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** As revealed in [[https://youtube.com/watch?v=uDNA-bSjoKU this interview]], ports for UsefulNotes/PlayStationVita and Nintendo 3DS were planned but later scrapped, the former because of Sony discontinuing the system, and the latter, which got as far as a prototype, because it didn't run well on the system.

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** As revealed in [[https://youtube.com/watch?v=uDNA-bSjoKU this interview]], ports for UsefulNotes/PlayStationVita Platform/PlayStationVita and Nintendo 3DS Platform/Nintendo3DS were planned but later scrapped, the former because of Sony discontinuing the system, and the latter, which got as far as a prototype, because it didn't run well on the system.
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** There's also several lines that put together show there would've been some quick cutscenes between stages, most notably Brevon would've made an IronicEcho to Lilac putting her friends in danger as he infects Milla.

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** There's also several lines that put together show there would've been some quick cutscenes between stages, most notably Brevon would've made an IronicEcho to Lilac putting her friends in danger as he infects Milla. Sabrina stated in a [[https://www.youtube.com/watch?v=pRLbslK0eRA livestream]] where she played the game for its nine year anniversary that these lines were cut due to time constraints.

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Alphabetising(Word Of God goes aftet What Could Have Been)


* WordOfGod: Strife had officially [[https://static.wikia.nocookie.net/freedomplanet/images/a/a2/Strife_Statement_Lilac%27s_Hair.png/revision/latest?cb=20191009135412 debunked]] the interpretation that Lilac's PrehensileHair is actually a pair of fleshy tendrils, also adding that the blood actually came from the back of her head, not from the hair.


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* WordOfGod: Strife had officially [[https://static.wikia.nocookie.net/freedomplanet/images/a/a2/Strife_Statement_Lilac%27s_Hair.png/revision/latest?cb=20191009135412 debunked]] the interpretation that Lilac's PrehensileHair is actually a pair of fleshy tendrils, also adding that the blood actually came from the back of her head, not from the hair.
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** Another scene, likely taking place after the cut Rage Ravine level, would have played on pirated versions of the game, where Lilac and Carol talk directly to the player in question. [[DigitalPiracyIsOkay Surprisingly, they would have been okay with the player pirating the game]], with Lilac outright saying they'd let the player keep playing the full game and only bother them about it this one time for that save file. They would still politely ask the player to donate to Galaxy Trail nonetheless, though.
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* TroubledProduction: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues. It has since been confirmed that these campaigns have been cancelled and that there are no plans to resume work on them. [=GalaxyTrail=] even has a dedicated rule on their official Discord server advising users to refrain from asking about it.

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* TroubledProduction: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues. It has since been confirmed that these campaigns have been cancelled since 2017 and that there are no plans to resume or restart work on them. [=GalaxyTrail=] even has a dedicated rule on their official Discord server advising users to refrain from asking about it.
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* TroubledProduction: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues. It has since been confirmed that they have been cancelled and that there are no plans to resume work on them. [=GalaxyTrail=] even has a dedicated rule on their official Discord server advising users to refrain from asking about it.

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* TroubledProduction: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues. It has since been confirmed that they these campaigns have been cancelled and that there are no plans to resume work on them. [=GalaxyTrail=] even has a dedicated rule on their official Discord server advising users to refrain from asking about it.
Is there an issue? Send a MessageReason:
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* TroubledProduction: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues. It has since been confirmed that they have been cancelled and that there are no plans to resume work on them. GalaxyTrail even has a dedicated rule on their official Discord server advising users to refrain from asking about it.

to:

* TroubledProduction: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues. It has since been confirmed that they have been cancelled and that there are no plans to resume work on them. GalaxyTrail [=GalaxyTrail=] even has a dedicated rule on their official Discord server advising users to refrain from asking about it.
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* TroubledProduction: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues. In February 2017, it was confirmed that they were postponed until development on ''[[VideoGame/FreedomPlanet2 2]]'' was finished.

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* TroubledProduction: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues. In February 2017, it was It has since been confirmed that they were postponed until development have been cancelled and that there are no plans to resume work on ''[[VideoGame/FreedomPlanet2 2]]'' was finished.them. GalaxyTrail even has a dedicated rule on their official Discord server advising users to refrain from asking about it.
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** There was originally going to be an option to [[PaletteSwap change the color]] of the clothing worn by the playable characters, but it was DummiedOut for causing graphical glitches. You can still access the feature by fiddling with your save file.

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** There was originally going to be an option to [[PaletteSwap change the color]] colors]] of the clothing worn by the playable characters, but it was DummiedOut for causing graphical glitches. You can still access the feature by fiddling with your save file.
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* DescendedCreator: Sabrina [=DiDuro=], the head of [=GalaxyTrail=], provides the voice of the Bird Soldier ("Quack").
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*** To better elaborate on this; Clickteam Fusion (or as it was known at the time, Multimedia Fusion 2) is, well, a ''relic'' as far as game engines go, with arguably outdated systems and editors, and with limited ability to be extended compared to its more modern contemporaries, hence why the sequel went with Unity instead. It's been implied that the two extra characters and their story campaigns would be an overwhelming amount of effort in such an outdated workflow. Strife has floated the idea of porting Torque and Spade's campaigns to the Freedom Planet 2 framework in Unity, as well, though there's been no indication since of whether that will happen.

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*** To better elaborate on this; Clickteam Fusion (or as it was known at the time, Multimedia Fusion 2) is, well, a ''relic'' as far as game engines go, with arguably outdated systems and editors, and with limited ability to be extended compared to its more modern contemporaries, hence why the sequel went with Unity instead. It's been implied that the two extra characters and their story campaigns would be an overwhelming amount of effort in such an outdated workflow. [[note]]For context, Clickteam Fusion 2 does ''everything'' aside from audio/visual assets within the context of its own levels system, with absolutely no inheritance, class or "prefab" system to speak of, meaning adding new features to the core gameplay or adding new characters essentially means duplicating your work across ''every level in the game'', which anyone with programming knowledge would consider to be ''absolutely insane''. The only reason anyone in the Sonic fangaming community ever put up with it is because for the longest time Fusion 2 was literally the only engine with a solid Sonic-style physics framework to speak of, courtesy of Sonic Worlds (which in itself was because Clickteam's engines were widely used in the Sonic fangaming community for two main reasons - 1) their relative ease of use at the time due to its visual programming system, which was one of the first of its kind, and 2) accessible game engines that could be bought by anyone were hard to come by in the 90s/early 2000s, compared to most engines being freeware today. Until Unity and Unreal Engine 4 hit the scene with freeware models, it was no exaggeration to say that the only real competition Clickteam Fusion had was Game Maker and Construct, which both had their own issues back then and weren't nearly as widely used in the Sonic fangaming community). Fusion 3 was supposed to rectify these issues, but it's vaporware and now the newest version of Sonic Worlds, Sonic Worlds Next, has moved over to Godot in order to escape Fusion's limitations and be more easily available to everyone rather than be locked behind needing to pay for a game engine.[[/note]] Strife has floated the idea of porting Torque and Spade's campaigns to the Freedom Planet 2 framework in Unity, as well, though there's been no indication since of whether that will happen.
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* Neera was originally intended to have a much more villainous role in the story compared to her HeroAntagonist role in the final game as [[https://tcrf.net/images/9/97/FreedomPlanet-AlphaRelicMazeCutscene.mp4 an unused cutscene]] reveals she was originally intended to be the one who stole the Kingdom Stone instead of Spade.

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* ** Neera was originally intended to have a much more villainous role in the story compared to her HeroAntagonist role in the final game as [[https://tcrf.net/images/9/97/FreedomPlanet-AlphaRelicMazeCutscene.mp4 an unused cutscene]] reveals she was originally intended to be the one who stole the Kingdom Stone instead of Spade.
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* Neera was originally intended to have a much more villainous role in the story compared to her HeroAntagonist role in the final game as [[https://tcrf.net/images/9/97/FreedomPlanet-AlphaRelicMazeCutscene.mp4 an unused cutscene]] reveals she was originally intended to be the one who stole the Kingdom Stone instead of Spade.

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TRS cleanup


* DoingItForTheArt:
** Elements like the BlooperReel {{Easter Egg}}s are definitely this. Not only did the devs see fit to include some voice acting bloopers, but they also animated them and even made a few custom sprites. All for something that can only be seen with a special button combination.
** The Fortune Night stage is also made of this. Lots of extremely detailed scenery depicting period Chinese New Year celebrations with streamers, dragon floats, the distinctive Chinese fireworks, and paper crafts. The second half has a sprawling market where you can see signs in accurate Chinese and Japanese scripts that are perfectly readable, advertising things you'd find in any mall such as bike shops, clothing stores, food, and bathrooms. If you go into the male restroom you'll instantly be kicked out. Hell, if you go and press down on a bench, the character will sit on it; and if you wait a few seconds at the disco ball, the character even has unique dancing sprites! All these details, in a stage most players usually blaze through without a second thought.
** Unlike most games that include anti-piracy features, this game does not lock you out of its content if it senses that you have a pirated copy. Instead, you get a fully voice acted message encouraging you to donate to the developers so that they’ll have more resources to make future games. Even the tone of the message is kind.
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This seems to be an artifact from when Fan Nickname was listed on trivia pages.


** Fans call Milla's Phantom Blocks "Murder Cubes".
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Updated pronouns since they'd otherwise misgender Strife.


* ThrowItIn: By WordOfGod, the name of the series was a result of this. When pressed for what to call the game they'd nearly finished, Strife said whatever two words came out of his mouth next [[LineOfSightName would be the name they stuck with]]. The protagonists are fighting against a conquering alien, "freedom", and for the sake of their home, "planet", thus, Freedom Planet. The similarity to the Sonic OVA's setting of Planet Freedom was unintentional, they simply thought the title sounded catchy.

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* ThrowItIn: By WordOfGod, the name of the series was a result of this. When pressed for what to call the game they'd nearly finished, Strife said whatever two words came out of his her mouth next [[LineOfSightName would be the name they stuck with]]. The protagonists are fighting against a conquering alien, "freedom", and for the sake of their home, "planet", thus, Freedom Planet. The similarity to the Sonic OVA's setting of Planet Freedom was unintentional, they simply thought the title sounded catchy.



** This was meant to be a ''Franchise/SonicTheHedgehog'' fan game, [[{{Expy}} hence why the characters and stages have similar characteristics]]. Even the three main characters were originally ''Sonic'' fan characters. The developer changed his mind halfway through and decided to make it an original title that harkened back to a retro style of gaming.

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** This was meant to be a ''Franchise/SonicTheHedgehog'' fan game, [[{{Expy}} hence why the characters and stages have similar characteristics]]. Even the three main characters were originally ''Sonic'' fan characters. The developer changed his her mind halfway through and decided to make it an original title that harkened back to a retro style of gaming.
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YMMV


* FanNickname: Some fans jokingly call Freedom Planet "''The Best Sonic Game of 2014''".
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** As revealed in [[https://youtube.com/watch?v=uDNA-bSjoKU this interview]], ports for PSVita and Nintendo 3DS were planned but later scrapped, the former because of Sony discontinuing the system, and the latter, which got as far as a prototype, because it didn’t run well on the system.

to:

** As revealed in [[https://youtube.com/watch?v=uDNA-bSjoKU this interview]], ports for PSVita UsefulNotes/PlayStationVita and Nintendo 3DS were planned but later scrapped, the former because of Sony discontinuing the system, and the latter, which got as far as a prototype, because it didn’t run well on the system.

Added: 350

Removed: 351

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Jossed is a YMMV Definition Only Page now. Deleting examples, fan theories that are in objective pages - they need to go on YMMV pages - and moving these about a specific fan work to Outdated By Canon


* {{Jossed}}: Strife had officially [[https://static.wikia.nocookie.net/freedomplanet/images/a/a2/Strife_Statement_Lilac%27s_Hair.png/revision/latest?cb=20191009135412 debunked]] the interpretation that Lilac's PrehensileHair is actually a pair of fleshy tendrils, also adding that the blood actually came from the back of her head, not from the hair.


Added DiffLines:

* WordOfGod: Strife had officially [[https://static.wikia.nocookie.net/freedomplanet/images/a/a2/Strife_Statement_Lilac%27s_Hair.png/revision/latest?cb=20191009135412 debunked]] the interpretation that Lilac's PrehensileHair is actually a pair of fleshy tendrils, also adding that the blood actually came from the back of her head, not from the hair.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As revealed in [[https://youtube.com/watch?v=uDNA-bSjoKU this interview]], ports for PSVita and Nintendo 3DS were planned but later scrapped, the former because of Sony discontinuing the system, and the latter, which got as far as a prototype, because it didn’t run well on the system.
Is there an issue? Send a MessageReason:
None


** The Fortune Night stage is also made of this. Lots of extremely detailed scenery depicting period Chinese New Year celebrations with streamers, dragon floats, the distinctive Chinese fireworks, and paper crafts. The second half has a sprawling market where you can see signs in accurate Chinese and Japanese scripts that are perfectly readable, advertising things you'd find in any mall such as bike shops, clothing stores, food, and bathrooms. If you go into the male restroom you'll instantly be kicked out. Hell, if you go and press down on a bench, the character will do so, and if you wait a few seconds at the disco ball, the character even has unique dancing sprites! All these details, in a stage most players usually blaze through without a second thought.

to:

** The Fortune Night stage is also made of this. Lots of extremely detailed scenery depicting period Chinese New Year celebrations with streamers, dragon floats, the distinctive Chinese fireworks, and paper crafts. The second half has a sprawling market where you can see signs in accurate Chinese and Japanese scripts that are perfectly readable, advertising things you'd find in any mall such as bike shops, clothing stores, food, and bathrooms. If you go into the male restroom you'll instantly be kicked out. Hell, if you go and press down on a bench, the character will do so, sit on it; and if you wait a few seconds at the disco ball, the character even has unique dancing sprites! All these details, in a stage most players usually blaze through without a second thought.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Jossed}}: Strife had officially [[https://static.wikia.nocookie.net/freedomplanet/images/a/a2/Strife_Statement_Lilac%27s_Hair.png/revision/latest?cb=20191009135412 debunked]] the interpretation that Lilac's PrehensileHair is actually a pair of fleshy tendrils, also adding that the blood actually came from the back of her head, not from the hair.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Unlike most games that include anti-piracy features, this game does not lock you out of its content if it senses that you have a pirated copy. Instead, you get a fully voice acted message encouraging you to donate to the developers so that they’ll have more resources to make future games. Even the tone of the message is kind.
Is there an issue? Send a MessageReason:
None


*** To better elaborate on this; Clickteam Fusion (or as it was known at the time, Multimedia Fusion 2) is, well, a ''relic'' as far as game engines go, with arguably outdated systems and editors, and with limited ability to be extended compared to its more modern contemporaries, hence why the sequel went with Unity instead. Strife has floated the idea of porting Torque and Spade's campaigns to the Freedom Planet 2 framework in Unity, as well, though there's been no indication since of whether that will happen.

to:

*** To better elaborate on this; Clickteam Fusion (or as it was known at the time, Multimedia Fusion 2) is, well, a ''relic'' as far as game engines go, with arguably outdated systems and editors, and with limited ability to be extended compared to its more modern contemporaries, hence why the sequel went with Unity instead. It's been implied that the two extra characters and their story campaigns would be an overwhelming amount of effort in such an outdated workflow. Strife has floated the idea of porting Torque and Spade's campaigns to the Freedom Planet 2 framework in Unity, as well, though there's been no indication since of whether that will happen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** To better elaborate on this; Clickteam Fusion (or as it was known at the time, Multimedia Fusion 2) is, well, a ''relic'' as far as game engines go, with arguably outdated systems and editors, and with limited ability to be extended compared to its more modern contemporaries, hence why the sequel went with Unity instead. Strife has floated the idea of porting Torque and Spade's campaigns to the Freedom Planet 2 framework in Unity, as well, though there's been no indication since of whether that will happen.
Is there an issue? Send a MessageReason:
None


** This was meant to be a ''Franchise/SonicTheHedgehog'' fan game, [[{{Expy}} hence why the characters and stages have similar characteristics]]. Even the three main characters were originally Sonic fan characters. The developer changed his mind halfway through and decided to make it an original title that harkened back to a retro style of gaming.

to:

** This was meant to be a ''Franchise/SonicTheHedgehog'' fan game, [[{{Expy}} hence why the characters and stages have similar characteristics]]. Even the three main characters were originally Sonic ''Sonic'' fan characters. The developer changed his mind halfway through and decided to make it an original title that harkened back to a retro style of gaming.



*** ''Freedom Planet'' wasn't that much of a ''Sonic'' fan game to begin with. [=Hedgehog!Lilac=] and a few mechanics such as the Ring system to rub out aside, it was already meant to have an original cast, a unique setting and most of Lilac's mechanics were in place. Of course, Strife was nevertheless very concerned about how people would perceive the game in comparison to ''Sonic''.
*** The length of the game was first mentioned to be just 5 stages long. The card collectibles were stated to unlock information about the game's setting, but in the final version they just unlock artwork and the SoundTest.
*** Very early on, Strife considers making a SuperMode for Lilac that would've granted increased speed and an infinite special gauge but no invincibility.
*** At first Strife was hesitant to put much focus on story and dialogue. We ended up with voice-acted cutscenes.

to:

*** ''Freedom Planet'' wasn't that much of a ''Sonic'' fan game to begin with. [=Hedgehog!Lilac=] and a few mechanics such as the Ring system to rub out aside, it was already meant to have an original cast, a unique setting setting, and most of Lilac's mechanics were in place. Of course, Strife was nevertheless very concerned about how people would perceive the game in comparison to ''Sonic''.
*** The length of the game was first mentioned to be just 5 stages long. The card collectibles were stated to unlock information about the game's setting, but in the final version version, they just unlock artwork and the SoundTest.
*** Very early on, Strife considers considered making a SuperMode for Lilac that would've granted increased speed and an infinite special gauge gauge, but no invincibility.
*** At first first, Strife was hesitant to put much focus on story and dialogue. We ended up with voice-acted cutscenes.



** During early character creation, Lilac would've sported a mini skirt rather than the more traditional garb she wears.
** Very early idea sketches found on Sonic Retro imply that several characters would've mistaken Lilac for a princess, it's unknown if this implied anything about her dragon ancestors or it was just meant to be a coincidence. In addition, there's a primitive sprite floating around of a male dragon, looking like he could've been Lilac's father.
** Originally, the already BittersweetEnding of the game would have been worse. If it seems as though Milla was originally going to be KilledOffForReal, that's because it was. Lilac also has a line where she wonders if what Brevon said about his home planet were true, adding just a touch of ambiguity. When Milla was made a playable character with Kickstarter funding, the ending was changed as Strife felt it would have made it a DownerEnding, with Brevon already escaping. Unused lines even have him laughing about his escape on his ship, showing that he indeed survived.
** Torque and Spade were planned to be playable characters (there's even a DummiedOut Torque that can be playable with some fiddling with the game files) but Strife has since nixed the idea due to the sheer amount of extra work required that they'd rather go into the sequel.

to:

** During early character creation, Lilac would've sported a mini skirt mini-skirt rather than the more traditional garb she wears.
** Very early idea sketches found on Sonic Retro imply that several characters would've mistaken Lilac for a princess, princess; it's unknown if this implied anything about her dragon ancestors or it was just meant to be a coincidence. In addition, there's a primitive sprite floating around of a male dragon, looking like he could've been Lilac's father.
** Originally, the already BittersweetEnding of the game would have been worse. If it seems as though Milla was originally going to be KilledOffForReal, that's because it was. Lilac also has a line where she wonders if what Brevon said about his home planet were was true, adding just a touch of ambiguity. When Milla was made a playable character with Kickstarter funding, the ending was changed as Strife felt that it would have made it a DownerEnding, with Brevon already escaping. Unused lines even have him laughing about his escape on his ship, showing that he indeed survived.
** Torque and Spade were planned to be playable characters (there's even a DummiedOut Torque that can be playable with some fiddling with the game files) files), but Strife has since nixed the idea due to the sheer amount of extra work required that they'd rather go into the sequel.

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