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* MarketBasedTitle: The game's full title is "Strife: Quest for the Sigil" (or "The Original Strife: Veteran Edition" in the re-release), not "Strife: Trust No One" as the box art might lead you to assume (and as the [=GameFAQs=] walkthrough erroneously calls it). Although in the Veteran Edition, the full game is called "Quest for the Sigil" and the demo game "Trust No One". To add to the confusion, one of the achievements in the ''Veteran Edition'' is also called "Trust No One".
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* MarketBasedTitle: The game's full title is "Strife: Quest for the Sigil" (or "The Original Strife: Veteran Edition" in the re-release), not "Strife: Trust No One" as the box art might lead you to assume (and as the [=GameFAQs=] walkthrough {{walkthrough}} erroneously calls it). Although in the Veteran Edition, the full game is called "Quest for the Sigil" and the demo game "Trust No One". To add to the confusion, one of the achievements in the ''Veteran Edition'' is also called "Trust No One".
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* MarketBasedTitle: The game's full title is "Strife: Quest for the Sigil" (or "The Original Strife: Veteran Edition" in the re-release), not "Strife: Trust No One" as the box art might lead you to assume (and as the [=GameFAQs=] walkthrough erroneously calls it). Although in the Veteran Edition, the full game is called "Quest for the Sigil" and the demo game "Trust No One". To add to the confusion, one of the achievements in the ''Veteran Edition'' is also called "Trust No One".
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* For a while, the Steam version was named ''The Original Strife'', since a MOBA of [[NamesTheSame the same name]] got the rights to the title. The MOBA quickly died and wast delisted, and the name for the FPS was changed back to ''Strife''.
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* ScrewedByTheLawyers: For a while, the Steam version was named ''The Original Strife'', since a [[VideoGame/StrifeMOBA MOBA of [[NamesTheSame the same name]] got the rights to the title. The MOBA quickly died and wast was delisted, and the name for the FPS was changed back to ''Strife''.
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** KeepCirculatingTheTapes/{{Rescued}}: On mid-December 2014, Night Dive Studios picked up the publishing rights to the game and re-released it via Steam. In 2016, it also finally got a GoG re-release.
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** KeepCirculatingTheTapes/{{Rescued}}: On mid-December 2014, Night Dive Studios picked up the publishing rights to the game and re-released it via Steam. In 2016, it also finally got a GoG GOG re-release.
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* For a while, the Steam version was named ''The Original Strife'', since a MOBA of [[NamesTheSame the same name]] got the rights to the title. The MOBA quickly died and wast delisted, and the name for the FPS was changed back to ''Strife''.
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Dummied Out is now trivia. Moving examples accordingly.
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* DummiedOut: Going through the .wad files reveals several unused resources, such as graphics for a gas grenade and some bits of voice acting that were never used.
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** KeepCirculatingTheTapes/{{Rescued}}: On mid-December 2014, Night Dive Studios picked up the publishing rights to the game and re-released it via Steam.
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** KeepCirculatingTheTapes/{{Rescued}}: On mid-December 2014, Night Dive Studios picked up the publishing rights to the game and re-released it via Steam. In 2016, it also finally got a GoG re-release.
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* ColbertBump: ''Strife'' saw a rise of interest after ''WebVideo/RosssGameDungeon'' covered it in one episode.
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Hey Its That Guy has been merged into Role Association. Current examples are to be removed. New examples are to be filed under Role Association. | For more information, check this thread.
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* HeyItsThatGuy: ''VideoGame/{{Doom}}'' modder, programmer, and level designer Samuel "Kaiser" Villarreal co-developed the updated re-release ''Strife: Veteran Edition'' on Steam. He also worked on custom maps for ''Doom 3'', ''VideoGame/FirstEncounterAssaultRecon'', ''[[VideoGame/{{Unreal}} Unreal Tornament]]'', ''VideoGame/{{Quake}}'', and ''VideoGame/SeriousSam'', as well as the ''Doom 64 EX'' fan remake.
** The other co-programmer, James "Quasar" Haley, is the creator of the Eternity Engine source port for ''Doom''. Both Quasar and Kaiser developed Chocolate Strife, part of the [[http://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom Chocolate Doom]] source port family and the basis for ''Veteran Edition'''s engine.
** The other co-programmer, James "Quasar" Haley, is the creator of the Eternity Engine source port for ''Doom''. Both Quasar and Kaiser developed Chocolate Strife, part of the [[http://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom Chocolate Doom]] source port family and the basis for ''Veteran Edition'''s engine.
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* InMemoriam: The music test in ''Veteran Edition'' has one to Morey Goldstein, the game's composer, who passed away from a brain tumour in 2008.
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** The other co-programmer, James "Quasar" Haley, is the creator of the Eternity Engine source port for ''Doom''. Both Quasar and Kaiser developed Chocolate Strife, part of the [[http://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom Chocolate Doom]] source port family and the basis for ''Veteran Edition'''s engine.
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* ManualMisprint: The manual describes the Reaver enemy as being "VERY fast," saying that blasting the area with explosives may be the only effective way to destroy them. In-game, they're faster than most enemies, but not by much. The Demons in the original VideoGame/{{Doom}} are a lot faster.
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* HeyItsThatGuy: ''VideoGame/{{Doom}}'' modder, programmer, and level designer Samuel "Kaiser" Villarreal co-developed the updated re-release ''Strife: Veteran Edition'' on Steam. He also worked on custom maps for ''Doom 3'', ''VideoGame/FirstEncounterAssaultRecon'', ''[[VideoGame/{{Unreal}} Unreal Tornament]]'', ''VideoGame/{{Quake}}'', and ''VideoGame/SeriousSam'', as well as the ''Doom 64 EX'' fan remake.
* KeepCirculatingTheTapes: Ever since Rogue Entertainment went of out business, the game became abandonware with many file-sharing sites trying to keep a copy of the game available.
** KeepCirculatingTheTapes/{{Rescued}}: On mid-December 2014, Night Dive Studios picked up the publishing rights to the game and re-released it via Steam.
* ManualMisprint: The manual describes the Reaver enemy as being "VERY fast," saying that blasting the area with explosives may be the only effective way to destroy them. In-game, they're faster than most enemies, but not by much. The Demons in the originalVideoGame/{{Doom}} ''Doom'' are a lot faster.faster.
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* KeepCirculatingTheTapes: Ever since Rogue Entertainment went of out business, the game became abandonware with many file-sharing sites trying to keep a copy of the game available.
** KeepCirculatingTheTapes/{{Rescued}}: On mid-December 2014, Night Dive Studios picked up the publishing rights to the game and re-released it via Steam.
* ManualMisprint: The manual describes the Reaver enemy as being "VERY fast," saying that blasting the area with explosives may be the only effective way to destroy them. In-game, they're faster than most enemies, but not by much. The Demons in the original
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* ManualMisprint: The manual describes the Reaver enemy as being "VERY fast," saying that blasting the area with explosives may be the only effective way to destroy them. In-game, they're faster than most enemies, but not by much. The Demons in the original VideoGame/{{Doom}} are a lot faster.