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The TropeNamer is [[https://metroid.fandom.com/wiki/N00b_bridge the nickname of a crumbling bridge]] from ''VideoGame/SuperMetroid'' -- the first place in that game where use of the run button is required. A common story is that newbies who pick up the game often neglect that button and are stumped at how to pass the bridge.[[note]]This is further amplified by the fact that knowledge from playing other ''Franchise/{{Metroid}}'' games won't help either, as ''Super'' was the only game in the entire series to have a dedicated run button until ''Dread'' came out.[[/note]] The term also metaphorically suggests a rite of passage that a newbie would have to undergo to become competent at a game.

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The TropeNamer is [[https://metroid.fandom.com/wiki/N00b_bridge the nickname of a crumbling bridge]] from ''VideoGame/SuperMetroid'' -- the first place in that game where use of the run button is required. A common story is that newbies who pick up the game often neglect that button and are stumped at how to pass the bridge.[[note]]This is further amplified by the fact that knowledge from playing other ''Franchise/{{Metroid}}'' games won't help either, as ''Super'' was the only game in the entire series to have a dedicated run button until ''Dread'' came out.out 27 years later.[[/note]] The term also metaphorically suggests a rite of passage that a newbie would have to undergo to become competent at a game.
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* Examples from the VideoGame/SonicTheHedgehog series:

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* Examples from the VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog series:
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Contrast {{Antepiece}}, where a piece of level design clearly gives you [[ShowDontTell a visual hint]] on how to overcome an early challenge and learn the game's mechanics in a low risk environment. Compare SkillGateCharacter and WakeUpCallBoss for other forms of "player rite-of-passages".

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Contrast {{Antepiece}}, where a piece of level design clearly gives you [[ShowDontTell a visual hint]] on how to overcome an early challenge and learn the game's mechanics in a low risk environment. Compare SkillGateCharacter SkillGateCharacters and WakeUpCallBoss for other forms of "player rite-of-passages".

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