History Main / NoobBridge

23rd Oct '17 3:14:27 PM GuiRitter
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** ''VideoGame/SonicTheHedgehog2006'' In one part of Kingdom Valley, you play as Rouge and have to find three keys, one of which is behind a stained-glass window that can only be broken with Rouge's wall-bomb-plant move. Said move is never mentioned in the game or even in the instruction manual, and since this is the only time you actually have to use the move, you'll be more likely to discover it by blind luck then anything else.

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** ''VideoGame/SonicTheHedgehog2006'' In one part of Kingdom Valley, you play as Rouge and have to find three keys, one of which is behind a stained-glass window that can only be broken with Rouge's wall-bomb-plant move. Said move is never mentioned in the game or even in the instruction manual, and since this is the only time you actually have to use the move, you'll be more likely to discover it by blind luck then than anything else.
15th Jul '17 9:43:47 AM nombretomado
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** ''SonicAndTheBlackKnight'': The Will-O-Wisps are glowing blue orbs of energy that explode and can hurt you when hit. You're supposed to use the "kick" mechanic to kick them into things. Thing is, that mechanic is only really used twice in the main game, and those instances are easy to miss, so you might not even know you can when you find the Will-O-Wisps much more often in the post-game.

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** ''SonicAndTheBlackKnight'': ''VideoGame/SonicAndTheBlackKnight'': The Will-O-Wisps are glowing blue orbs of energy that explode and can hurt you when hit. You're supposed to use the "kick" mechanic to kick them into things. Thing is, that mechanic is only really used twice in the main game, and those instances are easy to miss, so you might not even know you can when you find the Will-O-Wisps much more often in the post-game.
13th Jul '17 2:06:31 PM Ferot_Dreadnaught
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** Many players are slow to grasp that the only way to spare Undyne is to run from battle. Not only does no other encounter in the game require the player to flee even in a PacifistRun, and not only is fleeing not even an option in most {{Boss Battle}}s (as any GenreSavvy player would expect), but Undyne's very first action in battle is to ''temporarily'' prevent you from fleeing.

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** Many players are slow to grasp that the only way to spare Undyne is to run from battle. Not only does no other encounter in the game require the player to flee even in a PacifistRun, and not only is fleeing not even an option in most {{Boss Battle}}s (as any GenreSavvy player would expect), but Undyne's very first action in battle is to ''temporarily'' prevent you from fleeing.
14th May '17 1:37:38 PM DonaldthePotholer
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* ''VideoGame/MegaMan4'' has one in the form of the penultimate boss. Due to the height at which its weak spot is, good luck getting past him unless you know about the Drill Bomb's often overlooked "remote detonation" property (you can make it explode early by pushing B). This property is why the Drill Bomb is one of the best "explosive" weapons in the series.

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* ''VideoGame/MegaMan4'' has one in the form of the penultimate boss. Due to the height at which its weak spot is, good luck getting past him unless you know about with just the standard [[FanNickname P-Shooter]]. As LetsPlay/RoahmMythril [[https://youtu.be/Ai7Gbcdvkck?t=12m13s demonstrates]], the ''{{Charged|Attack}}'' Mega Buster has just enough reach to hit the weak spot; the uncharged form just can't quite reach. There is also the Drill Bomb's often overlooked "remote detonation" property (you detonation"[[note]]you can make it explode early by pushing B). This property is why B[[/note]] and SplashDamage properties making it the Drill Bomb only other effective weapon[[note]]Wily Machine 4 is one of immune to Rain Flush[[/note]] to hit the best "explosive" weapons in the series.weak point.
1st Apr '17 12:28:31 PM Prinzenick
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Not to be confused with a BrokenBridge, where completing a dungeon or level opens up a new area on the game map.

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Not to be confused with a BrokenBridge, where completing a dungeon or level opens up a new area on the game map.
map. Nor should it be confused with NoobCave.
21st Mar '17 2:23:51 PM Prfnoff
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* The first boss fight in ''VideoGame/{{Undertale}}'' is meant to teach players who are trying to spare monsters that you have to experiment your approach in giving monsters mercy rather than doing one strategy over and over (an NPC several minutes earlier tells you this as well). Players that didn't know how to spare the first boss would try to attack her until her HP was low enough and then try to spare her. The game is specifically programmed to make your next hit be the killing blow if the enemy's HP is at a certain low threshold since you're not supposed to attack everyone and then try to spare them, which would defeat the point of giving mercy.

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* In ''VideoGame/{{Undertale}}'':
**
The first boss fight in ''VideoGame/{{Undertale}}'' is meant to teach players who are trying to spare monsters that you have to experiment your approach in giving monsters mercy rather than doing one strategy over and over (an NPC several minutes earlier tells you this as well). Players that didn't know how to spare the first boss would try to attack her until her HP was low enough and then try to spare her. The game is specifically programmed to make your next hit be the killing blow if the enemy's HP is at a certain low threshold since you're not supposed to attack everyone and then try to spare them, which would defeat the point of giving mercy.mercy.
** Many players are slow to grasp that the only way to spare Undyne is to run from battle. Not only does no other encounter in the game require the player to flee even in a PacifistRun, and not only is fleeing not even an option in most {{Boss Battle}}s (as any GenreSavvy player would expect), but Undyne's very first action in battle is to ''temporarily'' prevent you from fleeing.
23rd Dec '16 10:29:28 AM MegaMarioMan
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* ''VideoGame/LaMulana'' has a similar door that works the same way, and is just as good at tripping up noobs.

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* ''VideoGame/LaMulana'' has a door you have to attack to open, in a fashion similar door that works to the same way, and is just as good at tripping up noobs.doors in ''Metroid''.
7th Aug '16 4:53:30 PM KingLyger
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* New ''VideoGame/DanceDanceRevolution'' players often return their feet back to the center tile after each step, not knowing that there is no penalty for leaving one's feet on the panels, something that several of the series' games point out in their respective tutorials. If you don't break out of this habit you will ''never'' clear songs beyond level 4.[[labelnote:*]]on the current 1-20 scale, or 3 on the clasic 1-10 scale.[[/labelnote]]

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* New ''VideoGame/DanceDanceRevolution'' players often return their feet back to the center tile after each step, not knowing that there is no penalty for leaving one's feet on the panels, panels. Even though this is something that several of the series' games point out in their respective tutorials. tutorials, most people don't bother watching them, or the original Japanese text explaining this fact is untranslated. Watching even a semi-serious player will show that they don't return their feet to the center; no "professional" DDR player would be caught dead doing it. If you don't break out of this habit you will ''never'' clear won't be clearing songs beyond level 4.[[labelnote:*]]on 4 on the current 1-20 scale, or 3 on the clasic 1-10 scale.[[/labelnote]]difficulty scale of 1 through 20.
16th Jul '16 8:29:51 PM TheBuddy26
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* Euclid's ''Elements of Geometry'' includes a [[OlderThanDirt surprisingly old]] and surprisingly literal example: the fifth proposition is traditionally known as the "[[http://en.wikipedia.org/wiki/Pons_asinorum Asses' Bridge]]", because the diagram looks somewhat bridgelike and the proof is said to be the first one that is complex enough to scare off newbies to the subject.

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* Euclid's ''Elements of Geometry'' includes a an [[OlderThanDirt surprisingly extremely old]] and surprisingly literal example: the fifth proposition is traditionally known as the "[[http://en.wikipedia.org/wiki/Pons_asinorum Asses' Bridge]]", because the diagram looks somewhat bridgelike and the proof is said to be the first one that is complex enough to scare off newbies to the subject.



* ''VideoGame/SuperMetroid'' is the TropeNamer, described above.
** Though since the Dash button was described in the manual, the giant drop that required Wall Jumping to escape was a bigger noob bridge for people who started with the SNES game.
** Players who grew up with later ''Metroid'' games are more likely to fall victim to this, as those games don't have a run button.
** The game also has the "Noob Tube", a [[SharkTunnel glass tube]] that needs to be shattered with a Power Bomb to pass. This is the only tube in the game that Power Bombs do this, and it's not the only way to get into Maridia. However, if one doesn't press start at the title screen, the subsequent montage of clips shows that this is possible, as well as several hidden (but never required) moves.
** An even more basic one is that the series includes doors that are opened by shooting them. The start of ''VideoGame/MetroidPrime3Corruption'' puts the player in the hanger of a friendly space station and door shooting is required to progress. The game assumes that this is obvious but for new players it is not logical to shoot friendly-controlled doors in order to open them.



* ''VideoGame/SuperMetroid'' has the TropeNamer, described above.
** Though since the Dash button was described in the manual, the giant drop that required Wall Jumping to escape was a bigger noob bridge for people who started with the SNES game.
** Players who grew up with later ''Metroid'' games are more likely to fall victim to this, as those games don't have a run button.
** The game also has the "Noob Tube", a [[SharkTunnel glass tube]] that needs to be shattered with a Power Bomb to pass. This is the only tube in the game that Power Bombs do this, and it's not the only way to get into Maridia. However, if one doesn't press start at the title screen, the subsequent montage of clips shows that this is possible, as well as several hidden (but never required) moves.
** An even more basic one is that the series includes doors that are opened by shooting them. The start of ''VideoGame/MetroidPrime3Corruption'' puts the player in the hanger of a friendly space station and door shooting is required to progress. The game assumes that this is obvious but for new players it is not logical to shoot friendly-controlled doors in order to open them.
17th Jun '16 12:54:23 AM erforce
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* In ''VideoGame/DonkeyKongCountry3'', people commonly have trouble figuring out how to beat Squirt when playing for the first time. It turns out that as Ellie the elephant, you can suck water by pressing L (or Down+R in the GBA version) while standing next to a waterfall. Next, you can squirt the water back at Squirt's eyes by pressing R. Once you figure that out, the boss becomes easy.

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* In ''VideoGame/DonkeyKongCountry3'', ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', people commonly have trouble figuring out how to beat Squirt when playing for the first time. It turns out that as Ellie the elephant, you can suck water by pressing L (or Down+R in the GBA version) while standing next to a waterfall. Next, you can squirt the water back at Squirt's eyes by pressing R. Once you figure that out, the boss becomes easy.
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