Narm: Dragon Age II
- Dragon Age II has its own narm. During the Dissent quest, for example, Justice makes a dramatic entry which leads to a battle against a dangerous templar. Then the battle is over however, and Justice just keeps ranting like an angry child and getting into a squabble with a mage that you're trying to save, possibly killing her for being afraid of him.
- Romance scenes can often turn into this. Particular standouts include the ridiculous Isabella scene, and the awkward body positioning of the Merrill scene.
- Look at Male Hawke's face in the Merrill scenes. He has this stoic, piercing stare throughout half of it, and when he is in bed with her, he's looking up with a Thousand-Yard Stare. Regrets much, Hawke?
- Sebastian's cry of "MAKER, NOOOO" upon seeing the destruction of the chantry is unintentionally hilarious to some people.
- Add to this the fact that he is a DLC companion, meaning the scene had to be created to work even if the player does not have him. Therefore, his scenes show him separated from the rest of the party and the other characters do not acknowledge him or what he is saying. It makes his threats to raise an army and return to Kirkwall seem completely ineffectual with the way the party appears to shrug him off.
- Considering that Sebastian is just a huuuuuuuge fuckboy, it's pretty much guaranteed that people will get a kick out of pissing him off, earning narmy responses in the first place. Like the "MAKER, NOOOOOOO" scene above. This is the best indication yet that everyone thinks you're waaaay over your head: when even Avenline will ignore you.
- There's a particularly awesome glitch where Aveline's battle cries will delay for several seconds until after the battle finishes. Cue the party trotting happily down a completely empty street and Aveline randomly yelling "HAAAAAUGH" at nothing. It's always the same battle cry and it's always hilarious.
- Party members, including Hawke, sometimes yell really hard when they activate a sustained ability. It's hardly noticeable in combat, but do it out of combat—in the middle of the busy Hightown market, for example, because the character got knocked out during the previous battle and you forgot to reactivate the ability—and it sounds hilariously over the top and out of place.
- If you convince Fenris to side with Hawke and the mages, he listens to what Hawke has to say, gives an uncomfortable "I, uh..." and then turns to Meredith and says, in the most clipped and awkward way possible, "I have changed my mind, human. I stand with my friend." He then goes to your side as if nothing happened. There's the possibility that this was done on purpose, but the genuinely uncomfortable nature of it makes the entire thing hilarious.
- After Leandra's death, Hawke's current love interest can sit with them and attempt to give them some measure of comfort. This can become pretty silly once they sit down, and their mage staffs/giant swords seem to phase or pierce through the bedding in its entirety.
- Sympathetic as Fenris is, it's a little jarring and funny when he responds to Hawke being a mage with a monologue about how awful magic is, before interrogating you on what you use your magic for. The speech itself sounds like bad poetry.
'Fenris:' It never ends. I escaped a land of dark magic, only to have it hunt me at every turn. It is a plague burnt into my flesh and my soul... and now I find myself in the company of yet another mage.