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Harnessing the power of the sun used to be so expensive that it was only used for satellites. In 1956, for instance, the cost of one watt of solar capacity was $1,825. (Now, utility-scale solar can cost as little as $0.70 per watt.)
The initial demand for satellites fueled a so-called "virtuous cycle." The more panels were produced for satellites, the more their price declined, and the more they were adopted for other niche purposes. As the cost further declined due to technology improvements and the rise of economies of scale, solar was able to eventually debut as a viable general-purpose energy source.

You lose one Pokémon early on, and that makes you weaker for a certain fight, which causes you to lose like, two Pokémon on that fight, which causes you to be weaker for a later fight in the game, which causes you to wipe, right? So one mistake in your Nuzlocke can snowball into a more and more difficult run. On the flipside of that, if you play really well early on, you preserve all your Pokémon, you don't make any mistakes, that snowballs into you doing really well, because you have so many options for each fight to build a new team for each fight that you don't lose any 'mons at all, and then you have a critical mass of good encounters to just beat the game with.

Being dead isn't the handicap it used to be, though, all it really does is reduce your maximum health by half, but the pancake lady explained that I could be restored to life and therefore full health by defeating boss monsters. Truly a game that stomps you to death twenty minutes in and tells you you can have your health bar back once you've proved you don't need it is a game that does not fuck around, and thus does the true Demon's Souls begin, or at least that's what a thing on the floor told me once I entered the first mission.
Yahtzee Croshaw, Demon's Souls (2009) review

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