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[[quoteright:235:[[VideoGame/{{Portal 2}} http://static.tvtropes.org/pmwiki/pub/images/portal_multiplatform_488.jpg]]]]
[[caption-width-right:235:It's like it leaped to several systems.]]

->''"Coming this summer -- on every platform ever made."''
-->-- '''[[http://www.youtube.com/watch?v=PGlzCaV_0aA Trailer]]''' of ''VideoGame/TheSimpsonsGame''

Any software program, particularly a VideoGame, that is simultaneously developed and (usually) simultaneously released for more than one system.

Functionally, multiplatform games differ from port in that the game was written with the other systems in mind even during initial development.

The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[{{PlayStation 3}} PS3]] versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.

This really became popular with developers during the [[TurnOfTheMillennium 2000s]]. Even though the UsefulNotes/PlayStation2 was in the lead, games on the UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]], and Windows still sold well enough to ensure an even bigger profit than on the [=PS2=] alone for very little extra development. This was even carried to the point of the wildly popular GameBoyAdvance receiving "ports" of set-top titles! The fact that the Xbox and [[{{Xbox 360}} its successor]] are functionally small [=PCs=] running an embedded version of Windows doesn't hurt either.

With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the PS3 and {{Xbox 360}} concentrate more on graphics than the {{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for PS3 and {{Xbox 360}}, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.

On the PC side of things, some games are literally multiplatform, with the versions for different platforms (say, Windows, Macintosh, and Linux) all on the same physical media (sometimes called a "hybrid" release.) This is OlderThanTheNES in PC-land; in the days of 5.25" floppy disks, some games were released with a version for one computer (for example, the UsefulNotes/{{Commodore 64}}) on one side, and a version for another (UsefulNotes/AppleII, [[UsefulNotes/IBMPersonalComputer IBM PC]], or [[UsefulNotes/Atari8BitComputers Atari 8-bit]]) on the other. Obviously, this sort of thing doesn't fly in console-land, due to dictatorial fiat console companies have over developers (possibly carried over from the days of [[UsefulNotes/{{cartridge}} carts]], when it was physically impossible.)

'''Keep in mind the difference between this and a port.''' If a game was made for one system first, any version past that is a port or remake, like ''VideoGame/{{Tetris}}''.

'''It also doesn't count if the series has many different versions on each system''', like ''VideoGame/DanceDanceRevolution'' or the ''Franchise/TalesSeries''.

Compare CashCowFranchise. Contrast with ReformulatedGame, where completely different versions of the same game title is released across multiple platforms.


!!!Releases among series that usually or previously develop for one system:

* ''VideoGame/DarkSouls'', the SpiritualSuccessor to the [=PS3=] exclusive ''VideoGame/DemonsSouls'', launched on both the [=PS3=] and Xbox 360 and has since been ported to the PC.
* ''DigimonWorld4'' was released for the [=PS2=], Xbox and [=GameCube=]. The earlier titles were only for the original PlayStation, and later ones were only for the NintendoDS.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyXI'' is notable for being not only MultiPlatform, but the first MMORPG to cross the console-PC divide. It started on the [=PS2=], got a PC version, and eventually got an {{Xbox 360}} version by the third expansion, ''Treasures of Aht Urhgan''.
** ''VideoGame/FinalFantasyXIII'' was announced for the {{Xbox 360}} midway through development after it had been originally announced for the [=PS3=]. Initially the 360 version was slated to be released only for the overseas market, but it eventually got a release in Japan as a budget-priced "Ultimate Hits International" edition a year after the [=PS3=] version.
** ''VideoGame/FinalFantasyXIV'' was released for PC and [=PS3=] simultaneously, later getting a [=PS4=] release. No matter which version you own, it's possible to play with anyone in the game, even if everyone's on different platforms. The game was also scheduled to be released on the Xbox 360, but Microsoft [[ExecutiveMeddling refused Square-Enix the ability to let their game have cross severs with Microsoft's own servers as well as not allowing them to have their game bypass Microsoft's Xbox Live's fees.]]
* ''VideoGame/GrandTheftAutoIV'' debuted simultaneously on the [=PS3=] and Xbox 360. The first two GTA games were originally PC games that got ported to the original [=PlayStation=], while ''VideoGame/GrandTheftAutoIII'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' were first released on the [=PS2=] and eventually got ported to the Xbox and PC.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the [=GameCube=], but the game was delayed to the point where Nintendo realized they could release it on the UsefulNotes/{{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second best-selling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions.
* ''[[VideoGame/MassEffect1 Mass Effect]]'' was originally released as an Xbox 360 exclusive in 2007, with a PC port following year. [[VideoGame/MassEffect2 The sequel]] followed suit with a simultaneous Xbox 360 and PC launch in 2010, only to get a [=PS3=] version the year after with some of the downloadable content from the previous versions already included on-disc. [[VideoGame/MassEffect3 The third game]] would debut on all three aforementioned platforms (and the Wii U) in 2012, which led to the original game finally getting a [=PS3=] port as part of a bundle with the sequels, as well as a digital download on PSN.
* ''VideoGame/MegaMan8'' and ''VideoGame/MegaManX4'' were both given simultaneous releases on the [=PlayStation=] and Sega Saturn after most of the prior games in their respective sub-series were released primarily for NES and Super NES (although ''MegaManX3'' did have a PS and Saturn release in Japan). Subsequent games in the ''X'' series would be released for the [=PlayStation=] and then the [=PS2=], while the classic series would take a decade long hiatus until the release of ''VideoGame/MegaMan9'' and ''[[VideoGame/MegaMan10 10]]'' for Wii, [=PS3=] and Xbox 360.
* The ''[[Franchise/MetalGear Metal Gear Solid HD Collection]]'' for the [=PS3=] and Xbox 360 (a compilation that includes ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]'' and ''[[VideoGame/MetalGearSolid3SnakeEater 3]]'', as well as ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'') marked the turning point when the series started getting consistent multiplatform releases. Prior titles since the original ''VideoGame/MetalGearSolid'' were released exclusively for [=PlayStation=] consoles with only a few exceptions.[[note]]Namely ''Metal Gear Solid 2: Substance'', which was a multiplatform release for the original Xbox, [=PS2=] and PC, as well as the PC port of the original ''Metal Gear Solid'' and the [=GameCube=]-exclusive remake ''The Twin Snakes''.[[/note]] ''VideoGame/MetalGearRisingRevengeance'' was developed simultaneously for the [=PS3=] and [=Xbox 360=] as well, as was ''[[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V]]'', which was being developed during a generation transition and ended up launching on the newer [=PS4=] and Xbox One too.
* The ''Manga/{{Naruto}}: Ultimate Ninja'' series was exclusive to [=PlayStation=] brand platforms for the longest time... until ''NarutoShippudenUltimateNinjaStorm2'', which was released for the Xbox 360 in addition to the [=PS3=]. Every new entry in the series since then had been released for both platforms.
* The Team Ninja versions of ''VideoGame/NinjaGaiden'' and ''Ninja Gaiden II'' were originally released exclusively for the Xbox and Xbox 360 respectively, although both games were eventually ported to the [=PS3=] (and later on, the PS Vita) in the form of the ''Sigma'' versions. ''Ninja Gaiden 3'' on the other hand, was released on the Xbox 360 and [=PS3=] from the get go.
* ''VideoGame/{{Persona 5}}'' will be released simultaneously on the [=PS4=] and [=PS3=], narrowly missing out on the latter.
* The first two ''VideoGame/PokemonMysteryDungeon'' games (though technically different games, were the same in almost every way) were released for the [[GameBoyAdvance GBA]] and the [[NintendoDS DS]].
* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series got its start on the original {{PlayStation}}, where it had its first three numbered entries, before getting an [[OddlyNamedSequel oddly-named sequel]] on the [[UsefulNotes/SegaDreamcast Dreamcast]] in the form of ''VideoGame/ResidentEvilCodeVeronica'' and briefly becoming a [=GameCube=] exclusive for ''VideoGame/ResidentEvil4'', though all five games (along with ''VideoGame/ResidentEvil0'' and the remake of the original ''Resident Evil'', which were exclusive to the [=GameCube=] and Wii for many years) eventually got ports on multiple platforms (including PC).
* ''[[VideoGame/RuneFactoryOceans Rune Factory: Tides of Destiny]]'' is the only ''VideoGame/RuneFactory'' game to be multi-platform (on the Wii and the PS3; previous titles had been for the DS or Wii only) and the first ''VideoGame/HarvestMoon'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.
* ''[[VideoGame/{{Yakuza}} Ryu Ga Gotoku Ishin]]'', a feudal-themed spinoff of the ''Yakuza'' series, was produced during a console generation transition and ended up being released as a launch title for [=PS4=] in addition to the [=PS3=]. ''Ryu Ga Gotoku 0'' also got a dual release for [=PS4=] and [=PS3=].
* ''VideoGame/StreetFighterII'' was initially exclusive to the Super NES when the original ''World Warrior'' release was ported to 16-bit consoles in 1992, although the PC Engine and the Genesis eventually got their ports of the subsequent release titled ''Champion Edition'' the following year. The Genesis version in particular was dubbed ''Special Champion Edition'', which was released a month after ''Street Fighter II Turbo'' on the SNES and featured roughly the same content.[[note]]Both versions allowed players to switch between ''Champion Edition'' and ''Hyper Fighting'' rules, but the Genesis version added a Group Battle mode and was the only 16-bit console port to reproduce the arcade game's original opening sequence with the two generic street fighters.[[/note]] ''Super Street Fighter II'' (the fourth edition) got a simultaneous release on SNES and Genesis in 1994.
* ''VideoGame/SuperSmashBros for Nintendo 3DS and Wii U'' became the first installment in the ''Smash'' series to be released for two different systems, namely the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU.
* ''VideoGame/{{Tekken}} 6'' was exempt from the series' Sony leash and allowed to be released on the Xbox 360 as well as the PS3.

!!!Titles or series notable for being MultiPlatform:

* Most {{licensed game}}s
* ''VideoGame/AnotherWorld''
* ''VideoGame/AnarchyReigns''
* ''VideoGame/AsurasWrath''
* ''VideoGame/{{Bayonetta}}''
* ''{{Burnout}}''
* ''VideoGame/CallOfDuty''
* ''Franchise/DragonAge''
* ''Franchise/TheElderScrolls'', starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''
* ''VideoGame/GuitarHero''
* ''VideoGame/LEGOAdaptationGame''
* ''VideoGame/LollipopChainsaw''
* ''VideoGame/MaddenNFL''
* ''VideoGame/MedalOfHonor''
* ''VideoGame/MortalKombat''
* ''VideoGame/{{Naev}}'', an open-source {{freeware game}} available for PC, Mac, and most Linux distros.
* ''VideoGame/NeedForSpeed''
* ''VideoGame/NobunagasAmbition'' (but [[NoExportForYou only in Japan]])
* ''VideoGame/RockBand''
* ''VideoGame/RomanceOfTheThreeKingdoms'' (but sometimes [[NoExportForYou only in Japan]])
* ''VideoGame/SonicTheHedgehog'', after Sega's hardware division imploded.
* ''VideoGame/PillarsOfEternity'', a {{Kickstarter}}-funded RPG by Creator/{{Obsidian|Entertainment}} that will be compatible with PC, Mac, and Linux, and released on both [[Website/GOGDotCom GOG]] and {{Steam}}.
* ''VideoGame/PuyoPuyo'', even before Sega's hardware division imploded.
* ''VideoGame/RickDangerous'' was developed concurrently for all major British computers (except for the UsefulNotes/AcornArchimedes, which received a port several years later), as well as its sequel. Though the UsefulNotes/AtariST and UsefulNotes/{{Amiga}} were the lead platforms, the screen width was deliberately limited the UsefulNotes/ZXSpectrum's lower resolution and the character sprites were sized to fit the UsefulNotes/{{Commodore 64}}.
* ''VideoGame/RiseOfTheRobots''
* ''VideoGame/{{Spore}}''
* ''VideoGame/TempleOfApshai''
* ''VideoGame/TimeShift''
* ''VideoGame/TimeSplitters''
* ''VideoGame/TombRaider''
* Many Creator/{{Ubisoft}} properties:
** ''Franchise/AssassinsCreed''
** ''VideoGame/BeyondGoodAndEvil''
** ''VideoGame/PrinceOfPersia''
** ''VideoGame/{{Rayman}}''
** Creator/TomClancy games like ''VideoGame/SplinterCell'' and ''VideoGame/RainbowSix''. Some from around the turn of UsefulNotes/{{the seventh generation|OfConsoleVideoGames}} were notable for having one version for the next-gen consoles and a different one for the previous-gen. Particularly ''Splinter Cell: Double Agent'', which had "Version One" for the next-gen consoles and PC, and a "Version Two" for previous-gen consoles.
* Most Creator/{{Blizzard|Entertainment}} titles.
* The [[UsefulNotes/HumbleBundle Humble Indie Bundle]] releases have all been on Mac, PC, and Linux, and the most recent Bundles have added Android to the list.