History Main / SpitefulAI

23rd Oct '17 12:30:14 PM SeptimusHeap
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* The first VideoGame/{{F-Zero}} featured (non-competitor) vehicles so low on health that one touch would make them explode. Of course, rather than pull over to the side of the road and try to live, they prefer to try to ram you.

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* The first VideoGame/{{F-Zero}} VideoGame/FZero featured (non-competitor) vehicles so low on health that one touch would make them explode. Of course, rather than pull over to the side of the road and try to live, they prefer to try to ram you.
24th Sep '17 2:44:41 AM Asgar
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* ''VideoGame/{{Gothic}}'' would have all enemy creatures attack you together. This could mean a wolf, a badger, an orc and a zombie somehow working together against you.

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* ''VideoGame/{{Gothic}}'' would have all enemy creatures attack you together. This could mean a wolf, a badger, an orc and a zombie somehow working together against you. As soon as the player was gone from their sight, they would turn on each other.
30th Aug '17 4:01:54 PM HalcyonDayz
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** ''Super Smash Bros. for 3DS'' has Rival Smash. You're surrounded by weak {{Mook}}s, you have an AI rival playing the same character you are, and you're rated by how many more KOs you get than the rival. If you're KO'd, the game ends. The rival? [[TheComputerIsACheatingBastard (S)he respawns with 0% damage, making him/her harder to deal with.]] Naturally, the computer targets the mooks and ignores you, hoping to get a higher score, right? [[HaHaHaNo Ha, no.]] It often ignores mooks right in front of them in order to GangUpOnTheHuman, which is ''detrimental'' to its ability to get a high score, as the game ends when the player gets KO'd.

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** ''Super Smash Bros. for 3DS'' has Rival Smash. You're surrounded by weak {{Mook}}s, you have an AI rival playing the same character you are, and you're rated by how many more KOs [=KOs=] you get than the rival. If you're KO'd, the game ends. The rival? [[TheComputerIsACheatingBastard (S)he respawns with 0% damage, making him/her harder to deal with.]] Naturally, the computer targets the mooks and ignores you, hoping to get a higher score, right? [[HaHaHaNo Ha, no.]] It often ignores mooks right in front of them in order to GangUpOnTheHuman, which is ''detrimental'' to its ability to get a high score, as the game ends when the player gets KO'd.
28th Aug '17 8:46:29 PM WaxingName
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-->-- '''Fedule''', [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/ on]] ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' and seeing the message [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/29-H01P24.png "A Vulnerary was stolen."]]

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-->-- '''Fedule''', [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/ on]] ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' ''VideoGame/FireEmblemTheBlazingBlade'' and seeing the message [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2046/29-H01P24.png "A Vulnerary was stolen."]]
10th Jul '17 6:48:06 PM Gravityman
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** The AI drivers in some games, ''8'' for instance, have been known to intentionally run into and wipe themselves out on your back-held item just to make sure you can't use it. Especially if it's a red shell, which would be great for catching the racer ahead of you, or the Bob-omb, which would blow up and take you out with it.
** AI drivers have been known to launch items backwards at you when there are racers in front of them that they would theoretically benefit more from targeting. They have been known to launch red shells back at you when they are in first place, meaning it hits them instead.

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** The AI drivers in some games, ''8'' for instance, have been known to intentionally run into and wipe themselves out on your back-held item just to make sure you can't use it. Especially if it's a red shell, which would be great for catching the racer ahead of you, or the Bob-omb, which would blow up and take you out with it.
it. This also especially shows up with the later games' "super item", like the Lucky 7 or the Crazy 8. If you actually roll this item, the AI racers will rush to try and either hit the Bob-omb that appears with it, destroying most of the other items in the process, or to try and steal the Star.
** AI drivers have been known to launch items backwards at you when there are racers in front of them that they would theoretically benefit more from targeting. They have been known to launch red shells back at you when they are in first place, meaning it hits them instead.
25th Jun '17 8:41:13 PM Kadorhal
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** ''VideoGame/CallOfDutyBlackOps'' allows for this with its Combat Training AI, who attempt to replicate the movements and actions of human players [[ArtificialStupidity with less than desirable results]]. In particular, in the second game, every AI team will have one or two people using a launcher as a secondary weapon, and the very ''instant'' you call in any sort of air-support KillStreak, they sight in on it and shoot it down. Even worse is that you can't do a whole lot to discourage this - change the game settings to ban all launchers and [[TheComputerIsACheatingBastard the opposing team will keep using the anti-air launcher anyway]] (they just won't start shooting down your air support until halfway through the game to "fake" playing by the rules).

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** ''VideoGame/CallOfDutyBlackOps'' allows for this with its Combat Training AI, who attempt to replicate the movements and actions of human players [[ArtificialStupidity with less than desirable results]]. In particular, The teams always seem to end up evenly split between a team of drooling idiots who forget they have guns in their hands, go for knife kills at counterproductive times, and then frequently forget ''how'' to knife if they survive to get in range (your team) and a team of near-aimbots that will track you through walls, shoot the second game, instant any part of you pokes out from behind cover, and hit every AI bullet with no recoil or bullet spread. While they get less like aimbots in later games, they make up for this by ramping up the [[TheComputerIsACheatingBastard blatant cheating]] in other ways: particularly in ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', everyone on the opposing AI's team will have one or two people using a launcher as a secondary weapon, and the very ''instant'' you call in any sort of air-support an air-based KillStreak, they sight a missile is already in on it and the air to shoot it down. Even worse is that you can't do a whole lot to discourage this down - change and even setting the game settings rules to ban all disallow launchers and [[TheComputerIsACheatingBastard of any kind won't help, because the opposing team will keep using the anti-air launcher anyway]] (they just won't start shooting down your air support until halfway through straight-up ignore the game to "fake" playing by the rules).rules and use them anyway.
1st Jun '17 9:21:18 PM Steven
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Added DiffLines:

* ''VideoGame/GrandTheftAutoV'' online has this to an absurd degree. During missions for biker gangs or [=CEOs=], any mission that requires you to deliver a car will have the traffic AI deliberately get in your way as often as possible just to make your task that much harder. In any other mission or just playing around in freemode, the AI behaves normally. People that looked up the game's code found out that the AI was actually programmed to interfere with the player delivering a car.
29th May '17 3:18:27 PM Psyclone
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** A fairly common occurrence when at war with an AI is for that race to surrender… to another AI. This is explicitly spelled out as spiteful to you. However, you can be on the receiving end of this tactic as well; [=AIs=] at war with each other will occasionally surrender to you to spite their conqueror.

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** A fairly common occurrence when on the verge of victory at war with an AI is for that race to surrender… to another AI. This is explicitly spelled out as spiteful to you. However, you can be on the receiving end of this tactic as well; [=AIs=] at war with each other will occasionally surrender to you to spite their conqueror.
16th May '17 6:17:05 AM Fallingwater
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* Sohees from ''VideoGame/RagnarokOnline'' often kill themselves when their HP is too low, so you don't get any items or XP.* In ''VideoGame/StarWarsBattlefront 2'', the AI, no matter how far away they are, will often ignore every other threat just to target you, even when they are physically incapable of hitting you. Try shooting a walker on Hoth with a sniper rifle and you'll see. Even the giant AT-AT pauses in its march to turn and start blasting at a sniper for a stray shot that did nothing.

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* Sohees from ''VideoGame/RagnarokOnline'' often kill themselves when their HP is too low, so you don't get any items or XP.XP.
* In ''VideoGame/StarWarsBattlefront 2'', the AI, no matter how far away they are, will often ignore every other threat just to target you, even when they are physically incapable of hitting you. Try shooting a walker on Hoth with a sniper rifle and you'll see. Even the giant AT-AT pauses in its march to turn and start blasting at a sniper for a stray shot that did nothing.
5th May '17 3:59:13 AM Cryoclaste
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* ''{{Pokemon}}'':

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* ''{{Pokemon}}'':''Franchise/{{Pokemon}}'':



** Similiarly, both [[VideoGame/PokemonXAndY X and Y]] and [[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]] have battle restaurants where you get extra rewards for finishing battles in the right number of turns. The AI just loves to employ [[LuckBasedMission luck-based strategies]] such as spamming Protect and Double Team, or utilizing a Prankster+Stun Spore combo[[note]]Prankster gives any non-damaging move priority, meaning the AI will always move first regardless of speed unless you also use a priority move, which are relatively uncommon[[/note]] to paralyze you before you can attack. None of these strategies are actually going to help it beat you, it's just trying to stall you out so you lose the rewards.

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** Similiarly, both [[VideoGame/PokemonXAndY ''[[VideoGame/PokemonXAndY X and Y]] Y]]'' and [[VideoGame/PokemonRubyAndSapphire ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]] Sapphire]]'' have battle restaurants where you get extra rewards for finishing battles in the right number of turns. The AI just loves to employ [[LuckBasedMission luck-based strategies]] such as spamming Protect and Double Team, or utilizing a Prankster+Stun Spore combo[[note]]Prankster gives any non-damaging move priority, meaning the AI will always move first regardless of speed unless you also use a priority move, which are relatively uncommon[[/note]] to paralyze you before you can attack. None of these strategies are actually going to help it beat you, it's just trying to stall you out so you lose the rewards.
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