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Nightmare Fuel / Path to Nowhere

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Per wiki policy, Spoilers Off applies here, and all spoilers are unmarked. You Have Been Warned.

As a Chief responsible for the incarceration of an Army of Thieves and Whores worth of criminal subordinates, it's no surprise that Path to Nowhere has a darker presentation and style going for it than the average gacha, and as these moments prove, it's not just for show...

Main Story

  • How Chapter 2 ends is definitely nightmare fuel. This is because men like Ted demonize SALVA as the organization that not only collects corpses of the Corruptors, but also performs shady experiments in the hospital basement to gain the power of the Mania. At first, this allegation does not seem true, as it seems that SALVA is just a medical organization that tries its best to help poor patients. It later, however, turns out that Ted's allegation is true, as Head Nurse Anne is really collecting corpses of the Corruptors while Doctor Iron is performing various forbidden surgeries that distort people's minds. Now, they are not evil as they are Well-Intentioned Extremists who just want to cure Mania, but are willing to commit dubious acts to achieve their goals.

Events

  • The Statue of Truth from the Witching Hour event is Uncanny Valley incarnate, with a very realistic face chiseled in a exaggerated circular body, and while ultimately harmless and with a jovial attitude going for them, is still an unnerving enemy that attempts to devour the Sinners simply for refusing to tell the truth (since being unable to answer a trivia question correctly is technically a type of lie)
  • Hecate and Labyrinth's route has the later have a flashback back to the incident where she awakened her Sinner powers after the CafĂ© of her former owner, Alice, was attacked by a gang of hoodlums, and she failed to protect her from them. This leads to her going on a horrifying bloody rampage against everything near her, as Sasha is dragged into a painting and consumed by the museum while Hecate is unable to do anything about it due to being pinned down by the attacks from the Robot Maid, taking a "I Know You're in There Somewhere" Fight speech from Hecate and an (apparent) illusion of Mary reassuring Labyrinth for her to calm down and not murder Hecate with her blades.
  • Garofano's sadistic side shows when Rahu refuses to join the Garden, and especially when she states she'll use Garofano and Coquelic to get into Paradeisos. While she could have immediately killed Rahu, she toys with the soldier with her poisoned needles while leisurely telling her how she knows more information than her about the Eclipse Operation. It's implied she didn't kill her immediately was so she could use her to distract the guards.

Interrogations

  • The fact, you can't forget even the nicest sinners have an unhinge side that you never expect from them.
    • The way Anne looks at you in some moments during the time you interrogate her can freak some people out, especially after knowing what she did after Chapter 2 and how she acted when the Grey-Haired Maiden died. Plus, the moment where you dive more into why Anne is so protective of the Corrupter Remains is when she snaps and babbles on how she can hear the 89 voices going on saying how she saw them in her dream, in her spiritual world. Although in the end, when she walks away from the interrogation room in a daze, it's sad to see how the death of her patients really took a toll on her psyche.
    • During the second part of her interrogation, if you decide to take in Gary, she will stick an anesthesia syringe in the Chief's neck! Whether they died or not is up to debate, but the choice leads to a failed interrogation so it's not canon but seeing how Anne would do that so unhesitatingly is a bit scary (but she is protective of kids so that's a factor too).
    • Garofano being an interesting twist of the kind, doting motherly archetype. Kind and caring to others, she's shown to have an unhinged, possessive side towards people she cherishes. The way she behaves, in example being Chief, is like a doting woman who wants her possessions to rely only on her. Forever.
    • Garofano's interrogation ends up showing her as an assassin from the Garden, but what's scary is not just the reveal, but her true personality overall. She calmly tells an immobilized Chief she was planning to kill them in the very beginning for being the director of the MBCC, because she hated seeing her fellow Sinners locked up, before changing her mind at seeing their true character and care for the Sinners. After giving Chief a place to lie low, she immediately goes to kill Braun and his gang. Her sprite shows she has blood on her cheek and needle with a cold smile, alongside unbuttoning her collar that shows her cleavage. After killing them, she is clearly unbothered by her murder, happily asking if the Chief is happy she killed the villains who were harming them. They understandably say no, as they say she was deceiving them from the start. The fact when Chief witnesses the after scene in horror, because they were immobilized from her poison, with the narrative calling it a "hellish scene" and having an "overpowering stench of blood" makes you clearly wonder how in the world did Garofano kill them that shocked Chief to describe the scene like that?
    • The fact Garofano tries to act sad to make Chief change their mind makes you wonder if she was going to once again try and kill them if they laid their guard down or if she wanted to gaslight them so they would believe in her. We'll never know as Chief was wary enough to not trust her, which she sees and reverts to the gentle, motherly Garofano they know.
    • While Sumire had a complete change of heart upon seeing the Chief's actions and decided to protect them from the Garden assassins, Garofano had plans to kill them in the beginning and would've done so if they let their guard down around her. Luckily, just like her fellow assassin, she changes her mind after seeing Chief's kind, noble side, although her view of seeing Chief as her possession can be a little creepy.

Other

  • Most supervision events are goofy and/or heartwarming pieces of fluff one can see in the dormitory that showcases the daily lives of the Sinners in the MBCC, with nothing scary about them... apart from one by Chameleon. In it, The Chief asks for Chameleon to demonstrate her hypnosis powers on them, leading to her creating a near-real illusion of the real world in the form of a dream only she can allow The Chief to wake up from. In the end of the dialogue chain, she demands you to say a phrase in order to be allowed to woken up from the hypnosis. If you refuse to do so, she will say that "Kids who don't behave will never wake up", and will restart the dialogue chain, forcing you to repeat the phrase to be able to be released from her. It's one of the very few moments in the game where The Chief is genuinely merciless at the hands of another Sinner and showcases the kind of power Chameleon's grip can have over someone else, which she'll gladly use to further her agenda.

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