History ThatOneBoss / Atlus

11th Feb '17 12:49:13 AM Wuz
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** Despite not being the final boss and being fought at a late point in the game, Paraskevi is still an infamous boss that haunts the dreams of many players. On paper, the boss sounds simple and straightforward - it's a 16-segmented AsteroidsMonster that can only be removed once its been cut to small pieces. The problem is, each cut also causes it to produce two lacerations and cause major damage. The fight is a mad juggle between stunning, cutting, and removing Paraskevi, healing lacerations, and raising vitals. And you need to do all of it fast, because the boss constantly move towards the heart, and if it reaches the heart, you have ''5 seconds'' before it burrows in the heart and kills the patient.
11th Feb '17 12:45:47 AM Wuz
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** Despite not being the final boss and being fought at a late point in the game, Paraskevi is still an infamous boss that haunts the dreams of many players. On paper, the boss sounds simple and straightforward - it's a 16-segmented AsteroidsMonster that can only be removed once its been cut to small pieces. The problem is, each cut also causes it to produce two lacerations and cause major damage. The fight is a mad juggle between stunning, cutting, and removing Paraskevi, healing lacerations, and raising vitals. And you need to do all of it fast, because the boss constantly move towards the heart, and if it reaches the heart, you have ''5 seconds'' before it burrows in the heart and kills the patient.
11th Dec '16 4:53:07 PM SchrodingersOni
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** Once again from Record Breaker comes the game's insane quintet of final bosses. First the prime factors of Heat, Gravity, Time and Space. Heat can deliver unholy degrees of AoE fire damage in addition to having both Agidyne and Inferno, Gravity slows your party, is immune to everything but force damage and rains Hassohappa like there's no tomorrow, Space hops freely about the feild whilst using its impossibly large attack range to torment you with Drain and Dream Eater, and Time freely spams both Megido and Prayer while also periodically inflicting Stone. Canopus itself is protected by three walls that can use Deathbound and Media, fills the field with eight "Genes" - one each for the four elements, and two for curse and almighty - that have a bad habit of OHK-ing teams that don't kill them first... and then the big boss itself has two unique attacks that do absurd altitudes of damage, Megidolaon for good measure, and the Heavenly Law racial skill. Not to mention its near-impossible second phase.
1st Dec '16 7:13:21 PM CybranGeneralSturm
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** The second boss in the game, the [[RecurringBoss first fight with the Specter]], can be quite difficult, as part of the EarlyGameHell. He will always summon 5 other specters (always outnumbering you) and attack you over and over, until they decide to all fuse into a huge ghost. The large Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused; if 4 to 5 of them, or worse, all of them, managed to stay alive, the fusion will be able to kill anyone in your party in one hit. It also notably has no weaknesses (even ''resisting magic'') for such an early boss.

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** The second boss in the game, the [[RecurringBoss first fight with the Specter]], can be quite difficult, as part of the EarlyGameHell. He will always summon 5 other specters (always outnumbering you) and attack you over and over, until they decide to all fuse into a huge ghost.ghost, an action that is exclusive to this fight. The large Specter's power, along with it's [[TotalPartyKill "Foul Union" ]] signature skill is determined by how many smaller ones were alive right before they fused; if 4 to 5 of them, or worse, all of them, managed to stay alive, the fusion will be able to kill anyone in your party in one hit. It also notably has no weaknesses (even ''resisting magic'') for such an early boss.
27th Nov '16 5:42:10 AM FujinKeima
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** The BonusBoss of the Diamond Realm DLC, [[spoiler: Stephen]], takes everything about the FinalBoss, and turns it UpToEleven. Like the final boss, there are two parties: Nanashi's and [[spoiler: the previous four Shin Megami Tensei protagonists]]. The other team is even more powerful than Flynn's team, with two characters capable of reducing resistances, and even better skills and skill compositions than what Flynn's team had, but odds are you're going to need the extra firepower. In addition to initially resisting everything, [[spoiler: Stephen has his own versions of YHVH's attacks, in particular: ''Pair Production'', which replicates ''Infinite Power'', ''Particle Annihilation'', which replicates ''Unending Curse'', ''Reboot Code'', which replicates ''Divine Harmony'', and ''Wave Function'', which replicates ''Supernova''. He doesn't have his own ''Mouth of God'', but he does have ''Singularity Wave'', which deals absurdly high damage that's pretty much guaranteed to kill anything it hits.]] He also has his own unique skill, [[spoiler: ''Crack Code'', which ''removes three of your Press Turns''.]]

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** The BonusBoss of the Diamond Realm DLC, [[spoiler: Stephen]], takes everything about the FinalBoss, and turns it UpToEleven. Like the final boss, there are two parties: Nanashi's and [[spoiler: the previous four Shin Megami Tensei protagonists]]. The other team is even more powerful than Flynn's team, with two characters capable of reducing resistances, and even better skills and skill compositions than what Flynn's team had, but odds are you're going to need the extra firepower. In addition to initially resisting everything, [[spoiler: Stephen has his own versions of YHVH's attacks, in particular: ''Pair Production'', which replicates ''Infinite Power'', ''Particle Annihilation'', which replicates ''Unending Curse'', ''Reboot Code'', which replicates ''Divine Harmony'', and ''Wave Function'', which replicates ''Supernova''. He doesn't have his own ''Mouth of God'', but he does have ''Singularity Wave'', which deals absurdly high damage that's pretty much guaranteed to kill anything it hits.]] He also has his own unique skill, [[spoiler: ''Crack Code'', which ''removes three of your Press Turns''.]]
26th Nov '16 4:07:08 PM Jgamer
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to:

** The BonusBoss of the Diamond Realm DLC, [[spoiler: Stephen]], takes everything about the FinalBoss, and turns it UpToEleven. Like the final boss, there are two parties: Nanashi's and [[spoiler: the previous four Shin Megami Tensei protagonists]]. The other team is even more powerful than Flynn's team, with two characters capable of reducing resistances, and even better skills and skill compositions than what Flynn's team had, but odds are you're going to need the extra firepower. In addition to initially resisting everything, [[spoiler: Stephen has his own versions of YHVH's attacks, in particular: ''Pair Production'', which replicates ''Infinite Power'', ''Particle Annihilation'', which replicates ''Unending Curse'', ''Reboot Code'', which replicates ''Divine Harmony'', and ''Wave Function'', which replicates ''Supernova''. He doesn't have his own ''Mouth of God'', but he does have ''Singularity Wave'', which deals absurdly high damage that's pretty much guaranteed to kill anything it hits.]] He also has his own unique skill, [[spoiler: ''Crack Code'', which ''removes three of your Press Turns''.]]
30th Oct '16 11:20:43 PM FujinKeima
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** Krishna of the Divine Powers is quite frustrating to fight against, due to how effective status ailments are in this game. He possesses two unique skills called ''Venomous Raga'' and ''Dream Raga'' (he also has ''Combat Tara'', but it's just a glorified Luster Candy); these moves debuff you while inflicting you with Nerve (''Poison, Sick, Bind'') or Mind (''Charm, Confused, Sleep'') ailments respectively. You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute, Daze, and Brand. You can use Hallelujah's Warding Shout to protect yourself, but Krishna will still pummel you with his powerful attacks in the meantime, and Hallelujah has a chance at using the wrong move on occasion, potentially costing you the fight.

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** Krishna of the Divine Powers is quite frustrating to fight against, due to how effective status ailments are in this game. He possesses two unique skills called ''Venomous Raga'' and ''Dream Raga'' (he also has ''Combat Tara'', but it's just a glorified Luster Candy); these moves debuff you while inflicting you with Nerve (''Poison, Sick, Bind'') or Mind (''Charm, Confused, Sleep'') ailments respectively. You can quickly find yourself inflicted with '''every ailments in the game at once''' bar Mute, Daze, and Brand. [[ThisLooksLikeAJobForAquaman You can use Hallelujah's Warding Shout to protect yourself, yourself]] , but Krishna will still pummel you with his powerful attacks in the meantime, and Hallelujah has a chance at using the wrong move on occasion, potentially costing you the fight.
25th Oct '16 3:42:46 AM Morgenthaler
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* ''SnowboardKids 2'' has only three bosses... and ''every single one of them is a That One Boss.'' It's not enough that you have to beat them to the ends of their respective race courses--hard enough, given that they're [[TheComputerIsACheatingBastard much faster than you could ever be.]] It's not enough that they constantly drop debris and other things to slow you down. It's that you ''also'' have to drop their HP to zero, with an array of non-homing, hard-to-come-by projectiles. And they're often so far ahead of you, getting a straight shot in is hard. On top of that, the final boss will actually regenerate three extra HP after you manage to beat him down and become much faster. Since this usually happens near the end of the track, it's very likely that you'll deplete his "normal" HP bar only for him to [[TheComputerIsACheatingBastard sprint to the finish at the last minute]].

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* ''SnowboardKids ''VideoGame/SnowboardKids 2'' has only three bosses... and ''every single one of them is a That One Boss.'' It's not enough that you have to beat them to the ends of their respective race courses--hard enough, given that they're [[TheComputerIsACheatingBastard much faster than you could ever be.]] It's not enough that they constantly drop debris and other things to slow you down. It's that you ''also'' have to drop their HP to zero, with an array of non-homing, hard-to-come-by projectiles. And they're often so far ahead of you, getting a straight shot in is hard. On top of that, the final boss will actually regenerate three extra HP after you manage to beat him down and become much faster. Since this usually happens near the end of the track, it's very likely that you'll deplete his "normal" HP bar only for him to [[TheComputerIsACheatingBastard sprint to the finish at the last minute]].
24th Oct '16 6:16:01 AM Joel
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** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit Almighty attack that dizzies you, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark while attacking you with the opposite element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.

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** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit multi target Almighty attack that dizzies you, inflicts Daze, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark while attacking you with the opposite element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.
20th Oct '16 6:14:07 AM Joel
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** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit Almighty attack, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark while attacking you with the opposite element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.

to:

** The final Divine Powers boss is [[spoiler:[[ClimaxBoss Vishnu-Flynn]]]], and he hits like a truck. While he doesn't get the first move, he'll generally ensure that his first move is Antichthon and that there are no buffs on you or debuffs on him. Survive that, and he unleashes ''Shine More'', a multi hit Almighty attack, attack that dizzies you, while still occasionally using Dekaja, Dekunda, and Antichthon. He also has a second form in which he shifts weaknesses between Light and Dark while attacking you with the opposite element. Thought of bringing demons that null light/dark to stop this? His Light/Dark Nandaka attacks pierce resistances.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Atlus