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Nintendo Hard isn't about certain level, boss or gamemode being difficult. It's the whole game being difficult.


* NintendoHard: Even the middle difficulty, Level 4, can be extremely hard to newcomers, with AI fighters being very intelligent, defensive and evasion-heavy, with Hedlok himself bordering on an SNKBoss. This was slightly toned down in Update 5.0.0, with opponents in Levels 6 and below now growing stronger as you progress, rather than immediately beginning at the stated difficulty.
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* MirrorMatch: While this can naturally occur in PvP matches, as part of the Grand Prix, this can only happen with [[FinalBoss Max Brass]] and [[SecretBoss Springtron]].

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* MirrorMatch: While this can naturally occur in PvP [=PvP=] matches, as part of the Grand Prix, this can only happen with [[FinalBoss Max Brass]] and [[SecretBoss Springtron]].
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Not enough context (ZCE), trope was cut/disambiguated due to cleanup


* NoodleIncident: Good luck trying to find any logical reason why people - and [[JustForPun Min Min]] - suddenly woke up with stretchable arms.

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* %%* NoodleIncident: Good luck trying to find any logical reason why people - and [[JustForPun Min Min]] - suddenly woke up with stretchable arms.
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** Every Grand Prix on levels 1 through 5 ends with a fight against Max Brass, including if you're playing as Max Brass himself. The explanation given is that you were playing as the ''fake'' Max Brass... except, once you beat Grand Prix, it's revealed that [[HandWave you were playing as the real Max Brass all along]].

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** Every Grand Prix on levels 1 through 5 ends with a fight against Max Brass, including if you're playing as Max Brass himself. The explanation given is that you [[spoiler:you were playing as the ''fake'' Max Brass... except, once you beat Grand Prix, it's revealed that [[HandWave you were playing as the real Max Brass all along]].along]]]].

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* AchievementSystem: Badges were added in Version 3.2, which are rewarded for everything from beating gameplay modes with certain characters or under conditions, to as simple as performing a mundane action X number of times.

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* AchievementSystem: Badges were added in Version 3.2, which are rewarded for everything from beating gameplay modes with certain characters or and/or under conditions, to as simple as performing a mundane an action X number of times.times. There are 359 Badges, with an extra rewarded for OneHundredPercentCompletion, but due to over 70 of these Badges [[PermanentlyMissableContent only being obtainable via the time-limited Party Crash events]] that took place periodically through the game's update cycle, the most anyone playing the game after April 2020 can hope to nab is 286 Badges.



* ConLang: Played with. While Biff speaks in VoiceGrunting, several characters have victory lines where they speak in real-world languages such as French, Mandarin Chinese, and English.

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* ConLang: Played with. While Biff speaks in VoiceGrunting, and there appears to be a mostly-fictional writing system in place, several characters have victory lines where they speak in real-world languages such as French, Mandarin Chinese, and English.



* EvolvingTitleScreen: Each major update added an additional title screen that can be seen at start-up, each focusing on one of the newly-introduced fighters. Version 2 focuses on Max Brass, Version 3 focuses on Lola Pop, Version 4 focuses on Misango, and Version 5 focuses on Dr. Coyle.

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* EvolvingTitleScreen: Each major update added an additional came with a new title screen that can be is seen at start-up, each focusing on one of the newly-introduced fighters. Version 2 focuses on Max Brass, Version 3 focuses on Lola Pop, Version 4 focuses on Misango, and Version 5 focuses on Dr. Coyle.



* ExoticEyeDesigns: Humans with the ARMS power have a unique "vortex" design to their eyes. The only one who doesn't is Mechanica; she's a regular human who uses a mech suit to fight.

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* ExoticEyeDesigns: Humans with the ARMS power have a unique "vortex" design to their eyes. The only one who doesn't is Mechanica; she's Mechanica, due to being a regular human who uses a mech suit to fight.



* MirrorMatch: Every Grand Prix on levels 1 through 5 ends with a fight against Max Brass, including if you're playing as Max Brass himself. The explanation: [[spoiler:You were playing as the ''fake'' Max Brass.]] But once you beat Grand Prix, it's revealed that [[spoiler:[[HandWave you were playing as the real Max Brass all along.]]]]
** Regarding Springtron, when you complete 9 matches in Grand Prix mode without losing a single round or match, you'll get this treatment when you enter the exhibition match. This causes Biff to declare [[WhoWritesThisCrap it isn't part of the script]]. [[spoiler:Part of the notes Dr. Coyle wrote in her Grand Prix mode reveal she may one day make hundreds of Springtrons, which kind of explains the situation.]]

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* MirrorMatch: While this can naturally occur in PvP matches, as part of the Grand Prix, this can only happen with [[FinalBoss Max Brass]] and [[SecretBoss Springtron]].
**
Every Grand Prix on levels 1 through 5 ends with a fight against Max Brass, including if you're playing as Max Brass himself. The explanation: [[spoiler:You explanation given is that you were playing as the ''fake'' Max Brass.]] But Brass... except, once you beat Grand Prix, it's revealed that [[spoiler:[[HandWave [[HandWave you were playing as the real Max Brass all along.]]]]
along]].
** Regarding Springtron, when If you complete 9 matches in Grand Prix mode without losing a single round or match, you'll get this treatment when you enter manage to unlock the exhibition match. This causes Springtron fight while playing as Springtron yourself, Biff to will confusingly declare [[WhoWritesThisCrap it isn't part of the script]]. [[spoiler:Part of the Though given that Springtron is a robot and [[spoiler:Dr. Coyle's notes Dr. Coyle wrote in her Grand Prix mode reveal state that she may hopes to one day make hundreds mass-produce them]], it isn't that much of Springtrons, which kind of explains the situation.]]a shock.



* NintendoHard: Higher difficulty levels (even the middle difficulty, Level 4) are extremely hard, with AI fighters being very intelligent, defensive and evasion-heavy, and Hedlok borders on an SNKBoss. This was toned down in Update 5.0, so that it gets steadily more difficult as you progress through the Grand Prix. Level 7 remains consistently difficult, however.

to:

* NintendoHard: Higher difficulty levels (even Even the middle difficulty, Level 4) are 4, can be extremely hard, hard to newcomers, with AI fighters being very intelligent, defensive and evasion-heavy, and with Hedlok borders himself bordering on an SNKBoss. This was slightly toned down in Update 5.0.0, so that it gets steadily more difficult with opponents in Levels 6 and below now growing stronger as you progress through progress, rather than immediately beginning at the Grand Prix. Level 7 remains consistently difficult, however.stated difficulty.



* PermanentlyMissableContent: While you can still get most of the [[AchievementSystem Badges]] in the game, each Party Crash community event had a set that could only be received for participating in them, in addition to more general ones related to the limited time mode. As such, 73 out of 359 Badges cannot be achieved. 74, if you include the Badge received for collecting every other Badge in the game.

to:

* PermanentlyMissableContent: While you can still get most of the [[AchievementSystem Badges]] in the game, each Party Crash community event had a set that could only be received for participating in them, in addition to more general ones related to the limited time mode. As such, 73 out of 359 Badges cannot be achieved. 74, 74 out of 360, if you include the bonus Badge received rewarded for collecting every other Badge in the game.
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None


* PermanentlyMissableContent: While you can still get most of the [[AchievementSystem Badges]] in the game, each Party Crash community event had a set that could only be received for participating in them, meaning sixty of the game's 300+ Badges cannot be received. Sixty-one, including the Badge received for collecting every other Badge in the game.

to:

* PermanentlyMissableContent: While you can still get most of the [[AchievementSystem Badges]] in the game, each Party Crash community event had a set that could only be received for participating in them, meaning sixty of in addition to more general ones related to the game's 300+ limited time mode. As such, 73 out of 359 Badges cannot be received. Sixty-one, including achieved. 74, if you include the Badge received for collecting every other Badge in the game.
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* ConLang: Played with. While much of the dialogue is this trope, some characters pepper their victory lines with real-world languages such as French (Twintelle), Mandarin Chinese (Min Min), and English ([[spoiler:Dr. Coyle]]).

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* ConLang: Played with. While much of the dialogue is this trope, some Biff speaks in VoiceGrunting, several characters pepper their have victory lines with where they speak in real-world languages such as French (Twintelle), French, Mandarin Chinese (Min Min), Chinese, and English ([[spoiler:Dr. Coyle]]).English.
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* ConLang: Played with. While much of the dialogue is this trope, some characters pepper their dialogue with French (Twintelle), Mandarin Chinese (Min Min), and English ([[spoiler:Dr. Coyle]]).

to:

* ConLang: Played with. While much of the dialogue is this trope, some characters pepper their dialogue victory lines with real-world languages such as French (Twintelle), Mandarin Chinese (Min Min), and English ([[spoiler:Dr. Coyle]]).

Added: 224

Changed: 1939

Removed: 285

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* AchievementSystem: Badges were added in Version 3.2, which are rewarded for everything from beating gameplay modes with certain characters or under conditions, to as simple as performing a mundane action X number of times.



* AmbiguouslyHuman:
** Averted; it's been revealed that much of the cast is human, but woke up one day with the ARMS power.
** Played straight with Master Mummy and Kid Cobra; Master Mummy appears to be undead, while Kid Cobra's general body shape is very snake-like compared to the other human characters.

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* AmbiguouslyHuman:
** Averted; it's been revealed that much
AmbiguouslyHuman: While most of the humanoid cast is human, but are normal humans who one day woke up one day with the ARMS power.
** Played straight with
abilities, Master Mummy and Kid Cobra; Master Mummy appears seems to actually be one of the undead, while Kid Cobra's general body shape and movement is very snake-like compared to the other human characters.snake-like.



* CharacterRosterGlobalWarming: At launch, the game had two heavyweights: Master Mummy and Mechanica, both having anti-flinch by default. No pure heavyweight fighter has been added post-release: Max Brass is only heavy when fully charged (or after throwing or when low on health), and Misango only has a heavy mode as 1 of 3 options.

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* CharacterRosterGlobalWarming: At launch, the game had two heavyweights: Master Mummy and Mechanica, both having anti-flinch by default. No pure heavyweight fighter has been was added post-release: Max Brass is only heavy when fully charged (or after throwing or when low on health), and Misango only has a heavy mode as 1 of 3 options.



* ConLang: Like ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Splatoon}}'', the game's in-universe language is composed of this. That being said, some of the languages they speak in their quotes do seem to match up with languages found on our Earth. In particular, [[spoiler:Dr. Coyle basically speaks nothing but proper English in her TrueFinalBoss fight, including "My masterpiece!", [[YouHaveFailedMe "Useless!"]], and "Gah... I could have ''won!''"]]
* DamnYouMuscleMemory: A very unique example resulting from the game's use of motion controls. Anyone who has ever really boxed knows that as they throw a punch, their fist should be turning from a vertical to a horizontal position. But in the game, this twisting motion is only done to put "spin" on a punch, meaning a real boxer will find his punches swinging widely off to the side until he relearns how to punch.

to:

* ConLang: Like ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Splatoon}}'', the game's in-universe language is composed of this. That being said, some Played with. While much of the languages they speak in dialogue is this trope, some characters pepper their quotes do seem to match up dialogue with languages found on our Earth. In particular, [[spoiler:Dr. Coyle basically speaks nothing but proper French (Twintelle), Mandarin Chinese (Min Min), and English in her TrueFinalBoss fight, including "My masterpiece!", [[YouHaveFailedMe "Useless!"]], and "Gah... I could have ''won!''"]]
([[spoiler:Dr. Coyle]]).
* DamnYouMuscleMemory: A very unique example resulting from the game's use of motion controls. Anyone who has ever really boxed knows that as they throw In actual boxing, the proper form for throwing a punch, their fist should be turning punch is to rotate it from a vertical to a horizontal position. But in the game, Here, this twisting motion is only done to put "spin" on a punch, meaning a real boxer anyone who was experience boxing or fighting in general will find his their punches swinging widely off to the side until he relearns how to punch.side.



* DownloadableContent: As in ''VideoGame/{{Splatoon}}'', new fighters, stages, and ARMS are added through free post-launch updates.

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* DownloadableContent: As in ''VideoGame/{{Splatoon}}'', new New fighters, stages, and ARMS are were added through free post-launch updates, with the last significant update being Version 5.4.0 in September 2018, which added support for Nintendo Switch Online alongside the usual balance updates.



* EasyModeMockery: [[spoiler:Play Grand Prix on a difficulty setting of 3 or lower and the game will end at Max Brass. The ending will also be less triumphant with the lack of a credits scroll or ending image.]]

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* EasyModeMockery: [[spoiler:Play Playing Grand Prix on a difficulty setting of 3 or lower and won't net you the staff roll or an ending image. In addition, [[spoiler:the game will end at Max Brass. The ending will also be less triumphant Brass, as opposed to giving you an additional fight against Hedlok afterward, with the lack of a credits scroll Dr. Coyle taking Max's place on Level 6 or ending image.higher.]]



* EvolvingTitleScreen: On each major update, the newly-introduced fighter is shown squaring off with one of the original fighters. Version 2 focuses on Max Brass, Version 3 focuses on Lola Pop, Version 4 focuses on Misango, Version 5 focuses on Dr. Coyle.

to:

* EvolvingTitleScreen: On each Each major update, update added an additional title screen that can be seen at start-up, each focusing on one of the newly-introduced fighter is shown squaring off with one of the original fighters. Version 2 focuses on Max Brass, Version 3 focuses on Lola Pop, Version 4 focuses on Misango, and Version 5 focuses on Dr. Coyle.



* PermanentlyMissableContent: While you can still get most of the [[AchievementSystem Badges]] in the game, each Party Crash community event had a set that could only be received for participating in them, meaning sixty of the game's 300+ Badges cannot be received.

to:

* PermanentlyMissableContent: While you can still get most of the [[AchievementSystem Badges]] in the game, each Party Crash community event had a set that could only be received for participating in them, meaning sixty of the game's 300+ Badges cannot be received. Sixty-one, including the Badge received for collecting every other Badge in the game.



* QuietlyPerformingSisterShow: Compared to ''VideoGame/Splatoon2'' and ''VideoGame/SuperSmashBrosUltimate'', fellow Switch games from Nintendo's two big online competitive franchises. While ''ARMS'' sold very well, has a fanbase, and even made a main stage appearance at Evo Japan 2018 (with a side tournament at Evo 2018), it tends to be overshadowed nonetheless. The game being released so close to ''Splatoon 2'', the sequel to [[VideoGame/Splatoon1 a mega hit]] didn’t help. The final Party Crash (signifying the end of any new content or online events) came and went without much fanfare.

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* QuietlyPerformingSisterShow: Compared to ''VideoGame/Splatoon2'' ''Franchise/{{Splatoon}}'' and ''VideoGame/SuperSmashBrosUltimate'', fellow Switch games from ''VideoGame/SuperSmashBros'', Nintendo's two big online other competitive multiplayer franchises. While ''ARMS'' sold very well, has well enough for a fanbase, new fighting game series and even made a main stage appearance at Evo Japan 2018 (with a side tournament at Evo 2018), it tends to be became heavily overshadowed nonetheless. The game being released so close to ''Splatoon 2'', about the sequel to [[VideoGame/Splatoon1 a mega hit]] didn’t help. newest entries in the aforementioned series. The final Party Crash (signifying the end of any new content or online events) came and went without much fanfare.fanfare in 2020, and though it maintains a small fanbase, the online community mostly went unactive shortly after.
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Added DiffLines:

* PermanentlyMissableContent: While you can still get most of the [[AchievementSystem Badges]] in the game, each Party Crash community event had a set that could only be received for participating in them, meaning sixty of the game's 300+ Badges cannot be received.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Regarding Springtron, when you complete 9 matches in Grand Prix mode without losing a single round or match, you'll get this treatment when you enter the exhibition match. This causes Biff to declare [[WhoWritesThisCrap it isn't part of the script]]. [[spoiler:Part of the notes Dr. Coyle wrote in her Grand Prix mode reveal she may one day make hundreds of Springtrons, which kind of explains the situation.]]
Is there an issue? Send a MessageReason:
None


* QuietlyPerformingSisterShow: Compared to the other two big online competitive Nintendo Switch franchises, ''VideoGame/Splatoon2'' and ''VideoGame/SuperSmashBrosUltimate''. ''ARMS'' sold very well, and has a fanbase, and even made a main stage appearance at Evo Japan 2018 (with a side tournament at Evo 2018) but tends to be overshadowed. The game being released so close to ''Splatoon 2'', the sequel to [[VideoGame/{{Splatoon}} a mega hit]] didn’t help. The final Party Crash (signifying the end of any new content or online events) came and went without much fanfare.

to:

* QuietlyPerformingSisterShow: Compared to the other two big online competitive Nintendo Switch franchises, ''VideoGame/Splatoon2'' and ''VideoGame/SuperSmashBrosUltimate''. ''VideoGame/SuperSmashBrosUltimate'', fellow Switch games from Nintendo's two big online competitive franchises. While ''ARMS'' sold very well, and has a fanbase, and even made a main stage appearance at Evo Japan 2018 (with a side tournament at Evo 2018) but 2018), it tends to be overshadowed. overshadowed nonetheless. The game being released so close to ''Splatoon 2'', the sequel to [[VideoGame/{{Splatoon}} [[VideoGame/Splatoon1 a mega hit]] didn’t help. The final Party Crash (signifying the end of any new content or online events) came and went without much fanfare.
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None


In 2017, a graphic novel series based on the game published by Creator/DarkHorseComics was announced, with Creator/IanFlynn writing. After a teaser of the first volume, "Contenders", was given away during Free Comic Book Day 2018, it more or less dropped off the face of the Earth to languish in DevelopmentHell; though it was stated to still be in the works as late as 2020, it turned out to have been quietly cancelled when Flynn [[https://bumbleking.com/projects/comic-books/dark-horse-comics/ updated his personal webpage]] the following year.

to:

In 2017, a graphic novel series based on the game published by Creator/DarkHorseComics was announced, with Creator/IanFlynn writing. After a teaser of the first volume, "Contenders", was given away during Free Comic Book Day 2018, it more or less dropped off the face of the Earth to languish in DevelopmentHell; though it was stated to still be in the works as late as 2020, it turned out to have been quietly cancelled QuietlyCancelled when Flynn [[https://bumbleking.com/projects/comic-books/dark-horse-comics/ updated his personal webpage]] the following year.
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Stun Guns is being disambiguated


* ElementalPowers: Equippable Arms can have one of eight attributes: [[PlayingWithFire Fire]] which burns and knocks down your opponent, [[ShockAndAwe Electric]] which briefly disables their arms, [[BlowYouAway Wind]] which blows them back, [[AnIcePerson Ice]] which freezes and slows them, [[StunGuns Stun]] which paralyzes them, [[StuffBlowingUp Explosion]] which [[ExactlyWhatItSaysOnTheTin explodes them]], [[InterfaceScrew Blind]] which throws gunk on their screen, and [[PoisonousPerson Poison]] which slowly damages them over time.

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* ElementalPowers: Equippable Arms can have one of eight attributes: [[PlayingWithFire Fire]] which burns and knocks down your opponent, [[ShockAndAwe Electric]] which briefly disables their arms, [[BlowYouAway Wind]] which blows them back, [[AnIcePerson Ice]] which freezes and slows them, [[StunGuns Stun]] Stun which paralyzes them, [[StuffBlowingUp Explosion]] which [[ExactlyWhatItSaysOnTheTin explodes them]], [[InterfaceScrew Blind]] which throws gunk on their screen, and [[PoisonousPerson Poison]] which slowly damages them over time.
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* FictionalSport: ''ARMS'' does not hide its fictional sports roots, with a presentation similar to sports coverage, commentary between matches, and throngs of fans wearing the colors and logos of their favorite athletes.
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* DamnYouMuscleMemory: A very unique example resulting from the game's use of motion controls. Anyone who has ever really boxed knows that as they throw a punch, their fist should be turning from a vertical to a horizontal position. But in the game, this twisting motion is only done to put "spin" on a punch, meaning a real boxer will find his punches swinging widely off to the side until he relearns how to punch.
Is there an issue? Send a MessageReason:
TRS cleanup


* ColorCodedCharacters: [[PinkGirlBlueBoy Spring Man is sky blue, Ribbon Girl is red]], [[ChromaticArrangement Ninjara dark blue and teal, Mechanica yellow]], [[PurpleIsPowerful Master Mummy violet]], Min Min orange and green, Kid Cobra purple and cyan, [[BlueIsHeroic Barq & Byte both blue]], [[PinkMeansFeminine Twintelle white and light pink]], Helix dark green, Max Brass royal blue, Lola Pop yellow-orange, [[BlueIsHeroic Misango blue]], [[RedAndBlackAndEvilAllOver Springtron red and black]], and [[SecondaryColorNemesis Dr. Coyle green and purple]].

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* ColorCodedCharacters: [[PinkGirlBlueBoy Spring Man is sky blue, Ribbon Girl is red]], [[ChromaticArrangement Ninjara dark blue and teal, Mechanica yellow]], [[PurpleIsPowerful Master Mummy violet]], Min Min orange and green, Kid Cobra purple and cyan, [[BlueIsHeroic Barq & Byte both blue]], blue, [[PinkMeansFeminine Twintelle white and light pink]], Helix dark green, Max Brass royal blue, Lola Pop yellow-orange, [[BlueIsHeroic Misango blue]], blue, [[RedAndBlackAndEvilAllOver Springtron red and black]], and [[SecondaryColorNemesis Dr. Coyle green and purple]].

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%%Watch the game's [[https://www.youtube.com/watch?v=k7s3UB_8dFM reveal trailer here.]]

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%%Watch the game's [[https://www.youtube.com/watch?v=k7s3UB_8dFM com/watch?v=LyIGdYEUXYs reveal trailer here.]]



%%* GenreBusting

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%%* GenreBusting* GenreBusting: It's a boxing game, but one where fighter's arms can extend ridiculously long with all different kinds of crazy weapon attachments.


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* HomeStage: Every fighter has their own stadium associated with them and their theme.
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I don't see why the fighter's rush attacks getting inturrupted is warrented for Devoloper's Forsight. If the rush attack line is triggered (For example Dr. Coyle saying "Lock and load!") then get inturrupted by a punch, then they would say the same line as if getting punched. It's not needed.


* DevelopersForesight: If a character gets hit just as they're activating their [[LimitBreak Rush Attack]], [[LastSecondWordSwap their activation line will reflect them getting interrupted]], just like how the characters in ''[[VideoGame/PunchOut Punch-Out!! Wii]]'' react when their punches are avoided. For example, Spring Man's "OH YEAH!" turns into an "OH [[LittleNo no]]" [[https://twitter.com/GahmahRaan/status/921599868564422656 upon being interrupted]].
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In 2017, a graphic novel series based on the game published by Creator/DarkHorseComics was announced, with Creator/IanFlynn writing. After a teaser of the first volume, "Contenders", was given away during Free Comic Book Day 2018, it more or less dropped off the face of the Earth to languish in DevelopmentHell. In 2020, the creators confirmed that it was still planned to be published, though a concrete release date remains unconfirmed. However, [[https://bumbleking.com/projects/comic-books/dark-horse-comics/ according to the writer's personal webpage]], the graphic novel has been cancelled as of 2021.

to:

In 2017, a graphic novel series based on the game published by Creator/DarkHorseComics was announced, with Creator/IanFlynn writing. After a teaser of the first volume, "Contenders", was given away during Free Comic Book Day 2018, it more or less dropped off the face of the Earth to languish in DevelopmentHell. In 2020, the creators confirmed that DevelopmentHell; though it was stated to still planned be in the works as late as 2020, it turned out to be published, though a concrete release date remains unconfirmed. However, have been quietly cancelled when Flynn [[https://bumbleking.com/projects/comic-books/dark-horse-comics/ according to the writer's updated his personal webpage]], webpage]] the graphic novel has been cancelled as of 2021.
following year.
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None


In 2017, a graphic novel series based on the game published by Creator/DarkHorseComics was announced, with Creator/IanFlynn writing. After a teaser of the first volume, "Contenders", was given away during Free Comic Book Day 2018, it more or less dropped off the face of the Earth to languish in DevelopmentHell. In 2020, the creators confirmed that it was still planned to be published, though a concrete release date remains unconfirmed.

to:

In 2017, a graphic novel series based on the game published by Creator/DarkHorseComics was announced, with Creator/IanFlynn writing. After a teaser of the first volume, "Contenders", was given away during Free Comic Book Day 2018, it more or less dropped off the face of the Earth to languish in DevelopmentHell. In 2020, the creators confirmed that it was still planned to be published, though a concrete release date remains unconfirmed.
unconfirmed. However, [[https://bumbleking.com/projects/comic-books/dark-horse-comics/ according to the writer's personal webpage]], the graphic novel has been cancelled as of 2021.
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None


Not to be confused with actual limbs, weapons, the robot from ''VideoGame/DrRobotniksMeanBeanMachine'', the defunct animation studio Creator/ARMSCorporation, the manga and anime ''Manga/ProjectArms'', or the video game series ''VideoGame/WildArms''.

to:

Not to be confused with actual limbs, weapons, the robot from ''VideoGame/DrRobotniksMeanBeanMachine'', the defunct animation studio Creator/ARMSCorporation, the manga and anime ''Manga/ProjectArms'', or the video game series ''VideoGame/WildArms''.

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