Follow TV Tropes

Following

Recap / Word Girl S 7 E 12 Backyard Camping Castle Dungeon Fortress So

Go To

Original airdate: July 3rd, 2015

Backyard Camping: Becky, TJ, and Violet go camping in the Botsford backyard. This part's associated vocabulary words are "portable" and "farfetched".

Castle! Dungeon! Fortress! So?: Violet, TJ, and Chuck the Evil Sandwich-Making Guy become fans of a new card game. This part's associated vocabulary words are "absorbed" and "include".


"Backyard Camping" contains the following tropes:

  • Bat Out of Hell: Bats fly all around Violet as she talks about why she's afraid of the dark.
  • Big Shadow, Little Creature: The lantern in the children's tent does this with a spider, scaring Becky. Of course, considering her fear of spiders, finding out the truth does little to relieve her.
  • Camping Episode: Becky, TJ, and Violet do the garden variant of this trope, forcing Violet and Becky to confront their fear of the dark and spiders, respectively.
  • Idiosyncratic Wipes: Mr. Botsford walking across the screen while playing the harmonica is used to transition to his various attempts at initiating a singalong.
  • Ominous Owl: When Violet lists the things that scares her about the dark, "scary sounds" is accompanied by a nearby owl hooting.
  • Roar Before Beating: During WordGirl's first fight with the Energy Monster, the latter roars before charging at WordGirl (and getting absorbed by the solar panel Captain HuggyFace is holding).
  • Security Cling: Violet and TJ cling to each other in fear when they see the Energy Monster rampaging through the city, then again when she walks past their tent.
  • Stating the Simple Solution: Non-verbal example. Becky uses her dad's motivational song to, with much difficulty, brave her fear of spiders and make it to the tent entrance without disturbing Oliver the spider's webs. Then she spots Bob simply lifting the wall of the tent and walking out that way, since they're just made of fabric and not as solid as house walls.
  • X-Ray Sparks: When WordGirl is finally hit by one of the Energy Monster's lightning bolts, her and Captain HuggyFace's skeletons can be seen for a brief moment before she falls to the ground.

"Castle! Dungeon! Fortress! So?" contains the following tropes:

  • Added Alliterative Appeal:
    • Chuck's pickle-shaped Jet Pack is called the "Pickle Power Pack".
    • One of the Castle! Dungeon! Fortress! Go! cards TJ shows off to Becky is the Menacing Marshmallow.
  • Bizarre Taste in Food: While playing diner with Becky, Bob orders three scoops of mashed potatoes in his coffee.
  • Buffy Speak: When TJ asks Becky if she got the Castle! Dungeon! Fortress! Go! move he wanted her to pass on to Violet:
    Becky: Yeah, yeah, I got it. Raise her bricks 15 squares and hide your trolls behind the thingy thingies. The thingy thingy.
  • Coincidental Broadcast: At Violet's house, she and TJ are discussing how the Mystifier is the rarest and most powerful Castle! Dungeon! Fortress! Go! card in existence. Bob then turns on the TV to a news report about how this very card is believed to have arrived in the day's shipment of card packs, with Chuck studying the card packs with his X-ray goggles in the background, tipping Becky off that something is up.
  • Forgets to Eat: At the end of the episode, Becky tells Violet and TJ to guess what she has. TJ hopes that it's snacks and admits that he doesn't think he's eaten in quite some time because of his Castle! Dungeon! Fortress! Go! obsession.
  • Greasy Spoon: Becky playing diner with Violet at the beginning of the episode is inspired by this trope, with Becky wearing a perm wig and affecting a Southern accent and Bob wearing a stained apron and frying eggs in the background, and later dressing as a truck driver at her second attempt.
  • Hypocritical Humor: When Chuck is explaining the appeal of Castle! Dungeon! Fortress! Go! to WordGirl, he gets annoyed when she takes the cards he's holding to take a look of them, even though he got the cards in the first place by taking them from a random shop patron who was in the middle of a game at the time.
  • Jet Pack: Chuck uses a pickle-shaped one he calls his "Pickle Power Pack". Unfortunately for him, his control over where exactly he's going with it leaves something to be desired.
  • Power Equals Rarity: In-universe example. The Mystifier is a Castle! Dungeon! Fortress! Go! card so rare that it is only found in one out of every five million card packs, as well as the most powerful card in the entire game - when Becky finally obtains one and uses it in the first turn of a game, it immediately ends the game then and there.
  • Rule of Three: When Becky reveals that she has the Mystifier, TJ asks if he can stand next to it, then touch it, then have it. She allows the first two, but draws the line at the third.
  • Squee: TJ reacts like this when Becky reveals that she has the Mystifier.
  • Stating the Simple Solution: When WordGirl stops Chuck from stealing the see-through-noculars, she asks why he doesn't simply buy them. He decides that he can't afford them after looking at the price, but that's after he has already stolen them.
  • X-Ray Vision: Downplayed example. The see-through-noculars Chuck steals can see through anything... or at least paper and cardboard. He uses them to look into the Castle! Dungeon! Fortress! Go! card packs so he'll know which one contains the Mystifier.

Top