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* LevelLimiter\\
You can voluntarily adjust, lower, or reset your level, or equip something to stop gaining EXP.
You can voluntarily adjust, lower, or reset your level, or equip something to stop gaining EXP.
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* MoneyIsExperiencePoints\\
In-game currency can be used to level up your character and learn new abilities as well as other purposes.
In-game currency can be used to level up your character and learn new abilities as well as other purposes.
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* StrongEnemiesLowRewards\\
Defeating high-level enemies will give you little-to-no rewards, which can include experience points.
Defeating high-level enemies will give you little-to-no rewards, which can include experience points.
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* ExperiencePenalty\\
You get less XP than usual.
You get less XP than usual.
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When equippable items are levelled up instead of the character.
to:
When equippable items are levelled up instead of the character.have their own levels.
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* EquipmentBasedProgression\\
When a character is improved with better items, rather than levels.
* EquipmentUpgrade\\
When equippable items are levelled up instead of the character.
When a character is improved with better items, rather than levels.
* EquipmentUpgrade\\
When equippable items are levelled up instead of the character.
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Changed line(s) 16 (click to see context) from:
Max character levels can reach several dozen, if not even higher.
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Changed line(s) 18 (click to see context) from:
Max character levels might be around a dozen, given or take.
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%%
%%
%% Do not list tropes that just have words like "level" and "experience" in the name. For example tropes like TookALevelInBadass don't actually require a level system.
%%
%%
->''"I get solo [=XPs=]!"''
-->-- ''WebVideo/TheSpoonyExperiment''
Tropes about levels, experience to increase levels, and the grinding for experience. These are the tropes that are most typical of roleplaying games and games with RPGElements.
----
!!Tropes
* AbsurdlyHighLevelCap\\
Max character levels can reach several dozen, if not even higher.
* AbsurdlyLowLevelCap\\
Max character levels might be around a dozen, given or take.
* AntiGrinding\\
The game has ways to make grinding either impossible or of little use.
* CharacterLevel\\
When this gets higher, your character's abilities get stronger.
* ClassAndLevelSystem\\
How your characters level up dependent on their battle style.
* EasyExp\\
Some XP is awarded with minimal effort.
* EmptyLevels\\
Late game levels may give diminishing returns, or smaller boosts than others.
* ExperienceBooster\\
This makes you get more XP than you would have.
* ExperienceMeter\\
When it fills up, you raise a level.
* ExperiencePoints\\
How many points gained, and how many left to the next level.
* LeakedExperience\\
Some characters can get XP even when not in the battle.
* LevelGrinding\\
Spend a few hours killing enemies, and the XP will pile up.
* LevelLockedLoot\\
Equipment will not be usable until you reach its required minimum in a level or stat.
* LevelScaling\\
Enemies level with you, so it takes more than just being high level to win.
* LevelUpFillUp\\
Leveling up restores health and/or mana.
* LinearWarriorsQuadraticWizards\\
Leveling up will eventually make sorcery classes more powerful than melee classes.
* LowLevelAdvantage\\
Sometimes being lower level puts you at a better situation.
* MagikarpPower\\
Reach a certain level and a weak character or class turns incredibly powerful.
* NoExperiencePointsForMedic\\
Some games will only award XP for combat moves, not healing.
* NonCombatEXP\\
You don't have to fight to get experience.
* PeninsulaOfPowerLeveling\\
If you can take the monsters here, you will level grind much faster than normal.
* RareCandy\\
Raise stats as though a character leveled up.
* RPGElements\\
Levels and XP are included in non-RPG games.
* SpellLevels\\
Even your magic and abilities have their own levels.
* StatGrinding\\
Use abilities and powers to make them level up.
----
%%
%% Do not list tropes that just have words like "level" and "experience" in the name. For example tropes like TookALevelInBadass don't actually require a level system.
%%
%%
->''"I get solo [=XPs=]!"''
-->-- ''WebVideo/TheSpoonyExperiment''
Tropes about levels, experience to increase levels, and the grinding for experience. These are the tropes that are most typical of roleplaying games and games with RPGElements.
----
!!Tropes
* AbsurdlyHighLevelCap\\
Max character levels can reach several dozen, if not even higher.
* AbsurdlyLowLevelCap\\
Max character levels might be around a dozen, given or take.
* AntiGrinding\\
The game has ways to make grinding either impossible or of little use.
* CharacterLevel\\
When this gets higher, your character's abilities get stronger.
* ClassAndLevelSystem\\
How your characters level up dependent on their battle style.
* EasyExp\\
Some XP is awarded with minimal effort.
* EmptyLevels\\
Late game levels may give diminishing returns, or smaller boosts than others.
* ExperienceBooster\\
This makes you get more XP than you would have.
* ExperienceMeter\\
When it fills up, you raise a level.
* ExperiencePoints\\
How many points gained, and how many left to the next level.
* LeakedExperience\\
Some characters can get XP even when not in the battle.
* LevelGrinding\\
Spend a few hours killing enemies, and the XP will pile up.
* LevelLockedLoot\\
Equipment will not be usable until you reach its required minimum in a level or stat.
* LevelScaling\\
Enemies level with you, so it takes more than just being high level to win.
* LevelUpFillUp\\
Leveling up restores health and/or mana.
* LinearWarriorsQuadraticWizards\\
Leveling up will eventually make sorcery classes more powerful than melee classes.
* LowLevelAdvantage\\
Sometimes being lower level puts you at a better situation.
* MagikarpPower\\
Reach a certain level and a weak character or class turns incredibly powerful.
* NoExperiencePointsForMedic\\
Some games will only award XP for combat moves, not healing.
* NonCombatEXP\\
You don't have to fight to get experience.
* PeninsulaOfPowerLeveling\\
If you can take the monsters here, you will level grind much faster than normal.
* RareCandy\\
Raise stats as though a character leveled up.
* RPGElements\\
Levels and XP are included in non-RPG games.
* SpellLevels\\
Even your magic and abilities have their own levels.
* StatGrinding\\
Use abilities and powers to make them level up.
----