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** On the other hand, Claire Hummel, one of the character artists for ''[=BioShock=] Infinite'', upon seeing porn of the Lutece twins, remarked that she was upset ''that people were drawing them in period-inaccurate underwear''.[[note]]typically [[UsefulNotes/{{VictorianBritain}} Victorian]] as opposed to [[TheEdwardianEra Edwardian]], the era the game is set in.[[/note]] The artist then [[StaffCreatedFanWork provided]] a [[https://www.deviantart.com/shoomlah/art/Dressing-Rosalind-Lutece-373216479 visual guide]] on what sorts of undergarments Rosalind Lutece would actually wear.

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** On the other hand, Claire Hummel, one of the character artists for ''[=BioShock=] Infinite'', upon seeing porn of the Lutece twins, remarked that she was upset ''that people were drawing them in period-inaccurate underwear''.[[note]]typically [[UsefulNotes/{{VictorianBritain}} Victorian]] as opposed to [[TheEdwardianEra Edwardian]], the era the game is set in.[[/note]] The artist then [[StaffCreatedFanWork provided]] a [[https://www.deviantart.com/shoomlah/art/Dressing-Rosalind-Lutece-373216479 visual guide]] guide on what sorts of undergarments Rosalind Lutece would actually wear.
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* PreOrderBonus: The Industrial Revolution flash game, which gives you in-game currency and gear for completing it. Preordering over Steam got you copies of the original ''VideoGame/BioShock1'' and ''VideoGame/XCOMEnemyUnknown''.
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Fan recreations aren't necessary to bring up here.


** The game's localization files include dialogue for an unused Voxophone recording. This was seemingly from a earlier version of the game's development, as the player was meant to find it at a location called "The Little Red Bottle", and no such location is visited in the final game. Furthermore, its date of recording is listed as February 15, 1914, where the final game takes place in 1912. Though no audio is known to exist for this audio log, [[https://www.youtube.com/watch?v=fe7NhE6RcLg there exists a fan recreation of it using an AI voice.]]

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** The game's localization files include dialogue (though no audio) for an unused Voxophone recording. recording of a character named Jimmy Jampot, espousing his support for [[SuperBreedingProgram eugenics and selective breeding among fellow Columbians]]. This was seemingly from a an earlier version of the game's development, development as the player was meant to find it at a location called "The Little Red Bottle", and no such location is visited in the final game. Furthermore, its date of recording is listed as February 15, 1914, where the final game takes place in 1912. Though no audio is known to exist for this audio log, [[https://www.youtube.com/watch?v=fe7NhE6RcLg there exists a fan recreation of it using an AI voice.]]
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** The game's localization files include dialogue for an unused Voxophone recording. This was seemingly from a earlier version of the game's development, as the player was meant to find it at a location called "The Little Red Bottle", and no such location is visited in the final game. Furthermore, its date of recording is listed as Feburary 15, 1914, where the final game takes place in 1912. Though no audio is known to exist for this audio log, [[https://www.youtube.com/watch?v=fe7NhE6RcLg there exists a fan recreation of it using an AI voice.]]

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** The game's localization files include dialogue for an unused Voxophone recording. This was seemingly from a earlier version of the game's development, as the player was meant to find it at a location called "The Little Red Bottle", and no such location is visited in the final game. Furthermore, its date of recording is listed as Feburary February 15, 1914, where the final game takes place in 1912. Though no audio is known to exist for this audio log, [[https://www.youtube.com/watch?v=fe7NhE6RcLg there exists a fan recreation of it using an AI voice.]]
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None

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** The game's localization files include dialogue for an unused Voxophone recording. This was seemingly from a earlier version of the game's development, as the player was meant to find it at a location called "The Little Red Bottle", and no such location is visited in the final game. Furthermore, its date of recording is listed as Feburary 15, 1914, where the final game takes place in 1912. Though no audio is known to exist for this audio log, [[https://www.youtube.com/watch?v=fe7NhE6RcLg there exists a fan recreation of it using an AI voice.]]
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* RoleReprise: Many of the voice actors for the first ''Videogame/Bioshock1'' game came back to portray their characters once again. Returning voices are Creator/ArminShimerman as Andrew Ryan, Karl Hanover as Atlas/Frank Fontaine, and James Yaegashi as Dr. Yi Suchong.

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* RoleReprise: Many of the voice actors for the first ''Videogame/Bioshock1'' ''Videogame/BioShock1'' game came back to portray their characters once again.again for ''Burial at Sea''. Returning voices are Creator/ArminShimerman as Andrew Ryan, Karl Hanover as Atlas/Frank Fontaine, and James Yaegashi as Dr. Yi Suchong.
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Misplaced from YMMV.


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=m5ATZq9vb6U Why Can't I Have a Slice of That Pie?]], a blues song sung by one of Atlas' {{Mooks}}.

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Trimming the critical editorializing; Authors Saving Throw isn’t YMMV anymore.


** A few players had complained that Frank Fontaine's voice in ''Videogame/Bioshock2'' sounded off in contrast to how he sounded in the first game. Karl Hanover himself felt that he didn't do a good job as Fontaine in the sequel, and so pushed himself to properly replicate how he sounded as the character in the first game for ''Burial at Sea''.
** Daisy Fitzroy [[spoiler:attempting to kill a child, but being killed by Elizabeth before she could]] was received poorly, but ''Burial at Sea'' revealed [[spoiler:she only did it at the behest of the Luteces, and initially refused to for the same reasons her fans claimed she wouldn't, that the child wasn't to blame for his father, Fink's, actions.]] It turns it into one big BatmanGambit, because the [[TheChessmaster Luteces]] knew what Elizabeth's reaction would be. [[spoiler:Of course, this still does absolutely nothing to absolve her of the vast majority of her crimes, namely responsibility for all the clearly-depicted massacres of civilians during the alternate universe uprising, including some who were tortured to death and had their body parts (e.g. scalps) strewn about the city as messages.]]
** Daisy Fitzroy [[spoiler:having no relevance to the multiverse plot in the base game]] also didn't go unnoticed, but ''Burial at Sea'' also revealed that [[spoiler:she did interact with the Luteces all along]].

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** A few players had complained that Frank Fontaine's voice in ''Videogame/Bioshock2'' sounded off in contrast to how he sounded in the first game. [[CreatorBacklash Karl Hanover himself felt that he didn't do a good job as Fontaine in the sequel, sequel]] (he claimed that unbeknownst to him, he was coming down with a cold during recording, hence why he sounded different), and so pushed himself to properly replicate how he sounded as the character in the first game for ''Burial at Sea''.
** Daisy Fitzroy [[spoiler:attempting to kill a child, but being killed by Elizabeth before she could]] was received poorly, but so ''Burial at Sea'' revealed added an additional scene explaining that [[spoiler:she only did it at the behest of the Luteces, and initially refused to for the same reasons her fans claimed she wouldn't, that the child wasn't to blame for his father, Fink's, actions.]] It actions. This retroactive turns it the scene into one big BatmanGambit, because the [[TheChessmaster Luteces]] knew what Elizabeth's reaction would be. [[spoiler:Of course, this still does absolutely nothing to absolve her of the vast majority of her crimes, namely responsibility for all the clearly-depicted massacres of civilians during the alternate universe uprising, including some who were tortured to death and had their body parts (e.g. scalps) strewn about the city as messages.]]
** Daisy Fitzroy [[spoiler:having no relevance to the multiverse plot in the base game]] also didn't go unnoticed, but ''Burial at Sea'' also revealed that [[spoiler:she did interact with the Luteces all along]].
be.]]

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%% * AuthorsSavingThrow:

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** A few players had complained that Frank Fontaine's voice in ''Videogame/Bioshock2'' sounded off in contrast to how he sounded in the first game. Karl Hanover himself felt that he didn't do a good job as Fontaine in the sequel, and so pushed himself to properly replicate how he sounded as the character in the first game for ''Burial at Sea''.



* RoleReprise: Many of the voice actors for the first ''Videogame/Bioshock1'' game came back to portray their characters once again. Returning voices are Creator/ArminShimerman as Andrew Ryan, Karl Hanover as Atlas (and by extension, Frank Fontaine from Videogame/Bioshock2''), and James Yaegashi as Dr. Yi Suchong.

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* RoleReprise: Many of the voice actors for the first ''Videogame/Bioshock1'' game came back to portray their characters once again. Returning voices are Creator/ArminShimerman as Andrew Ryan, Karl Hanover as Atlas (and by extension, Frank Fontaine from Videogame/Bioshock2''), Atlas/Frank Fontaine, and James Yaegashi as Dr. Yi Suchong.
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This definitely feels like a case of Authors Saving Throw but we need to find the proper confirmation before adding it.

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** Daisy Fitzroy [[spoiler:attempting to kill a child, but being killed by Elizabeth before she could]] was received poorly, but ''Burial at Sea'' revealed [[spoiler:she only did it at the behest of the Luteces, and initially refused to for the same reasons her fans claimed she wouldn't, that the child wasn't to blame for his father, Fink's, actions.]] It turns it into one big BatmanGambit, because the [[TheChessmaster Luteces]] knew what Elizabeth's reaction would be. [[spoiler:Of course, this still does absolutely nothing to absolve her of the vast majority of her crimes, namely responsibility for all the clearly-depicted massacres of civilians during the alternate universe uprising, including some who were tortured to death and had their body parts (e.g. scalps) strewn about the city as messages.]]
** Daisy Fitzroy [[spoiler:having no relevance to the multiverse plot in the base game]] also didn't go unnoticed, but ''Burial at Sea'' also revealed that [[spoiler:she did interact with the Luteces all along]].
* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=m5ATZq9vb6U Why Can't I Have a Slice of That Pie?]], a blues song sung by one of Atlas' {{Mooks}}.
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IUEO now


** Irrational Games held a contest to get a fan's name in the game. [[https://irrationalgames.ghoststorygames.com/insider/bioshock-infinite-name-in-the-game-winner-announced/ The winner]] was [[AwesomeMcCoolName Payton Lane Easter]], who got the honor of becoming the owner of a MechanicalHorse [[https://irrationalgames.ghoststorygames.com/site/uploads/sites/2/2011/05/paytonlaneeaster_finalasset.jpg company]].

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** Irrational Games held a contest to get a fan's name in the game. [[https://irrationalgames.ghoststorygames.com/insider/bioshock-infinite-name-in-the-game-winner-announced/ The winner]] was [[AwesomeMcCoolName Payton Lane Easter]], Easter, who got the honor of becoming the owner of a MechanicalHorse [[https://irrationalgames.ghoststorygames.com/site/uploads/sites/2/2011/05/paytonlaneeaster_finalasset.jpg company]].
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* ThrowItIn: ''Burial at Sea: Episode 2'' features an NPC during Elizabeth's dream of Paris in the form of a young boy dancing around with a baguette. [[https://www.pcgamer.com/bioshock-infinites-bread-boy-proves-game-development-is-a-fathomless-mystery/ According to former senior animator Gwen Frey]], the plan was to have two dancing children using recycled dancing animations from the base game, but due to said animations being made for adult models, they ended up with major clipping and choreography issues. In the end, Frey simply removed the second child and gave the boy a baguette.

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* ThrowItIn: ''Burial at Sea: Episode 2'' features an NPC during Elizabeth's dream of Paris in the form of a young boy dancing around with a baguette. [[https://www.pcgamer.com/bioshock-infinites-bread-boy-proves-game-development-is-a-fathomless-mystery/ According to former senior animator Gwen Frey]], the plan was to have two dancing children using recycled dancing animations from the base game, but due to said animations being made for adult models, they ended up with major clipping and choreography issues. In issues, with a particular issue being that the end, children were raising their hands above their heads to match where they'd be for adults. To save on time, Frey simply removed the second child and gave put a baguette in the boy a baguette.boy's hands for him to dance around with.
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* ThrowItIn: ''Burial at Sea: Episode 2'' features an NPC during Elizabeth's dream of Paris in the form of a young boy dancing around Ewith a baguette. [[https://www.pcgamer.com/bioshock-infinites-bread-boy-proves-game-development-is-a-fathomless-mystery/ According to former senior animator Gwen Frey]], the plan was to have two dancing children using recycled dancing animations from the base game, but due to said animations being made for adult models, they ended up with major clipping and choreography issues. In the end, Frey simply removed the second child and gave the boy a baguette.

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* ThrowItIn: ''Burial at Sea: Episode 2'' features an NPC during Elizabeth's dream of Paris in the form of a young boy dancing around Ewith with a baguette. [[https://www.pcgamer.com/bioshock-infinites-bread-boy-proves-game-development-is-a-fathomless-mystery/ According to former senior animator Gwen Frey]], the plan was to have two dancing children using recycled dancing animations from the base game, but due to said animations being made for adult models, they ended up with major clipping and choreography issues. In the end, Frey simply removed the second child and gave the boy a baguette.
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* ThrowItIn: ''Burial at Sea: Episode 2'' features an NPC during Elizabeth's dream of Paris in the form of a young boy dancing around Ewith a baguette. [[https://www.pcgamer.com/bioshock-infinites-bread-boy-proves-game-development-is-a-fathomless-mystery/ According to former senior animator Gwen Frey]], the plan was to have two dancing children using recycled dancing animations from the base game, but due to said animations being made for adult models, they ended up with major clipping and choreography issues. In the end, Frey simply removed the second child and gave the boy a baguette.
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None

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* RoleReprise: Many of the voice actors for the first ''Videogame/Bioshock1'' game came back to portray their characters once again. Returning voices are Creator/ArminShimerman as Andrew Ryan, Karl Hanover as Atlas (and by extension, Frank Fontaine from Videogame/Bioshock2''), and James Yaegashi as Dr. Yi Suchong.
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* CompletelyDifferentTitle: The ''Burial at Sea'' DLC was released in France with the title "Tombeau sous-marin" ("Underwater Grave").
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YMMV


* FanNickname: ''[=SkyoShock=]'', ''[=AeroShock=]'', or ''[=HighoShock=]'' instead of ''[=BioShock=] Infinite'', due to the game being set in a floating city.
** ''[[spoiler:[=ChronoShock=]]]'' for the [[spoiler:timeline-jumping the game goes through in the second half]].
** "Franchise/DisneyPrincess" for Elizabeth due to her resemblance (both physical as well as personality-wise) to [[WesternAnimation/BeautyAndTheBeast Belle]]. She even sings, and some of her {{Idle Animation}}s had to be removed due to being too much like Rapunzel from ''WesternAnimation/{{Tangled}}''.
** "[[spoiler:Bookerstock]]" for the Rapture version of Booker [[spoiler:or rather, Comstock]] from ''Burial at Sea - Episode 1''.

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*** The possibility warping theme is related to the frequent claim by players and reviewers that choice mechanics in games are pointless and/or FakeLongevity, as the player will always wish to see all of the content and will replay with their choices determined to that end. [[spoiler:The twist is that here it's not the player who does that: it's Elizabeth who's already done it.]] And when [[spoiler:Elizabeth]] speaks of the alternate universes as "constants and variables", they're not just summarising: those would be the literal names of the programming constructs used to store choices (and everything else).

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*** The possibility warping theme is related to the frequent claim by players and reviewers that choice mechanics in games are pointless and/or FakeLongevity, as the player will always wish to see all of the content and will replay with their choices determined to that end. [[spoiler:The twist is that here it's not the player who does that: it's Elizabeth who's already done it.]] And when [[spoiler:Elizabeth]] speaks of the alternate universes as "constants and variables", they're not just summarising: summarizing: those would be the literal names of the programming constructs used to store choices (and everything else).



* DuelingGames: Between this game and ''Videogame/TheLastOfUs''. Both games were hotly anticipated and feature a gruff, grizzled, guitar playing protagonist with a [[DarkAndTroubledPast questionable past]] (both voiced by Creator/TroyBaker) who is tasked with escorting a young girl (with different variations of the same name: Elizabeth/Ellie) through dangerous territory and focus on the development of the relationship between the two. Upon their respective releases, both games were incredibly well received by critics and gamers alike, with the both of them being a stronger contender for the title of "Game Of The Year".

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* DuelingGames: DuelingGames:
**
Between this game and ''Videogame/TheLastOfUs''. Both games were hotly anticipated and feature a gruff, grizzled, guitar playing protagonist with a [[DarkAndTroubledPast questionable past]] (both voiced by Creator/TroyBaker) who is tasked with escorting a young girl (with different variations of the same name: Elizabeth/Ellie) through dangerous territory and focus on the development of the relationship between the two. Upon their respective releases, both games were incredibly well received by critics and gamers alike, with the both of them being a stronger contender for the title of "Game Of The Year".
** There is also a FandomRivalry with fellow ImmersiveSim ''Franchise/{{Dishonored}}'', especially since the HD remaster of the ''[=BioShock=]'' trilogy was released in the same timeframe as ''VideoGame/Dishonored2''. Both ''Infinite'' and ''Dishonored'' are set in {{Steampunk}} versions of the late 19th century, with our main characters having superpowers and access to alternate realities, and developing relations with their [[spoiler:daughters]] Elizabeth and Emily, respectively.
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If the actors were replaced before the game's release, then it's The Other Marty, not The Other Darrin.


* TheOtherDarrin: Booker used to be voiced by Creator/StephenRussell, while an unknown voice actress was Elizabeth in the early videos.

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* TheOtherDarrin: TheOtherMarty: Booker used to be voiced by Creator/StephenRussell, while an unknown voice actress was Elizabeth in the early videos.
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* DummiedOut: A good number of things from scenes and characters to Vigors and weapons, as well as some of Elizabeth's powers. In fact, virtually every scene from the initial gameplay demos got dummied out and only some of the assets were recycled; Ken Levine says that "five or six games worth of content" was scrapped during the long and often delayed development.
** Aside from all the things from the previews and demos, unused files have been found in the game, such as a texture for [[http://www.reddit.com/r/Bioshock/comments/1i0dh9/abandoned_respawn_tomb_texture_found_in_the_game/ a "respawn tomb"]], which looks like it would have been similar to ''VideoGame/BioShock1'''s Vita-chambers, and [[http://tcrf.net/BioShock_Infinite subtitles]] for tailor vending machine dialogue. There's also a mountain observatory, an Arabian-style tower, and [[VideoGame/SystemShock Citadel Station]] out-of-bounds in the final area, and a fight mechanic for Cornelius Slate, who doesn't fight directly.
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ZCE, also Spoony's site went offline ages ago anyway.


* IKnewIt: WebVideo/TheSpoonyExperiment figured out the big ending twist in the first quarter of the game entirely by accident, with him saying that sometimes things just click when you didn't mean for them to.
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* TheCastShowoff: There's an optional scene in Graveyard Shift pub where Elizabeth and Booker do a rendition of "Will the Circle be Unbroken" to show off Courtnee Draper's singing and Creator/TroyBaker's background as a guitar player. A video of them rehearsing is even included at the end of the closing credits. Amusingly, since they're supposed to be performing the song ''in character'', Ken Levine had to ask them to tone down their professionalism.

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* TheCastShowoff: There's an optional scene in Graveyard Shift pub where Elizabeth and Booker do a rendition of "Will the Circle be Unbroken" to show off Courtnee Draper's Creator/CourtneeDraper's singing and Creator/TroyBaker's background as a guitar player. A video of them rehearsing is even included at the end of the closing credits. Amusingly, since they're supposed to be performing the song ''in character'', Ken Levine had to ask them to tone down their professionalism.
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** On the other hand, Claire Hummel, one of the character artists for ''[=BioShock=] Infinite'', upon seeing porn of the Lutece twins, remarked that she was upset ''that people were drawing them in period-inaccurate underwear''.[[note]]typically [[UsefulNotes/{{VictorianBritain}} Victorian]] as opposed to [[TheEdwardianEra Edwardian]], the era the game is set in.[[/note]] The artist then provided a [[https://www.deviantart.com/shoomlah/art/Dressing-Rosalind-Lutece-373216479 visual guide]] on what sorts of undergarments Rosalind Lutece would actually wear.

to:

** On the other hand, Claire Hummel, one of the character artists for ''[=BioShock=] Infinite'', upon seeing porn of the Lutece twins, remarked that she was upset ''that people were drawing them in period-inaccurate underwear''.[[note]]typically [[UsefulNotes/{{VictorianBritain}} Victorian]] as opposed to [[TheEdwardianEra Edwardian]], the era the game is set in.[[/note]] The artist then provided [[StaffCreatedFanWork provided]] a [[https://www.deviantart.com/shoomlah/art/Dressing-Rosalind-Lutece-373216479 visual guide]] on what sorts of undergarments Rosalind Lutece would actually wear.
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* LyingCreator: ''Burial at Sea'' was advertised as starring alternate versions of Booker and Elizabeth. [[spoiler:While this is only partially true for Booker - he's actually a version of Comstock, but Comstock ''is'' the same person as Booker - Elizabeth is the same one from the base game, as shown when she remembers the events in Columbia.]]
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* TheCastShowoff: There's an optional scene in Graveyard Shift pub where Elizabeth and Booker do a rendition of ''Will the Circle be Unbroken'' to show off Courtnee Draper's singing and Creator/TroyBaker's background as a guitar player. A video of them rehearsing is even included at the end of the closing credits. Amusingly, since they're supposed to be performing the song ''in character'', Ken Levine had to ask them to tone down their professionalism.

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* TheCastShowoff: There's an optional scene in Graveyard Shift pub where Elizabeth and Booker do a rendition of ''Will "Will the Circle be Unbroken'' Unbroken" to show off Courtnee Draper's singing and Creator/TroyBaker's background as a guitar player. A video of them rehearsing is even included at the end of the closing credits. Amusingly, since they're supposed to be performing the song ''in character'', Ken Levine had to ask them to tone down their professionalism.



** WordOfGod confirms that during development, the team had to cut "five or six games" worth of material from the final product.

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** WordOfGod confirms that during development, the team had to cut "five or six games" worth of material from the final product. [[https://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infinite A postmortem on Irrational]] noted there were two different multiplayer modes cancelled before focus was put on just a single player campaign, and that the earliest version of ''Clash in the Clouds'' was assigned to ''Videogame/BioShock2'' developers 2K Marin (which at a certain point featured Columbia crashing into the ocean) before Irrational decided to do that along with ''Burial at Sea''.
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Removing entry which is unlikely to be true per this thread: https://tvtropes.org/pmwiki/posts.php?discussion=15998349010A25653400



%%Please find a source before uncommenting this, since Ken Levine is listed on this wiki as having an AuteurLicense.

%%* WriterRevolt: Irrational had to put up with a lot of ExecutiveMeddling and make a lot of concessions (heavy focus on combat, a tough male main character, etc.) in order to secure the funding they needed to complete the game, but nearly all those concessions became {{Deconstruction}} fodder. For example, the obligatory ISO standard male shooter protagonist is an [[TheAtoner Atoner]] with a laundry list of past sins, [[DoesThisRemindYouOfAnything many of which involve murder,]] and more than one critic has theorized that the reason the game has [[BeCarefulWhatYouWishFor far, FAR more combat than necessary]] was Irrational passive-aggressively commenting on the artistic demands made of them.

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