Each player is a scion, and this means that they not only create the background of their character as a human, but they must also claim which of the legendary "sires" their draconic soul is most affiliated with. Since each player begins having just realized who they are, they still need to uncover much of their draconic memories, through seeking out objects that used to belong to the hoards of their dragon selves. Every time they do, the story shifts to a flashback, where you now act as a dragon.
This recollection is also no idle matter, since the aforementioned monsters that are being reawakened by pools of karma beneath London are just as old as the dragons themselves, and were always bitterly opposed to them. Only through understanding their past can they learn how to combat them in the present.
Fireborn is available on its official website here.
The game can provide examples of the following tropes:
- Cloud Cuckoo Lander: They could make an appearance in a game because of the game's free form character building structure.
- Guns Akimbo: Possible, as seen in the promotional art above.
- Our Dragons Are Different: Can be Played Straight, Inverted, and Subverted depending on who is playing and who is running the game.
- Our Monsters Are Different: Makes an appearance in this game as well
- Our Souls Are Different: Played every way to Sunday.
- It's Played Straight with the dragons.
- At the same time it is Subverted and Averted with just about everything else in the game.
- Rule of Cool: The PCs are reincarnated dragons from day one. Try and pull that with your DM in most other games.
- Urban Fantasy: An interesting case for this one; while fantasy elements are in the modern portion of the game the Mythic Age is more of the traditional High Fantasy setting. So where does this leave this trope?