History Main / SpitefulAI

4th May '16 10:15:44 AM Kadorhal
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** ''VideoGame/CallOfDutyBlackOps'' allows for this with its Combat Training AI, who attempt to replicate the movements and actions of human players [[ArtificialStupidity with less than desirable results]]. In particular, in the second game, every AI team will have one or two people using a launcher as a secondary weapon, and the very ''instant'' you call in any sort of air-support KillStreak, they sight in on it and shoot it down. Even worse is that you can't do a whole lot to discourage this - change the game settings to ban all launchers and [[TheComputerIsACheatingBastard the opposing team will keep using the anti-air launcher anyway]] (they just won't start shooting down your air support until halfway through the game to "fake" playing by the rules).
17th Apr '16 12:06:18 PM billybobfred
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** It is a running gag among fans that the AI hates the player specifically, and will do its utmost to sabotage the player above accomplishing their supposed goals; it will prioritize killing units over completing goals, and the allied AI will find some way of screwing the player over. The page quote is a good example of this; instead of stealing VendorTrash like you'd expect the Thief to, he instead takes the Vulnerary, your only and very precious source of healing early in Hector Hard Mode.

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** It is a running gag among fans that the AI hates the player specifically, and will do its utmost to sabotage the player above accomplishing their supposed goals; it will prioritize killing units over completing goals, and the allied AI will find some way of screwing the player over. The page quote is a good example of this; instead of after stealing VendorTrash like an enemy Thief's only set of Lockpicks, you'd expect him to either try to steal them back, or write them off and go for the Thief to, high-value VendorTrash, but he instead takes the Vulnerary, your only and very precious source of healing early in Hector Hard Mode.
16th Mar '16 2:08:01 AM thatmadork
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* In ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned]]'', the AI in the single player campaign will seemingly do pretty much anything to screw up your campaign:
** If you're playing on a Bounty mission, the AI will actually loot their own dead to take the bounty items you need to collect to win. The AI will also even devote multiple units to looting ''your'' dead to take any rare and valuable gear they're carrying.
** If your warband is hanging on by a threat and mostly being carried by a HeroUnit, the AI will cheerfully ZergRush him with all of his units to try and bring him down, loot all of his gear and maybe even leave him with a crippling injury. Conversely, if you're trying to train some raw recruits, the AI will target them and gleefully massacre them before you can train them and get use out of them.
** If you're on the last couples of days before Wyrdstone shipment and only a few stones short, the AI will send out of it's units and grab every last Wyrdstone on the map, forcing you to hunt down their units. If any of your units manage to get a hold of some, they'll gang-rush him.
** The story missions don't just pit your warband against infinitely-respawning enemies who aren't affected by morale and no weaker than normal (or may even be ''stronger than normal''), but are often specially tailored against the faction you're playing in a very cruel twist on CharacterSelectForcing. For example, the Sisters of Sigmar (powerful melee fighters with terrible mobility and a complete lack of ranged weapons outside of some spells) for their first story mission face extra-powerful melee units holding chokepoints (which means either {{Zerg Rush}}ing them with CannonFodder or sending your own powerful HeroUnit at them and [[WeCannotGoOnWithoutYou hoping the]] RandomNumberGod [[WeCannotGoOnWithoutYou doesn't screw her over]]) while all the enemy ranged units snipe at your warrior-women from the balconies, and when you finally break through your wounded and exhausted ladies have a difficult climb up a tower (which they have a 40% of failing due to their heavy armour and generally poor mobility) while being continually hounded by endless waves of units who have no such difficulty climbing after them.
28th Feb '16 8:15:23 AM Tyrathius
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** There's a recurring mission throughout the series where you have to defend several helpless [=NPC=]s from enemy forces. Inevitably, these [=NPC=]s will be actively trying to get themselves killed. For instance, their AI is set to rush the enemy forces instead of running and hiding, even they can't fight at all and will die in one hit. But it doesn't stop there. They'll do things like move out of the player's range so you can't protect them, take valuable healing supplies and items so you lose them if they die, sit on Villages/Houses with rare items so the player can't visit them, even actively (and obviously) coordinate with the enemy forces the AI also controls. The lengths some of these [=NPC=]s will go to to screw over the player can reach ArtificialBrilliance sometimes... Despite the fact that they should want to live.
6th Feb '16 2:41:00 PM Kadorhal
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-->-- {{Lets Play}}er Fedule, on ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/]] and seeing the message [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/29-H01P24.png "A Vulnerary was stolen."]]

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-->-- {{Lets Play}}er Fedule, on '''Fedule''', [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/ on]] ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/]] and seeing the message [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/29-H01P24.png "A Vulnerary was stolen."]]



* In the first ''VideoGame/CallOfDuty'' game, the AI simply loves to taunt the player by shooting their corpse. And by that, we don't mean a few more bullets to make sure (they do that to everyone, but only the side hostile to the player), we mean [[ThereIsNoKillLikeOverkill unloading a whole MP-40 clip into the darkening camera or dropping a grenade at point-blank range then yelling "''Granate!''" and fleeing]].
** Not to mention instances where a German rushes upstairs, spots a Russian less than two meters in front of him… then [[GangUpOnTheHuman immediately spins 180° and opens fire on the player]] [[TheAllSeeingAI who did absolutely nothing to give away his presence]].

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* In the first ''VideoGame/CallOfDuty'' game, the AI simply loves to taunt the player by shooting their corpse. And by that, we don't mean a few more bullets to make sure (they do that to everyone, but only the side hostile to the player), we mean [[ThereIsNoKillLikeOverkill unloading a whole MP-40 clip mag into the darkening camera or dropping a grenade at point-blank range then yelling "''Granate!''" and fleeing]].
** Not to mention instances where a German rushes upstairs, spots a Russian less than two meters in front of him… him... then [[GangUpOnTheHuman immediately spins 180° and opens fire on the player]] [[TheAllSeeingAI who did absolutely nothing to give away his presence]].


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** Every now and then you can get "support" from one of the three allied factions to attack Panauan military installations. There's little possibility for you to sit out the fight and let your allies take care of things for you, as if you're anywhere nearby when it happens the military will know you're involved and start shooting you too. This ''very'' frequently leads to the player being forced to handle every bit of destruction and even just exploration with guns blazing from the get-go, because as soon as they get anywhere near a village with some destructible object, an ally will drive in at full speed and immediately get themselves shredded ''just'' so the military turns their guns on the player.
1st Feb '16 5:49:43 PM nombretomado
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* The ''BaldursGate'' example actually happens in ''TacticsOgre''. Often they might petrify a party member...and then proceed to find the immobile party member and ''beat the shit out of them''. Additionally, if you bewitch an enemy, they know you won't damage them because that'll end the bewitching...if they can't cure the bewitchment, they may instead ''heal'' the bewitched enemy so when it ''does'' wear off, you have to beat them back down again.

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* The ''BaldursGate'' example actually happens in ''TacticsOgre''.''VideoGame/TacticsOgre''. Often they might petrify a party member...and then proceed to find the immobile party member and ''beat the shit out of them''. Additionally, if you bewitch an enemy, they know you won't damage them because that'll end the bewitching...if they can't cure the bewitchment, they may instead ''heal'' the bewitched enemy so when it ''does'' wear off, you have to beat them back down again.
29th Nov '15 2:26:38 AM ArcaneAzmadi
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** More specifically, in [[http://www.computerandvideogames.com/161570/blog/galciv-2-war-report-final-entry/?site=pcg this]] playthrough, the Drengin refused to wipe out the player's race because if they did, the Terrans would win an alliance victory. It also provides an example of the above; as does [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/?site=pcg the sequel]]. The second one… wasn't thought out so well.
13th Nov '15 3:31:06 PM LuciaMoore
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* In ''MountAndBlade'', your entire army could be standing five feet away hacking at enemy soldiers, and the bulk of those enemy soldiers will still completely ignore the men hacking away at them to try and get a piece of you. This makes fighting in melee combat very tedious since you can be swarmed very easily. It's even more annoying when you're standing alone on a hillside away from the main battle and half of the enemy's archers are firing arrows at you from two-hundred yards away rather than trying to defend themselves from the infantry slowly marching up the hill at them. It ''could'' be justified partially by the fact that (at least in the vanilla game) incapacitating you immediately leads to your entire army's defeat, but since the reverse isn't true for the enemy commander, it's still a good example of this trope.
1st Nov '15 5:12:33 PM nombretomado
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* Sohees from RagnarokOnline often kill themselves when their HP is too low, so you don't get any items or XP.

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* Sohees from RagnarokOnline ''VideoGame/RagnarokOnline'' often kill themselves when their HP is too low, so you don't get any items or XP.
21st Sep '15 5:25:14 AM BreakinBenny
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* ''VideoGame/MarioKart''. Specifically, ''VideoGame/SuperMarioKart'', where all non-player characters have unique attacks in Grand Prix mode, like Mario and Luigi's invincibility, Bowser's fireballs, or Yoshi's eggs, but they will never use them against each other and will be perfectly happy to remain in whatever spot they started the race in. But if ''you'' come up behind them, or you had the insolence to take ''their'' spot...

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* ''VideoGame/MarioKart''. Specifically, ''VideoGame/SuperMarioKart'', where all non-player characters have unique attacks in Grand Prix mode, like Mario and Luigi's invincibility, Bowser's fireballs, or Yoshi's eggs, but they will never use them against each other and will be perfectly happy to remain in whatever spot they started the race in. [[BerserkButton But if ''you'' come up behind them, or you had the insolence to take ''their'' spot...spot…]]



** ''Mario Kart Wii'' has AI, when set to aggressive, go out of their way to run into you when they are influenced with a star or mega mushroom. Should you drive off course to avoid getting run down, it's entirely possible for them to follow you off road and even throw themselves off cliffs for the sole purpose of running you down. Aggressive indeed.

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** ''Mario Kart Wii'' has AI, when set to aggressive, go out of their way to run into you when they are influenced with a star or mega mushroom. Should you drive off course to avoid getting run down, it's entirely possible for them to [[SenselessSacrifice follow you off road and even throw themselves off cliffs for the sole purpose of running you down.down]]. Aggressive indeed.



* ''VideoGame/SuperSmashBros'' is guilty of this to a degree. In multiplayer free-for-all, computer controlled opponents will still fight each other, as it is free for all. However, stray far enough from the fray, and notice how enemies tend to drift towards you, all while fighting each other. This is even more prevalent in Brawl, where certain finishing moves (such as the Dragoon) will always be aimed solely at you, even if you aren't in the lead. Likewise, [[LimitBreak Final Smashes]] won't get activated unless you are the target.

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* ''VideoGame/SuperSmashBros'' is guilty of this to a degree. In multiplayer free-for-all, computer controlled opponents will still fight each other, as it is free for all. However, stray far enough from the fray, and notice how enemies tend to drift towards you, all while fighting each other. This is even more prevalent in Brawl, where certain finishing moves (such as the Dragoon) will always be aimed solely at you, even if you aren't in the lead. Likewise, [[LimitBreak Final Smashes]] won't get activated unless you ''you'', the human player(s), are the target.target(s).



** ''Super Smash Bros. for 3DS'' has Rival Smash. You're surrounded by weak {{Mook}}s, you have an AI rival playing the same character you are, and you're rated by how many more KOs you get than the rival. If you die, the game ends. If the rival dies [[TheComputerIsACheatingBastard (s)he respawns with 0% damage, making him/her harder to deal with.]] Naturally, the computer targets the mooks and ignores you, hoping to get a higher score, right? Ha, no. It often ignores mooks right in front of its face in order to GangUpOnTheHuman, which is ''detrimental'' to its ability to get a high score, as the game ends when the player dies.

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** ''Super Smash Bros. for 3DS'' has Rival Smash. You're surrounded by weak {{Mook}}s, you have an AI rival playing the same character you are, and you're rated by how many more KOs you get than the rival. If you die, you're KO'd, the game ends. If the rival dies The rival? [[TheComputerIsACheatingBastard (s)he (S)he respawns with 0% damage, making him/her harder to deal with.]] Naturally, the computer targets the mooks and ignores you, hoping to get a higher score, right? [[HaHaHaNo Ha, no. no.]] It often ignores mooks right in front of its face them in order to GangUpOnTheHuman, which is ''detrimental'' to its ability to get a high score, as the game ends when the player dies.gets KO'd.



* Sohees from RagnarokOnline often kill themselves when their HP is too low, so you don't get any items or exp.

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* Sohees from RagnarokOnline often kill themselves when their HP is too low, so you don't get any items or exp.XP.



* The CityGuards in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' have it in for you. They will always tell you to move along and ask you what you need, even when there's an annoyed Dark Elf trying to punch your lights out. You punch back, they'll immediately shout "YOU N'WAH!" and arrest you.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' it's even worse. In Morrowind, the guards are confined to their respective locations, meaning you can enter/exit an area and any guards outside of the location where the offense took place will leave you alone unless you speak to them (unless your bounty is very high, such as through murder). In ''this'' game however, the guards are fully capable of following you into and out of buildings. What's more, if you're caught stealing even a SINGLE drake, the guards always seem to be right there waiting to yell "Stop right there, criminal scum!" and haul you off to prison.

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* The CityGuards in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' have it in for you. They will always tell you to move along and ask you what you need, even when there's an annoyed Dark Elf trying to punch your lights out. You punch back, they'll [[DisproportionateRetribution immediately shout "YOU N'WAH!" and (attempt to) arrest you.
you.]]
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' it's even worse. In Morrowind, the guards are confined to their respective locations, meaning you can enter/exit an area and any guards outside of the location where the offense took place will leave you alone unless you speak to them (unless your bounty is very high, such as through murder). In ''this'' game however, the guards are [[TheAllSeeingAI fully capable of following you into and out of buildings. buildings.]] What's more, if you're caught stealing even a SINGLE drake, the guards always seem to be right there waiting to yell "Stop right there, criminal scum!" and haul you off to prison.



** One Story Mode mission in ''GX'' features Captain Falcon racing down a highway with a bomb strapped to his racer that will explode if he goes under a certain speed limit. While larger vehicles will pull over for you when you race by them, smaller vehicles refuse to budge and will happily get in your way so that you'll crash into them and dip under the speed limit.

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** One Story Mode mission in ''GX'' features [[{{Film/Speed}} Captain Falcon racing down a highway with a bomb strapped to his racer that will explode if he goes under a certain speed limit. limit.]] While larger vehicles will pull over for you when you race by them, smaller vehicles refuse to budge and will happily get in your way so that you'll crash into them and dip under the speed limit.



** A fairly common occurrence when at war with an AI is for that race to surrender... to another AI. This is explicitly spelled out as spiteful to you. However, you can be on the receiving end of this tactic as well; [=AIs=] at war with each other will occasionally surrender to you to spite their conqueror.
** More specifically, in [[http://www.computerandvideogames.com/161570/blog/galciv-2-war-report-final-entry/?site=pcg this]] playthrough, the Drengin refused to wipe out the player's race because if they did, the Terrans would win an alliance victory. It also provides an example of the above; as does [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/?site=pcg the sequel]]. The second one... wasn't thought out so well.

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** A fairly common occurrence when at war with an AI is for that race to surrender... surrender… to another AI. This is explicitly spelled out as spiteful to you. However, you can be on the receiving end of this tactic as well; [=AIs=] at war with each other will occasionally surrender to you to spite their conqueror.
** More specifically, in [[http://www.computerandvideogames.com/161570/blog/galciv-2-war-report-final-entry/?site=pcg this]] playthrough, the Drengin refused to wipe out the player's race because if they did, the Terrans would win an alliance victory. It also provides an example of the above; as does [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/?site=pcg the sequel]]. The second one... one… wasn't thought out so well.



** In the early games, if the AI decides it can't win, it will sell off all its buildings to create an army of infantry and throw them all at you. However, this behaviour was retained in some of the later games, which had the option to set victory conditions to destroy all buildings rather than all units...meaning the AI effectively commits suicide when it does it.

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** In the early games, if the AI decides it can't win, it will sell off all its buildings to create an army of infantry and throw them all at you. However, this behaviour was retained in some of the later games, which had the option to set victory conditions to destroy all buildings rather than all units...meaning units…meaning the AI effectively commits suicide when it does it.



* In the first ''VideoGame/CallOfDuty'' game, the AI simply loves to taunt the player by shooting their corpse. And by that, we don't mean a few more bullets to make sure (they do that to everyone, but only the side hostile to the player), we mean unloading a whole MP-40 clip into the darkening camera or dropping a grenade at point-blank range then yelling "''Granate!''" and fleeing.
** Not to mention instances where a German rushes upstairs, spots a Russian less than two meters in front of him... then [[GangUpOnTheHuman immediately spins 180° and opens fire on the player]] [[TheAllSeeingAI who did absolutely nothing to give away his presence]].

to:

* In the first ''VideoGame/CallOfDuty'' game, the AI simply loves to taunt the player by shooting their corpse. And by that, we don't mean a few more bullets to make sure (they do that to everyone, but only the side hostile to the player), we mean [[ThereIsNoKillLikeOverkill unloading a whole MP-40 clip into the darkening camera or dropping a grenade at point-blank range then yelling "''Granate!''" and fleeing.
fleeing]].
** Not to mention instances where a German rushes upstairs, spots a Russian less than two meters in front of him... him… then [[GangUpOnTheHuman immediately spins 180° and opens fire on the player]] [[TheAllSeeingAI who did absolutely nothing to give away his presence]].



* Good freakin' luck winning ''any'' game against multiple computers in the PC game ''Monopoly'' ''StarWars'': pretty much the only way to win a game of Monopoly is to get... well, a monopoly, and the AI will orchestrate trades with each other so that everybody has a monopoly except for you. There's nothing you can do about this; the trade goes off so long as all affected parties (both AI players) agree to the trade. If the trade doesn't affect you, you have no say. You'll also have difficulty trading with the AI because the AI will not accept a trade unless it ''massively screws you;'' they won't give you ''a single property'' unless you give them about five properties and ''most'' of your money. Put simply: unless you nab all of the properties in a color by just landing on them normally, you are screwed. They also won't give you a monopoly in a trade unless you give them one in return; that's common sense, but it also means your odds of winning a game are typically- at best- 50/50.

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* Good freakin' luck winning ''any'' game against multiple computers in the PC game ''Monopoly'' ''StarWars'': pretty much the only way to win a game of Monopoly is to get... get… well, a monopoly, and the AI will orchestrate trades with each other so that everybody has a monopoly except for you. There's nothing you can do about this; the trade goes off so long as all affected parties (both AI players) agree to the trade. If the trade doesn't affect you, you have no say. You'll also have difficulty trading with the AI because the AI will not accept a trade unless it ''massively screws you;'' they won't give you ''a single property'' unless you give them about five properties and ''most'' of your money. Put simply: unless you nab all of the properties in a color by just landing on them normally, you are screwed. They also won't give you a monopoly in a trade unless you give them one in return; that's common sense, but it also means your odds of winning a game are typically- at best- 50/50.
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