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** Also in Civ V, any civilizations that have a strong push towards religion can be this. Most uses of faith are to benefit the founder of the religion (building religious buildings, educational buildings, units, etc.), and only a few tenets actually benefit from the presence of your faith in other civilizations. Don't tell that to the AI, which will sometimes spend ALL of its Faith on Missionaries and Prophets to make sure ''your'' cities follow their truth faith rather than building anything that will actually benefit itself.
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** Of course that may be left on purpose so the last man standing can use medigel and try again to survive the round.
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* ''VideoGame/{{Elite}}'', at least the UsefulNotes/{{Commodore 64}} version, featured shuttles that would launch from a space station directly into the lane of oncoming traffic (i.e., you)--even when you were literally less than a second from successfully docking. If the collision didn't kill you outright, the instant plunge into wanted criminal status (for destroying an unarmed passenger shuttle) would mean getting ganked by the space police the moment you launched. Not so much the AI being spiteful as [[ArtificialStupidity just dumb]], but it wasn't hard to feel like the game was out to get you all the same.

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* ''VideoGame/{{Elite}}'', at least the UsefulNotes/{{Commodore 64}} Platform/Commodore64 version, featured shuttles that would launch from a space station directly into the lane of oncoming traffic (i.e., you)--even when you were literally less than a second from successfully docking. If the collision didn't kill you outright, the instant plunge into wanted criminal status (for destroying an unarmed passenger shuttle) would mean getting ganked by the space police the moment you launched. Not so much the AI being spiteful as [[ArtificialStupidity just dumb]], but it wasn't hard to feel like the game was out to get you all the same.
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* The first ''VideoGame/FZero'' featured (non-competitor) vehicles so low on health that one touch would make them explode. Of course, rather than pull over to the side of the road and try to live, they prefer to try to ram you.
** One Story Mode mission in ''GX'' features [[{{Film/Speed}} Captain Falcon racing down a highway with a bomb strapped to his racer that will explode if he goes under a certain speed limit.]] While larger vehicles will pull over for you when you race by them, smaller vehicles refuse to budge and will happily get in your way so that you'll crash into them and dip under the speed limit.

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* The first ''VideoGame/FZero'' ''VideoGame/FZero1990'' featured (non-competitor) vehicles so low on health that one touch would make them explode. Of course, rather than pull over to the side of the road and try to live, they prefer to try to ram you.
** One Story Mode mission in ''GX'' ''VideoGame/FZeroGX'' features [[{{Film/Speed}} Captain Falcon racing down a highway with a bomb strapped to his racer that will explode if he goes under a certain speed limit.]] While larger vehicles will pull over for you when you race by them, smaller vehicles refuse to budge and will happily get in your way so that you'll crash into them and dip under the speed limit.

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* ''VideoGame/LittleFighter2'': Stage Mode will spawn bottles of milk (which [[HealingPotion restores health]]) and beer (which [[ManaPotion restores MP]]) periodically, which any character - including [=AIs=] - can use. The first thing enemy {{Mooks}} will do a fight is beeline toward the milk bottles, grab them, and try to run away with them before drinking them ''at full health'' just so the player doesn't get to use them.



** On Easy difficulty, the multiplayer AI will ''always'' prioritize the lowest health enemy in a fight, [[ShootTheMageFirst which usually means spellcasters]], even though this likely means letting far more dangerous enemy heroes have free rein. Conversely, Normal and Hard [=AIs=] [[StraightForTheCommander target heroes first]] at the expense of ignoring everything else. Either way, it's inconvenient for the player but also likely to get the AI's army killed in a merry [[Series/TheBennyHillShow BennyHill]] chase as every unit they're actively ignoring proceeds to shred them to bits.

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** On Easy difficulty, the multiplayer AI will ''always'' prioritize the lowest health enemy in a fight, [[ShootTheMageFirst which usually means spellcasters]], even though this likely means letting far more dangerous enemy heroes have free rein. Conversely, Normal and Hard [=AIs=] [[StraightForTheCommander target heroes first]] at the expense of ignoring everything else. Either way, it's inconvenient for the player but also likely to get the AI's army killed in a merry [[Series/TheBennyHillShow BennyHill]] Benny Hill]] chase as every unit they're actively ignoring proceeds to shred them to bits.
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** On Easy difficulty, the multiplayer AI will ''always'' prioritize the lowest health enemy in a fight, [[ShootTheMageFirst which usually means spellcasters]], even though this likely means letting far more dangerous enemy heroes have free rein. Conversely, Normal and Hard [=AIs=] [[StraightForTheCommander target heroes first]] at the expense of ignoring everything else. Either way, it's inconvenient for the player but also likely to get the AI's army killed in a merry Series/BennyHill chase as every unit they're actively ignoring proceeds to shred them to bits.

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** On Easy difficulty, the multiplayer AI will ''always'' prioritize the lowest health enemy in a fight, [[ShootTheMageFirst which usually means spellcasters]], even though this likely means letting far more dangerous enemy heroes have free rein. Conversely, Normal and Hard [=AIs=] [[StraightForTheCommander target heroes first]] at the expense of ignoring everything else. Either way, it's inconvenient for the player but also likely to get the AI's army killed in a merry Series/BennyHill [[Series/TheBennyHillShow BennyHill]] chase as every unit they're actively ignoring proceeds to shred them to bits.
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** The AI in space battles gets comically petty with this, often crashing deliberately into a capital ship [[BetterToDieThanBeKilled just to deny kills for the player]].


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** On Easy difficulty, the multiplayer AI will ''always'' prioritize the lowest health enemy in a fight, [[ShootTheMageFirst which usually means spellcasters]], even though this likely means letting far more dangerous enemy heroes have free rein. Conversely, Normal and Hard [=AIs=] [[StraightForTheCommander target heroes first]] at the expense of ignoring everything else. Either way, it's inconvenient for the player but also likely to get the AI's army killed in a merry Series/BennyHill chase as every unit they're actively ignoring proceeds to shred them to bits.
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** Don't forget [[IncrediblyLamePun the goddamn Pope]]. You might have been fighting a defensive war against a nation 3 times larger than you for 5-6 game years. You finally launch a counter attack on your former city AND THE POPE THREATENS TO EXCOMMUNICATE YOU. Muslims have it easy...

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** Don't forget [[IncrediblyLamePun [[{{Pun}} the goddamn Pope]]. You might have been fighting a defensive war against a nation 3 times larger than you for 5-6 game years. You finally launch a counter attack counterattack on your former city AND THE POPE THREATENS TO EXCOMMUNICATE YOU. Muslims have it easy...

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