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** In the original releases, the July Full Moon featured Hierophant as a WakeUpCallBoss while Lovers was comparatively easy. This time, it's the other way around: Lovers is now resistant to Pierce and Elec, invulnerable to Fire, has much more HP, trades Maragion for Agidyne (which Mitsuru is weak to), and has ''Diarama'' to drag the fight on longer. It also has a new skill named Seductive Breath, which is effectively a ''permanent'' Stagnant Air, in turn making it much easier for its Charm skills to connect and making Heartbreaker (which does more damage to Charmed allies) hurt like hell. While the MC has access to Me Patra at this point in the game, Leanan Sidhe is weak to Fire, making him a prime target for Agidyne. [[WakeUpCallBoss This fight also sets the tone for the remaining Full Moon Shadows.]]

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** In the original releases, the July Full Moon featured Hierophant as a WakeUpCallBoss while Lovers was comparatively easy. This time, it's the other way around: Lovers is now resistant to Pierce and Elec, invulnerable to Fire, has much more HP, trades Maragion for Agidyne (which Mitsuru is weak to), and has ''Diarama'' to drag the fight on longer. It also has a new skill named Seductive Breath, Mist, which is effectively a ''permanent'' Stagnant Air, in turn making it much easier for its Charm skills to connect and making Heartbreaker (which does more damage to Charmed allies) hurt like hell. While the MC has access to Me Patra at this point in the game, Leanan Sidhe is weak to Fire, making him a prime target for Agidyne. [[WakeUpCallBoss This fight also sets the tone for the remaining Full Moon Shadows.]]
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** Hanged Man, previously just a GoddamnedBoss, is much more dangerous. Part of this is because it has more HP and new resistances (reflects Dark, immune to Fire, heavily resists Strike), and part of it is due to the statues it summons now getting progressively stronger. However, it has ''much'' more to do with its new Grim Transcendence skill, which gives it '''''three extra turns''''' with which to finish off the party with extremely strong attacks like God's Hand, Akasha Arts, and Maeigaon. It can also use Concentrate, Heat Riser, ''and'' Megidola(on) as a substitute for the Devious Maya summon and [[ActionBomb Armed & Ready]] skills, but thankfully will never cast Megidola(on) in the same turn as Grim Transcendence.

to:

** Hanged Man, previously just a GoddamnedBoss, is much more dangerous. Part of this is because it has more HP and new resistances (reflects Dark, immune to Fire, heavily resists Strike), and part of it is due to the statues it summons now getting progressively stronger. However, it has ''much'' more to do with its new Grim Transcendence skill, which gives it '''''three extra turns''''' with which in an attempt to finish off the party with extremely strong attacks like God's Hand, Akasha Arts, and Maeigaon. It can also use Concentrate, Heat Riser, ''and'' Megidola(on) as a substitute for the Devious Maya summon and [[ActionBomb Armed & Ready]] skills, but thankfully will never cast Megidola(on) in the same turn as Grim Transcendence.
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** Speaking of Full Moon Shadows, Chariot and Justice are far tougher this time around, mainly due to the buffs their combined form got. They have new heavy-hitting {{Signature Move}}s and now resist ''all'' damage while combined, requiring elemental Break skills or [[LimitBreak Theurgy]] to be able to do enough damage to get them to de-fuse. Even when they aren't combined, Chariot now resists all physical attacks and Justice resists all magic. Fortunately, the duo trades Samarecarm for Restore, which gets weaker with every subsequent revive.
** Fortune and Strength are bigger threats here, even more so than in the previous versions. For starters, you no longer have control over what space Wheel of Fortune stops on, and it now primarily (de)buff or deal fixed '''''[[FixedDamageAttack 300 damage]]''''' on both parties, the latter of which can be a death sentence at this point in the game if your party's HP is less than 300. The Wheel of Fortune no longer inflicts status effects, but this means the EasyLevelTrick to kill them with Ghastly Wail doesn't work anymore. Additionally, Strength now reflects Strike attacks and resists other physical attacks, and Fortune now ''absorbs'' all magic besides Elec and Dark, though it's now weak to Elec and Strike, making it easy prey for an All-Out attack if knocked down.

to:

** Speaking of Full Moon Shadows, Chariot and Justice are far tougher this time around, mainly due to the buffs their combined form got. They have new heavy-hitting {{Signature Move}}s and now resist ''all'' damage while combined, requiring elemental Break skills or [[LimitBreak Theurgy]] to be able to do enough damage to get them to de-fuse. Even when they aren't combined, Chariot now resists all physical attacks and has high HP, while Justice resists all magic. magic and has more Light skills, [[OneHitKill Mahama and Hamaon included]]. Fortunately, Chariot lacks any status ailment skills and the duo trades Samarecarm for Restore, which use Restore (Recarm on an ally but gets weaker with every subsequent revive.
each use) in place of Samarecarm.
** Fortune and Strength are bigger threats here, even more so than in the previous versions. For starters, you no longer have control over what space Wheel of Fortune stops on, and it now primarily (de)buff or deal fixed '''''[[FixedDamageAttack 300 damage]]''''' on both parties, the latter of which can be a death sentence at this point in the game if your party's HP is less than 300. The Wheel of Fortune no longer inflicts status effects, but this means the EasyLevelTrick to kill them with Ghastly Wail doesn't work anymore. Additionally, Strength now reflects Strike attacks and resists other physical attacks, and Fortune now ''absorbs'' all magic besides Elec and Dark, though it's now weak to Elec Strength doesn't have Eerie Sound and Strike, Vile Assault, and Fortune has two weaknesses (Elec and Strike) and would cast a Wheel of Fortune that has no effect at all when low on health, making it the latter easy prey for an All-Out attack if knocked down.
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** In the original releases, the July full moon featured Hierophant as a WakeUpCallBoss while Lovers was comparatively easy. This time, Hierophant is a lot easier to deal with, but Lovers is ''brutal''. ''Reload'' gave it resistances to Pierce and Electric as well as immunity to Fire, much more HP, traded its Maragion for Agidyne (which Mitsuru is weak to), and gave it ''Diarama'' to drag the fight on longer. Lovers also has a new skill named Seductive Mist, which is effectively a ''permanent'' Stagnant Air, in turn making it much easier for its Charm skills to connect and making Heartbreaker (which does more damage to Charmed allies) hurt that much more. While the MC has access to Me Patra at this point in the game, Leanan Sidhe is weak to Fire, making him a prime target for Agidyne. [[WakeUpCallBoss This fight also sets the tone for the remaining Full Moon Shadows.]]

to:

** In the original releases, the July full moon Full Moon featured Hierophant as a WakeUpCallBoss while Lovers was comparatively easy. This time, Hierophant is a lot easier to deal with, but it's the other way around: Lovers is ''brutal''. ''Reload'' gave it resistances now resistant to Pierce and Electric as well as immunity Elec, invulnerable to Fire, has much more HP, traded its trades Maragion for Agidyne (which Mitsuru is weak to), and gave it has ''Diarama'' to drag the fight on longer. Lovers It also has a new skill named Seductive Mist, Breath, which is effectively a ''permanent'' Stagnant Air, in turn making it much easier for its Charm skills to connect and making Heartbreaker (which does more damage to Charmed allies) hurt that much more.like hell. While the MC has access to Me Patra at this point in the game, Leanan Sidhe is weak to Fire, making him a prime target for Agidyne. [[WakeUpCallBoss This fight also sets the tone for the remaining Full Moon Shadows.]]



** Fortune and Strength are bigger threats here, even more so than in the previous versions. For starters, you no longer have control over what space Wheel of Fortune stops on, and it now primarily (de)buff or deal fixed '''''[[FixedDamageAttack 300 damage]]''''' on both parties, the latter of which can be a death sentence at this point in the game if your party's HP is less than 300. The Wheel of Fortune no longer inflicts status effects, but this means the EasyLevelTrick to kill them with Ghastly Wail doesn't work anymore. Additionally, Strength now reflects Strike attacks and resists other physical attacks, and Fortune now ''absorbs'' all magic besides Elec and Dark, though it's now weak to Elec and Strike, making it easy prey for an All-Out attack if Akihiko knocks it down.
** Hanged Man, previously just a GoddamnedBoss, is much more dangerous. Part of this is because it has more HP and new resistances (reflects Dark, immune to Fire, heavily resists Strike), and part of it is due to the statues it summons now getting progressively stronger. However, it has ''much'' more to do with its new Grim Transcendence skill, which gives it '''''three extra turns''''' with which to finish off the party with extremely strong attacks like God's Hand, Akasha Arts, and Maeigaon. It can also use Concentrate, Heat Riser, ''and'' Megidola(on) as a substitute for the Devious Maya summon and [[ActionBomb Armed & Ready]], but thankfully will never use the latter skill in the same turn as Grim Transcendence.

to:

** Fortune and Strength are bigger threats here, even more so than in the previous versions. For starters, you no longer have control over what space Wheel of Fortune stops on, and it now primarily (de)buff or deal fixed '''''[[FixedDamageAttack 300 damage]]''''' on both parties, the latter of which can be a death sentence at this point in the game if your party's HP is less than 300. The Wheel of Fortune no longer inflicts status effects, but this means the EasyLevelTrick to kill them with Ghastly Wail doesn't work anymore. Additionally, Strength now reflects Strike attacks and resists other physical attacks, and Fortune now ''absorbs'' all magic besides Elec and Dark, though it's now weak to Elec and Strike, making it easy prey for an All-Out attack if Akihiko knocks it knocked down.
** Hanged Man, previously just a GoddamnedBoss, is much more dangerous. Part of this is because it has more HP and new resistances (reflects Dark, immune to Fire, heavily resists Strike), and part of it is due to the statues it summons now getting progressively stronger. However, it has ''much'' more to do with its new Grim Transcendence skill, which gives it '''''three extra turns''''' with which to finish off the party with extremely strong attacks like God's Hand, Akasha Arts, and Maeigaon. It can also use Concentrate, Heat Riser, ''and'' Megidola(on) as a substitute for the Devious Maya summon and [[ActionBomb Armed & Ready]], Ready]] skills, but thankfully will never use the latter skill cast Megidola(on) in the same turn as Grim Transcendence.
Is there an issue? Send a MessageReason:
None


** In the original releases, the July full moon featured Hierophant as a WakeUpCallBoss while Lovers was comparatively easy. This time, Hierophant is a lot easier to deal with, but Lovers is ''brutal''. ''Reload'' gave it resistances to Pierce and Electric as well as immunity to Fire, much more HP, traded its Maragion for Agidyne (which Mitsuru is weak to), and gave it ''Diarama'' to drag the fight on longer. Lovers also has a new skill named Seductive Mist, which is effectively a ''permanent'' Stagnant Air, in turn making it much easier for its Charm skills to connect and making Heartbreaker (which does more damage to Charmed allies) hurt that much more. While the MC has access to Me Patra at this point in the game, Leanan Sidhe is weak to Fire, making him a prime target for Agidyne. [[WakeUpCallBoss This fight sets the tone for the remaining full moon Shadows.]]
** Speaking of full moon Shadows, Chariot and Justice are also a pain this time around, mainly due to the buffs their combined form got. They have new {{Signature Move}}s and now resist ''all'' damage while combined, requiring elemental Break skills or [[LimitBreak Theurgy]] to be able to do enough damage to get them to de-fuse. Even when they aren't combined, Chariot now resists all physical attacks and Justice resists all magic. Fortunately, the duo trades Samarecarm for Restore, which gets weaker with every subsequent revive.
** Fortune and Strength continue to be a threat, even more so than in the previous versions. For starters, you no longer have control over what space Wheel of Fortune stops on, and it now primarily (de)buff or deal fixed '''''[[FixedDamageAttack 300 damage]]''''' on both parties, the latter of which can be a death sentence at this point in the game if your party's HP is less than 300. The Wheel of Fortune no longer inflicts status effects, but this means the EasyLevelTrick to kill them with Ghastly Wail doesn't work anymore. Additionally, Strength now reflects Strike attacks and resists other physical attacks, and Fortune now ''absorbs'' all magic besides Electric and Dark, though it's now weak to Elec and Strike, making it easy prey for an All-Out attack if Akihiko knocks it down.
** Hanged Man, previously just a GoddamnedBoss, is much more dangerous. Part of this is because it has more HP and new resistances (reflects Dark, immune to Fire, heavily resists Strike), and part of it is due to the statues it summons now getting progressively stronger. However, it has ''much'' more to do with its new Grim Transcendence skill, which gives it '''''three extra turns''''' with which to blast the party with extremely strong attacks like God's Hand, Akasha Arts, and Maeigaon. It can also use ''all three Megido skills'' as a substitute for [[ActionBomb Armed & Ready]], but fortunately will never use them in the same turn as Grim Transcendence.

to:

** In the original releases, the July full moon featured Hierophant as a WakeUpCallBoss while Lovers was comparatively easy. This time, Hierophant is a lot easier to deal with, but Lovers is ''brutal''. ''Reload'' gave it resistances to Pierce and Electric as well as immunity to Fire, much more HP, traded its Maragion for Agidyne (which Mitsuru is weak to), and gave it ''Diarama'' to drag the fight on longer. Lovers also has a new skill named Seductive Mist, which is effectively a ''permanent'' Stagnant Air, in turn making it much easier for its Charm skills to connect and making Heartbreaker (which does more damage to Charmed allies) hurt that much more. While the MC has access to Me Patra at this point in the game, Leanan Sidhe is weak to Fire, making him a prime target for Agidyne. [[WakeUpCallBoss This fight also sets the tone for the remaining full moon Full Moon Shadows.]]
** Speaking of full moon Full Moon Shadows, Chariot and Justice are also a pain far tougher this time around, mainly due to the buffs their combined form got. They have new heavy-hitting {{Signature Move}}s and now resist ''all'' damage while combined, requiring elemental Break skills or [[LimitBreak Theurgy]] to be able to do enough damage to get them to de-fuse. Even when they aren't combined, Chariot now resists all physical attacks and Justice resists all magic. Fortunately, the duo trades Samarecarm for Restore, which gets weaker with every subsequent revive.
** Fortune and Strength continue to be a threat, are bigger threats here, even more so than in the previous versions. For starters, you no longer have control over what space Wheel of Fortune stops on, and it now primarily (de)buff or deal fixed '''''[[FixedDamageAttack 300 damage]]''''' on both parties, the latter of which can be a death sentence at this point in the game if your party's HP is less than 300. The Wheel of Fortune no longer inflicts status effects, but this means the EasyLevelTrick to kill them with Ghastly Wail doesn't work anymore. Additionally, Strength now reflects Strike attacks and resists other physical attacks, and Fortune now ''absorbs'' all magic besides Electric Elec and Dark, though it's now weak to Elec and Strike, making it easy prey for an All-Out attack if Akihiko knocks it down.
** Hanged Man, previously just a GoddamnedBoss, is much more dangerous. Part of this is because it has more HP and new resistances (reflects Dark, immune to Fire, heavily resists Strike), and part of it is due to the statues it summons now getting progressively stronger. However, it has ''much'' more to do with its new Grim Transcendence skill, which gives it '''''three extra turns''''' with which to blast finish off the party with extremely strong attacks like God's Hand, Akasha Arts, and Maeigaon. It can also use ''all three Megido skills'' Concentrate, Heat Riser, ''and'' Megidola(on) as a substitute for the Devious Maya summon and [[ActionBomb Armed & Ready]], but fortunately thankfully will never use them the latter skill in the same turn as Grim Transcendence.
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None


** In the original releases, the July full moon featured Hierophant as a WakeUpCallBoss while Lovers was comparatively easy. This time, Hierophant is a lot easier to deal with, but Lovers is ''brutal''. ''Reload'' gave it resistances to Pierce and Electric as well as immunity to Fire, much more HP, traded its Maragion for Agidyne, and gave it ''Diarama'' to drag the fight on longer. Lovers also has a new skill named Seductive Mist, which is effectively a '''permanent''' Stagnant Air, in turn making it much easier for its multiple skills that inflict Charm to land and making Heartbreaker (which does more damage to Charmed allies) hurt that much more. While the player will have access to Me Patra at this point in the game through items and one Persona, said Persona (Leanan Sidhe) is weak to Fire, making the protagonist a prime target for Agidyne. This fight sets the tone for the remaining full moon bosses.
** Speaking of full moon bosses, Chariot and Justice are also a pain this time around, mainly due to the buffs their combined form got. They have new {{Signature Move}}s and now resist ''all'' damage while combined, requiring elemental Break skills or [[LimitBreak Theurgy]] to be able to do enough damage to get them to de-fuse. Even when they aren't combined, Chariot now resists all physical attacks and Justice resists all magic. Fortunately, their revival skill now gets weaker with every subsequent revive.
** Fortune and Strength are also more difficult, as you no longer have control over what space Wheel of Fortune stops on, and it now primarily heals or [[FixedDamageAttack damages]] either party for 300 HP, the latter of which can be a death sentence at this point in the game if your party gets hit. The Wheel of Fortune no longer inflicts status effects, but this means the EasyLevelTrick to kill Strength with Ghastly Wail doesn't work anymore. Additionally, Strength now reflects Strike attacks and resists other physical attacks, and Fortune now ''absorbs'' all magic besides Electric and Dark (though it is now weak to Electric, and also Strike).
** Hanged Man, previously just a GoddamnedBoss, is a full-on nightmare now. Part of this is because it has more HP and new resistances (reflects Dark, immune to Fire, heavily resists Strike), and part of it is due to the statues it summons now getting progressively stronger. However, it has ''much'' more to do with its new Grim Transcendence skill, which gives it '''three''' extra turns with which to blast the party with extremely strong attacks like God's Hand, Akasha Arts, and Maeigaon. It can also use ''all three Megido skills'' as a substitute for [[ActionBomb Armed & Ready]], but fortunately will never use them in the same turn as Grim Transcendence.

to:

** In the original releases, the July full moon featured Hierophant as a WakeUpCallBoss while Lovers was comparatively easy. This time, Hierophant is a lot easier to deal with, but Lovers is ''brutal''. ''Reload'' gave it resistances to Pierce and Electric as well as immunity to Fire, much more HP, traded its Maragion for Agidyne, Agidyne (which Mitsuru is weak to), and gave it ''Diarama'' to drag the fight on longer. Lovers also has a new skill named Seductive Mist, which is effectively a '''permanent''' ''permanent'' Stagnant Air, in turn making it much easier for its multiple Charm skills that inflict Charm to land connect and making Heartbreaker (which does more damage to Charmed allies) hurt that much more. While the player will have MC has access to Me Patra at this point in the game through items and one Persona, said Persona (Leanan Sidhe) game, Leanan Sidhe is weak to Fire, making the protagonist him a prime target for Agidyne. [[WakeUpCallBoss This fight sets the tone for the remaining full moon bosses.
Shadows.]]
** Speaking of full moon bosses, Shadows, Chariot and Justice are also a pain this time around, mainly due to the buffs their combined form got. They have new {{Signature Move}}s and now resist ''all'' damage while combined, requiring elemental Break skills or [[LimitBreak Theurgy]] to be able to do enough damage to get them to de-fuse. Even when they aren't combined, Chariot now resists all physical attacks and Justice resists all magic. Fortunately, their revival skill now the duo trades Samarecarm for Restore, which gets weaker with every subsequent revive.
** Fortune and Strength are also continue to be a threat, even more difficult, as so than in the previous versions. For starters, you no longer have control over what space Wheel of Fortune stops on, and it now primarily heals (de)buff or [[FixedDamageAttack damages]] either party for deal fixed '''''[[FixedDamageAttack 300 HP, damage]]''''' on both parties, the latter of which can be a death sentence at this point in the game if your party gets hit. party's HP is less than 300. The Wheel of Fortune no longer inflicts status effects, but this means the EasyLevelTrick to kill Strength them with Ghastly Wail doesn't work anymore. Additionally, Strength now reflects Strike attacks and resists other physical attacks, and Fortune now ''absorbs'' all magic besides Electric and Dark (though it is Dark, though it's now weak to Electric, Elec and also Strike).
Strike, making it easy prey for an All-Out attack if Akihiko knocks it down.
** Hanged Man, previously just a GoddamnedBoss, is a full-on nightmare now.much more dangerous. Part of this is because it has more HP and new resistances (reflects Dark, immune to Fire, heavily resists Strike), and part of it is due to the statues it summons now getting progressively stronger. However, it has ''much'' more to do with its new Grim Transcendence skill, which gives it '''three''' '''''three extra turns turns''''' with which to blast the party with extremely strong attacks like God's Hand, Akasha Arts, and Maeigaon. It can also use ''all three Megido skills'' as a substitute for [[ActionBomb Armed & Ready]], but fortunately will never use them in the same turn as Grim Transcendence.
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None


** Chariot and Justice are much more difficult this time around, mainly due to the buffs their combined form got. They have new {{Signature Move}}s and now resist ''all'' damage while combined, requiring elemental Break skills or [[LimitBreak Theurgy]] to be able to do enough damage to get them to de-fuse. Even when they aren't combined, Chariot now resists all physical attacks and Justice resists all magic. Fortunately, their revival skill now gets weaker with every subsequent revive.

to:

** Speaking of full moon bosses, Chariot and Justice are much more difficult also a pain this time around, mainly due to the buffs their combined form got. They have new {{Signature Move}}s and now resist ''all'' damage while combined, requiring elemental Break skills or [[LimitBreak Theurgy]] to be able to do enough damage to get them to de-fuse. Even when they aren't combined, Chariot now resists all physical attacks and Justice resists all magic. Fortunately, their revival skill now gets weaker with every subsequent revive.

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