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Quotes / Instant-Win Condition

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Sakon: Oh no! Without Orochimaru's arms, we're sure to lose!
Jirobo: But our army outnumbers them thirty to...
Sakon: We're sure. To lose.

And suddenly, with the situation at its most bleak, with Garrett imprisoned and the only way out blocked by a horde of murderous hammerites determined to smash his skull, Garrett wishes himself out of the jail cell and escapes. As if by magic.
The Thief anti-walkthrough on IT-HE.org

Alpha strike: An all-out attack that would be suicidal if it weren't for the fact that it wins immediately.
MechWarrior fan name for this trope.

Victory! Of course, somehow finding the staff suddenly eliminates the fact that we're being smashed by large hordes of giant anthropomorphic pigs and we have no plausible escape route from the area we're in but whatever I win haha you all suck.
Let's Play Myth II: Soulblighter

"The enemy's gate is down."
Ender, Ender's Game

Exodia...OBLITERATE!!!

Hellfire's rage! Exodo-flame!
Yu-Gi-Oh!, Japanese version

"Though Numeronia cannot attack, your monsters must battle it as long is it remains on the field. Should you choose not to attack it, then at the end of your turn, you instantly lose!"
Don Thousand explains what may be the most broken card in the entire franchise, Yu-Gi-Oh! ZEXALnote 

Looks fine to me, I'm sure he'll live...
Surgeon Simulator 2013 as soon as you meet the bare minimum of the objective

Take another turn after this one. You lose the game at the end of that turn. (You don't lose if you've already won.)

See, in Mario World, you can crawl across the finish line as tiny Mario with shards of tortoise shell lodged in your face, or you can break the tape with the tip of your giant powered-up stiffy, and either counts equally as a win; you can find your own level of success.

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