To us belongs the worldIn the world of Raharigan, a land where the elves are gone, the orcs are forgotten and the dwarves might never have existed the mighty Empire is by far the strongest power on the continent. The unnamed Empire has crushed all opposition with its formidable legions. Never in history has any nation been greater, nor any army stronger, nor any court as deadly as those belonging to the elected Emperor. The emperor in question is chosen by the Eight Families, the high nobles of the Empire, whom is elected from one among them to become the next emperor, but this is always precluded by weeks of deadly court intrigue.So what happens when other forces enter the scene? Forces both new and old, like the dreaded Eight House, the family of Daeva, whose ancestors ar rumored to be demons come unto earth, or new ones like the fanatical Deoists, Christian Communists hell-bent on a nation without money, nobles or argument against them? Add to this old rivalries between the families as well as the might of Vividia, the southern centralized kingdom, the fury of the Nordic Confederacy, the northern barbarians, as well as the double Vizirate of Parthia and Nubia to the east, across the Steppes of Gray?Simply another day in the Empire, really.This is a Tabletop Game campaign originally designed for minor nobles but has expanded to meet demands for people from all classes of society. Battles between nobles, both physical and intellectual, are still the focus though, and high politics are a staple of the series.Other staples are the subversions as well as the reconstructions. Very few things are what can be expected, especially when they expect the unexpected, where it happens to be the expected that happens (got that?).One campaign has been concluded, with status quo firmly in grasp, before the arrival of the deoists. One other is being played out right now and a third is under planning.
This game provides examples of: