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Things are not as they seem. What you see is not what's truly there. It may be a building rendered {{Invisibil|ity}}e, or a person who has [[VoluntaryShapeshifting taken the guise of another]]. It may be InvisibleToNormals, hidden by thermostatic camouflage, holographic, a PerceptionFilter, a {{Glamour}}, or even some kind of implausibly specific hallucinogen.

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Things are not as they seem. What you see is not what's truly there. It may be a building rendered {{Invisibil|ity}}e, {{Invisib|ility}}le, or a person who has [[VoluntaryShapeshifting taken the guise of another]]. It may be InvisibleToNormals, hidden by thermostatic camouflage, holographic, a PerceptionFilter, a {{Glamour}}, or even some kind of implausibly specific hallucinogen.
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* ''Literature/{{Inkmistress}}'': The Sight lets the person who has it discern otherwise hidden things and also see right through illusions.
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** ''Literature/StormFront'' features a drug called [=ThreeEye=] which could temporarily give Sight to {{Muggles}}, although the users don't realize this and think their trips to be hallucinations. Repeated use will make the Sight impossible to turn off, and seeing the true supernatural nature of the world around you (including the things you normally can't see at all and don't want to) will inevitably reduce the user to permanent insanity.

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** ''Literature/StormFront'' ''Literature/{{Storm Front|DresdenFiles}}'' features a drug called [=ThreeEye=] which could temporarily give Sight to {{Muggles}}, although the users don't realize this and think their trips to be hallucinations. Repeated use will make the Sight impossible to turn off, and seeing the true supernatural nature of the world around you (including the things you normally can't see at all and don't want to) will inevitably reduce the user to permanent insanity.
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* Witches and Wizards on the Literature/{{Discworld}} have not Second Sight, but First Sight, and can see what's really there rather than what they expect to be there. This is partly because of magic and partly because they have no WeirdnessCensor. In ''Literature/TheWeeFreeMen'', Tiffany is told that the way to find the "witches' school" is to stand on a hill, open your eyes, and then open your eyes again. She realizes (eventually) that witches' school isn't a place, and just means seeing the world properly.

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* Witches and Wizards on the Literature/{{Discworld}} in ''Literature/{{Discworld}}'' have not Second Sight, but First Sight, and can see what's really there rather than what they expect to be there. This is partly because of magic and partly because they have no WeirdnessCensor. In ''Literature/TheWeeFreeMen'', Tiffany is told that the way to find the "witches' school" is to stand on a hill, open your eyes, and then open your eyes again. She realizes (eventually) that witches' school isn't a place, and just means seeing the world properly.



** ''Storm Front'' features a drug called [=ThreeEye=] which could temporarily give Sight to {{Muggle}}s, although the users don't realize this and think their trips to be hallucinations. Repeated use will make the Sight impossible to turn off, and seeing the true supernatural nature of the world around you (including the things you normally can't see at all and don't want to) will inevitably reduce the user to permanent insanity.

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** ''Storm Front'' ''Literature/StormFront'' features a drug called [=ThreeEye=] which could temporarily give Sight to {{Muggle}}s, {{Muggles}}, although the users don't realize this and think their trips to be hallucinations. Repeated use will make the Sight impossible to turn off, and seeing the true supernatural nature of the world around you (including the things you normally can't see at all and don't want to) will inevitably reduce the user to permanent insanity.
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* ''Fanfic/PersonaHeavenAfreaknamedpete'': as her power over her Persona increases, Hiyori begins to be able to see what people playing [=VRMMOs=] look like IRL and in the real world can see whatever they want their ideal self to be.

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* ''Fanfic/PersonaHeavenAfreaknamedpete'': ''Roleplay/PersonaHeavenAfreaknamedpete'': as her power over her Persona increases, Hiyori begins to be able to see what people playing [=VRMMOs=] look like IRL and in the real world can see whatever they want their ideal self to be.
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* In ''FanWork/PersonaHeavenAfreaknamedpete'' as her power over her Persona increases Hiyori begins to be able to see what people playing [=VRMMOs=] look like IRL and in the real world can see whatever they want their ideal self to be.

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* In ''FanWork/PersonaHeavenAfreaknamedpete'' ''Fanfic/PersonaHeavenAfreaknamedpete'': as her power over her Persona increases increases, Hiyori begins to be able to see what people playing [=VRMMOs=] look like IRL and in the real world can see whatever they want their ideal self to be.

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* ''VideoGame/StarCraft'': A major strategy element is the use of optical camouflage, concealment, and cover to be unseen by the enemy. As such, there are several units and building types that have "Detector" status, meaning they can thwart such tricks. The same aspect is used in ''VideoGame/WarcraftIII'' (even using the name TrueSight for the passive version).

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* ''VideoGame/StarCraft'': A major strategy element is the use of optical camouflage, concealment, Each faction has a flying unit and cover to be unseen by the enemy. As such, there are several units and building types that have a static defense turret with a "Detector" status, meaning they can thwart tag, whose vision range reveals enemy stealth units, such tricks.as cloaked Ghosts, Dark Templar or burrowed Zerg. The same aspect is used in ''VideoGame/WarcraftIII'' (even using the name TrueSight for the passive version).


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* ''VideoGame/SupremeCommander'': The function of the Omniradar type of detection, projected in a radius by the [=ACU=] and tier 3 radar installations. It detects units through stealth, counts both as radar and sonar (ie. it sees in the water as well) and is immune to radar jamming, which would spawn fake radar signatures for less advanced radar installations. Interestingly, it's still radar, ie. it doesn't provide info on what exactly unit it detects, it just lets your units know where to fire. One needs visual contact to mark what exactly the blip on the radar stands for. There's no "omnivision" that pierces visual cloaking, but graciously there are only two units with this capability: an unarmed scout and Cybran [=ACU=] that probably is upgraded with a massive laser if it decided to go into your omniradar range, so there's little question which of them you're dealing with.
* ''VideoGame/Dota2'': True Sight is provided most prominently by the Gem of True Sight, but also by Sentry Wards and demonic Necronomicon Warriors.

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* ''VideoGame/BaldursGate2'' has the ''AD&D'' version, which tends to be the go-to spell to eliminate invisibility and illusory defenses once the party is high enough in level to cast it. It was intended to be in part 1 as well (it is mentioned in the file spell.ids) but got dummied out, probably because, in a vanilla game, clerics and especially wizards are unlikely to get high enough in level to actually use it.

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* ''VideoGame/BaldursGate2'' ''Franchise/BaldursGate'':
** ''VideoGame/BaldursGateII''
has the ''AD&D'' version, which tends to be the go-to spell to eliminate invisibility and illusory defenses once the party is high enough in level to cast it. It was intended to be in part 1 as well (it is mentioned in the file spell.ids) but got dummied out, probably because, in a vanilla game, clerics and especially wizards are unlikely to get high enough in level to actually use it.it.
** In ''VideoGame/BaldursGateIII'' the spell can't be cast on demand like in the previous game (possibly [[NoFairCheating because it would derail several plot points]]), but Wyll (or a warlock Tav) can make use of it through his patron during one particular encounter in Act 3.



* ''WesternAnimation/AdventureTime'': In "Mortal Recoil", the Ice King is revealed to be able to see spirits with his "wizard eyes", and was thus the first to notice [[spoiler:the Lich had possessed Princess Bubblegum]]. In "Beyond this Earthly Realm", Finn is trapped in the "spirit world", and must rely on the Ice King's help since the Ice King is the only person he knows who can see him.

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* ''WesternAnimation/AdventureTime'': In "Mortal Recoil", the Ice King is revealed to be able to see spirits with his "wizard eyes", and was thus the first to notice [[spoiler:the Lich had possessed Princess Bubblegum]]. In "Beyond this Earthly Realm", Finn is trapped in the "spirit world", SpiritWorld, and must rely on the Ice King's help since the Ice King is the only person he knows who can see him.


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* PlayedForLaughs in ''WesternAnimation/TheVentureBros'' when NerdInEvilsHelmet [[TheDragon Henchman 21]] remarks that he thinks he's developed this when his boss [[BigBadWannabe the Monarch]] walks in with a swollen face, telling him he can see his "true, evil form". He explains it's just an allergic reaction to a salad he ate.

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