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* The UsefulNotes/PlayStation4, UsefulNotes/XboxOne & PC versions of ''VideoGame/GrandTheftAutoV'' allow you to put on the Type B losing horn as a car horn in Los Santos Customs.

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* The UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne & PC versions of ''VideoGame/GrandTheftAutoV'' allow you to put on the Type B losing horn as a car horn in Los Santos Customs.
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* ''WesternAnimation/RazzberryJazzberryJam'': In “Join The Jam”, a wah-wah-wahhh sound plays whenever Louis gives an auditionee the thumbs-down [[TerribleIntervieweesMontage (which happens a lot)]]. Befitting him, the notes are played on a trumpet rather than a French horn.
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* ''VideoGame/SpaceQuestITheSarienEncounter (VGA)'', on GameOver, plays an orchestral ScareChord followed by a whole tone scale glissando and a trailing-off bar of the main theme.
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Wick swap


* ''VideoGame/KidIcarus'''s Game Over fanfare, fittingly, is a "[[https://www.youtube.com/watch?v=Faw0djryJpQ you lost]]" arrangement of the GrimReaper's [[https://www.youtube.com/watch?v=YZtX6ln3Fww theme]].

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* ''VideoGame/KidIcarus'''s ''VideoGame/KidIcarus1986'': The Game Over fanfare, fittingly, is a "[[https://www.youtube.com/watch?v=Faw0djryJpQ you lost]]" arrangement of the GrimReaper's [[https://www.youtube.com/watch?v=YZtX6ln3Fww theme]].

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Alphabetizing example(s), Crosswicking (Exocolonist)


* ''National Lampoon's Funny Money'' used the sound of a baby crying if the bonus picture was not guessed.
* The children's version of ''TabletopGame/{{Pictionary}}'' used a ship's horn for incorrect puzzle guesses and bonus losses.

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* ''National Lampoon's Funny Money'' used ''VideoGame/BalloonFight'' uses a slide whistle when a player falls out of the sky after losing their balloons. A similar sound of a baby crying if is heard in ''VideoGame/PunchOut'' when either Mac or his opponent is knocked down.
* Inverted on ''Series/BeatTheGeeks''; stock BigWinSirens played ''if
the bonus picture was not guessed.
Geeks beat you'' in the Bonus Round.
* The ''Series/{{Chockablock}}'', a British children's series from the 1980s, is another non-game show example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming things are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.
* A harsh two-tone buzzer was heard on Bob Eubanks'
version of ''TabletopGame/{{Pictionary}}'' used a ship's horn for ''Series/DreamHouse'' upon the doors failing to open if the couple entered the incorrect puzzle guesses and bonus losses.combination to unlock them.
* Not a game show, but ''Series/TheElectricCompany1971'' used what sounded like a dejected duck when the actor(s) on screen failed to read the displayed word or sentence within five seconds.
* ''Formula Retro Racing'' uses a horn groan followed by a space zap sound when you run out of time in a race.



* Creator/JayWolpert also subverted the trope:
** ''Series/HitMan'' had a loud "space zap" [[http://www.qwizx.com/gssfx/usa/hmtcend.wav noise]] as the buzzer for the [[BonusRound Triple Crown]].
** ''Series/{{Whew}}'' featured a GreekChorus of the villains [[http://www.qwizx.com/gssfx/usa/w-timesup.wav shouting]] ''"Tiiiiime's uuuuuup!"'' when a contestant ran out of time either in the front game or the [[BonusRound Gauntlet]].
* A harsh two-tone buzzer was heard on Bob Eubanks' version of ''Series/DreamHouse'' upon the doors failing to open if the couple entered the incorrect combination to unlock them.

to:

* Creator/JayWolpert also subverted the trope:
** ''Series/HitMan'' had a loud "space zap" [[http://www.qwizx.com/gssfx/usa/hmtcend.wav noise]] as the buzzer for the [[BonusRound Triple Crown]].
** ''Series/{{Whew}}'' featured a GreekChorus of the villains [[http://www.qwizx.com/gssfx/usa/w-timesup.wav shouting]] ''"Tiiiiime's uuuuuup!"''
In ''VideoGame/IWasATeenageExocolonist'', one photonophor[[note]]a flutelike instrument that produces light beams when played[[/note]] event has you going around playing a contestant ran out of time either in ''wakka wakka'' noise on it whenever someone trips.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'''s Sinking Ships minigame had
the front game or minigame's host, Salvatore going "sploosh!" whenever you miss, [[https://www.google.com/search?q=The+Price+Is+Right&ie=utf-8&oe=utf-8#q=wind+waker+minigame&tbm=vid leading some to call it the [[BonusRound Gauntlet]].
* A harsh two-tone buzzer was heard on Bob Eubanks'
"sploosh minigame"]]. Additionally When you lose, a an alternate, yet still triumphant sounding version of ''Series/DreamHouse'' upon the doors failing to open [[BigWinSirens victory fanfare]] is played.
* ''National Lampoon's Funny Money'' used the sound of a baby crying
if the couple entered the incorrect combination to unlock them.bonus picture was not guessed.



* Not a game show, but ''Series/TheElectricCompany1971'' used what sounded like a dejected duck when the actor(s) on screen failed to read the displayed word or sentence within five seconds.
* Inverted on ''Series/BeatTheGeeks''; stock BigWinSirens played ''if the Geeks beat you'' in the Bonus Round.
* ''Videogame/TheLegendOfZeldaTheWindWaker'''s Sinking Ships minigame had the minigame's host, Salvatore going "sploosh!" whenever you miss, [[https://www.google.com/search?q=The+Price+Is+Right&ie=utf-8&oe=utf-8#q=wind+waker+minigame&tbm=vid leading some to call it the "sploosh minigame"]]. Additionally When you lose, a an alternate, yet still triumphant sounding version of the [[BigWinSirens victory fanfare]] is played.

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* Not a game show, but ''Series/TheElectricCompany1971'' Later "Old World" Macintoshes, aside from the aforementioned [=PowerPC=] Performa horn failfare, used what sounded like either bongo drums(Centris/Quadra AV), a dejected duck when the actor(s) on screen failed to read the displayed word car crashing([=NuBus=] [=PowerMacs=]), or sentence within five seconds.
glass breaking(PCI [=PowerMacs=]) for their hardware failure sound.
* Inverted on ''Series/BeatTheGeeks''; stock BigWinSirens played ''if the Geeks beat you'' in the Bonus Round.
* ''Videogame/TheLegendOfZeldaTheWindWaker'''s Sinking Ships minigame had the minigame's host, Salvatore going "sploosh!" whenever you miss, [[https://www.google.com/search?q=The+Price+Is+Right&ie=utf-8&oe=utf-8#q=wind+waker+minigame&tbm=vid leading some to call it the "sploosh minigame"]]. Additionally When you lose, a an alternate, yet still triumphant sounding
The children's version of ''TabletopGame/{{Pictionary}}'' used a ship's horn for incorrect puzzle guesses and bonus losses.
* In ''Series/{{Pointless}}'', a noise which sounds like a cross between a whoosh and a boom is heard whenever a contestant gives an incorrect answer. If this happens in
the [[BigWinSirens victory fanfare]] first two rounds, that contestant automatically adds 100 points to their pair's score. (Since the object of the game is played.to get the lowest score possible, this often leads to the pair being eliminated.)



* ''VideoGame/BalloonFight'' uses a slide whistle when a player falls out of the sky after losing their balloons. A similar sound is heard in ''VideoGame/PunchOut'' when either Mac or his opponent is knocked down.
* ''Formula Retro Racing'' uses a horn groan followed by a space zap sound when you run out of time in a race.
* Later "Old World" Macintoshes, aside from the aforementioned [=PowerPC=] Performa horn failfare, used either bongo drums(Centris/Quadra AV), a car crashing([=NuBus=] [=PowerMacs=]), or glass breaking(PCI [=PowerMacs=]) for their hardware failure sound.
* ''Series/{{Chockablock}}'', a British children's series from the 1980s, is another non-game show example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming things are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.
* In ''Series/{{Pointless}}'', a noise which sounds like a cross between a whoosh and a boom is heard whenever a contestant gives an incorrect answer. If this happens in the first two rounds, that contestant automatically adds 100 points to their pair's score. (Since the object of the game is to get the lowest score possible, this often leads to the pair being eliminated.)

to:

* ''VideoGame/BalloonFight'' uses Creator/JayWolpert also subverted the trope:
** ''Series/HitMan'' had
a slide whistle when loud "space zap" [[http://www.qwizx.com/gssfx/usa/hmtcend.wav noise]] as the buzzer for the [[BonusRound Triple Crown]].
** ''Series/{{Whew}}'' featured
a player falls out GreekChorus of the sky after losing their balloons. A similar sound is heard in ''VideoGame/PunchOut'' villains [[http://www.qwizx.com/gssfx/usa/w-timesup.wav shouting]] ''"Tiiiiime's uuuuuup!"'' when either Mac or his opponent is knocked down.
* ''Formula Retro Racing'' uses a horn groan followed by a space zap sound when you run out of time in a race.
* Later "Old World" Macintoshes, aside from the aforementioned [=PowerPC=] Performa horn failfare, used either bongo drums(Centris/Quadra AV), a car crashing([=NuBus=] [=PowerMacs=]), or glass breaking(PCI [=PowerMacs=]) for their hardware failure sound.
* ''Series/{{Chockablock}}'', a British children's series from the 1980s, is another non-game show example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming things are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.
* In ''Series/{{Pointless}}'', a noise which sounds like a cross between a whoosh and a boom is heard whenever
a contestant gives an incorrect answer. If this happens ran out of time either in the first two rounds, that contestant automatically adds 100 points to their pair's score. (Since the object of the front game is to get or the lowest score possible, this often leads to the pair being eliminated.)[[BonusRound Gauntlet]].
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* The game over music for the original [[VideoGame/SonicTheHedgehog]] [[InvokedTrope invokes]] the losing horn, even though the 16-bit instrument used doesn't really sound like a trombone.

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* The game over music for the original [[VideoGame/SonicTheHedgehog]] Franchise/SonicTheHedgehog [[InvokedTrope invokes]] the losing horn, even though the 16-bit instrument used doesn't really sound like a trombone.
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* Creator/LJNToys' ''T&C Surf Designs: Wood and Water Rage'' uses five descending notes for loss of a life, and a longer variant for Game Over.

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* Creator/LJNToys' ''T&C Surf Designs: Wood and Water Rage'' uses five nine descending notes for loss of a life, and a longer variant with mocking notes added to the end for Game Over.
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* In ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'', the "Ms. Astro Chicken" arcade [[GameWithinAgame minigame]] plays a classic sad trombone when you lose a life. The main game uses Type A on the Game Over screen, as well as if you enter an invalid code in the Time Pod.

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* In ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'', the "Ms. Astro Chicken" arcade [[GameWithinAgame minigame]] plays a classic sad trombone when you lose a life. The main game uses Type A the mock fanfare variant on the Game Over screen, as well as if you enter an invalid code in the Time Pod.
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* In ''WesternAnimation/TheWindInTheWillows1983'', when the DisguisedInDrag toad is booted off the locomotive after blowing his cover, the "Motorcar Montage" {{leitmotif}} ends with a sad trombone fall-off.

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* In ''WesternAnimation/TheWindInTheWillows1983'', when the DisguisedInDrag toad is booted off escaped-from-jail Mr. Toad bails from the locomotive after blowing to evade his cover, pursuers, the "Motorcar Montage" {{leitmotif}} ends with a sad trombone glissando and fall-off.
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None



to:

* In ''WesternAnimation/TheWindInTheWillows1983'', when the DisguisedInDrag toad is booted off the locomotive after blowing his cover, the "Motorcar Montage" {{leitmotif}} ends with a sad trombone fall-off.
Is there an issue? Send a MessageReason:
None


* '''Type A''': Seems to be the most common, as far as game shows are concerned; these usually take the form of a "mock {{fanfare}}" resembling a bar from the show's original ThemeTune, with the last note a "sad trombone" glissando. Some examples of this type have only the "sad trombone".
* '''Type B''': A series of goofy notes that form a descending "Wah-wah-wah-wahhhhhh" (a "stock" example can be found [[http://www.sadtrombone.com here]]). Does not always have to be four. Non-game show examples (especially in cartoons) are likely to fall under this type.
* '''Type C''': A mocking tune, such as the MockingSingSong, played on some instrument.
* '''Subversion''': A random sound effect is used instead.

to:

* '''Type A''': Seems to be the most common, as far as game shows are concerned; these usually take the form of a The "mock {{fanfare}}" resembling a bar from the show's original ThemeTune, with the last note a "sad trombone" glissando. Some examples of this type have only the "sad trombone".
* '''Type B''': A series of goofy notes that form a descending "Wah-wah-wah-wahhhhhh" (a "stock" example can be found [[http://www.sadtrombone.com here]]). Does not always have to be four. Non-game show examples (especially in cartoons) are likely to fall under this type.
* '''Type C''': A mocking tune, such as the MockingSingSong, played on some instrument.
* '''Subversion''': A random sound effect is used instead.



!!Type A Examples:

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!!Type A Examples:!!Mock fanfare:



!!Type B Examples:

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!!Type B Examples:!!Goofy Notes:



!!Type C Examples

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!!Type C Examples!!Mocking Notes



!!Subversions:

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!!Subversions:!!Others
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* ''VideoGame/PrinceOfPersia1'' has two death fanfares: "Accident", which quotes the first three notes of "Taps" but in a minor key, and "Heroic Death", which blends "Taps" with Chopin's "Funeral March". Also, if the Princess's hourglass runs out, you are treated to the HeartbeatSoundtrack ticking to a halt, then a funerary dirge aptly named "Tragic End".

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* ''VideoGame/PrinceOfPersia1'' has two death fanfares: "Accident", which quotes the first three notes of "Taps" but in a minor key, [[{{Scales}} key]], and "Heroic Death", which blends "Taps" with Chopin's "Funeral March". Also, if the Princess's hourglass runs out, you are treated to the HeartbeatSoundtrack ticking to a halt, then a funerary dirge aptly named "Tragic End".
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None


* The first two ''VideoGame/SonicTheHedgehog'' games used a sad saxophone version of the main theme for Game Over or [[TimedMission time running out]]. The 8-bit versions played an off-key version of the theme whenever you lost a life.

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* The first two ''VideoGame/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog1'' games used a sad saxophone version of the main theme for Game Over or [[TimedMission time running out]]. The 8-bit versions played an off-key version of the theme whenever you lost a life.




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* ''Manga/OnePiece''; the anime adaptation has a silly kazoo theme play after [[spoiler: Kaido gets blown up by his own attack courtesy of [[ToonPhysics Gear 5 Luffy]] and he collapses in an AshFace mess]].
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* ''Series/OneVersusAHundred'' had a slower version of the main theme, when the One lost to the Mob. Listen to it here: [[https://www.youtube.com/watch?v=C1YHpD1mFsk]]

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* ''Series/OneVersusAHundred'' had a slower version of the main theme, when the One lost to the Mob. Listen to it here: [[https://www.youtube.com/watch?v=C1YHpD1mFsk]]com/watch?v=C1YHpD1mFsk here.]]
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* ''Series/OneVersusAHundred'' had a slower version of the main theme, when the One lost to the Mob. Listen to it here: [[https://youtu.be/C1YHpD1mFsk]]

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* ''Series/OneVersusAHundred'' had a slower version of the main theme, when the One lost to the Mob. Listen to it here: [[https://youtu.be/C1YHpD1mFsk]][[https://www.youtube.com/watch?v=C1YHpD1mFsk]]
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None


* ''Series/OneVersusAHundred'' had a slower version of the main theme, when the One lost to the Mob.

to:

* ''Series/OneVersusAHundred'' had a slower version of the main theme, when the One lost to the Mob. Listen to it here: [[https://youtu.be/C1YHpD1mFsk]]
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None



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* When time runs out in the VHSGame ''TabletopGame/PartyMania'', you hear three alarm clock buzzes, followed by the "Charge" fanfare, ending in a falling off.

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* ''WesternAnimation/TheSimpsons'': In "Hungry Hungry Homer", Homer discovers a closetful of evidence that the Springfield Isotopes are planning to move to Albuquerque and tries to show the authorities, only for the team owner to [[ItWasHereISwear get rid of the evidence before they arrive]]. And just to mock Homer further, he replaced them with a man who plays "Waah-waah" on a trombone when he opens the door.

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* ''WesternAnimation/TheSimpsons'': ''WesternAnimation/TheSimpsons'':
**
In "Hungry Hungry Homer", Homer discovers a closetful of evidence that the Springfield Isotopes are planning to move to Albuquerque and tries to show the authorities, only for the team owner to [[ItWasHereISwear get rid of the evidence before they arrive]]. And just to mock Homer further, he replaced them with a man who plays "Waah-waah" on a trombone when he opens the door.door.
** In "The Mansion Family", when Homer realizes the Coast Guard ship he's asking for help is mocking him (he had earlier mocked them because they couldn't arrest him, as he was in international waters), the ship plays the ''waah-waah-waah'' sound.
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* ''Film/CarryOnBehind'': Some "Wah-wah" music is heard when the girls pick up the chicken which was going to be their dinner, but was run over by a van.

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* ''Film/CarryOnBehind'': Some "Wah-wah" music is heard when the girls pick Carol and Sandra hold up the chicken which was going to be their dinner, but dinner after it was run over by a van.
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* In ''VideoGame/FancyPantsAdventures'', low, almost cello-like tones descend upon the loss of a life. It can be quite [[IncrediblyLamePun disconcerting]] compared to the upbeat tunes of the rest of the game.

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* In ''VideoGame/FancyPantsAdventures'', low, almost cello-like tones descend upon the loss of a life. It can be quite [[IncrediblyLamePun [[{{Pun}} disconcerting]] compared to the upbeat tunes of the rest of the game.
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* Later "Old World" Macintoshes, aside from the aforementioned [=PowerPC=] Performa horn failfare, used either bongo drums(Centris/Quadra AV), a car crashing([=NuBus=] [=PowerMacs=], or glass breaking(PCI [=PowerMacs=] for their hardware failure sound.

to:

* Later "Old World" Macintoshes, aside from the aforementioned [=PowerPC=] Performa horn failfare, used either bongo drums(Centris/Quadra AV), a car crashing([=NuBus=] [=PowerMacs=], [=PowerMacs=]), or glass breaking(PCI [=PowerMacs=] [=PowerMacs=]) for their hardware failure sound.
Is there an issue? Send a MessageReason:
None



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* In ''Series/WhereInTheWorldIsCarmenSandiego'', incorrectly placing a marker during the Bonus Round resulted in two electronic horn notes that sounded like "uh-oh".

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to:

* ''Film/CarryOnBehind'': Some "Wah-wah" music is heard when the girls pick up the chicken which was going to be their dinner, but was run over by a van.
* ''Film/TheRailwayChildren'': When Perks has to deliver the massive hamper to the Three Chimneys, and has to get through a very narrow stile with great difficulty. He does this by balancing the hamper and his hat on top of the stile, and squeezing underneath. This whole scene is accompanied by a "wah-wah" theme.
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* ''Chockablock'', a British children's series from the 1980s, is another non-game show example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming things are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.

to:

* ''Chockablock'', ''Series/{{Chockablock}}'', a British children's series from the 1980s, is another non-game show example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming things are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/NFLBlitz'' plays a "wahh wahh wahh wahhhhhh" when a play ends in a failed fourth down conversion, a failed 2-point conversion, or a [[EpicFail safety]].

to:

* ''VideoGame/NFLBlitz'' plays a "wahh wahh wahh wahhhhhh" when a play ends in a failed fourth down conversion, a failed field goal, failed 2-point conversion, or a [[EpicFail safety]].

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Changed: 9

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* ''Chockablock'', a British children's series from the 1980s, is another non-game show example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming objects are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.

to:

* ''Chockablock'', a British children's series from the 1980s, is another non-game show example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming objects things are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.raspberry.
* In ''Series/{{Pointless}}'', a noise which sounds like a cross between a whoosh and a boom is heard whenever a contestant gives an incorrect answer. If this happens in the first two rounds, that contestant automatically adds 100 points to their pair's score. (Since the object of the game is to get the lowest score possible, this often leads to the pair being eliminated.)
Is there an issue? Send a MessageReason:
None


* ''Chockablock'', a British children's series from the 1980s, is another non-gameshow example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming objects are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.

to:

* ''Chockablock'', a British children's series from the 1980s, is another non-gameshow non-game show example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming objects are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Chockablock'', a British children's series from the 1980s, is another non-gameshow example. Whenever Chockabloke or Chockagirl gives an answer which deviates from the Rhyme of the Week, or pictures of two non-rhyming objects are spun in during the Rockablocks game, the titular computer responds by making a sound like someone blowing a raspberry.

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