Follow TV Tropes

Following

Recap / Numberjacks S 2 E 2 On The Move

Go To

Three and Four are in the gym, trying to slide their Buddy Blocks into a drawn-on circle. Four wins, but Three decides to try again and beat him. He thinks her Buddy Blocks are too excitable to win, but she actually ends up neck-and-neck with him. She tries to pretend she's the new winner, making the excuse that since his Buddy Blocks have moved they might be a different number, but when she counts them, she of course finds that's not the case.

When Three's Buddy Blocks spread out, she thinks there are more of them since they're in a long line, but Four tells her that things moving never makes them change number. She then sneakily kicks his blocks out of the circle, then counts them again, leaving three for her and none for him.

The alarm sounds, so they head to the Control Room, where Agent 81 tells them that "everyone is busy counting". The Numberjacks say that that's fine as they like counting, but 81 says that they're counting all the time and can't do anything else. Onscreen, a little girl counts her teddy bears (there are four), and then they somehow change position and she recounts them. They do it again, so she counts them again, ad infinitum.

Five is launched and lands on a brick wall. Agent 44 reports that the waitress is spending so much time counting three moving plates that it's taking her a long time to serve her customers, who are getting impatient. Then, Agent 63 reports that a businessman keeps counting his three papers, which, like the teddy bears and plates, are moving around, and a teacher (whose classroom Five is currently in) keeps counting and recounting her five students, who are also moving around.

The agents say that there are two problems: the unnecessary counting, and the fact that things are shifting around when they shouldn't be. Six puts closeups of the children onscreen and observes blobs of slime, which can only mean that the Problem Blob is responsible. Sure enough, he's currently in the classroom.

The Numberjacks send brain gain to un-blob the children, the papers, and the plates but unfortunately the Problem Blob slimes the floor, causing the waitress to slip and count the plates again because they moved. He then blobs the fan in the office, which blows the papers around, causing the man to count them again. Finally, the Problem Blob blobs the radio in the classroom, which causes the schoolchildren to dance and the teacher to count them again.

Five imagines two girls stopping to count their legs every time they walk, someone counting their fingers every time they move, and a shepherd counting his sheep every time they move.

They send more brain gain, telling everyone that moving =/= changing the number. Thus, the Blob disappears, Five comes back, and they do the recap. Back in the gym, Three apologises for cheating and they play the game again. Three then tells the viewer to get three things, count them, and move them around.

This episode provides examples of


  • Batman Gambit: When the Problem Blob is indirectly making the children and things move, he does it with the children by putting the radio on, knowing that the music will make them dance.
  • Big "WHAT?!": Four says, "What?!" after Three kicks his blocks out of the circle and counts.
  • Big "YES!": Four says, "Ee-yes!!" when he wins the game he was playing at the beginning.
  • Catching Some Z's: When the shepherd in Five's imagination falls asleep, Z's come out of his mouth.
  • Chewing the Scenery: The final scene with the waitress and her customers, where they all have very dramatic reactions to the waitress finally getting the tray to the table. One of the men in the group even hugs her!
  • Counting Sheep: Five imagines a shepherd counting his sheep over and over and then falling asleep.
  • Everyone Has Standards: The Numberjacks may love counting, but even they feel like it's pointless to count when it isn't needed.
  • Me's a Crowd: Discussed when Three wonders if her or Four's Buddy Blocks have multiplied due to their moving.
  • Not So Above It All: Four might be one of the most even-tempered Numberjacks (barring his fears) but he still says, "Yes!" when he wins the game, and growls when Three cheats.
  • O.O.C. Is Serious Business: Five takes it as a sign things are getting serious when a teacher of all people doesn't realise that just because her students moved around doesn't mean the amount changed.
  • Pun: Four makes a joke about how "it's the counting that counts".

Top