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Recap / Gotham S1 E10 "Lovecraft"

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Directed by Guy Ferland

Written by Rebecca Dameron

A mysterious group of people break into Wayne Manor looking for Selina.


Tropes:

  • Assassin Outclassin': The hired killers after Selina and Lovecraft are pretty frickin' badass. Or at least their boss is.
  • A-Team Firing: Bruce's aim is terrible.
  • Battle Butler: Alfred finally gets to show his chops.
  • Big Damn Kiss: Between Bruce and Cat. She starts it.
  • Good Cop/Bad Cop: Alfred shows some knowledge of this trope - when interrogating the nervous street rat, Al goes good cop and tries buying him off even as Harvey yells in his face. Then they meet Butch, whom Alfred can immediately tell won't be coaxed that easily, and snaps into bad cop mode in a horrifying fashion.
  • I Surrender, Suckers: Gordon gets the drop on the assassins coming after Lovecraft. It doesn't work out in the end, though.
  • Mythology Gag:
    • Although it has a parking lot out front, Arkham Asylum appears to have much the same floor plan as the Arkham Manor portion of Batman: Arkham Asylum: a broad wing projecting forward on the right, a narrow courtyard, then a narrow wing projecting forward on the left.
    • Bruce chucking tools at Copperhead to distract her, while Selena escapes is this, considering the future Dark Knight being a crack shot with his Batarangs.
  • Oh, Crap!: When Gordon sees his gun on the floor by Lovecraft's body.
  • Pet the Dog: Fish helps Alfred find Bruce and Selina.
  • Pipe Pain: Bruce attempts it by throwing pipes at Copperhead as he covers Selina. It fails spectacularly.
  • Pretty Little Headshots: How the assassins took out Lovecraft. ... With Gordon's gun.
  • Reassigned to Antarctica: Gordon is reassigned to Arkham because of Lovecraft's death. At least, that's the excuse.
  • Red Herring: Lovecraft had nothing to do with the Wayne murder.

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