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* LevelLimiter\\
You can voluntarily adjust, lower, or reset your level, or equip something to stop gaining EXP.
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* MoneyIsExperiencePoints\\
In-game currency can be used to level up your character and learn new abilities as well as other purposes.
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* StrongEnemiesLowRewards\\
Defeating high-level enemies will give you little-to-no rewards, which can include experience points.
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* ExperiencePenalty\\
You get less XP than usual.
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When equippable items are levelled up instead of the character.

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When equippable items are levelled up instead of the character.have their own levels.
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* EquipmentBasedProgression\\
When a character is improved with better items, rather than levels.
* EquipmentUpgrade\\
When equippable items are levelled up instead of the character.
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Max character levels can reach several dozen, if not even higher.

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Max character levels can reach several dozen, if not even higher.Reaching max level brings you much higher than you'd need to complete the game.



Max character levels might be around a dozen, given or take.

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Max character levels might be around a dozen, given or take.Reaching max level will happen just from completing the main quest and some sidequests.
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Compare SkillsAndTrainingTropes.
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%% Do not list tropes that just have words like "level" and "experience" in the name. For example tropes like TookALevelInBadass don't actually require a level system.
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->''"I get solo [=XPs=]!"''
-->-- ''WebVideo/TheSpoonyExperiment''

Tropes about levels, experience to increase levels, and the grinding for experience. These are the tropes that are most typical of roleplaying games and games with RPGElements.
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!!Tropes
* AbsurdlyHighLevelCap\\
Max character levels can reach several dozen, if not even higher.
* AbsurdlyLowLevelCap\\
Max character levels might be around a dozen, given or take.
* AntiGrinding\\
The game has ways to make grinding either impossible or of little use.
* CharacterLevel\\
When this gets higher, your character's abilities get stronger.
* ClassAndLevelSystem\\
How your characters level up dependent on their battle style.
* EasyExp\\
Some XP is awarded with minimal effort.
* EmptyLevels\\
Late game levels may give diminishing returns, or smaller boosts than others.
* ExperienceBooster\\
This makes you get more XP than you would have.
* ExperienceMeter\\
When it fills up, you raise a level.
* ExperiencePoints\\
How many points gained, and how many left to the next level.
* LeakedExperience\\
Some characters can get XP even when not in the battle.
* LevelGrinding\\
Spend a few hours killing enemies, and the XP will pile up.
* LevelLockedLoot\\
Equipment will not be usable until you reach its required minimum in a level or stat.
* LevelScaling\\
Enemies level with you, so it takes more than just being high level to win.
* LevelUpFillUp\\
Leveling up restores health and/or mana.
* LinearWarriorsQuadraticWizards\\
Leveling up will eventually make sorcery classes more powerful than melee classes.
* LowLevelAdvantage\\
Sometimes being lower level puts you at a better situation.
* MagikarpPower\\
Reach a certain level and a weak character or class turns incredibly powerful.
* NoExperiencePointsForMedic\\
Some games will only award XP for combat moves, not healing.
* NonCombatEXP\\
You don't have to fight to get experience.
* PeninsulaOfPowerLeveling\\
If you can take the monsters here, you will level grind much faster than normal.
* RareCandy\\
Raise stats as though a character leveled up.
* RPGElements\\
Levels and XP are included in non-RPG games.
* SpellLevels\\
Even your magic and abilities have their own levels.
* StatGrinding\\
Use abilities and powers to make them level up.
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