'''Basic Trope''': An attack or weapon that goes through the target's armor to deal damage, allowing the attack to damage heavily-armored enemies.
* '''Straight''': The attack Armor Pierce ignores defense boosts from the target's armor when doing damage.
* '''Exaggerated''': Armor Pierce is actually more powerful than normal if the opponent is wearing heavy armor.
* '''Downplayed''': Armor Pierce does not completely ignore the opponent's armor; [[AntiArmor it just reduces the damage reduction from the armor]].
** The attacker uses piercing, crushing, or incendiary weapons to get through the armor.
** The attacker quickly looks for weak points in the armor and exploits them.
* '''Inverted''': An attack does high damage, but is blocked if the opponent has any armor.
* '''Subverted''': Armor Pierce is actually just a normal, if somewhat more powerful attack, and is still affected by the target's armor's defense boosts.
* '''Double Subverted''': It turns out that the first attack was only meant to "pierce" the armor of the target. Future attacks do damage as though the opponent was not wearing armor.
** The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a [[ArmorPiercingSlap slap]].
** The spell works via [[TheNudifier stripping it's victims naked.]]
* '''Zig Zagged''': ArmorPiercingAttack works against some armored enemies and does not against others, [[GuideDangIt with no apparent way to tell which.]]
* '''Averted''': There are no ArmorPiercingAttack|s. If the opponent has heavy armor, just hit harder.
* '''Enforced''': It's a game that makes use of equipment-based defense boosts, and ArmorPiercingAttack is included as a counter to armor.
* '''Lampshaded''': "Ow! I didn't expect you to have an attack that ignores the defense boost from my armor!"
* '''Invoked''': "I'm buying that Armor Piercing Spear, in case we run into heavy-armor enemies!"
** The IntrepidMerchant sells all the nearby bandits better armour so the heroes have to buy armour piercing equipment.
** The attack is used to hunt [[MetalSlime goldshell turtles]], which have huge amounts of armour but tiny amounts of health, in order to grind faster.
* '''Defied''': "I have a spell that nullifies ArmorPiercingAttack!"
* '''Discussed''': "His armor is too strong for us to damage him normally! We need something that can pierce his armor!"
* '''Conversed''': "You're having trouble beating the Heavy Armor? Have you tried finding an Armor Piercing Spear?"
* '''Deconstructed''': Because ArmorPiercingAttack is so common, wearing armor becomes a disadvantage; i.e. ArmorIsUseless.
** Armor has other uses that it's worth wearing despite the risk of armor piercing.
** ArmorPiercingAttack does less base damage than standard attacks, making armor useful if only to force enemies to use the weaker attacks.
* '''Played For Laughs''': The almighty TinTyrant spents several minutes explaining how effective his suit of grade [[FourIsDeath IV]] PoweredArmour is and that they can't touch him...just after the ColdSniper boasted about how his gun can punch through anything up to grade XX.
* '''Played For Drama''': An ally uses his heavy armor to his advantage in battle... only to be slain by someone with Armor Piercing.
Go back to ArmorPiercingAttack, ignoring effects of Internet's armor in the process.
%% Optional items, added after Conversed, at your discretion:
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???