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* DegradedBoss: Certain named characters from ''TabletopGame/{{Warhammer}}'' were turned into generic heroes when the respective battletome for their faction was released: Chakax (Saurus Eternity Warden), Gor-Rok (Saurus Sunblood), Tetto'eko (Skink Starseer), Vilitch the Curseling (Curseling, Eye of Tzeentch), Ikit Claw (Skaven Archwarlock), Krell (Wight King with Black Axe), Lord Skrolk (Plague Priest with Plague Flail), Araloth (Nomad Prince), Durthu (Spirit of Durthu), Wurrzag (Wurrgog Prophet), Skarsnik (Loonboss with Giant Cave Squig) and Skrag the Slaughterer (Slaughtermaster). Some of the old characters are half represented as equipment options for a generic hero giving it rules akin to the ones that character had in the original warscroll compendium: for example, a Skaven Packmaster can take a Rat Wolf companion becoming more like Skweel Gnawtooth. Also, the Dispossessed Warden King and the Ironweld Arsenal Cogsmith are a fusion between the Dwarf Lord/Engineer warscrolls and the ones for King Belegar and Grimm Burloksson.

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* DegradedBoss: Certain named characters While most of the heroes from ''TabletopGame/{{Warhammer}}'' the original ''Warhammer'' are long dead, their models were turned into kept around and reimagined as generic heroes when hero units. For example, the respective battletome Curseling hero for their faction was released: Chakax (Saurus Eternity Warden), Gor-Rok (Saurus Sunblood), Tetto'eko (Skink Starseer), the Disciples of Tzeentch is based on the Vilitch the Curseling (Curseling, Eye model. Since then, altough, most of Tzeentch), Ikit Claw (Skaven Archwarlock), Krell (Wight King with Black Axe), Lord Skrolk (Plague Priest with Plague Flail), Araloth (Nomad Prince), Durthu (Spirit of Durthu), Wurrzag (Wurrgog Prophet), Skarsnik (Loonboss with Giant Cave Squig) and Skrag those heroes were dropped off entirely from the Slaughterer (Slaughtermaster). Some of game (with a few exceptions, including the old characters are half represented as equipment options for a generic aforemented Curseling hero giving it rules akin to the ones that character had in the original warscroll compendium: for example, - which even got a Skaven Packmaster can take a Rat Wolf companion becoming more like Skweel Gnawtooth. Also, the Dispossessed Warden King and the Ironweld Arsenal Cogsmith are a fusion between the Dwarf Lord/Engineer warscrolls and the ones for King Belegar and Grimm Burloksson.new model still based on Vilitch's design).



* GratuitousEnglish: In the non-English versions of the game, almost all names (including all unit and faction names) except in very few cases are kept untranslated from English (for example the Silver Tower's name in French and German is still "Silver Tower", not "Tour d'Argent" or "Silberturm").

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* GratuitousEnglish: In Initially, in the non-English versions of the game, game almost all names (including all unit and faction names) except in very few cases are kept untranslated from English (for example the Silver Tower's name in French and German is still "Silver Tower", not "Tour d'Argent" or "Silberturm")."Silberturm"). This was albeit changed starting with the release of the third edition of the game in mid 2021, which introduced proper French, Spanish, German and Italian localizations for the entire terminology.



* OurDwarvesAreAllTheSame: Zigzagged with the duradin; whilst clearly based in the dwarfs from the original ''TabletopGame/{{Warhammer}}'', different cultures put their own unique twists on it. The two main independent factions are the ''Fyreslayers''; religiously-motivated mercenaries with a "naked mohawked barbarian" aesthetic, [[PlayingWithFire an obsession with fire]], and who hunt for magical "ur-gold" to craft into enchanted runes that they hammer into their own flesh for power; and the ''Kharadron Overlords'', who are a race of dwarven {{Steampunk}} {{Sky Pirate}}s who practice MagicPoweredPseudoScience.

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* OurDwarvesAreAllTheSame: Zigzagged with the duradin; duardin; whilst clearly based in the dwarfs from the original ''TabletopGame/{{Warhammer}}'', different cultures put their own unique twists on it. The two main independent factions are the ''Fyreslayers''; religiously-motivated mercenaries with a "naked mohawked barbarian" aesthetic, [[PlayingWithFire an obsession with fire]], and who hunt for magical "ur-gold" to craft into enchanted runes that they hammer into their own flesh for power; and the ''Kharadron Overlords'', who are a race of dwarven {{Steampunk}} {{Sky Pirate}}s who practice MagicPoweredPseudoScience.

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** The early battletomes (released before May 2016) were very barebones, consisting of only the warscrolls, warscroll battalions and fluff, when the game was much more casual than today (you could field whatever model you own, as could your opponent). In the middle of 2016, the gameplay received a drastic change in order to accommodate matched play: from the Sylvaneth battletome onwards, all of them have had rules for allegiance abilities, magical artefacts and spell lores, resembling army books from the old ''Warhammer''.
** Initially, the Grand Alliance books released as an updated compendium of all available units in early 2016 split apart many of the old ''Warhammer'' armies into a bunch of smaller factions, some of which had a very small quantity of units that made them borderline unplayable as standalone armies; those that did not get expanded into full armies in their own right were later fused together. For example, what once was the Vampire Counts army was separated into Deadwalkers (Necromancer and Zombie units), Deathrattle (Skeleton units), Soulblight (Vampire units), Flesh-eater Courts (Ghoul units) and Nighthaunt (Ghost units). After the Flesh-eater Courts and Nighthaunt received their own battletomes, in 2018 the remaining factions were rolled back into a single army, the Legions of Nagash (later renamed Soulblight Gravelords).

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** The early battletomes (released before May 2016) were very barebones, consisting of only the warscrolls, warscroll battalions and fluff, when the game was much more casual than today (you could field whatever model you own, as could your opponent). In the middle of 2016, the gameplay received a drastic change in order to accommodate matched play: from the 1st Edition Sylvaneth battletome onwards, all of them have had rules for allegiance abilities, magical artefacts and spell lores, resembling army books from the old ''Warhammer''.
** Initially, the Grand Alliance books released as an updated compendium of all available units in early 2016 split apart many of the old ''Warhammer'' armies into a bunch of smaller factions, some of which had a very small quantity of units that made them borderline (and in some cases, completely) unplayable as standalone armies; those that did not get expanded into full armies in their own right were later fused together. For example, what once was the Vampire Counts army was separated into Deadwalkers Deathmages (Necromancer and Zombie Mortis Engine), Deadwalkers (Zombie units), Deathrattle (Skeleton units), Soulblight (Vampire units), Flesh-eater Courts (Ghoul units) and Nighthaunt (Ghost units). After the Flesh-eater Courts and Nighthaunt received their own battletomes, in 2018 the remaining factions were rolled back into a single army, the Legions of Nagash (later renamed Soulblight Gravelords).



** A mercenary company consists of a small selection of thematic units, representing a group of sellswords who ply their trade across the Realms. Mercenary companies are added to your army like allies--if you're playing a Pitched Battle, you'll be taking them from the same pool of points, but all armies can hire all mercenary companies. Mercenary companies each have a special rule of their own and the Mercenary keyword, differentiating them from the normal versions of these units and giving them all a distinct feel on the battlefield.

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** A mercenary company Regiment of Renown consists of a small selection of thematic units, representing a group of sellswords who ply their trade across the Realms. Mercenary companies Regiments of Renown are added to your army like allies--if you're playing a Pitched Battle, you'll be taking them from the same pool of points, but all armies of the same Grand Alliance and different faction can hire all mercenary companies. Mercenary companies a Regiment of Renown. Regiments of Renown each have a special rule of their own and the Mercenary keyword, differentiating them from the normal versions of these units and giving them all a distinct feel on the battlefield.
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** The old Warhammer Fantasy Skaven Clans are now types of Clans; what was once the Clan Eshin is now tens of thousands or more of Clans like Eshin, and so on with Clans Skryre, Moulder and Pestilens.
** The Ogre Kingdoms had two specific motifs that led to new factions here: their [[HorrorHunger insatiable appetites]] became the general theme of the Gutbusters, while their cold mountain-lairs and use of [[Prehistoria ice-age beasts]] serve as the Beastclaw Raiders main aesthetic.

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** The **The old Warhammer Fantasy Skaven Clans are now types of Clans; what was once the Clan Eshin is now tens of thousands or more of Clans like Eshin, and so on with Clans Skryre, Moulder and Pestilens.
** The **The Ogre Kingdoms had two specific motifs that led to new factions here: their [[HorrorHunger insatiable appetites]] became the general theme of the Gutbusters, while their cold mountain-lairs and use of [[Prehistoria [[PreHistoria ice-age beasts]] serve as the Beastclaw Raiders main aesthetic.

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** Subverted with the Stormcast Eternals.
* DecompositeCharacter: The old Warhammer Fantasy Skaven Clans are now types of Clans; what was once the Clan Eshin is now tens of thousands or more of Clans like Eshin.

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** Subverted with the Stormcast Eternals.
Eternals, whose constant and pretty much guaranteed ressurections slowly eat away their personalities.
* DecompositeCharacter: The This happened to many of the factions who made the transition from the World-that-was, in many cases leading to the extrapolation of one aspect of that faction becoming the general motif of its successors in the Mortal Realms:
**The
old Warhammer Fantasy Skaven Clans are now types of Clans; what was once the Clan Eshin is now tens of thousands or more of Clans like Eshin.Eshin, and so on with Clans Skryre, Moulder and Pestilens.
**The Ogre Kingdoms had two specific motifs that led to new factions here: their [[HorrorHunger insatiable appetites]] became the general theme of the Gutbusters, while their cold mountain-lairs and use of [[Prehistoria ice-age beasts]] serve as the Beastclaw Raiders main aesthetic.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The favored weapons of the Stormcast Eternals, might come from their creator Sigmar, as himself has ''the'' warhammer in form of the Ghal-Maraz.

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* BewareTheSillyOnes: The Greenskins are even more dangerous than before while still filling a comic relief role. Also the Aleguzzler Giants, who fight by getting drunk and going on destructive rampages through a battlefield.

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* BewareTheSillyOnes: BewareTheSillyOnes
**
The Greenskins are even more dangerous than before while still filling a comic relief role. Also role.
** Ditto for
the Skaven, who are still just as comedically evil as before.
**
Aleguzzler Giants, Gargants, who fight by getting drunk and going on destructive rampages through a battlefield.battlefield.
** Many Freeguild generals take to battle in crow's nests mounted on an Ogor's back.
** Subverted in the Flesh-Eater Courts. [[ThroughTheEyesOfMadness They believe themselves]] to be paragons of all that is good in the world, and it can get kind of strange when you consider [[OurGhoulsAreCreepier what they are actually doing.]] Thing is, no one but themselves think of them as such.

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* BalancingDeathsBooks: An interesting variant. Nagash tries to claim the souls of the Stormcast Eternals but is only able to claim a bit each time, which is the reason why they lose memories and emotions with each rebirth.

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* PhantasySpelling: The game often uses more fantastical spellings of words associated with the various faction, including many of the classic races from ''TabletopGame/{{Warhammer}}''. Elf, for example, was changed to aelf -- an alternate spelling of ælf, the Old English word for elf -- while dwarfs became duardin, and orcs became orruks.

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* PhantasySpelling: The game often uses more fantastical spellings of words associated with the various faction, including many of the classic races from ''TabletopGame/{{Warhammer}}''. Elf, for example, was changed to aelf -- an alternate spelling of ælf, the Old English word for elf -- while dwarfs became duardin, and orcs became orruks.orruks, ogres became ogors, trolls became troggoths, and so on.
* PointsOfLightSetting: During the Age of Chaos, the hordes of the Ruinous Power swept over creation and overran almost everything save for the fortified realm of Azyr, leading to the collapse and erasure of almost every trace of the many civilizations that existed within them. By the game's timeframe, the lands of the forces of Order consist of the far-scattered Free Cities founded by Sigmar's expeditionary forces, alongside isolated and embattled cities, tribes and kingdoms of mortals that survived the dark times, which are separated by world-sized expanses of wilderness and wastelands ruled by Chaos worshipers, roving hordes of Destruction barbarians, former Order cultures that became dark and hostile to survive, primordial monsters, living and predatory spells, and stranger and more dangerous things.



%%* ProudWarriorRaceGuy: Everybody.

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%%* ProudWarriorRaceGuy: ProudWarriorRace: Everybody.



* TookALevelInBadass: The Ghouls of Warhammer were little more than vermin, a weak and easily overcome foe that was used whenever the writers needed something for the characters to utterly crush and not make any of the established factions look weak. And now in Age of Sigmar they have become badass armies of flesh-eating abominations that roam the Mortal Realms, devouring everything in their path. They've bested armies of the Fyreslayer Duardin, the Bloodbringers of Khorne and even the Stormcast Eternals. Nagash, the God of Death himself, is angry that he cannot control them, since technically they aren't dead. The Ghoul Kings themselves can tame Zombie Dragons and ride them into battle, and even have Vargheists (bestial Vampires) in their service. Even their origins are a badass improvement over simply being inbred vermin, they are now the people who survived the Age of Chaos outside of Azyrheim and resorted to cannibalism to survive.

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* TookALevelInBadass: The Ghouls of Warhammer ''Warhammer'' were little more than vermin, a weak and easily overcome foe that was used whenever the writers needed something for the characters to utterly crush and not make any of the established factions look weak. And now in Age of Sigmar they have become badass armies of flesh-eating abominations that roam the Mortal Realms, devouring everything in their path. They've bested armies of the Fyreslayer Duardin, the Bloodbringers of Khorne and even the Stormcast Eternals. Nagash, the God of Death himself, is angry that he cannot control them, since technically they aren't dead. The Ghoul Kings themselves can tame Zombie Dragons and ride them into battle, and even have Vargheists (bestial Vampires) in their service. Even their origins are a badass improvement over simply being inbred vermin, they are now the people who survived the Age of Chaos outside of Azyrheim and resorted to cannibalism to survive.

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* ''WesternAnimation/{{Blacktalon}}'': An animated show centered around the Knights-Zephyros Neave Blacktalon of the Stormcast Eternals.



* ''WesternAnimation/{{Blacktalon}}'': An animated show centered around the Knights-Zephyros Neave Blacktalon of the Stormcast Eternals.

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* ''WesternAnimation/{{Blacktalon}}'': An animated show centered around the Knights-Zephyros Neave Blacktalon of the Stormcast Eternals.
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[[foldercontrol]]

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* ''VideoGame/WarhammerAgeOfSigmarRealmsOfRuin'': An RTS game Developed and Published by Frontier Developments.



* ''VideoGame/WarhammerAgeOfSigmarRealmsOfRuin'': An RTS game Developed and Published by Frontier Developments.

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* ''VideoGame/WarhammerAgeOfSigmarRealmsOfRuin'': An RTS game Developed and Published by Frontier Developments.



* ''WesternAnimation/HammerAndBolter'': An anthology series set in the universes of Warhammer 40,000 and Warhammer: Age of Sigmar.
* ''WesternAnimation/{{Blacktalon}}'':

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* ''WesternAnimation/HammerAndBolter'': An animated anthology series set in the universes of Warhammer 40,000 and Warhammer: Age of Sigmar.
* ''WesternAnimation/{{Blacktalon}}'':
''WesternAnimation/{{Blacktalon}}'': An animated show centered around the Knights-Zephyros Neave Blacktalon of the Stormcast Eternals.
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* ''VideoGame/WarhammerAgeOfSigmarStormGround'':


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[[folder:Western Animation]]

* ''WesternAnimation/HammerAndBolter'': An anthology series set in the universes of Warhammer 40,000 and Warhammer: Age of Sigmar.
* ''WesternAnimation/{{Blacktalon}}'':

[[/folder]]

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