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** The ''UsefulNotes/SegaSaturn'' and ''UsefulNotes/PlayStation'' UpdatedRerelease take the atmosphere of the Tower of Babel to another level. Like all maps, the level has the music of Aubrey Hodges as a backdrop and this time, Babel is the final level of the "Inferno" episode maps. Once you open the door(s) to access the arena, your gun fire will wake up the Cyberdemon or you'll go exploring and run into the beast yourself. Their roar is arguably even more haunting as is the clanking they make as they walk; in addition, the sky is engulfed in fire as if to remind you that you're certainly in Hell.

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** The ''UsefulNotes/SegaSaturn'' ''Platform/SegaSaturn'' and ''UsefulNotes/PlayStation'' ''Platform/PlayStation'' UpdatedRerelease take the atmosphere of the Tower of Babel to another level. Like all maps, the level has the music of Aubrey Hodges as a backdrop and this time, Babel is the final level of the "Inferno" episode maps. Once you open the door(s) to access the arena, your gun fire will wake up the Cyberdemon or you'll go exploring and run into the beast yourself. Their roar is arguably even more haunting as is the clanking they make as they walk; in addition, the sky is engulfed in fire as if to remind you that you're certainly in Hell.

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* The Sega [=32X=] port has one creepy surprise if one gets to the end of the game with cheats or level select used. Quite a lot of players were startled upon being greeted with a sudden DOS prompt, which felt a bit ''[[NothingIsScarier too]]'' out of place. And no, despite the manual stating otherwise, it won't boot you back to the first level. It will just stay there, [[NonStandardGameOver as if dishing a special punishment]] [[NoFairCheating for beating the game the non-standard way]].



* In ''Doom II''[='=]s map "Dead Simple", once you killed all the Mancubi, the walls would come down, surrounding you with hordes of Arachnotrons.

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* In ''Doom II''[='=]s map "Dead Simple", once you killed all the Mancubi, the walls would come down, surrounding you with hordes of Arachnotrons.Arachnotrons, who are all more than ready to blast you with their own plasma guns.
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** Its only attack is to endlessly spawn demons from cubes. Had you never beaten that thing, the demonic reinforcements would never stop coming. If the cubes hit you, you will get telefragged. That translates to ''a demon spawning inside you and ripping your body apart, even in God Mode''.

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** Its only attack is to endlessly spawn demons from cubes. Had you never beaten that thing, the demonic reinforcements would never stop coming. If the cubes hit you, [[OneHitKill you will get telefragged.telefragged]]. That translates to ''a demon spawning inside you and ripping your body apart, even in God Mode''.
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** ''NightmareFuel/MyHouse''
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* In the [[HarderThanHard Nightmare!]] difficulty, most enemies ''keep respawning'' after a while, meaning you can't truly get rid of them, and they will keep pursuing you until the end of the stage.


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** Its only attack is to endlessly spawn demons from cubes. Had you never beaten that thing, the demonic reinforcements would never stop coming. If the cubes hit you, you will get telefragged. That translates to ''a demon spawning inside you and ripping your body apart, even in God Mode''.
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** ''NightmareFuel/BrutalDoom''
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* The [=PlayStation=] and Saturn versions of ''Doom'' are no slouches either. Like their sibling, ''Doom 64'', the rockin' music has been replaced by a dark, creepy, and unnerving soundtrack from the same composer. The [=PlayStation=] version goes the extra mile by giving these games a much darker atmosphere with its colored lighting.

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* The [=PlayStation=] and Saturn versions of ''Doom'' are no slouches either. Like their sibling, ''Doom 64'', the rockin' music has been replaced by a dark, creepy, and unnerving soundtrack from the same composer.composer, and the demons [[https://www.youtube.com/watch?v=dJc9Nxdx1Dg literally sound hellish]]. The [=PlayStation=] version goes the extra mile by giving these games a much darker atmosphere with its colored lighting.
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* You've defeated the [[BigBad Spider Mastermind]] and in the act proving yourself too tough for hell to contain, so the demons give you an easy break and open a portal to let you back to your home world. Cue a grassy field with golden skies and a bunny, Daisy, roaming around to a blissful flute-and-birds tune. The screen then scrolls and the tune becomes more off-key, distorted, and evil as a burning city comes into view and ''the bunny's severed head is impaled on a spike'', the music fully transformed into blasting metal. For those who played the original versions of ''Doom'', this was the ''[[DownerEnding end of the game]]''!

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* You've defeated the [[BigBad Spider Mastermind]] and in the act proving yourself too tough for hell to contain, so the demons give you an easy break and open a portal to let you back to your home world. Cue a grassy field with golden skies and a bunny, Daisy, roaming around to a blissful flute-and-birds tune. [[MoodWhiplash The screen then scrolls and the tune becomes more off-key, distorted, and evil as a burning city comes into view view]] and ''the bunny's severed head is impaled on a spike'', the music fully transformed into blasting metal.metal. It does not help that the bunny's eyes [[RedEyesTakeWarning seem to be glowing red]] both before and after the impalement, [[TheFourthWallWillNotProtectYou even staring right at you in the latter]]. For those who played the original versions of ''Doom'', this was the ''[[DownerEnding end of the game]]''!
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* You've defeated the [[BigBad Spider Mastermind]] and in the act proving yourself too tough for hell to contain, so the demons give you an easy break and open a portal to let you back to your home world. Cue a grassy field with golden skies and a bunny, Daisy, roaming around to a blissful flute-and-birds tune. The screen then scrolls and the tune becomes more off-key, distorted, and evil as a burning city comes into view and ''the bunny's severed head is impaled on a spike'' (now pictured on the right), the music fully transformed into blasting metal. For those who played the original versions of ''Doom'', this was the ''[[DownerEnding end of the game]]''!

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* You've defeated the [[BigBad Spider Mastermind]] and in the act proving yourself too tough for hell to contain, so the demons give you an easy break and open a portal to let you back to your home world. Cue a grassy field with golden skies and a bunny, Daisy, roaming around to a blissful flute-and-birds tune. The screen then scrolls and the tune becomes more off-key, distorted, and evil as a burning city comes into view and ''the bunny's severed head is impaled on a spike'' (now pictured on the right), spike'', the music fully transformed into blasting metal. For those who played the original versions of ''Doom'', this was the ''[[DownerEnding end of the game]]''!

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/daisyhead.png]]
[[caption-width-right:320:[[KickTheDog And just to rub the salt in the wound]], this is '''''[[PlayerPunch your]]''''' pet bunny.]]

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[[caption-width-right:350:This isn’t gonna be pretty…]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8c18ad98_1ebb_4fad_b0a0_08f4bdd0dbdc.jpeg]]
[[caption-width-right:350:This isn’t gonna be pretty…]]
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* So many of the wall textures are downright creepy. There's giant stone demon faces, red-eyed horned gargoyles (which sometimes spew blood from their mouths), scrolling walls made of distorted, anguished faces, switches that look like laughing harlequins... and that's not even getting into the MeatMoss walls. The crown jewel would have to be the Icon of Sin's head itself, grinning maliciously as it gazes at you with its white empty eyes.

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* So many of the wall textures are downright creepy. There's giant stone demon faces, red-eyed horned gargoyles (which sometimes spew blood from their mouths), scrolling walls made of distorted, anguished faces, pictured above, to switches that look like laughing harlequins... and that's not even getting into the MeatMoss walls. The crown jewel would have to be the Icon of Sin's head itself, grinning maliciously as it gazes at you with its white empty eyes.

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