History Main / SpitefulAI

1st Jun '17 9:21:18 PM Steven
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* ''VideoGame/GrandTheftAutoV'' online has this to an absurd degree. During missions for biker gangs or [=CEOs=], any mission that requires you to deliver a car will have the traffic AI deliberately get in your way as often as possible just to make your task that much harder. In any other mission or just playing around in freemode, the AI behaves normally. People that looked up the game's code found out that the AI was actually programmed to interfere with the player delivering a car.
29th May '17 3:18:27 PM Psyclone
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** A fairly common occurrence when at war with an AI is for that race to surrender… to another AI. This is explicitly spelled out as spiteful to you. However, you can be on the receiving end of this tactic as well; [=AIs=] at war with each other will occasionally surrender to you to spite their conqueror.

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** A fairly common occurrence when on the verge of victory at war with an AI is for that race to surrender… to another AI. This is explicitly spelled out as spiteful to you. However, you can be on the receiving end of this tactic as well; [=AIs=] at war with each other will occasionally surrender to you to spite their conqueror.
16th May '17 6:17:05 AM Fallingwater
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* Sohees from ''VideoGame/RagnarokOnline'' often kill themselves when their HP is too low, so you don't get any items or XP.* In ''VideoGame/StarWarsBattlefront 2'', the AI, no matter how far away they are, will often ignore every other threat just to target you, even when they are physically incapable of hitting you. Try shooting a walker on Hoth with a sniper rifle and you'll see. Even the giant AT-AT pauses in its march to turn and start blasting at a sniper for a stray shot that did nothing.

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* Sohees from ''VideoGame/RagnarokOnline'' often kill themselves when their HP is too low, so you don't get any items or XP.XP.
* In ''VideoGame/StarWarsBattlefront 2'', the AI, no matter how far away they are, will often ignore every other threat just to target you, even when they are physically incapable of hitting you. Try shooting a walker on Hoth with a sniper rifle and you'll see. Even the giant AT-AT pauses in its march to turn and start blasting at a sniper for a stray shot that did nothing.
5th May '17 3:59:13 AM Cryoclaste
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* ''{{Pokemon}}'':

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* ''{{Pokemon}}'':''Franchise/{{Pokemon}}'':



** Similiarly, both [[VideoGame/PokemonXAndY X and Y]] and [[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]] have battle restaurants where you get extra rewards for finishing battles in the right number of turns. The AI just loves to employ [[LuckBasedMission luck-based strategies]] such as spamming Protect and Double Team, or utilizing a Prankster+Stun Spore combo[[note]]Prankster gives any non-damaging move priority, meaning the AI will always move first regardless of speed unless you also use a priority move, which are relatively uncommon[[/note]] to paralyze you before you can attack. None of these strategies are actually going to help it beat you, it's just trying to stall you out so you lose the rewards.

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** Similiarly, both [[VideoGame/PokemonXAndY ''[[VideoGame/PokemonXAndY X and Y]] Y]]'' and [[VideoGame/PokemonRubyAndSapphire ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]] Sapphire]]'' have battle restaurants where you get extra rewards for finishing battles in the right number of turns. The AI just loves to employ [[LuckBasedMission luck-based strategies]] such as spamming Protect and Double Team, or utilizing a Prankster+Stun Spore combo[[note]]Prankster gives any non-damaging move priority, meaning the AI will always move first regardless of speed unless you also use a priority move, which are relatively uncommon[[/note]] to paralyze you before you can attack. None of these strategies are actually going to help it beat you, it's just trying to stall you out so you lose the rewards.
29th Apr '17 3:21:06 PM Gravityman
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** In the Classic Mode in ''Smash 4'', there will be prizes like trophies and equipment attached to certain CPU trophies that the player will only win if they KO that enemy during the multi-man match that normally follows, and nothing if they're beaten by another AI. The CPU players with nothing attached to them have a tendency of ganging up on the ones that have prizes on them just to try and keep the player from getting them.
16th Apr '17 7:16:06 PM nombretomado
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* Sohees from ''VideoGame/RagnarokOnline'' often kill themselves when their HP is too low, so you don't get any items or XP.* In ''StarWarsBattlefront 2'', the AI, no matter how far away they are, will often ignore every other threat just to target you, even when they are physically incapable of hitting you. Try shooting a walker on Hoth with a sniper rifle and you'll see. Even the giant AT-AT pauses in its march to turn and start blasting at a sniper for a stray shot that did nothing.

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* Sohees from ''VideoGame/RagnarokOnline'' often kill themselves when their HP is too low, so you don't get any items or XP.* In ''StarWarsBattlefront ''VideoGame/StarWarsBattlefront 2'', the AI, no matter how far away they are, will often ignore every other threat just to target you, even when they are physically incapable of hitting you. Try shooting a walker on Hoth with a sniper rifle and you'll see. Even the giant AT-AT pauses in its march to turn and start blasting at a sniper for a stray shot that did nothing.
16th Apr '17 12:30:52 PM nombretomado
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* In SpaceEmpires IV if you get too large, all the other races in the galaxy will all suddenly break off relations with you, make peace with each other, and put together a massive military alliance that declares war on you. Even races that had "brotherly" affection for you and have been in a partnership for centuries, even pitiable races that are thousands of years less advanced and have been your vassal state for most of their existence, they all will spontaneously join in the free-for-all and attack you. (They ''will'' do this against another AI empire, but with a much harder-to-meet criteria of "too large"; also, the definition's weighed in a way that human playstyles tend to more rapidly fill. Also, this part of the stock AI is optional and may be absent or different for the plethora of [[GameMod third-party species]].)

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* In SpaceEmpires IV ''VideoGame/SpaceEmpires IV'' if you get too large, all the other races in the galaxy will all suddenly break off relations with you, make peace with each other, and put together a massive military alliance that declares war on you. Even races that had "brotherly" affection for you and have been in a partnership for centuries, even pitiable races that are thousands of years less advanced and have been your vassal state for most of their existence, they all will spontaneously join in the free-for-all and attack you. (They ''will'' do this against another AI empire, but with a much harder-to-meet criteria of "too large"; also, the definition's weighed in a way that human playstyles tend to more rapidly fill. Also, this part of the stock AI is optional and may be absent or different for the plethora of [[GameMod third-party species]].)
11th Apr '17 5:45:45 PM nombretomado
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* ''ShiningForce'' would have a poor AI that basically prioritizes Max or Bowie even if they can kill a squishy.

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* ''ShiningForce'' ''VideoGame/ShiningForce'' would have a poor AI that basically prioritizes Max or Bowie even if they can kill a squishy.
9th Apr '17 9:36:56 AM nombretomado
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* In ''StarWars: RogueSquadron 2'', the TIE fighter AI would occasionally crash a random fighter into the player, often costing a life (and earning the [[BlatantLies affectionate]] FanNickname "Darth Bob"). It is generally accepted that this wasn't what the programmers intended, and that it's [[strike: a flaw in the programming]] the AI taking things into its own hands to kill you.

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* In ''StarWars: RogueSquadron ''Franchise/StarWars: VideoGame/RogueSquadron 2'', the TIE fighter AI would occasionally crash a random fighter into the player, often costing a life (and earning the [[BlatantLies affectionate]] FanNickname "Darth Bob"). It is generally accepted that this wasn't what the programmers intended, and that it's [[strike: a flaw in the programming]] the AI taking things into its own hands to kill you.
2nd Apr '17 5:14:56 PM nombretomado
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* Enemies in ''PhantomBrave'' will sometimes waste attacks on the corpses of your party members, even before you get the ability to revive. This does absolutely nothing to help them win the match, but makes it ''much'' more expensive to revive your guys afterwards.
** ''PhantomBrave'' players who spend long enough in the random dungeons might eventually come across a map filled with awesomely powerful items and objects strewn about all over the place, and a bunch of enemy Prinnies. The Prinnies ''will'' focus exclusively on systematically wandering from item to item, picking them all up and throwing them all out of bounds, one by one. They pretty much won't stop until all the stuff you might have wanted has been destroyed.

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* ''VideoGame/PhantomBrave'':
**
Enemies in ''PhantomBrave'' will sometimes waste attacks on the corpses of your party members, even before you get the ability to revive. This does absolutely nothing to help them win the match, but makes it ''much'' more expensive to revive your guys afterwards.
** ''PhantomBrave'' players Players who spend long enough in the random dungeons might eventually come across a map filled with awesomely powerful items and objects strewn about all over the place, and a bunch of enemy Prinnies. The Prinnies ''will'' focus exclusively on systematically wandering from item to item, picking them all up and throwing them all out of bounds, one by one. They pretty much won't stop until all the stuff you might have wanted has been destroyed.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SpitefulAI