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Nightmare Fuel / Castlevania: Lament of Innocence

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Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.

  • Leon's best friend in the universe, whom he trusted above all else, has betrayed him, used him, and doomed his fiance to a horrible fate, all to become a godless abomination as revenge on God for his own wife's death.
    • In addition, despite how Narmy his boast of "The Belmont Clan will HUNT THE NIGHT!" is, it's actually a bit horrifying when you realize that with Castlevania: Dawn of Sorrow being the last game chronologically, set in about 2036, the Belmonts are still hunting the night, facing off against Dracula's minions and sometimes the Count himself, fathering an heir, and passing their secrets on and on and on seemingly endlessly. While the events of Dawn depends heavily on whatever ending the player achieves, it still seems like a curse that will plague the family forever, needing to be prepared for Dracula's revival at any time.
  • The Superboss of the game, The Forgotten One (imagine Beelzebub from Symphony of the Night in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood. Along with one organ giving off a pulsating noise throughout which could be his heart? It has a skinless left arm with the other arm already rotted off, and its constantly shrieking, horrifically grotesque head. It is never explained what this thing is and what exactly was its purpose of being imprisoned, let alone, tortured.
    • It's one thing that this thing is horrific looking and disgustingly detailed with its rotting-half upper body, but in this SPECIFIC STATE it is in, IT IS CAPABLE OF DELIVERING A CHALLENGING FIGHT! AND ON SOME RANDOM CURIOUS PERSON THAT IS BASICALLY PUTTING IT OUT OF ITS MISERY!
    • The buildup to the boss can be scary as well. It doesn't seem to help that the area in which the boss is located is called "The Prison of Eternal Torture", and that you hear a horrifyingly loud, monstrous breathing while you descend the staircase, that only keeps getting louder and louder the further you go. And then you reach a room where the breathing has gotten extremely loud, and there just happens to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as Background Music.
    • If one checks the maggots in the bestiary, it says they feed on Forgotten Ones, which suggests that there are more of that horrific creature out there.
  • The House of Sacred Remains is a chapel with traps, like spikes moving through the floor and everything is kinda serene at this point. Until you access the basement, a dungeon with little light, greeted with this music upon entering. New enemies like the Executioner, a gargantuan, faceless, cleaver-wielding monster, that is introduced and eerie statues that you need to use to unlock certain rooms.
  • Medusa. Her incarnation in the very first game was not bad, but here... well, let's just say the improved graphics really show how terrifying a woman's disembodied and Scaled Up head with snakes for hair can be.
  • Ghostly Theatre has a 2nd floor consisting of pitch black rooms with pits of darkness.
    • Hearing Leon's scream if you fall in the pits. Sure, you respawn, but still.
    • Unlike the first floor which had cheerful and epic music, the theme is replaced with a much quieter opera-esque piece on the 2nd floor that can easily be the creepiest music in the game.

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