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[[quoteright:350:[[VideoGame/DeusExHumanRevolution http://static.tvtropes.org/pmwiki/pub/images/deus_ex_interface_screw.png]]]]
[[caption-width-right:350:Feeling a little tipsy there, Jensen?]]
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->''"Why is it that whenever they knock out the main character, they have to knock out the cameraman as well?"''
-->-- '''Graham Stark''', ''WebVideo/{{Unskippable}}''

This is a camera trick used to indicate that the character whose POV we are seeing is drugged, poisoned, sick, injured, or otherwise incapacitated and is about to faint... or die. Frequently this shot precedes a FadeToBlack that indicates the character has lost consciousness or an IrisOut as "everything goes black". Sound Effects may enhance the effect: we hear the impaired character's heavy, labored breathing, for example, or his pounding heartbeat. Sounds may echo as the character gets closer to unconsciousness. Wavering horns, woodwinds, and/or strings can further simulate disorientation or drowsiness.

Common variations include:

* The [[EyeCam blink-blink eye shaped shot]] that finally goes black as the character slides out of the waking world. Which is then reversed later when the POV character comes to again.
* The shot wobbles wildly, then falls to the floor as the character gets dizzy and falls over.
* The shot goes in and out of focus before losing focus entirely.
* Seeing double (or more): A concerned person asks [[HowManyFingers "How many fingers am I holding up?"]] and the injured person answers in a number larger than the one the person's actually holding up.
* Everything in view is circling before them in multiple overlapping images.
* Using JitterCam, other odd or unusual camera movements and/or edit-cuts, or colored filters to produce a disorienting effect.
* In the case of a MechanicalLifeform, the tactical display may fuzz, wobble, blink, or otherwise fritz out before it diminishes to a single dot like an old cathode ray tube TV screen.
* VideoGames may use any of the above, sometimes combined with an InterfaceScrew, to indicate StandardStatusEffects or as part of a scripted event to show that the player is severely injured, drugged, concussed, etc.

A method of PaintingTheMedium.

Compare FeverDreamEpisode.



[[folder: {{Anime}} and {{Manga}}]]
* In Volume 9 of ''Manga/DetectiveConan'', Ran was nearly drowned after being drugged. She assumed that her savior was Shinichi (It was him, as Conan, before the whole ImprobableAntidote incident). This also occurs whenever anyone in the anime goes back and forth when they were being shrunk by [[FountainOfYouth Apotoxin]] or going back with Baigar. with funky colors and blurred outlines. The manga has a negative version of the outlines and is either black or white, besides when Shinichi first became Conan.
* ''Anime/FullmetalAlchemist'' "Body of the Sanctioned" -- Ed gets the eye-shaped shot, looking at Al, just before he loses consciousness and wakes in the clutches of the Prophet.
* ''Anime/YuGiOh'', ''Match of the Millennium'' - when Yugi's trying to concentrate just long enough to draw a card while the pressure of the shadow game overwhelms him.
* ''Manga/{{Naruto}}'' does a manga version of this at one point, to indicate the extent to which Itachi is going blind. The target of his focus is little more than a darkened blur.

[[folder:Comic Books]]
* ''Recap/TintinTheCastafioreEmerald'' has a very blurry panel showing characters' reactions after viewing a very buggy color television broadcast.
* In the ''Comicbook/RobinSeries'' during ''ComicBook/BatmanNoMansLand'' when Tim gets some scrapes and bites from rats infected things get a brighter and distorted for him for a while when he's waiting for his meds to kick in.
** When Uriah knocks Tim out with magic and again as ComicBook/KlarionTheWitchBoy helps him come to, they both appear distorted.
* ''ComicBook/ButtonMan'': After Harry is tricked into drinking a beverage laced with hallucinogens, the art style becomes very blurry to reflect his intoxication.
* In ''ComicBook/TheSandman'', one scene has Thessaly woken up by Dream late at night. Without her glasses on, he initially appears as a vague black blur.
* In ''ComicBook/{{Runaways}}'', one arc has Klara receive a serious head injury that knocks her out. When she comes to, we are treated to a distorted, flaming Karolina attempting to approach her to administer a CooldownHug.

[[folder:Films -- Animated]]
* The eye-shaped blink shot is used in Disney's ''{{WesternAnimation/Ratatouille}}'' as Remy attempts to wake a sleeping Linguini.
* In ''WesternAnimation/{{Nine}}'', 1 gets a blink-awake moment (but with a round eye, since he's a stitchpunk) when he wakes up and sees [[spoiler:2, dead on the floor after 7 disconnected his body from the Seamstresses tail.]]
* In ''WesternAnimation/TheIncredibles'', we get one from Mr. Incredible's POV: Mirage walks in on him as his vision and consciousness are taken out by the squishy black things that hit him upon setting off Syndrome's intruder alert.
* The title character in ''Disney/{{Pinocchio}}'' gets sick from too much cigar smoke while playing pool and sees the 8-ball all wavy and out of focus. It even seems to wink at him.
* ''Disney/{{Hercules}}'' has the "HowManyFingers do you see" bit, only it's how many ''horns'' Phil has. Herc answers six.
* In ''WesternAnimation/TheNightmareBeforeChristmas'', this trope is used after Jack runs face-first into a candy-cane-striped pole.
* Similarly used in ''WesternAnimation/CorpseBride'' when Victor runs into a tree.
* In ''WesternAnimation/TheBraveLittleToaster'', Kirby's POV blinks open and gains focus as he wakes up after his freak-out by the waterfall.
* PlayedForDrama in ''WesternAnimation/FindingDory'', when [[spoiler: Dory goes into shock when she thinks her parents are dead]].
* Happens after the avalanche in ''Disney/{{Mulan}}'', when the wound she received from Shan Yu earlier finally catches up to her. Her vision blurs and darkens as she loses consciousness.
* Used to set up a MythologyGag in ''WesternAnimation/BatmanReturnOfTheCapedCrusaders'' -- a woozy Batman sees triple images of Catwoman resembling a lineup of the three actresses (Lee Meriweather, Julie Newmar, and Eartha Kitt) who played the character in the [[Series/{{Batman}} 1960s series]].
* In ''WesternAnimation/QuestForCamelot'', this happens in Garrett's backstory, where he a young stable boy. When he rescues the horses from the burning stables, one of them accidentally struck his eyes with its front hooves. From his POV, we see his vision going blurry and then it blackens completely.
* In ''Disney/{{Bambi}}'', this happens to Friend Owl when Bambi rubs his antlers against a tree he is sitting on, causing him to see multiple Bambis.
-->'''Friend Owl:''' Get out of here, all of ya! ''(his vision sharpens)'' And you, too!

[[folder:Films -- Live-Action]]
* In David Fincher's ''Film/TheGame'', where [[spoiler:Michael Douglas' character has been poisoned and]] is about to pass out, there's a shot just before he hits the ground that goes completely nutty, the camera shakes and the screen blurs with a yellow overexposed effect.
* The entire opening shot of ''Film/PointOfNoReturn'' is blurred, out of focus, replicant, any or all of these back and forth to indicate the appearance of the world to the four drugged out derelicts robbing a pharmacy.
* In ''Film/RoboCop1987'', right after Murphy is brought back to life, his vision is initially badly pixellated and staticky, which gradually improves as technicians screw various systems into place. A similar InterfaceScrew happens when Directive 4 kicks in.
* ''Film/JamesBond'' movies usually start with the POV of an random mook, dying by bullet shot, the screen being covered in red filter (blood).
** Bond himself gets poisoned in ''Film/TheLivingDaylights'', and the camera collapses to the floor and goes all blurry just as TheDragon marches in.
* In the first ''Film/HomeAlone'', one of the thieves gets hit in the head by a bucket of paint, and sees triple. His partner does the "how many fingers" routine, but neither of them can count to six.
** This trick comes back in the second movie, after Marv is struck in the head by a brick.
--->'''Harry''': "How many fingers am I holdin' up, Marv?"\\
'''Marv''': "Hm-'''hmmmm''', eight."
** In the second, when Kevin slips on the ice, he hits his head hard enough for his vision to blur, and the camera spins for effect. By the time his head clears, he's in the clutches of the bandits.
--->'''Marv:''' My, how the tables have turned.\\
'''Harry:''' How do ''you'' like the ice, kid?
* The titular {{Franchise/Terminator}}s (all models) get dissolving [=HUD=]s and flickering static in their field of vision, right before it finally goes black.
* In ''Film/OnceUponATimeInMexico'', things move in and out of focus after Sands wakes up from being drugged, [[spoiler:just before he's blinded.]]
* Bella experiences the going-unconscious focus fade and then experiences the focus-fade-in as her consciousness returns in ''Literature/{{Twilight}}''.
* Anderton's eye replacement surgery in ''Film/MinorityReport'' features badly blurred and staggery POV shots, as he tries to navigate blindly around an unfamiliar room in a back-alley surgeon's quarters.
* Trunchbull's HumiliationConga in ''Film/{{Matilda}}'' ends with her seeing double from being spun on a globe.
* Used in the 1956 version of ''Film/AroundTheWorldInEightyDays1956'', after Passepartout has been drugged with opium.
* Used in ''[[Film/TheProfessional Léon]]'' when [[spoiler:Léon is walking out of the apartment building at the end and Stansfield shoots him in the back.]]
* In the Roger Corman ''Film/FantasticFour'', we see a point-of-view shot of Alicia being chloroformed. The fact that the character is BLIND appears to not have mattered to the filmmakers.
* Norwegian zombie flick ''Film/DeadSnow'' (Originally ''Død Snø'') features one of the victims waking up as the zombies are ripping out her intestines.
* A version of this is done in ''Film/ScottPilgrimVsTheWorld'' where Scott slaps his hands over his eyes when he walks in on a half-naked Ramona and the screen goes dark.
* ''Film/TheCovenant'' does a blink-awake when Caleb hits his head on the edge of the lap pool and nearly drowns.
* Several, both from the POVCam and external in ''Film/FaceOff'' mostly as Castor!Archer tries to keep his SanitySlippage from wearing his enemy's face from overwhelming him.
* ''Film/{{Flash Gordon|1980}}'': Flash gets an inverted one -- his vision going from blurred to clear as Zarkov throws him a football in Ming's court.
* In ''Film/NorthByNorthwest'', Cary Grant's character is force-fed a bottle of whiskey and put behind the wheel of a car - as he makes a getaway we see the road from his seeing-double perspective, curving and going straight at the same time.
* Happens twice in ''Film/{{Notorious}}'':
** The first is early in the film. Alicia wakes up from a hangover to see a DutchAngle shot of Grant, tilted sideways as he stands in the doorway. Then, as Grant approaches the bed, the camera turns until he is upside down.
** The second is towards the end. Alicia, realizing that she is being poisoned, stands up and attempts to flee.
* In ''Film/TheHungerGames'', the camera takes on Katniss's perspective many times as she runs through the woods. One scene has the camera swaying in and out of focus to represent Katniss hallucinating.
* A fairly early example in ''Film/TheLastLaugh (1924)'', when the hero wakes up hung over after a wedding party and all faces he sees are blurred and distorted.
* Used in ''Film/TrueLies'' when Harry is drugged with a TruthSerum. A POV shot shows everything becoming blurry and the audio slowing down.
* In ''Film/{{Rush 2013}}'', we already know that Niki Lauda is severely injured, but there are several shots from his POV in the hospital that are blurry and distorted (including in sound) where he sees his wife and a priest giving him last rites just before blacking out. Similar blurry shots occur in the Italian Grand Prix because his vision was impaired by injured eyelids. [[HeroicResolve Then it clears]] as he regains his skill.
* In ''Film/{{Unknown 2011}}'', when the hero's doppelganger presents our hero with the photo of him and the hero's wife, the latter blacks out and the camera takes his view as he sinks down to the ground.
* In ''Film/TheCranesAreFlying'', the trees spin around Boris as he staggers and falls after being shot.
* When Corporal Mitchell gets really drunk in ''Film/{{Crossfire}}'', other characters are shown in double vision, and the film image swims around and blurs.
* In ''Film/GodzillaVsGigan'', we get a shot from Godzilla's POV as he fades in and out of consciousness after taking a beating.
* When Finch receives a TapOnTheHead from Billy in ''Film/DiamondsOnWheels'', there is a blurry shot of Billy making his escape before Finch finally passes out.
* ''Film/CloudAtlas'': From the POV of a man who is being poisoned.

[[folder:Live Action TV]]
* ''Series/{{Firefly}}'', in "Out of Gas", where Mal has to repair the ship after being shot in the stomach. The whole episode has dark (because the ship's power is off), green and brown filters and a weird, off center camera.
* ''Series/PushingDaisies'' used a sort of smoky HitFlash in "Oh Oh Oh It's Magic" to show what it looks like to a dead person when Ned touches them a second time.
* Cordelia gets the blurry version on ''Series/BuffyTheVampireSlayer'' when she is cursed with blindness (the curse takes some time to ramp up).
* Blurred vision, skewed sight, focus failure and every other possible variation ImpairmentShot one could imagine someone sick might suffer occurs with predictable regularity to patients on ''Series/{{House}}''.
* An odd, external-to-the-impaired version happens to Gary on ''Series/EarlyEdition'' when an old T-man suckerpunches him. The shot goes out of focus as Gary slips unconscious to the ground.
* Done briefly in ''Series/TheWestWing'' episode "Commencement," when [[spoiler:Zoey's drink has been drugged]], in a rare example of POV camera-trickery for that show.
* In ''Series/TerminatorTheSarahConnorChronicles'' episode "Allison From Palmdale", [[RobotGirl Cameron's]] processor begins to glitch out, and this is shown by first displaying things from her point-of-view, in traditional [[RoboCam "Term-o-vision"]]. A few moments later, once she begins to seriously glitch and forgets who she is, the head-up-display normally shown in her POV is gone. Shortly afterward, she starts confusing herself with a previous identity she'd assumed, because she no longer knows who "she" really is.
* Parodied in the sketch from ''[[Series/ThatMitchellAndWebbLook The Mitchell and Webb Situation]]'' where Mitchell is sick and trying to get some bed rest and Webb, in a very old-school ObviouslyEvil manner, keeps trying to poison him. At one point we see the room twisting and rocking wildly from Mitchell's point of view, and then in the RevealShot, Webb is sitting over him waving a magnifying glass over his eyes.
* Done on ''Series/FatherTed'' to show Jack's POV, although he's gone far far beyond "about to pass out".
* There's a scene that uses this in the ''Series/DoctorWho'' MadeForTVMovie, apparently because the Doctor is still disoriented after regenerating, even though he seemed to be just fine when he was stealing some clothes to wear.
* There's a very disturbing series of fade-to-black, fade-back-up Impairment Shots as [[spoiler: a gathering crowd at a New York butcher's kills Jack Harkness over and over again to see him revive]] in the ''Series/TorchwoodMiracleDay'' episode "Immortal Sins".
* A very effective use in the pilot of ''Series/OnceUponATime'' when Prince Charming is mortally wounded protecting his baby and falls to the ground. We see from his point of view his child escaping just before his vision fades to black.
* It's been suggested that the end of ''Series/TheSopranos'' was one of these.
* In the episode of ''Series/{{Psych}}'' where Shawn is [[spoiler: "barely poisoned"]], his POV is briefly shown out of focus.
* A rather chillingly realistic one from ''Series/{{Covert Affairs}}'': Special Forces captain August Anderson sees a supposed team member, actually a mole, throw a pack of explosives under the team's humvee. Auggie races toward the humvee, frantically yelling a warning, but is too late; the bomb explodes, killing the rest of the team and throwing Auggie to the ground. After a brief shot of an obviously still-conscious Auggie, the camera cuts to black, though ambient sound keeps going, indicating Auggie hasn't passed out; -the explosion blinded him.
* ''Series/{{Supernatural}}''
** In [[Recap/SupernaturalS09E01IThinkImGonnaLikeItHere "I Think I'm Gonna Like It Here" (S09, Ep01)]], when Castiel first hears the other angels an out of focus tilted shot of the surrounding forest is shown from Castiel's viewpoint.
** A LeaningOnTheFourthWall gag occurs in "Party On, Garth", when Garth says he doesn't normally drink "because it messes with my depth perception." Cue camera having a problem focusing on both Sam and Dean.
* Happens in ''Series/{{Sherlock}}'' a few times. After being injected with a sedative, we are shown Sherlock's POV. His vision is also impaired after he finds out that [[spoiler:Irene Adler is still alive]]. In season 3, he gets absolutely wasted and tries to solve a case, only for his SherlockScan to utterly fail. We are once again shown his POV with double-vision and confused subtitles.
* ''Series/TheDoctorBlakeMysteries'': Happens in "Death of a Travelling Salesman" when Danny is staggering along the road and collapses after being bitten by a snake. The last thing he sees before blacking out is Blake's car arriving.
* ''Series/{{Pixelface}}'': When a glass of orange squash gets poured into Romford in "Rock Star", there is a shot of the three girls from his POV with the screen twisting and distorting.
* ''Series/TheWalkingDead'':
** Rick's during-the-hospitalization view of Shane before he responds months later in the now long empty hospital.
** Having been coldcocked, the audience is given a blurry point of view of Bob Stuckey as he comes out of unconsciousness, [[spoiler:ultimately showing his leg having been cut off for turning into food.]]
* ''Santa Sent Me to the E.R.'' used this type of shot for its “Sightless Night” segment (when [[BlindWithoutEm Leigh Ann]] was using contact lenses she had no clue were barely out of their ''enzyme'' bath!).
* When Alex is suffering from a concussion in the school play episode of ''Series/TheWorstYearOfMyLifeAgain'', the audience gets a POV shot of Nicola swimming in and out of focus. Just before Alex throws up on her.
* ''Series/TheGlades'': In "Exposed", a state senator has been poisoned with cyanide. When he is being interviewed, his vision starts blurring just before he collapses.
* ''Series/MidsomerMurders'': Happens when the first VictimOfTheWeek is poisoned in "The Killings of Copenhagen".
* ''Series/TheNewAvengers'': Double vision and going in and out of focus are used to indicate curare poisoning in "Target!". There is a prolonged sequence from Steed's POV as he staggers poisoned through the ShootingGallery.
* ''Series/InspectorGeorgeGently'': There is a shot from Gently' POV that goes blurry just before he passes out in the boxing ring in "Gently With the Women".
* ''Series/TheProfessionals'' ("Private Madness Public Danger"). An executive has been drugged with a hallucinogen [[WaterSourceTampering placed in the company coffee dispenser]]. He sees his fellow board members distorted via a fisheye lens effect.
* One episode of ''Series/LawAndOrderSpecialVictimsUnit'' sees Stabler struggling with the side-effects of an antiviral regimen he's been put on after being exposed to HIV. Whenever the camera shifts to his perspective, it gets noticeably blurry and wobbly.

[[folder:Video Games]]
* Happens near the beginning of ''VideoGame/{{BioShock|1}}''--after getting the Electrobolt plasmid, you black out, fall over a railing and fade in and out of consciousness in time to see first a pair of Splicers and then a Little Sister and her companion about to try to harvest you.
** Also, the screen appears blurry whenever your character is drunk.
** Appropriately enough, the screen goes [[spoiler:red, and veins appear across the camera]] whenever Jack gets hit with [[spoiler: Fontaine's "Code Yellow" mind control command.]]
* ''VideoGame/{{Fallout 3}}'' has blood splatter on the screen if the player takes damage or is close to a messier opponent death. During withdrawal from a drug, the screen will blur. Taking crippling damage to the head causes a concussion effect at random intervals, which includes bloom, blur, doubled vision, and an irritating high-pitch ringing sound. The [[spoiler: Enclave Stun grenade]] causes the blink-blink cam.
* When your character gets drunk in ''VideoGame/{{Fable|I}}'' and [[VideoGame/FableII its sequel]], the image on the screen is blurred and doubled, and all the sound is filtered to be off pitch and slowed down.
* When you're ''very'' close to death in ''VideoGame/Left4Dead'', the screen goes black and white until you get healed. Also, after taking some pills, your vision very briefly goes slightly black & white and blurry.
* In ''{{VideoGame/Dishonored}}'', [[spoiler: this happens when you get poisoned by the Loyalists. It's quite subtle, with the screen occasionally going green-tinted and wavy, and the sound distorting.]]
* In ''VideoGame/MirrorsEdge'', the screen becomes desaturated according to how much remaining health Faith has. It also briefly flashes red whenever she takes damage.
* Hitting a wall in ''VideoGame/GranTurismo 4'' in bumper cam will make the screen blurry for a second.
* The mission "Boomshine Saigon" in ''VideoGame/GrandTheftAutoViceCity'' starts with Tommy accidentally getting high on "boomshine" when Phil, heavily intoxicated by that stuff, blows his own arm. You must then drive him to a clinic... with the world blurry and the camera wobbling and shaking.
* Flashbangs in ''VideoGame/CounterStrike'' turn the entire screen white for 5 seconds.
** Many FPS games use this technique for flashbangs. Some games with higher graphical limitations keep the scene at the moment of the flash burnt into the character's retinas (i.e. the player's screen) for a few seconds. Then it gradually fades back to being able to see properly. Apparently, [[http://en.wikipedia.org/wiki/Flashbang#Stun_grenades that's what really happens.]]
** Some flight games do this as well; a notable example was the ''Descent'' series' flash missiles, which whited out your screen for five seconds.
* In ''VideoGame/PerfectDark'', this happens when you get knocked upside the head or injected with a dizzy-causing serum.
* The Creator/LucasArts adventure game ''Videogame/FullThrottle'' uses this after Ben crashes his bike in the beginning of the game.
* The effects of Malaria in ''VideoGame/FarCry2'' result in a yellow border with little cell-looking things and everything going out of focus. A similar effect happens if you sprint for too long.
* The drunk effect in ''VideoGame/GrandTheftAutoIV'' are similar to those mentioned for ''VideoGame/{{Fable}}'' and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' above. Niko will occasionally also fall over.
* Common occurrence at the beginning of ''[[KingdomHearts Kingdom Hearts II]]'', when you're playing as Roxas.
* In ''VideoGame/TheWitcher'', the screen gets progressively blurrier and sways lightly as Geralt gets drunker; this can also happen from taking hallucinogens such as fisstech and White Gull. When Geralt's health is critical, the colors desaturate.
* Depending on which cannon you follow the Point Man from ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'' spend a good amount of time passing out and having to pick himself up again. By the end of [[spoiler: extraction point he's coughing up blood]]
** Nearby explosions and melee attacks will stun you and throw your aim off. The former also causes [[ShellShockSilence ear ringing]].
* ''VideoGame/NeedForSpeed 3'' has a cheat code to make the screen look like you're driving under the influence. And a cymbal crash plays and the VariableMix music cuts down to the bass when you crash.
** ''VideoGame/NeedForSpeed: Shift'' takes this trope and runs with it. Driving at a car's top speed blurrs your vision, and a collision simulates the disorientation from the shock of impact.
** ''VideoGame/NeedForSpeed: Hot Pursuit'' (the 2010 game) takes this trope and [[RunningGag runs with it on a Turbo]]. When you use the aforementioned (Racer-only) Turbo, the entire screen darken and things shift to grayscale as the car is forced to [[ExplosiveOverclocking go beyond its maximum speed]]. Also, when the damage to your car reach critical level, things are gray, not unlike in some modern FPS.
* Used in the start of the tutorial of ''VideoGame/FinalFantasyXII'', to show that Reks is just waking from unconsciousness in the middle of battle. It's also used at the end of the tutorial, when [[spoiler:Reks is dying]].
* Used several times in the opening sequence of ''VideoGame/FinalFantasyVI,'' as Terra tries to escape from Narshe. The screen blurs and pixelates out to demonstrate the combined effects of head trauma and magic-induced amnesia.
** ''VideoGame/FinalFantasyIV'' does something similar, blurring the screen a couple of time to show Cecil's head spinning as he picks himself up after the events at Mist.
* Used in ''Videogame/MetroidPrime3Corruption,'' when Samus wakes up from a month-long coma after the events of Norion. Made somewhat amusing by the Federation medical officer planting a hand right in her visor as she's coming to.
* ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'' uses this when Becket wakes up in the hospital after [[spoiler: being genetically engineered to have Alma's psychic powers]] (he even picks up and puts on his CoolShades[=/=]HeadsUpDisplay).
* There's a "blink-blink" version at the end of ''VideoGame/TalesOfMonkeyIsland Episode Four'', after [[spoiler: Guybrush gets stabbed.]]
* The ''Franchise/AssassinsCreed'' series uses an InterfaceScrew to indicate that the player is losing synchronization with their ancestor's memories. As this occurs most often when at or near death, it has the intentional effect of also conveying the character's level of injury.
* ''VideoGame/AssassinsCreedIII'' features several sequences in which the character is suffering from a concussion (for example, when young Connor is waking up after a TapOnTheHead), with screen blurring and staggering animations along with a glitched or missing UI. You conduct an entire combat in this condition late in the game.
* Seen in ''VideoGame/MetalGearSolid3'' once Naked Snake (Big Boss) is shot in the eye; from then on, if you enter first-person view that side of the screen is blacked out.
* Used liberally by ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'': your view is blurred whenever you're faced with something terrifying, the screen slowly goes dark as you're injured...
* Many {{first person shooter}}s, especially those with [[WalkItOff regenerating health]], use a [[RedFilterOfDoom red filter]] that covers more of the screen the closer you get to death.
* In the ''Film/DieHard2'' part of ''[[Franchise/DieHard Die Hard Trilogy]]'', the screen blurs when you get hit, and has a NearDeathExperience-like effect when you die.
* Used in ''VideoGame/BatmanArkhamAsylum'' when [[spoiler: the screen seems to glitch and the game starts again from the beginning cinematic, to show when Batman is under the influence of Scarecrow's fear toxin.]] His [[spoiler: coughing]] gives it away a bit, but it still sends many players into a panic.
** In combat, inmates with stun rods will make the screen fill with static, and inmates with bats or pipes make you see double for a bit if they hit you.
** The sequel, ''VideoGame/BatmanArkhamCity'', has the same effects in combat, and also some cutscenes when Batman's disease worsens.
* One of the possible plug-in modifications for ''VideoGame/TeamFortress2'' is called "Drugged", where this is combined with InterfaceScrew to throw the player off balance. It's done well, because none of the player's controls are messed up, only their perception of the world (wildly flashing colors combined with a jittery camera). For new players experiencing this, it's often disorienting, more or less crippling them. Players who have had this result pop up a few times tend to have a little bit more control.
** In the regular game itself, taking damage results in a brief red flash in the general direction where the attack originated, being on fire results in a red ring of flames surrounding one's HUD, and being covered with Jarate or Milk results in the HUD being tinted with yellow or white fluid respectively.
* ''VideoGame/SaintsRowTheThird'' has this after being used as a TrojanPrisoner [[spoiler:to get into a sex club by having the Boss sold as a slave]], with minor InterfaceScrew.
* In ''VideoGame/SaintsRowIV'', during the Christmas DLC campaign the player character [[Film/AChristmasStory accidentally shoots their eye out with a BB gun]] and the right half of the screen is obscured with an animated mixed red pattern until their vision comes back.
* The ''Franchise/{{Halo}}'' series does this in almost every game:
** Usually, this involves John-117 (AKA: Master Chief) coming out of unconsciousness; in ''VideoGame/HaloCombatEvolved'' after his escape pod crashes, in ''VideoGame/{{Halo 2}}'' after the Pelican dropship he's in is shot down, and in ''VideoGame/{{Halo 3}}'' after he falls from orbit. This happens to him multiple times in ''VideoGame/{{Halo 4}}''; after falling into a gravity well, after [[spoiler:getting tossed around by the Didact]], and after the ship he's on crashes (with his HUD also fizzing up).
** This is even in ''VideoGame/Halo3ODST'' at the first point where control is fully given to the player.
* This is done in ''VideoGame/LollipopChainsaw'', at the beginning of Chapter 1. As Nick wakes up after being reduced to a head, his vision is blurred at first.
* In ''VideoGame/MedalOfHonorAirborne'', your character momentarily has blurred grayscale vision after being meleed.
* ''VideoGame/{{Vanquish}}'' uses a pulsating blur and red filter [[CriticalAnnoyance at low health]].
* MaxPayne experiences this in the third game after taking a sniper bullet to the arm at the beginning of Chapter 3, as well as in the drunken cutscenes.
* In ''VideoGame/{{Blood}}'', the bite from one of the spider species causes Caleb to become dizzy, which is represented by the viewpoint swaying down- and upwards, and the screen to become blurry.
* ''VideoGame/DeusEx'': Being drunk or drugged makes the screen dark and ripply. In the latter case, the field-of-view is also greatly decreased.
* In ''VideoGame/TheJourneymanProject'', after being hit with a poison dart, Gage periodically has blurred vision and flashbacks of the robot's "I've been expecting you" speech.
* ''VideoGame/FarCry3BloodDragon'' has Rex's vision go blurry and staticky as a CriticalAnnoyance.
* In ''VideoGame/RetroCityRampage'', the screen distorts when the player is DrunkOnMilk.
* ''VideoGame/{{Fallout 4}}'', in addition to concussions like the previous games, has a periodic Gaussian blur effect when your HP is dangerously low.
* One CutScene in ''VideoGame/AnotherWorld'' has Lester captured by the aliens. He opens his eyes, sees blurry at first, then gets normal after some time.
* ''VideoGame/BloodwingsPumpkinheadsRevenge'': Drinking the [[JokeItem bottle of beer]] will cause the screen to shake and the controls to become more unresponsive.
* One cutscene in ''VideoGame/XenobladeChronicles2'' shows [[spoiler:Nia's perspective in the Spirit Crucible Elpys, where the ether-absorbing particles are stated to leave Blades feeling sick and impaired. The fact that Nia is shown from her POV to be very dizzy and unfocused is one of the numerous hints in this section of the game that she is herself secretly a Blade, which gets explicitly revealed in the room found right after said POV scene.]]

[[folder:Web Animation]]
* This happens in ''Machinima/RedVsBlue'' at the start of the battle at Glacier when Agent Washinton wakes up.
* ''WebAnimation/HappyTreeFriends'':
** Happens with Toothy when [[EyeScream his right eye gets wrapped around a branch]] and we see his left eye focusing on the branch while his right eye is stuck staring up at the tree.
** In the TV episode "Sight for Sore Eyes", there's one when Sniffles' vision is impaired after his and Toothy's RC paper airplane (made out of razor-thin metal) cuts the bottom of his glasses off, another when the plane [[EyeScream chops off the fronts of Nutty's eyes]] and we see his POV as his eyes start to bleed, and a third when it changes to Russell's POV and his vision is obscured by his missing contact lens on his left and his eyepatch on his right. When he mistakes one of the fronts of Nutty's eyes for his lens and puts it in, his left eye's vision goes completely red.

* Penny has one in ''Webcomic/OutAtHome'' after being drunk for most of the story arc.
* In ''Webcomic/TheSecondCrimeanWar'', Yana has this happen after significant blood loss: [[http://secondcrimeanwar.thecomicseries.com/comics/162]]
* In ''Webcomic/ElGoonishShive'', the comic uses a number of [[DutchAngle odd angles]] [[http://www.egscomics.com/index.php?id=1005 after Abe uses a sleep grenade]] to illustrate his disorientation, as he just barely managed to resist the effects of his own weapon, and is struggling to stay awake. It comes about as close to the "wobbly camera" as you can in a static medium.
* ''Webcomic/{{Galaxion}}'' has panels blending together, flowery scripts and general MindScrew for the characters being drugged.
* ''Webcomic/GirlGenius'' gives a static medium version just before [[http://www.girlgeniusonline.com/comic.php?date=20041210#.WcdeDbKGNdg Klaus passes out from a tainted drink]].

[[folder:Western Animation]]
* A vertigo weapon causes this in ''WesternAnimation/BatmanTheAnimatedSeries''.
** In "Pretty Poison", Batman sees Poison Ivy in blurred multiples after she poisons him.
* ''WesternAnimation/KimPossible'' movie ''So The Drama'', as Ron blacks out.
* A variation occurs on a couple of ''WesternAnimation/LooneyTunes'' shorts, where Sylvester is trying to keep awake lest he get beaten up by another character. Every time he blinks, the assailant is standing a little bit closer, and the last blink is followed by a HitFlash.
** The "The Hypo-Chondri-Cat", Claude Cat experiences this when he wakes up from his nightmare by having the ceiling come into focus.
* In one episode of ''WesternAnimation/KingOfTheHill'', a pig Dale rents to hunt truffles eats something that [[MushroomSamba is definitely]] ''[[MushroomSamba not]]'' a [[MushroomSamba truffle]], and as it blacks out it sees Dale turning different colors.
* ''WesternAnimation/SwatKats'' uses the Impairment Shot in the episode when Turmoil threatens Megakat city with a vertigo weapon.
* The Mayor experiences an unbroken series of Impairment Shots until he's rescued by ''WesternAnimation/ThePowerpuffGirls'' in "The Bare Facts".
* Jun's monster scent-hound Shirshu experiences this when Katara waterbends it a face full of perfume on ''WesternAnimation/AvatarTheLastAirbender''.
** In Book 2, we get one when Zuko goes into his AngstComa.
** And one for him in "The Avatar State" (?) the view is blurred when Azula knocks Zuko to the floor and is about to attack him again, only for Iroh to intervene.
** And another in Book 3, when Aang first wakes from his post-traumatic-injury coma.
** One more in Book 3, as Combustion Man tries to take out the Gaang after having been brained by Sokka's boomerang.
* ''WesternAnimation/TheSimpsons'':
** The "closing eyes" variant is used in the episode "Lisa's Pony", when Homer, fatigued from over-work, falls asleep while driving and enters a ''ComicStrip/LittleNemo''-parodying dream.
** In another episode, "Homer's Odyssey", there is a point-of-view shot of the kids looking down at an exhausted Homer. Maggie pokes at his eyes and the image is doubled for a moment.
* ''WesternAnimation/TomAndJerry'' have several shorts in which this occurs; almost always resulting from them getting drunk.
* ''WesternAnimation/DannyPhantom'': Happens once in "Reign Storm", when Danny blacks out from exhaustion and energy loss.
* In an episode of ''WesternAnimation/Ben10UltimateAlien'', Ben gets a faceful of dream dust, and his vision swirls, leaving him hallucinating Gwen as a monster.
* Happens a few times in ''WesternAnimation/MyLittlePonyFriendshipIsMagic''; particularly in "Applebuck Season" where we get to see and hear Applejack's [[TheInsomniac sleep-deprived]] and [[ShellShockSilence hearing-impaired]] perspective. Happens to Rarity when she passes out from shock (in time for a commercial break) in "Sweet and Elite"; we get her [=POV=] again when she comes to after the break. Also shown in "Parental Glideance," where Scootaloo lands headfirst onto a Cloudsdale lawn.
* ''WesternAnimation/DragonsRidersOfBerk'': In "The Eel Effect", Toothless eats an eel, which makes him ill. POV shots show that everything looks distorted to him, which is why he attacks Hiccup when he tries to calm him down.
* ''WesternAnimation/BatmanBeyond'': When Bruce Wayne collapses during [[DistantPrologue his final battle as Batman]], we see a shaky double-vision view of his attacker.
* Happens in ''WesternAnimation/TheVentureBrothers'' episode "Hate Floats" when Rusty's [[EyeScream right eye gets knocked out of its socket]].
* Inverted in ''WesternAnimation/StevenUniverse'', "An Indirect Kiss". From Connie's view point, the shot focuses properly due to her eyesight being healed by Steven's healing powers.
* Happens in ''WesternAnimation/RockosModernLife'', when Rocko gets sick and attempts to take some medicine for it... only for him to discover too late that it was supposed to be a suppository. After which, everything Rocko sees appears to weave and wobble as he rushes to the bathroom to throw up.
* ''WesternAnimation/{{Kaeloo}}'':
** In the episode "Let's Play Hopscotch", when [[MakesSenseInContext Quack Quack is hit on the head by a boulder thanks to Stumpy]], the camera blurs and everything appears as though we're seeing double.
** In one epsiode where Mr. Cat gets completely drunk, the camera starts to wobble and slightly blur.