1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History ThatOneBoss / Atlus

20th May '16 8:54:52 AM Gadjiltron
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* Scylla in ''The Fafnir Knight'' has massive HP reserves, but while this amount can be reduced to about half before you even engage her, the fight will still be a long one anyways. Her main attack, Cry Soul, can easily destroy the entire party if not for its terrible accuracy, but she is capable of attacks that put your party to sleep so they won't be able to dodge that attack anyway. The problem is that during the course of battle, tentacles will appear to assist her, and if they are not killed promptly they will bind and stun the party (rendering them unable to dodge) ''just'' before Cry Soul is used again. Ailment resistance or blocking moves are practically mandated to make the fight bearable.

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* Scylla in ''The Fafnir Knight'' has massive HP reserves, but while this amount can be reduced to about half before you even engage her, the fight will still be a long one anyways. Her main attack, [[PowerfulButInaccurate Cry Soul, Soul]], can easily destroy the entire party if not for its terrible accuracy, but she is capable of attacks that put your party to sleep so they won't be able to dodge that attack anyway. The problem is that during the course of battle, tentacles will appear to assist her, and if they are not killed promptly they will bind and stun the party (rendering them unable to dodge) ''just'' before Cry Soul is used again. Ailment resistance or blocking moves are practically mandated to make the fight bearable.
18th May '16 8:24:11 AM CybranGeneralSturm
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** Mada is in the same level, but he's mostly of the annoying variety of ThatOneBoss. Mada ''absorbs physical attacks'', is not weak to ice (though his appearance suggests otherwise), is easily able to inflict panic on everyone with his Intoxicate skill, and can summon two Pazuzu demons who heal him. His main attack also deals huge physical damage to the party.

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** Mada is in the same level, but he's mostly of the annoying variety of ThatOneBoss. Mada ''absorbs physical attacks'', is not weak to ice (though his appearance suggests otherwise), is easily able to inflict panic on everyone with his Intoxicate skill, and can summon two Pazuzu demons who heal him. His main attack also deals huge physical damage to the party.
17th May '16 11:29:54 AM CybranGeneralSturm
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*** You can get around resist Almighty if you have both [[Main/FrickinLaserBeams Freikugel]] and Pierce on the Main Character, but getting the latter automatically locks the player into the sixth ending, so if one tries to go for the five endings (other than the one where you ''don't'' fight Noah), this trope still applies.

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*** You can get around resist Almighty if you have both [[Main/FrickinLaserBeams Freikugel]] and Pierce on the Main Character, but getting the latter [[note]]which obviously means meeting the old man at the bottom of the Labyrinth of Amala[[/note]] automatically locks the player into the sixth ending, so if one tries to go for the five other endings (other than the one where you ''don't'' fight Noah), this trope still applies.
15th May '16 4:10:22 PM CybranGeneralSturm
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** Beldr. He is [[NighInvulnerable immune to everything you hit him with]] except your main character's standard physical attack after you retrieve a [[MakesSenseInContext plant-shaped cellphone strap]]. His flunkies not only respawn indefinitely and include such utter nuisances as Vidofnir (Drain, anyone?) and Basilisk (Evil Wave ''and'' petrification abilities) but are also fond of the Petra Eyes/Mazan combo, which can kill an entire party in one attack. He also periodically uses Vampire Mist, a Mystic-element field attack. Which means it '''hits every team you have on the field.''' [[LifeDrain And it HEALS him.]] Consider that in this particular mission [[WeCannotGoOnWithoutYou it's Game Over if the Hero falls]]...

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** Beldr. He is [[NighInvulnerable immune to everything you hit him with]] except your main character's standard physical attack after you retrieve a [[MakesSenseInContext plant-shaped cellphone strap]]. His flunkies not only respawn indefinitely and include such utter nuisances as Vidofnir (Drain, anyone?) and Basilisk (Evil Wave ''and'' petrification abilities) but are also fond of the Petra Eyes/Mazan combo, which can kill an entire party in one attack. He also periodically uses Vampire Vampiric Mist, a Mystic-element field attack. Which means it '''hits every team you have on the field.''' [[LifeDrain And it HEALS him.]] Consider that in this particular mission [[WeCannotGoOnWithoutYou it's Game Over if the Hero falls]]...



** If you manage to brave Belial and go on to Amane or Gin's route, the next day opens up with you taking on Jezebel. The battlefield in front of her is covered in lava that inflicts fire damage to a character's team upon the end of a turn. And like Belial, Jezebel gets three attacks in each skirmish, and one of her spells is Judgment, which takes away 50% of all targets' HP, often cast on her first turn to make her follow-up attacks worse. It doesn't help Jezebel repels the very element you just used against Belial. Ane like Belial, this battle is a combo of ThatOneBoss and EscortMission, since every time you damage Jezebel, [[spoiler:Amane]] also gets damaged, and if that chracter dies, it's game over, forcing you to keep [[spoiler:her]] alive after every big fight. After a certain point, [[spoiler:Amane]] wakes up and starts acting on her own, but then Jezebel summons {{Evil Knockoff}}s and sends them after the original, forcing you to also worry about those. On Naoya's route the day opens with the same fight - only since you made a rather large group of enemies, you have to fight through no less than EIGHT human foes (ALL of which have [[DemonicSpiders Evil Wave or Chaos Wave]]) to even get to Jezebel.

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** If you manage to brave Belial and go on to Amane or Gin's route, the next day opens up with you taking on Jezebel. The battlefield in front of her is covered in lava that inflicts fire damage to a character's team upon the end of a turn. And like Belial, Jezebel gets three attacks in each skirmish, and one of her spells is Judgment, Judgement, which is a Mystic spell that takes away 50% of all targets' HP, often cast on her first turn to make her follow-up attacks worse. It doesn't help Jezebel repels the very element you just used against Belial. Ane like Belial, this battle is a combo of ThatOneBoss and EscortMission, since every time you damage Jezebel, [[spoiler:Amane]] also gets damaged, and if that chracter character dies, it's game over, forcing you to keep [[spoiler:her]] alive after every big fight. After a certain point, [[spoiler:Amane]] wakes up and starts acting on her own, but then Jezebel summons {{Evil Knockoff}}s and sends them after the original, forcing you to also worry about those. On Naoya's route the day opens with the same fight - only since you made a rather large group of enemies, you have to fight through no less than EIGHT human foes (ALL of which have [[DemonicSpiders Evil Wave or Chaos Wave]]) to even get to Jezebel.



** Belberith. he is able to attack anyone on the field and regularly heals himself roughly 450 HP after each turn. On his own, he would be only somewhat obnoxious, but to even get close enough to attack him you have to activate two switches to lower a pair of platforms that reach the stage he is sitting on. All the while demons are being summoned from [=COMPs=] that were left on the ground, and the demons are capable of using Phantasma to warp around the field, blocking your way when you need to press the switches and cross the platforms to reach the boss. To top it off, Belberith gets two attacks in each fight thanks to Beast Eye, which seems like nothing compared to what Belial and Jezebel have, but Belberith's infinite range and healing makes it a moot point.

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** Belberith. he is able to attack anyone on the field and regularly heals himself roughly 450 HP after each turn. On his own, he would be only somewhat obnoxious, but to even get close enough to attack him you have to either activate two switches to lower raise a pair of platforms that reach the stage he is sitting on.on or have a Genma or Flight demon on your team. All the while demons are being summoned from [=COMPs=] that were left on the ground, and the demons are capable of using Phantasma to warp around the field, blocking your way when you need to press the switches and cross the platforms to reach the boss. To top it off, Belberith gets two attacks in each fight thanks to Beast Eye, which seems like nothing compared to what Belial and Jezebel have, but Belberith's infinite range and healing makes it a moot point.
15th May '16 4:03:14 PM CybranGeneralSturm
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** Belberith. he is able to attack anyone on the field and regularly heals himself roughly 450 HP after each turn. On his own, he would be only somewhat obnoxious, but to even get close enough to attack him you have to activate two switches to lower a pair of platforms that reach the stage he is sitting on. All the while demons are being summoned from [=COMPs=] that were left on the ground, and the demons are capable of using Phantasma to warp around the field, blocking your way when you need to press the switches and cross the platforms to reach the boss. To top it off, Belberith gets two attacks in each fight thanks to Beast Eye, which seems like nothing compared to what the next two examples have, but Belberith's infinite range and healing makes it a moot point.

to:

** Belberith. he is able to attack anyone on the field and regularly heals himself roughly 450 HP after each turn. On his own, he would be only somewhat obnoxious, but to even get close enough to attack him you have to activate two switches to lower a pair of platforms that reach the stage he is sitting on. All the while demons are being summoned from [=COMPs=] that were left on the ground, and the demons are capable of using Phantasma to warp around the field, blocking your way when you need to press the switches and cross the platforms to reach the boss. To top it off, Belberith gets two attacks in each fight thanks to Beast Eye, which seems like nothing compared to what the next two examples Belial and Jezebel have, but Belberith's infinite range and healing makes it a moot point.
11th May '16 2:42:24 PM CybranGeneralSturm
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** The second boss in the game, the [[RecurringBoss first fight with the Specter]], can be quite difficult, as part of the EarlyGameHell. He will always summon 5 other specters (always outnumbering you) and attack you over and over, until they decide to all fuse into a huge ghost. The large Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused; if 4 to 5 of them, or worse, all of them, managed to stay alive, the fusion will be able to kill anyone in your party in one hit. It also notably has no weaknesses (even''resisting magic'') for such an early boss.

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** The second boss in the game, the [[RecurringBoss first fight with the Specter]], can be quite difficult, as part of the EarlyGameHell. He will always summon 5 other specters (always outnumbering you) and attack you over and over, until they decide to all fuse into a huge ghost. The large Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused; if 4 to 5 of them, or worse, all of them, managed to stay alive, the fusion will be able to kill anyone in your party in one hit. It also notably has no weaknesses (even''resisting (even ''resisting magic'') for such an early boss.
11th May '16 2:41:59 PM CybranGeneralSturm
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Added DiffLines:

** The Specter, [[RecurringBoss second time around]], has upgraded its resistances and now voids non-Almighty Magic attacks, forcing the player to use physical skills. He also packs ManaDrain, which he will utilize incessantly and then cast Megido to make up for the fact that the small Specters don't fuse into a big one. They also pack Dekunda so that you WILL have to use buffs.
11th May '16 2:24:31 PM FujinKeima
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** The second boss in the game, the [[RecurringBoss first fight with the Specter]], can be quite difficult, as part of the EarlyGameHell. He will always summon 5 other specters (always outnumbering you) and attack you over and over, until they decide to all fuse into a huge ghost. The large Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused; if 4 to 5 of them, or worse, all of them, managed to stay alive, the fusion will be able to kill anyone in your party in one hit. It also notably has no weaknesses for such an early boss.

to:

** The second boss in the game, the [[RecurringBoss first fight with the Specter]], can be quite difficult, as part of the EarlyGameHell. He will always summon 5 other specters (always outnumbering you) and attack you over and over, until they decide to all fuse into a huge ghost. The large Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused; if 4 to 5 of them, or worse, all of them, managed to stay alive, the fusion will be able to kill anyone in your party in one hit. It also notably has no weaknesses (even''resisting magic'') for such an early boss.
11th May '16 2:17:27 PM CybranGeneralSturm
Is there an issue? Send a Message


** The second boss in the game,Spectre,can be quite difficult,as part of the EarlyGameHell. He will always summon 5 other spectres (always outnumbering you) and attack you over and over,until they decide to all fuse into a huge ghost.The large Spectre's power,along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused;if 5 of them,or worse,all of them,managed to stay alive,the fusion will be able to kill anyone in your party in one hit.It also notably has no weaknesses for such an early boss.

to:

** The second boss in the game,Spectre,can game, the [[RecurringBoss first fight with the Specter]], can be quite difficult,as difficult, as part of the EarlyGameHell. He will always summon 5 other spectres specters (always outnumbering you) and attack you over and over,until over, until they decide to all fuse into a huge ghost.ghost. The large Spectre's power,along Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused;if fused; if 4 to 5 of them,or worse,all them, or worse, all of them,managed them, managed to stay alive,the alive, the fusion will be able to kill anyone in your party in one hit.hit. It also notably has no weaknesses for such an early boss.
11th May '16 2:11:16 PM FujinKeima
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** Surprisingly,the second boss in the game,Spectre,can be quite difficult,as part of the EarlyGameHell. He will always summon 5 other spectres (always outnumbering you) and attack you over and over,until they decide to all fuse into a huge ghost capable of killing any one of your demons in one hit. The large Spectre's power,along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused.It also notably have no weaknesses for such an early boss.

to:

** Surprisingly,the The second boss in the game,Spectre,can be quite difficult,as part of the EarlyGameHell. He will always summon 5 other spectres (always outnumbering you) and attack you over and over,until they decide to all fuse into a huge ghost capable of killing any one of your demons in one hit. ghost.The large Spectre's power,along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused.fused;if 5 of them,or worse,all of them,managed to stay alive,the fusion will be able to kill anyone in your party in one hit.It also notably have has no weaknesses for such an early boss.
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