->'''Homer:''' ''(in Mr. Burns' yacht, outside the American seaboard)'' Help! Pirates!\\
'''Coast Guard Officer:''' ''(over loudspeakers, having not crossed out to international waters)'' Navy [=SEALs=] are on the way.\\
'''Homer:''' Oh, bless you!\\
'''Coast Guard Officer:''' How about a tactical nuclear strike?\\
'''Homer:''' Oh, that would be just... ''({{Beat}})'' Oh, you're just yanking my chain, aren't you?\\
'''Coast Guard Officer:''' Perhaps this foghorn will answer your question. ''(sounds the "wah-waaah" horn)''
-->-- '''''WesternAnimation/TheSimpsons''''', "The Mansion Family"

A series of sad notes heard on some {{game show}}s whenever a contestant has lost (the BonusRound, generally). These come in several flavors:

* '''Type A''': Seems to be the most common, as far as game shows are concerned; these usually take the form of a "mock {{fanfare}}" resembling a bar from the show's original ThemeTune, with the last note a "sad trombone" glissando. Some examples of this type have only the "sad trombone".
* '''Type B''': A series of goofy notes that form a descending "Wah-wah-wah-wahhhhhh" (a "stock" example can be found [[http://www.sadtrombone.com here]]). Does not always have to be four. Non-game show examples (especially in cartoons) are likely to fall under this type.
* '''Type C''': A mocking tune, such as the MockingSingSong, played on some instrument.
* '''Subversion''': A random sound effect is used instead.

Generally associated with EpicFail. Some can qualify as NightmareFuel to younger viewers. Compare LettingTheAirOutOfTheBand, which can be used to similar effect in other media. Contrast with BigWinSirens, which are the opposite reaction to the opposite outcome. Nothing to do with antlers falling off or [[FetishRetardant the other kind of lost horn]].
!!Type A Examples:
* The CBS daytime version of ''Series/ThePriceIsRight'' has one of the [[UrExample earliest examples]] and easily the [[TropeMaker most recognizable]], used after double overbids in the Showcase end game and many pricing game losses (especially ones involving cars or large amounts of cash). These were also used on several other Goodson/Todman game shows. Heard on ''[[Series/DoubleDare1976 Double Dare]]'' and the original version of ''Series/CardSharks'' in truncated form, and the 1980s versions of ''Card Sharks'' in full. It consists of the first four notes of TPIR's main theme on a tuba, followed by a trombone "groan". Listen to it [[https://www.youtube.com/watch?v=7YrIj4I7ecg here.]]
** Thanks to MemeticMutation, this horn has come to indicate an EpicFail at ''damn near anything''.
* The Creator/AlexTrebek version of ''Classic {{Series/Concentration}}'': One "groan" played on trombones, similar to ''Price'' but '''much''' more ominous, is heard after a bonus loss. Recycled on the 1989 revival of ''Series/NowYouSeeIt''.
* The American runs of ''Series/{{Blockbusters}}'' had a different one for each version, each resembling that version's theme song.
* ''Series/WhoWantsToBeAMillionaire'' uses a quick musical cue whenever someone answered a question correctly, and a sad inversion of said cue when someone's final answer was wrong. The fanfare heard when someone wins the million is definitely a CrowningMusicOfAwesome, but should you happen to be the unfortunate soul who ''[[JumpScare misses]]'' the [[http://www.youtube.com/watch?v=Fl9p6wfrql4 million-dollar question,]] then you're in for [[HellIsThatNoise one hell of a noise.]] [[spoiler: [[https://www.youtube.com/watch?v=NHmpLT7RNHE Ken Basin]]]] was the first person in the US version to experience this disastrous outcome, although it came after he [[BreakTheHaughty bragged like a douche he would get the million.]] Unfortunately, the new music package used by the U.S. version after it switched to the shuffle format ''doesn't have one''.
* ''History [=IQ=]''
* Game shows produced by Creator/JayWolpert almost ''always'' have unique ones:
** ''Series/{{Blackout}}'': A synthesized one that descends VERY quickly.
** ''Rodeo Drive''
** ''Series/ShoppingSpree'' has a comical one that is broken up into pieces.
** The Doug Davidson version of ''The Price Is Right'' replaced the original horns with a groan on an electric guitar... and ''[[HellIsThatNoise glass breaking]]''. The cut that [[WhatCouldHaveBeen didn't make it to the air]] also featured the first bar of the theme played ''Shopping Spree''-style and had even more horns... possibly the most evil example of this trope ever produced.
** The first cycle of ''Series/WaitTilYouHaveKids'' had '''[[UpToEleven three]]''': a one-note horn for no one getting a question right in the main game, and a stock foghorn ''followed by'' a standard theme-tune variation (therefore Type B mixed with A) for a bonus loss. When the show took a more "serious" tone, the one from the upfront game was removed (as were most of the other sound effects), and the bonus loss sound was changed to a series of standard buzzers followed by a barely-audible effect of someone "sliding down the keys" on a piano, and even this was buried in the ThemeTune reprise.
* ''Series/{{Greed}}'' has these, usually heard after about 20 seconds of silent suspense. And when contestants reach the life-changing dollar figures and lose it all, it is painful to hear.
* ''Series/FortBoyard'', while not ending its lose cue in a falling off, plays a sad version of its theme tune if a team loses in the Treasure Room, whether by an incorrect password, or any team getting trapped inside by getting too greedy and staying in too long. (A bell rings when the gate is starting to close, so if you hear the bell and don't get out of Dodge, then it's a pretty well-deserved loss.)
* The Japanese show ''Series/PanelQuizAttack25'' plays a few short jazzy notes, followed by a trumpet falling off if the day's winner doesn't identify the subject of the final short film within five seconds.
** Also uses Type B for incorrect answers in the main game.
* ''Series/ElGranJuegoDeLaOca'' used Type A in its original Italian incarnation as well as in its second and third seasons in Spain for failed challenges. The first season in Spain used Type B (although a Type A was used as a mock fanfare in that version when a FanDisservice character was brought out for a challenge).
* ''Series/CatchPhrase'' - the UK version had one as its time's-up buzzer in the bonus round that could only be described as a cross between a fart and a slide whistle.
* ''[[Series/OneThousandHeartbeats 1000 Heartbeats]]'' has a zap sound that sounds like a machine powering down combined with that long "[[HellIsThatNoise beeeeeeeeeeeep]]" sound you get when a heart monitor {{flatline}}s. (Appropriate, since the contestant's overall time limit for their game is based on their own heart rate.)
* ''VideoGame/SonicUnleashed'' has The E-Rank music, where a horribly off-key version of the main theme plays when you get a E-Rank.
* The first two ''VideoGame/SonicTheHedgehog'' games used a sad saxophone version of the main theme for Game Over or [[TimedMission time running out]]. The 8-bit versions played an off-key version of the theme whenever you lost a life.
* ''VideoGame/AdventureIsland'''s death jingle is the last bar of the main theme with a trombone-style glissando at the end.
* In ''VideoGame/FestersQuest'', the Game Over screen plays the main riff of ''Series/TheAddamsFamily'' theme ending with four descending "wah wah wah wah" notes.
* ''VideoGame/KidIcarus'''s Game Over fanfare, fittingly, is a "[[https://www.youtube.com/watch?v=Faw0djryJpQ you lost]]" arrangement of the GrimReaper's [[https://www.youtube.com/watch?v=YZtX6ln3Fww theme]].
* In ''VideoGame/DuckTales'' on the NES (bu not its remake), the Game Over jingle is the first bar of the theme tune's chorus followed by the "life lost" sting.

!!Type B Examples:
* The {{Zonk}}s on ''Series/LetsMakeADeal'', beginning with the 1976 Las Vegas season and, while with a different effect, continuing throughout the current version with Wayne Brady.
* Losing the "nine keys" version of the BonusRound on the Bergeron version of ''Series/TheHollywoodSquares''.
* The British version of ''Series/{{Blockbusters}}'' used a three-note version as the Gold Run's time buzzer.
* Heard on occasion when a challenge was lost on Creator/{{Nickelodeon}}'s ''[[Series/WhatWouldYouDoNickelodeon What Would You Do?]]''
* Bonus losses on Creator/{{MTV}}'s ''Idiot Savants''.
* A two-note synth "fog horn"-like sound played whenever anyone hit the {{Whammy}} on ''Series/PressYourLuck''. Though it was no different with the fourth Whammy that eliminated a player, there were specialized Whammy animations for those situations (most notably the umpire Whammy).
* On the Spanish version of ''[[Series/{{Wipeout1988}} Wipeout]]'' (called "Alta Tension", literally, "High Tension"), if the round ends by having all of the incorrect answers selected, or if the player loses the BonusRound, several low-pitched "wah-wah" notes played, ending in a "falling off." Unusually, it's a fusion of two types of losing horns (A and B).
* The Australian ''Series/WheelOfFortune'' had this when a contestant landed on Bankrupt.
* The original version of ''Series/TheGongShow'' had the whole band play one of these whenever someone got gonged.
* ''[[Series/{{Boom}} BOOM!]]'' features these when a contestant detonates a bomb.

'''This type shows up outside the realm of game shows as well:'''
* In the ''Series/MysteryScienceTheater3000'', Joel and the Bots imitate this sound to riff on the line "It stinks!" in ''Film/PodPeople''.
** They also do it when Dropo gets caught hiding in ''[[Recap/MysteryScienceTheater3000S03E21SantaClausConquersTheMartians Santa Claus Conquers the Martians]]''.
*** As a matter of fact, it is often used for mocking forced comedy in the movie.
* WebVideo/TheNostalgiaCritic uses this as a gag a few times, in response to the the bad jokes in movies like ''Film/MortalKombat''. ''Film/LostInSpace'' however is so bad that instead of playing the horns he makes the noise himself (increasing the volume with every gag).
** At one point he used the sound so often that ''it broke''.
** He has also used the ones from ''The Price Is Right'' at least twice.
* In an episode of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', "Swarm of the Century", Ponyville gets overrun with locust-like creatures called parasprites. The parasprites are eventually led back to the Everfree Forest, but by that point the town has been thoroughly ransacked, and Pinkie Pie [[http://www.youtube.com/watch?v=DI7YDIaU-4I literally plays a sad trombone]] to close out the episode. [[spoiler: Considering it's the first instrument she said she had to find, but she doesn't use it for her One-Pony Band, the trope is borderline {{Parodied}} since she apparently [[GenreSavvy saw it coming.]]]]
* At the end of the ''WesternAnimation/ThePowerpuffGirls'' episode "Geshundfight", [[HarmlessVillain the Amoeba Boys]] lament how they're still not getting taken seriously as criminals, despite having just been [[NotSoHarmlessVillain indirectly responsible for a crippling plague]]. When Boss tells his comrades [[BrickJoke "I told you we shoulda taken the orange!"]], the narrator [[SayingSoundEffectsOutLoud produces this sound]] and gently mocks the Amoeba Boys for their incompetence.
* On the ''WesternAnimation/{{SpongeBobSquarePants}}'' episode "I'm Your Biggest Fanatic", one of the Jellyspotters goes "Wah-wah-waaah!" every time their leader Kevin was humiliated, and at one point Kevin tells him to cut it out.
* In the kung-fu movie ''Film/DrunkenMaster'', one of these sounds after the villain falls face-first into a pile of manure during a fight.
* In ''VideoGame/BanjoKazooie,'' the "failfare" for when you fail a mini-game or task is a slow, low "wooop, wooop, woooooooh" sound.
* In ''VideoGame/FancyPantsAdventures'', low, almost cello-like tones descend upon the loss of a life. It can be quite [[IncrediblyLamePun disconcerting]] compared to the upbeat tunes of the rest of the game.
* ''Series/StorageWars'' plays this for laughs when someone is expecting a big haul on an item and it's worth considerably less.
* [[Series/TheWildWildWest Artemus Gordon]] plays this on the violin in "The Night of the Casual Killer" when, for once, his partner Jim West does ''not'' end up with the girl-of-the-week.
* Featured prominently in the Debbie Downer sketches in ''Series/SaturdayNightLive''.
* ''Disney/WreckItRalph'': Heard when the result of Ralph and Vanellope's endeavors in the go-kart factory produce a very messy-looking but still functional kart. Subverted, since Vanellope ''loves'' the resulting kart (and it works perfectly, too!)
* ''VideoGame/SheepDogNWolf'' plays them every time Ralph the Wolf runs into a wall.
* How about ''Anime/LupinIIIPinkJacket''? In episode 3, a girl clings to Lupin and forces him to take her home with him. When he tries to scare her away, she tells him his plan isn't going to work...cue the four-note horn motif.
* On the ''Series/{{Community}}'' episode "[[Recap/CommunityS5E08AppDevelopmentAndCondiments App Development and Condiments"]], dystopian chaos ensues over a student-developed mobile app where users rate each other on a scale of 1 to 5 "[=MeowMeowBeenz=]". When someone is given a rating of 1, a meowing Type B tune plays.
* ''Series/SesameStreet'' hasn't exactly Type B (sequence isn't entirely falling) but also the familiar wah-wah-wah-waaaaaah trombone.
* The UsefulNotes/PlayStation4, UsefulNotes/XboxOne & PC versions of ''VideoGame/GrandTheftAutoV'' allow you to put on the Type B losing horn as a car horn in Los Santos Customs.
* ''VideoGame/ToontownOnline'' plays this in too many places. Even going ''sad'' results in this.
* In ''VideoGame/{{Undertale}}'', if you visit Papyrus's house and look under the sink, the Annoying Dog will run off with part of Papyrus's bone stash. [[TheSlacker Sans]] will then mock his brother by sticking his head out of his room for the sole purpose of playing the losing horns on a trombone.
* A RunningGag in the ''WesternAnimation/WanderOverYonder'' episode "The Good Deed" has a banjo version of the losing horns playing whenever Wander and Sylvia find [[NoGoodDeedGoesUnpunished one of their good deeds has gone awry]].
* One of the many {{Running Gag}}s on ''WesternAnimation/{{Archer}}'' involves a ''spoken'' version: the phrase "womp womp" is used in place of a trombone by several characters when someone else loses out on something.
* ''VideoGame/NorthAndSouth'' plays something like this when a player fails to take a fort before running out of time.
* In the ''WebAnimation/HomestarRunner'' cartoon "Cool Things", Homestar [[SayingSoundEffectsOutLoud makes a "wah-wah-wah" sound]] after Marzipan orders him to help clean up the words "Cool Tapes" he painted on her living room wall.
* Early [=PowerPC=]-based Macintosh Performas (all within the 5000 and 6000 series) often played a [[https://www.youtube.com/watch?v=Aa9CC2DHdnk dramatic three-note descending brass fanfare]] followed by a RimShot whenever they crashed or failed to start up.
* The cry of [[VideoGame/PokemonRedAndBlue Magikarp]], a VideoGame/{{Pokemon}} stereotyped as being weak and utterly useless, almost [[https://www.youtube.com/watch?v=j9oKsrrYduI sounds]] like a mocking sound.
* ''VideoGame/SimCity'''s SNES port had [[https://www.youtube.com/watch?v=BymBc54ulCg a four-note descending horn fanfare]] when a disaster struck, accompanied by an emergency siren.
* In ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'', the "Ms. Astro Chicken" arcade [[GameWithinAgame minigame]] plays a classic sad trombone when you lose a life. The main game uses Type A on the Game Over screen, as well as if you enter an invalid code in the Time Pod.
* ''VideoGame/TeamFortress2'' uses this in the Soldier's Fubar Fanfare taunt.
* Used frequently in Creator/DingoPictures films.
* Creator/LJNToys' ''T&C Surf Designs: Wood and Water Rage'' uses five descending notes for loss of a life, and a longer variant for Game Over.
* On ''Series/MightyMorphinPowerRangers'', the very first time Bulk and Skull get thrown--within a minute of their introduction in the pilot episode--by Kimberley and Trini, they get the synth version of the ''waah-waah-waah'' losing horns, telling you exactly where these two stand in the scheme of things right from the get-go.

!!Type C Examples:
* Both ''Just Men!'' and the Davidson version of ''Series/TheHollywoodSquares'' used an electronic version of the MockingSingSong if the champion's car didn't start.
* ''Series/{{Cram}}'' also played a Mocking Sing Song as soon as the clock hit zero at the end of the BonusRound.
* The Latinoamerican game show ''Sábado Gigante'' (Giant Saturday) has an actual character, ''El Chacal'' (The Jackal), a masked man whose purpose was to play a mock bugle call on-camera, in a setup similar to ''Series/TheGongShow''.
* ''VideoGame/MegaMan3'' has a very jolly song playing over its "Game Over!" screen. Music/BrentalFloss' "[[WithLyrics What if X Had Lyrics?]]" series added hilariously over-the-top mocking as well.
* ''[[VideoGame/{{Gradius}} Salamander/Life Force]]'''s Game Over screen plays a cheery tune similar to "Unchained Melody".
* ''VideoGame/SuperMarioKart'' plays the first ten notes of "[[CreepyCircusMusic Entrance of the Gladiators]]" if you fail to place on the podium.
* Some versions of ''VideoGame/TheOregonTrail'' play a mockingly upbeat version of {{Taps}} when the last party member dies and their tombstone is displayed.
* In the SNES version of {{TabletopGame/Monopoly}}, two bars from Chopin's ''Marche Funèbre'' play when a player declares bankruptcy.
* In ''VideoGame/LeisureSuitLarry 1'''s NonStandardGameOver where Larry is DrivenToSuicide over failing to lose his virginity, the beginning of "Call To the Dairy Cows" from Rossini's ''William Tell'' overture plays as the sun rises, followed by the first two bars of Chopin's aforementioned "Funeral March" as Larry shoots himself in the head.

* ''National Lampoon's Funny Money'' used the sound of a baby crying if the bonus picture was not guessed.
* The children's version of ''Pictionary'' used a ship's horn for incorrect puzzle guesses and bonus losses.
* Creator/DickClark's ''It Takes Two'' used the same horn for incorrect guesses.
* Creator/JayWolpert also subverted the trope:
** ''Series/HitMan'' had a loud "space zap" [[http://www.qwizx.com/gssfx/usa/hmtcend.wav noise]] as the buzzer for the [[BonusRound Triple Crown]].
** ''Series/{{Whew}}'' featured a GreekChorus of the villains [[http://www.qwizx.com/gssfx/usa/w-timesup.wav shouting]] ''"Tiiiiime's uuuuuup!"'' when a contestant ran out of time either in the front game or the [[BonusRound Gauntlet]].
* A harsh two-tone buzzer was heard on Bob Eubanks' version of ''Series/DreamHouse'' upon the doors failing to open if the couple entered the incorrect combination to unlock them.
* ''[[Series/TreasureHuntUS The New Treasure Hunt]]'' used a subdued version of its BigWinSirens when the grand prize check was shown to have been chosen and passed up.
* Not a game show, but ''Series/TheElectricCompany1971'' used what sounded like a dejected duck when the actor(s) on screen failed to read the displayed word or sentence within five seconds.
* Inverted on ''Series/BeatTheGeeks''; stock BigWinSirens played ''if the Geeks beat you'' in the Bonus Round.
* ''Videogame/TheLegendOfZeldaTheWindWaker'''s Sinking Ships minigame had the minigame's host, Salvatore going "sploosh!" whenever you miss, [[https://www.google.com/search?q=The+Price+Is+Right&ie=utf-8&oe=utf-8#q=wind+waker+minigame&tbm=vid leading some to call it the "sploosh minigame"]]. Additionally When you lose, a an alternate, yet still triumphant sounding version of the [[BigWinSirens victory fanfare]] is played.
* In the American version of ''Series/WheelOfFortune'', hitting [[{{Whammy}} Bankrupt]] results in a descending slide whistle.
* ''Series/WhereInTheWorldIsCarmenSanDiego'' played a foghorn for the ''crook'' when the winning contestant pulled the chain to put them in jail.