History ThatOneBoss / Atlus

31st Jan '16 4:25:17 PM Gadjiltron
Is there an issue? Send a Message
* ''VideoGame/EtrianOdyssey II'' made the first game look easy by taking out all of the cheap moves you'd use to actually survive well. Even the fact that some bosses cause mass confusion is nothing compared to the terror of Colossus. It was a hard enough fight as is due to massive damage output, resistance to every element, Massive Damage magic counterattacks, and the occasional defense debuff, but those poor people trying to use Buff-centric parties had no idea that having buffs active triggered Mad Rush, That One Attack that does about 40-80% of a max-level character's HP (depending on class) and simultaneously will multi-bind your party, likely preventing your healer from even being able to do anything...
to:
* ''VideoGame/EtrianOdyssey II'' made the first game look easy by taking out all of the cheap moves you'd use to actually survive well. Even the fact that some bosses cause mass confusion is nothing compared to the terror of Colossus. It was a hard enough fight as is due to massive damage output, resistance to every element, Massive Damage magic counterattacks, and the occasional defense debuff, but those poor people trying to use Buff-centric parties had no idea that having buffs active triggered Mad Rush, That One Attack ThatOneAttack that does about 40-80% of a max-level character's HP (depending on class) and simultaneously will multi-bind your party, likely preventing your healer from even being able to do anything...

Added DiffLines:
* ''VideoGame/EtrianOdyssey II'' made the first game look easy by taking out all of the cheap moves you'd use to actually survive Scylla in 2 Untold can easily qualify as well. Even the fact that some bosses cause mass confusion is nothing compared to the terror of Colossus. It was a hard enough fight as is due to She has massive damage output, HP reserves, but while this amount can be reduced to about half before you even engage her, the fight will still be a long one anyways. Her main attack, Cry Soul, can easily destroy the entire party if not for its terrible accuracy, but she is capable of attacks that put your party to sleep so they won't be able to dodge that attack anyway. The problem is that during the course of battle, tentacles will appear to assist her, and if they are not killed promptly they will bind and stun the party (rendering them unable to dodge) ''just'' before Cry Soul is used again. Ailment resistance or blocking moves are practically mandated to every element, Massive Damage magic counterattacks, and make the occasional defense debuff, but those poor people trying to use Buff-centric parties had no idea that having buffs active triggered Mad Rush, That One Attack that does about 40-80% of a max-level character's HP (depending on class) and simultaneously will multi-bind your party, likely preventing your healer from even being able to do anything...fight bearable.
23rd Jan '16 10:36:57 AM CybranGeneralSturm
Is there an issue? Send a Message
** [[spoiler:Issachar White]], the last White you have to battle during the endgame. The other three Whites can be debuffed into oblivion; this one, however, uses Luster Candy with enough frequency that it's a waste of time. He has no weaknesses (though thankfully he has no resistances other than ContractualBossImmunity either). During the first portion of the fight, he uses physical attacks and Charge, and his critical rate is ridiculously high. The worst part is when he's down to less than a third of his health; that's when he starts using ''all three'' of the special attacks the previous Whites had. Blank Bullet is a gun attack that hits everyone twice. Impossible Slice is a physical attack that reduces your defense. The worst, though, is Nought Wave, an Almighty (read: unblockable) attack that hits for a lot of damage and has a very high chance of instant death. And it's neither curse nor expel, so you have ''no way to resist it''. Finally, he has two points where he will talk to you and prompt for responses. For his second set of BossBanter, picking the wrong answer reduces your HPToOne and your MP to 0.
to:
** [[spoiler:Issachar White]], the last White you have to battle during the endgame. The other three Whites can be debuffed into oblivion; this one, however, uses Luster Candy with enough frequency that it's a waste of time. He has no weaknesses (though thankfully he has no resistances other than ContractualBossImmunity either). During the first portion of the fight, he uses physical attacks and Charge, and his critical rate is ridiculously high. The worst part is when he's down to less than a third of his health; that's when he starts using ''all three'' of the special attacks the previous Whites had. Blank Bullet is a gun attack that hits everyone twice. Impossible Slice is a physical attack that reduces your defense. The worst, though, is Nought Wave, an Almighty (read: unblockable) attack that hits for a lot of damage and has a very high chance of instant death. And it's neither curse Death nor expel, Expel, so you have ''no way to resist it''. Finally, he has two points where he will talk to you and prompt for responses. For his second set of BossBanter, picking the wrong answer reduces your HPToOne and your MP to 0.
21st Jan '16 12:01:31 PM CybranGeneralSturm
Is there an issue? Send a Message
%% Asura is a bonus boss on non-Neutral routes, but a mandatory one on Neutral. As for whether he stays on this page, I'll leave it to someone else. ** Asura by himself is not as difficult as he was in ''Strange Journey'', but your AI partner, due to AIRoulette, will almost always use nothing but [[ArtificialStupidity skills he's immune to]], giving him constantly Smirk buffs.
to:
%% Asura is a bonus boss BonusBoss on non-Neutral routes, but a mandatory one enemy on Neutral. As for whether he stays on this page, I'll leave it to someone else. ** Asura by himself is not as difficult as he was in ''Strange Journey'', but your AI partner, due to AIRoulette, will almost always use nothing but [[ArtificialStupidity skills he's immune to]], giving him constantly constant Smirk buffs.status.

* Camazotz from [[VideoGame/DigitalDevilSaga the first game]]. He's not too bad [[RecurringBoss the first two times you fight him]], but the third time, he's a nightmare, mainly because of extra-turn spells and ZOTZILAHA BANE, which can't be defended against and turns you into a bat, which has hideously low stats and a large Force weakness. Three guesses what one of Camazotz's damage-dealing attacks's element is (Spiral Edge doesn't count since it's Physical and it's used in the previous fights). Assuming, of course, he doesn't get overly lucky when he starts spamming Rage. It seems appropriate for a boss which is named after a [[http://en.wikipedia.org/wiki/Camazotz Mayan god of death.]] * For series veterans, Vasuki. He uses ice and electricity, both elements that freeze or shock characters, allowing him to critical hit them to death. The player can only shield against one of them at a time, and Vasuki's AI is smart enough to attack with whichever isn't blocked, meaning he won't lose turn icons that way. To top that off, he's capable of using two unblock-able Megidolas in the same turn.
to:
* Camazotz from [[VideoGame/DigitalDevilSaga the first game]]. He's not too bad [[RecurringBoss the first two times you fight him]], but the third time, he's a nightmare, mainly because of extra-turn spells and ZOTZILAHA BANE, which can't be defended against and turns you into a bat, which has hideously low stats and a large Force weakness. Three guesses what one all of Camazotz's damage-dealing attacks's element is (Spiral Edge doesn't count since it's Physical and it's used in the previous fights). Assuming, of course, he doesn't get overly lucky when he starts spamming Rage. It seems appropriate for a boss which is named after a [[http://en.wikipedia.org/wiki/Camazotz Mayan god of death.]] * For series veterans, Vasuki. He uses ice and electricity, both of which are elements that can freeze or shock characters, characters respectively, allowing him to critical hit them to death. The player can only shield against one of them at a time, time without crazy preparation, and Vasuki's AI is smart enough to attack with whichever isn't blocked, meaning he won't lose turn icons that way. To top that off, he's capable of using two unblock-able Megidolas in the same turn.
21st Jan '16 11:28:08 AM LucaEarlgrey
Is there an issue? Send a Message
* ''VideoGame/ShinMegamiTenseiIV''
to:
* ''VideoGame/ShinMegamiTenseiIV''''VideoGame/ShinMegamiTenseiIV'' is regarded by series veterans as [[SequelDifficultyDrop the easiest game in the mainline series]], but it still has its share of troublemakers that stand out from other bosses:
27th Dec '15 4:25:32 AM CybranGeneralSturm
Is there an issue? Send a Message
* For series veterans, Vasuki. He uses ice and electricity, both elements that freeze or stun characters, allowing him to critical hit them to death. The player can only shield against one of them at a time, and Vasuki's AI is smart enough to attack with whichever isn't blocked, meaning he won't lose turn icons that way. To top that off, he's capable of using two unblock-able Megidolas in the same turn.
to:
* For series veterans, Vasuki. He uses ice and electricity, both elements that freeze or stun shock characters, allowing him to critical hit them to death. The player can only shield against one of them at a time, and Vasuki's AI is smart enough to attack with whichever isn't blocked, meaning he won't lose turn icons that way. To top that off, he's capable of using two unblock-able Megidolas in the same turn.
27th Dec '15 4:01:17 AM LucaEarlgrey
Is there an issue? Send a Message
** Maya, the boss of sector seven. You know you're in for a hell of a time when using magic on her is answered with a '''''100% ACCURATE INSTANT KILL'''''. This also extends to your guns, even though they technically aren't magic, as those too are grounds for getting one-shotted. Not to mention she knows Illusory Ritual, which is basically this game's version of Red Capote (Read: maxes out accuracy and evasion) and all the -Dyne spells, which are boosted through using her different Gate spells.
to:
** Maya, the boss of sector seven. You know you're in for a hell of a time when using magic on her is answered with a '''''100% ACCURATE INSTANT KILL'''''. This also extends to your guns, even though they technically aren't magic, as those too are grounds for getting one-shotted.one-shotted, although the basic gun attack is allowed. Not to mention she knows Illusory Ritual, which is basically this game's version of Red Capote (Read: maxes out accuracy and evasion) and all the -Dyne spells, which are boosted through using her different Gate spells.
14th Dec '15 6:21:12 AM 082122712641
Is there an issue? Send a Message
** Black Rider, considered to be the easiest Horseman, can easily qualify if you put off fighting Red Rider until after a certain dungeon is cleared. This guy is the first boss to use Megidolaon (the strongest, party-wide, [[InfinityPlusOneElement Almighty-elemental]]/[[UnblockableAttack unblockable spell]] in the game), has Glacial Blast (ice version of Prominence and Bolt Storm above), and every now and then he busts out his SignatureMove Soul Divide, which ''halves the HP of any party member that is not immune to Curse and has a good chance to inflict Mute!'' He also ''absorbs Ice attacks'' so you need to pay attention to what skills you're using. His Legion supporters know Mamudoon and Hell Gaze (very strong Death-based instant-kill spells), Tetrakarn (repels physical attacks for one turn), and Makakaja (a buff that boosts the power of magic attacks and thusly increases the damage dealt by both Megidolaon and Glacial Blast).
to:
** Black Rider, considered to be the easiest Horseman, can easily qualify if you put off fighting Red Rider until after a certain dungeon is cleared. This guy is the first boss to use Megidolaon (the strongest, party-wide, [[InfinityPlusOneElement Almighty-elemental]]/[[UnblockableAttack unblockable spell]] in the game), has Glacial Blast (ice version of Prominence and Bolt Storm above), and every now and then he busts out his SignatureMove Soul Divide, which ''halves halves the HP of any party member that is not immune to Curse Curse, and has a good chance to can inflict Mute!'' Mute to prevent you from using any spell. He also ''absorbs Ice attacks'' so you need to pay attention to what skills you're using. His Legion supporters know Mamudoon and Hell Gaze (very strong Death-based instant-kill spells), Tetrakarn (repels physical attacks for one turn), and Makakaja (a buff that boosts the power of magic attacks and thusly increases the damage dealt by both Megidolaon and Glacial Blast).

** The FinalBoss deserves mention for being a shining example of FakeDifficulty in a game which is otherwise tough but fair. He's a SequentialBoss with ''' thirteen''' forms. The first twelve aren't that bad, but put together they take almost an hour to get through, and no saving in between forms. Then the thirteenth form likes to spam its unblockable hit-all attack, has 6000 HP (''four'' times as much as the previous ones), takes half damage from everything except for one element, and will randomly stop your progress cold by using an energy shield that reflects everything. It takes about a half-hour to whittle down his HP to the point where he's finally had enough and busts out his ultimate attack -- an unblockable attack that can deal status ailments. Why is this bad? Fun fact 1: Charm is a status ailment. Fun fact 2: You probably have a teammate with full heal around just to keep yourself alive. Fun fact 3: Yes, full heal is FULL heal. If you are unfortunate enough to have a charmed teammate use their full heal on the boss, ''they get all 6000 of their HP back''. While he does remain in his thirteenth form, it completely restarts, which includes the one hour and a half of AIRoulette. Hard bosses are one thing, but bosses that make you go through an hour and a half of AIRoulette and tedium ''before'' clobbering you, and then ''returns you back to the beginning'', are special kinds of sadism.
to:
** The FinalBoss deserves mention for being a shining example of FakeDifficulty in a game which is otherwise tough but fair. He's She's a SequentialBoss with ''' thirteen''' forms. The first twelve aren't that bad, but put together they take almost an hour to get through, and no saving in between forms. Then the thirteenth last form likes to spam its unblockable hit-all attack, has 6000 HP (''four'' times as much as the previous ones), takes half damage from everything except for one element, and will randomly stop your progress cold by using an energy shield that reflects everything. It takes about a half-hour needs luck just to whittle down his her HP to the point where he's she's finally had enough and busts out his her ultimate attack -- an unblockable attack that can deal status ailments. Why is this bad? Fun fact 1: Charm is a status ailment. Fun fact 2: You probably have a teammate with full heal around just to keep yourself alive. Fun fact 3: Yes, full heal is FULL heal. If you are unfortunate enough to have a charmed teammate use their full heal on the boss, ''they get ''she gets all 6000 of their her HP back''. While he she does remain in his thirteenth her last form, it completely restarts, which includes the one hour and a half of AIRoulette. random everything-reflecting energy shield. Hard bosses are one thing, but bosses that make you go through an hour and a half of AIRoulette and tedium ''before'' ''long'' AIRoulette, clobbering you, and then ''returns you back to the beginning'', are special kinds of sadism.
14th Dec '15 6:07:36 AM 082122712641
Is there an issue? Send a Message
** The FinalBoss deserves mention for being a shining example of FakeDifficulty in a game which is otherwise tough but fair. He's a SequentialBoss with ''' thirteen''' forms. The first twelve aren't thatbad, but put together they take almost an hour to get through, and no saving in between forms. Then the thirteenth form likes to spam its unblockable hit-all attack, has 6000 HP (''four'' as much as the previous ones), takes half damage from everything except the Almighty element, and will randomly stop your progress cold by using an energy shield that reflects everything. It takes about a half-hour to whittle down his HP to the point where he's finally had enough and busts out his ultimate attack -- an unblockable attack that can deal status ailments. Why is this bad? Fun fact 1: Charm is a status ailment. Fun fact 2: You probably have a teammate with full heal around just to keep yourself alive. Fun fact 3: Yes, full heal is FULL heal. If you are unfortunate enough to have a charmed teammate use their full heal on the boss, they get all 6000 of their hp back. While he does remain in his thirteenth form, that thirteenth form completely restarts, which includes the energy shield and the hour and a half of AIRoulette. Hard bosses are one thing, but bosses that make you go through an hour and a half of AIRoulette and tedium ''before'' clobbering you are a special kind of sadism.
to:
** The FinalBoss deserves mention for being a shining example of FakeDifficulty in a game which is otherwise tough but fair. He's a SequentialBoss with ''' thirteen''' forms. The first twelve aren't thatbad, that bad, but put together they take almost an hour to get through, and no saving in between forms. Then the thirteenth form likes to spam its unblockable hit-all attack, has 6000 HP (''four'' times as much as the previous ones), takes half damage from everything except the Almighty for one element, and will randomly stop your progress cold by using an energy shield that reflects everything. It takes about a half-hour to whittle down his HP to the point where he's finally had enough and busts out his ultimate attack -- an unblockable attack that can deal status ailments. Why is this bad? Fun fact 1: Charm is a status ailment. Fun fact 2: You probably have a teammate with full heal around just to keep yourself alive. Fun fact 3: Yes, full heal is FULL heal. If you are unfortunate enough to have a charmed teammate use their full heal on the boss, they ''they get all 6000 of their hp back. HP back''. While he does remain in his thirteenth form, that thirteenth form it completely restarts, which includes the energy shield and the one hour and a half of AIRoulette. Hard bosses are one thing, but bosses that make you go through an hour and a half of AIRoulette and tedium ''before'' clobbering you, and then ''returns you back to the beginning'', are a special kind kinds of sadism.
14th Dec '15 6:00:37 AM 082122712641
Is there an issue? Send a Message
** Eternal Punishment has Captain Shimazu as a ThatOneBoss of the annoying variety. Shimazu and his flunkies aren't too tough aside from the insta-kill Aimed-shot with all of their attacks being single-target, the problem comes with dealing damage as they will constantly spam Hypnotic wave, a party-spanning sleep-inducing spell over and over, screwing up your Fusion-spells. ** [[spoiler: Guido]] must've been working out between games as his WeaksauceWeakness is now gone and replaced with resistance to EVERYTHING. Expect the battle to last a long time. ** [[spoiler: "The Metal Trio"--golden statues of Jun, Eikichi, and Lisa, who were born out of Tatsuya's guilt.]] This is a team battle, your party against them. While each character doesn't have a huge amount of HP, each enemy is immune to physical attacks, and possess unique high damage spells that target all party members, and to further twist the knife, [[spoiler: Eikichi's]] 'Bloody Divorce' has a high percentage of causing instant death. [[spoiler: "Jun"'s]] 'Terror Fortune' special can inflict almost every single freaking status ailment on everyone with next to no fail, often leaving you utterly helpless.
to:
** ''Persona 2: Eternal Punishment Punishment'' has Captain Shimazu as a ThatOneBoss of the annoying variety. Shimazu and his flunkies aren't too tough aside from the insta-kill Aimed-shot with all of their attacks being single-target, the problem comes with dealing damage as they will constantly spam Hypnotic wave, a party-spanning sleep-inducing spell over and over, screwing up your Fusion-spells. ** [[spoiler: Guido]] [[spoiler:Guido]] must've been working out between games as his WeaksauceWeakness is now gone and replaced with resistance to EVERYTHING. Expect the battle to last a long time. ** [[spoiler: "The Metal Trio"--golden Trio"[[spoiler:--golden statues of Jun, Eikichi, and Lisa, who were born out of Tatsuya's guilt.]] guilt]], just before the FinalBoss. This is a team battle, your party against them. While each character doesn't have a huge amount of HP, each enemy is immune to physical attacks, and possess unique high damage spells that target all party members, and to further twist the knife, [[spoiler: Eikichi's]] 'Bloody Divorce' has a high percentage of causing instant death. [[spoiler: "Jun"'s]] 'Terror Fortune' special can inflict almost every single freaking status ailment on everyone with next to no fail, often leaving you utterly helpless.helpless. ** The FinalBoss of ''Eternal Punishment'' is just as vicious as he was back in Innocent Sin. He has two forms this time around. The first form varies its strength, depending on whether or not you restore [[spoiler:Lisa's]] and/or [[spoiler:Eikichi's]] memories. If you restore both, his first form, [[spoiler:Moon Howler]], will randomly ''reduces your team's remaining HP to half'', and has an attack that deals large unblockable damage, which doubles for guarding characters. The second form is harder no matter what you did, now he has an unblockable attack that gets ''stronger'' with each use, an unblockable attack that deals random damage between 100 to ''800'', and ability to prevent you from changing Persona for 8 turns, and another skill to ''negate your buffs, shields, and healing''. Don't bother crying. It's simply what [[spoiler:Nyarlathotep]] does.

** The FinalBoss deserves mention for being a shining example of FakeDifficulty in a game which is otherwise tough but fair. He's a SequentialBoss with ''' thirteen''' forms. Twelve are normal boss fights, even a little on the easy side, but put together they take almost an hour to get through, and no saving in between forms. Then the thirteenth form likes to spam its unblockable hit-all attack, has 6000 HP, takes half damage from everything except the Almighty element, and will randomly stop your progress cold by using an energy shield that reflects everything. It takes about a half-hour to whittle down his HP to the point where he's finally had enough and busts out his ultimate attack -- which, in most cases, leaves you flailing for a few turns trying to recover, and then dead. Hard bosses are one thing, but bosses that make you go through an hour and a half of AIRoulette and tedium ''before'' clobbering you are a special kind of sadism. He can use status ailment attacks on your whole team. Fun fact 1: Charm is a status ailment. Fun fact 2: You probably have a teammate with full heal around just to keep yourself alive. Fun fact 3: Yes, full heal is FULL heal. If you are unfortunate enough to have a charmed teammate use their full heal on the boss, they get all 6000 of their hp back. While he does remain in his thirteenth form, that thirteenth form completely restarts, which includes the energy shield and the hour and a half of AIRoulette. ** The UpdatedRerelease, FES, has the The Brilliant Cyclops, fought in the second dungeon of ''The Answer''. It's just one Shadow, and the previous fight pitted you against four. Besides, it's the second boss of the game! This shouldn't be too hard, right? [[WakeUpCallBoss WRONG]]. The only element it's vulnerable to is fire (it reflects everything else), it has very powerful ice spells and can summon Soul Dancers, which could be bosses on their own, by virtue of having Agidyne and HEALING SPELLS potent enough to get the Cyclops back to full health in two turns. It will summon those Dancers after it falls below 50% HP, and each time one dies, it just replaces them the next turn it can. There can also be two of them on the field at once, so they can either heal the Cyclops to full health in one turn, or have one attack your party and the other heal.
to:
** The FinalBoss deserves mention for being a shining example of FakeDifficulty in a game which is otherwise tough but fair. He's a SequentialBoss with ''' thirteen''' forms. Twelve are normal boss fights, even a little on the easy side, The first twelve aren't thatbad, but put together they take almost an hour to get through, and no saving in between forms. Then the thirteenth form likes to spam its unblockable hit-all attack, has 6000 HP, HP (''four'' as much as the previous ones), takes half damage from everything except the Almighty element, and will randomly stop your progress cold by using an energy shield that reflects everything. It takes about a half-hour to whittle down his HP to the point where he's finally had enough and busts out his ultimate attack -- which, in most cases, leaves you flailing for a few turns trying to recover, and then dead. Hard bosses are one thing, but bosses an unblockable attack that make you go through an hour and a half of AIRoulette and tedium ''before'' clobbering you are a special kind of sadism. He can use deal status ailment attacks on your whole team. ailments. Why is this bad? Fun fact 1: Charm is a status ailment. Fun fact 2: You probably have a teammate with full heal around just to keep yourself alive. Fun fact 3: Yes, full heal is FULL heal. If you are unfortunate enough to have a charmed teammate use their full heal on the boss, they get all 6000 of their hp back. While he does remain in his thirteenth form, that thirteenth form completely restarts, which includes the energy shield and the hour and a half of AIRoulette. AIRoulette. Hard bosses are one thing, but bosses that make you go through an hour and a half of AIRoulette and tedium ''before'' clobbering you are a special kind of sadism. ** The UpdatedRerelease, FES, ''Persona 3 FES'', has the The Brilliant Cyclops, fought in the second dungeon of ''The Answer''.''[[PlayableEpilogue The Answer]]''. It's just one Shadow, and the previous fight pitted you against four. Besides, it's the second boss of the game! This shouldn't be too hard, right? [[WakeUpCallBoss WRONG]]. The only element it's vulnerable to is fire (it reflects everything else), it has very powerful ice spells and can summon Soul Dancers, which could be bosses on their own, by virtue of having Agidyne and HEALING SPELLS potent enough to get the Cyclops back to full health in two turns. It will summon those Dancers after it falls below 50% HP, and each time one dies, it just replaces them the next turn it can. There can also be two of them on the field at once, so they can either heal the Cyclops to full health in one turn, or have one attack your party and the other heal.
7th Dec '15 4:52:40 PM CybranGeneralSturm
Is there an issue? Send a Message
Just remembered that Lucifer has Almighty normal attacks.
** The game's TrueFinalBoss, [[spoiler:Lucifer]], is the epitome of this trope. You can't even fight him unless you're on the sixth ending and for good reason: You '''absolutely need [[ArmorPiercingAttack Pierce]] on your demons''' because he '''resists 75% physical, elemental magic, and Almighty damage,''' has [[ContractualBossImmunity standard boss immunities]], and has the most HP out of any boss in the game. He also has a ton of [[ThatOneAttack nasty attacks]] such as Evil Gleam (Charms your party), High King (very high Almighty damage on your party with some chance of Bind) and Root of Evil (either takes 1/2, 3/4, or ''9/10'' of your party's health) at his disposal and if you die, you have to fight through [[AnticlimaxBoss Kagutsuchi]] just to fight him again.
to:
** The game's TrueFinalBoss, [[spoiler:Lucifer]], is the epitome of this trope. You can't even fight him unless you're on the sixth ending and for good reason: You '''absolutely need [[ArmorPiercingAttack Pierce]] on your demons''' because he '''resists 75% physical, elemental magic, and Almighty damage,''' has [[ContractualBossImmunity standard boss immunities]], and has the most HP out of any boss in the game. He also has a ton of [[ThatOneAttack nasty attacks]] such as Evil Gleam (Charms your party), High King (very high Almighty damage on your party with some chance of Bind) and Root of Evil (either takes 1/2, 3/4, or ''9/10'' of your party's health) at his disposal and if you die, you have to fight through [[AnticlimaxBoss Kagutsuchi]] just to fight him again. To rub salt in the wound, his normal attack is Almighty-Elemental.
This list shows the last 10 events of 500. Show all.