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* AncientConspiracy: The Regulators. If you believe the rumors, they are older than humanity itself.
%%* ArtifactCollectionAgency: The Gleaners.

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* AncientConspiracy: The Regulators. If you believe Regulators manipulate the rumors, course of history from the shadows, believing that unchecked change could eventually cause cataclysmic harm to the multiverse. Rumour holds that they are older than humanity itself.
%%* * ArtifactCollectionAgency: The Gleaners. Gleaners began as a WizardingSchool that focused on studying magical artifacts, but developed an obsession with acquiring and storing them instead -- both so they could ''hypothetically'' be studied and to keep them out of the hands of the less deserving, i.e., almost anyone.



* DeaderThanDead: The assassin guild Garrote can do this to people, usually by smearing their corpse with a special substance. It will also happen to you if a Demilich manages to eat your soul.

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* DeaderThanDead: DeaderThanDead:
**
The assassin guild Garrote can do offers this to people, as a standard service, usually by smearing their treating the corpse with a special substance. It will also happen to you if poison that negates any resurrection magic less than a Wish or Miracle. For even more serious cases, the leader has a magical artifact that can foil even DivineIntervention.
** Anyone whose [[SoulEating soul is fully eaten]] by
a Demilich manages to eat your soul. is gone forever.



* ImpossibleTaskInstantlyAccomplished: Very high skill bonuses allow epic characters to pull off difficult feats in barely any time. See "Beyond the Impossible".

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* ImpossibleTaskInstantlyAccomplished: Very high skill bonuses allow epic characters to pull off difficult feats in barely any time. See "Beyond the Impossible".



* MaximumHPReduction: The Lavawight and Shape of Fire have the blazefire ability which does exactly that.

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* MaximumHPReduction: The Lavawight and Shape of Fire have the blazefire ability which does exactly that.that -- hit points lost to blazefire can never be naturally or magically stored.



* PortalNetwork: Union, as a planar metropolis, has organized portal commute to all the important planes.

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* PortalNetwork: PerpetuallyProtean: The ever-morphing [[http://www.d20srd.org/srd/epic/monsters/hagunemnon.htm Hagunemnons]] can take any shape or ShapeshifterMashup form it wants as a free action, and actually has to exert itself ''not'' to shapeshift on its turn.
* PortalNetwork:
**
Union, as a planar metropolis, has organized portal commute to all the important planes.



* PoweredArmor: The greater artifact [[http://www.d20srd.org/srd/epic/magicItems/artifacts.htm#golemArmor Golem Armor]] is essentially this.

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* PoweredArmor: The greater artifact [[http://www.d20srd.org/srd/epic/magicItems/artifacts.htm#golemArmor Golem Armor]] is essentially this. a magical version, giving its wearer a large Strength boost as well as an extra size category and several immunities.



* ShoutOut: The Hagunemnons, morphing monsters with no true form, whose name is a reference to ''Franchise/TheHitchhikersGuideToTheGalaxy''.
* SmallNameBigEgo: Therel and Brin, two inept six-level adventurers who live in the city of Union and demand exorbitant prices for their services. Nobody treats them seriously.

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* ShoutOut: The Hagunemnons, morphing monsters with no true form, whose name is a reference to ''Franchise/TheHitchhikersGuideToTheGalaxy''.
a species in ''Franchise/TheHitchhikersGuideToTheGalaxy'' with an UnstableGeneticCode.
* SmallNameBigEgo: Therel and Brin, two inept six-level adventurers who live in the city of Union and demand exorbitant prices for their services.services, unaware that everyone down to the local fishmonger is far more powerful than them. Nobody treats them seriously.
* SpellBook: {{Exaggerated|Trope}} with the Last Book, an endless magical tome that a mad demilich has spent thousands of years ceaselessly filling with ''every'' spell her organization could find across the multiverse. As a {{Required Secondary Power|s}}, it instantly guides the owner to whichever spell they want.



* UnstableGeneticCode: The ever-morphing [[http://www.d20srd.org/srd/epic/monsters/hagunemnon.htm Hagunemnons]].

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%%* CastFromHitPoints: A common way to lower the Spellcraft DC for epic spells.%%Is?

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%%* * BigFishInABiggerOcean: The book suggests that newly or incipiently Epic-level characters might travel to other realms, worlds, or dimensions and learn that the standard Level 20 {{Cap}} simply doesn't apply there. The [[CityOfAdventure interdimensional city of Union]] is designed to be a wake-up call for a newly Epic-level party, with multiple Epic organizations, including even the CityGuards.
*
CastFromHitPoints: A common way to lower Epic SpellConstruction allows the Spellcraft DC for epic spells.%%Is?to be reduced by making the spellcaster suffer "backlash" damage, which can never be [[DamageReduction reduced]] and ''always'' inflicts LevelDrain if it kills the spellcaster.
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Authority Equals Asskicking has been renamed.


* TimeAbyss: [[AncientConspiracy The Regulators]] have been keeping order in the multiverse for literally millions of years. One of their leaders, a treant [[AuthorityEqualsAsskicking with fifty-six character levels]] named Mella Theeg, has been around for ''nearly all of that time''.

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* TimeAbyss: [[AncientConspiracy The Regulators]] have been keeping order in the multiverse for literally millions of years. One of their leaders, a treant [[AuthorityEqualsAsskicking [[RankScalesWithAsskicking with fifty-six character levels]] named Mella Theeg, has been around for ''nearly all of that time''.
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* DreamWeaver: The [[http://www.d20srd.org/srd/epic/monsters/abomination.htm#dreamLarva dream larva]], either offspring of the gods of dreaming, or nightmares come to life. They can assume the form of YourWorstNightmare.

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* DreamWeaver: The [[http://www.d20srd.org/srd/epic/monsters/abomination.htm#dreamLarva dream larva]], either offspring of the gods of dreaming, or nightmares come to life. They can assume the form of YourWorstNightmare.one's worst nightmare.
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Up To Eleven is a defunct trope


* {{Fireballs}}: Turned UpToEleven with the [[http://www.d20srd.org/srd/epic/spells/hellball.htm Hellball]], which does four different types of elemental damage.

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* {{Fireballs}}: Turned UpToEleven Exaggerated with the [[http://www.d20srd.org/srd/epic/spells/hellball.htm Hellball]], which does four different types of elemental damage.
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* CharlesAtlasSuperpower: While the basic rules generally stay in the realms of the plausible when it comes to what the characters' normal (and decidedly non-magical) skills can do, being able to beat DCs over 50 produces more and more outlandish results: ''Escape Artist'' enables a character to squeeze through holes that are smaller than one's body; ''Balance'' gives the ability to walk on water or even on clouds etc. All those feats from the BeyondTheImpossible section? They are explicitly ''not'' supernatural.

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* CharlesAtlasSuperpower: While the basic rules generally stay in the realms of the plausible when it comes to what the characters' normal (and decidedly non-magical) skills can do, being able to beat DCs [=DCs=] over 50 produces more and more outlandish results: ''Escape Artist'' enables a character to squeeze through holes that are smaller than one's body; ''Balance'' gives the ability to walk on water or even on clouds etc. All those feats from the BeyondTheImpossible section? They are explicitly ''not'' supernatural.

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Aversions are not examples and should not be listed as such.


* CharlesAtlasSuperpower: While the basic rules generally stay in the realms of the plausible when it comes to what the characters' normal (and decidedly non-magical) skills can do, being able to beat DCs over 50 produces more and more outlandish results: ''Escape Artist'' enables a character to squeeze through holes that are smaller than one's body; ''Balance'' gives the ability to walk on water or even on clouds etc.
All those feats from the BeyondTheImpossible section? They are explicitly ''not'' supernatural.
* CityOfAdventure: Union.
* CloningBlues: Averted for the spell Eidolon, which splits off a small piece of your soul to create a temporary ally. The eidolon has no issues with being a copy (or having a limited duration), as it's still a part of you for all intents and purposes.

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* CharlesAtlasSuperpower: While the basic rules generally stay in the realms of the plausible when it comes to what the characters' normal (and decidedly non-magical) skills can do, being able to beat DCs over 50 produces more and more outlandish results: ''Escape Artist'' enables a character to squeeze through holes that are smaller than one's body; ''Balance'' gives the ability to walk on water or even on clouds etc. \n All those feats from the BeyondTheImpossible section? They are explicitly ''not'' supernatural.
* %%* CityOfAdventure: Union.
* CloningBlues: Averted for the spell Eidolon, which splits off a small piece of your soul to create a temporary ally. The eidolon has no issues with being a copy (or having a limited duration), as it's still a part of you for all intents and purposes.
Union.

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* ArtifactCollectionAgency: The Gleaners.

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* %%* ArtifactCollectionAgency: The Gleaners.



* AwesomeButImpractical: Many epic spells, if only because their Spellcraft check [=DCs=] are so high so as to be impossible for most characters to pull off, unless they have an absurdly high level.
** [[http://www.d20srd.org/srd/epic/spells/vengefulGazeOfGod.htm Vengeful Gaze of God]]. Assuming you could ever cast it, it 305d6 damage to the target, with a range of 12,000 feet. However, it's still impractical because even at that high a level, the supposedly mega-powerful spell would be little more than a sting to the monstrosities you'd be theoretically facing. Plus, its Spellcraft check has a Difficulty Class of '''419''' (probably the highest DC ever to show up in any D&D book), which is pretty much impossible even to a wizard at level 100. And on top of that, it does 200d6 damage to the caster, meaning it's only ever going to get used if you want to render something DeaderThanDead (since it utterly disintegrates the target if it does enough damage) and don't mind [[TakingYouWithMe going down with it]].

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* AwesomeButImpractical: Many epic spells, if only because their Spellcraft check [=DCs=] are so high so as to be impossible for most characters to pull off, unless they have an absurdly high level. \n** [[http://www.d20srd.org/srd/epic/spells/vengefulGazeOfGod.htm Vengeful Gaze of God]]. Assuming you could ever cast it, it 305d6 damage to the target, with a range of 12,000 feet. However, it's still impractical because even at that high a level, the supposedly mega-powerful spell would be little more than a sting to the monstrosities you'd be theoretically facing. Plus, its Spellcraft check has a Difficulty Class of '''419''' (probably the highest DC ever to show up in any D&D book), which is pretty much impossible even to a wizard at level 100. And on top of that, it does 200d6 damage to the caster, meaning it's only ever going to get used if you want to render something DeaderThanDead (since it utterly disintegrates the target if it does enough damage) and don't mind [[TakingYouWithMe going down with it]].



* CastFromHitPoints: A common way to lower the Spellcraft DC for epic spells.

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* %%* CastFromHitPoints: A common way to lower the Spellcraft DC for epic spells. spells.%%Is?



* TheWildHunt: The fey known as [[http://www.d20srd.org/srd/epic/monsters/hoaryHunter.htm Hoary Hunter]] comes after its prey on cold, moonlit nights. The only way to get a Hoary Hunter off your track is to kill it and its fellows, evade it nine times, or live the rest of your life somewhere that never, ever experiences the Hunter's preferred conditions. And it will wait for decades if necessary.
** Difficult as it might be, your best chance is evading it nine times - if you pull that off, ''all'' Hoary Hunters will forever leave you alone.

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* TheWildHunt: The fey known as [[http://www.d20srd.org/srd/epic/monsters/hoaryHunter.htm Hoary Hunter]] comes after its prey on cold, moonlit nights. The only way to get a Hoary Hunter off your track is to kill it and its fellows, evade it nine times, or live the rest of your life somewhere that never, ever experiences the Hunter's preferred conditions. And it will wait for decades if necessary. \n** Difficult as it might be, your best chance is evading it nine times - -- if you pull that off, ''all'' Hoary Hunters will forever leave you alone.

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