- Creator Couple: Northway Games, which developed this game, is founded by Collin and Sarah Northway, a married couple.
- Defictionalization: A physical version of the card-matching minigame is available, albeit with modified rules.
- What Could Have Been:
- Meilee Chao's art portfolio of the game shows alternative character designs or Tammy and Tang, with the latter originally having a hologlove to replace her digital pen in her late teens.
- Rex was originally going to have vitiligo in one of his designs. He was also going to be fully furry-faced, but Mei turned it down in favor of simply giving him a wet nose.
- Marz was originally called "Mars" and initially had hair that was half-pink, but it was changed to half-blue to represent the Command building, where she mainly works at.
- Nomi had alternate outfits and a shorter hairstyle before their final design was settled on.
- Cal originally had red hair instead of green to match that of Vertumna's mostly pink foliage.
- "Nomi's Enthusiasm" was originally called "Nomi's Spice".
- Sol's confused expression as a young child was never used in the game.
- Sol originally had a rebellious older sister named Vestibule aka "Ves". She would've run away during Year 4 because she refused to participate in the colony's Super Breeding Program, which was also cut from the game but is still mentioned in Tang's friendship/romance route.
- Cal's mother Tirah was originally going to be a life support engineer, but that role was given to Instance instead while Tirah's role was reduced to minor appearances, explaining why the latter still wears an Engineering uniform, yet never shows up in any Engineering job events.
- Hopeyes originally looked more catlike than mouselike and had ears covering their second and larger pair of eyes.
- The vriki originally had tentacle mouths to contrast their cuteness, but those were transferred to the Faceless.
- Mei once toyed with the idea of giving unisaurs another pair of arms in place of ears.
- The Helio kids originally had their late teens appearances upon crash-landing on Vertumna, but their Artistic Ages made them look too mature compared to the Strato kids, so their early teens appearances were made.
- There were alternative bio-augmentations for Anemone◊ such as an animal tail, paws for feet like Utopia, scaled jaw guards, and clawed hands.
- Sarah Northway's original design docs for the game reveal some early concepts:
- Anemone would've dated Vace only if you don't date her, when in the final game, she always dates him regardless of what you do, and you need to break them up first if you want to pursue them.
- Tang would've been blonde.
- Marz's sexual escapades would've been more evident in her romance arc, where she first dates the Head of Construction, then dumps him for the Head Gatherer, and then dumps him for another politician if you don't date her. She also originally had straight dark brown hair, while the rejected suitors became Rex, Utopia, and Lum, respectively.
- Cal originally had curly brown hair and brown skin and also practiced an Islamic faith.
- There's a spreadsheet of cut characters such as the aforementioned Ves, while Besk was supposed to be alive at some point in the game, which is why her data can be found in its files. She along with Anemone's triplet brothers are only mentioned in passing in the final product.
- The game was originally going to have farming and colony sim elements, but they were cut to focus more on the narrative and characters. The overworld map was also going to be cut, but ultimately it was kept to set the game apart from other visual novels.
- Working Title: According to the early design docs, one of the game's many prototype names was Princess of Mars.
- Write What You Know: Dys's broodiness is based on Sarah's own struggles with early adolescence.
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