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Sliding Scale Of Increasingly Dangerous Destinations

-1: Beginner Brook Preschool, that ridiculously-safe academy you went to when you were four years old. Sure, there's an odd accident on the playground slide once a month, but it's otherwise the absolute safest place in the multiverse.

0: Your home, out in the pleasant prairie. The worst that can happen is getting pounced by bullies on the dirt road. The real question is, do you want to stay safe in the comforts of your home, or embark on a super-hazardous journey to defeat the Alien Demon Empress to make sure she doesn't blow up the Earth?

1: The little woods at the edge of town. Coyotes are known to live in the bushes, waiting for unwary hikers to pass by, and a mysterious burrow leads to a bevy of far more hazardous destinations up ahead. Are you sure you want to say goodbye to your friends and family?

2: Dry, rocky desert with the odd pond and some abandoned mine shafts. Better make sure you've bought some snacks and a full thermos, 'cause this here be the wilderness!!

3: Ghost town chock full of rickety buildings and of course, evil spirits. Flashlights and batteries are sorely recommended if one wants to venture past this point.

4: Rainforest region filled to the brim with venomous life forms and exceedingly humid conditions. Write that down in your notes, scout!

5: Volcanic badlands, with temperatures soaring up to 124 F. It would not be such a wise idea to wake up the dragon sleeping on Putrid Caldera...

6: A mysterious city inhabited by a chauvinistic race of porcelain people. Crime rates are mind-blowingly high, and the prison system guarantees death for any and all offending individuals.

7: Antarctic glacier rife with blizzards, unstable icebergs, and bloodthirsty seals. You'll need no less than a specially-heated parka, a facial mask, earmuffs, and the thickest gloves out there.

8: The bottom of the ocean, not only infamous for its advanced darkness, but also for the super-powerful pressure levels caused by the water when traveling this far down and the gases generated by hydrothermal vents.

9: A tunnel leading all the way to the core of Venus; in addition to the myriad geographical hazards presented, the presence of bugbears and demons only exacerbates the prospect of such a field trip.

10: The Dark World doth beckon. Expect pretty much everything around you to tear you limb-to-limb.

X: The vacuum of space. The Empress should be around here somewhere, now where did I put that silly old space suit?

X.5: The Hidden Rift. All I wanna say is, I hope you brought the right gear. I'm absolutely positive that this will not be a forgiving final battle...

M: Multiversal nothingness. Because everything disintegrates here upon entry, this only occurs if you fail to stop the Empress within a certain amount of time.

— Viracochaxevious

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