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* ''[[VideoGame/{{Wizardry}} Wizardry 8]]'' has no class/race restrictions, just stats discouraging certain combinations; sure, Lizardmen have lowered mana regeneration and stats focused on [[DumbMuscle physical fighting]], but that doesn't keep one from making one a spellcaster. There's even a unique item in-game that can only be wielded by a ''fairy ninja.''

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* ''[[VideoGame/{{Wizardry}} Wizardry 8]]'' has no class/race restrictions, just stats discouraging certain combinations; sure, Lizardmen have lowered mana regeneration and stats focused on [[DumbMuscle physical fighting]], but that doesn't keep one from making one a spellcaster. There's even a unique unique, near game-breaking item in-game that can only be wielded by a ''fairy ninja.''ninja'' as a reward for players willing to deal will usually die from a single attack.
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* In ''WesternAnimation/HarleyQuinn'' , [[BigFun King]] [[SharkMan Shark]] wishes he could just be Harley's crew's [[PlayfulHacker IT]] [[VoiceWithAnInternetConnection specialist.]] Unfortunately, the [[CastFullOfCrazy gang's]] [[SpannerInTheWorks usual]] [[IndyPloy style]] tends to get more use out of the fact that he's an eight-foot tall BeastMan whose teeth can shear through human bone.

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* In ''WesternAnimation/HarleyQuinn'' , [[BigFun King]] ''WesternAnimation/HarleyQuinn'', [[SharkMan King Shark]] wishes he could just be Harley's crew's [[PlayfulHacker IT]] [[VoiceWithAnInternetConnection IT specialist.]] Unfortunately, the [[CastFullOfCrazy gang's]] [[SpannerInTheWorks usual]] [[IndyPloy style]] gang's usual style tends to get more use out of the fact that he's an eight-foot tall BeastMan whose teeth can shear through human bone.
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** It's possible for the hulking [[FelineFolk Charr]] and [[OurGiantsAreBigger Norn]] to be stealthy thieves. Charr can also be spellcasters, despite that Elementalists led a PathOfInspiration that nearly damned Charr society in the backstory.

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** It's possible for the hulking [[FelineFolk [[CatFolk Charr]] and [[OurGiantsAreBigger Norn]] to be stealthy thieves. Charr can also be spellcasters, despite that Elementalists led a PathOfInspiration that nearly damned Charr society in the backstory.
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* In ''VideoGame/GranblueFantasy'', it's noted that Harvins, being the token LittlePeople race, usually tend to end up snipers or mages; while famed and respected Harvin melee fighters do exist, they usually make up for their literal shortcomings via magical means or abnormally large weapons (for instance, Sevilbarra the Harvin {{Samurai}} wields a katana [[{{BFS}} nearly twice his size]]). This causes problems for secondary character Al-Khalid, a Harvin who desperately wants to be a BareFistedMonk. Despite years and years of harsh training and developing legitimately amazing martial arts skills, he just can't deal with the fact that he'll always be disadvantaged in a fight because he's three feet tall.

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* In ''WesternAnimation/HarleyQuinn'' , [[BigFun King]] [[SharkMan Shark]] wishes he could just be Harley's crew's [[PlayfulHacker IT]] [[VoiceWithAnInternetConnection specialist.]] Unfortunately, the [[CastFullOfCrazy gang's]] [[SpannerInTheWorks usual]] [[IndyPloy style]] tends to get more use out of the fact that he's an eight-foot tall BeastMan whose teeth can shear through human bone.



* In ''WesternAnimation/HarleyQuinn'' , [[BigFun King]] [[SharkMan Shark]] wishes he could just be Harley's crew's [[PlayfulHacker IT]] [[VoiceWithAnInternetConnection specialist.]] Unfortunately, the [[CastFullOfCrazy gang's]] [[SpannerInTheWorks usual]] [[IndyPloy style]] tends to get more use out of the fact that he's an eight-foot tall BeastMan whose teeth can shear through human bone.

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* In ''WesternAnimation/HarleyQuinn'' , [[BigFun King]] [[SharkMan Shark]] wishes he could just be Harley's crew's [[PlayfulHacker IT]] [[VoiceWithAnInternetConnection specialist.]] Unfortunately, the [[CastFullOfCrazy gang's]] [[SpannerInTheWorks usual]] [[IndyPloy style]] tends to get more use out of the fact that he's an eight-foot tall BeastMan whose teeth can shear through human bone.
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* In ''WesternAnimation/HarleyQuinn'' , [[BigFun King]] [[SharkMan Shark]] wishes he could just be Harley's gang's [[PlayfulHacker IT]] [[VoiceWithAnInternetConnection specialist.]] Unfortunately, the [[CastFullOfCrazy gang's]] [[SpannerInTheWorks usual]] [[IndyPloy style]] tends to get more use out of the fact that he's an eight-foot tall BeastMan whose teeth can shear through human bone.

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* In ''WesternAnimation/HarleyQuinn'' , [[BigFun King]] [[SharkMan Shark]] wishes he could just be Harley's gang's crew's [[PlayfulHacker IT]] [[VoiceWithAnInternetConnection specialist.]] Unfortunately, the [[CastFullOfCrazy gang's]] [[SpannerInTheWorks usual]] [[IndyPloy style]] tends to get more use out of the fact that he's an eight-foot tall BeastMan whose teeth can shear through human bone.
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* In ''WesternAnimation/HarleyQuinn'' , [[BigFun King]] [[SharkMan Shark]] wishes he could just be Harley's gang's [[PlayfulHacker IT]] [[VoiceWithAnInternetConnection specialist.]] Unfortunately, the [[CastFullOfCrazy gang's]] [[SpannerInTheWorks usual]] [[IndyPloy style]] tends to get more use out of the fact that he's an eight-foot tall BeastMan whose teeth can shear through human bone.
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* ''VideoGame/ThirteenSentinelsAegisRim'': 4th-generation Sentinels are highly mobile flying mechs that typically use air superiority strikes and indirect support, with most pilots' upgrade trees specializing in those areas. Yuki Takamiya, on the other hand, has upgrades that encourage her to focus on melee combat instead. She has access to several defensive abilities to largely mitigate the 4th-gen's GlassCannon weakness, a skill to power up the mech's short-range Leg Spike attack, and her exclusive Quad Leg Spike attack shreds huge amounts of HP off StoneWall enemies. All rather befitting for a street-brawling ex-delinquent.
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--->'''Tai Lung:''' He's a panda! You're a PANDA! What are you gonna do, big guy? [[TemptingFateSit on me?]] [[note]]Yup, [[AssKicksYou he sure will.]][[/note]]

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--->'''Tai Lung:''' He's a panda! You're a PANDA! What are you gonna do, big guy? [[TemptingFateSit [[TemptingFate Sit on me?]] [[note]]Yup, [[AssKicksYou he sure will.]][[/note]]
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--->'''Tai Lung:''' He's a panda! You're a PANDA! What are you gonna do, big guy? Sit on me?[[note]]Yup, [[AssKicksYou he sure will.]][[/note]]

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--->'''Tai Lung:''' He's a panda! You're a PANDA! What are you gonna do, big guy? Sit [[TemptingFateSit on me?[[note]]Yup, me?]] [[note]]Yup, [[AssKicksYou he sure will.]][[/note]]

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* ''VideoGame/DwarfFortress'': Probably a bug, but very very rarely one of the other civilizations may send you a demon. As a ''diplomat''.[[note]]This is probably due to said civilizations being lead by a demon impersonating the civilization's god, and the civilization deciding to send their "divine" leader as a diplomat.[[/note]]

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* ''VideoGame/DwarfFortress'': ''VideoGame/DwarfFortress'':
** Dwarves being the playable race for fortress mode, every new profession or skillset added to the game for use in fort mode is accessible to dwarves. They're still "short, sturdy creatures fond of drink and industry" but by necessity you'll have dwarven wood carvers, herbalists, fisherdwarves, etc. The only limit in place is that the dwarven civilization isn't given access to all weapon types, meaning migrants will never arrive with skill in those weapons and the player has to obtain weapons for skills outside the dwarven weapon selection from other civilizations. The weapon skills not normally accessible to dwarves include Bowman, Blowgunner[[note]]crossbows instead being the only native dwarven ranged weapon[[/note]], Knife User, Lasher, and Pikeman.
**
Probably a bug, but very very rarely one of the other civilizations may send you a demon. As a ''diplomat''.[[note]]This is probably due to said civilizations being lead by a demon impersonating the civilization's god, and the civilization deciding to send their "divine" leader as a diplomat.[[/note]]
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** Dwarves are stereotypically well-suited for being melee warriors (by default, they get +2 constitution and mountain dwarves get +2 to strength, making them one of the three PHB races to get more than 3 ability score increases) and clerics (hill dwarves get +1 wisdom instead of the strength bonus), but the Mountain Dwarf's armor training makes the race extremely attractive for wizards and sorcerers who would normally have no armor proficiencies whatsoever. Tasha's rules also makes it possible to get their bonus in intelligence or charisma instead of strength. Their weapon training combined with optional rules from Tasha's also makes them excellent monks (negating one of the main weaknesses of the class for the first 10 levels or so) or rogues (if they customize the weapon proficiency and pick heavy crossbows and longbows instead of axes and hammers).
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* The ''Franchise/{{Pokemon}}'' FanGame ''VideoGame/PokemonInsurgence'' has this issue with its Delta Pokémon. Deltas are rare variants of Pokémon that have different types than their regular counterparts, but they also have the same stat spread as their regular counterparts, meaning they often lack the ability to take full advantage of their new types. For example, Delta Geodude gains the special attack-oriented Psychic-type, but retains its regular counterpart’s high physical and low special stats; on the flip side, Delta Sceptile is a Dragon/Fighting-type and has the physical moveset to match, but its stats are slightly more special-oriented than physically-oriented.

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* ''Webcomic/TheOrderOfTheStick'': Part of the comic's meta-humor is that Belkar Bitterleaf is a ChaoticEvil halfling who became a melee-focused ranger, even though halflings start with lower Strength scores than most other races. (Belkar also clearly has Wisdom as his DumpStat, so he can't cast any spells.) He later multi-classed to ''barbarian'', making him the [[MemeticMutation Sexy Shoeless God of War]].

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* ''Webcomic/TheOrderOfTheStick'': ''Webcomic/TheOrderOfTheStick'':
**
Part of the comic's meta-humor is that Belkar Bitterleaf is a ChaoticEvil halfling who became a melee-focused ranger, even though halflings start with lower Strength scores than most other races. (Belkar also clearly has Wisdom as his DumpStat, so he can't cast any spells.) He later multi-classed to ''barbarian'', making him the [[MemeticMutation Sexy Shoeless God of War]].War]].
** Therkla is a half-orc (a class, in [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]], generally associated with DumbMuscle brutes) whose primary class is ninja. This would actually have been a fairly fitting class in 1st Edition, though, where half-orcs favored becoming assassins.
** Durkon's HonoraryUncle Thirden is a dwarf bard. Dwarves tend to be scrupulously honorbound and have a Charisma penalty, while bards can't be lawful and have Charisma as the OneStatToRuleThemAll. Despite this, he's shown to be a rather good bard, and even boasts a lot of apprentices.
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** A ZigZaggedTrope with the troll bridge wardens of the Ankh-Morpork and Sto Plains Hygenic Railway. Of course, guarding a bridge is [[TrollBridge a traditional troll profession]] but, according to ''Mrs Bradshaw's Guidebook'', the competition for the Best-Kept Bridge Award has resulted in many trolls showing a surprising amount of skill in ''decorating'' them.
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* Creator/GinnyDi: The reoccurring character Penelope Mushruckus Blisterblood Murkspore, a ''Barbarian Gnome'', who is as sweet and lovely as you would think...until you make [[TheBerserker her mad.]]
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This can also be a way to further explore the possibilities of a class. While the classic Ranger may be a nimble and stealthy Elf who ambushes and snipes with a bow, a Dwarf who relentlessly runs his quarry through the forest to the point of exhaustion before finishing them off with twin axes is every bit a defender of the wilds too.

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This can also be a way to further explore the possibilities of a class. While the classic Fantasy Ranger may be a nimble and stealthy Elf who ambushes and snipes from afar with a bow, a Dwarf who relentlessly runs tracks his quarry through the forest and runs them down to the point of exhaustion before finishing them off with twin axes axes, or a spear-carrying Halfling who rides a deer to lead a foe into a clever trap is every bit a defender of the wilds too.
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** While ''Discworld'' plays with OurDwarvesAreAllTheSame a lot, they still tend to fall into a lot of the common stereotypes -- hard-working, greedy, serious-minded, dangerous when drunk, etc. Casanunda (a Casanova expy) is a dwarven con artist and dashing swordsman who channels his race's [[OneGenderRace single gender]] into a seducer with hints of AnythingThatMoves.

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** While ''Discworld'' plays with OurDwarvesAreAllTheSame a lot, they still tend to fall into a lot of the common stereotypes -- hard-working, greedy, serious-minded, dangerous when drunk, etc. Casanunda (a Casanova expy) is a dwarven con artist and dashing swordsman who channels his race's [[OneGenderRace single gender]] into a seducer with hints of AnythingThatMoves.[[ExtremeOmnisexual Anything That Moves]].
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** Yog is the son of a genie enchantress and a barbarian chieftain, and his mother enrolled him at a WizardAcademy in the hopes his genie heritage would give him a natural talent for magic. Instead, he found he preferred reading texts about war and military strategy to spellbooks, and abandoned his studies in favor of becoming a BarbarianHero.

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** Yog is the son of a genie enchantress and a barbarian chieftain, and his mother enrolled him at a WizardAcademy WizardingSchool in the hopes his genie half-genie heritage would give him a natural talent for magic. Instead, he took after his father and found he preferred reading texts about war and military strategy to spellbooks, and abandoned his studies in favor of becoming a BarbarianHero.
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** Yog, who, despite having a natural talent for magic as a half-genie, abandoned his wizard training at the academies of Bracada in favor of becoming a BarbarianHero.

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** Yog, who, despite having Yog is the son of a genie enchantress and a barbarian chieftain, and his mother enrolled him at a WizardAcademy in the hopes his genie heritage would give him a natural talent for magic as a half-genie, magic. Instead, he found he preferred reading texts about war and military strategy to spellbooks, and abandoned his wizard training at the academies of Bracada studies in favor of becoming a BarbarianHero.
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Manakete aren't vulnerable to Wind magic. Wind magic is Anti Air, and manakete aren't fliers. Wyvern Rider Nowi is, however, especially vulnerable to anti-dragon attacks and weapons, such as Wyrmslayers.


* In [[http://www.awkwardzombie.com/comic/classy-part1 one strip]] of ''Webcomic/AwkwardZombie'', Katie-as-[[VideoGame/FireEmblemAwakening Robin]] gets a kick out of reclassing every unit who could possibly be a [[ChurchMilitant War Cleric]] into one, including [[SquishyWizard Miriel]], who has no physical prowess and can't even lift the axe she's been given as her new weapon. Also featured: mage Virion, (no magic prowess), and Wyvern Rider Nowi (her ''also'' being a dragon makes her extra weak to wind attacks). The next comic also shows off knight Tharja (doesn't let her exploit her strong magic prowess) and fighter Gaius (lousy defense for a front-line combatant).

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* In [[http://www.awkwardzombie.com/comic/classy-part1 one strip]] of ''Webcomic/AwkwardZombie'', Katie-as-[[VideoGame/FireEmblemAwakening Robin]] gets a kick out of reclassing every unit who could possibly be a [[ChurchMilitant War Cleric]] into one, including [[SquishyWizard Miriel]], who has no physical prowess and can't even lift the axe she's been given as her new weapon. Also featured: mage Virion, (no magic prowess), and Wyvern Rider Nowi (her ''also'' being a dragon makes her extra weak to wind attacks).[[WeaponOfXSlaying anti-dragon attacks]]). The next comic also shows off knight Tharja (doesn't let her exploit her strong magic prowess) and fighter Gaius (lousy defense for a front-line combatant).
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This can also be a way to further explore the possibilities of a class. While the classic Ranger may be a nimble and stealthy Elf who ambushes and snipes with a bow, a Dwarf who relentlessly runs his quarry through the forest to the point of exhaustion before finishing them off with twin axes is every bit a defender of the wilds too.
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*** Some types have more physical attacks, while others lean more towards special attacks, which can cause problems to Pokémon of a given type with stats leaning towards a spectrum of attack that type doesn't cover very well. This problem is especially notable during the first three generations where whether a move is physical or special hinges purely on its type, which screwed up quite a few Pokémon such as Absol (It's pure-Dark type with high physical attack, except that until Gen III Dark moves are all special). This problem has been lessened as generations went on, with Gen IV overhauling physical/special category (meaning that whether a move is physical or special depends on the move itself instead of its type) and more and more attacks were introduced, but it never went away completely. Flareon, for instance, is a Fire-type with a monstrous 130 base physical attack, unfortunately for it, almost all Fire-type attacks are special, so for a long time it was left without any decent physical moves for its typing. Even to this day, Flareon is stuck with a grand total of '''two''' physical STAB moves, of which one is pathetically weak and the other is strong but damages the user.

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*** Some types have more physical attacks, while others lean more towards special attacks, which can cause problems to Pokémon of a given type with stats leaning towards a spectrum of attack that type doesn't cover very well. This problem is especially notable during the first three generations where whether a move is physical or special hinges purely on its type, which screwed up quite a few Pokémon such as Absol (It's pure-Dark type with high physical attack, except that until up to Gen III Dark moves are all special). This problem has been lessened as generations went on, with Gen IV overhauling physical/special category (meaning that whether a move is physical or special depends on the move itself instead of its type) and more and more attacks were introduced, but it never went away completely. Flareon, for instance, is a Fire-type with a monstrous 130 base physical attack, unfortunately for it, almost all Fire-type attacks are special, so for a long time it was left without any decent physical moves for its typing. Even to this day, Flareon is stuck with a grand total of '''two''' physical STAB moves, of which one is pathetically weak and the other is strong but damages the user.
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** In 5e, there is, as of later revisions in ''Volo's Guide to Monsters'', no playable races with any negative modifiers to race stats. While some races suffer from Sunlight Sensitivity, and Small races suffer Disadvantage when they use Heavy weapons, there's nothing stopping an Orc from being a Wizard, or a Kobold from being a Barbarian, or a Hobgoblin from being a Paladin, or a Centaur from being a Rogue, or any other interesting race-class combinations that a player can come up with, providing that the GameMaster, once they, and the other players, are done laughing at the craziness of the idea, give the go-ahead. This is because, with the Standard Stat array, it's fairly easy to make a character with decent stats, even with a less-than perfect race-class combination. Also, thanks to ''Tasha's Cauldron of Everything'', there's an optional rule that lets players move their character's racial stats around, letting them to be optimized anyways, providing that the GameMaster is okay with it.

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** In 5e, 5[[superscript:th]] Edition, there is, as of later revisions in ''Volo's Guide to Monsters'', no playable races with any negative modifiers to race stats. While some races suffer from Sunlight Sensitivity, and Small races suffer Disadvantage when they use Heavy weapons, there's nothing stopping an Orc from being a Wizard, or a Kobold from being a Barbarian, or a Hobgoblin from being a Paladin, or a Centaur from being a Rogue, or any other interesting race-class combinations that a player can come up with, providing that the GameMaster, once they, and the other players, are done laughing at the craziness of the idea, give the go-ahead. This is because, with the Standard Stat array, it's fairly easy to make a character with decent stats, even with a less-than perfect race-class combination. Also, thanks to ''Tasha's Cauldron of Everything'', there's an optional rule that lets players move their character's racial stats around, letting them to be optimized anyways, providing that the GameMaster is okay with it.
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* Cyandog in the ''VideoGame/{{Medabots}}'' anime has a robot body designed for shooting attacks, but his A.I. is derived from a Monkey medal that is intended to use melee attacks. As a result, he suffers from AmusinglyAwfulAim whenever he gets into a fight. Later he gets a melee weapon... and still retains his inaccuracy. He's just incompetent.

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* Cyandog (later upgraded to Crosshairdog) in the ''VideoGame/{{Medabots}}'' anime has a robot body designed for shooting attacks, but his A.I. is derived from a Monkey medal that is intended to use melee attacks. As a result, he suffers from AmusinglyAwfulAim whenever he gets into a fight. Later he gets a melee weapon... and still retains his inaccuracy. He's just incompetent.
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*** Some types have more physical attacks, while others lean more towards special attacks, which can cause problems to Pokémon of a given type with stats leaning towards a spectrum of attack that type doesn't cover very well. This problem has been lessened as generations went on and more and more attacks were introduced, but it never went away completely. Flareon, for instance, is a Fire-type with a monstrous 130 base physical attack, unfortunately for it, almost all Fire-type attacks are special, so for a long time it was left without any decent physical moves for its typing. Even to this day, Flareon is stuck with a grand total of '''two''' physical STAB moves, of which one is pathetically weak and the other is strong but damages the user.

to:

*** Some types have more physical attacks, while others lean more towards special attacks, which can cause problems to Pokémon of a given type with stats leaning towards a spectrum of attack that type doesn't cover very well. This problem is especially notable during the first three generations where whether a move is physical or special hinges purely on its type, which screwed up quite a few Pokémon such as Absol (It's pure-Dark type with high physical attack, except that until Gen III Dark moves are all special). This problem has been lessened as generations went on, with Gen IV overhauling physical/special category (meaning that whether a move is physical or special depends on the move itself instead of its type) and more and more attacks were introduced, but it never went away completely. Flareon, for instance, is a Fire-type with a monstrous 130 base physical attack, unfortunately for it, almost all Fire-type attacks are special, so for a long time it was left without any decent physical moves for its typing. Even to this day, Flareon is stuck with a grand total of '''two''' physical STAB moves, of which one is pathetically weak and the other is strong but damages the user.

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