History ThatOneBoss / Atlus

25th Sep '16 12:07:37 AM FujinKeima
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** Maitreya of the Divine Powers is a nasty boss,by virtue of being [[BossRush the third boss in a series of boss battles ]].He surprisingly has two (not so obvious) weaknesses,but he carries an ability that allows him to turn his weaknesses into drains until the end of his turn. [[ spoiler: If his turn was skipped by an Assist Attack,his shield is still up until his next turn]].He also posesses an extremely powerful almighty attack when Smirking.

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** Maitreya of the Divine Powers is a nasty boss,by virtue of being [[BossRush the third boss in a series of boss battles ]].He surprisingly has two (not so obvious) weaknesses,but he carries an ability that allows him to turn his weaknesses into drains until the end of his turn. [[ spoiler: [[spoiler: If his turn was skipped by an Assist Attack,his shield is still up until his next turn]].turn]]. He also posesses possesses an extremely powerful almighty attack when Smirking.
25th Sep '16 12:03:55 AM FujinKeima
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** Krishna of the Divine Powers is quite frustrating to fight against,due to how effective status ailments are in this game.He possesses two unique skills called Venomous Raja and Dream Raja (he also has Combat Tara,but its a glorified Luster Candy);these moves debuff you while inflicting you with Nerve (Poison,Sick,Bind) or Mind (Charm,Confused,Sleep) ailments respectively.You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute.You can use Hallelujah's Warding Shout to protect yourself,but Krishna will still pummel you with his powerful attacks in the meantime.

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** Krishna of the Divine Powers is quite frustrating to fight against,due to how effective status ailments are in this game.He possesses two unique skills called Venomous Raja ''Venomous Raja'' and Dream Raja ''Dream Raja'' (he also has Combat Tara,but ''Combat Tara'',but its a glorified Luster Candy);these moves debuff you while inflicting you with Nerve (Poison,Sick,Bind) (''Poison,Sick,Bind'') or Mind (Charm,Confused,Sleep) (''Charm,Confused,Sleep'') ailments respectively.You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute.You can use Hallelujah's Warding Shout to protect yourself,but Krishna will still pummel you with his powerful attacks in the meantime.
24th Sep '16 11:46:44 PM FujinKeima
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* ''ShinMegamiTenseiIVApocalypse'' picks up the slack with several difficult bosses:

**Sukuna-Hikona is a piece of work,having in his disposition Needlestorm (Medium Wind damage with chance of Dizzy) and Infernal Hail (Medium Ice damage + Sukunda). He also carries Makajam which can shut down any party member.

** Maitreya of the Divine Powers is a nasty boss,by virtue of being [[BossRush the third boss in a series of boss battles ]].He surprisingly has two (not so obvious) weaknesses,but he carries an ability that allows him to turn his weaknesses into drains until the end of his turn. [[ spoiler: If his turn was skipped by an Assist Attack,his shield is still up until his next turn]].He also posesses an extremely powerful almighty attack when Smirking.

**Krishna of the Divine Powers is quite frustrating to fight against,due to how effective status ailments are in this game.He possesses two unique skills called Venomous Raja and Dream Raja (he also has Combat Tara,but its a glorified Luster Candy);these moves debuff you while inflicting you with Nerve (Poison,Sick,Bind) or Mind (Charm,Confused,Sleep) ailments respectively.You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute.You can use Hallelujah's Warding Shout to protect yourself,but Krishna will still pummel you with his powerful attacks in the meantime.
26th Jul '16 9:25:17 PM f15hp1ck
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** The game's TrueFinalBoss, [[spoiler:Lucifer]], is the epitome of this trope. You can't even fight him unless you're on the sixth ending and for good reason: You '''absolutely need [[ArmorPiercingAttack Pierce]] on your demons''' because he '''resists 75% physical, elemental magic, and Almighty damage,''' has [[ContractualBossImmunity standard boss immunities]], and has the most HP out of any boss in the game. He also has a ton of [[ThatOneAttack nasty attacks]] such as Evil Gleam (Charms your party), High King (very high Almighty damage on your party with some chance of Bind) and Root of Evil (either takes 1/2, 3/4, or ''9/10'' of your party's health) at his disposal and if you die, you have to fight through [[AnticlimaxBoss Kagutsuchi]] just to fight him again. To rub salt in the wound, his normal attack is Almighty-Elemental.

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** The game's TrueFinalBoss, [[spoiler:Lucifer]], is the epitome of this trope. You can't even fight him unless you're on the sixth ending and for good reason: You '''absolutely need [[ArmorPiercingAttack Pierce]] on your demons''' because he '''resists 75% physical, elemental magic, and Almighty damage,''' has [[ContractualBossImmunity standard boss immunities]], and has the most HP out of any boss in the game. He also has a ton of [[ThatOneAttack nasty attacks]] such as Evil Gleam (Charms your party), High King (very high Almighty damage on your party with some chance of Bind) and Root of Evil (either takes 1/2, 3/4, or ''9/10'' of your party's health) health, with the added bonus of having a chance to inflict stun, poison, or worse, ''mute'') at his disposal and if you die, you have to fight through [[AnticlimaxBoss Kagutsuchi]] just to fight him again. To rub salt in the wound, his normal attack is Almighty-Elemental.
22nd Jul '16 2:14:40 PM Morgenthaler
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* Horrza, the Area 9 boss from {{XEXYZ}}. He is quite possibly the closest thing to a BulletHell boss that the NES can actually produce. He also has much more health than previous bosses would indicate he SHOULD have, and kills the player in 4 hits. Very few players have killed him without emulator tricks. Owning him on a console is practically a BraggingRightsReward in its own right.

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* Horrza, the Area 9 boss from {{XEXYZ}}.VideoGame/{{XEXYZ}}. He is quite possibly the closest thing to a BulletHell boss that the NES can actually produce. He also has much more health than previous bosses would indicate he SHOULD have, and kills the player in 4 hits. Very few players have killed him without emulator tricks. Owning him on a console is practically a BraggingRightsReward in its own right.
20th Jul '16 12:54:20 PM CybranGeneralSturm
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* Meganada is also notable despite the fact that he is the penultimate boss because [[BarrierChangeBoss he alternates what doesn't work on him]] and no matter what attacks can hurt, [[ShockAndAwe Electricity]] will be absorbed and [[ContractualBossImmunity Expel, Death, and Ailments will not work on him]]. Meganada starts the battle being immune to Physical and when he uses Moksha, he suddenly [[NoSell nulls all magic except Electricity]], which he absorbs. When immune to Physical, he uses normal attacks and the occasional Mad Rush but once he loses a bit of health regardless of form, he starts using Black Bhakti, which has the boss charge up for one of two possible attacks: Viraj Blade and Meru Thunder. Viraj Blade is used when the boss is immune to Physical and you can't make the skill not hit like a truck since it's an [[NonElemental Almighty attack that bases its power off of the boss's high Strength]]. Meru Thunder is, you guessed it, [[ShockAndAwe Electric-based]] and will shred your party if you didn't bother to cover [[TheSmartGuy Gale's]] weakness to Elec if you have him around. The boss can also use Fatal Charm and Tentarafoo if you're using Cielo as well as the Ma-Dyne level elemental skills, so this guy can thrash you no matter what skills you have.

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* Meganada is also notable despite the fact that he is the penultimate boss in the storyline because [[BarrierChangeBoss he alternates what doesn't work on him]] and no matter what attacks can hurt, [[ShockAndAwe Electricity]] will be absorbed [[HealingShiv absorbed]] and [[ContractualBossImmunity Expel, Death, and Ailments will not work on him]]. Meganada starts the battle being immune to Physical and when he uses Moksha, he suddenly [[NoSell nulls all magic except Electricity]], which he absorbs. When immune to Physical, he uses normal attacks and the occasional Mad Rush but once he loses a bit of health regardless of form, he starts using Black Bhakti, which has the boss charge up for one of two possible attacks: Viraj Blade and Meru Thunder. Viraj Blade is used when the boss is immune to Physical and you can't make the skill not hit like a truck since it's an [[NonElemental Almighty attack that bases its power off of the boss's high Strength]]. Meru Thunder is, you guessed it, [[ShockAndAwe Electric-based]] and will shred your party if you didn't bother to cover [[TheSmartGuy Gale's]] weakness to Elec if you have him around. The boss can also use Fatal Charm and Tentarafoo if you're using Cielo as well as the Ma-Dyne level elemental skills, so this guy can thrash you no matter what skills you have.
27th Jun '16 2:03:15 AM Gadjiltron
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** The final boss in the sixth level dungeon of ''The Answer'': The Conceited Maya and the Jotuns of Blood. The Maya has a large number of hit points and will absorb damage from physical attacks, meaning your party is restricted to its ElementalPowers. However, every time it loses twenty-five percent of its health, it summons ''Jotuns of Blood,'' which are nearly as difficult to kill and are invulnerable to elemental attacks. Furthermore, they possess all of the high-level attacks (both single and multi-target) for the four main elements and will absolutely shred your party's weaknesses.

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** The final boss in the sixth level dungeon of ''The Answer'': The Conceited Maya and the Jotuns of Blood. The Maya has a large number of hit points and will absorb damage from physical attacks, meaning your party is restricted to its their ElementalPowers. However, every time it loses twenty-five percent of its health, it summons ''Jotuns of Blood,'' which are nearly as difficult to kill and are invulnerable to elemental attacks. Furthermore, they possess all of the high-level attacks (both single and multi-target) for the four main elements and will absolutely shred your party's weaknesses. Like the World Balance, these enemies also have AI that exploit the "One More" system to destroy anyone with an uncovered elemental weakness.



** The Festival Dudes FOE found in the Inaba Pride Exhibit. While they do have strong Physical moves capable of dealing heavy damage (which can be easily evaded with the right moves), their real pain is the fact that they, like the above-mentioned Old Doll, have Diarahan, a magic move that COMPLETELY heals one's health. This means you'll have to try using a magic bind on them, right? Well, good luck on doing that, as that thing has high hit/evade rate, even with the aforementioned stat boosting trick. They are something of a PuzzleBoss: if you use a party consisting of 4 guys, they won't use Diarahan. Elizabeth does hint at this when you first accept the request to defeat them, but its wording is a bit vague: she fails to mention that the party has to consist of ''only'' 4 guys (so you're down one member), but that they have to be ''human''. (So Koromaru, Teddie [[spoiler: and Zen]] don't count, and neither does Ken because he's too young.) The problem here [[SadisticChoice is it's a trade-off]]: you prevent them from healing this way, but ''your'' main healers (Yukari and Yukiko) both happen to be female, so you have to do the fight without decent healing of your own.

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** The Festival Dudes FOE found in the Inaba Pride Exhibit. While they do have strong Physical moves capable of dealing heavy damage (which can be easily evaded with the right moves), their real pain is the fact that they, like the above-mentioned Old Doll, have Diarahan, a magic move that COMPLETELY heals one's health. This means you'll have to try using a magic bind on them, right? Well, good luck on doing that, as that thing has high hit/evade rate, even with the aforementioned stat boosting trick. They are something of a PuzzleBoss: if you use a party consisting of 4 guys, they won't use Diarahan. Elizabeth does hint at this when you first accept the request to defeat them, but its wording is a bit vague: she fails to mention that the party has to consist of ''only'' 4 guys (so you're down one member), but that they have to be ''human''. (So Koromaru, Teddie [[spoiler: and Zen]] don't count, and neither does Ken because he's too young.) The problem here [[SadisticChoice is it's a trade-off]]: you prevent them from healing this way, but ''your'' main healers (Yukari and Yukiko) both happen to be female, so you have to do the fight without decent healing of your own.
own, barring usage of Sub-Personas with healing skills.
24th Jun '16 12:40:14 PM StFan
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* The FinalBoss of MasterOfTheMonsterLair isn't particularly hard... providing that you spend nearly as much time you've already spent on the game to get to him farming for items to increase your strength. [[spoiler:The Devil Lord]] has such ridiculously high defense compared to every other monster in the game, in fact multiple times more than any other boss before him, that without copious amounts of grinding you'll be hard pressed to deal more than one damage at a time outside of weapon specials... and he has an attack that he deploys when he's down to his last third or so of health that WILL heal more than you'll deal in a single turn (in fact, try upwards of five). Oh, and did we mention that he has over 1000 health? All told, he's a difficult boss and he can take [[MarathonBoss around an hour to bring down.]] [[spoiler:Thankfully, with all of the post-game equipment unlocked after beating him, fighting him when he shows up as one of the random bosses on the 20th floor is significantly easier.]]
* Triti in the earlier ''TraumaCenter'' games. Getting rid of it without using the Healing Touch or having extremely fast hands is like trying to punch out a brick wall. It's even worse in ''Under the Knife'', since you need to ''cut it out before extracting it'', '''and''' ''using the Healing Touch absolutely '''destroys''' your rank.''

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* The FinalBoss of MasterOfTheMonsterLair ''VideoGame/MasterOfTheMonsterLair'' isn't particularly hard... providing that you spend nearly as much time you've already spent on the game to get to him farming for items to increase your strength. [[spoiler:The Devil Lord]] has such ridiculously high defense compared to every other monster in the game, in fact multiple times more than any other boss before him, that without copious amounts of grinding you'll be hard pressed to deal more than one damage at a time outside of weapon specials... and he has an attack that he deploys when he's down to his last third or so of health that WILL heal more than you'll deal in a single turn (in fact, try upwards of five). Oh, and did we mention that he has over 1000 health? All told, he's a difficult boss and he can take [[MarathonBoss around an hour to bring down.]] [[spoiler:Thankfully, with all of the post-game equipment unlocked after beating him, fighting him when he shows up as one of the random bosses on the 20th floor is significantly easier.]]
* Triti in the earlier ''TraumaCenter'' ''VideoGame/TraumaCenter'' games. Getting rid of it without using the Healing Touch or having extremely fast hands is like trying to punch out a brick wall. It's even worse in ''Under the Knife'', since you need to ''cut it out before extracting it'', '''and''' ''using the Healing Touch absolutely '''destroys''' your rank.''
12th Jun '16 9:31:25 AM CybranGeneralSturm
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** Finally, Polaris' final form depending on the route you take. Even if you had little to no trouble fighting every other boss in the game, including her previous two forms, if you don't have good enough skills and resistances, you'll likely be utterly demolished by Polaris B, which specializes in doing insane amounts of physical damage, has infinite attack range, Beast Eye, Double Extra and Ares Aid. Do the math. And before you can even reach Polaris B you have to fight several teams of demons, which are periodically resurrected in full by Polaris Ab. And if you do manage to kill Polaris B? Polaris A will resurrect it after a few turns, so you have keep someone near it to take it out again before it can do too much damage while the rest of your team goes after Polaris Ab (which can also be resurrected by Polaris A). Polaris A isn't a pushover either; it periodically fires a [[WaveMotionGun Wave Motion Gun-style]] attack that deals Almighty damage to anyone who is on the only path to attack it close up, although it does telegraph when it's about to fire one turn beforehand.

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** Finally, Polaris' final form depending on the route you take. Even if you had little to no trouble fighting every other boss in the game, including her previous two forms, if you don't have good enough skills and resistances, you'll likely be utterly demolished by Polaris B, which specializes in doing insane amounts of physical damage, has infinite attack range, Beast Eye, Double Extra and Ares Aid. Do the math. And before you can even reach Polaris B you have to fight several teams of demons, which are periodically resurrected in full by Polaris Ab. And if you do manage to kill Polaris B? Polaris A will resurrect it after a few turns, so you have keep someone near it to take it out again before it can do too much damage while the rest of your team goes after Polaris Ab (which can also be resurrected by Polaris A). Polaris A isn't a pushover either; it periodically fires a [[WaveMotionGun Wave Motion Gun-style]] attack that deals Almighty damage to anyone who is on the only path to attack it Polaris A close up, although it does telegraph when it's this specific attack's about to fire one be used on its turn beforehand.
12th Jun '16 9:29:26 AM CybranGeneralSturm
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** Finally, Polaris' final form depending on the route you take. Even if you had little to no trouble fighting every other boss in the game, including her previous two forms, if you don't have good enough skills and resistances, you'll likely be utterly demolished by Polaris B, which specializes in doing insane amounts of physical damage, has infinite attack range, Beast Eye, Double Extra and Ares Aid. Do the math. And before you can even reach Polaris B you have to fight several teams of demons, which are periodically resurrected in full by Polaris Ab. And if you do manage to kill Polaris B? Polaris A will resurrect it after a few turns, so you have keep someone near it to take it out again before it can do too much damage while the rest of your team goes after Polaris Ab (which can also be resurrected by Polaris A).

to:

** Finally, Polaris' final form depending on the route you take. Even if you had little to no trouble fighting every other boss in the game, including her previous two forms, if you don't have good enough skills and resistances, you'll likely be utterly demolished by Polaris B, which specializes in doing insane amounts of physical damage, has infinite attack range, Beast Eye, Double Extra and Ares Aid. Do the math. And before you can even reach Polaris B you have to fight several teams of demons, which are periodically resurrected in full by Polaris Ab. And if you do manage to kill Polaris B? Polaris A will resurrect it after a few turns, so you have keep someone near it to take it out again before it can do too much damage while the rest of your team goes after Polaris Ab (which can also be resurrected by Polaris A). Polaris A isn't a pushover either; it periodically fires a [[WaveMotionGun Wave Motion Gun-style]] attack that deals Almighty damage to anyone who is on the only path to attack it close up, although it does telegraph when it's about to fire one turn beforehand.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Atlus