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Trope was cut/disambiguated due to cleanup


*** It also makes the player's kleptomaniac tendencies a JustifiedTrope. The player is Dragonborn, you see, a mortal born with the soul of a dragon. Paarthurnax explains that this not only grants you access to the dragons' [[MakeMeWannaShout Thu'um]], but it also makes you prone to draconic personality flaws, like wanting to [[HairTriggerTemper fight over anything]] and being driven to dominate - and, apparently, also kinda making you want to gather your own DragonHoard. In this case, it could be said all gamers are Dragonborn: [[ShootEverythingThatMoves killing every monster you come across]], [[ItsUpToYou completing every quest you come across]] (including and especially ones that will give you perks like land ownership in return), and taking all the stuff [[RuleOfThree you come across]] are practically ingrained in gamer culture from the time one can hold a controller.

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*** It also makes the player's kleptomaniac tendencies a JustifiedTrope. The player is Dragonborn, you see, a mortal born with the soul of a dragon. Paarthurnax explains that this not only grants you access to the dragons' [[MakeMeWannaShout Thu'um]], Thu'um, but it also makes you prone to draconic personality flaws, like wanting to [[HairTriggerTemper fight over anything]] and being driven to dominate - and, apparently, also kinda making you want to gather your own DragonHoard. In this case, it could be said all gamers are Dragonborn: [[ShootEverythingThatMoves killing every monster you come across]], [[ItsUpToYou completing every quest you come across]] (including and especially ones that will give you perks like land ownership in return), and taking all the stuff [[RuleOfThree you come across]] are practically ingrained in gamer culture from the time one can hold a controller.
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* In ''VideoGame/BearAndBreakfast'', not only can Hank collect "valuables" aka litter and scrap materials for crafting, he can also steal from humans and raid buildings for their stuff.
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* ''LetsPlay/{{Dream}}'' tries to loot everything useful he can from the villages he finds in Minecraft Manhunt, if he finds a village. Any other world-generated building which has useful items works as well.

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* ''LetsPlay/{{Dream}}'' ''WebVideo/{{Dream}}'' tries to loot everything useful he can from the villages he finds in Minecraft Manhunt, if he finds a village. Any other world-generated building which has useful items works as well.
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* Justified in ''Literature/SkeletonKnightInAnotherWorld.'' The protagonist, while raiding the stronghold of a rich slave-trader, comes accross his gold reserves (read: a huge pallet of gold boullion). He pilfers the whole thing so the slaver can't pay any of his minions or hire mercenaries.
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* ''VideoGame/DarkestDungeon'' has the entire in-game economy built on claiming stuff from dead enemies, treasure chests, random objects in corridors and so on. Of course, as the rightful Heir to the Darkest Estate, most of what your heroes are finding is probably yours to begin with, and the only reason you didn't have it already was because of the thing where your Ancestor woke up Cthulhu and left the entire place a twisted nightmare landscape. You can also have Heroes with the actual Kleptomania trait; it's considered possibly the worst in the game, because Heroes afflicted with Kleptomania 1) make the loot vanish without trace and you're never getting it back, and 2) don't even wait to use inventory items, leading to them continually being bled, blighted, diseased, stressed, afflicted with new and more annoying quirks, maimed or otherwise inconvenienced by whatever it was they stupidly stuck their head into while checking for anything shiny.

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* ''VideoGame/DarkestDungeon'' has the entire in-game economy built on claiming stuff from dead enemies, treasure chests, random objects in corridors and so on. Of course, as the rightful Heir to the Darkest Estate, most of what your heroes are finding is probably yours to begin with, and the only reason you didn't have it already was because of the thing where your Ancestor woke up Cthulhu and left the entire place a twisted nightmare landscape. You can also have Heroes with the actual Kleptomania trait; it's considered possibly the worst in the game, because Heroes afflicted with Kleptomania 1) make the loot vanish without trace and you're never getting it back, and 2) don't even wait to use inventory items, leading to them continually being bled, blighted, diseased, stressed, afflicted with new and more annoying quirks, maimed or otherwise inconvenienced by whatever it was they stupidly stuck their head into while checking for anything shiny. Notably, Reynauld, one of the starting heroes, ''always'' has this Quirk, meaning many players invest in the Sanitarium early to have it "corrected" out of him if they want to use him in any serious manner.
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Trope was cut/disambiguated due to cleanup


*** [[ArcherArchetype Itsuki]] preferring to only use the acquired materials as Experience Points to put into his PointBuildSystem for his [[JobSystem Job Class]] and only takes in new Bows he finds based on [[PowerEqualsRarity the weapons' overall rarity]] through [[PowerCopying Weapon Copy]], leaving him [[ExcaliburInTheRust unwilling to touch lesser bows or materials]] that could be used to unlock more unique abilities for his Bow.

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*** [[ArcherArchetype Itsuki]] Itsuki preferring to only use the acquired materials as Experience Points to put into his PointBuildSystem for his [[JobSystem Job Class]] and only takes in new Bows he finds based on [[PowerEqualsRarity the weapons' overall rarity]] through [[PowerCopying Weapon Copy]], leaving him [[ExcaliburInTheRust unwilling to touch lesser bows or materials]] that could be used to unlock more unique abilities for his Bow.
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%%[[folder:Live-Action TV]]
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%%[[folder:Live-Action [[folder:Live-Action TV]]
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* Dave Lister from ''Series/RedDwarf'' has a tendency to steal things. In his backstory, he has stolen cars and the contents of an entire hotel room and during the series proper, he's stolen Rimmer's shirt, a bottle of champagne from his future self, and ''[[RefugeInAudacity Adolf Hitler's briefcase]]''.
[[/folder]]
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moving to Dumpster Dive


* In ''VideoGame/NoUmbrellasAllowed'', you can scavenge trashcans for money or items after work. Some passersby even comment on how gross it is, and your customers will haggle any picked-up items for a cheaper price, even regular items that you buy from other customers, because they'r suspicious of you.
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* ''Literature/FightingFantasy'' pretty much runs on this trope. You will find all sorts of seemingly useless knickknacks that you wouldn't have any reason to take with you. Take them anyway, as many of them often prove to be exactly what you need at any given moment.
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* In ''VideoGame/NoUmbrellasAllowed'', you can scavenge trashcans for money or items after work. Some passersby even comment on how gross it is.
* In ''Videogame/TheSims3'', a sim with the Kleptomaniac trait will steal anything they can get their hands on. There's even a lifetime wish for ''50,000 simoleons worth of stolen goods''.

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* In ''VideoGame/NoUmbrellasAllowed'', you can scavenge trashcans for money or items after work. Some passersby even comment on how gross it is.
is, and your customers will haggle any picked-up items for a cheaper price, even regular items that you buy from other customers, because they'r suspicious of you.
* In ''Videogame/TheSims3'', ''VideoGame/TheSims3'', a sim with the Kleptomaniac trait will steal anything they can get their hands on. There's even a lifetime wish for ''50,000 simoleons worth of stolen goods''.
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** Also exaggerated -- in ''Night of the Raving Dead'', you can pick up an ink ribbon, but it doesn't actually do anything. No puzzles, no easter eggs, nothing. It's plain and simple taking it because it's there.

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** Also exaggerated -- in ''Night of the Raving Dead'', you can pick up an ink ribbon, but it doesn't actually do anything. No puzzles, no easter Easter eggs, nothing. It's plain and simple taking it because it's there.



* Strong Bad in ''VideoGame/StrongBadsCoolGameForAttractivePeople''. It's entirely in-character for [[CardCarryingVillain him]], though.

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* Strong Bad in ''VideoGame/StrongBadsCoolGameForAttractivePeople''. It's * ''VideoGame/StrongBadsCoolGameForAttractivePeople'': While it's entirely in-character for [[CardCarryingVillain him]], though.Strong Bad]] to go around randomly stealing his neighbors' possessions, the game still occasionally lampshades this trope.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/NoUmbrellasAllowed'', you can scavenge trashcans for money or items after work. Some passersby even comment on how gross it is.
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* In ''VideoGame/HonkaiStarRail'', [[PlayerCharacter the Trailblazer]] has a fixation on opening every single treasure chest they can get their hands on. In one sidequest, they're explicitly vexed and angry when told not to rummage through other people's things. When they try again on the same chest, now moved to a different location, they're on the verge of tears when they have to restrain themselves from prying it open. Even trash cans look like chests to them, as the Trailblazer can't help but dig their hands in to pull out any remotely interesting scraps they can find.
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* Parodied in ''Videogame/{{Earthbound}}'', where the heroes can get items out of... well, trashcans. Yes, even food items. The game also lets you steal from a self-service food cart, but not without a fight.
** Also lampshaded in ''Earthbound''. Cookies are healing items; a character sitting in a room full of gift-wrapped boxes informs you that he made cookies for everybody. Take the cookies from the boxes and he asks, reasonably enough, "How could you?"

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* Parodied in ''Videogame/{{Earthbound}}'', ''VideoGame/EarthBound1994'', where the heroes can get items out of... well, trashcans. Yes, even food items. The game also lets you steal from a self-service food cart, but not without a fight.
** Also lampshaded in ''Earthbound''.''[=EarthBound=]''. Cookies are healing items; a character sitting in a room full of gift-wrapped boxes informs you that he made cookies for everybody. Take the cookies from the boxes and he asks, reasonably enough, "How could you?"



** The ''[[Videogame/EarthBound Mother 2]]'' manga mocks gamers who walk around pressing A in front of everything [[http://earthboundcentral.com/wp-content/uploads/2009/02/m7.jpg on this page]]. (The third panel shows Ness trying to "Check" the drawer, with the text "No problem here" on the bottom, imitating the game's verbage.)
** ''Mother 3'' goes as far as placing presents out in the open that... fart. If you're lucky they might play some new music or launch some fireworks.

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** The ''[[Videogame/EarthBound ''[[Videogame/EarthBound1994 Mother 2]]'' manga mocks gamers who walk around pressing A in front of everything [[http://earthboundcentral.com/wp-content/uploads/2009/02/m7.jpg on this page]]. (The third panel shows Ness trying to "Check" the drawer, with the text "No problem here" on the bottom, imitating the game's verbage.)
** ''Mother 3'' ''VideoGame/Mother3'' goes as far as placing presents out in the open that... fart. If you're lucky they might play some new music or launch some fireworks.

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* ''VideoGame/TouhouLostBranchOfLegend'': Implied by the "Thief" contributor to the Score / EXP tally:
--> Have more than 20 Exhibits.

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* ''VideoGame/TouhouLostBranchOfLegend'': Implied by the "Thief" contributor "Thief"-ThemeNaming contributors to the Score / EXP tally:
-->
tally. Only one of which can be gotten each run:
*** Thief: 50 points:
---->
Have more than 20 Exhibits.
*** Grand Theft: 100 points
----> Have more than 30
Exhibits.
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disambig


*** It also subverts this on two occasions, but both with the same item. In Chapters 2 and 3, one of the Tazmily Village residents is given a big bag of money by Fassad, which he then puts in the well. You can then walk up to the well and take it...only for the game to tell you that you put it right back. [[JustifiedTrope Justified]] in that at that particular part of the game, in Chapter 2, you live in a society where money is pretty much nonexistent, and in Chapter 3, you're being controlled by Fassad who would probably shock you into next Tuesday if you took it before he was ready.

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*** It also subverts this on two occasions, but both with the same item. In Chapters 2 and 3, one of the Tazmily Village residents is given a big bag of money by Fassad, which he then puts in the well. You can then walk up to the well and take it...only for the game to tell you that you put it right back. [[JustifiedTrope Justified]] {{Justified|Trope}} in that at that particular part of the game, in Chapter 2, you live in a society where money is pretty much nonexistent, and in Chapter 3, you're being controlled by Fassad who would probably shock you into next Tuesday if you took it before he was ready.



** In the sequel, ''Videogame/{{Dishonored 2}}'', this trope continues to be played straight as you can outright loot... your own possessions (technically), as you embezzle royal vaults early in the game while leaving Dunwall. {{Justified}}, however -- Corvo, for example, outright states that he needs all the cash he can get to bootstrap retaking the throne. Emily is the Empress so when playing as her it's literally her own choice to take whatever she wants.

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** In the sequel, ''Videogame/{{Dishonored 2}}'', this trope continues to be played straight as you can outright loot... your own possessions (technically), as you embezzle royal vaults early in the game while leaving Dunwall. {{Justified}}, {{Justified|Trope}}, however -- Corvo, for example, outright states that he needs all the cash he can get to bootstrap retaking the throne. Emily is the Empress so when playing as her it's literally her own choice to take whatever she wants.
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Dewicking Film.Robo Cop


* 10tons's ''Jydge'' features a character that's a cross between ''ComicBook/JudgeDredd'' and ''Film/{{Robocop}}''. The Jydge will self-destruct if it accidentally kills an innocent. However the "Jydge" program can always use extra funds, so your law enforcement cyborg is allowed to "confiscate" money from slain criminals and "their" loot boxes (hmm...funny how criminals have loot boxes all over the mansion of their wealthy hostages). The Jydge can also hack public [=ATMs=] and once you hack some money from that, you can blow the [=ATM=] up for even more cash. Additionally the Jydge can help itself to collectible items found in hidden corners of Edynburg.

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* 10tons's ''Jydge'' features a character that's a cross between ''ComicBook/JudgeDredd'' and ''Film/{{Robocop}}''.''Franchise/RoboCop''. The Jydge will self-destruct if it accidentally kills an innocent. However the "Jydge" program can always use extra funds, so your law enforcement cyborg is allowed to "confiscate" money from slain criminals and "their" loot boxes (hmm...funny how criminals have loot boxes all over the mansion of their wealthy hostages). The Jydge can also hack public [=ATMs=] and once you hack some money from that, you can blow the [=ATM=] up for even more cash. Additionally the Jydge can help itself to collectible items found in hidden corners of Edynburg.

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* In ''VideoGame/GloryOfHeracles III'', you can loot people's homes for stuff. However, if you have party members with you, [[WhatTheHellHero they'll rebuke you for thinking of stealing]]. If you choose to go through with it, you'll lose Trust, which determines how often companions will heed your orders in battle.
** In the DS game, stealing people's stuff lowers your Luck stat.

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* In ''VideoGame/GloryOfHeracles III'', the ''VideoGame/GloryOfHeracles'' series your party members will [[WhatTheHellPlayer reprimand you]] if you can loot try to steal stuff from people's homes for stuff. However, homes. Choosing to steal anyway will lead to punishment, with severity depending on the game.
* In ''VideoGame/GloryOfHeraclesIII'',
if you have any party members with you, [[WhatTheHellHero they'll rebuke alongside you for thinking of stealing]]. If you choose to go through with it, while stealing, you'll lose Trust, which determines how often companions will heed your orders in battle.
**
battles.
*
In the DS game, ''VideoGame/GloryOfHeraclesIV'' stealing people's stuff merely increases the "bad event" counter on your save file. There's no way to decrease it, so it acts as a mark of shame of sorts.
* In ''VideoGame/GloryOfHeraclesDS'' stealing
lowers your Luck stat.Luck, as the game helpfully informs you. There's no LuckStat in the status, but it very well may be hidden.

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* ''VideoGame/DarkestDungeon'': Reynauld the Crusader, one of the two heroes you are guaranteed to start with, always starts with the Kleptomania quirk. This means that at random he will pocket treasure that you find in dungeons or collect from slain enemies, while giving off a NotSoInnocentWhistle. Unsurprisingly, removing this quirk is one of the first things veteran players do when starting a new playthrough.

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* ''VideoGame/DarkestDungeon'': ''VideoGame/DarkestDungeon'':
**
Reynauld the Crusader, one of the two heroes you are guaranteed to start with, always starts with the Kleptomania quirk. This means that at random he will pocket treasure that you find in dungeons or collect from slain enemies, while giving off a NotSoInnocentWhistle. Unsurprisingly, removing this quirk is one of the first things veteran players do when starting a new playthrough.playthrough.
** You can literally have this when a hero develops the "Kleptomaniac" flaw. They will randomly steal the contents of any "treasure" curio you encounter, and that loot is gone. It's recommended to cure this quirk as quickly as possible.
** The Grave Robber tends to constantly be stealing supply items from the Hamlet and is implied to be the reason why you have to sell back your provisions instead of storing them. One of her camping skills has her reluctantly cough up some of the stuff she's stolen in hopes that it will help the expedition survive.



* ''Videogame/DarkestDungeon'':
** You can literally have this when a hero develops the "Kleptomaniac" flaw. They will randomly steal the contents of any "treasure" curio you encounter, and that loot is gone. It's recommended to cure this quirk as quickly as possible.
** The Grave Robber tends to constantly be stealing supply items from the Hamlet and is implied to be the reason why you have to sell back your provisions instead of storing them. One of her camping skills has her reluctantly cough up some of the stuff she's stolen in hopes that it will help the expedition survive.
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None

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* ''Videogame/DarkestDungeon'':
** You can literally have this when a hero develops the "Kleptomaniac" flaw. They will randomly steal the contents of any "treasure" curio you encounter, and that loot is gone. It's recommended to cure this quirk as quickly as possible.
** The Grave Robber tends to constantly be stealing supply items from the Hamlet and is implied to be the reason why you have to sell back your provisions instead of storing them. One of her camping skills has her reluctantly cough up some of the stuff she's stolen in hopes that it will help the expedition survive.
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None

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* In ''Podcast/InStrangeWoods'', the writer/reporter Brett Ryback brushes into this when he takes and opens a private letter from Howl, the subject of his investigation, to Sandra when the latter tells him not to.

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[[folder:Card Battle Game]]
* ''VideoGame/TouhouLostBranchOfLegend'': Implied by the "Thief" contributor to the Score / EXP tally:
--> Have more than 20 Exhibits.
[[/folder]]



* ''VideoGame/{{Borderlands}}'' has chests/safes/boxes/lockers you can open and loot the ammo/gun(s)/money stored inside. Given the influences from ''Diablo'' and ''Fallout'', this isn't surprising (although you can't loot stores (except for any of the aforementioned containers that happen to be inside stores), as the stores are vending machines). Then there's the ammo in the refrigerators, mailboxes, washing machines...and toilets (giving a new meaning to the term "ammo dump"!)...

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* The ''VideoGame/{{Borderlands}}'' series has chests/safes/boxes/lockers you can open and loot the ammo/gun(s)/money stored inside. Given the influences from ''Diablo'' and ''Fallout'', this isn't surprising (although you can't loot stores (except for any of the aforementioned containers that happen to be inside stores), as the stores are vending machines).inside. Then there's the ammo in the refrigerators, mailboxes, washing machines...and toilets (giving a new meaning to the term "ammo dump"!)...



--->'''Shepard''': So...you just wander the galaxy, righting wrongs?
--->'''Conrad''': Hey, don't say it like that! I talk to people, y'know? Ask them if they have big problems that only I can solve. You'd be surprised how many people are just waiting for someone to talk to them. ''(looks around)'' Sometimes I poke through crates. You know, for extra credits.
** On a related note, ''Videogame/MassEffect2'' research activities require mining planets and collecting the metals necessary to buy the upgrades, which you do by scanning planets and firing off probes—regardless of whether the worlds are colonized or who actually owns the mining rights. Though since Cerberus are terrorists involved in everything from torturing autistic men to control the Geth to genocide of aliens why would they worry about a piddly little thing like that?

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--->'''Shepard''': So...you just wander the galaxy, righting wrongs?
--->'''Conrad''':
wrongs?\\
'''Conrad''':
Hey, don't say it like that! I talk to people, y'know? Ask them if they have big problems that only I can solve. You'd be surprised how many people are just waiting for someone to talk to them. ''(looks around)'' Sometimes I poke through crates. You know, for extra credits.
** On a related note, ''Videogame/MassEffect2'' research ''Videogame/MassEffect2'': Research activities require mining planets and collecting the metals necessary to buy the upgrades, which you do by scanning planets and firing off probes—regardless of whether the worlds are colonized or who actually owns the mining rights. Though since Cerberus are terrorists involved in everything from torturing autistic men to control the Geth Geth, to genocide of aliens aliens, why would they worry about a piddly little thing like that?
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*** [[ArcherArchetype Itsuki]] preferring to only use the acquired materials as Experience Points to put into his PointBuildSystem for his [[JobSystem Job Class]] and only takes in new Bows he finds based on [[RarityEqualsPower the weapons' overall rarity]] through [[PowerCopying Weapon Copy]], leaving him [[ExcaliburInTheRust unwilling to touch lesser bows or materials]] that could be used to unlock more unique abilities for his Bow.

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*** [[ArcherArchetype Itsuki]] preferring to only use the acquired materials as Experience Points to put into his PointBuildSystem for his [[JobSystem Job Class]] and only takes in new Bows he finds based on [[RarityEqualsPower [[PowerEqualsRarity the weapons' overall rarity]] through [[PowerCopying Weapon Copy]], leaving him [[ExcaliburInTheRust unwilling to touch lesser bows or materials]] that could be used to unlock more unique abilities for his Bow.
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[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]



** Spoony sometimes makes fun of this in games, such as during his review of ''VideoGame/Phantasmagoria2'' -- in which the main character is an office worker.

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** Spoony sometimes makes fun of this in games, such as during his review of ''VideoGame/Phantasmagoria2'' ''VideoGame/PhantasmagoriaAPuzzleOfFlesh'' -- in which the main character is an office worker.
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* ''VideoGame/KnightEternal'': Dylan can steal an ether from his aunts Ruth and Gwen's house, but if he does so, Ruth and Gwen will chew him out for it.
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Blade On A Stick has been disambiguated


*** [[BladeOnAStick Motoyasu]] is arguably the closest to a Kleptomaniac of the three due to his method of [[EvolvingWeapon empowering the baseline stats of an existing Spear variant to maximum]] based on [[RareCandy the quality of materials that the Spear absorbs]] and how compatible that material is with the Spear in-question through a process of trial-and-error, however this means that he only goes for highest-quality materials instead of more commonplace ones that could offer unique traits when unlocked and refined.

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*** [[BladeOnAStick Motoyasu]] Motoyasu is arguably the closest to a Kleptomaniac of the three due to his method of [[EvolvingWeapon empowering the baseline stats of an existing Spear variant to maximum]] based on [[RareCandy the quality of materials that the Spear absorbs]] and how compatible that material is with the Spear in-question through a process of trial-and-error, however this means that he only goes for highest-quality materials instead of more commonplace ones that could offer unique traits when unlocked and refined.
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Averted in Return To Zork

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* Averted in ''VideoGame/ReturnToZork'', which, unlike the rest of the ''VideoGame/{{Zork}}'' series, expressly punishes the one act of theft you can commit: taking Pugney's bra box before he says you can have it will cause the Guardian to appear and [[VideoGameCrueltyPunishment wipe your inventory to]] [[UnwinnableByDesign render the game unwinnable]].
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* Enforced in ''VideoGame/InPursuitOfGreed'' - your playable characters are all raiders, mercenaries and thieves who ''enjoys'' looting and killing for wealth, with your motto being "If it's moving around, kill it. If it's not nailed down, steal it".
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Add details


When gaming began, and pretty much every game was DungeonCrawling, this made sense. The hero was typically at least tangentially a treasure hunter, so looting ancient caverns was part of the job description.

When games started to move into different modern settings, though, the need to [[MacGyvering MacGyver up]] a solution to a puzzle from [[ItMayHelpYouOnYourQuest found items]] remained, and thus it stayed necessary to pick up everything you could find, especially since absolutely essential items were {{Permanently Missable|Content}} unless you grabbed them [[InventoryManagementPuzzle while you still could]]. In populated environments, this makes the hero come off as a bit of a kleptomaniac. It doesn't help when the games, in an attempt to encourage the player to explore and TalkToEveryone, hides useful items here and there all over the towns.

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When gaming began, and pretty much every game was DungeonCrawling, this made sense. The hero was typically at least tangentially a treasure hunter, so looting ancient caverns and crypts was part of the job description.

When games started to move into different modern settings, though, the need to [[MacGyvering MacGyver up]] a solution to a puzzle from [[ItMayHelpYouOnYourQuest found items]] remained, and thus it stayed necessary to pick up everything you could find, especially since absolutely essential items were {{Permanently Missable|Content}} unless you grabbed them [[InventoryManagementPuzzle while you still could]]. In populated environments, this makes the hero come off as a bit of a kleptomaniac. It doesn't help when the games, in an attempt to encourage the player to explore and TalkToEveryone, hides useful items here and there all over the towns.towns and caves.
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None

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[[folder:Roguelike]]
* ''VideoGame/DarkestDungeon'': Reynauld the Crusader, one of the two heroes you are guaranteed to start with, always starts with the Kleptomania quirk. This means that at random he will pocket treasure that you find in dungeons or collect from slain enemies, while giving off a NotSoInnocentWhistle. Unsurprisingly, removing this quirk is one of the first things veteran players do when starting a new playthrough.
[[/folder]]

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