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Nightmare Fuel / Gundam Build Divers

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"This is a program for beginners?"
Episode 1
  • Even from the start of the first episode, we were treated to Do-ji, a player who hunts beginners for points. Magee's words imply that he has done so many times undetected before Riku and Yukki's first Dive.

Episode 2

  • The introduction of Mass-Divers, players who "Break-Decals" to strengthen their Gunplas. The Gunpla in question emits a purplish aura, and results in Sarah feeling sick from it.
  • The fact that Ogre has no hesitation to attack any player, including Riku, who never intended to pick a fight with him and is basically defending himself from another crazed player. Ogre almost tries to attack the 00 Diver in its defenseless state before Sarah interferes.

Episode 3

  • More information regarding the Mass-Divers: Because of their usage of "Break-Decals", GBN started to experience glitches and errors. One of them was already shown in episode 1 from a defeated Leo NPD suddenly rising and attacking Yukki's GM III Beam Master before Riku destroy it for real.
    • Adding another fear to it is that users of this systems are beginners and low-tiers of GBN. This is, unfortunately, Truth in Television, though that also works in the favor of the heroes when they eventually prove cheats can't cover up all of a player's flaws and are easy to overwhelm once spotted.
    • Three Mass-Divers try to steal the credits that Riku, Yukki and Kyoya had developed from their fights. The effects of using Break Decals are once again shown when the Devil Gundam (See also that series' NF page) appears in a level which Walter Gundam previously in without the players even moving to its own spot. Said Gundam bursts out from the digital sky like a broken mirror, not unlike the Choju of Ultraman Ace.
    • One of the Mass-Divers try to log out but a glitch from the Break-Decal kicks in when he can't and all of them get destroyed in a very gruesome manner. Yeah, given that it's a game they're not dead but experiencing death by one of the Gundam franchise's most terrifying monsters can't have been pleasant.
    • The female Mass-Diver piloting a D Jegan [ECOAS] gets munched alive by a Gundam Head. Even Kyoya questions the game system if Devil Gundam proves to be a suitable opponent for beginners. Even worse is that the Devil Gundam is not a straight-build, like the Leo NPD (note the blue paint job), insinuating that the monstrous "ver. GBD" was created on purpose for non-raid missions. The fact that it's already reached its One-Winged Angel state also implies that the builders managed to replicate the DG Cells, causing it to evolve behind their backs.

Episode 5

  • In The Stinger, the hooded man is confirmed to be the distributors of Break Decal and was just handing over a stronger version to a single customer. His words imply that he is well aware of how the programs affected the GBN system but enjoys it anyway.

Episode 6

  • A literal nightmare for Koichi in this episode: he dreams of the day when his former teammates abandon him after GPD was replaced by GBN and Koichi smashes the Galbady in his hand to the ground. This is partly Truth in Television when you are the only person left in a group of hobbyists while others have move on.
    • While still oblivious to the characters, to the audience, the hooded man that distributes Break Decals is revealed to be one of Koichi's former friend, Tsukasa.

Episode 7

  • Although this is a show targeted at children, Galbaldy Rabake's IBO styled Hammer Pliers are equally as brutal as the Gusion Rebake Full City's Scissor Shield. Koichi's opponent is lucky that this takes place in a VR world.

Episode 8

  • When Stea activates the Break-Decal, we get to see what that "stronger" Break Decal can do as it breaks Beargguy Park over its knee, causing rides to go haywire, putting its riders in jeopardy (even if it is a VR world)
  • Even though it's supposed to be Played for Laughs, when Riku, Yuki, Sarah, and Momo all go into "stalker mode" in an attempt to convince Ayame to try on a Beargguy costume (while repeating Bear, bear over and over) is rather unnerving. Ayame's reaction (including scream) doesn't help.

Episode 9

  • And the nightmares keep coming! This time, it's Do-ji who uses the Break-Decal, but not of his own volition it seems. This one causes tornadoes to form, multiple tails sprout from its back and grants regeneration. And it moves on its own. This is no longer just a bug-breaking system, we've reached DG CELL LEVEL THREAT.
  • Speaking of Mass-Divers, a single one was revealed to have fought against Rommel's team in The Stinger off-screen, having ravaged through all of 7th Panzer Division's ace pilots, including a Rick-Dias and a Buster Gundam.

Episode 10

  • This is probably the darkest episode of the series so far and, boy does it hit you with the Nightmare Fuel! A member of Rommel's team infiltrates Tsukasa's base, but is exposed and allows his team to deal with him by shooting him in the face! We have left the Gundam Build universe and returned to the classic Gundam universe here!

Episode 12

  • Tsukasa's final gambit goes into overdrive here as his Final Break Decal on his Big Zam goes beyond just affecting an area as it spreads to all areas, all of them amplified by other Mass-Divers. He was ready to inflict a Universal Metaphysical Annihilation by effectively deleting the game.

Episode 20

  • This episode hits hard with Sarah after she was revealed to be the new bug of GBN after the Break-Decal incident. First, the GBN Guard Frame tries to approach her had not for the game creator appeared and second the administration labelled her as a public enemy. Its not only Sarah who will be affected, the Build Divers are also in for a nasty moment.

Episode 24

  • Victory befalls on Build Divers and they prepare to return to the log in tower to transfer Sarah. So everything is going to be all right, isn't it? No. The final trace of Sarah's bug brings the Raid Battle's boss 9 minutes early from its intended competition and serves as the final villain to save Sarah.

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