron and Strider Squadron are introduced, it is mentioned that they are returning back from a deep reconnaissance mission into Erusean territory. When one of the Spare pilots questions what they are doing so far behind enemy lines, Full Band says that all he could dig up was that they were investigating "the ruins." [[spoiler:Said ruins turn out to be that of Stonehenge, and the Osean military forces move in to capture it in order to repair the remaining cannon and use it to shoot down one of the Arsenal Birds.]]
** During the mission where [[spoiler:the enemy [[spoiler:enemy planes are tagged as allies ambushing Spare Squadron, an Arsenal Bird starts launching Helios missiles into the area as well. Tabloid is puzzled as to why the Eruseans would fire Helios into the area indiscriminately without caring that this might shoot their own planes down. The enemy planes are also conspicuously silent during the mission, without the usual enemy chatter that often accompanies them. This is another hint that those planes don't actually have any pilots flying inside them: they're all being flown by [=AIs=].]]
** Trigger and Count encounter an odd drone while on an escort mission, one that is much more maneuverable and capable than the previous [=UAVs=]. [[spoiler: It is a prototype of the final drone they fight, based on Mihaly's (and Trigger's!) complete flight data.]]
** Mage Squadron's AWACS calls attention to Osea's satellite-based IFF system in the second mission of the game, mentioning on how it is [[TemptingFate almost infallible]] and explains how it is what allows for Osea's almost-instant IFF tagging. [[spoiler: Later Later, the entire system goes down when Erusea destroys Osea's communications satellites, forcing Trigger to rely on the more traditional (and slower) visual processing-based IFF systems and AWACS datalink data link for the rest of the game.]]
** During the first battle at the space elevator, Gargoyle Squadron's flight leader suddenly yells: yells "Babel, babel, babel!", followed by the entire squadron turning towards the space elevator and firing a volley of missiles at it, though the [=UAVs=] suddenly swarm the elevator and [[TakingTheBullet intercept almost all the missiles themselves]]. them all]]. Mage Squadron 1 wonders what the hell was hell's going on until they conclude that command forgot to keep everyone informed again. [[spoiler:When the satellite network goes down, this sort of right hand vs. left hand right-hand-versus-left-hand conflict becomes commonplace.]]
** There is an early hint in Mission 4 that the Erusean military is factionalized. [[spoiler: The Erusean radio chatter shows the an Arsenal Bird's Bird system operator complaining to someone else about a [[spoiler:a senior officer who is ordering him to have the drones fire "warning shots" at Harling's escape craft. The operator (who sounds rather young himself) then snidely remarks that "He's an old-timer. Has no idea how drones are used." This is the earliest hint in the game that the younger Eruseans are very gung-ho about using drones aggressively while the older Eruseans are more cautious, a split that becomes official after the satellites go down.]]
** In Mission 16, there is some Erusean radio chatter [[spoiler: reporting that the drones are behaving strangely and are not acknowledging new orders being transmitted to them. One officer asks if the drones can be switched to slave mode instead. Shortly after, an Erusean pilot alarmingly reports that he [[UnfriendlyFire was fired upon by a friendly drone.]] drone]]. At the end of the mission, the drones do go haywire, rogue, and in Mission 19 19, the remnants of the Radical faction slave their remaining drones to human-operated aircraft to gain control over the unstable network.]]
** The first time you face drones in Mission 2, the Eruseans launch five drones, which immediately perform a starburst maneuver. When you face all of Sol Squadron in Mission 15, they perform an identical starburst, hinting just how deeply involved Sol Squadron was in Erusea's drone program.
]]



*** Anchorhead Raid has a Erusean commander rush the defences to defend an Erusean fleet meant to crush Osea at an upcoming decisive battle, lest "Labarthe and the conservatives" get their anti-war plans traction. You later escort Labarthe himself in the middle of the aforementioned conservatives trying to fight the pro-war radicals.

to:

*** Anchorhead Raid has a Erusean commander rush the defences to defend an Erusean fleet meant to crush Osea at an upcoming decisive battle, lest "Labarthe and the conservatives" get their anti-war plans traction. You later escort Labarthe himself in the middle of the aforementioned anti-war conservatives trying to fight the pro-war radicals.



*** Mimic Squadron, a flight of two black-coloured jets, showing up and ignoring [[spoiler:Clemens']] order to stand down, much like the ADF-11s ignoring Erusea's attempt to get the [=UCAVs=] to stand down. Their behavior is even ''mimicked'' by the ADF-11s - shooting one down before the other causes the other to go berserk, and depending on which one you shoot down, they may dissolve into near-incoherent madness as they randomly fire at you, or channel their fury into overdrive as they focus a barrage on you.
** The Alex AI being used to simulate an entire war [[spoiler:winds up foreshadowing all of Electrosphere, which was a simulation run by one man to predict the outcome of a war.]]
* ForegoneConclusion: Thanks to various [[CallForward Call-Forwards]] and attempts at ArcWelding, [[FreezeFrameBonus some subtle]], [[spoiler:by this point it's clear to many fans that the war has long-term consequences as shown in ''[[VideoGame/AceCombat3Electrosphere Electrosphere]]'', especially the creation of Nemo]].

to:

*** Mimic Squadron, a flight of two black-coloured jets, showing Squadron shows up and ignoring ignores [[spoiler:Clemens']] order to stand down, much like the ADF-11s ignoring Erusea's attempt to get the [=UCAVs=] to stand down. Their behavior is even ''mimicked'' by the ADF-11s - ADF-11s; shooting one down before the other causes the other to go berserk, and depending on which one you shoot down, they may dissolve into near-incoherent madness as they randomly fire at you, or channel their fury into overdrive as they focus a barrage on you.
** The Alex ALEX AI being used to simulate an entire war [[spoiler:winds up foreshadowing all of Electrosphere, which was a simulation run by one man to predict the outcome of a war.]]
]]

* ForegoneConclusion: Thanks to various [[CallForward Call-Forwards]] and attempts at ArcWelding, [[FreezeFrameBonus some subtle]], [[spoiler:by by this point it's clear to many fans that the [[spoiler:the war has long-term consequences consequences, as shown in ''[[VideoGame/AceCombat3Electrosphere Electrosphere]]'', especially the creation of Nemo]]. Nemo]].



** Osea's expendable penal fighter squadron is the 444th Fighter Squadron "Spare". They are sent on the most dangerous missions to earn redemption either through victory or through death, with the latter being implied to be the far more common outcome. This is also further emphasized by the fact that the squadron (and their airbase) is nearly always referred to as the "four-four-four" or "four forty-four", rather than the "four-hundred-forty-fourth".
** Mission 4 has you leading an operation to rescue [[spoiler:Vincent Harling. However, this time it didn't have a happy ending like in the fifth game.]]
* FourLinesAllWaiting: The game utilizes a SwitchingPOV amongst four characters, though three of them are relegated to {{Cut Scene}}s and the fourth, the PlayerCharacter, is never seen.

to:

** Osea's expendable penal fighter squadron is the 444th Fighter Squadron "Spare". They are sent on the most dangerous missions to earn redemption either through victory or through death, with the latter being implied to be the far more common outcome. This is also further emphasized by the fact that the squadron (and their airbase) is nearly always referred to as the "four-four-four" or "four forty-four", "four-forty-four", rather than the "four-hundred-forty-fourth".
** Mission 4 has you leading an operation to rescue [[spoiler:Vincent Harling. However, this time it didn't one doesn't have a happy ending like in the fifth game.]]
game]].

* FourLinesAllWaiting: The game utilizes a SwitchingPOV amongst four characters, though three of them are relegated to {{Cut Scene}}s Scene}}s, and the fourth, the PlayerCharacter, is never seen.



** Avril Mead, the Scrap Queen, is the star of the opening CutScene. A WrenchWench, she restores a mothballed F-104 Starfighter and takes to the skies. The realistic outcome backfires when she's tagged as a bandit, shot down by Osean fighters (her own side), and then jailed. However, this leads to her helping run the 444 Air Base and keep its planes flying. After Trigger and Count are transferred out, the jailers and jailed band together and make a run for it; she ends up on Tyler Island, where she links up with Trigger again. Thereafter she sails to the ISEV and helps mastermind the EnemyMine coalition of Osean defenders and Erusean Conservatives.
** Princess Rosa Cosette D'Elise is the ruler of Erusea, rallying the troops and starting an offensive war against (what she perceives to be) Osean intentions of dominion; she's seen and heard mostly through propaganda transmissions. After Farbanti is captured, the remains of her government try to spirit her away, but her transport is shot down and she's left marooned on Tyler Island, where Avril's group find her and take her in. Confronted by the bloodthirsty attitude of the Erusean Radicals, Cossette joins forces with Avril in helping to end the war, and even takes a personal hand in combat by destroying the mechanisms within the ISEV that power the DeflectorShields of the second Arsenal Bird, allowing Trigger to land the finishing blow.
** Dr. Schroeder is a Belkan researcher who is responsible for Erusea's {{Attack Drone}}s. Hired by Cossette's government to provide (a veneer of) BloodlessCarnage, keeping Erusean lives safe and minimizing Osean civilian casualties, he uploads and refines the drones' AI by taking readings from Mihaly A. Shilage, an aging AcePilot who serves as TheDragon for Erusea as a whole. He is at the ISEV, attempting to upload his latest AI to the drones, when Avril and Cossette seize it; seeing the slaughter his drones have wrought, he performs a HeelFaceTurn and helps brief the LRSSG on two SuperPrototype drones who turn out to be the FinalBoss.
* FragileSpeedster: MQ-99 and MQ-101 drones are absolutely inhumanly agile, but they go down in a single missile hit, while manned jets [[spoiler: and the somewhat less agile drone-controlled versions of normally-manned jets]] take at least two normal missiles, and some, such as the A-10C, can survive even that.
* FrameUp: [[spoiler:Harling's death]] in Misson 04 seems to be the result of [[spoiler:you firing a missile while your plane was pointed at his]], but in Misson 16, [[spoiler:Labarthe reveals that an Erusean drone disguised as an Osean fighter was the one that fired the killing shot, and that an Osean (you, in particular, but he doesn't seem to be aware of it) was made to take the fall. Count is relieved to hear that you were innocent all along.]]

to:

** Avril Mead, the Scrap Queen, "Scrap Queen", is the star of the opening CutScene. A WrenchWench, she restores a mothballed F-104 Starfighter and takes to the skies. The realistic outcome backfires when she's tagged as a bandit, shot down by Osean fighters (her own side), and then jailed. However, this leads to her helping run the 444 Air Base and keep its planes flying. After [[spoiler:After Trigger and Count are transferred out, the jailers and jailed band together and make a run for it; she ends up on Tyler Island, where she links up with Trigger again. Thereafter Thereafter, she sails to the ISEV and helps mastermind the EnemyMine coalition [[EnemyMine coalition]] of Osean defenders Oseans and Erusean Conservatives.
conservatives.]]
** Princess Rosa Cosette D'Elise is the ruler of Erusea, rallying the troops and starting an offensive war against (what she perceives to be) Osean intentions of dominion; she's seen and heard mostly through propaganda transmissions. After [[spoiler:After Farbanti is captured, the remains of her government try to spirit her away, but her transport is shot down and she's left marooned on Tyler Island, where Avril's group find her and take her in. Confronted by the bloodthirsty attitude of the Erusean Radicals, radicals, Cossette joins forces with Avril in helping to end the war, and even takes a personal hand in combat by destroying personally destroys the mechanisms within the ISEV that power the DeflectorShields of the second Arsenal Bird, allowing Trigger to land the finishing blow.
blow.]]
** Dr. Schroeder is a Belkan [[spoiler:Belkan]] researcher who is responsible for Erusea's {{Attack Drone}}s. Hired by Cossette's government the Erusean military to provide (a veneer of) BloodlessCarnage, keeping Erusean lives safe and minimizing Osean civilian casualties, he uploads and refines the drones' AI by taking readings from Mihaly A. Shilage, an aging AcePilot who serves as TheDragon for Erusea as a whole. He [[spoiler:He is at the ISEV, attempting to upload his latest AI to the drones, when Avril and Cossette seize it; seeing the slaughter his drones have wrought, he performs a HeelFaceTurn and helps brief the LRSSG on two SuperPrototype drones who turn out to be the FinalBoss.
FinalBoss.]]

* FragileSpeedster: MQ-99 and MQ-101 drones are absolutely inhumanly agile, but they go down in a single missile hit, while manned jets [[spoiler: and [[spoiler:and the somewhat less agile drone-controlled versions of normally-manned jets]] take at least two normal missiles, and some, such as the A-10C, can survive even that.
that.

* FrameUp: [[spoiler:Harling's death]] in Misson 04 seems to be the result of [[spoiler:you firing a missile while your plane was pointed at his]], his, but in Misson Mission 16, [[spoiler:Labarthe Labarthe reveals that an Erusean drone disguised as an Osean fighter was the one that fired the killing shot, and that an Osean (you, (you in particular, but he doesn't seem to be aware of it) was made to take the fall. Count is relieved to hear that you were innocent all along.]]along]].



** [[spoiler: For the part in Mission 4 when you shoot a missile in the general direction of former President Harling, triggering the cutscene in which he gets killed, it turns out that another missile gets fired from off screen at the same time. In Mission 16, it is mentioned that a drone disguised as a friendly fighter was the actual culprit. After Harling is shot down, the cutscene shows the drone flying past your plane from behind and to the right.]]
*** [[spoiler: If you splash those last two drones harassing Harling's transport with guns, [[https://youtu.be/qFXMFT7PjI0?t=11 the off-screen missile gets launched anyway]], with the cutscene triggering on impact. And that missile actually [[https://youtu.be/zHrjpafvxKQ?t=9 spawns out of nowhere]].]]
** In Mission 10, a [[spoiler: [[VideoGame/AceCombat2 Z.O.E. emblem]]]] can be seen on the unknown drone, hinting who is supplying Erusea with drones and helping drive the war, but it's so small and fast that it's very easy to miss.
** In the cutscenes that have Dr. Schroeder in them, if one were to look really closely when his namebadge is in the frame, [[spoiler: they’ll notice that the letters ‘Z.O.E.’ is directly underneath his name.]]

to:

** [[spoiler: For the part in Mission 4 when you shoot a missile in the general direction of former [[spoiler:former President Harling, triggering the cutscene in which he gets killed, killed]], it turns out that another [[spoiler:another missile gets fired from off screen at the same time. In Mission 16, it is mentioned that a drone disguised as a friendly fighter was the actual culprit. After Harling is shot down, the cutscene shows the drone flying past your plane from behind and to the right.]]
right]].
*** [[spoiler: If you splash those the last two drones harassing Harling's the transport with guns, [[https://youtu.[[spoiler:[[https://youtu.be/qFXMFT7PjI0?t=11 the off-screen missile gets launched anyway]], with the cutscene triggering on impact. And that missile actually [[https://youtu.be/zHrjpafvxKQ?t=9 spawns out of nowhere]].]]
nowhere.]]]]
** In Mission 10, a [[spoiler: [[VideoGame/AceCombat2 [[spoiler:[[VideoGame/AceCombat2 Z.O.E. emblem]]]] can be seen on the unknown drone, hinting who is supplying Erusea with drones and helping drive the war, but it's so small and fast that it's very easy to miss.
** In the cutscenes that have with Dr. Schroeder in them, if one were to look really closely when his namebadge name badge is in the frame, [[spoiler: they’ll notice that the letters ‘Z.O.E.’ is are directly underneath his name.]]]]



** Tabloid is the one who came up with the idea of sticking with Trigger in order to make it through each suicidal battle the 444th goes through. This is reflected in gameplay where his plane will stick close to you no matter where you go, [[spoiler:even as you're on the run from the enemy F/A-18 drones with spoofed Osean [=IFFs=] in Mission 9]].
** After [[spoiler: the Osean and Erusean satellite networks go down]], you start having to manually ID targets to determine if they're friend or foe, and until those forces get that data, they don't know if ''you're'' friend or foe, either and even forces that turn out to be friendly once [=IDed=] will shoot at you.
** The briefing screens change not only based on who Trigger is deployed with, but they also differ [[spoiler: before and after the satellites go down. Before they go down, the briefing map will update slideshow-style with enemy territory, movements, and objectives automatically updating from data forwarded from high command. After the satellites go down, you can actually ''see'' the person operating the briefing computer manually clicking and inputting the information, and the briefings are a lot more simplified due to the loss of communication.]]

to:

** Tabloid is the one who came up with the idea of sticking with Trigger in order to make it through each suicidal battle the 444th goes through. This is reflected in gameplay gameplay, where his plane will stick close to you yours no matter where you go, [[spoiler:even as you're on the run from the enemy F/A-18 drones with spoofed Osean [=IFFs=] in Mission 9]].
9]].
** After [[spoiler: the Osean and Erusean satellite networks go down]], you start having to manually ID targets to determine if they're friend or foe, and until those forces get that data, they don't know if ''you're'' friend or foe, either foe either, and even forces that turn out to be friendly once [=IDed=] will shoot at you.
** The briefing screens change not only based on who Trigger is deployed with, but they also differ [[spoiler: before [[spoiler:before and after the satellites go down. Before they go down, the briefing map will update slideshow-style with enemy territory, movements, and objectives automatically updating from data forwarded from high command. After the satellites go down, you can actually ''see'' the person operating the briefing computer manually clicking and inputting the information, and the briefings are a lot more simplified due to the loss of communication.]]communication]].



** During the final two missions, [[spoiler:it's stated that secure comms are still down and the plan isn't subtle at all, so everyone's just communicating on open frequencies. Accordingly, allied Eruseans still have red tags in radio subtitles, normally reserved for enemies.]]

to:

** During the final two missions, [[spoiler:it's it's stated that secure [[spoiler:secure comms are still down and the plan isn't subtle at all, so everyone's just communicating on open frequencies. Accordingly, allied Eruseans still have red tags in radio subtitles, normally reserved for enemies.]]enemies]].






** You unlock planes through the [[TechTree Aircraft Tree]]. However even when you're supposed to be doing time for Spare Squadron, players still have access to the Aircraft Tree, which allows you to unlock military grade airplanes and put in military grade customization that have been unlocked. You still have the Queen's Custom bonus to apply to newer planes even after being separated from the Scrap Queen for a good chunk of the game. Later in the story where you're most likely unlocking late-game planes, it happens [[spoiler: after the simultaneous anti-satellite operations which disrupted the chain of command and military resupply lines]].

to:

** You unlock planes through the [[TechTree Aircraft Tree]]. However even when you're supposed to be doing time for Spare Squadron, players still have access to the Aircraft Tree, which allows you to unlock military grade airplanes military-grade planes and put in military grade customization that have been unlocked. install military-grade upgrades. You also still have the Queen's Custom bonus to apply to newer planes even after being separated from the Scrap Queen for a good chunk of the game. Later in the story story, where you're most likely unlocking late-game planes, it happens [[spoiler: after prevails [[spoiler:after the simultaneous anti-satellite operations which disrupted disrupt the chain of command and military resupply lines]].



*** You can still get [[spoiler:an S-rank even though you've been accused of killing the former President of Osea.]]
*** The game doesn't take into account if you're going for the Gun Run, as the cutscene will rather jarringly [[spoiler:still show a missile shooting down Mothergoose One]].
** Although [[spoiler: Brownie's death in Mission 3]] is intended to present Mihaly unfavourably as he attacked two retreating pilots, several of the named aces that can be shot down for bonus points also spawn fleeing and will only start engaging Trigger if he fires first. As ''Skies Unknown'' doesn't track the player's "[[KarmaMeter Ace Style]]" (unlike ''Ace Combat Zero''), Trigger's choice of targets doesn't affect the story.

to:

*** You can still get [[spoiler:an S-rank S rank even though you've been accused of killing the former President of Osea.]]
Osea]].
*** The game doesn't take into account if you're going for the Gun Run, as the cutscene will will, rather jarringly [[spoiler:still jarringly, still show a missile shooting [[spoiler:shooting down Mothergoose Mother Goose One]].
** Although [[spoiler: Brownie's death in Mission 3]] is intended to present Mihaly unfavourably as he attacked two retreating pilots, several of the named aces that can be shot down for bonus points also spawn fleeing and will only start engaging Trigger if he fires first. As ''Skies Unknown'' doesn't track the player's "[[KarmaMeter Ace Style]]" (unlike ''Ace Combat Zero''), ''Zero''), Trigger's choice of targets doesn't affect the story.story.



* GetBackHereBoss: At least six of the 24 secret ace pilots you can spawn in the campaign not only appear in out-of-the-way locations; they actually flee the battlefield the moment they spawn instead of joining the fight. Others don't actively flee but head in weird directions that can make it just as difficult to track them down (and some of those guys pilot stealth planes, to boot, making them even more elusive).
* GlassCannon: The [=MiG-21=]bis has tremendous offensive capabilities with its gun pods, but it also has the lowest defense rating in the game and is one of the few planes that cannot get enough hitpoints to withstand an EML hit in multiplayer, which most other planes can with the level 2 hitpoint boosting part.

to:


* GetBackHereBoss: At least six of the 24 secret ace pilots you can spawn in the campaign not only appear in out-of-the-way locations; they actually flee the battlefield the moment they spawn instead of joining the fight. Others don't actively flee but head in weird directions that can make it just as difficult to track them down (and some of those guys them pilot stealth planes, to boot, making them even more elusive).
elusive).

* GlassCannon: The [=MiG-21=]bis [=MiG-21bis=] has tremendous offensive capabilities with its gun pods, but it also has the lowest defense rating in the game and is one of the few planes that cannot ''cannot'' get enough hitpoints to withstand an EML hit in multiplayer, which most other planes can with the level 2 hitpoint boosting part. part.



** The penal unit's fake military base puts effort into look as important and convincing as possible in order to distract enemy forces and make them waste their time focusing on them. It works, to the point where Erusea is willing to send several bombers to flatten them.
** Colonel [=McKinsey=] stresses the successes of the 444th Squadron to make himself look better to his superiors in the hopes of a promotion. Later, he indeed does get a promotion, [[spoiler:but as a leader on the frontlines of the conflict instead of a cushy office job that he was gunning for]].

to:

** The penal unit's fake military base puts effort into look looking as important and convincing as possible in order to distract enemy forces and make them waste their time focusing on them.time. It works, to the point where Erusea is willing to send several bombers to flatten them.
** Colonel [=McKinsey=] stresses the successes of the 444th Squadron to make himself look better to his superiors in the hopes of a promotion. Later, he indeed does get a promotion, [[spoiler:but as a leader on the frontlines front lines of the conflict instead of a the [[ArmchairMilitary cushy office job job]] that he was gunning for]].



* GoroawaseNumber: One of the achievements requires flying a total of 76,500km in the campaign mode. "7 6 5" is spelled as Na Mu Ko, or "Namco".
* GottaCatchThemAll: The game has 24 named aces that spawn on Normal difficulty or above once specific conditions are met after you've finished the campaign once. Defeating one unlocks his unique skin for the plane he's flying, and downing them all is rewarded with the Bird of Prey achievement. Some aces also need to literally be caught first because they [[GetBackHereBoss start fleeing the op zone]] the moment they spawn.

to:


* GoroawaseNumber: One of the achievements requires flying a total of 76,500km in the campaign mode. "7 6 5" is spelled In Japanese, "7-6-5" can be read as Na Mu Ko, "na-mu-ko", or "Namco".
"[[Creator/BandaiNamcoEntertainment Namco]]".

* GottaCatchThemAll: The game has 24 named aces that spawn on Normal difficulty or above once specific conditions are met after you've finished the campaign once. Defeating one unlocks his a unique skin for the plane he's they're flying, and downing them all is rewarded with the Bird of Prey achievement. Some aces also need to literally be caught first because they [[GetBackHereBoss start fleeing the op zone]] the moment they spawn.spawn.



** Osea returns the favor by taking over Stonehenge and reactivating the one cannon Mobius One didn't destroy (prior to the events of '' VideoGame/AceCombat04ShatteredSkies'', one of the cannons' electrical or control systems was smashed by a rogue fragment of Ulysses, silencing the otherwise intact asteroid defense cannon) and uses it to bring down one of the Arsenal Birds. Unfortunately, while the shot tears through the Arsenal Bird's shields like a hot knife through butter and splits the Arsenal Bird in half, the stresses placed on the old gun by firing it once more render it as inoperable as the other seven.

to:

** Osea returns the favor by taking over Stonehenge [[spoiler:Stonehenge and reactivating the one cannon Mobius One 1 didn't destroy (prior destroy[[note]](prior to the events of '' VideoGame/AceCombat04ShatteredSkies'', one of the cannons' electrical or control systems was smashed by a rogue fragment of Ulysses, silencing the otherwise intact asteroid defense cannon) cannon)[[/note]] and uses it to bring down one of the Arsenal Birds. Unfortunately, while the shot tears through the Arsenal Bird's shields like a hot knife through butter and splits the Arsenal Bird in half, the stresses placed on the old gun by firing it once more render it as inoperable as the other seven.seven]].



* GratuitousFrench: The ending song, "pensées", sounds like it's a love song, but is really a long string of gibberish to even French speakers, as the lyrics simply do not make sense and lack coherence, despite being sung in phonetically correct French.
* GuideDangIt: While the Campaign Assault Records screen does give hints toward spawning certain ace pilots (some of them are quite specific), many of them still require some seriously tricky precision at times. Be it flying through an absurdly tiny tunnel in the Roco Rojo desert, or downing every enemy on screen inside a ridiculous time limit, there's a lot of trial and skill required to get them all.
* HegemonicEmpire: Erusea is revealed to be a collection of different nations and ethnicities that have all at one point been annexed and assimilated by the old Erusean kingdom, among them being Mihaly’s homeland. [[spoiler: Following the communications blackout caused by the Osean and Erusean ASAT attacks, several of these nations take advantage of the chaos to declare independence from Erusea.]]
* HeirClubForMen: The epilogue reveals this is in full effect in Erusea. The king and any sons or brothers, as well as presumably any uncles or nephews he may have had died during the Lighthouse War, leaving Princess Rosa Cossette D'Elise the sole living member of the royal family. Erusea's legislature is mentioned to be working on changing the law so Cossette can become queen, but until they can manage that, the throne is vacant.
* HeroicMime: {{Lampshaded}} in Mission 14, when Count mentions that the best part of Strider squadron is how Trigger never runs his mouth off.

to:


* GratuitousFrench: The ending song, "pensées", sounds like it's a love song, but is really a long string of gibberish to even French speakers, as the lyrics simply do not make sense and lack coherence, coherence despite being sung in phonetically correct French.
French.

* GuideDangIt: While the Campaign Assault Records screen does give hints toward spawning certain ace pilots (some of them are quite specific), many of them still require some seriously tricky precision at times. Be it flying through an absurdly tiny tunnel in the Roco Rojo desert, Roca Roja desert or downing every enemy on screen inside a ridiculous time limit, there's a lot of trial and skill required to get them all.
all.

* HegemonicEmpire: Erusea is revealed to be a collection of different nations and ethnicities that have all at one point been annexed and assimilated by the old Erusean kingdom, among them being Mihaly’s homeland. [[spoiler: Following homeland of Shilage. [[spoiler:Following the communications blackout caused by the Osean and Erusean ASAT attacks, several of these nations take advantage of the chaos to declare independence from Erusea.]]
]]

* HeirClubForMen: The epilogue reveals this is in full effect in Erusea. The king and any sons or brothers, as well as presumably any uncles or nephews he may have had had, died during the Lighthouse War, leaving Princess Rosa Cossette D'Elise the sole living member of the royal family. Erusea's legislature is mentioned to be working on changing the law so Cossette can become queen, but until they can manage that, the throne is vacant.
vacant.

* HeroicMime: {{Lampshaded}} in Mission 14, when Count mentions that the best part of Strider squadron Squadron is how Trigger never runs his mouth off.off.









** The Arsenal Bird's first appearance in Mission 3 boils down to the IUPF being unable to even get close to it as it spams a ridiculous amount of missiles and drones at them, while taking advantage of the game's cloud mechanic to cover itself. The best Trigger can do is dodge until a retreat order is issued, as firing missiles will only prompt some [=UCAVs=] to [[TakingTheBullet take the hit]] for the Arsenal Bird, despite the airship having multiple target hitboxes. [[spoiler:Even if the IUPF pilots do manage to inflict some damage on the Arsenal Bird, it just activates a set of DeflectorShields which destroy all missiles and force away all aircraft within the shield's radius. After that, command orders all squadrons to retreat.]]

to:

** The Arsenal Bird's first appearance in Mission 3 boils down to the IUPF being unable to even get close to it as it spams sends a ridiculous amount of missiles and drones at after them, while taking advantage of the game's cloud mechanic to cover itself. The best Trigger can do is dodge until a retreat order is issued, as firing missiles will only prompt some [=UCAVs=] to [[TakingTheBullet take the hit]] for the Arsenal Bird, despite the airship having multiple target hitboxes. [[spoiler:Even if the IUPF pilots do manage to inflict some damage on the Arsenal Bird, it just activates a set of DeflectorShields {{Deflector Shield|s}}, which destroy destroys all missiles and force forces away all aircraft within the shield's radius. After that, command orders all squadrons to retreat.]]






** [[spoiler:Brownie's plane gets hit by a missile but is still able to fly. Her squadron leader orders her to return back to base with another escort plane while the rest of the squadron hold off the enemy force. Just when the two planes are about to exit the combat zone, they fly straight into [[HeroKiller Mihaly]].]]
** [[spoiler:The mission to rescue ex-president Harling goes roughly at first, with the Sea Goblin squad that sent in completely annihilated, but Colonel Johnson manages to rescue Harling and the two fly a V-22 Osprey out. Just when it seems like they're going to make it, the plane catches a missile and Colonel Johnson is killed, and for some unknown reason, Harling decides to pilot the plane back to the space elevator. When Trigger tries to shoot the drone that is trailing the plane, the missile instead hits Harling's plane directly, downing the aircraft and killing everyone onboard.]]

to:

** [[spoiler:Brownie's plane gets hit by a missile but is still able to fly. Her squadron leader orders her to return back to base with another escort plane plane, while the rest of the squadron hold off the enemy force. Just when the two planes are about to exit the combat zone, they fly straight into [[HeroKiller Mihaly]].]]
** [[spoiler:The mission to rescue ex-president ex-President Harling goes roughly at first, with the initial Sea Goblin squad that sent in being completely annihilated, but Colonel Johnson manages to rescue Harling and the two fly a V-22 Osprey out. Just when it seems like they're going to make it, the plane catches a missile and Colonel Johnson is killed, and for some unknown reason, Harling decides to pilot the plane back to the space elevator. When Trigger tries to shoot the a drone that is trailing the plane, the missile instead hits Harling's plane directly, downing the aircraft and killing everyone onboard.]]



*** [[spoiler:During the Battle of Farbanti itself, after Wiseman is killed by Mihaly, Trigger duels Mihaly one-on-one and actually scores a few good hits, and is implied that he got within one missile shot of bringing Mihaly down and avenging Wiseman. Unfortunately, the satellite network is destroyed in ''just that exact moment'' and everyone's [=HUDs=] on both sides of the battle subsequently malfunction. Mihaly takes that moment to slip away in the confusion, while Trigger and the rest of the squadron are left reeling and unable to pursue them.]]
** [[spoiler:Osea then attempts to back an anti-war Erusean general who has the influence to reunify the country. However, despite Trigger's best efforts, the general is killed by an Osean fighter under orders from an AWACS who had been given false intel from the Erusean Radicals.]]
* IDidWhatIHadToDo: [[spoiler:Strider Squadron]] feels bad for having to raid the countryside of Shilage. They know how culturally important it is, [[spoiler:but the Squadron ''needs'' the food, fuel, and ammo supplies stashed in the castle. Húxiān mentions that she feels like a burglar, but Jaeger reassures her that it's for the best, even if he himself vows to never tell that part of the story to his son. They start feeling even ''worse'' when the notice the lines of refugees crowding the roads, now realizing that they're not just stealing from rebel militants, but ''innocent civillians'' as well. The reluctance extends even to Long Caster, who drops his usual casual demeanor to broadcasts demands of surrender to the defending enemy forces and making it clear Strider Squadron doesn't want to fight anyone that they don't have to, but unfortunately Sol Squadron is having none of it and [[WhatTheHellHero gives Strider an earful]] for acting like common bandits. Mihaly's entrance puts an end to the discussion, as he uses the event to challenge Trigger to a duel.]]
* IHaveManyNames: as is traditional for the franchise, you start out with just one callsign -- "Trigger" -- but gradually accumulate notoriety as the game goes on. Trigger starts to be referred to as "Three Strikes," referring to the three sin lines painted on his plane's tailfin(s) whilst in the 444 Squadron, and which Trigger retains as personal heraldry. When Trigger joins the Long Range Strategic Strike Group, their first mission results in the Eruseans nicknaming them "the Snowbirds" because of the long migration from the nearest Osean airbase to Snider's Top, site of Mission 11. And during the next mission, Trigger and Wiseman become known as the "Osean Big Shots," as they are, unquestionably, the best {{Ace Pilot}}s on their side. All three nicknames are referred to repeatedly during Mission 15, amongst others.
* IllKillYou: Once one half of Mimic Squadron is shot down, the other will [[SanitySlippage go even more insane]]: in between Scream's mood-swinging and grief and Rage's anger, they'll start screaming this between any (barely) lucid moments they might have.

to:

*** [[spoiler:During During the Battle of Farbanti itself, after Wiseman [[spoiler:Wiseman is killed by Mihaly, Trigger duels Mihaly one-on-one and actually scores a few good hits, and is implied that he got within one missile shot of bringing Mihaly down and avenging Wiseman. Unfortunately, the satellite network is destroyed in ''just that at ''that exact moment'' and everyone's [=HUDs=] on both sides of the battle subsequently malfunction. Mihaly takes that moment to slip away in the confusion, while Trigger and the rest of the squadron are left reeling and unable to pursue them.]]
them]].
** [[spoiler:Osea then attempts to back an anti-war Erusean general who has the influence to reunify the country. However, despite Trigger's best efforts, the general is killed by an Osean fighter under orders from an AWACS who had been given false intel from the Erusean Radicals.]]
radicals.]]

* IDidWhatIHadToDo: [[spoiler:Strider Squadron]] feels bad for having to raid the countryside of rural Shilage. They know how culturally important it is, [[spoiler:but the Squadron ''needs'' but they ''need'' the food, fuel, and ammo supplies stashed in the castle. Húxiān [[spoiler:Húxiān mentions that she feels like a burglar, but Jaeger reassures her that it's for the best, even if he himself vows to never tell that part of the story to his son. They start feeling even ''worse'' when the they notice the lines of refugees crowding the roads, now realizing that they're not just stealing from rebel militants, but ''innocent civillians'' ''civillians'' as well. The reluctance extends even to Long Caster, who drops his usual casual demeanor to broadcasts broadcast demands of surrender to the defending enemy forces and making it clear Strider Squadron doesn't want to fight anyone that they don't have to, but unfortunately unfortunately, Sol Squadron is having none of it and [[WhatTheHellHero gives Strider an earful]] for acting like common bandits. Mihaly's entrance puts an end to the discussion, as he uses the event to challenge Trigger to a duel.]]
]]

* IHaveManyNames: as is traditional for the franchise, you start out with just one a callsign -- "Trigger" -- ("Mage 2") and a TAC name ("Trigger"), but gradually accumulate notoriety as the game goes on. Trigger starts to be referred to as "Three Strikes," referring to the three sin lines painted on his plane's tailfin(s) whilst in the 444 Squadron, and which Trigger retains as personal heraldry. When [[spoiler:When Trigger joins the Long Range Strategic Strike Group, their first mission results in the Eruseans nicknaming them "the Snowbirds" because of the long migration from the nearest Osean airbase to Snider's Top, site of Mission 11. And during the next mission, Trigger and Wiseman become known as the "Osean Big Shots," as they are, unquestionably, the best {{Ace Pilot}}s on their side. All three nicknames are referred to repeatedly during Mission 15, amongst others.
others.]]

* IllKillYou: Once one half of Mimic Squadron is shot down, the other will [[SanitySlippage go even more insane]]: lose it]]. in between Scream's mood-swinging and grief and Rage's anger, they'll start screaming this between any (barely) lucid moments they might have.have.



* ImmuneToFate: In the SP Missions, David North says that some individuals are exempt from rules that should apply to everyone. These individuals are called ‘singularities’, and it makes it difficult to outright impossible to determine how an engagement would play out against them in a simulation. Since [[ArcVillain Matias Torres]] and [[PlayerCharacter Trigger]] are two such individuals, Alex determines that an accurate simulation between the two would take months to create.
* ImpededCommunication: Both Osean and Erusean forces, at the height of the Battle for Farbanti, launch anti-satellite missiles hoping to cripple the other side at the same time, not realizing that they had the same idea. [[spoiler: Not only does this take out military satellites, but civilian ones as well due to the debris field it creates. This brings global communication to a halt and leads to massive infighting on the Usean continent. With Radical and Conservative Eruseans, independent forces and the Oseans fighting each other ([[FriendOrFoe sometimes with themselves due to IFF not working]]) all sense of order is gone until the final battle when all of the latter join forces to fight the Radicals]].
* ImprobableAimingSkills: The Erusean drones used against Osea's navy in the initial offensive manage to not harm a single civilian, even when attacking Osean ships in their harbors. Not a single civilian is caught in the blast of any of the weapons the drones fire, nor presumably, are any civilians caught in the secondary blasts from the ships the drones hit, nor are any drones shot down and crashed into the cities. That the drones manage not to shoot down Osean fighters and crash them into civilian property is also impressive.
* ImprobablePilotingSkills: Spare 8 "Champ" disobeys his operator and decides to engage Mihaly's pursuing Su-30SM by performing a not-quite Pugachev's Cobra in a [=MiG=]-29A, which has never displayed such a capability in real life, to get behind Mihaly. Sadly for Spare 8, the Erusean ace quickly shows him up with a Kulbit and disintegrates him with a missile at point blank range. And then Mihaly finds his match in Trigger, the one pilot he could not instantly kill with his usual point-blank missile attacks.

to:


* ImmuneToFate: In the SP Missions, David North says that some individuals are exempt from rules that should apply to everyone. These individuals are individuals, called ‘singularities’, and "singularities", make it makes it between difficult to and outright impossible to determine how an engagement would play out against them in a simulation. Since [[ArcVillain Matias Torres]] and [[PlayerCharacter Trigger]] are two such individuals, Alex ALEX determines that an accurate simulation between the two would take months to create.
create.

* ImpededCommunication: Both Osean and Erusean forces, at the height of the Battle for Farbanti, launch [[spoiler:launch anti-satellite missiles hoping to cripple the other side at the same time, not realizing that they had the same idea. [[spoiler: Not only does this take out military satellites, but civilian ones as well due to the debris field it creates. This brings global communication to a halt and leads to massive infighting on the Usean continent. With Radical radical and Conservative conservative Eruseans, independent forces forces, and the Oseans fighting each other ([[FriendOrFoe sometimes with themselves or themselves, due to IFF not working]]) working]]), all sense of order is gone until the final battle battle, when all of the latter groups join forces to fight the Radicals]].
Radicals]].

* ImprobableAimingSkills: The Erusean drones used against Osea's navy in the initial offensive manage to not harm a single civilian, even when attacking Osean ships in their harbors. Not a single civilian is caught in the blast of any of the weapons the drones fire, nor presumably, (presumably) are any civilians caught in the secondary blasts from the ships the drones hit, nor are any drones shot down and crashed into the cities. hit. That the drones manage not to shoot down Osean fighters and crash them into civilian civilians or their property is also impressive.
impressive.

* ImprobablePilotingSkills: Spare 8 "Champ" Champ disobeys his operator Bandog and decides to engage Mihaly's pursuing Su-30SM by performing a not-quite Pugachev's not-quite-Pugachev's Cobra in a [=MiG=]-29A, which has never displayed such a capability in real life, to get behind Mihaly. Sadly for Spare 8, the Erusean ace quickly shows him up with a Kulbit and disintegrates him with a missile at point blank range. And then Mihaly finds his match in Trigger, the one pilot he could not instantly kill with his usual point-blank missile attacks.attacks.



* InfinityPlusOneSword: The X-02S Strike Wyvern requires beating the campaign to open up in the Aircraft Tree, and requires the purchase of at least one of the YF-23, F-22A, or Su-57, AND 2 million MRP to unlock. Its stats are unparalleled among the base game roster[[note]]The DLC superplanes are intentionally overpowered in their own right, but that's why they're DLC[[/note]].

to:


* InfinityPlusOneSword: The X-02S Strike Wyvern requires beating the campaign to open up in the Aircraft Tree, and requires the purchase of at least one of the YF-23, F-22A, or Su-57, AND ''and'' 2 million MRP to unlock. Its stats are unparalleled among the base game roster[[note]]The roster.[[note]]The DLC superplanes are intentionally overpowered in their own right, but that's why they're DLC[[/note]].DLC.[[/note]]



* InstitutionalApparel: Downplayed with "Spare" Squadron when they're not off on missions. Being both fighter pilots, and convicts, the 444th Squadron pilot's flight suits also double as their prison jumpsuits, despite being military green rather than bright orange, as seen with Tabloid when he meets with Avril. Their only identifier as convicts is an orange armband that states their prisoner number.

to:


* InstitutionalApparel: Downplayed with "Spare" Spare Squadron when they're not off on missions. Being both fighter pilots, pilots and convicts, the 444th Squadron pilot's pilots' flight suits also double as their prison jumpsuits, despite being military green rather than bright orange, as seen with Tabloid when he meets with Avril. Their only identifier as convicts is an orange armband that states their prisoner number.



** Flying into the clouds of an electrical storm will cause your HUD to flutter slightly. Getting struck by lightning makes the plane lurch as the systems spasm, and then the entire interface starts to wobble and flicker for a full minute, with your radar dropping out at random until it dies down.
** One late-game escort mission has your allies and even the escortee set as valid targets. You have to double-check for the TGT label to avoid failing the mission.
** For a couple of missions after [[spoiler:the satellite IFF network goes down]], targets have to be manually ID'ed with a flyover before they're marked as friendly or hostile. Locking on manually and focusing on them speeds up the process. Attacking prematurely enough times will cause Long Caster to [[NonStandardGameOver mark the mission as a failure]], citing the inability to distinguish friends and foes as a detriment.

to:

** Flying into the clouds of during an electrical storm will cause your HUD to flutter slightly. Getting struck by lightning makes the plane lurch as the systems spasm, and then the entire interface starts to wobble and flicker for a full minute, with your radar dropping out at random until it dies down.
recovers.
** One late-game escort mission has your allies and even the escortee set as valid targets. You have to double-check for the TGT target label to avoid failing the mission.
** For a couple of missions after [[spoiler:the satellite IFF network goes down]], targets have to be manually ID'ed ID'd with a flyover before they're marked as friendly or hostile. Locking on manually and focusing on them speeds up the process. Attacking prematurely enough times will cause Long Caster to [[NonStandardGameOver mark the mission as a failure]], citing the inability to distinguish friends and foes as a detriment.detriment.






** In Mission 12 [[spoiler: Stonehenge Defensive, you, the Oseans, are defending the Stonehenge from the attacking Eruseans, a complete role-reversal from Mission 12 of ''[[VideoGame/AceCombat04ShatteredSkies Ace Combat 04]]'', Stonehenge Offensive. This is further compounded as the mission boils down to the Oseans hijacking an Erusean superweapon to shoot down an Osean superweapon hijacked by the Eruseans.]]
** In Mission 4 "Rescue", [[spoiler:The Eruseans assassinated Harling by using a drone to fire on Harling's V-22 and shot it down, and Trigger gets blamed for the act because he was the closest at the time of the whole fiasco]]. Fast forward to SP Mission 2 "Anchorhead Raid", [[spoiler:Trigger could potentially shoots down multiple V-22s carrying several important Erusean officers leaving the battlefield, which means the Eruseans are now on the receiving end of having key high-ranking officials being shot down by enemy forces this time.]]
** In ''VideoGame/AceCombatZeroTheBelkanWar'', Galm Squadron is given the option of escorting the OFS ''Kestrel'' under command of Captain Anderson on its maiden voyage to a naval base where it will be properly fitted with armaments for self defense. Come Mission 20, and it is revealed that the [[spoiler:OFS ''Admiral Anderson'']] was hurriedly shipped off on its maiden voyage in an effort to combat the rise in drone technology at the start of the war, [[HistoryRepeats but also didn't have any defenses ready]].
** A meta example happened with the development of the game. Director Kono mentioned that the "CFA" in the [[VideoGame/AceCombat6FiresOfLiberation CFA-44 Nosferatu]] stands for '''Carrier''' Fighter Attacker, and that the plane initially couldn't be added into the base game because its delta wing design made it clip through the aircraft carrier hangar when rising up to the deck on the elevator. Some slight modifications to the design had to be made to make it work for the 25th Anniversary DLC.

to:

** In Mission 12 [[spoiler: Stonehenge Defensive, [[spoiler:("Stonehenge Defensive"), you, the Oseans, are defending the Stonehenge from the attacking Eruseans, a complete role-reversal role reversal from Mission 12 of ''[[VideoGame/AceCombat04ShatteredSkies Ace Combat 04]]'', Stonehenge Offensive. This is further compounded as the mission boils down to the Oseans hijacking an Erusean superweapon to shoot down an Osean superweapon hijacked by the Eruseans.]]
** In Mission 4 "Rescue", [[spoiler:The ("Rescue"), [[spoiler:the Eruseans assassinated assassinate Harling by using a drone to fire on Harling's shoot his V-22 and shot it down, and Trigger gets blamed for the act because he was the closest at the time of the whole fiasco]]. Fast forward to SP Mission 2 "Anchorhead Raid", [[spoiler:Trigger could potentially shoots ("Anchorhead Raid")--[[spoiler:Trigger can shoot down multiple V-22s carrying several important Erusean officers leaving the battlefield, which means the Eruseans are now on the receiving end of having key high-ranking officials being shot down by enemy forces this time.]]
** In ''VideoGame/AceCombatZeroTheBelkanWar'', Galm Squadron Team is given the option of escorting the OFS ''Kestrel'' under the command of a Captain Anderson Andersen on its maiden voyage to a naval base base, where it will be properly fitted with armaments for self defense. self-defense. Come Mission 20, and it is revealed that the [[spoiler:OFS ''Admiral Anderson'']] Andersen'']] was hurriedly shipped off on its maiden voyage in an effort to combat the rise in drone technology at the start of the war, [[HistoryRepeats but also didn't have any defenses ready]].
** A meta example happened with the development of the game. Director Kono mentioned that the "CFA" in the [[VideoGame/AceCombat6FiresOfLiberation "[[VideoGame/AceCombat6FiresOfLiberation CFA-44 Nosferatu]] Nosferatu]]" stands for '''Carrier''' "''Carrier'' Fighter Attacker, Attacker", and that the plane initially couldn't be added into the base game because its delta wing design made it clip wings clipped through the aircraft carrier hangar when rising up to the deck on the elevator. Some slight modifications to the design had to be made to make it work for the 25th Anniversary DLC.DLC.



** [[spoiler: During "Last Hope," The F/A-18 drones escorting Schroeder's plane suddenly attack Trigger and Count even after the two defend the drones and Schroeder from Erusean conservatives. During the fight, the drones not only ''call for backup'' from nearby MQ-99 drones (by overriding the authority of the Erusean radicals, which shocks them), but Schroeder makes some comments that imply that the drones ''know'' Schroeder is carrying Mihaly's flight data and are actively trying to kill anyone who may try to stop them from obtaining the data for themselves.]]
** [[spoiler: Hugin and Munin play this trope to a T. Not only are they loaded with Mihaly's flight data, giving them almost unparalleled combat prowess, but they also are ''very'' smart. To start, when they go active, they ''immediately'' proceed to the Lighthouse and establish air superiority while they wait for the Lighthouse's transmitter to power up so they can upload Mihaly's flight data when it does. When Trigger crashes their party and turns the battle in his favor, they begin studying him and recording his flight characteristics, adding it to their own databanks. And then, when one of them is destroyed, the other, instead of fighting, flees into the Lighthouse's tunnel and ''hacks the tunnel doors'' to try and prevent Trigger from following, even staging an ambush within the tunnels itself. It was pretty much all but said in words that if they had succeeded, they would have brought a real RobotWar to Strangereal.]]

to:

** [[spoiler: During "Last Hope," The [[spoiler:the F/A-18 drones escorting Schroeder's plane suddenly attack Trigger and Count even after the two defend the drones and Schroeder them from Erusean conservatives. During the fight, the drones not only ''call for backup'' from nearby MQ-99 drones (by overriding the authority of the Erusean radicals, which shocks them), but Schroeder makes some comments that imply that the drones ''know'' Schroeder is carrying Mihaly's flight data and are actively trying to kill anyone who may try to stop them from obtaining the data for themselves.]]
themselves]].
** [[spoiler: Hugin and Munin play this trope to a T. Not only are they loaded with Mihaly's flight data, giving them almost unparalleled combat prowess, but they also are ''very'' smart. To start, when they go active, they ''immediately'' proceed to the Lighthouse and establish air superiority while they wait for the Lighthouse's transmitter to power up so they can upload Mihaly's flight data when it does. When Trigger crashes their party and turns the battle in his favor, they begin studying him and recording his flight characteristics, adding it to their own databanks.data banks. And then, when one of them is destroyed, the other, instead of fighting, flees into the Lighthouse's tunnel and ''hacks the tunnel doors'' to try and prevent Trigger from following, even staging an ambush within the tunnels itself. It was pretty much all but said in words that if they had succeeded, they would have brought a real RobotWar to Strangereal.]] ]]



* ItsUpToYou: Lampshaded and used for characterization. Spare Squadron is mostly interested in keeping themselves alive, which leads to the AWACS, Bandog, constantly berating them to follow Trigger's example: [[HeroicMime shut up]] and actually get on with the mission. Even afterwards, when you face Mihaly, the rest of Strider and Cyclops Squadrons quickly realize that they're no match for the Erusean ace and leave him to you.

to:


* ItsUpToYou: Lampshaded and used for characterization. Spare Squadron is mostly interested in keeping themselves alive, which leads to the AWACS, Bandog, Bandog constantly berating them to follow Trigger's example: [[HeroicMime shut up]] and actually get on with the mission. Even afterwards, when you face Mihaly, the rest of Strider and Cyclops Squadrons quickly realize that they're no match for the Erusean ace and leave him to you.you.






** The first mission has Clown suggest switching to your special weapons-- your F-16's [=4AAMs=]-- to take out a group of four enemies.

to:

** The first mission has Clown suggest switching to your special weapons-- your weapons--your F-16's [=4AAMs=]-- to [=4AAMs=]--to take out a group of four enemies.






** Although the evidence was circumstantial ''at best'', [[note]]Basically boiling down to "An Osean missile hit Harling's V-22, and Trigger was the closest"[[/note]] [[spoiler:Trigger is very quickly court-martialed and sentenced to the 444th in under a month. As Harling's death was a huge morale loss for Osea, Trigger became a convenient scapegoat for the operation's failure.]]
* KeystoneArmy: Once an Arsenal Bird goes down, its MQ-101 drones cease to be a threat and there is no need to shoot them all down.
* KineticWeaponsAreJustBetter: [[DownplayedTrope Downplayed example]]. Missiles and machine guns are [[BoringButPractical more practical]] compared to the [[AwesomeYetImpractical energy weaponry]] that is available for some of the mid-tier airplanes [[spoiler:and the X-02S]]. The Tactical Laser System and Electromagnetic Launcher are powerful but need focus in their aim, and there's often less ammo compared to bombs and special missiles.
* LampshadeHanging: Upon learning that Tabloid is actually Belkan, Avril comments that Belkans are known for their conspiracies, to which Tabloid replies that it's just stereotyping, reflecting the sentiment of fans of the series who believe that Belkans ''always'' have a hand in whatever conflict that took place in each game somehow. [[spoiler:Of course, this game is no exception as well, when it's revealed that the whole reason for the war is that some upstart Erusean officers got their hands on Belka's advanced AI technology, and Dr. Schroeder — a Belkan — worked with the EASA to collect flight data from Mihaly to improve their performance.]]

to:

** Although the evidence was circumstantial ''at best'', [[note]]Basically best'',[[note]](basically boiling down to "An Osean missile hit Harling's V-22, and Trigger was the closest"[[/note]] [[spoiler:Trigger closest")[[/note]] Trigger is very quickly court-martialed and sentenced to the 444th in under a month. As [[spoiler:As Harling's death was a huge morale loss for Osea, Trigger became a convenient scapegoat for the operation's failure.]]
]]

* KeystoneArmy: Once an Arsenal Bird goes down, its MQ-101 drones [=MQ-101s=] cease to be a threat and there is no need to shoot them all down.
threat.

* KineticWeaponsAreJustBetter: [[DownplayedTrope Downplayed example]]. Missiles and machine guns are [[BoringButPractical more practical]] compared to the [[AwesomeYetImpractical energy weaponry]] that is available for some of the mid-tier airplanes [[spoiler:and the X-02S]]. The Tactical Laser System TLS and Electromagnetic Launcher EML are powerful but need focus in their aim, aim (though the latter works through clouds), and there's often less ammo compared to bombs and special missiles.
missiles.

* LampshadeHanging: Upon learning that Tabloid is actually Belkan, Avril comments that Belkans are known for their conspiracies, to which Tabloid replies that it's just stereotyping, a stereotype, reflecting the sentiment of fans of the series who believe that Belkans ''always'' have a hand in whatever conflict that took place in each game somehow. [[spoiler:Of course, this game is no exception as well, when it's revealed that the whole reason for the war is that some upstart Erusean officers got their hands on Belka's advanced AI technology, and Dr. Schroeder — a Belkan — worked Schroeder--a Belkan--worked with the EASA to collect flight data from Mihaly to improve their performance.]]]]



* LastChanceHitPoint: Getting hit by [[spoiler: the EML of Mihaly's X-02]] will not destroy you instantly, but will bring you to 99% damage regardless of whatever damage you had before.

to:


* LastChanceHitPoint: Getting hit by [[spoiler: the EML of on Mihaly's X-02]] will not destroy you instantly, but will bring you to 99% damage regardless of whatever damage you had before.before.



** The named F-35C, Mantis, requires you to fly directly along the mass driver rail in Mission 17. However, you have to fly very close along it, and for the entire length, during a part of the mission with a hidden timer in the background counting down for when the armada of planes that the ace accompanies spawns. And you won't even know if you did it right until you can find, identify, and then shoot down the ace among the dozen or so other stealth fighters he spawns with.
** S-Ranking Missions 9 and 13. Both of these missions have a series of main targets for you to go after, but due to the point requirement you're also going to have to take down a large number of other enemies, which is a lot harder than it sounds when outside circumstances related to the mission force you to either move fast to make the time requirement or just not die to unavoidable missiles.
** The achievement for flying 76,500 kilometers can only be obtained through campaign mode. This requires numerous playthroughs of campaign mode over and over, and — not counting multiplayer achievements — will most likely be the last one players will obtain.
* LeaningOnTheFourthWall: [[https://i.redd.it/czvgngb7gyq21.jpg Mihaly's training software]] looks exactly like a game of ''Ace Combat''.

to:

** The named ace in the F-35C, Mantis, requires you to fly directly along the mass driver rail in Mission 17. However, you have to fly very close along it, and for the entire length, during a part of the mission with a hidden timer in the background counting down for when the armada of planes that the ace accompanies spawns. And you won't even know if you did it right until you can find, identify, and then shoot down the ace among the dozen or so other stealth fighters he spawns with.
** S-Ranking S-ranking Missions 9 and 13. Both of these missions have a series of main targets for you to go after, but due to the point requirement requirement, you're also going to have to take down a large number of other enemies, which is a lot harder than it sounds when outside circumstances related to the mission force you to either move fast to make the time requirement or just not die to unavoidable missiles.
** The achievement for flying 76,500 kilometers can only be obtained through campaign mode. This requires numerous playthroughs of campaign mode over and over, and — not and--not counting multiplayer achievements — will achievements--will most likely be the last one players will obtain.
obtain.

* LeaningOnTheFourthWall: Mihaly's [[https://i.redd.it/czvgngb7gyq21.jpg Mihaly's training software]] looks exactly like a game of ''Ace Combat''.''AC7''.



* LetNoCrisisGoToWaste: During Operation Domino, one of the Erusean port facility staff humorously jokes that all the ships that are being sunk are going to net them a fortune once the war's over, and suggests buying stocks in salvage companies in advance.
* LightningBruiser: The Arsenal Birds are both extremely heavily armed and deceptively fast for their enormous size. If you don't take out the main propellers quickly, most of your time in a fight against one will be spent just trying to catch up with the monster even if you pilot the fastest planes the game has to offer. It's telling that even with most of its propellers destroyed, an Arsenal Bird still matches your standard cruising speed of 600km/h.
* LuckBasedMission: The seventh mission has you providing cover as a recon wing retreats to friendly airspace, pursued by enemy craft. The dogfight takes place ''[[GeoEffects in a lightning storm]]''. If your fighter is hit by lightning -- which it will be -- your nose is automatically pushed towards the ground by about 45 degrees; since you're also weaving your way between a bunch of stone pillars, this can result in experiencing an unscheduled landing before you have a chance to react. If your fighter is hit by lightning or is even near a lightning strike, your HUD will short out, removing your ability to aim munitions until it finally sorts itself out -- which, depending on the BeamSpam going on at any given moment, may take a while. Your LazyBackup do not participate, as they are nervous -- [[JerkassHasAPoint justifiably]] -- about following you into this maelstrom. You are fighting drones, which are more maneuverable than your planes and outnumber your side. It's an ''EscortMission'', with seven different allies spread out across a battlefield easily 15 km across -- reducing, if not simply eliminating, the viability of any of the multi-target [=AAMs=]. And if lightning happens and ''they'' happen to fly into the ground, it's an instant GameOver.

to:


* LetNoCrisisGoToWaste: During Operation Domino, one of the Erusean port facility staff humorously jokes that all the freshly-sunk ships that are being sunk are going to net them a fortune once the war's over, and suggests buying stocks in salvage companies in advance.
advance.

* LightningBruiser: The Arsenal Birds are both extremely heavily armed and deceptively fast for their enormous size. If you don't take out the main propellers quickly, most of your time in a fight against one will be spent just trying to catch up with the monster even if you pilot the fastest planes the game has to offer. It's telling that even with most of its propellers destroyed, an Arsenal Bird still matches your standard cruising speed of 600km/h.
600 km/h.

* LuckBasedMission: The seventh mission has you providing cover as a recon wing retreats to friendly airspace, pursued by enemy craft. The dogfight takes place ''[[GeoEffects in a lightning storm]]''. If your fighter is hit by lightning -- which lightning--which it can and will be -- your be--your nose is automatically pushed towards the ground by about 45 degrees; since you're also weaving your way between a bunch of stone pillars, this can result in experiencing an unscheduled landing before you have a chance to react. If your fighter is hit by lightning or is even near a lightning strike, your HUD will short out, removing your ability to aim munitions until it finally sorts itself out -- which, (which, depending on the BeamSpam going on at any given moment, may take a while. while). Your LazyBackup do not participate, as they are ([[JerkassHasAPoint justifiably]]) nervous -- [[JerkassHasAPoint justifiably]] -- about following you into this maelstrom. You are fighting drones, which are more maneuverable than your planes and outnumber your side. It's an ''EscortMission'', with seven different allies spread out across a battlefield easily 15 km across -- reducing, across--reducing, if not simply eliminating, the viability of any of the multi-target [=AAMs=]. And if lightning happens and ''they'' happen to fly into the ground, it's an instant GameOver.GameOver.



** In addition to the returning 4- and 6 Target Air-to-Air Missiles, the game introduces ''8-Target'' Air-to-Air and Air-to-Ground Missiles for a handful of craft - so many at once that the [=8AAMs=] are carried in entirely separate pods underneath the wings. Following up an 8AAM or 8AGM launch with firing off the two standard missiles would allow the player to send 10 missiles foe-wards inside of a second. Additionally, there is the returning Rocket Launcher Pod, here abbreviated to RKT, which rapidly fires off a large volley of unguided rockets, and its more advanced version the GRKT, which fires a rapid volley of ''homing'' rockets.

to:

** In addition to the returning 4- and 6 Target 6-Target Air-to-Air Missiles, the game introduces ''8-Target'' Air-to-Air and Air-to-Ground Missiles for a handful of craft - so many at once that the [=8AAMs=] are carried in entirely separate pods underneath the wings. Following up an 8AAM or 8AGM launch with firing off the two standard missiles would allow the player to send 10 missiles foe-wards inside of within a second. Additionally, there is the returning Rocket Launcher Pod, here abbreviated to RKT, which rapidly fires off a large volley of unguided rockets, and its more advanced version the GRKT, which fires a rapid volley of ''homing'' rockets.



** Taken even further with the reintroduction of the CFA-44 Nosferatu and its All Directional Multi-Purpose Missile (ADMM) sub-weapon. Unleashing a salvo of 12 rounds can result in the very fast destruction of your targets.
* MadeOfIndestructium: As Count himself is surprised to discover, the main propellers of the Arsenal Birds are extremely resilient. You can knock them out for a little while, but they'll eventually come back online and still function without a bent propeller to be seen.

to:

** Taken even further with the reintroduction of the CFA-44 Nosferatu and its All Directional Multi-Purpose Missile (ADMM) sub-weapon. Unleashing a salvo of 12 rounds can result in the very ''very'' fast destruction of your targets.
targets.

* MadeOfIndestructium: As Count himself is surprised to discover, the main propellers of the Arsenal Birds are extremely resilient. You can knock them out for a little while, but they'll eventually come back online and still function without a bent propeller blade to be seen.









** The F/A-18F, Su-33, [[spoiler: and X-02S]] can mount an underslung Electromagnetic Launcher, previously only seen on the CFA-44 Nosferatu, as one of many examples of the integration of advanced weapons systems with proven airframes, befitting of the TwentyMinutesInTheFuture setting.
** [[spoiler: Osean forces repair or replace the wrecked systems of the eighth and final gun of the Spaceguard Turret Network "Stonehenge" that was destroyed in a meteorite impact prior to Mobius One's attack which silenced the turret network during the Usean Continental War, bringing the aging hybrid electromagnetic/chemburning cannon back to life for one last shot to bring down one of the Arsenal Birds.]]
** The ''Alicorn'' featured in the DLC missions has two 200mm railguns, which are capable of firing neutron warheads. Its captain wants to use them or the ''Alicorn''[='s=] aircraft to kill a million people to scare Osea and Erusea into ending the Lighthouse War. [[spoiler: At the conclusion of the final DLC mission, it turns out that ''Alicorn'' has a hidden 600mm railgun under its runway, which is the weapon Torres planned on ending a million lives with.]]

to:

** The F/A-18F, Su-33, [[spoiler: and X-02S]] [[spoiler:X-02S]] can mount an underslung Electromagnetic Launcher, EML, previously only seen on the CFA-44 Nosferatu, as one of many examples of the integration of advanced weapons systems with proven airframes, befitting of the TwentyMinutesInTheFuture setting.
** [[spoiler: Osean forces repair or replace the wrecked systems of the eighth and final gun of the Spaceguard Turret Network "Stonehenge" that was destroyed in a meteorite impact prior to Mobius One's 1's attack which silenced the turret network during the Usean Continental War, bringing the aging hybrid electromagnetic/chemburning electromagnetic/chemical-propelled cannon back to life for one last shot to bring down one of the Arsenal Birds.]]
** The ''Alicorn'' featured in the DLC missions has two 200mm railguns, which are capable of firing neutron warheads. Its captain wants to use them or the ''Alicorn''[='s=] aircraft to kill a million people to scare Osea and Erusea into ending the Lighthouse War. [[spoiler: At the conclusion of the final DLC mission, it turns out that the ''Alicorn'' has a hidden 600mm railgun under its runway, which is the weapon what Torres planned plans on ending a million lives with.]]]]



** Hoo boy... [[spoiler:After all the world's satellites get destroyed, chain of command for both sides become non-existent. As a result, the Erusean military splinters into various factions including but not limited to: anti-war conservatives, pro-war radicals, and those who want to liberate nations annexed by Erusea many years ago (of which they are plenty). Most dangerously, Erusea loses control over its drone army, who begin to operate independently under the direction of their strategic AI, following their own plan to win the war themselves, no matter who gets shot in the process. Some prisoner soldiers assigned to Osean penal units also turn against their captors. Finally, with all this going on, allies end up shooting at each other anyway because everyone's IFF systems are still faulty. Interestingly, your squadron remains loyal to Osea this whole time, and you never actually engage other Osean forces if they have been identified as Osean.]]

to:

** Hoo boy... [[spoiler:After all the world's satellites get destroyed, chain of command for both sides become non-existent. As a result, the Erusean military splinters into various factions including but (but not limited to: to): anti-war conservatives, pro-war radicals, and those who want to liberate nations annexed by Erusea many years ago (of which they there are plenty). Most dangerously, Erusea loses control over its drone army, who begin to operate independently under the direction of their strategic AI, following their own plan to win the war themselves, no matter who gets shot in the process. Some prisoner soldiers assigned to Osean penal units also turn against their captors. Finally, with all this going on, allies end up shooting at each other anyway because everyone's IFF systems are still faulty. Interestingly, your squadron remains loyal to Osea this whole time, and you never actually engage other Osean forces if they have been identified as Osean.]]



* MickeyMousing: Director Kazutoki Kono wanted one last song on the soundtrack that truly had feeling to it, so Keiki Kobayashi composed "Daredevil" for the second half of mission 19 in spite of the game quickly approaching its original release deadline. The decision was made to delay the release of the game to restructure the gameplay of that mission to play out in time with the music. The end result is "Daredevil" slowly building up to a drop, at which point [[spoiler:a OneWomanWail signals the Arsenal Bird's shields finally coming down for good]].

to:


* MickeyMousing: Director Kazutoki Kono wanted one last song on the soundtrack that truly had feeling to it, so Keiki Kobayashi composed "Daredevil" for the second half of mission Mission 19 in spite of the game quickly approaching its original release deadline. The decision was made to delay the release of the game to restructure the gameplay of that mission to play out in time with the music. The end result is "Daredevil" slowly building up to a drop, at which point [[spoiler:a OneWomanWail signals the Arsenal Bird's shields finally coming down for good]].good]].
** The first DLC mission has [[spoiler: Trigger intercepting a fleeing group of planes, one of which has a cruise missile on board]]. When the threat is eliminated, the frantic music crescendos before transitioning to OminousLatinChanting.



** The 444th Fighter Squadron is composed of a bunch of expendable convicts and {{Jerkass}} operators, hence they're not as professional as the official military forces. They are prone to swearing, cracking jokes, and insulting each other.
** Downplayed with the Long Range Strategic Strike Group. It's an official military group now and its members are more professional than the 444th, but it still has looser regulations than what you would expect. AWACS Long Caster constantly eats on the job, and members of the two squadrons in the group appear to be interchangeable at will, with Count and Húxiān, who are both members of the Cyclops Squadron, replacing members of the Strider Squadron in some missions (Jaeger states that rotations between squadrons is Wiseman's doing). [[spoiler:After the satellite attacks disaster, the LRSSG is left with no clear chain of command, and they drop all professionalism and just do what they need to survive.]]
* MilitaryMashupMachine: The ''Alicorn'' from the DLC missions is essentially a submarine aircraft carrier battleship, with a pair of powerful railguns that can easily tear any other warship afloat apart, a durable hull that can withstand concentrated attack, a CATOBAR flight deck, capacity for up to thirty aircraft, and a whole mess of drones, missiles, and various smaller defensive guns. [[spoiler: It also has an enormous 600mm L/128 railgun hidden under the flight deck with intercontinental range and the ability to deliver weapons of mass destruction]].
* MinimalistRun: Invoked
** One of the medals requires doing a full completion of the campaign without using any weapon except machine guns. This means no firing missiles and no using any SP weapons except for the [=MiG-21's=] machine gun pods. Another medal simply requires doing the same on the final mission.
** Another medal requires defeating Mihaly in the final battle with him without using SP weapons in under 5 minutes.

to:

** The 444th Fighter Squadron is composed of a bunch of expendable convicts and {{Jerkass}} operators, hence so they're not as professional as the official military forces. They are prone to swearing, cracking jokes, and insulting each other.
** Downplayed with the Long Range Strategic Strike Group. It's an official military group now and its members are more professional than the 444th, but it still has looser regulations than what you would expect. AWACS Long Caster constantly eats on the job, and members of the two squadrons in the group appear to be interchangeable at will, with Count and Húxiān, who are both members of the Cyclops Squadron, replacing members of the Strider Squadron in some missions (Jaeger states that rotations between squadrons is Wiseman's doing). [[spoiler:After the satellite attacks disaster, attacks, the LRSSG is left with no clear chain of command, and they drop all professionalism and just do what they need to survive.]]
]]

* MilitaryMashupMachine: The ''Alicorn'' from the DLC missions is essentially a submarine aircraft carrier battleship, with a pair of powerful railguns that can easily tear any other warship afloat apart, a durable hull that can withstand concentrated attack, a CATOBAR flight deck, a capacity for of up to thirty aircraft, and a whole mess of drones, missiles, and various smaller defensive guns. [[spoiler: It also has an enormous 600mm L/128 railgun hidden under the flight deck with intercontinental range and the ability to deliver weapons of mass destruction]].
destruction]].

* MinimalistRun: Invoked
Invoked:
** One of the medals requires doing a full completion of the campaign without using any weapon except machine guns. This means no firing missiles and no using any SP special weapons except for the [=MiG-21's=] machine gun pods. Another medal simply requires doing the same on the final mission.
mission.
** Another medal requires defeating Mihaly in the final battle with him without using SP special weapons in under 5 minutes. minutes.



* MinMaxing: Some experienced players in online mode have been known to arm their planes with bombs, leaving them with no air-to-air special weapon, so they can free up equipment cost for more aircraft parts.

to:


* MinMaxing: Some experienced players in online mode have been known to arm equip their planes with bombs, leaving bombs--leaving them with no air-to-air special weapon, so they can weapon--to free up equipment cost for more aircraft parts.parts.



* MisfitMobilizationMoment: During Mission 09, Spare Squadron encounters [[FalseFlagOperation a squadron of fighters masquerading as allies]] lock on to them, Spare Squadron then forms up with Trigger so Bandog can mark the hostile fighters, which allows Spare Squadron to easily deal with the enemies.
** [[spoiler:Subverted, when Bandog tricks Count into killing Full Band, after which Spare Squadron is officially disbanded, with only Trigger and Count transfering to the LRSSG]]

to:


* MisfitMobilizationMoment: During Mission 09, 9, Spare Squadron encounters [[FalseFlagOperation a squadron of fighters masquerading as allies]] allies]], who lock on to them, Spare Squadron them. The squadron then forms up with Trigger so Bandog can mark the hostile fighters, which allows Spare Squadron to easily deal with the enemies.
** [[spoiler:Subverted, [[spoiler:Subverted when Bandog tricks appears to trick Count into killing Full Band, after which Spare Squadron is officially disbanded, with only disbanded and Trigger and Count transfering transfer to the LRSSG]]LRSSG.]]



** Mission 09 sees Trigger finally leading the Spare Squadron into a great victory against the enemy planes, [[spoiler:only for Full Band to be accidentally shot down by Count because the former's plane is tagged as an enemy by AWACS Bandog, and it's heavily implied that Bandog might have done it on purpose.]]

to:

** Mission 09 sees Trigger finally leading the Spare Squadron into a great victory against the enemy planes, [[spoiler:only for Full Band to be accidentally shot down by Count because the former's plane is tagged as an enemy by AWACS Bandog, and it's Bandog--it's heavily implied that Bandog might have done it on purpose.]]]]



** Missions involving the LRSSG eventually become a terrifying experience in-universe for the Erusean military thanks to the sheer amount of destruction Trigger inflicts and their complete inability to stop him. It gets so bad that a recurring [=MiG=]-31B pilot in the first two DLC missions ''immediately'' [[ScrewThisImOuttaHere beats a hasty retreat]] upon realizing "[[TheDreaded Three Strikes]]" is in the area, [[IHaveToGoIronMyDog claiming his aircraft was suffering from mechanical problems]] (a remarkable coincidence that his squadron pokes fun at).

to:

** Missions involving the LRSSG [[spoiler:the LRSSG]] eventually become a terrifying experience in-universe for the Erusean military thanks to the sheer amount of destruction Trigger inflicts and their complete inability to stop him. It gets so bad that a recurring [=MiG=]-31B pilot in the first two DLC missions ''immediately'' [[ScrewThisImOuttaHere beats a hasty retreat]] upon realizing "[[TheDreaded Three Strikes]]" is in the area, [[IHaveToGoIronMyDog claiming his aircraft was is suffering from mechanical problems]] (a remarkable coincidence that his squadron pokes fun at).



** From the antagonist side, there's Mihaly A. Shilage, aka [[RedBaron Mister X]]. Every time he shows up on the battlefield, one of your allies isn't going back. Everyone is terrified of fighting him and flees immediately at the first sight of him. [[spoiler:Hugin and Munin, the two super AI drones with flying skills based on Mihaly, are so effective in the battle that your allies are dropping like flies and only Trigger alone is capable of going up against them.]]

to:

** From the antagonist side, there's There's also Mihaly A. Shilage, aka [[RedBaron Mister X]]. Every time he shows up on the battlefield, one of your allies isn't going back. Everyone is terrified of fighting him and flees immediately at the first sight of him. [[spoiler:Hugin and Munin, the two super AI drones with flying skills based on Mihaly, are so effective in the battle that your allies are dropping like flies and only Trigger alone is capable of going up against them.]] ]]



** The [=MiG=]-21 can carry a pair of machine gun pods, which fire very rapidly and ups the plane's number of gun barrels from one to five, resulting in massive damage output.
** The A-10 and its infamous GAU-8 Avenger carry more ammo than any other machine gun on difficulties where machine gun ammo is limited - 4800 rounds, where most other American aircraft (and derivatives thereof, as well as the [=MiG-21bis=] and [=MiG-31B=]) carry 2400, and everything else carries 800.

to:

** The [=MiG=]-21 can carry a pair of machine gun pods, which fire very rapidly and ups up the plane's number of gun barrels from one to five, resulting in massive damage output.
** The A-10 and its infamous GAU-8 Avenger carry more ammo than any other machine gun on difficulties where machine gun ammo is limited - limited: 4800 rounds, where most other American aircraft (and derivatives thereof, as well as the [=MiG-21bis=] and [=MiG-31B=]) carry 2400, and everything else carries 800.800.



** The medal awarded for dealing laser damage to enemies in multiplayer is called "Excalibur", after the superweapon from ''"Zero"''.
** The last time an enemy boss deployed [=UAV=]s equipped with laser beams to swat down incoming missiles was in the spin-off game ''VideoGame/AceCombatInfinity'', where the Butterfly Master was never seen without a flock of [=MQ-90L=]s that made her aircraft impervious to missiles until most drones were incapacitated. [[spoiler:During the final mission, Hugin and Munin each deploy a pair of Weapon [=UAV=]s that intercept your missiles with laser beams and will impede your endeavors to damage the superdrones.]]
** ''VideoGame/AceCombat2'' had not yet introduced Special Weapons to the franchise, so players still only used standard missiles. The XFA-27 was the first super plane to be introduced to the franchise, and what made it stand out from the other planes was that it always had four missiles ready to fire off instead of two like with every other plane. This is replicated with the plane's Multiple-Launch Standard Missile (MSTM) special weapon. It's just four additional standard missiles at the ready.

to:

** The medal awarded for dealing laser damage to enemies in multiplayer is called "Excalibur", after the superweapon from ''"Zero"''.
''Zero''.
** The last time an enemy boss deployed [=UAV=]s equipped with laser beams to swat down incoming missiles was in the spin-off game ''VideoGame/AceCombatInfinity'', where the Butterfly Master was never seen without a flock of [=MQ-90L=]s that made her aircraft impervious to missiles until most drones were incapacitated. [[spoiler:During the final mission, Hugin and Munin each deploy a pair of Weapon [=UAV=]s [=UAVs=] that intercept your missiles with laser beams and will otherwise impede your endeavors to damage the superdrones.]]
** ''VideoGame/AceCombat2'' had not yet introduced Special Weapons to the franchise, so players still only used standard missiles. The XFA-27 was the first super plane to be introduced to the franchise, series, and what made it stand out from the other planes was that it always had four missiles ready to fire off instead of two like with every other plane. This is replicated with the plane's Multiple-Launch Standard Missile (MSTM) special weapon. It's just weapon--essentially four additional standard missiles at the ready.






** The ADF-11F Raven and Darkstar use Pulse Lasers instead of a traditional gun cannon. They're quite powerful as they should be, but you only have one gun compared to two gun pods on other planes; the lasers still can't penetrate through clouds; and the effective range of the lasers is literally half of how far externally mounted Pulse Lasers can shoot.
** The more powerful a plane is, the lower the number of chaff/flares that it has available[[note]]Entry-level planes can pack over half a dozen flares while top-tier planes usually only carry two, three at most[[/note]]. Advancing through the TechTree essentially trades defensive measures for better offensive capabilities, and you're expected to compensate for it with your growing skills at flying and evading incoming missiles.

to:

** The ADF-11F Raven and Darkstar [=DarkStar=] use Pulse Lasers instead of a traditional gun cannon. guns. They're quite powerful as they should be, powerful, but you only have one gun compared to two gun PLSL pods on other planes; planes, the lasers still can't penetrate through clouds; clouds, and the effective range of the lasers is literally half of how far externally mounted Pulse Lasers can shoot.
** The more powerful a plane is, the lower the number of chaff/flares that it has available[[note]]Entry-level planes can pack over half a dozen flares flares, while top-tier planes usually only carry two, three at most[[/note]]. Advancing through the TechTree essentially trades defensive measures for better offensive capabilities, and you're expected to compensate for it with your growing skills at flying and evading incoming missiles.



** Several planes, such as the Typhoon, the F-15J, and the Rafale, carry [=HCAAs=], or High Capacity Air-to-Air missiles - these are slightly stronger (both damage and homing-wise) standard missiles that can only target single aircraft and can only be fired two at a time, but reload almost instantly. As this would be brokenly powerful against the swarms of drones you fight regularly, Erusean MQ-101s have built-in damage resistance specifically against [=HCAAs=], such that even with the damage part equipped, [=HCAAs=] will always take two shots to kill them, despite regular missiles always taking one; this leaves [=4AAMs=] and [=6AAMs=] as the most effective special weapons against them.
** Speaking of damage reduction, the Arsenal Birds also come with innate DR against bombs. This is a developer response to a common strategy in previous games of simply bombing the slow-moving, tanky, high-target-density aerial fortresses using high-damage area of effect air-to-ground weapons. While it's still possible to blow the Arsenal Birds up with Fuel-Air Explosive Bombs and the like, it will take quite a few more weapons than you'd expect. The Multi-Purpose Burst Missile also likely does a relatively low amount of damage at least in part to prevent similar cheese (along with multiplayer balance, of course).

to:

** Several planes, such as the Typhoon, the F-15J, and the Rafale, carry [=HCAAs=], or High Capacity Air-to-Air missiles - missiles; these are slightly stronger (both damage and homing-wise) standard missiles that can only target single aircraft and can only be fired two at a time, but reload almost instantly. As this would be brokenly powerful against the swarms of drones you fight regularly, Erusean MQ-101s have built-in damage resistance specifically against [=HCAAs=], such that even with the damage part equipped, [=HCAAs=] will always take two shots to kill them, despite regular missiles always taking one; this leaves [=4AAMs=] and [=6AAMs=] as the most effective special weapons against them.
** Speaking of damage reduction, the Arsenal Birds also come with innate DR against bombs. This is a developer response to a common strategy in previous games of simply bombing the slow-moving, tanky, high-target-density aerial fortresses using high-damage area of effect area-of-effect air-to-ground weapons. While it's still possible to blow the Arsenal Birds up with Fuel-Air Explosive Bombs [=FAEBs=] and the like, it will take quite a few more weapons than you'd expect. The Multi-Purpose Burst Missile MPBM also likely does a relatively low amount of damage at least in part to prevent similar cheese (along with multiplayer balance, of course). course).



** The ADMM on the CFA-44 Nosferatu has been restored to its former overpowered state as it originally was in ''Ace Combat 6''[[note]]Accuracy and damage were nerfed for multiplayer purposes in its appearances in ''VideoGame/AceCombatInfinity'' and ''VideoGame/AceCombatAssaultHorizon''[[/note]], but has also restored its original lengthy reload time (even with parts reducing the cooldown), and the ammo is counted per each missile instead of each salvo.

to:

** The ADMM on the CFA-44 Nosferatu has been restored to its former overpowered state as it originally was in ''Ace Combat 6''[[note]]Accuracy and damage were nerfed for multiplayer purposes in its appearances in ''VideoGame/AceCombatInfinity'' and ''VideoGame/AceCombatAssaultHorizon''[[/note]], but has also restored its original lengthy reload time (even with parts reducing the cooldown), and the ammo is counted per each missile instead of each salvo.per salvo.






** The city of Selatapura is believed to be one for Singapore, considering that it was a third world city before its economy prospered due to the construction of the space elevator, which resulted in having first world standards. It's located in an unknown part of the Usean continent, and was formerly part of Erusea. This would make Erusea a superpowered parallel to Malaysia, which Singapore was ejected from in 1965. Or Indonesia, which was once a HegemonicEmpire in the past. Unlike Erusea and Selatapura however, Malaysia, Singapore, and Indonesia have only been embroiled in border and territory disputes.
** Large parts of central Usea have naming conventions that imply it to be the Strangereal equivalent of Mexico and Central America, but isn't explored too much more than the Roca Roja Desert and the city of San Salvacion[[note]]capital of the ''nation'' of San Salvacion and home to the Stonehenge site[[/note]].

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** The city of Selatapura is believed to be one for Singapore, considering that it was a third world third-world city before its economy prospered due to the construction of the space elevator, which resulted in having first world first-world standards. It's located in an unknown part of the Usean continent, western Usea and was formerly part of Erusea. This would make Erusea a superpowered superpower parallel to Malaysia, which Singapore was ejected from in 1965. Or 1965, or Indonesia, which was once a HegemonicEmpire in the past. Unlike Erusea and Selatapura however, Malaysia, Singapore, and Indonesia have only been embroiled in border and territory disputes.
** Large parts of central Usea have naming conventions that imply it to be the Strangereal equivalent of Mexico and Central America, but isn't explored too much more than the Roca Roja Desert and the city of San Salvacion[[note]]capital Salvacion.[[note]]That is, the capital of the ''nation'' of San Salvacion and home to the Stonehenge site[[/note]].site.[[/note]]






* NoGoodDeedGoesUnpunished: Spare Squadron ends up going to solitary per Col. [=McKinsey=] for "disobeying orders" multiple times. Even though disobeying orders saves the operation every time - ignore "don't use weapons" order when the enemy starts assaulting the sham base ([[UngratefulBastard including the control tower McKinsey is in]]) with everything they've got, ignore "no resupplying" order in order to have enough weapons and fuel to complete a raid on enemy facilities, etc.
* NoPrisonSegregation: Avril Mead is sent to the 444th penal squadron because they needed a mechanic. The story never indicates if there are any other female prisoners in the 444th besides her, and doesn't go dark enough to hint if she was ever in any danger being locked up with male pilots who were officially convicted of non-violent crimes.

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* NoGoodDeedGoesUnpunished: Spare Squadron ends up going to solitary per Col. [=McKinsey=] for "disobeying orders" multiple times. Even though disobeying orders saves the operation every time - ignore "don't use time--ignore the "no weapons" order when the enemy starts assaulting the sham base ([[UngratefulBastard including the control tower McKinsey is in]]) with everything they've got, ignore the "no resupplying" order in order to have enough weapons and fuel to complete a raid on enemy facilities, etc.
etc.

* NoPrisonSegregation: Avril Mead is sent to the 444th penal squadron because they needed a mechanic. The story never indicates if there are any other female prisoners in the 444th besides her, and doesn't go dark enough to hint if she was ever in any danger being locked up with male pilots who were officially convicted of non-violent crimes.crimes.



** Mission 4 - "Rescue": You're leading the operation to rescue former President Harling, who's trapped inside the Space Elevator, from behind the enemy lines. This mission harkens back to two missions in ''Ace Combat 5'' that Harling appeared in. At first you must sneak through a hole in the enemy's anti-air radar network similar to how you guide Harling's plane in Mission 8 - "Handful of Hope" in the fifth game. When you break through and deal with the anti-air defenses, Sea Goblin arrives to rescue Harling just like in Mission 20 - "Ancient Walls". [[spoiler:Sadly, it doesn't end as well this time.]]

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** Mission 4 - "Rescue": ("Rescue"): You're leading the operation to rescue former President Harling, who's trapped inside the Space Elevator, from behind the enemy lines. This mission harkens back to two missions in ''Ace Combat 5'' that Harling appeared in. At first you must sneak through a hole in the enemy's anti-air radar network network, similar to how you guide Harling's plane in Mission 8 - "Handful ("Handful of Hope" Hope") in the fifth game. When you break through and deal with the anti-air defenses, Sea Goblin arrives to rescue Harling just like in Mission 20 - "Ancient Walls".("Ancient Walls"). [[spoiler:Sadly, it doesn't end as well this time.]]



** Mission 12 - "Stonehenge Defensive": ExactlyWhatItSaysOnTheTin. Your battlefield is Stonehenge once again, except this time you're defending it instead of attacking. For bonus nostalgia points, you can select the Su-37 with Yellow Squadron's paint scheme as your craft in the mission (if you pre-ordered the game), and it's the exact same mission number as "Stonehenge Offensive" was in ''VideoGame/AceCombat04ShatteredSkies''.
** Mission 15 - "Battle for Farbanti": Once again, you're fighting at Farbanti. The western part of the city still remains flooded just like how it was in ''04''. The battle even takes place on the same date as the first Battle for Farbanti (September 19) except it's fourteen years later. [[spoiler:At the end of the mission, you also encounter Sol Squadron, just like how Mobius 1 has a showdown with Yellow Squadron.]]
** Mission 16 - "Last Hope": The stage takes place in Anchorhead - the same city that appeared in Mission 3 - "City On Fire" of ''Ace Combat 2'' and ''Assault Horizon Legacy'', where Scarface One must destroy the enemy aircraft carrier. The city is heavily expanded upon, but the overall geographical features still remain the same, with two large metropolitan areas separated by a mountainside tunnel and a long suspension bridge over the bay area.
** Mission 17 - "Homeward": The northeastern part of Tyler Island is [[spoiler:a space center similar to the Basset Space Center in Mission 6 - "White Bird (Part I)" of the fifth game. The mass driver even plays a role in the mission, except this time you're the one who's trying to stop the enemy from flying away with the payload.]]
** Mission 20 - "Dark Blue": The first half of the mission begins with you taking off for the final time from an aircraft carrier that just happens to have every plane in the game available to choose from- just the same as the Kestrel from the fifth game. The latter half of the mission has you [[spoiler:flying into a long tunnel similar to the one in Mission 27 "ACES" also from the fifth game, complete with shutters closing down on you. Not only that, you have to choose the right path to continue as some shutters are closing faster than the right one, hearkens back to the "Tunnel Vision" mission in ''Ace Combat 3: Electrosphere''.]]
** SP Mission 3 - "Ten Million Relief Plan": There are a few similarities to ''Ace Combat 5: The Unsung War'' in this mission. [[spoiler:The player needs to locate a target by using a sensor that detects waveforms to tell the player where the target is and how close they are, much like locating Kei Nagase in the mission White Noise. In addition, once the target (in this case the submarine ''Alicorn'') is located, the player must engage a submarine, and like the ''Hrimfaxi'' in Demons of Razgriz, it will at times submerge only to pop up again somewhere else.]]

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** Mission 12 - "Stonehenge Defensive": [[spoiler:("Stonehenge Defensive"): ExactlyWhatItSaysOnTheTin. Your battlefield is Stonehenge once again, except this time you're defending it instead of attacking. For bonus nostalgia points, you can select the Su-37 with Yellow Squadron's paint scheme as your craft in the mission (if you pre-ordered the game), and it's the exact same mission number as "Stonehenge Offensive" was in ''VideoGame/AceCombat04ShatteredSkies''.
''VideoGame/AceCombat04ShatteredSkies'']].
** Mission 15 - "Battle ("Battle for Farbanti": Farbanti"): Once again, you're fighting at Farbanti. The western part of the city still remains flooded just like how it was in ''04''. The battle even takes place on the same date as the first Battle for Farbanti (September 19) except it's fourteen years later. [[spoiler:At the end of the mission, you also encounter Sol Squadron, just like how Mobius 1 has a showdown with Yellow Squadron.]]
** Mission 16 - "Last Hope": ("Last Hope"): The stage takes place in Anchorhead - Anchorhead, the same city that appeared in Mission 3 - "City ("City On Fire" Fire") of ''Ace Combat 2'' and ''Assault Horizon Legacy'', where Scarface One must destroy the enemy aircraft carrier. The city is heavily expanded upon, but the overall geographical features still remain the same, with two large metropolitan areas separated by a mountainside tunnel and a long suspension bridge over the bay area.
** Mission 17 - "Homeward": ("Homeward"): The northeastern part of Tyler Island is [[spoiler:a space center similar to the Basset Space Center in Mission 6 - "White ("White Bird (Part I)" I)") of the fifth game. The mass driver even plays a role in the mission, except this time you're the one who's trying to stop the enemy from flying away with the payload.]]
** Mission 20 - "Dark Blue": ("Dark Blue"): The first half of the mission begins with you taking off for the final time from an aircraft carrier that just happens to have every plane in the game available to choose from- just the same as from, like with the Kestrel from the fifth game. The latter half of the mission has you [[spoiler:flying into a long tunnel similar to the one in Mission 27 "ACES" ("ACES") also from the fifth game, complete with shutters closing down on you. Not only that, you have having to choose the right path to continue along as some shutters are closing close faster than the right one, hearkens others harkens back to the "Tunnel Vision" mission in ''Ace Combat 3: Electrosphere''.]]
]]
** SP Mission 3 - "Ten ("Ten Million Relief Plan": Plan"): There are a few similarities to ''Ace Combat 5: The Unsung War'' in this mission. [[spoiler:The player needs to locate a target by using a sensor that detects waveforms to tell the player where the target is and how close they are, much like locating Kei Nagase in the mission White Noise. In addition, once the target (in this case the submarine ''Alicorn'') is located, the player must engage a submarine, and like the ''Hrimfaxi'' in Demons "Demons of Razgriz, Razgriz", it will at times submerge only to pop up again somewhere else.]]]]









* OneManArmy: The "One-Mobius-Army" title obtained through the [=PlayStation=] VR missions is a nod to Mobius One being ''the'' integral key to winning the Usean Continental War in ''Ace Combat 04''.

to:


* OneManArmy: The "One-Mobius-Army" title obtained through the [=PlayStation=] VR missions is a nod to Mobius One 1 being ''the'' integral the key to winning the Usean Continental War in ''Ace Combat 04''.''AC04''.






* PaperTiger: The 444th's "air base" is actually just a military prison with a single access runway. Everything else is balloons for vehicles, wooden shells for buildings, and painted-on airstrips. Erusean bombers fell for the decoys a bit too well, necessitating the activation of the penal fighter squadron just so that the Eruseans don't figure out what's really going on. The penal unit wasn't even supposed to take off; their primary objective was just to taxi out of the hangars and essentially rev the jets' engines and mill about on the tarmac (and later, in the air) in order to look busy, for the purposes of looking like the air base was ''trying'' to scramble jets in response. Unfortunately, the base was ''too'' convincing - [[GoneHorriblyRight Erusea sends a massive group of bombers and their escorts]] to flatten them soon after Trigger's arrival, forcing Bandog to unlock the convicts' weapons so they can shoot down the enemy. As a consequence, the 444th Fighter Squadron went from a paper tiger to a ''real'' one.

to:


* PaperTiger: The 444th's "air base" is actually just a military prison with a single access runway. Everything else is balloons for vehicles, wooden shells for buildings, and painted-on airstrips. Erusean bombers fell for the decoys a bit too well, necessitating the activation of the penal fighter squadron just so that the Eruseans don't didn't figure out what's really going on. The penal unit wasn't even supposed to take off; their primary objective was just to taxi out of the hangars and essentially rev the jets' engines and mill about on the tarmac (and later, later in the air) in order to look busy, for the purposes of looking like the air base was ''trying'' to scramble jets in response. Unfortunately, the base was ''too'' convincing - convincing; [[GoneHorriblyRight Erusea sends a massive group of bombers and their escorts]] to flatten them soon after Trigger's arrival, forcing Bandog to unlock the convicts' weapons so they can shoot down the enemy. As a consequence, the 444th Fighter Squadron went from a paper tiger to a ''real'' one.one.






* PermanentlyMissableContent: The 25th Anniversary DLC adds 3 additional super planes, 12 new aircraft skins, and new emblems. All is well and good if you actually buy the bundled package, but Steam users immediately discovered that if you individually buy the planes, you ''lock your account out'' of obtaining the skins, even if you later buy the DLC bundle.

to:


* PermanentlyMissableContent: The 25th Anniversary DLC adds 3 additional super planes, 12 new aircraft skins, and new emblems. All is well and good if you actually buy the bundled package, but Steam users immediately discovered that if you individually buy the planes, you ''lock your account out'' out of obtaining the skins, skins'' even if you later buy the DLC bundle.bundle.









** [[spoiler: Erusea's definitive strategy to fight the war is by hacking the international community's satellites and using misinformation to spread confusion.]]
** The entire war is the result of this between Osea and Erusea. Erusea believes that Osea was trying to gain influence and take over its country by building the Lighthouse Space Elevator so close to its borders, so they try to prevent that by declaring war on Osea. Osea itself having a history of meddling in other countries' affairs in the past didn't help its case. [[spoiler:However, it's later revealed that Osea - under the leadership of Vincent Harling - ''really'' was genuine in their attempt to help Usea in their restoration efforts through the use of the Space Elevator and has no other ulterior motive, thus making the entire war AllForNothing]].

to:

** [[spoiler: Erusea's definitive strategy to fight the war is by hacking the international community's Osean satellites and using misinformation to spread confusion.]]
** The entire war is the result of this between Osea and Erusea. Erusea believes that Osea was trying to gain global influence and take over its country by building the Lighthouse Space Elevator so close to its borders, so they try to prevent that by declaring war on Osea. Osea itself having a history of meddling in other countries' affairs in the past didn't help its case. [[spoiler:However, it's later revealed that Osea - under Osea--under the leadership of Vincent Harling - ''really'' Harling--''really'' was genuine in their attempt to help Usea in their restoration efforts through the use of the Space Elevator and has no other ulterior motive, thus making the entire war AllForNothing]].AllForNothing]].



* PowerUpLetDown: The level 1 missile damage upgrade does nearly nothing. Every enemy that takes two missiles to take down without it still takes two with it, and every enemy that takes three without it, still takes three with it. It may save a few rounds of machine gun ammo in finishing off said targets and might save a missile or two against harder targets like Aegis ships, but those are much better dealt with by specialized weapons.
* RapidFireShutUp: Should you fail your first mission with Spare Squadron by letting the Eruseans blow up the 444th's Air Base with their bombers, you get treated to an amusing 'secret' conversation where [=AWACS=] Bandog delivers this to your pals in Spare, who are busy laughing their heads off and insulting Base Commander [=McKinsey=] and Bandog in response to what happened. It does nothing in making them shut up.

to:


* PowerUpLetDown: The level 1 missile damage upgrade does nearly nothing. Every enemy that takes two missiles to take down without it still takes two with it, and every enemy that takes three without it, it still takes three with it. It may save a few rounds of machine gun ammo in finishing off said targets and might save a missile or two against harder targets like Aegis ships, but those are much better dealt with by using specialized weapons.
weapons.

* RapidFireShutUp: Should you fail your first mission with Spare Squadron by letting the Eruseans blow up the 444th's Air Base with their bombers, you get treated to an amusing 'secret' conversation where [=AWACS=] AWACS Bandog delivers this to your pals in Spare, who are busy laughing their heads off and insulting Base Commander [=McKinsey=] and Bandog in response to what happened. It does nothing in making them shut up.up.



** The Shilage Castle in Mission 18 - Lost Kingdom looks very similar to the [[https://slovakation.com/spis-castle-unesco-world-heritage/ real-life Spiš Castle in Slovakia.]]
** Selatapura is - barring the SpaceElevator and WritingAroundTrademarks treatment of Marina Bay Sands - [[https://mothership.sg/2017/10/spore-skyline-featured-in-japanese-video-game-ace-combat-7-skies-unknown/ surprisingly]] [[https://www.reddit.com/r/acecombat/comments/bzrsle/selatapura_vs_singapore/ accurately]] modelled after Singapore.

to:

** The Shilage Castle in Mission 18 - Lost Kingdom ("Lost Kingdom") looks very similar to the [[https://slovakation.com/spis-castle-unesco-world-heritage/ real-life Spiš Castle in Slovakia.]]
** Selatapura is - barring is--barring the SpaceElevator and WritingAroundTrademarks treatment of Marina Bay Sands - [[https://mothership.Sands--[[https://mothership.sg/2017/10/spore-skyline-featured-in-japanese-video-game-ace-combat-7-skies-unknown/ surprisingly]] [[https://www.reddit.com/r/acecombat/comments/bzrsle/selatapura_vs_singapore/ accurately]] modelled after Singapore.Singapore.



* ReassignedToAntarctica:

to:


* ReassignedToAntarctica: ReassignedToAntarctica:






*** CutScene: "Drag Racer," when Avril Mead takes to the sky in her F-104.

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*** CutScene: "Drag Racer," when Avril Mead takes to the sky in her F-104.



* RedAndBlackAndEvilAllOver:
** Mihaly, [[TheHeavy the central antagonist of the story]], flies a black Su-30SM, and later a black X-02S, with red wingtips.
** The SACS Unit, the personal submarine air force squadron under Matias Torres's command, all flew black Rafale Ms with red vertical stabilizers, and they're all as insane and bloodthristy as their superior.
** The Strigon Squadron is included as the 7th skin available for the CFA-44 Nosferatu. It gives the plane a contrasting red and black camo pattern.
* ReligiousAndMythologicalThemeNaming:

to:


* RedAndBlackAndEvilAllOver:
RecursiveAmmo: The SFFS and SOD (Stand-Off Dispenser) special weapons.

* RedAndBlackAndEvilAllOver:
** Mihaly, [[TheHeavy the central antagonist of the story]], flies a black Su-30SM, and [[spoiler:and later a black X-02S, X-02S]], with red orange wingtips.
** The SACS Unit, the personal submarine air force squadron under Matias Torres's command, all flew flies black Rafale Ms with red vertical stabilizers, and they're all as insane and bloodthristy as their superior.
** The Strigon Squadron skin is included as the 7th skin available for the CFA-44 Nosferatu. It gives the plane a contrasting red and black camo pattern.
pattern.

* ReligiousAndMythologicalThemeNaming: ReligiousAndMythologicalThemeNaming:



** Unlike the above Greek theme, the Erusean super submarine ''[[MeaningfulName Alicorn]]'' is Latin for the horn of the unicorn - keeping up with the mytholocal horse ThemeNaming adapted by its predecessors ''Scinfaxi'' and ''Hrimfaxi''.[[labelnote:Explanation]]adapted from ''Skinfaxi'' and ''Hrimfaxi'', the horses of Dagr and Nótt, the personifications of Day and Night in Norse mythology.[[/labelnote]] This becomes even more meaningful when the ''Alicorn'' [[spoiler:reveals its massive rail cannon that makes up part of the runway, which is raised upward from its hull, protuding into the sky just like a unicorn's horn: an ''alicorn''.]]
* RiddleForTheAges: [[spoiler:What motivated Harling to deliberately steer his plane towards the Space Elevator]]. The Oseans are convinced that he was making a desperate attempt to protect the Elevator from missile fire. However, the Eruseans believe that he was deliberately trying to destroy the thing. In-universe, this riddle becomes known as [[spoiler:Harling's Mirror]] - due to the fact that the answer a person comes to regarding this question directly reflects how they view the Space Elevator, and what it stands for.
* RobotWar: A surprisingly realistic take on the genre. Erusea starts the war by smuggling unmanned drones [[spoiler: developed using technology loaned from Belka]] to Osean naval ports, which do a lot of damage without harming civilians. [[spoiler: They even use regular aircraft that are controlled by an AI system that are equipped with spoofed IFF signals to trick Osean pilots into thinking they’re friendlies. However, when the Usean Satellite Network is taken out by Osean and Erusean anti-satellite missiles, and Erusea collapses into a civil war, the AI goes haywire as it doesn't know when to cease its functions. The FinalBoss of the game is a pair of highly advanced rogue [=UAVs=] that are trying to use the International Space Elevator's transmission capabilities to transmit their combat data to automated drone factories across Usea in order to mass-produce an entire army of drones to win the war on their own.]]
* RocBirds: Jaeger compares the Arsenal Birds to the legendary Roc. Considering its size compared to regular fighters[[note]]A wingspan of 1100 meters objectively makes it one of the single largest aircraft in all of ''Human fiction''[[/note]], it's pretty apt.
* RockBeatsLaser: Stonehenge's last railgun (rusted over and barely functional as it is running on an improvised power supply made of Osean generator trucks) goes up against an Arsenal Bird, with the latter activating its shields. Stonehenge's handicap is made worse by Erusean spies killing off the civilian contractors manning the observation vehicles, forcing the operators to use a (probably paperback) range table set that was conveniently located in the operations room. Stonehenge's railgun fires for the last time and its projectile punches through the Arsenal Bird's shield, cutting the giant drone in half as well.

to:

** Unlike the above Greek theme, the Erusean super submarine ''[[MeaningfulName Alicorn]]'' is Latin for the horn of the unicorn - unicorn, keeping up with the mytholocal horse ThemeNaming adapted by its predecessors ''Scinfaxi'' and ''Hrimfaxi''.[[labelnote:Explanation]]adapted [[labelnote:Explanation]](Adapted from ''Skinfaxi'' and ''Hrimfaxi'', the horses of Dagr and Nótt, the personifications of Day and Night in Norse mythology.[[/labelnote]] )[[/labelnote]] This becomes even more meaningful when the ''Alicorn'' [[spoiler:reveals its massive rail cannon that makes up part of the runway, which is raised upward from its hull, protuding into the sky just ''just like a unicorn's horn: an ''alicorn''.]]
horn''.]]

* RiddleForTheAges: [[spoiler:What motivated Harling to deliberately steer his plane towards the Space Elevator]]. Elevator?]] The Oseans are convinced that he was making a desperate attempt to protect the Elevator from missile fire. However, the Eruseans believe that he was deliberately trying to destroy the thing. it. In-universe, this riddle becomes known as [[spoiler:Harling's Mirror]] - Mirror]], due to the fact that the answer a person comes to regarding this question directly reflects how they view the Space Elevator, Elevator and what it stands for.
for.

* RobotWar: A surprisingly realistic take on the genre. Erusea starts the war by smuggling unmanned drones [[spoiler: developed [[spoiler:(developed using technology loaned from Belka]] Belka)]] to Osean naval ports, which do a lot of damage without harming civilians. [[spoiler: They even use regular aircraft that are controlled by an AI system that are equipped with spoofed IFF signals to trick Osean pilots into thinking they’re friendlies. However, when the Usean Satellite Network satellite network is taken out by Osean and Erusean anti-satellite missiles, and Erusea collapses into a civil war, the AI goes haywire rogue as it doesn't know when to cease its functions. The FinalBoss of the game is a pair of highly advanced rogue [=UAVs=] that are trying to use the International Space Elevator's transmission capabilities to transmit their combat data to automated drone factories across Usea in order to mass-produce an entire army of drones to win the war on their own.]]
]]

* RocBirds: Jaeger compares the Arsenal Birds to the legendary Roc. Considering its size compared to regular fighters[[note]]A fighters,[[note]]A wingspan of 1100 meters objectively makes it one of the single largest aircraft in all of ''Human fiction''[[/note]], ''human fiction''[[/note]] it's pretty apt.
apt.

* RockBeatsLaser: Stonehenge's [[spoiler:Stonehenge's last railgun (rusted over and barely functional functional, as it is running on an improvised power supply made of Osean generator trucks) goes up against an Arsenal Bird, with the latter activating its shields. Stonehenge's handicap is made worse by Erusean spies killing off the civilian contractors manning the observation vehicles, forcing the operators to use a (probably paperback) range table set that was conveniently located in the operations room. Stonehenge's railgun fires for the last time and its projectile punches through the Arsenal Bird's shield, cutting the giant drone in half as well.]]






* SceneryPorn: The landscape can only be described as highly detailed and photo-realistic, with revisited locations of previous games receiving an important graphical update (the Chopinburg Rainforest and its associated crater, as well as the Stonehenge ring, Anchorhead and Farbanti, for example). In the Gamescom Demo, one of the new locations, Yinshi Valley, is based on the Zhangjiajie National Forest Park in China, the same one that inspired the floating mountains in Avatar.
* SchizoTech: While it's normal for the series to have old Vietnam-era fighters like [=MiG=]-21s and F-4E Phantom [=IIs=] flying alongside the likes of F-22 Raptors and assorted superplanes, ''Skies Unknown'' takes it even further by pushing the technological timeline even further back with the F-104C Starfighter and exemplifies its technological mish-mash with the F-14D Super Tomcat, which can now carry the advanced 8AAM stealth weapon pods that were designed for the F-22A and will be entering RealLife service long after the F-14D was retired. The Soviet/Russian side of the tree also gets in on this, with the Su-33 and [=MiG=]-31, two of the older planes in the game, mounting the near-future [[MagneticWeapons Electromagnetic Launcher]] and [[SlowLaser Pulse Laser]], respectively.
* ScissorsCutsRock: Ships and the Arsenal Birds take reduced damage from all bomb-type weapons to keep players from cheesing them with Unguided Bombs or Fuel-Air Explosive Bombs. However Guided Penetration Bombs (GPB) do so much damage that they still tear through ships with similar efficiency to Long-Range Anti-Ship Missiles despite the damage reduction.

to:


* SceneryPorn: The landscape can only be described as highly detailed and photo-realistic, photorealistic, with revisited locations of previous games receiving an important graphical update (the Chopinburg Rainforest and its associated crater, as well as the Stonehenge ring, Anchorhead and Farbanti, for example). In the Gamescom Demo, one of the new locations, Yinshi Valley, is based on the Zhangjiajie National Forest Park in China, the same one that inspired the floating mountains in Avatar.
Avatar.

* SchizoTech: While it's normal for the series to have old Vietnam-era fighters like [=MiG=]-21s and F-4E Phantom [=IIs=] flying alongside the likes of F-22 Raptors and assorted superplanes, ''Skies Unknown'' takes it even further by pushing the technological timeline even further back with the F-104C Starfighter and exemplifies its technological mish-mash with the F-14D Super Tomcat, which can now carry the advanced 8AAM stealth weapon pods that were designed for the F-22A and (and will be entering RealLife service long after the F-14D was retired. retired). The Soviet/Russian side of the tree also gets in on this, with the Su-33 and [=MiG=]-31, two of the older planes in the game, mounting the near-future [[MagneticWeapons Electromagnetic Launcher]] and [[SlowLaser Pulse Laser]], respectively.
respectively.

* ScissorsCutsRock: Ships and the Arsenal Birds take reduced damage from all bomb-type weapons to keep players from cheesing them with Unguided Bombs or Fuel-Air Explosive Bombs. However Guided Penetration Bombs (GPB) However, [=GPBs=] do so much damage that they still tear through ships with similar efficiency to Long-Range Anti-Ship Missiles [=LASMs=] despite the damage reduction.reduction.



* SensorSuspense: The first half of the third SP Mission, "Ten Million Relief Plan", has the LRSSG deploy sonobuoys into the high sea to echolocate the ''Alicorn'' before it sails out of range, then task Trigger with a more accurate spotting through the use of a Magnetic Anomaly Detector (MAD for short). The sonobuoys only give a general area for Trigger to search, leaving him to fly low and slow as the MAD readings spike upon getting closer to the ''Alicorn''. [[spoiler:Things get hairy when Torres anticipated such a tactic and deployed jammer buoys in advance to mess with the echolocation, forcing Ghost Squadron to rectify their predictions and leaving Trigger with less than a minute to pinpoint the ''Alicorn'' before it leaves the area; the soundtrack's suspenseful ScareChord rises as time is about to run out, and everyone cheers once Trigger does manage to mark the submarine in the nick of time.]]
* ShootTheBullet: Certain enemies, including CIWS, AD Tanks, and the [[spoiler: ADFX-10 drone in Mission 10]], can actually shoot your missiles out of the air.

to:


* SensorSuspense: The first half of the third SP Mission, "Ten Million Relief Plan", has the LRSSG deploy sonobuoys into the high sea to echolocate the ''Alicorn'' before it sails out of range, then task Trigger with a more accurate spotting through the use of a Magnetic Anomaly Detector (MAD for short). The sonobuoys only give a general area for Trigger to search, leaving him to fly low and slow as the MAD readings spike upon getting closer to the ''Alicorn''. [[spoiler:Things get hairy when Torres anticipated anticipates such a tactic and deployed deploys jammer buoys in advance to mess with the echolocation, forcing Ghost Squadron to rectify their predictions and leaving Trigger with less than a minute to pinpoint the ''Alicorn'' before it leaves the area; the soundtrack's suspenseful ScareChord rises as time is about to run out, and everyone cheers once Trigger does manage to mark the submarine in the nick of time.]]
]]

* ShootTheBullet: Certain enemies, including CIWS, CIWS turrets, AD Tanks, tanks, and the [[spoiler: [[spoiler:the ADFX-10 drone in Mission 10]], can actually shoot your missiles out of the air.air.






** An enemy ace you encounter in the game is a [=MiG-29=] by the name of Jester. His plane is colored with the same gold with blue undercarriage paint scheme as the two [=MiG-29s=] who crashed during the [[https://www.youtube.com/watch?v=GOdefN6TLTA&fbclid=IwAR0RACyW-Ht2H3SRYeNYCnCbIH-HYL4KzA3muf3NNkWhi68geoAvUo1nL3A 1993 Fairfield Airshow]] in England.

to:

** An enemy ace you encounter in the game is a [=MiG-29=] by the TAC name of Jester."Jester". His plane is colored with the same gold with blue undercarriage paint scheme as the two [=MiG-29s=] who crashed during the [[https://www.youtube.com/watch?v=GOdefN6TLTA&fbclid=IwAR0RACyW-Ht2H3SRYeNYCnCbIH-HYL4KzA3muf3NNkWhi68geoAvUo1nL3A 1993 Fairfield Airshow]] in England.



** A SpaceElevator, built to provide solar energy, becomes the point of contention between superpowers. ''Ace Combat 7'' or ''Anime/MobileSuitGundam00''?
** The game's opening scene, with Avril extending her hand toward the sky in the middle of a desert is very similar to Isamu Alva Dyson's introduction scene in ''Anime/MacrossPlus''. It even has a similar background soundtrack.

to:

** A SpaceElevator, built to provide solar energy, becomes the point of contention between superpowers. ''Ace Combat 7'' 7'', or ''Anime/MobileSuitGundam00''?
** The game's opening scene, with Avril extending her hand toward the sky in the middle of a desert desert, is very similar to Isamu Alva Dyson's introduction scene in ''Anime/MacrossPlus''. It even has a similar background soundtrack.



** Brigadier General Clemens's superior officer is the same-named Lieutenant General Shepherd as the one found in ''VideoGame/CallOfDutyModernWarfare2''.

to:

** Brigadier General Clemens's superior officer is shares a name with the same-named Lieutenant General Shepherd as the one found in ''VideoGame/CallOfDutyModernWarfare2''.



* ShownTheirWork: Apart from the usual highly detailed and accurate plane exteriors and cockpit views, the developers took the extra step of making sure each plane had accurate gun mechanics; Russian based planes like the Su-35 and [=MiG-29A=] have single-barrel autocannons which fire slower with a lower ammunition capacity of 800 rounds but hit hard while European/US planes like the Typhoon, F/A-18F and A-10C have rapid-firing multi-barrel rotary cannons with higher ammunition limits of 2400. The A-10C also has an ever more powerful cannon on top of that with 4800 rounds of ammunition, referencing its iconic GAU-8 Avenger cannon.

to:


* ShownTheirWork: Apart from the usual highly detailed and accurate plane exteriors and cockpit views, the developers took the extra step of making sure each plane had accurate gun mechanics; Russian based planes like the Su-35 and [=MiG-29A=] have single-barrel autocannons which fire slower with a lower ammunition capacity of 800 rounds but hit hard hard, while European/US planes like the Typhoon, F/A-18F and A-10C have rapid-firing multi-barrel rotary cannons with higher ammunition limits of 2400. The A-10C also has an ever more powerful cannon on top of that with 4800 rounds of ammunition, referencing its iconic GAU-8 Avenger cannon.cannon.



* SimpleYetAwesome: 4AAM and 6AAM are among the most mundane special weapons — just a salvo of missiles that seek out individual targets with mediocre reliability — but their usefulness in taking down the second Arsenal Bird can't be overstated. Each missile is powerful enough to destroy one of the Bird's weapons in one hit and its propellers in two, so a handful of passes is all it takes to (mostly) neuter the monster with minimal resistance and soften it up for the CoupDeGrace. The two missile weapons are quite useful in regular battles as well, but it's in this mission where they truly shine. The game even uses the first mission as a tutorial to introduce special weapons by lining up a squadron of enemies specifically for your F-16 to shoot down with by using the 4AAM.
* SlowLaser: Pulse lasers or PLSL visibly travel much slower than light and even seem to be slower than an EML slug. This stands in contrast to the Tactical Laser System, which fires a continuous hitscan laser beam.
* SpaceElevator: One has been built in the Spring Sea southwest of Usea, near Selatapura. The site of construction becomes a point of contention for Erusea, claiming that it has been forced on their territory; this is seemingly one of their reasons for declaring war on Osea. In truth, Selatapura was handed over to the IUN as a trust territory according to the peace terms which concluded the Continental War. Said space elevator is primarily intended to deliver energy from orbit down to power plants groundside, and isn't fully completed yet, so it is not yet able to function as a ground to orbit cargo delivery system.
* SpeedRunReward: One medal, and by extension, certain trophies/achievements, require doing a full run of the campaign with no more than four hours of flight time. Due to how checkpoints work, this means that restarting from them is ill-advised when attempting this.

to:


* SimpleYetAwesome: The 4AAM and 6AAM are among the most mundane special weapons — just weapons--just a salvo of missiles that seek out individual targets with mediocre reliability — but reliability--but their usefulness in taking down the second Arsenal Bird can't be overstated. Each missile is powerful enough to destroy one of the Bird's weapons in one hit and its propellers in two, so a handful of passes is all it takes to (mostly) neuter the monster with minimal resistance and soften it up for the CoupDeGrace. The two missile weapons are quite useful in regular battles as well, but it's in this mission where they truly shine. The game even uses the first mission as a tutorial to introduce special weapons by lining up a squadron of enemies specifically for your 4AAM-equipped F-16 to shoot down with by using the 4AAM.
down.

* SlowLaser: Pulse lasers or PLSL bolts visibly travel much slower than light and even seem to be slower than an EML slug. slugs. This stands in contrast to the Tactical Laser System, TLS, which fires a continuous hitscan laser beam.
beam.

* SpaceElevator: One has been built in the Spring Sea southwest of Usea, near Selatapura. The site of construction becomes a point of contention for Erusea, claiming that it has been forced on their territory; this is seemingly one of their reasons for declaring war on Osea. In truth, Selatapura was handed over to the IUN as a trust territory according to the peace terms which concluded the Continental War. Said space elevator is primarily intended to deliver energy from orbit down to power plants groundside, and isn't fully completed yet, so it is not isn't yet able to function as a ground to orbit ground-to-orbit cargo delivery system.
system.

* SpeedRunReward: One medal, and by extension, certain trophies/achievements, require doing a full run of the campaign with no more than four hours of flight time. Due to how checkpoints work, this means that restarting from them is ill-advised when attempting this. this.






* SubsystemDamage: All warships larger than gunboats have separate hitboxes for their various weapons, but trying to exploit this to reduce their firepower is largely pointless because they also have a hitbox for the ship itself ([[StraightForTheCommander usually the conning tower]]) that is highly vulnerable to weapons like the [[OneHitKill LAGM]]. Where this trope really comes into play are the Arsenal Birds, with their ridiculous number of subsystems including eight propellers, ten missile launchers, numerous laser weapons and a set of critical components that is key to destroying them for good if no equivalent superweapon is available to counter them.

to:


* SpreadShot: The SFFS special weapon.

* SubsystemDamage: All warships larger than gunboats have separate hitboxes for their various weapons, but trying to exploit this to reduce their firepower is largely pointless because they also have a hitbox for the ship itself ([[StraightForTheCommander usually the conning tower]]) that is highly vulnerable to weapons like the [[OneHitKill LAGM]]. Where this trope really comes into play are the Arsenal Birds, Birds with their ridiculous number of subsystems subsystems, including eight propellers, ten missile launchers, numerous laser weapons and a set of critical components that is key to destroying them for good if no equivalent superweapon is available to counter them.them.






** Modern missiles are pretty good at locking onto what the HUD says they will, but a fire-and-forget infrared-guided missile pointed at a tight cluster of signatures is liable to make mistakes. [[spoiler:This appears to be what lands Trigger in the Spares, no matter what the player tries. [[MakeItLookLikeAnAccident It wasn't]], but it's plausible enough that Trigger takes the fall.]]

to:

** Modern missiles are pretty good at locking onto what the HUD says they will, but a fire-and-forget infrared-guided missile pointed at a tight cluster of signatures is liable to make mistakes. [[spoiler:This appears to be what lands Trigger in the Spares, Spare Squadron, no matter what the player tries. [[MakeItLookLikeAnAccident It wasn't]], but it's plausible enough that Trigger takes the fall.]]



** As one can imagine, a squadron full of imprisoned fighter pilots does not a disciplined squadron make. Pilots regularly disobey their commanders, talk smack about each other, and completely disregard military protocol, even while taking off, in some cases actually ''cutting off'' other planes on the tarmac for a chance to take off first. The commanding staff has little if any respect for the pilots under their command, threatening them, insulting them, and generally treating them like the criminals they are, often throwing them in solitary for insubordination or [[DisproportionateRetribution just because they mouthed off.]] In combat, it is pretty much a free for all, with the main objective being [[WeHaveReserves "you're fodder, so act like fodder."]]
*** That goes double for the 444th's air base: Sure, ''you'' know that the entire base is just a huge sham to make it look like Osea's up to something in the middle of nowhere, but the enemy doesn't, and that's...kind of the point. As Spare found out the hard way, if you ''act'' convincingly like a massive air base preparing an aerial offensive, the enemy is going to treat you like one -- they're going to do everything in their power to destroy it.

to:

** As one can imagine, a squadron full of imprisoned fighter pilots does not a disciplined squadron make. Pilots regularly disobey their commanders, talk smack about each other, and completely disregard military protocol, even while taking off, in some cases actually ''cutting off'' other planes on the tarmac for a chance to take off first. The commanding staff has little little, if any any, respect for the pilots under their command, threatening them, insulting them, and generally treating them like the criminals they are, often throwing them in solitary for insubordination or [[DisproportionateRetribution just because they mouthed off.]] In combat, it is it's pretty much a free for all, free-for-all, with the main objective being [[WeHaveReserves "you're fodder, so act like fodder."]]
*** That goes double for the 444th's air base: Sure, ''you'' know that the entire base is just a huge sham to make it look like Osea's up to something in the middle of nowhere, but the enemy doesn't, and that's... kind of the point. As Spare found out the hard way, if you ''act'' convincingly like a massive air base preparing an aerial offensive, the enemy is going to treat you like one -- they're one--they're going to do everything in their power to destroy it.












** Each operation undertaken by Spare Squadron is named after a better poker hand than the operation name before, starting with Operation High Card and ending with Operation [[spoiler: Full House.]]

to:

** Each operation undertaken by Spare Squadron is named after a better poker hand than the operation name before, starting with Operation High Card and ending with Operation [[spoiler: Full House.]]House]].









** '''Act I''': the FeaturelessProtagonist, Trigger, rises to prominence within the IUN as a member of Mage Squadron. The main {{antagonist}}s -- [[RobotWar unmanned drones]] in general, the Arsenal Birds in particular -- are introduced, along with Mister X, TheHeavy for Erusea. The Inciting Incident in particular occurs in Mission 4, at the International Space Elevator, in which Trigger is convicted of high crimes: [[spoiler:specifically, whilst Trigger leading a rescue mission to save former President Harling, the BigGood of ''VideoGame/AceCombat5TheUnsungWar'', a missile traced to his plane instead downs Harling's craft. There are no survivors.]]
** '''Act IIA''': as mentioned in [[TrailersAlwaysSpoil all the marketing materials]], Trigger is consigned to an ArmyOfThievesAndWhores, the 444 Penal Squadron. "Spare Squadron," flying planes cobbled together by WrenchWench Avril "The Scrap Queen" Mead, are thrown at high-value targets with impunity, as they are considered [[WeHaveReserves expendable]], and subject to abuse from {{Bad Boss}}es, but wins through the day. TheCenterpieceSpectacular occurs in Mission 9, where Trigger's squadron-mates, finally recognizing the AcePilot amongst them, nominate him as their leader amidst a FalseFlagOperation; the 444th, now a squadron in truth as well as name, survive the ambush.
** '''Act IIB''': Trigger receives ThePardon and is returned to active duty as a legitimate member of the military. Along with Count, TheLancer from Spare Squadron, they are assigned to the Long-Range Strategic Strike Group, and are instrumental in weakening Erusean might throughout the continent. A massive operation uses [[CallBack Stonehenge]] to shoot down an Arsenal Bird; it succeeds, but only after Trigger is forced to attack it singlehandedly, slowing it for a killing blow. Finally, the IUN take Farbanti, ending the war but ushering in the DarkestHour. [[spoiler:LRSSG leader Wiseman meets his MentorOccupationalHazard at the hands of Mister X. Additionally, a (non-intentionally) mutual satellite strike causes DisasterDominoes that end all global communications, plunging Strangereal -- and, more importantly, Usea -- into chaos.]]
** '''Act III:''' The LRSSG try to figure out how to survive as Erusea plunges into an EnemyCivilWar: not only do Erusean Radicals (who advocate for drone usage) and Erusean Conservatives (who did not) start to scrap, but various regions of Erusea declare independence from their ancestral conquerors. ([[spoiler:Trigger also learns, from an Erusean DefectorFromDecadence, that Harling's murder was a frame-up, committed by an Erusean drone made to look like Trigger.]]) With the pro-war Erusean Radicals holed up at the International Space Elevator with their Arsenal Bird, the LRSSG team up with Erusean Conservatives and launch an operation on the ISEV to destroy the last Arsenal Bird and end the war for good. The offensive on the ISEV creates a massive EnemyMine furball, pitting the finest (remaining) pilots alive against the Arsenal Bird at the peak of its power (and without a railgun to take it out the easy way). After defeating the Arsenal Bird and capitulating the Erusean Radicals, [[spoiler: a final twist reveals itself with the unexpected appearance of two extremely powerful AI-controlled ADF-11F Raven [=UAVs=], who can prolong and ''escalate'' the war into an even darker stage should they transmit their combat data to automated UAV factories.]] This creates a final climatic battle for the fate of the entire world. With many sacrifices, the heroes successfully defeat their enemies, and Trigger flies off into the sunrise of history as a hero.

to:

** '''Act I''': the FeaturelessProtagonist, Trigger, rises to prominence within the IUN as a member of Mage Squadron. The main {{antagonist}}s -- [[RobotWar {{antagonist}}s--[[RobotWar unmanned drones]] in general, the Arsenal Birds in particular -- are particular--are introduced, along with Mister X, TheHeavy for Erusea. The Inciting Incident in particular occurs in Mission 4, at the International Space Elevator, in which Trigger is convicted of high crimes: [[spoiler:specifically, whilst while Trigger leading leads a rescue mission to save former President Harling, the BigGood of ''VideoGame/AceCombat5TheUnsungWar'', a missile traced to his plane instead downs Harling's craft. There are no survivors.]]
** '''Act IIA''': as mentioned in [[TrailersAlwaysSpoil all the marketing materials]], Trigger is consigned to an ArmyOfThievesAndWhores, the 444 Penal Squadron. "Spare Squadron," flying planes cobbled together by WrenchWench Avril "The Scrap Queen" Mead, are thrown at high-value targets with impunity, as they are considered [[WeHaveReserves expendable]], and are subject to abuse from {{Bad Boss}}es, but wins win through the day. TheCenterpieceSpectacular occurs in Mission 9, where Trigger's squadron-mates, finally recognizing the AcePilot amongst them, nominate him as their leader amidst a FalseFlagOperation; the 444th, now a squadron in truth as well as name, survive the ambush.
** '''Act IIB''': Trigger receives ThePardon and is returned to active duty as a legitimate member of the military. Along with Count, TheLancer from Spare Squadron, they are he is assigned to the Long-Range Strategic Strike Group, and who are instrumental in weakening Erusean might throughout the continent. A massive operation uses [[CallBack [[spoiler:[[CallBack Stonehenge]] to shoot down an Arsenal Bird; Bird]]; it succeeds, but only after Trigger is forced to attack it singlehandedly, slowing it for a killing blow. Finally, the IUN take Farbanti, ending the war but ushering in the DarkestHour. [[spoiler:LRSSG leader Wiseman meets his MentorOccupationalHazard at the hands of Mister X. Additionally, a (non-intentionally) mutual satellite strike causes DisasterDominoes that end all global communications, plunging Strangereal -- and, Strangereal--and, more importantly, Usea -- into Usea--into chaos.]]
** '''Act III:''' The LRSSG try to figure out how to survive as Erusea plunges into an EnemyCivilWar: not only do Erusean Radicals radicals (who advocate for drone usage) and Erusean Conservatives conservatives (who did do not) start to scrap, but various regions of Erusea declare independence from their ancestral conquerors. ([[spoiler:Trigger and Count also learns, learn from an Erusean DefectorFromDecadence, DefectorFromDecadence that Harling's murder was a frame-up, committed by an Erusean drone made to look like Trigger.]]) With the pro-war Erusean Radicals radicals holed up at the International Space Elevator with their remaining Arsenal Bird, the LRSSG team up with Erusean Conservatives conservatives and launch an operation on the ISEV to destroy the last Arsenal Bird and end the war for good. The offensive on the ISEV creates a massive EnemyMine furball, pitting the finest (remaining) pilots alive against the Arsenal Bird at the peak of its power (and without a railgun to take it out the easy way). After defeating the Arsenal Bird and capitulating the Erusean Radicals, [[spoiler: a final twist reveals itself with the unexpected appearance of two extremely powerful AI-controlled ADF-11F Raven [=UAVs=], who can prolong and ''escalate'' the war into an even darker stage should they transmit their combat data to automated UAV factories.]] This creates a final climatic battle for the fate of the entire world. With many sacrifices, the heroes successfully defeat their enemies, and Trigger flies off into the sunrise of history as a hero.hero.



** Mission 13. You have five minutes in which to destroy five missile silos, and after that 60-second intervals in which to catch and shoot down [=IRBM=]s. (There is, at least, a checkpoint after the bombing runs are completed.) Failure to destroy any silos during the first phase results in that many more missiles you have to shoot down in the second part of the stage.
** Mission 17. Most of the mission is a standard Annihilation run, but later you have to save some civilians that are hemmed in by Erusean soldiers. You have exactly one minute to destroy those troops -- and ignore the guys escorting them and firing back at you. [[GuideDangIt The mission does not make this clear]] until the NonStandardGameOver.

to:

** Mission 13. You have five minutes in which to destroy five missile silos, and after that 60-second intervals in which to catch and shoot down [=IRBM=]s.[=IRBMs=]. (There is, at least, a checkpoint after the bombing runs are completed.) Failure to destroy any silos during the first phase results in that many more missiles you have to shoot down in the second part of the stage.
** Mission 17. Most of the mission is a standard Annihilation run, but later later, you have to save some civilians (among them [[spoiler:Princess Cossette]]) that are hemmed in by Erusean soldiers. You have exactly one minute to destroy those troops -- and ignore the guys escorting them and firing back at you. [[GuideDangIt The mission does not make this clear]] until the NonStandardGameOver.NonStandardGameOver.



* ToBeLawfulOrGood: An important case shows up during the climax of "Ten Million Relief Plan", when Torres seemingly declares his intention to surrender and makes preparations to disarm the ''Alicorn''. Bickering among the LRSSG ensues as Count and Húxiān call bullshit and want to sink it anyway to neutralize the threat it poses, before Long Caster and Jaeger remind them that striking down those who have surrendered is a breach of international law and that they'll no longer be soldiers the moment they violate said law. [[spoiler:Luckily for them, Torres unsubtly prepares the rail cannon to fire at Oured, meaning that [[ISurrenderSuckers he never intended to surrender]] and as such is the one who stopped being a soldier first.]]
* TrailersAlwaysLie: An example that can be easily forgiven. The first reveal trailer for ''Ace Combat 7'' showed someone geared up in a space suit getting ready to jump off the Lighthouse, and seemingly intercepted by an F-22 that flies past just as they do. This scene does happen in the story, but it's exactly ''what'' type of plane that intercepts that was intentionally kept hidden. [[spoiler:This scene occurs at the end of the penultimate mission, as Cossette puts on a spacesuit to jump off from the Lighthouse while two ADF-11F drones arrive and fight the exhausted Osea-Erusea coalition, with one RAVEN flying past Cossette as she jumps off. Count's F-15C seemingly rams her by accident and causes an explosion, and Cossette's helmet can be seen flying off the screen just like the debut trailer, but she manages to survive.]]
* TrailersAlwaysSpoil: [[https://i.redd.it/haqyinawpj221.png This brief shot]] from a pre-release trailers shows a flight of four Osean [=F/A-18F=]'s, with three of them having some sort of red/magenta highlight on their canopy. [[spoiler:These are not Osean Hornets, but actually ''Erusean'' Hornets flying Osean colors and running spoofed IFF. These Hornets are also [=UCAVs=], with the Eruseans having applied their newly acquired Belkan drone technology into turning even conventional aircraft into [=UAVs=] and [=UCAVs=]. That magenta highlight on the canopy is a tell-tale sign of a conventional aircraft being actually an Erusean [=UCAV=].]]
* TrashTalk: The fight against Mimic Squadron over the skies of Anchorhead devolves into name calling as Rage and Scream taunt and throw insults at Trigger and Count. [[SirSwearsAlot Count]] obviously doesn't like being called a wuss by Scream, so he fires back just as hard as them.

to:


* ToBeLawfulOrGood: An important case shows up during the climax of "Ten Million Relief Plan", when Torres seemingly declares his intention to surrender and makes preparations to disarm the ''Alicorn''. Bickering among the LRSSG ensues as Count and Húxiān call bullshit and want to sink it anyway to neutralize the threat it poses, before Long Caster and Jaeger remind them that striking down those who have surrendered is a breach of international law and that they'll no "no longer be soldiers soldiers" the moment they violate said law. [[spoiler:Luckily for them, Torres unsubtly prepares the rail cannon to fire at Oured, meaning that [[ISurrenderSuckers he never intended to surrender]] and as such is the one who stopped being a soldier first.]]
]]

* TrailersAlwaysLie: An example that can be easily forgiven. The first reveal trailer for ''Ace Combat 7'' showed someone geared up in a space suit getting ready to jump off the Lighthouse, and seemingly intercepted by an F-22 that flies past just as they do. This scene does happen in the story, but it's exactly ''what'' type of plane that intercepts that was intentionally kept hidden. [[spoiler:This scene occurs at the end of the penultimate mission, as Cossette puts on a spacesuit to BASE jump off from the Lighthouse while two ADF-11F drones arrive and fight the exhausted Osea-Erusea coalition, with one RAVEN Raven flying past Cossette as she jumps off. Count's F-15C seemingly rams her by accident and causes an explosion, and Cossette's helmet can be seen flying off the screen just like the debut trailer, but she manages to survive.]]
]]

* TrailersAlwaysSpoil: [[https://i.redd.it/haqyinawpj221.png This brief shot]] from a pre-release trailers trailer shows a flight of four Osean [=F/A-18F=]'s, with three of them having some sort of red/magenta highlight on their canopy. [[spoiler:These are not Osean Hornets, but actually ''Erusean'' Hornets flying Osean colors and running spoofed IFF. [=IFFs=]. These Hornets are also [=UCAVs=], with the Eruseans having applied their newly acquired Belkan drone technology into turning even to conventional aircraft into [=UAVs=] and [=UCAVs=]. aircraft. That magenta highlight on the canopy is a tell-tale sign of what looks like a conventional aircraft being actually being an Erusean [=UCAV=].]]
]]

* TrashTalk: The fight against Mimic Squadron over the skies of Anchorhead devolves into name calling name-calling as Rage and Scream taunt and throw insults at Trigger and Count. [[SirSwearsAlot Count]] Count obviously doesn't like being called a wuss by Scream, so he fires back just as hard as them.them.



* TwentyMinutesInTheFuture: The game takes place in Strangereal's 2019 and features a wide array of aircraft from the past five decades and the near future, with the Su-57 making its second Strangereal appearance after ''VideoGame/AceCombatAssaultHorizonLegacy'' (where it was still known as the PAK-FA, and that game was set in Strangereal's 90's) before actually entering service with Russia, the first Strangereal appearance of the new Su-30SM, and the return of the F-35C, which still isn't in widespread use in real life. In addition, it features some of ''Ace Combat'''s near-future technology fictional aircraft and integrates many of their weapons, such as two variants of the Tactical Laser System (as both a beam and a pulse weapon) and the Electromagnetic Launcher onto real aircraft, as well as experimental real life weapons systems that haven't yet entered service, such as the stealth weapons pods carried by the F-22A Raptor. In non-weapons speculative near-future technology, one of the central points of the game's main conflict is the "Lighthouse" SpaceElevator. Perhaps the most futuristic technology seen is the microwave shielding that both Arsenal Birds possess; said shield is able to withstand missiles and bullets, with only [[spoiler:a high-caliber railgun projectile intended for asteroid interception]] being able to pierce it.

to:


* TwentyMinutesInTheFuture: The game takes place in Strangereal's 2019 and features a wide array of aircraft from the past five decades and the near future, with the Su-57 making its second Strangereal appearance after ''VideoGame/AceCombatAssaultHorizonLegacy'' (where it was still known as the PAK-FA, and that game was set in Strangereal's 90's) [=90s=]) before actually entering service with Russia, the first Strangereal appearance of the new Su-30SM, and the return of the F-35C, which still isn't in widespread use in real life. In addition, it features some of ''Ace Combat'''s near-future technology fictional aircraft and integrates many of their weapons, such as two variants of the Tactical Laser System (as both a beam and a pulse weapon) and the Electromagnetic Launcher onto real aircraft, as well as experimental real life weapons systems that haven't yet entered service, such as the stealth weapons pods carried by the F-22A Raptor. In non-weapons speculative near-future technology, one of the central points of the game's main conflict is the "Lighthouse" SpaceElevator. Perhaps the most futuristic technology seen is the microwave shielding that both Arsenal Birds possess; said shield is able to withstand missiles and bullets, with only [[spoiler:a [[spoiler:only a high-caliber railgun projectile intended for asteroid interception]] interception being able to pierce it.it]].



** The Tactical Laser System, the defining powerful weapon of the FALKEN and Morgan, has been adapted into a subweapon that variants of common planes like the F-15E and Su-37 can equip. These particular subweapons are weaker than the FALKEN and Morgan's own variants.

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** The Tactical Laser System, the defining powerful weapon of the FALKEN and Morgan, has been adapted into a subweapon that variants of common planes like the F-15E and Su-37 can equip. These particular subweapons are weaker than the FALKEN and Morgan's own variants.variants, though.



* UnusableEnemyEquipment: The enemy has only a few planes that you can't fly yourself: the AV-8B Harrier and the F-117 Nighthawk in particular. There's also the game's super-plane, [[spoiler:the ADF-11 Raven]], but unsurprisingly it is available as paid DLC. You also can't fly any of the enemy's dedicated bombers like the Tu-95, as is tradition with an ''Ace Combat'' game.
* VariableMix: The soundtrack becomes muffled when flying through clouds.
* VersionExclusiveContent: All of the plane emblems and titles specifically relating to [[VideoGame/AceCombat04ShatteredSkies Mobius One, including the Mobius Squadron, ISAF, ISAF Low Vis, and Free Erusea emblems, and "One-Mobius-Army" title]] can only be accessed by those who have the VR missions. For months, Xbox and PC players had no means of obtaining them, and even [=PlayStation=] users had to pay extra for the equipment and access to the missions. Patch 1.10 added the ISAF, ISAF Low Vis, and Free Erusea emblems as bonus content to PC and Xbox, but nicknames unlocked from VR mode remain [=PlayStation=] exclusive.

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* UnusableEnemyEquipment: The enemy has only a few planes that you can't fly yourself: the AV-8B Harrier and the F-117 Nighthawk in particular. There's also the game's super-plane, [[spoiler:the ADF-11 Raven]], but unsurprisingly unsurprisingly, it is available as paid DLC. You also can't fly any of the enemy's dedicated bombers like the Tu-95, as is tradition with an ''Ace Combat'' game.
game.

* VariableMix: VariableMix:
** Layers are added to the main menu music as you progress through menus. This also applies to the sortie music in later missions.
**
The soundtrack becomes muffled when flying through clouds.
clouds.

* VersionExclusiveContent: All of the plane emblems and titles specifically relating to [[VideoGame/AceCombat04ShatteredSkies Mobius One, 1, including the Mobius Squadron, ISAF, ISAF Low Vis, and Free Erusea emblems, and the "One-Mobius-Army" title]] can only be accessed by those who have the VR missions. For months, Xbox and PC players had no means of obtaining them, and even [=PlayStation=] users had to pay extra for the equipment and access to the missions. Patch 1.10 added the ISAF, ISAF Low Vis, and Free Erusea emblems as bonus content to PC and Xbox, but nicknames unlocked from VR mode remain [=PlayStation=] exclusive.[=PlayStation=]-exclusive.



** The final mission features an allied pilot named Wit - the second in command of Mihaly's squadron, Sol, who will be shot down if you fail to shoot down the second target fast enough[[note]]saving him becomes nearly impossible on Hard or Ace difficulty, as he'll be shot down within seconds of you downing the first target[[/note]]. There's no benefit to saving him other than the satisfaction of pulling it off and a line of gratitude.

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** The final mission features an allied pilot named Wit - [[spoiler:Wit, the second in command of Mihaly's squadron, Sol, Sol]], who will be shot down if you fail to shoot down the second target fast enough[[note]]saving enough.[[note]]Saving him becomes nearly impossible on Hard or Ace difficulty, as he'll be shot down within seconds of you downing the first target[[/note]]. target.[[/note]] There's no benefit to saving him other than the satisfaction of pulling it off and a line of gratitude.



** On Stonehenge Defensive, you can kill the enemy ground forces before they make contact with your allied ground troops. If you're fast enough, you'll hear your ground force say, "they disappeared!" in disbelief about the detected enemy ground forces.

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** On Stonehenge Defensive, In [[spoiler:Stonehenge Defensive]], you can kill the enemy ground forces before they make contact with your allied ground troops. If you're fast enough, you'll hear your ground force say, "they say "They disappeared!" in disbelief about the detected incoming enemy ground forces.forces.



* VillainWithGoodPublicity: The Eruseans engage in WouldNotShootACivilian with their drones, not out of any actual legitimate concern for civilian life, but because it gives them a huge PR win, while Osea's use of more conventional bombing makes them look bad in the eyes of many people on the Usean continent. [[spoiler:During the EnemyCivilWar this distinction vanishes entirely, with the Radical Eruseans explicitly slaughtering civilians.]]

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* VillainWithGoodPublicity: The Eruseans engage in WouldNotShootACivilian with their drones, not out of any actual legitimate concern for civilian life, but because it gives them a huge PR win, while Osea's use of more conventional bombing makes them look bad in the eyes of many people on the Usean continent. [[spoiler:During the EnemyCivilWar EnemyCivilWar, this distinction vanishes entirely, with the Radical radical Eruseans explicitly slaughtering civilians.]]]]



--->'''Bandog:''' Trigger crashed! Drooling idiot...\\
'''Spare Squadron:''' No! He flew into the tunnel! He's crazy!

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--->'''Bandog:''' Trigger crashed! Drooling idiot...\\
''idiot...''\\
'''Spare Squadron:''' Squadron Pilot:''' No! He flew into the tunnel! He's crazy!



** Note that the enemy can get in on this as well. In Mission 13, Strider Squadron is assigned to destroy eight of the five Erusean missile silos near Sierraplata. The reason there's three extra is that the Eruseans have erected decoys. After you succeed, the Eruseans, instead of waiting for you to get bored and go home (which Long Caster would presumably have ordered you to do), ''reveal the existence of even more hidden silos'' by launching [=IRBMs=] from them. Needless to say, said missiles do not succeed at getting away.

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** Note that the enemy can get in on this as well. In Mission 13, Strider Squadron is assigned to destroy eight five of the five eight Erusean missile silos near Sierraplata. The reason there's Sierraplata--the extra three extra is that the Eruseans have erected are decoys. After you succeed, the Eruseans, instead of waiting for you to get bored and go home (which Long Caster would presumably have ordered you to do), ''reveal the existence of even more hidden silos'' by launching [=IRBMs=] from them. Needless to say, said missiles do not succeed at getting away.away.



** Once the entire satellite network on the Usean continent goes down after a simultaneous attack by Osean and Erusean forces, all hell breaks loose due to the complete lack of an IFF, resulting in various faction splits and the spread of unfound rumours. The battle at Tyler Island essentially becomes a microcosm for the continent's state of anarchy, with Erusean forces even committing blatant war crimes by [[spoiler:executing innocent Belkan-related civilians whom they hold responsible for the war]].

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** Once the entire satellite network on the Usean continent goes down after a simultaneous attack by Osean and Erusean forces, all hell breaks loose due to the complete lack of an IFF, resulting in various faction splits and the spread of unfound rumours. The battle at Tyler Island essentially becomes a microcosm for the continent's state of anarchy, with Erusean forces even committing blatant war crimes by [[spoiler:executing innocent Belkan-related Belkan civilians whom they hold responsible for the war]].war]].



** The "common" [=EMLs=] found on the F/A-18F Super Hornet and Su-33 Flanker-D open up into a pair of fork-like rails when selected as the active weapon. The "Arclight" EML on the X-02S Strike Wyvern and the "Purgatorio" [=EMLs=] on the CFA-44 Nosferatu are however fully-enclosed and have conventional round muzzles.
** The 600mm main railgun on the ''Alicorn'' has a pair of bare rails that are normally closed together and lay flat as part of the flight deck until the weapon is brought online, when they open up into a familar tuning-fork shape.
* WeaponizedExhaust: Averted in one mission which involves shooting down multiple recently launched [=ICBMs=] before they escape into the stratosphere. You can fly as close to them as you want, including right into their several-thousand-centigrade thruster blast, without taking damage. You will, however, be caught in the giant explosion that follows their destruction if you take this too far.

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** The "common" [=EMLs=] found on the F/A-18F Super Hornet and Su-33 Flanker-D open up into a pair of fork-like rails when selected as the active weapon. The "Arclight" EML on the X-02S Strike Wyvern and the "Purgatorio" [=EMLs=] on the CFA-44 Nosferatu are however are, however, fully-enclosed and have conventional round muzzles.
** The 600mm main 600 mm railgun on the ''Alicorn'' has a pair of bare rails that are normally closed together and lay flat as part of the flight deck until the weapon is brought online, when they open up into a familar tuning-fork shape.
tuning fork shape.

* WeaponizedExhaust: Averted in one mission mission, which involves shooting down multiple recently launched [=ICBMs=] [=IRBMs=] before they escape into the stratosphere. You can fly as close to them as you want, including right into their several-thousand-centigrade thruster blast, without taking damage. You will, can, however, be get caught in the giant explosion that follows their destruction if you take this things too far.far.



** The 444th Squadron is full of convicts that are almost never willing to listen to orders from their superiors, pilots that have varying degrees of glory-seeking, and an abusive MilesGloriosus warden[=/=]colonel that even the sharp-tongued AWACS can't stand. They almost never stop bickering amongst themselves.
** During Mission 04, ''"Rescue"'', Gargoyle Squadron is given confidential orders from the IUN to attempt to strike the Space Elevator without the other squadrons being informed of the attack. Clown quips that this isn't the first time that this has happened. [[spoiler:This also {{Foreshadow}}s the ensuing chaos from the satellite blackout later on, as everyone's communications being knocked out has severed the few things capable of keeping such confused military branches together.]]

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** The 444th Squadron is full of convicts that are almost never willing to listen to orders from their superiors, pilots that have varying degrees of glory-seeking, and an abusive MilesGloriosus warden[=/=]colonel warden/colonel that even the sharp-tongued AWACS can't stand. They almost never stop bickering amongst themselves.
** During Mission 04, ''"Rescue"'', 04 ("Rescue"), Gargoyle Squadron is given confidential orders from the IUN to attempt to strike the Space Elevator without the other squadrons being informed of the attack. Clown quips that this isn't the first time that this has happened. [[spoiler:This also {{Foreshadow}}s the ensuing chaos from the satellite blackout later on, as everyone's communications being knocked out has severed the few things capable of keeping such confused military branches together.]]






** Defied by the LRSSG in Mission 11, "Fleet Destruction". The commander sets up a return line for Striger and Cyclops Squadrons to refuel and resupply their aircraft. As he puts it, fighter planes and ammunition can be replaced, but pilots cannot.
* WeWillUseLasersInTheFuture: Strangereal is transitioning into this situation, now that the Tactical Laser is no longer prototype technology and is viable enough to be mass-produced, while Pulse Lasers are emerging as an alternative for machineguns. There'll always be a place for kinetic weapons in ''Ace Combat'', but energy weapons are now becoming practical alternatives.
* WhamLine: Mission 16 sees the player rescuing a [[spoiler:defecting Erusean general]] from a battle in Anchorhead Bay, who partway through the mission reveals some important Erusean politics to your squadron.
-->'''Labarth''': The open declaration of war, expanding the front lines-it was all the work of some young Erusean officers. They were referred to as the Radicals, but [[spoiler: there was an unseen force guiding them. It was technology they borrowed from the [[VideoGame/AceCombat5TheUnsungWar Belkans]]]].\\

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** Defied by the LRSSG in Mission 11, "Fleet Destruction". The commander sets up a return line for Striger Strider and Cyclops Squadrons to refuel and resupply their aircraft. As he puts it, fighter planes and ammunition can be replaced, but pilots cannot.
cannot.

* WeWillUseLasersInTheFuture: Strangereal is transitioning into this situation, now that the Tactical Laser TLS is no longer prototype technology and is viable enough to be mass-produced, while Pulse Lasers are the PLSL is emerging as an alternative for machineguns. machine guns. There'll always be a place for kinetic weapons in ''Ace Combat'', but energy weapons are now becoming practical alternatives.
alternatives.

* WhamLine: Mission 16 sees the player rescuing a [[spoiler:defecting Erusean general]] from a battle in Anchorhead Bay, who partway through the mission reveals some important Erusean politics to your squadron.
-->'''Labarth''':
squadron partway through the mission.
-->'''Labarthe''':
The open declaration of war, expanding the front lines-it lines--it was all the work of some young Erusean officers. They were referred to as the Radicals, but [[spoiler: there was an unseen force guiding them. It was technology [[spoiler:technology they borrowed from the [[VideoGame/AceCombat5TheUnsungWar Belkans]]]].\\



'''Labarth''': [[spoiler:There's more to Belkan technology than just [=UAVs=]. Faking IFF designations, for one, was an astonishing feat. They used it to make drones that resembled Osean fighters. And then to assassinate Harling and put the blame on enemy fighters]].

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'''Labarth''': '''Labarthe''': [[spoiler:There's more to Belkan technology than just [=UAVs=]. Faking IFF designations, for one, was an astonishing feat. They used it to make drones that resembled Osean fighters. And then to assassinate Harling and put the blame on enemy fighters]].fighters]].



* WhatHappenedToTheMouse: All your teammates from Mage Squadron disappear from the story [[spoiler:after Trigger is court-martialed and sentenced to the Penal 444th "Spare" Squadron.]]
* TheWorfBarrage: A massive barrage of air-to-air, sea-to-air, and cruise missiles from a [[spoiler: joint Osean-Erusean coalition]] does absolutely nothing against the second Arsenal Bird's DeflectorShields, making it abundantly clear that without [[spoiler:Stonehenge]] the shields are impenetrable.
* XanatosGambit: Erusea knows it can't fight a superpower like Osea on equal terms, so they proceed to ship armed [=UAVs=] in containers to Osea, where they are remotely launched and proceed to destroy naval bases across the country, crippling the nation's naval response and throwing it into chaos, while simultaneously launching a lightning offensive across the continent of Usea. By the time Osea and IUN forces can recover, Erusea and its allies have seized most of the continent, along with both Arsenal Bird carriers, and the crippling strike on Osea's maritime and naval forces means Osean forces are cut off from the mainland. Later on, [[spoiler:when Osea seizes Farbanti, Erusea's capital, Erusea and Osea both launch anti-satellite missiles to take out the orbital satellite IFF network, crippling communications and causing widespread chaos]].

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* WhatHappenedToTheMouse: All your teammates from Mage Squadron and Golem Squadrons disappear from the story [[spoiler:after after Trigger is court-martialed and sentenced to the Penal 444th "Spare" Squadron.]]
Squadron.

* TheWorfBarrage: A massive barrage of air-to-air, sea-to-air, and cruise missiles from a [[spoiler: joint Osean-Erusean coalition]] does absolutely nothing against the second Arsenal Bird's DeflectorShields, making it abundantly clear that without [[spoiler:Stonehenge]] [[spoiler:Stonehenge]], the shields are impenetrable.
impenetrable.

* XanatosGambit: Erusea knows it can't fight a superpower like Osea on equal terms, so they proceed to ship armed [=UAVs=] in containers to Osea, where they are remotely launched and proceed to destroy naval bases across the country, crippling the nation's naval response and throwing it into chaos, while simultaneously launching a lightning offensive across the continent of Usea. By the time Osea and IUN forces can recover, Erusea and its allies have seized most of the continent, along with both Arsenal Bird carriers, and the crippling strike on Osea's maritime and naval forces means Osean forces are cut off from the mainland. Later on, [[spoiler:when Osea seizes the Erusean capital of Farbanti, Erusea's capital, Erusea and Osea both launch anti-satellite missiles to take out the orbital satellite IFF network, crippling communications and causing widespread chaos]].chaos]].






** During the penultimate mission, a plane with [=8AAMs=] and a few attack upgrades can take out all of Arsenal Bird's propellers during the moments its shield drops to deploy more drones. All this achieves is triggering the dialogue about this not working sooner than normal, the actual targets don't even have hitboxes until the mission script says they do.
** Lampshaded by the "Clairvoyant" medal that's awarded for destroying all missile silos in the Bunker Buster mission within five minutes, which is virtually impossible to do unless you know exactly which of the eight targets are the actual silos hiding among the decoys, something rather difficult as their locations [[LuckBasedMission are almost-entirely randomized once loaded in.]]

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** During the penultimate mission, a plane with [=8AAMs=] and a few attack upgrades can take out all of the Arsenal Bird's propellers during the moments its shield drops to deploy more drones. All this achieves is triggering the dialogue about this not working sooner than normal, normal; the actual targets don't even have hitboxes until the mission script says they do.
** Lampshaded by the "Clairvoyant" medal that's awarded for destroying all missile silos in the Bunker Buster mission within five minutes, which is virtually impossible to do unless you know exactly which of the eight targets are the actual silos hiding among the decoys, something rather difficult as their locations [[LuckBasedMission are almost-entirely almost entirely randomized once loaded in.]]]]
Is there an issue? Send a MessageReason:
None


** Golem 1 Knocker refers to Arsenal Bird ''Liberty'' as "[[WesternAnimation/BabyHuey Big Baby Huey]]" in "Two-Pronged Strategy", despite the fact that the character's country of origin, the United States, doesn't exist in the Strangereal canon, thus making the character non-existent by extension. On the other hand, since Osea can be seen as Strangereal's counterpart to the US, it can be argued that the cartoon actually existed in-universe but was made in Osea instead of America.

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** Golem 1 Knocker refers to Arsenal Bird ''Liberty'' as "[[WesternAnimation/BabyHuey Big Baby Huey]]" in "Two-Pronged Strategy", despite the fact that the character's country of origin, the United States, doesn't exist in the Strangereal canon, thus making the character non-existent by extension. On the other hand, since Osea can be seen as Strangereal's counterpart to the US, it can be argued that the cartoon could actually existed in-universe but was made in Osea instead of America.
Is there an issue? Send a MessageReason:
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** Golem 1 Knocker refers to Arsenal Bird ''Liberty'' as "[[WesternAnimation/BabyHuey Big Baby Huey]]" in "Two-Pronged Strategy", despite the fact that the character's country of origin, the United States, doesn't exist in the Strangereal canon, thus making the character non-existent by extension.

to:

** Golem 1 Knocker refers to Arsenal Bird ''Liberty'' as "[[WesternAnimation/BabyHuey Big Baby Huey]]" in "Two-Pronged Strategy", despite the fact that the character's country of origin, the United States, doesn't exist in the Strangereal canon, thus making the character non-existent by extension. On the other hand, since Osea can be seen as Strangereal's counterpart to the US, it can be argued that the cartoon actually existed in-universe but was made in Osea instead of America.

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