Follow TV Tropes

Following

History Main / PlayerDataSharing

Go To

OR

Is there an issue? Send a MessageReason:
None


->''"Shadow Link data will be exchanged if you encounter other players who also have [[UsefulNotes/Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!"''

to:

->''"Shadow Link data will be exchanged if you encounter other players who also have [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!"''



* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. (The 3DS doesn't have to be fully on--[=StreetPass=] will continue to run in Sleep Mode.) All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own. Doing so requires having some space on the exchanging users' SD cards for additional save data -- this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently running or even in the player's 3DS to begin with -- and only up to 12 games may be enabled for [=StreetPass=] at any one time.
* The Usefulnotes/PlayStationVita had a similar feature through a pre-installed app called Near (defunct as of 2021) that offered similar functionality, letting players discover other PS Vita players [[TItleDrop near]] them by scanning a [=WiFi=] hotspot to find out who is (or was) connected to it, getting info on games they've played and trophies they've obtained. Depending on the specific game, players could leave behind other things too, like a challenge to beat their high score, in-game gifts to help other people out, or levels they've made in a LevelEditor, among other things.

to:

* The UsefulNotes/Nintendo3DS Platform/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. (The 3DS doesn't have to be fully on--[=StreetPass=] will continue to run in Sleep Mode.) All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own. Doing so requires having some space on the exchanging users' SD cards for additional save data -- this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently running or even in the player's 3DS to begin with -- and only up to 12 games may be enabled for [=StreetPass=] at any one time.
* The Usefulnotes/PlayStationVita Platform/PlayStationVita had a similar feature through a pre-installed app called Near (defunct as of 2021) that offered similar functionality, letting players discover other PS Vita players [[TItleDrop near]] them by scanning a [=WiFi=] hotspot to find out who is (or was) connected to it, getting info on games they've played and trophies they've obtained. Depending on the specific game, players could leave behind other things too, like a challenge to beat their high score, in-game gifts to help other people out, or levels they've made in a LevelEditor, among other things.



** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': Starting from this game, the series allows exchanging cards via the [=StreetPass=] feature of the UsefulNotes/Nintendo3DS, eliminating the need to go into a specific in-game mode to swap cards. Additionally, the player can choose one member of their guild to be shown on their card, showing off their stats, equipment, and skill build, and other players can recruit a copy of that character provided their guilds each have at least one guild member who has reached the featured character's level, though the registered character cannot level up or change equipment. If [=StreetPassing=] cards is not feasible, the player can convert their Guild Card into a QR code and scan other players' QR codes to get their Guild Cards.

to:

** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': Starting from this game, the series allows exchanging cards via the [=StreetPass=] feature of the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, eliminating the need to go into a specific in-game mode to swap cards. Additionally, the player can choose one member of their guild to be shown on their card, showing off their stats, equipment, and skill build, and other players can recruit a copy of that character provided their guilds each have at least one guild member who has reached the featured character's level, though the registered character cannot level up or change equipment. If [=StreetPassing=] cards is not feasible, the player can convert their Guild Card into a QR code and scan other players' QR codes to get their Guild Cards.
Is there an issue? Send a MessageReason:
None


-->--'''User Manual''', ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''

to:

-->--'''User -->-- '''User Manual''', ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''
Is there an issue? Send a MessageReason:
None


Compare PreviousPlayerCharacterCameo, MetaMultiplayer (where players are still able to compete in a single player game) and OldSaveBonus (when a player can import data from one game to another). Can be a SocializationBonus.

to:

Compare PlayerCreationSharing, PreviousPlayerCharacterCameo, MetaMultiplayer (where players are still able to compete in a single player game) and OldSaveBonus (when a player can import data from one game to another). Can be a SocializationBonus.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/EtrianOdysseyVBeyondTheMyth'' takes cards a step further by having cards' featured characters appear in certain field events, [[HeroOfAnotherStory immersing the player in the idea that their guild isn't the only one exploring the labyrinth]].

to:

** ''VideoGame/EtrianOdysseyVBeyondTheMyth'' takes cards a step further with Guild Cards by having the cards' featured characters appear in certain field events, [[HeroOfAnotherStory immersing the player in the idea that their guild isn't the only one exploring the labyrinth]].
Is there an issue? Send a MessageReason:
None


** The 3DS games allow exchanging cards via [=StreetPass=], eliminating the need to go into a specific in-game mode to swap cards. Additionally, the player can choose one member of their guild to be shown on their card, showing off their stats, equipment, and skill build, and other players can recruit a copy of that character provided their guilds each have at least one guild member who has reached the featured character's level, though the registered character cannot level up or change equipment. If [=StreetPassing=] cards is not feasible, the player can convert their Guild Card into a QR code and scan other players' QR codes to get their Guild Cards.
** ''Etrian Odyssey V: Beyond the Myth'' takes cards a step further by having cards' featured characters appear in certain field events, [[HeroOfAnotherStory immersing the player in the idea that their guild isn't the only one exploring the labyrinth]].

to:

** The 3DS games allow ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': Starting from this game, the series allows exchanging cards via [=StreetPass=], the [=StreetPass=] feature of the UsefulNotes/Nintendo3DS, eliminating the need to go into a specific in-game mode to swap cards. Additionally, the player can choose one member of their guild to be shown on their card, showing off their stats, equipment, and skill build, and other players can recruit a copy of that character provided their guilds each have at least one guild member who has reached the featured character's level, though the registered character cannot level up or change equipment. If [=StreetPassing=] cards is not feasible, the player can convert their Guild Card into a QR code and scan other players' QR codes to get their Guild Cards.
** ''Etrian Odyssey V: Beyond the Myth'' ''VideoGame/EtrianOdysseyVBeyondTheMyth'' takes cards a step further by having cards' featured characters appear in certain field events, [[HeroOfAnotherStory immersing the player in the idea that their guild isn't the only one exploring the labyrinth]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MonsterHunter 4 Ultimate'' lets you use [=StreetPass=], local wireless rooms, and online rooms to exchange not only Guild Cards (which is also possible in ''3 Ultimate''), but also Guild Quests and Palicoes, saving the trouble of having to farm for the latter two. The catch is that any Guild Quests and Palicoes sent to other players will reset to the levels they were when they were earned or scouted by the original player, so you can't just easily grab Level 140 Guild Quests and Level 30 Palicoes in this manner.

to:

* ''VideoGame/MonsterHunter 4 Ultimate'' ''VideoGame/MonsterHunter4'' lets you use [=StreetPass=], local wireless rooms, and online rooms to exchange not only Guild Cards (which is also possible in ''3 Ultimate''), ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]''), but also Guild Quests and Palicoes, saving the trouble of having to farm for the latter two. The catch is that any Guild Quests and Palicoes sent to other players will reset to the levels they were when they were earned or scouted by the original player, so you can't just easily grab Level 140 96 (140 in ''4 Ultimate'') Guild Quests and Level 30 Palicoes in this manner.



* The ''VideoGame/EtrianOdyssey'' series has Guild Cards. A Guild Card summarizes the player's guild's information, including the current party, a short message to other players, how many enemies they've fought, which [[CosmeticAward emblems]] they've earned, etc. As for how it works from game to game:
** The DS games allow exchanging cards through a special sleep mode.

to:

* The ''VideoGame/EtrianOdyssey'' series has Guild Cards. Cards.
**
A Guild Card summarizes the player's guild's information, including the current party, a short message to other players, how many enemies they've fought, which [[CosmeticAward emblems]] they've earned, etc. As for how it works from game to game:
**
game: The DS games allow exchanging cards through a special sleep mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Both ''Videogame/MiddleEarthShadowOfMordor'' and ''Videogame/MiddleEarthShadowOfWar'' allow you to avenge your friends by visiting their worlds and taking on orc captains that defeated them previously. Shadow of War takes it a step further and allows you to recruit captains from their world, as well as invading your friends' or random players' fortresses and sharing your own to be invaded as well.

Added: 669

Changed: 494

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'', the Inkling or Octoling avatars of players you've recently battled with will populate the game's HubLevel. You can interact with them to view some of their stats, including their level, multiplayer rank, equipped gear, and weapon. If you see another player with clothing gear that you like, you can also order it from your FriendInTheBlackMarket Spyke or his apprentice Murch, who will allow you to purchase that same gear item the following day.

to:

* In ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'', the ''Franchise/{{Splatoon}}'':
** The
Inkling or Octoling avatars of players you've recently battled with will populate the game's HubLevel. You can interact with them to view some of their stats, including their level, multiplayer rank, equipped gear, and weapon. If you see another player with clothing gear that you like, you can also order it from your FriendInTheBlackMarket Spyke or his apprentice Murch, who will allow you to purchase that same gear item the following day.day.
** In ''VideoGame/Splatoon3'', the "ghosts" of your friends' avatars will populate the expanded Lobby if they're currently online. Interacting with them allows you to jump into their next solo queue match or form a team.
Is there an issue? Send a MessageReason:
None


* Subverted in ''VideoGame/{{Journey}}'': The glowing symbols that can be seen floating above the environments ''look'' like previous players' souls/symbols [[spoiler:returning to the beginning from the top of the mountain, as happens to your own at the end of the game]], especially since other players can actually accompany you if you play online, but careful observation reveals that those symbols are always the same and are essentially static features of the respective levels.

to:

* Subverted in ''VideoGame/{{Journey}}'': ''VideoGame/Journey2012'': The glowing symbols that can be seen floating above the environments ''look'' like previous players' souls/symbols [[spoiler:returning to the beginning from the top of the mountain, as happens to your own at the end of the game]], especially since other players can actually accompany you if you play online, but careful observation reveals that those symbols are always the same and are essentially static features of the respective levels.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** ''VideoGame/Disgaea5AllianceOfVengeance'' takes this a step further by involving ''[[UpToEleven whole Netherworlds]]'' invading Item World sessions, while giving the victim the option to call their Netherworld in as backup.

to:

** ''VideoGame/Disgaea5AllianceOfVengeance'' takes this a step further by involving ''[[UpToEleven whole Netherworlds]]'' ''whole Netherworlds'' invading Item World sessions, while giving the victim the option to call their Netherworld in as backup.
Is there an issue? Send a MessageReason:
None



to:

* The Usefulnotes/PlayStationVita had a similar feature through a pre-installed app called Near (defunct as of 2021) that offered similar functionality, letting players discover other PS Vita players [[TItleDrop near]] them by scanning a [=WiFi=] hotspot to find out who is (or was) connected to it, getting info on games they've played and trophies they've obtained. Depending on the specific game, players could leave behind other things too, like a challenge to beat their high score, in-game gifts to help other people out, or levels they've made in a LevelEditor, among other things.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SekiroShadowsDieTwice'' has Remnants, which lets you leave behind a ghost data of yourself that records your movements, with a short message attached to it. You can use this to point out hard-to-reach areas or ideal ambush spots, or [[{{Troll}} mislead them]].
Is there an issue? Send a MessageReason:
None


* The Xbox One installment of ''VideoGame/KillerInstinct'' has the Shadow Lab, where players train the game's AI to fight like them and create ghost data that can fight and be fought by other real players. It serves as a way to avert the problem of ArtificialStupidity that commonly plagues the genre and also helps newer players ease their way into fighting human-like opponents without having to dive head first into ranked match and lose a lot.

to:

* The Xbox One installment of ''VideoGame/KillerInstinct'' ''VideoGame/KillerInstinct2013'' has the Shadow Lab, where players train the game's AI to fight like them and create ghost data that can fight and be fought by other real players. It serves as a way to avert the problem of ArtificialStupidity that commonly plagues the genre and also helps newer players ease their way into fighting human-like opponents without having to dive head first into ranked match and lose a lot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: Third-Person Shooter]]
* In ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'', the Inkling or Octoling avatars of players you've recently battled with will populate the game's HubLevel. You can interact with them to view some of their stats, including their level, multiplayer rank, equipped gear, and weapon. If you see another player with clothing gear that you like, you can also order it from your FriendInTheBlackMarket Spyke or his apprentice Murch, who will allow you to purchase that same gear item the following day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{beatmania}}'': Before ''IIDX CANNON BALLERS'' introduced actual live multiplayer to the series, the most common way to interact with other players was to register their DJ profile as a rival, allowing players to see which songs they've played and attempt to challenge their high scores.
Is there an issue? Send a MessageReason:
None



to:

* The Xbox One installment of ''VideoGame/KillerInstinct'' has the Shadow Lab, where players train the game's AI to fight like them and create ghost data that can fight and be fought by other real players. It serves as a way to avert the problem of ArtificialStupidity that commonly plagues the genre and also helps newer players ease their way into fighting human-like opponents without having to dive head first into ranked match and lose a lot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/TalesOfTheWorld'''': Radiant Mythology'' trilogy had other players' uploaded characters as randomly-appearing mercenaries at the local tavern. However, the English version of the first game axed this feature completely and instead featured preset custom characters with generic names.

Added: 2943

Changed: 187

Removed: 1246

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has a feature where the [=StreetPass=] loads other players' profiles. These players can be fought as Shadow Links for an amount of money based on their difficulty (players can customise their Link's equipment and make battles with their shadow as easy [[VideoGameCrueltyPotential or hard]] as they like).
* ''Videogame/GodEaterBurst'' features "Avatar Cards" which you can exchange with other players, allowing them to use your PlayerCharacter as a {{NPC}} teammate and vice versa. The character's [[EquipmentBasedProgression equipment]] is dependent on what the character had on his/her person when the card was given. The sequel improves on this by letting you edit the cards' equipment before giving them away.
* Subverted in ''VideoGame/{{Journey}}'': The glowing symbols that can be seen floating above the environments ''look'' like previous players' souls/symbols [[spoiler:returning to the beginning from the top of the mountain, as happens to your own at the end of the game]], especially since other players can actually accompany you if you play online, but careful observation reveals that those symbols are always the same and are essentially static features of the respective levels.



* ''VideoGame/DynastyWarriors'' ''8: Empires'' has the option to allow "Guest Officers" to show up in their current Empires Mode playthrough, which ultimately amounts to the game downloading created characters at random and throwing them into China someplace as free officers or groups of vagabonds.
* ''Videogame/GodEaterBurst'' features "Avatar Cards" which you can exchange with other players, allowing them to use your PlayerCharacter as a {{NPC}} teammate and vice versa. The character's [[EquipmentBasedProgression equipment]] is dependent on what the character had on his/her person when the card was given. The sequel improves on this by letting you edit the cards' equipment before giving them away.
* Subverted in ''VideoGame/{{Journey}}'': The glowing symbols that can be seen floating above the environments ''look'' like previous players' souls/symbols [[spoiler:returning to the beginning from the top of the mountain, as happens to your own at the end of the game]], especially since other players can actually accompany you if you play online, but careful observation reveals that those symbols are always the same and are essentially static features of the respective levels.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has a feature where the [=StreetPass=] loads other players' profiles. These players can be fought as Shadow Links for an amount of money based on their difficulty (players can customise their Link's equipment and make battles with their shadow as easy [[VideoGameCrueltyPotential or hard]] as they like).



* ''VideoGame/OneWayHeroics'', its remake ''Plus'', and its SpiritualSuccessor ''Mystery Chronicle: One Way Heroics'' all use Website/{{Twitter}} as a means to convey messages left behind by other players in-game, ''Dark Souls''-style. If the message is tied to an event where the player died, their ghost appears close to the distance listed in the message, and speaking to said ghost drops one item from that player's inventory at the time of their death, selected at random.




to:

* ''VideoGame/WayOfTheSamurai'', particularly the third and fourth installments, featured the option to allow other players' characters to show up in one's own game as wandering [=NPCs=].


Added DiffLines:

* Some of the ''Franchise/{{Disgaea}}'' games have online features where another player's units can show up in their game, AI-controlled.
** In ''VideoGame/Disgaea4APromiseUnforgotten'', players can form their own group of Item World pirates, complete with their own custom ship, and upload them online to either take on other pirates directly or invade other players' Item World sessions. The invader can also choose whether their pirates are hostile or neutral to the other players they encounter. Also, some of the Dark Assembly positions are used exclusively online, and characters in said positions who get bribed by other players actually take home said bribes to their respective players.
** ''VideoGame/Disgaea5AllianceOfVengeance'' takes this a step further by involving ''[[UpToEleven whole Netherworlds]]'' invading Item World sessions, while giving the victim the option to call their Netherworld in as backup.


Added DiffLines:

Is there an issue? Send a MessageReason:
None



to:

* Players have been able to upload their Sims and buildings to a central online hub in every iteration of ''VideoGame/TheSims'', known as the Exchange in ''VideoGame/TheSims1'', ''VideoGame/TheSims2'' and ''VideoGame/TheSims3'' and the Gallery in ''VideoGame/TheSims4''. The sites for ''1'' and ''2'' have since been shut down, but players can still export their game files and upload them elsewhere.
Is there an issue? Send a MessageReason:
None


* The ''Franchise/{{Pokemon}}'' series was built on the idea of players being able to trade their {{mons}} between each other. Each iteration of the game even comes in [[OneGameForThePriceOfTwo multiple versions]], with exclusive Pokemon, to encourage trading. Various games in the series also encourage you to share other kinds of data through various means. These range from in-consequential things such as [[KentBrockmanNews news reports on how many ledges a trainer jumped over]] to opening up new areas such as the Eon Ticket (an item that's distributed by the Streetpass feature in ''Omega Ruby and Alpha Sapphire'') that lets you access the Southern Island to catch Latios or Latias.

to:

* The ''Franchise/{{Pokemon}}'' series was built on the idea of players being able to trade their {{mons}} between each other. Each iteration of the game even comes in [[OneGameForThePriceOfTwo multiple versions]], with exclusive Pokemon, to encourage trading. Various games in the series also encourage you to share other kinds of data through various means. These range from in-consequential things such as [[KentBrockmanNews news reports on how many ledges a trainer jumped over]] to opening up new areas such as the Eon Ticket (an item that's distributed by the Streetpass feature in ''Omega Ruby and Alpha Sapphire'') that lets you access the Southern Island to catch Latios or Latias.Latias, or fighting the team the player had on them at the moment of data exchange.

Changed: 458

Is there an issue? Send a MessageReason:
None


* The ''Franchise/{{Pokemon}}'' series was built on the idea of players being able to trade their {{mons}} between each other. Each iteration of the game even comes in multiple versions, with exclusive Pokemon, to encourage trading.

to:

* The ''Franchise/{{Pokemon}}'' series was built on the idea of players being able to trade their {{mons}} between each other. Each iteration of the game even comes in [[OneGameForThePriceOfTwo multiple versions, versions]], with exclusive Pokemon, to encourage trading.trading. Various games in the series also encourage you to share other kinds of data through various means. These range from in-consequential things such as [[KentBrockmanNews news reports on how many ledges a trainer jumped over]] to opening up new areas such as the Eon Ticket (an item that's distributed by the Streetpass feature in ''Omega Ruby and Alpha Sapphire'') that lets you access the Southern Island to catch Latios or Latias.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. (The 3DS doesn't have to be fully on--[=StreetPass=] will continue to run in Sleep Mode.) All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own. Doing so requires having some space on the exchanging users' SD cards for additional save data -- this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently running -- and only up to 12 games may be enabled for [=StreetPass=] at any one time.

to:

* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. (The 3DS doesn't have to be fully on--[=StreetPass=] will continue to run in Sleep Mode.) All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own. Doing so requires having some space on the exchanging users' SD cards for additional save data -- this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently running or even in the player's 3DS to begin with -- and only up to 12 games may be enabled for [=StreetPass=] at any one time.

Top