Your character starts the game in some sort of therapy that is designed to optimize bodily functions.
Inverted: You start off with a skill that should require extensive training to use. (for example: A civilian starting out with the ability to fire complex guns and fly military helicopters)
Subverted: You spend skill points to learn an uppercut, but it turns out the uppercut is actually covered in fire and you needed to spend the skill points to learn the fire uppercut.
Double Subverted: ...but you already had the power of fire, so you normally could've been able to do a regular uppercut while activating fire, so there's really no reason to have needed to spend skill points for it.
Parodied: The last skill on the skill tree is blacked out and selecting it says that it's a secret skill unlocked after getting every other skill. When you meet the conditions you obtain the ultimate special move... a normal punch.
Zig Zagged: You learn how to uppercut, but you should've already known how...except it turns out the uppercut is actually a series of lightning-fast uppercuts that you couldn't do before. Only it turns out they're not fast, the scene is speeding up for the few seconds you use the move...because you learned how to manipulate time with your uppercuts! Even though you already knew how.
Averted: All unlockable skills are complex maneuvers that would require training to use.
Lampshaded: "I should be able to do this already!"
Invoked: A character sets up a fighting tournament where the combatants may only use certain moves after they've already defeated a number of other fighters, e.g. punch out 2 people normally to be allowed uppercuts.
Discussed: "You learned how to uppercut!" "Shouldn't I have already known how?"
Conversed: "Why can't I uppercut enemies from the start of the game?"