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Basic Trope: Security in video games seem to know the instant that you screw up.

  • Straight: Bob robs a store and the security guards are all over him in an instant.
  • Exaggerated: The moment Bob steals his Plot Coupon, fifty security guards materialize next to him.
  • Downplayed: After a minute or so, a single security guard catches up to Bob.
  • Justified:
    • The security guard was staring at Bob the whole time he was in the store.
    • Security was responding to the silent unauthorized-entry-alarm, them appearing just when he broke the display holding the plot-coupon open was just coincidence.
  • Inverted: The security guard tries to steal something but Bob is all over him.
  • Subverted: A security guard appears after five minutes only to realize that Bob is long gone.
  • Double Subverted: He then breaks out his teleporter and instantly hunts down Bob.
  • Parodied: Security Guards learn how to react instantly at bootcamp.
  • Zig-zagged: The security guard immediately appears before Bob. He runs, but no matter where he runs, that guard will always be there.
  • Averted: The security guard never shows up.
  • Enforced: The developers wanted to increase difficulty or railroad players by having the guards act like this.
  • Lampshaded: "How do security guards have such a quick reaction time?"
  • Invoked: At the 500m, everyone puts their money on the security guard.
  • Exploited: Lord Sinister is trying to escape the store, so Bob steals something and as the guard rushes toward him, he runs Sinister over.
  • Defied: "Tie up the security guard so he can't stop us".
  • Discussed: "You know, contrary to many video games, security guards aren't always that fast".
  • Conversed: "Of course security guards can teleport in a shitty game like this".
  • Deconstructed: The Security Guard gets whiplash from his quick response.
  • Reconstructed: The next time Bob robs the store, the guard is in a neck brace.
  • Played For Laughs: The store hires olympic runners for security guards.
  • Played For Drama:
    • The guard is injured on the way due to a trip or a hazardous object.
    • Security never chases Bob, even if he murders a cluster of innocents in front of the entire guard force.

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