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Playing With / A Quest Giver Is You

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Basic Trope: The game allows you to send NPCs on quests.

  • Straight: In Tales of Troperia XVII, Hiro gets put in charge of the local Adventure Guild halfway through the story. From this point, you can send members on Fetch Quests to retrieve gold, weapons, armor, items, and more.
  • Exaggerated: The entire game has you sending NPCs on quests. In fact, it is the only way to get anything done.
  • Downplayed: There is a single quest in the game where you can optionally send an NPC to do it instead.
  • Justified: Taking over the Adventure Guild and using its resources against the Big Bad is an important part of the plot.
  • Inverted: Quest Giver
  • Subverted: You can send NPCs on these missions, but they always fail, meaning if you want to complete them, you'll have to do it yourself.
  • Double Subverted: The NPCs sent on the missions will always fail, but in doing so, they make the quests different and provide better loot once you complete it than if you just did it yourself in the first place.
  • Parodied:
  • Zig-Zagged: You can send an NPC on the quest, but they will fail, forcing you to do it yourself. However, when you try, you find that it is impossible to complete. The actual way to complete it is to send another NPC after the first.
  • Averted: Despite nominally being in charge of the organization, there is no way in the game for you to give quests to NPCs.
  • Enforced: The producers want the the player to be able to give missions to NPCs, so they require it to be part of the game.
  • Lampshaded: The response of one of the NPCs who used to be a low-level quest giver for the party is "oh, so I guess you're the one bossing me around now".
  • Exploited: You're the dungeon keeper luring heroes to their doom and your profit.
  • Defied: When Hiro tries to give orders to the other members, Creon shows up and explains that, while Hiro is nominally the organization's leader, he lacks the experience to give orders and might put the members in danger, so they won't obey.
  • Discussed:
  • Conversed:
  • Deconstructed: Every available NPC has quests they are better suited for than others. Managing who gets sent where is important to keep them alive. Failing to do so gets you chewed out as a terrible leader while members of your organization die, and screwing up too badly prevents you from getting the Golden Ending.
  • Reconstructed:
  • Played for Laughs:
  • Played for Drama:


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