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* TroubledProduction: The game began production as a FirstPersonShooter revival/reboot of the franchise, with early development beginning under Creator/IrrationalGames before shifting to 2K Australia due to the former studio deciding to focus solely on ''VideoGame/{{Bioshock}}'' at the time. However, development would stall due to 2K Australia being brought in act as a support studio for both ''Bioshock'' and ''VideoGame/Bioshock2'', leaving only a small team available to continue work on the pitch. By 2010, production began in earnest, but timezone differences meant communication between 2K Australia and the California-based 2K Marin (acting as a support studio) was difficult, and attempts by parent company [[Creator/TakeTwoInteractive 2K Games]] to foster better cohesion by merging both studios under the latter's name not only failed to address the communication problems, but also led to creative clashing due to the original 2K Marin now desiring more creative input due to the merger. None of this was helped by the game's E3 2010 reveal getting a cold reception from longtime fans, who responded even more negatively when [[https://web.archive.org/web/20130803171748/http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 an interview]] tried to frame the GenreShift as necessary and deemed the strategy genre archaic. The fan outrage was so thorough that 2K quickly backpedaled, getting Creator/FiraxisGames to put together ''VideoGame/XCOMEnemyUnknown''; meanwhile, this game ended up getting delayed when production rebooted to have it act as a ThirdPersonShooter prequel to the Firaxis title, with the California team now serving as the lead developers before becoming the sole developers.

to:

* TroubledProduction: The game began production as a FirstPersonShooter revival/reboot of the franchise, with early development beginning under Creator/IrrationalGames before shifting to 2K Australia due to the former studio deciding to focus solely on ''VideoGame/{{Bioshock}}'' at the time. However, development would stall due to 2K Australia being brought in act as a support studio for both ''Bioshock'' and ''VideoGame/Bioshock2'', leaving only a small team available to continue work on the pitch. By 2010, production began in earnest, but timezone differences meant communication between 2K Australia and the California-based 2K Marin (acting as a support studio) was difficult, and attempts by parent company [[Creator/TakeTwoInteractive 2K Games]] to foster better cohesion by merging both studios under the latter's name not only failed to address the communication problems, but also led to creative clashing due to the original 2K Marin now desiring more creative input due to the merger. None of this was helped by the game's E3 2010 reveal getting a cold reception from longtime fans, who responded even more negatively when including the infamous "BETRAYAL" rant that Noah Antwiler gave during the Blistered Thumbs coverage of the event.
** Later on, Christoph Hartmann, the President of [[Creator/TakeTwoInteractive 2K Games]] gave
[[https://web.archive.org/web/20130803171748/http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 an interview]] tried to frame the GenreShift as necessary and deemed the strategy genre archaic. archaic [[note]]Hartmann basically stated that strategy games are not contemporary (outdated) and gave an analogy that Music/RayCharles would have updated his music style to that of Music/KanyeWest rap to keep up with the times. Within the hour, everybody on the internet pointed out that 2K Games was a publisher for ''VideoGame/{{Civilization}}'', a series that gave a nice profit, and that TurnBasedStrategy games were thriving on consoles and handhelds courtesy of ''Franchise/{{Disgaea}}'', ''VideoGame/NintendoWars'', ''Franchise/FireEmblem'', ''VideoGame/FinalFantasyTactics'' and others. The Ray Charles and Kanye West analogy pretty much pissed off everybody, even making those who didn't see why the fans were angry over the GenreShift finally understand why.[[/note]]. The fan outrage was so thorough that 2K quickly backpedaled, getting Creator/FiraxisGames to put together ''VideoGame/XCOMEnemyUnknown''; meanwhile, this game ''The Bureau'' ended up getting delayed when production rebooted had a complete restart to have it act as a ThirdPersonShooter prequel to the Firaxis title, with the California team now serving as the lead developers before becoming the sole developers.
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* TroubledProduction: The game began production as FirstPersonShooter revival/reboot of the franchise, with early development beginning under Creator/IrrationalGames before shifting to 2K Australia due to the former studio deciding to focus solely on ''VideoGame/{{Bioshock}}''. However, development would stall due to 2K Australia being brought in act as a support studio for both ''Bioshock'' and ''VideoGame/Bioshock2'', leaving only a small team available to continue work on the pitch. By 2010, production began in earnest, but timezone differences meant communication between 2K Australia and the California-based 2K Marin (acting as a support studio) was difficult, and attempts by parent company [[Creator/TakeTwoInteractive 2K Games]] to foster better cohesion by merging both studios under the latter's name not only failed to address the communication problems, but also led to creative clashing due to the original 2K Marin now desiring more input due to the merger. None of this was helped by the game's E3 2010 reveal getting a cold reception from longtime fans, who responded even more negatively when [[https://web.archive.org/web/20130803171748/http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 an interview]] tried to frame the GenreShift as necessary and deemed the strategy genre archaic. The fan outrage was so thorough that 2K quickly backpedaled, getting Creator/FiraxisGames to put together ''VideoGame/XCOMEnemyUnknown''; meanwhile, this game ended up getting delayed when production rebooted to have it act as a ThirdPersonShooter prequel to the Firaxis title, with the California team now serving as the lead developers before becoming the sole developers.

to:

* TroubledProduction: The game began production as a FirstPersonShooter revival/reboot of the franchise, with early development beginning under Creator/IrrationalGames before shifting to 2K Australia due to the former studio deciding to focus solely on ''VideoGame/{{Bioshock}}''.''VideoGame/{{Bioshock}}'' at the time. However, development would stall due to 2K Australia being brought in act as a support studio for both ''Bioshock'' and ''VideoGame/Bioshock2'', leaving only a small team available to continue work on the pitch. By 2010, production began in earnest, but timezone differences meant communication between 2K Australia and the California-based 2K Marin (acting as a support studio) was difficult, and attempts by parent company [[Creator/TakeTwoInteractive 2K Games]] to foster better cohesion by merging both studios under the latter's name not only failed to address the communication problems, but also led to creative clashing due to the original 2K Marin now desiring more creative input due to the merger. None of this was helped by the game's E3 2010 reveal getting a cold reception from longtime fans, who responded even more negatively when [[https://web.archive.org/web/20130803171748/http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 an interview]] tried to frame the GenreShift as necessary and deemed the strategy genre archaic. The fan outrage was so thorough that 2K quickly backpedaled, getting Creator/FiraxisGames to put together ''VideoGame/XCOMEnemyUnknown''; meanwhile, this game ended up getting delayed when production rebooted to have it act as a ThirdPersonShooter prequel to the Firaxis title, with the California team now serving as the lead developers before becoming the sole developers.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: Christoph Hartmann, the President of [[Creator/TakeTwoInteractive 2K Games]], [[https://web.archive.org/web/20130803171748/http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 gave a interview]] where he defended the ''VideoGame/{{XCOM}}'' reboot's GenreShift from strategy to FPS, stating that strategy games are not contemporary (outdated) and gave an analogy that Music/RayCharles would have updated his music style to that of Music/KanyeWest rap to keep up with the times. Within the hour, everybody on the internet pointed out that 2K Games was a publisher for ''VideoGame/{{Civilization}}'', a series that gave a nice profit, and that TurnBasedStrategy games were thriving on consoles and handhelds courtesy of ''Franchise/{{Disgaea}}'', ''VideoGame/NintendoWars'', ''Franchise/FireEmblem'', ''VideoGame/FinalFantasyTactics'' and others. The Ray Charles and Kanye West analogy pretty much pissed off everybody, even making those who didn't see why the fans were angry over the GenreShift finally understand why. The backlash was so thorough that 2K quickly backpedaled, putting the FPS on the back burner and enlisting ''VideoGame/{{Civilization}}'s'' Firaxis Games to put together the TurnBasedStrategy title ''VideoGame/XCOMEnemyUnknown''. It worked, and the FPS was revamped as a TPS and became ''VideoGame/TheBureauXCOMDeclassified''.

to:

* TroubledProduction: Christoph Hartmann, The game began production as FirstPersonShooter revival/reboot of the President of franchise, with early development beginning under Creator/IrrationalGames before shifting to 2K Australia due to the former studio deciding to focus solely on ''VideoGame/{{Bioshock}}''. However, development would stall due to 2K Australia being brought in act as a support studio for both ''Bioshock'' and ''VideoGame/Bioshock2'', leaving only a small team available to continue work on the pitch. By 2010, production began in earnest, but timezone differences meant communication between 2K Australia and the California-based 2K Marin (acting as a support studio) was difficult, and attempts by parent company [[Creator/TakeTwoInteractive 2K Games]], Games]] to foster better cohesion by merging both studios under the latter's name not only failed to address the communication problems, but also led to creative clashing due to the original 2K Marin now desiring more input due to the merger. None of this was helped by the game's E3 2010 reveal getting a cold reception from longtime fans, who responded even more negatively when [[https://web.archive.org/web/20130803171748/http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 gave a an interview]] where he defended the ''VideoGame/{{XCOM}}'' reboot's GenreShift from strategy tried to FPS, stating that strategy games are not contemporary (outdated) and gave an analogy that Music/RayCharles would have updated his music style to that of Music/KanyeWest rap to keep up with the times. Within the hour, everybody on the internet pointed out that 2K Games was a publisher for ''VideoGame/{{Civilization}}'', a series that gave a nice profit, and that TurnBasedStrategy games were thriving on consoles and handhelds courtesy of ''Franchise/{{Disgaea}}'', ''VideoGame/NintendoWars'', ''Franchise/FireEmblem'', ''VideoGame/FinalFantasyTactics'' and others. The Ray Charles and Kanye West analogy pretty much pissed off everybody, even making those who didn't see why the fans were angry over frame the GenreShift finally understand why. as necessary and deemed the strategy genre archaic. The backlash fan outrage was so thorough that 2K quickly backpedaled, putting the FPS on the back burner and enlisting ''VideoGame/{{Civilization}}'s'' Firaxis Games getting Creator/FiraxisGames to put together the TurnBasedStrategy title ''VideoGame/XCOMEnemyUnknown''. It worked, and the FPS was revamped ''VideoGame/XCOMEnemyUnknown''; meanwhile, this game ended up getting delayed when production rebooted to have it act as a TPS and became ''VideoGame/TheBureauXCOMDeclassified''.ThirdPersonShooter prequel to the Firaxis title, with the California team now serving as the lead developers before becoming the sole developers.
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Capitalization was fixed from Trivia.The Bureau XCOM Declassified to Trivia.The Bureau X Com Declassified. Null edit to update page.
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Authors Saving Throw is a YMMV, not a Trivia


* AuthorsSavingThrow: After the not-so positive reaction to the FPS reboot, finally announcing and focusing their marketing much more heavily on a strategy game that's faithful to the original style by Firaxis Games (with many of the staff that worked on the originals at Microprose in the dev team) seems to be this. It helps that the FPS was delayed into ''2013'', and it was {{Retcon}}ned to be set in the past of the XCOM universe, derailing its status as a ContinuityReboot.

Changed: 22

Removed: 548

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Internet Backdraft is now Flame Bait and being dewicked per TRS.


* AuthorsSavingThrow: After the [[InternetBackdraft not-so positive reaction]] to the FPS reboot, finally announcing and focusing their marketing much more heavily on a strategy game that's faithful to the original style by Firaxis Games (with many of the staff that worked on the originals at Microprose in the dev team) seems to be this. It helps that the FPS was delayed into ''2013'', and it was {{Retcon}}ned to be set in the past of the XCOM universe, derailing its status as a ContinuityReboot.

to:

* AuthorsSavingThrow: After the [[InternetBackdraft not-so positive reaction]] reaction to the FPS reboot, finally announcing and focusing their marketing much more heavily on a strategy game that's faithful to the original style by Firaxis Games (with many of the staff that worked on the originals at Microprose in the dev team) seems to be this. It helps that the FPS was delayed into ''2013'', and it was {{Retcon}}ned to be set in the past of the XCOM universe, derailing its status as a ContinuityReboot.



* InternetBackdraft: The reaction to the FPS reboot was vitriolic enough for 2K Marin and Take-Two to add more strategic and tactical elements to the game in order to placate angry longtime fans. When that only made things worse they announced a more faithful strategy game by Firaxis that would become Videogame/{{XCOM Enemy Unknown}}. This announcement was praised and focus was put onto the new product, while the initial game was quickly forgotten as it was delayed due to retools and was quietly released a year after EU to middling reception.
Is there an issue? Send a MessageReason:
None


* InternetBackdraft: The reaction to the FPS reboot was vitriolic enough for 2K Marin and Take-Two to add more strategic and tactical elements to the game in order to placate angry longtime fans. When that only made things worse they announced a Firaxis version which was already in development well before the FPS version was announced and now it gets more attention from the brass as a more apparent sell-able product when it got a far more positive reaction, despite the the fact initial announcement could almost be considered an after thought.

to:

* InternetBackdraft: The reaction to the FPS reboot was vitriolic enough for 2K Marin and Take-Two to add more strategic and tactical elements to the game in order to placate angry longtime fans. When that only made things worse they announced a more faithful strategy game by Firaxis version which was already in development well before the FPS version was announced and now it gets more attention from the brass as a more apparent sell-able product when it got a far more positive reaction, despite the the fact initial that would become Videogame/{{XCOM Enemy Unknown}}. This announcement could almost be considered an was praised and focus was put onto the new product, while the initial game was quickly forgotten as it was delayed due to retools and was quietly released a year after thought.EU to middling reception.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: Christoph Hartmann, the President of [[Creator/TakeTwoInteractive 2K Games]], [[https://www.mcvuk.com/business/interview-christophhartmann-2kgames gave a interview]] where he defended the ''VideoGame/{{XCOM}}'' reboot's GenreShift from strategy to FPS, stating that strategy games are not contemporary (outdated) and gave an analogy that Music/RayCharles would have updated his music style to that of Music/KanyeWest rap to keep up with the times. Within the hour, everybody on the internet pointed out that 2K Games was a publisher for ''VideoGame/{{Civilization}}'', a series that gave a nice profit, and that TurnBasedStrategy games were thriving on consoles and handhelds courtesy of ''Franchise/{{Disgaea}}'', ''VideoGame/NintendoWars'', ''Franchise/FireEmblem'', ''VideoGame/FinalFantasyTactics'' and others. The Ray Charles and Kanye West analogy pretty much pissed off everybody, even making those who didn't see why the fans were angry over the GenreShift finally understand why. The backlash was so thorough that 2K quickly backpedaled, putting the FPS on the back burner and enlisting ''VideoGame/{{Civilization}}'s'' Firaxis Games to put together the TurnBasedStrategy title ''VideoGame/XCOMEnemyUnknown''. It worked, and the FPS was revamped as a TPS and became ''VideoGame/TheBureauXCOMDeclassified''.

to:

* TroubledProduction: Christoph Hartmann, the President of [[Creator/TakeTwoInteractive 2K Games]], [[https://www.[[https://web.archive.org/web/20130803171748/http://www.mcvuk.com/business/interview-christophhartmann-2kgames com/news/read/interview-christophhartmann-2kgames/082216 gave a interview]] where he defended the ''VideoGame/{{XCOM}}'' reboot's GenreShift from strategy to FPS, stating that strategy games are not contemporary (outdated) and gave an analogy that Music/RayCharles would have updated his music style to that of Music/KanyeWest rap to keep up with the times. Within the hour, everybody on the internet pointed out that 2K Games was a publisher for ''VideoGame/{{Civilization}}'', a series that gave a nice profit, and that TurnBasedStrategy games were thriving on consoles and handhelds courtesy of ''Franchise/{{Disgaea}}'', ''VideoGame/NintendoWars'', ''Franchise/FireEmblem'', ''VideoGame/FinalFantasyTactics'' and others. The Ray Charles and Kanye West analogy pretty much pissed off everybody, even making those who didn't see why the fans were angry over the GenreShift finally understand why. The backlash was so thorough that 2K quickly backpedaled, putting the FPS on the back burner and enlisting ''VideoGame/{{Civilization}}'s'' Firaxis Games to put together the TurnBasedStrategy title ''VideoGame/XCOMEnemyUnknown''. It worked, and the FPS was revamped as a TPS and became ''VideoGame/TheBureauXCOMDeclassified''.

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