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Spelling/grammar fix(es), Added example(s)
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* The ''Franchise/KingdomHearts'' series have certain Heartless that heal their allies. Some examples are the "Green Requiem", (which float around, are resistant to magic but lack any means of offense), and the Crescendo/Loudmouth (which can also [[EnemySummoner summon other Heartless]], at least in certain games).
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* The ''Franchise/KingdomHearts'' series have certain Heartless that heal their allies. Some examples are the "Green Requiem", Requiem" (which float around, are resistant to magic but lack any means of offense), and the Crescendo/Loudmouth (which can also [[EnemySummoner summon other Heartless]], at least in certain games).
* ''VideoGame/{{Minecraft}}'''s witches function like this in raids, throwing splash potions of Healing at the other enemies. Witches that aren't in raids, however, don't do this (although they can still heal themselves by drinking potions).
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* White Magikoopas, Medi Guys and regular Magikoopas in ''VideoGame/PaperMario'' with Medi Guys being able to heal all enemies while White Magikoopas and regular Magikoopas can heal one enemy for a lot of health or all enemies for a lesser amount of health. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] has X-Naut [=PhDs=], the [[EliteMook Wizzerd line]] and White and regular Magikoopas. These can heal all enemies (except the regular Wizzerd) for massive amounts of health (8-10 HP in most cases!)
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* White Magikoopas, Medi Guys and regular Magikoopas in ''VideoGame/PaperMario'' ''VideoGame/PaperMario'', with Medi Guys being able to heal all enemies while White Magikoopas and regular Magikoopas can heal one enemy for a lot of health or all enemies for a lesser amount of health. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] has X-Naut [=PhDs=], the [[EliteMook Wizzerd line]] and White and regular Magikoopas. These can heal all enemies (except the regular Wizzerd) for massive amounts of health (8-10 HP in most cases!)
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* ''VideoGame/GuildWars'': enemies in the game use the same classes that players do, including healing specced enemies who fill this role.
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* ''VideoGame/GuildWars'': enemies Enemies in the game use the same classes that players do, including healing specced enemies who fill this role.
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* ''VideoGame/Haven2020'': Torikos can heal themselves and other creatures during combat.
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[[caption-width-right:350:[[SemperFi One team, one fight.]]]]
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%%* White Magikoopas, Medi Guys and regular Magikoopas in ''VideoGame/PaperMario''. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] has X-Naut [=PhDs=], the [[EliteMook Wizzerd line]] and regular Magikoopas. %%Example needs context to make sense on its own.
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* Healer Zombies in ''VideoGame/PlantsVsZombies2'' who can use their staffs to
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%%* ''VideoGame/{{Skylanders}}'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') and Broccoli Guys in ''Trap Team''. %%Example needs context to make sense on its own.
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%%* Several in the ''VideoGame/DragonQuest'' series - mostly Slimes. They tend to have very obvious names, such as Healslime, Cureslime, Sootheslime and King Cureslime. Anytime they appear grouped with other enemies, you'd do well to take them out first. Conversely, in the ''VideoGame/DragonQuestMonsters'' series, where you use classic ''Dragon Quest'' monsters as {{Mon}}s, having one of those in your party at all times is a good idea for most of the game's duration. %%Example needs context to make sense on its own.
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** There are several monsters in the
*** Conversely, in the ''VideoGame/DragonQuestMonsters'' series, where you use classic ''Dragon Quest'' monsters as {{Mon}}s, having one of those in your party at all times is a good idea for most of the game's
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* In ''VideoGame/SonicHeroes'', there is a robot who randomly heals all mooks onscreen (including himself) at once. If flipped over, he'll turn into a BanditMook and steal your rings.
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* In ''VideoGame/SonicHeroes'', there is a robot who Egg Bishops randomly heals heal all mooks onscreen (including himself) themselves) at once. If flipped over, he'll they'll turn into a BanditMook and [[BanditMook Egg Magicians]] to steal your rings.rings and STILL heal their allies.
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[[caption-width-right:350:[[{{SemperFi}} One team, one fight.]]]]
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Their inclusion in a game will often lead to players crying [[MoralMyopia That's cheating!]], then proceeding to ShootTheMedicFirst.
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* The Monks (and their elite mounted version, Missionaries) of ''VideoGame/AgeOfEmpires'' will automatically heal all allied troops around them, though at a slow rate. They were usually a priority target not because of their healing but due to being able to [[HeelFaceBrainwashing convert troops to their side]] or instantly destroy ships or war machines with the right upgrades.
* ''VideoGame/AgeOfWonders'' had the human Monks and their High Elven counterparts. While they usually specialised in shooting powerful magic projectiles, they also were able to heal one ally per battle with their staff (i.e. they had to physically touch them.) To compensate for that, it "always" restored them to full health, regardless of how little they might’ve had remaining.
* ''VideoGame/BlackMesa'': Amongst the HECU's cadre include a number of [[CombatMedic corpsmen]], who can and will heal wounded Marines whenever possible, and also drop health kits in the event they're killed by the player.
* ''VideoGame/{{Borderlands}}''
* ''VideoGame/AgeOfWonders'' had the human Monks and their High Elven counterparts. While they usually specialised in shooting powerful magic projectiles, they also were able to heal one ally per battle with their staff (i.e. they had to physically touch them.) To compensate for that, it "always" restored them to full health, regardless of how little they might’ve had remaining.
* ''VideoGame/BlackMesa'': Amongst the HECU's cadre include a number of [[CombatMedic corpsmen]], who can and will heal wounded Marines whenever possible, and also drop health kits in the event they're killed by the player.
* ''VideoGame/{{Borderlands}}''
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* The Monks (and their elite mounted version, Missionaries) of ''VideoGame/AgeOfEmpires'' will automatically heal all allied troops around them, though at a slow rate. They were are usually a priority target not because of their healing but due to being able to [[HeelFaceBrainwashing convert troops to their side]] or instantly destroy ships or war machines with the right upgrades.
* ''VideoGame/AgeOfWonders''had has the human Monks and their High Elven counterparts. While they usually specialised specialise in shooting powerful magic projectiles, they are also were able to heal one ally per battle with their staff (i.e. they had have to physically touch them.) To compensate for that, it "always" restored restores them to full health, regardless of how little they might’ve had might have remaining.
* ''VideoGame/BlackMesa'':Amongst the The HECU's cadre include includes a number of [[CombatMedic corpsmen]], {{co|mbatMedic}}rpsmen, who can and will heal wounded Marines whenever possible, and also drop health kits in the event they're killed by the player.
*''VideoGame/{{Borderlands}}'' ''VideoGame/{{Borderlands}}''
* ''VideoGame/AgeOfWonders''
* ''VideoGame/BlackMesa'':
*
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* There's a funny example in ''VideoGame/BreathOfFireIII'', with the [=ZombieDr=]. He casts powerful all-targeting healing on his party, unfortunately [[ReviveKillsZombie they're all zombies too]].
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* There's a funny example in ''VideoGame/BreathOfFireIII'', with the [=ZombieDr=]. He ''VideoGame/BreathOfFireIII'' features [=ZombieDr=], who casts powerful all-targeting healing on his party, unfortunately [[ReviveKillsZombie they're all zombies too]].
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* ''VideoGame/ChampionsOnline'' has "atomic reanimators" in the desert zone who not only blast you with radiation, but can raise mutants you've just slain back from the dead and send them rampaging towards you. And unless you're ramped up to the point you can one-shot them, they WILL reanimate something before they bite the floor....
* ''VideoGame/ChickenWarrior'' had the healer chickens appear during some matches, which granted health regeneration to all allies in their vicinity. Luckily, they were also the [[SquishyWizard most fragile enemies in the game.]]
* In ''VideoGame/CityOfHeroes'', we are given the Tsoo "Sorcerer" minions. These little bastards not only heal their fellow mooks, they also TELEPORT OUT OF RANGE when they're not healing your enemies, so that you're forced to either track them down (And get slaughtered by their mainstream mook allies) or just focus on their allies, and wait for them to come back and heal them, making it all futile. Oh, and they're just as likely to teleport ahead where there are more mooks as back in the area you cleared, so tracking them down could draw more fire. Not too bad if you have some sort of immobilization or hold, but if you're a standard melee class, you're pretty much screwed.
* ''VideoGame/CommandAndConquerTiberianSun'' and ''VideoGame/CommandAndConquerRedAlert'' has the [[ExactlyWhatItSaysOnTheTin Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably. The ''Aftermath'' expansion for ''Red Alert'' added the Mechanic, which functioned like the Medic but for vehicles instead of infantry.
** ''VideoGame/CommandAndConquerTiberiumWars'' had the alien Corruptor unit, which was usually used to flush infantry from buildings by spewing streams of acid. However, it would [[HealingShiv heal the alien vehicles]] if it was ordered to fire on them.
* ''VideoGame/ChickenWarrior'' had the healer chickens appear during some matches, which granted health regeneration to all allies in their vicinity. Luckily, they were also the [[SquishyWizard most fragile enemies in the game.]]
* In ''VideoGame/CityOfHeroes'', we are given the Tsoo "Sorcerer" minions. These little bastards not only heal their fellow mooks, they also TELEPORT OUT OF RANGE when they're not healing your enemies, so that you're forced to either track them down (And get slaughtered by their mainstream mook allies) or just focus on their allies, and wait for them to come back and heal them, making it all futile. Oh, and they're just as likely to teleport ahead where there are more mooks as back in the area you cleared, so tracking them down could draw more fire. Not too bad if you have some sort of immobilization or hold, but if you're a standard melee class, you're pretty much screwed.
* ''VideoGame/CommandAndConquerTiberianSun'' and ''VideoGame/CommandAndConquerRedAlert'' has the [[ExactlyWhatItSaysOnTheTin Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably. The ''Aftermath'' expansion for ''Red Alert'' added the Mechanic, which functioned like the Medic but for vehicles instead of infantry.
** ''VideoGame/CommandAndConquerTiberiumWars'' had the alien Corruptor unit, which was usually used to flush infantry from buildings by spewing streams of acid. However, it would [[HealingShiv heal the alien vehicles]] if it was ordered to fire on them.
to:
* ''VideoGame/ChampionsOnline'' has "atomic reanimators" in the desert zone who not only blast you with radiation, but can raise mutants you've just slain back from the dead and send them rampaging towards you. And unless you're ramped up to the point you can one-shot them, they WILL ''will'' reanimate something before they bite the floor....
* ''VideoGame/ChickenWarrior''had has the healer chickens appear during some matches, which granted grants health regeneration to all allies in their vicinity. Luckily, they were are also the [[SquishyWizard most fragile enemies in the game.]]
* In ''VideoGame/CityOfHeroes'', we are given the Tsoo "Sorcerer"minions. These little bastards minions, who not only heal their fellow mooks, they also TELEPORT OUT OF RANGE teleport out of range when they're not healing your enemies, so that you're forced to either track them down (And get slaughtered by their mainstream mook allies) or just focus on their allies, and wait for them to come back and heal them, making it all futile. Oh, and they're just as likely to teleport ahead where there are more mooks as back in the area you cleared, so tracking them down could draw more fire. Not too bad if you have some sort of immobilization or hold, but if you're a standard melee class, you're pretty much screwed.
* ''VideoGame/CommandAndConquer'':
** ''VideoGame/CommandAndConquerTiberianSun'' and ''VideoGame/CommandAndConquerRedAlert'' has the[[ExactlyWhatItSaysOnTheTin Medic]].Medic. Left to their own devices, they'll extend the life of any infantry based enemy considerably. The ''Aftermath'' expansion for ''Red Alert'' added the Mechanic, which functioned like the Medic but for vehicles instead of infantry.
** ''VideoGame/CommandAndConquerTiberiumWars''had has the alien Corruptor unit, which was is usually used to flush infantry from buildings by spewing streams of acid. However, it would can [[HealingShiv heal the alien vehicles]] if it was is ordered to fire on them.
* ''VideoGame/ChickenWarrior''
* In ''VideoGame/CityOfHeroes'', we are given the Tsoo "Sorcerer"
* ''VideoGame/CommandAndConquer'':
** ''VideoGame/CommandAndConquerTiberianSun'' and ''VideoGame/CommandAndConquerRedAlert'' has the
** ''VideoGame/CommandAndConquerTiberiumWars''
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** Allied Engineers in ''VideoGame/CommandAndConquerRedAlert3'' could deploy into medical tents, healing any Infantry nearby.
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** Allied Engineers in ''VideoGame/CommandAndConquerRedAlert3'' could can deploy into medical tents, healing any Infantry nearby.
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* The Cleric Grablins in ''VideoGame/CostumeQuest''.
* ''VideoGame/{{Diablo}}'' has a few of these: Zakarum Priests, Council Members and Overlords, and Unravellers counted as well.
* There are many such enemies in ''VideoGame/CthulhuSavesTheWorld'', both healers and revivers. The reviver enemies tend to be more powerful.
* ''VideoGame/{{Diablo}}'' has a few of these: Zakarum Priests, Council Members and Overlords, and Unravellers counted as well.
* There are many such enemies in ''VideoGame/CthulhuSavesTheWorld'', both healers and revivers. The reviver enemies tend to be more powerful.
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*
* There are many such
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* In ''VideoGame/{{Doom}} II'' , the Arch-vile can resurrect almost all slain monsters. Notably, they’re powerful fighters in their own right, possessing considerable health and attacking by engulfing your character in flames, which does plenty of damage and rather difficult to avoid. Mercifully, Arch-viles can only use their flames in a line of sight fashion on Doomguy and take a whole 3 seconds for their attack animation. It should also be noted that Arch-viles can't revive enemies that don't leave corpses (like lost souls and pain elementals), can't revive bosses or special monsters (like Commander Keen), nor can they revive other arch-viles.
* Humanoid enemy mages will sometimes possess healing spells in ''VideoGame/DragonAgeOrigins''. This is one of many [[DemonicSpiders reasons]] they're a top-priority target for a party that wants to stay alive.
** Hurlock Emissaries will always specialise in healing and buffing other darkspawn (including [[RegeneratingHealth Regeneration]] and Glyph of Warding spell, which makes enemies practically arrow-proof) with only basic attacking spells. This is in contrast to Genlock Emissaries, which can also heal, but prioritise [[ShockAndAwe Lightning]], [[PlayingWithFire Flame]] and [[LifeDrain Entropy]] spells, including the area-based Tempest.
* Several in the ''VideoGame/DragonQuest'' series - mostly Slimes. They tend to have very obvious names, such as Healslime, Cureslime, Sootheslime and King Cureslime. Anytime they appear grouped with other enemies, you'd do well to take them out first. Conversely, in the ''VideoGame/DragonQuestMonsters'' series, where you use classic ''Dragon Quest'' monsters as {{Mon}}s, having one of those in your party at all times is a good idea for most of the game's duration.
* Humanoid enemy mages will sometimes possess healing spells in ''VideoGame/DragonAgeOrigins''. This is one of many [[DemonicSpiders reasons]] they're a top-priority target for a party that wants to stay alive.
** Hurlock Emissaries will always specialise in healing and buffing other darkspawn (including [[RegeneratingHealth Regeneration]] and Glyph of Warding spell, which makes enemies practically arrow-proof) with only basic attacking spells. This is in contrast to Genlock Emissaries, which can also heal, but prioritise [[ShockAndAwe Lightning]], [[PlayingWithFire Flame]] and [[LifeDrain Entropy]] spells, including the area-based Tempest.
* Several in the ''VideoGame/DragonQuest'' series - mostly Slimes. They tend to have very obvious names, such as Healslime, Cureslime, Sootheslime and King Cureslime. Anytime they appear grouped with other enemies, you'd do well to take them out first. Conversely, in the ''VideoGame/DragonQuestMonsters'' series, where you use classic ''Dragon Quest'' monsters as {{Mon}}s, having one of those in your party at all times is a good idea for most of the game's duration.
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%%* ''VideoGame/{{Diablo}}'' has a few of these: Zakarum Priests, Council Members and Overlords, and Unravellers counted as well. %%Example needs context to make sense on its own.
* In''VideoGame/{{Doom}} II'' ''VideoGame/DoomII'' , the Arch-vile can resurrect almost all slain monsters. Notably, they’re powerful fighters in their own right, possessing considerable health and attacking by engulfing your character in flames, which does plenty of damage and is rather difficult to avoid. Mercifully, Arch-viles can only use their flames in a line of sight fashion on Doomguy and take a whole 3 seconds for their attack animation. It should also be noted that Arch-viles can't revive enemies that don't leave corpses (like lost souls and pain elementals), can't revive bosses or special monsters (like Commander Keen), nor can they revive other arch-viles.
* ''VideoGame/DragonAgeOrigins'':
** Humanoid enemy mages will sometimes possess healingspells in ''VideoGame/DragonAgeOrigins''.spells. This is one of many [[DemonicSpiders reasons]] they're a top-priority target for a party that wants to stay alive.
** Hurlock Emissaries will always specialise in healing and buffing other darkspawn (including[[RegeneratingHealth Regeneration]] {{Regenerati|ngHealth}}on and Glyph of Warding spell, which makes enemies practically arrow-proof) with only basic attacking spells. This is in contrast to Genlock Emissaries, which can also heal, but prioritise [[ShockAndAwe Lightning]], [[PlayingWithFire Flame]] and [[LifeDrain Entropy]] spells, including the area-based Tempest.
* %%* Several in the ''VideoGame/DragonQuest'' series - mostly Slimes. They tend to have very obvious names, such as Healslime, Cureslime, Sootheslime and King Cureslime. Anytime they appear grouped with other enemies, you'd do well to take them out first. Conversely, in the ''VideoGame/DragonQuestMonsters'' series, where you use classic ''Dragon Quest'' monsters as {{Mon}}s, having one of those in your party at all times is a good idea for most of the game's duration. %%Example needs context to make sense on its own.
* In
* ''VideoGame/DragonAgeOrigins'':
** Humanoid enemy mages will sometimes possess healing
** Hurlock Emissaries will always specialise in healing and buffing other darkspawn (including
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** ''VideoGame/FinalFantasyTactics'' had a level consisting of facing five of these. It's not that hard, but it gets to be ThatOneLevel just out of sheer annoyance.
%%** ''VideoGame/FinalFantasyTactics'' had a level consisting of facing five of these. It's not that hard, but it gets to be ThatOneLevel just out of sheer annoyance. %%Example needs context to make sense on its own.
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* In ''VideoGame/GenshinImpact'', Hydro Samachurls, Fatui Hydrogunner Legionnaires, and Hydro Specters use [[MakingASplash water-based abilities]] [[HealItWithWater to heal]] nearby allies. The Fatui also have Anemoboxer Vanguards, who can revive other Skirmishers who have been stunned by having their elemental shields broken, and Geochanter Bracers, who can create shields around their allies.
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* In ''VideoGame/GenshinImpact'', Hydro Samachurls, Fatui Hydrogunner Legionnaires, and Hydro Specters use [[MakingASplash water-based abilities]] [[HealItWithWater to heal]] {{heal|ItWithWater}} nearby allies. The Fatui also have Anemoboxer Vanguards, who can revive other Skirmishers who have been stunned by having their elemental shields broken, and Geochanter Bracers, who can create shields around their allies.
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* ''VideoGame/HeroesOfMightAndMagic 3'' had the Medical Tent as something that an army could buy to follow them around. It would randomly heal one of your units every turn, unless the hero has invested into the First Aid skill, which let them control it directly and heal more than once. It wasn't much use, though, because it couldn't restore those already dead in a unit, and so it barely had an effect on dozen-strong unit stacks. It was an entirely different matter if used on high-level uber units, though.
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* ''VideoGame/HeroesOfMightAndMagic 3'' had has the Medical Tent as something that an army could can buy to follow them around. It would will randomly heal one of your units every turn, unless the hero has invested into the First Aid skill, which let lets them control it directly and heal more than once. It wasn't isn't much use, though, because it couldn't can't restore those already dead in a unit, and so it barely had has an effect on dozen-strong unit stacks. It was is an entirely different matter if used on high-level uber units, though.
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* ''VideoGame/MarvelUltimateAlliance'' has Atlantean Champions and Shaolin Monks.
* Some powerful geth in ''Franchise/MassEffect'' have repair drones that hang around near them. Fortunately, the repair drones are both uncommon and easy to kill.
* ''VideoGame/MassEffect3'' has the Cerberus Combat Engineers, which repair the Atlas Mechs or their turrets to full health, and the Reaper Marauders, which buff common Husks and Cannibals with a layer of armour.
* Some powerful geth in ''Franchise/MassEffect'' have repair drones that hang around near them. Fortunately, the repair drones are both uncommon and easy to kill.
* ''VideoGame/MassEffect3'' has the Cerberus Combat Engineers, which repair the Atlas Mechs or their turrets to full health, and the Reaper Marauders, which buff common Husks and Cannibals with a layer of armour.
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* ''Franchise/MassEffect'':
** Some powerful geth
* The [[MechaMooks Sentinels]] in ''VideoGame/NoMansSky'' are accompanied by tiny drones that will quickly undo any damage dealt to the bigger Sentinels. They are even marked on your HUD with a spanner icon so you know [[ShootTheMedicFirst what to prioritise]].
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* ''VideoGame/Payday2'' has the Medic unit, which spawn rather frequently among waves of basic enemies on Overkill difficulty and above. While not especially powerful attackers, and sporting a slightly higher-than-average health pool, they fully heal any enemy that is killed near it, including other special units, from the more basic Shield to the almighty Bulldozer and its HP in the several thousands.
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* ''VideoGame/Payday2'' has the Medic unit, which spawn rather frequently among waves of basic enemies on Overkill difficulty and above. While not especially powerful attackers, and sporting a slightly higher-than-average health pool, they fully heal any enemy that is killed near it, them, including other special units, from the more basic Shield to the almighty Bulldozer and its their HP in the several thousands.
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* White Magikoopas, Medi Guys and regular Magikoopas in ''VideoGame/PaperMario''. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] has X-Naut [=PhDs=], the [[EliteMook Wizzerd line]] and regular Magikoopas.
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* ''VideoGame/RedFaction Armageddon'' had some plant-like aliens which would heal and buff others around them.
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* ''VideoGame/RedFaction Armageddon'' had has some plant-like aliens which would can heal and buff others around them.
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* The scarab in ''VideoGame/{{Sacrifice}}'', which automatically shoots healing energy at any injured ally within range.
* The ''VideoGame/ShiningForce'' series also has this, preferably with the words "dark" and "evil" to describe the healers. The second game (as well as the Sega CD version of the two Gaiden games) make it more clear by having an evil bat-wing fairy show up whenever a healing spell is cast.
* ''VideoGame/{{Skylanders}}'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') and Broccoli Guys in ''Trap Team''.
* The ''VideoGame/ShiningForce'' series also has this, preferably with the words "dark" and "evil" to describe the healers. The second game (as well as the Sega CD version of the two Gaiden games) make it more clear by having an evil bat-wing fairy show up whenever a healing spell is cast.
* ''VideoGame/{{Skylanders}}'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') and Broccoli Guys in ''Trap Team''.
to:
* The scarab in ''VideoGame/{{Sacrifice}}'', which ''VideoGame/{{Sacrifice}}'' automatically shoots healing energy at any injured ally within range.
* %%* The ''VideoGame/ShiningForce'' series also has this, preferably with the words "dark" and "evil" to describe the healers. The second game (as well as the Sega CD version of the two Gaiden games) make it more clear by having an evil bat-wing fairy show up whenever a healing spell is cast.
*cast. %%Example needs context to make sense on its own.
%%* ''VideoGame/{{Skylanders}}'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') and Broccoli Guys in ''TrapTeam''.Team''. %%Example needs context to make sense on its own.
*
%%* ''VideoGame/{{Skylanders}}'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') and Broccoli Guys in ''Trap
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* Shaman Goblins in ''VideoGame/{{Torchlight}}''.
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* Shaman Goblins in ''VideoGame/{{Torchlight}}''.''VideoGame/{{Torchlight}}'' can cast spells to heal their fellow goblins. Thankfully for the player, they cannot heal themselves this way.
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* In ''VideoGame/WarcraftIII'''s expansion, the Tauren Spirit Walker's third-tier ability is to bring back any Tauren unit to life (that is, Tauren and Spirit Walkers, the Tauren Chieftain can respawn by himself at high levels). In the orc campaign, this ability is mostly seen with some centaur enemies ([[FridgeLogic who gain the "Tauren" designation]]) who respawn their comrades.
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* In ''VideoGame/WarcraftIII'''s expansion, the Tauren Spirit Walker's third-tier ability is to bring back any Tauren unit to life (that is, Tauren and Spirit Walkers, the Tauren Chieftain can respawn by himself at high levels). In the orc campaign, this ability is mostly seen with some centaur enemies ([[FridgeLogic who (who gain the "Tauren" designation]]) designation) who respawn their comrades.
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** In allied games, two or more of the same hero with a healing spell can quickly become this. Especially Paladins, with a big single target heal and temporary invulnerability.
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* ''Videogame/{{Warframe}}'' has mook healers in several flavors. Infested Ancient Healers emit waves of healing energy to regenerate the health of infested units; if a Healer is [[SetAMookToKillAMook mind-controlled by a Nyx]], the healing waves will restore player health and instantly revive downed players. Corpus Shield Ospreys float above groups of Corpus enemies, giving them a massive boost to their shield capacity and regeneration rate. [[EliteMooks Eximus enemies]] of all factions give area-of-effect buffs to their nearby allies, such as resistance to damage types or shield regeneration.
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%%** In allied games, two or more of the same hero with a healing spell can quickly become this. Especially Paladins, with a big single target heal and temporary invulnerability. %%Example needs context to make sense on its own.
* ''Videogame/{{Warframe}}'' has mook healers in several flavors. Infested Ancient Healers emit waves ofhealing energy to regenerate the health of granting overshield for other infested units; if a Healer is [[SetAMookToKillAMook mind-controlled by a Nyx]], the healing waves will restore player health and instantly revive downed players. Corpus Shield Ospreys float above groups of Corpus enemies, giving them a massive boost to their shield capacity and regeneration rate. [[EliteMooks Eximus enemies]] of all factions give area-of-effect buffs to their nearby allies, such as resistance to damage types or shield regeneration.
* ''Videogame/{{Warframe}}'' has mook healers in several flavors. Infested Ancient Healers emit waves of
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* ''VideoGame/Skylanders'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') and Broccoli Guys in ''Trap Team''.
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* ''VideoGame/Skylanders'' ''VideoGame/{{Skylanders}}'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') and Broccoli Guys in ''Trap Team''.
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* ''VideoGame/Skylanders'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') and Broccoli Guys in ''Trap Team''.
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* ''VideoGame/CommandAndConquerTiberianSun'' and ''VideoGame/CommandAndConquerRedAlert'' has the [[ExactlyWhatItSaysOnTheTin Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably.
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* ''VideoGame/CommandAndConquerTiberianSun'' and ''VideoGame/CommandAndConquerRedAlert'' has the [[ExactlyWhatItSaysOnTheTin Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably. The ''Aftermath'' expansion for ''Red Alert'' added the Mechanic, which functioned like the Medic but for vehicles instead of infantry.
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** ''VideoGame/Halo4'' introduces Prometheans Watchers, little flying things that can shield and head their allies. In ''4'', they can even revive Promethean Knights!
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** ''VideoGame/Halo4'' introduces Prometheans Watchers, little flying things that can shield and head heal their allies. In ''4'', they can even revive Promethean Knights!
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* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has Supporters who heal 50% of an ally's health or themselves and throw bombs which destroy cover and inflict status effects. ''VideoGame/MarioPlusRabbidsSparksOfHope'' has Medicians who can heal and use Super Barrier to protect an enemy from one attack. However, they're not as effective as healers due to healing only 20% of an enemy's health and it has a two turn cooldown.
* ''VideoGame/MarvelUltimateAlliance'' has Atlantean Champions and Shaolin Monks.
* ''VideoGame/MarvelUltimateAlliance'' has Atlantean Champions and Shaolin Monks.
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* White Magikoopas, Medi Guys and regular Magikoopas in ''VideoGame/PaperMario''. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] has X-Naut PhDs, the [[EliteMook Wizzerd line]] and regular Magikoopas.
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* White Magikoopas, Medi Guys and regular Magikoopas in ''VideoGame/PaperMario''. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] has X-Naut PhDs, [=PhDs=], the [[EliteMook Wizzerd line]] and regular Magikoopas.
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* The ''Franchise/KingdomHearts'' series have certain Heartless that heal their allies. Some examples are the "Green Requiem", (which float around, are resistant to magic but lack any means of offense), and the Crescendo (which can also [[EnemySummoner summon other Heartless]], at least in certain games).
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* The ''Franchise/KingdomHearts'' series have certain Heartless that heal their allies. Some examples are the "Green Requiem", (which float around, are resistant to magic but lack any means of offense), and the Crescendo Crescendo/Loudmouth (which can also [[EnemySummoner summon other Heartless]], at least in certain games).
* ''VideoGame/MarioAndLuigi'':
** ''VideoGame/MarioAndLuigiSuperStarSaga'' has the Troopea line who heal enemies with drops of water with Elite Troopeas and Scaratroopeas having the ability to revive enemies.
** ''VideoGame/MarioAndLuigiPartnersInTime'' has the Love Bubbles and Soul Bubbles with the latter also being able to revive enemies.
** ''VideoGame/MarioAndLuigiSuperStarSaga'' has the Troopea line who heal enemies with drops of water with Elite Troopeas and Scaratroopeas having the ability to revive enemies.
** ''VideoGame/MarioAndLuigiPartnersInTime'' has the Love Bubbles and Soul Bubbles with the latter also being able to revive enemies.
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* White Magikoopas and Medi Guys in ''VideoGame/PaperMario''.
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* White Magikoopas, Medi Guys and regular Magikoopas in ''VideoGame/PaperMario''. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] has X-Naut PhDs, the [[EliteMook Wizzerd line]] and Medi Guys in ''VideoGame/PaperMario''.regular Magikoopas.
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* ''VideoGame/SuperMarioRPG'' have Starslaps, Zeostars, Artichokers, Orb Users, Orbisons and Chesters who will use Recover or for the latter two, Mega Recover to heal themselves and their allies.
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** ''VideoGame/MassEffect3'' also had the Cerberus Combat Engineers, which would repair the Atlas Mechs or their turrets to full health, and the Reaper Marauders, which buffed common Husks and Cannibals with a layer of armour.
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* The Tyrant Weed in ''VideoGame/DeepRockGalactic'' attacks with tentacles from several spawn pods that are attached to the core. The core can also summon healing pods that will restore the Weed's health if you don't kill it quickly.
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Wildly incorrect, plain old gibbed monsters get revived just fine.
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* In ''VideoGame/{{Doom}} II'' , the Arch-vile can resurrect almost all slain monsters. Notably, they’re powerful fighters in their own right, possessing considerable health and attacking by engulfing your character in flames, which does plenty of damage and rather difficult to avoid. Mercifully, Arch-viles can only use their flames in a line of sight fashion on Doomguy and take a whole 3 seconds for their attack animation. It should also be noted that Arch-viles can only revive monsters that leave corpses (i.e. no cyberdemons, spiderdemons, Commander Keens, and other arch-viles), which means gibbing demons makes it impossible for the Arch-vile to have back up.
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* In ''VideoGame/{{Doom}} II'' , the Arch-vile can resurrect almost all slain monsters. Notably, they’re powerful fighters in their own right, possessing considerable health and attacking by engulfing your character in flames, which does plenty of damage and rather difficult to avoid. Mercifully, Arch-viles can only use their flames in a line of sight fashion on Doomguy and take a whole 3 seconds for their attack animation. It should also be noted that Arch-viles can only can't revive monsters enemies that don't leave corpses (i.e. no cyberdemons, spiderdemons, (like lost souls and pain elementals), can't revive bosses or special monsters (like Commander Keens, and Keen), nor can they revive other arch-viles), which means gibbing demons makes it impossible for the Arch-vile to have back up.arch-viles.
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* In ''VideoGame/XenobladeChronicles3'' the roles of DamagerHealerTank are acknowledged InUniverse, and as such groups of enemies from both nations commonly include healers. They are called Rescuers for Keves, and Medics for Agnus. Both of these types of soldiers carry mace-like {{Magic Sta|ff}}ves as their weapon.
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* In ''VideoGame/XenobladeChronicles3'' ''VideoGame/XenobladeChronicles3'', the roles of DamagerHealerTank are acknowledged InUniverse, and as such groups of enemies from both nations commonly include healers. They are called Rescuers for Keves, and Medics for Agnus. Both of these types of soldiers carry mace-like {{Magic Sta|ff}}ves as their weapon.
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* In ''VideoGame/XenobladeChronicles3'' the roles of DamagerHealerTank are acknowledged InUniverse, and as such groups of enemies from both nations commonly include healers. They are called Rescuers for Keves, and Medics for Agnus. Both of these types of soldiers carry mace-like {{Magic Sta|ff}}ves as their weapon.
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* ''VideoGame/CommandAndConquerTiberianSun'' has the [[ExactlyWhatItSaysOnTheTin Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably.
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* ''VideoGame/CommandAndConquerTiberianSun'' and ''VideoGame/CommandAndConquerRedAlert'' has the [[ExactlyWhatItSaysOnTheTin Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably.
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** ''VideoGame/CommandAndConquerGenerals'' had the Chinese Propaganda Towers, which would heal everyone around them and could be mounted on the Overlord tanks and helicopters. ''Zero Hour'' expansion also added the American Medical Humvee, which would heal any infantry unit around, as well as de-toxify the land affected by radiation or chemical poisoning (staples of Chinese and GLA, respectively).
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** ''VideoGame/CommandAndConquerGenerals'' had the Chinese Propaganda Towers, which would heal everyone around them and could be mounted on the Overlord tanks and Helix helicopters. ''Zero Hour'' expansion There's also added the American Medical Humvee, which would heal any infantry unit around, as well as de-toxify the land affected by radiation or chemical poisoning (staples of Chinese and GLA, respectively).respectively).
** Allied Engineers in ''VideoGame/CommandAndConquerRedAlert3'' could deploy into medical tents, healing any Infantry nearby.
** Allied Engineers in ''VideoGame/CommandAndConquerRedAlert3'' could deploy into medical tents, healing any Infantry nearby.
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Not Heal Thyself because it's not about self-appliable healing only.
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A dead warrior is useless in battle. That is why in combat-based video games there will always be significant focus on restoring health. It might be strictly controlled through the use traditional FirstAidKit, HealthFood or [[VideoGame/MaxPayne painkillers]], obtained [[LifeDrain directly from enemies]] or happen [[RegeneratingHealth any time you’re not being damaged]]. It might even be impossible unless there’s a [[TheMedic dedicated healer present]]. Sometimes, it goes as far as reviving [[OneUp an already dead character]]. In any case, it is always something restricted to the player’s side.
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A dead warrior is useless in battle. That is why in combat-based video games there will always be significant focus on restoring health. It might be strictly controlled through the use of a traditional FirstAidKit, first-aid kit, HealthFood or [[VideoGame/MaxPayne painkillers]], obtained [[LifeDrain directly from enemies]] or happen [[RegeneratingHealth any time you’re not being damaged]]. It might even be impossible unless there’s a [[TheMedic dedicated healer present]]. Sometimes, it goes as far as reviving [[OneUp an already dead character]]. In any case, it is always something restricted to the player’s side.
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* There are many such enemies in ''VideoGame/CthulhuSavesTheWorld'', both healers and revivers. The reviver enemies tend to be more powerful.
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* Hiss Clusters in ''VideoGame/{{Control}}'' are strange spheres that alternate between remaining stationary and zipping around the battlefield so quickly they're practically teleporting. They have no offense capabilities, but as long as they're around, other Hiss soldiers will constantly heal. If Jesse [[MindControl Siezes]] one, it will heal her instead.
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* There are many such enemies in ''VideoGame/CthulhuSavesTheWorld'', both healers and revivers. The reviver enemies tend to be more powerful.
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[[quoteright:1000:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/corpsman.png]]
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[[quoteright:1000:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/corpsman.png]]png]]]]
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[[quoteright:350:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/corpsman.png]]
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[[quoteright:350:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/hecu_corpsman.png]]
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[[quoteright:350:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/hecu_corpsman.org/pmwiki/pub/images/corpsman.png]]
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[[quoteright:350:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/corpsman.png]]
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[[quoteright:350:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/corpsman.org/pmwiki/pub/images/hecu_corpsman.png]]
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%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
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%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
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[[quoteright:350:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/corpsman.png]]
[[caption-width-right:350:[[{{SemperFi}} One team, one fight.]]]]
[[caption-width-right:350:[[{{SemperFi}} One team, one fight.]]]]