History ThatOneBoss / Atlus

11th Dec '16 4:53:07 PM SchrodingersOni
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** Once again from Record Breaker comes the game's insane quintet of final bosses. First the prime factors of Heat, Gravity, Time and Space. Heat can deliver unholy degrees of AoE fire damage in addition to having both Agidyne and Inferno, Gravity slows your party, is immune to everything but force damage and rains Hassohappa like there's no tomorrow, Space hops freely about the feild whilst using its impossibly large attack range to torment you with Drain and Dream Eater, and Time freely spams both Megido and Prayer while also periodically inflicting Stone. Canopus itself is protected by three walls that can use Deathbound and Media, fills the field with eight "Genes" - one each for the four elements, and two for curse and almighty - that have a bad habit of OHK-ing teams that don't kill them first... and then the big boss itself has two unique attacks that do absurd altitudes of damage, Megidolaon for good measure, and the Heavenly Law racial skill. Not to mention its near-impossible second phase.
1st Dec '16 7:13:21 PM CybranGeneralSturm
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** The second boss in the game, the [[RecurringBoss first fight with the Specter]], can be quite difficult, as part of the EarlyGameHell. He will always summon 5 other specters (always outnumbering you) and attack you over and over, until they decide to all fuse into a huge ghost. The large Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused; if 4 to 5 of them, or worse, all of them, managed to stay alive, the fusion will be able to kill anyone in your party in one hit. It also notably has no weaknesses (even ''resisting magic'') for such an early boss.

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** The second boss in the game, the [[RecurringBoss first fight with the Specter]], can be quite difficult, as part of the EarlyGameHell. He will always summon 5 other specters (always outnumbering you) and attack you over and over, until they decide to all fuse into a huge ghost.ghost, an action that is exclusive to this fight. The large Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused; if 4 to 5 of them, or worse, all of them, managed to stay alive, the fusion will be able to kill anyone in your party in one hit. It also notably has no weaknesses (even ''resisting magic'') for such an early boss.
27th Nov '16 5:42:10 AM FujinKeima
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** The BonusBoss of the Diamond Realm DLC, [[spoiler: Stephen]], takes everything about the FinalBoss, and turns it UpToEleven. Like the final boss, there are two parties: Nanashi's and [[spoiler: the previous four Shin Megami Tensei protagonists]]. The other team is even more powerful than Flynn's team, with two characters capable of reducing resistances, and even better skills and skill compositions than what Flynn's team had, but odds are you're going to need the extra firepower. In addition to initially resisting everything, [[spoiler: Stephen has his own versions of YHVH's attacks, in particular: ''Pair Production'', which replicates ''Infinite Power'', ''Particle Annihilation'', which replicates ''Unending Curse'', ''Reboot Code'', which replicates ''Divine Harmony'', and ''Wave Function'', which replicates ''Supernova''. He doesn't have his own ''Mouth of God'', but he does have ''Singularity Wave'', which deals absurdly high damage that's pretty much guaranteed to kill anything it hits.]] He also has his own unique skill, [[spoiler: ''Crack Code'', which ''removes three of your Press Turns''.]]

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** The BonusBoss of the Diamond Realm DLC, [[spoiler: Stephen]], takes everything about the FinalBoss, and turns it UpToEleven. Like the final boss, there are two parties: Nanashi's and [[spoiler: the previous four Shin Megami Tensei protagonists]]. The other team is even more powerful than Flynn's team, with two characters capable of reducing resistances, and even better skills and skill compositions than what Flynn's team had, but odds are you're going to need the extra firepower. In addition to initially resisting everything, [[spoiler: Stephen has his own versions of YHVH's attacks, in particular: ''Pair Production'', which replicates ''Infinite Power'', ''Particle Annihilation'', which replicates ''Unending Curse'', ''Reboot Code'', which replicates ''Divine Harmony'', and ''Wave Function'', which replicates ''Supernova''. He doesn't have his own ''Mouth of God'', but he does have ''Singularity Wave'', which deals absurdly high damage that's pretty much guaranteed to kill anything it hits.]] He also has his own unique skill, [[spoiler: ''Crack Code'', which ''removes three of your Press Turns''.]]
26th Nov '16 4:07:08 PM Jgamer
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to:

** The BonusBoss of the Diamond Realm DLC, [[spoiler: Stephen]], takes everything about the FinalBoss, and turns it UpToEleven. Like the final boss, there are two parties: Nanashi's and [[spoiler: the previous four Shin Megami Tensei protagonists]]. The other team is even more powerful than Flynn's team, with two characters capable of reducing resistances, and even better skills and skill compositions than what Flynn's team had, but odds are you're going to need the extra firepower. In addition to initially resisting everything, [[spoiler: Stephen has his own versions of YHVH's attacks, in particular: ''Pair Production'', which replicates ''Infinite Power'', ''Particle Annihilation'', which replicates ''Unending Curse'', ''Reboot Code'', which replicates ''Divine Harmony'', and ''Wave Function'', which replicates ''Supernova''. He doesn't have his own ''Mouth of God'', but he does have ''Singularity Wave'', which deals absurdly high damage that's pretty much guaranteed to kill anything it hits.]] He also has his own unique skill, [[spoiler: ''Crack Code'', which ''removes three of your Press Turns''.]]
30th Oct '16 11:20:43 PM FujinKeima
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** Krishna of the Divine Powers is quite frustrating to fight against, due to how effective status ailments are in this game. He possesses two unique skills called ''Venomous Raga'' and ''Dream Raga'' (he also has ''Combat Tara'', but it's just a glorified Luster Candy); these moves debuff you while inflicting you with Nerve (''Poison, Sick, Bind'') or Mind (''Charm, Confused, Sleep'') ailments respectively. You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute, Daze, and Brand. You can use Hallelujah's Warding Shout to protect yourself, but Krishna will still pummel you with his powerful attacks in the meantime, and Hallelujah has a chance at using the wrong move on occasion, potentially costing you the fight.

to:

** Krishna of the Divine Powers is quite frustrating to fight against, due to how effective status ailments are in this game. He possesses two unique skills called ''Venomous Raga'' and ''Dream Raga'' (he also has ''Combat Tara'', but it's just a glorified Luster Candy); these moves debuff you while inflicting you with Nerve (''Poison, Sick, Bind'') or Mind (''Charm, Confused, Sleep'') ailments respectively. You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute, Daze, and Brand. [[ThisLooksLikeAJobForAquaman You can use Hallelujah's Warding Shout to protect yourself, yourself]] , but Krishna will still pummel you with his powerful attacks in the meantime, and Hallelujah has a chance at using the wrong move on occasion, potentially costing you the fight.
25th Oct '16 3:42:46 AM Morgenthaler
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* ''SnowboardKids 2'' has only three bosses... and ''every single one of them is a That One Boss.'' It's not enough that you have to beat them to the ends of their respective race courses--hard enough, given that they're [[TheComputerIsACheatingBastard much faster than you could ever be.]] It's not enough that they constantly drop debris and other things to slow you down. It's that you ''also'' have to drop their HP to zero, with an array of non-homing, hard-to-come-by projectiles. And they're often so far ahead of you, getting a straight shot in is hard. On top of that, the final boss will actually regenerate three extra HP after you manage to beat him down and become much faster. Since this usually happens near the end of the track, it's very likely that you'll deplete his "normal" HP bar only for him to [[TheComputerIsACheatingBastard sprint to the finish at the last minute]].

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* ''SnowboardKids ''VideoGame/SnowboardKids 2'' has only three bosses... and ''every single one of them is a That One Boss.'' It's not enough that you have to beat them to the ends of their respective race courses--hard enough, given that they're [[TheComputerIsACheatingBastard much faster than you could ever be.]] It's not enough that they constantly drop debris and other things to slow you down. It's that you ''also'' have to drop their HP to zero, with an array of non-homing, hard-to-come-by projectiles. And they're often so far ahead of you, getting a straight shot in is hard. On top of that, the final boss will actually regenerate three extra HP after you manage to beat him down and become much faster. Since this usually happens near the end of the track, it's very likely that you'll deplete his "normal" HP bar only for him to [[TheComputerIsACheatingBastard sprint to the finish at the last minute]].
24th Oct '16 6:16:01 AM Joel
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** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit Almighty attack that dizzies you, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark while attacking you with the opposite element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.

to:

** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit multi target Almighty attack that dizzies you, inflicts Daze, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark while attacking you with the opposite element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.
20th Oct '16 6:14:07 AM Joel
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** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit Almighty attack, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark while attacking you with the opposite element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.

to:

** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit Almighty attack, attack that dizzies you, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark while attacking you with the opposite element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.
14th Oct '16 12:31:47 PM nitewind
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** Sukuna-Hikona is a piece of work, having in his arsenal Needlestorm (Medium Wind damage with chance of Daze) and Infernal Hail (Medium Ice damage + Sukunda). You would be lucky to have access to medium-damage attacks yourself at this point in the game. He also carries Makajam which can shut down any party member.

to:

** Sukuna-Hikona is a piece of work, having in his arsenal Needlestorm (Medium Wind damage with chance of Daze) and Infernal Hail (Medium Ice damage + Sukunda). You would be lucky to have access to medium-damage attacks yourself at this point in the game. He also carries Makajam which can shut down any party member. He also starts the battle by casting Rakunda, lowering your defense, and he will recast it during the fight as well.



** Krishna of the Divine Powers is quite frustrating to fight against, due to how effective status ailments are in this game. He possesses two unique skills called ''Venomous Raga'' and ''Dream Raga'' (he also has ''Combat Tara'', but it's just a glorified Luster Candy); these moves debuff you while inflicting you with Nerve (''Poison, Sick, Bind'') or Mind (''Charm, Confused, Sleep'') ailments respectively. You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute and Brand. You can use Hallelujah's Warding Shout to protect yourself, but Krishna will still pummel you with his powerful attacks in the meantime, and Hallelujah has a chance at using the wrong move on occasion, potentially costing you the fight.

to:

** Krishna of the Divine Powers is quite frustrating to fight against, due to how effective status ailments are in this game. He possesses two unique skills called ''Venomous Raga'' and ''Dream Raga'' (he also has ''Combat Tara'', but it's just a glorified Luster Candy); these moves debuff you while inflicting you with Nerve (''Poison, Sick, Bind'') or Mind (''Charm, Confused, Sleep'') ailments respectively. You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute Mute, Daze, and Brand. You can use Hallelujah's Warding Shout to protect yourself, but Krishna will still pummel you with his powerful attacks in the meantime, and Hallelujah has a chance at using the wrong move on occasion, potentially costing you the fight.
13th Oct '16 1:46:15 AM Gadjiltron
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** Sukuna-Hikona is a piece of work, having in his arsenal Needlestorm (Medium Wind damage with chance of Dizzy) and Infernal Hail (Medium Ice damage + Sukunda). You would be lucky to have access to medium-damage attacks yourself at this point in the game. He also carries Makajam which can shut down any party member.

** Titan has sky-high defenses, no elemental weaknesses, and he's your introduction to Critical Eye, a buff that makes his next attack not only 100% accurate, but also always a Critical Hit. He's thankfully weak to ailments, but you're at the mercy of the Random Number God that they don't wear off at the worst possible time.

** Maitreya of the Divine Powers is a nasty boss, by virtue of being [[BossBonanza the third boss in a series of boss battles]]. He surprisingly has two (not so obvious) weaknesses, but he carries an ability that allows him to turn his weaknesses into drains until the end of his turn. [[spoiler: If his turn was skipped by an Assist Attack, his shield is still up until his next turn]]. He also possesses an extremely powerful almighty attack when Smirking.You have to redo the BossBonanza from the start if you die, by the way.

** Krishna of the Divine Powers is quite frustrating to fight against, due to how effective status ailments are in this game. He possesses two unique skills called ''Venomous Raja'' and ''Dream Raja'' (he also has ''Combat Tara'', but it's just a glorified Luster Candy); these moves debuff you while inflicting you with Nerve (''Poison, Sick, Bind'') or Mind (''Charm, Confused, Sleep'') ailments respectively. You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute and Brand. You can use Hallelujah's Warding Shout to protect yourself, but Krishna will still pummel you with his powerful attacks in the meantime, and Hallelujah has a chance at using the wrong move on occasion, potentially costing you the fight.

** Baal [[spoiler: in the Cosmic Egg is the first and hardest of the guard bosses summoned by Inanna.]] He has multiple ways to hit very hard, possesses his own electric attack that can bind you, he Retaliates physical attacks and uses Silent Prayer very often,making sure buffs and debuffs can only help so much.

** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit Almighty attack, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark through attacking you with the opposite element.

** Even by FinalBoss standards, [[spoiler:YHVH]] is a menace. He starts out the fight with two Luster Candies and he also resists everything, which means you need Awakened Power or a Pierce move to deal damage initially. The fight's gimmick is that there are two parties: Nanashi's and Flynn's. Flynn has the ability to remove resistances and create weaknesses with his unique move, and he has Energy Drain to keep him using it. [[spoiler:YHVH himself has a few unique moves, most notably ''God's Mouth'', which is a repeat of his One Hit Kill from ''II'', and ''Divine Harmony'', which removes all status effects on the party - buffs, Doping, Charge/Concentrate, etc]]. To make matters worse, [[spoiler:he's a Sequential Boss, and in his second form, he has the ability to buff himself fully and Smirk or debuff the whole party fully. He also comes with ''Supernova'' in this form, a devastating Almighty attack]].

to:

** Sukuna-Hikona is a piece of work, having in his arsenal Needlestorm (Medium Wind damage with chance of Dizzy) Daze) and Infernal Hail (Medium Ice damage + Sukunda). You would be lucky to have access to medium-damage attacks yourself at this point in the game. He also carries Makajam which can shut down any party member.

member.
** Titan has sky-high defenses, a large pool of HP, no elemental weaknesses, and he's your introduction to Critical Eye, a buff that makes his next attack not only 100% accurate, but also always a Critical Hit.CriticalHit. He's thankfully weak to ailments, but you're at the mercy of the Random Number God that they don't wear off at the worst possible time. \n\n
** Maitreya of the Divine Powers is a nasty boss, by virtue of being [[BossBonanza [[BossRush the third boss in a series of boss battles]]. He surprisingly has two (not so obvious) weaknesses, but he carries an ability that allows him to turn his weaknesses into drains until the end of his turn. [[spoiler: If his turn was skipped by an Assist Attack, his shield is still up until his next turn]]. He also possesses an extremely powerful almighty attack when Smirking. You have to redo the BossBonanza BossRush from the start if you die, by the way.

way. Your saving grace is that shortly before you engage Maitreya, you'd have completed a storyline quest which should give enough experience for a LevelUpFillUp. If that didn't happen, or if your vital demons died in the previous fights, well...
** Krishna of the Divine Powers is quite frustrating to fight against, due to how effective status ailments are in this game. He possesses two unique skills called ''Venomous Raja'' Raga'' and ''Dream Raja'' Raga'' (he also has ''Combat Tara'', but it's just a glorified Luster Candy); these moves debuff you while inflicting you with Nerve (''Poison, Sick, Bind'') or Mind (''Charm, Confused, Sleep'') ailments respectively. You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute and Brand. You can use Hallelujah's Warding Shout to protect yourself, but Krishna will still pummel you with his powerful attacks in the meantime, and Hallelujah has a chance at using the wrong move on occasion, potentially costing you the fight.

fight.
** Baal [[spoiler: in [[spoiler:in the Cosmic Egg is the first and hardest of the guard bosses summoned by Inanna.]] He has multiple ways to hit very hard, possesses his own electric attack that can bind you, he Retaliates physical attacks and uses Silent Prayer very often,making often, making sure buffs and debuffs can only help so much.

much.
** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit Almighty attack, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark through while attacking you with the opposite element.

element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.
** Even by FinalBoss standards, [[spoiler:YHVH]] is a menace. He starts out the fight with two Luster Candies and he also resists everything, which means you need Awakened Power or a Pierce move to deal damage initially. The fight's gimmick is that there are two parties: Nanashi's and Flynn's. Flynn has the ability to remove resistances and create weaknesses with his unique move, and he has Energy Drain to keep him using it. [[spoiler:YHVH himself has a few unique moves, most notably ''God's Mouth'', which is a repeat of his One Hit Kill from ''II'', and ''Divine Harmony'', which removes all status effects on the party - buffs, Doping, Charge/Concentrate, etc]]. To make matters worse, [[spoiler:he's a Sequential Boss, SequentialBoss, and in his second form, he has the ability to buff himself fully and Smirk with ''Infinite Power'', or debuff the whole party fully.fully with ''Unending Curse''. He also comes with ''Supernova'' in this form, a devastating Almighty attack]].
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Atlus